Blending transition in cocos2d

Posted by fiddler on Game Development See other posts from Game Development or by fiddler
Published on 2012-12-17T09:36:00Z Indexed on 2012/12/17 11:14 UTC
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In my cocos2d-iphone game, I have 2 backgrounds (CCnodes), each containing a quite complex hierarchy of sprites.

I would like to make a smooth transition between them:

  • initially, only the first background is visible
  • at the end, only the second one is visible

Is there a good way to set the opacity of a full hierarchy of sprites ?

I tried to recursively set the opacity of all the contained sprites. It kinda works except that:

  • i guess it's not very efficient
  • i would like the opacity of overlapping sprites to be 'merged' (as if the background was one single big sprite)

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