Relative Positions Of Player And Enemy Are Different In XNA 3D Game

Posted by CoOlDud3 on Game Development See other posts from Game Development or by CoOlDud3
Published on 2012-12-16T15:39:28Z Indexed on 2012/12/16 17:23 UTC
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I am having a problem in my 3D Jet Fighter Game using XNA. I have a Player Jet and a few enemy drones built from a separate class. The problem is that when I set Player position and a drone's position to a height 10f in y direction. They aren't at the same height. But if i move Drone's Position up 500f in the y direction then it is pretty much close to the player. Relatively They are supposedly at the same height but with different position values. Can Any One Help Please?

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