How can I model a pendulum blade?

Posted by Micah Delane Bolen on Game Development See other posts from Game Development or by Micah Delane Bolen
Published on 2012-12-06T03:37:44Z Indexed on 2012/12/06 5:22 UTC
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Like this one from Saw V: like this one from Saw V

What primitive shape/s would you start out with? How would you transform the primitive shape/s to give it a nice, smooth, sharp blade on one side without distorting the entire object in a weird way? I tried starting out with a cylinder and then subtracting the top half using a duplicate cylinder and a difference modifier, but I ended up distorting the entire object when I tried to pull the "blade" edges together. I think I need to add lattices to smoothly "sharpen" the edge of the blade.

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