Rendering performance in FlasCC + UDK when compared to Stage3d and UDK on Windows?

Posted by Arthur Wulf White on Game Development See other posts from Game Development or by Arthur Wulf White
Published on 2012-10-09T06:28:33Z Indexed on 2012/12/08 17:22 UTC
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Adobe recently released the Flash C++ Compiler, which UDK uses to target Flash Player.

Developers can now access UDK for browser applications. Does this mean greater performance than using a Stage3D engine (Away3D 4) and how much of a noticeable difference in performance would it make in rendering speeds?

Is there any benchmark you could propose that would allow to compare them fairly? I am asking this to help myself understand the consequences in performance for deciding to use UDK in a browser based game. I would also like to know how it compares with UDK running natively in Windows?

I am not asking which technology to use or which is better. Only interested in optimizing rendering speed in a 3d browser game with flash.

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