Help on TileMapRenderer

Posted by Crypted on Game Development See other posts from Game Development or by Crypted
Published on 2012-12-20T04:29:53Z Indexed on 2012/12/20 11:14 UTC
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In my project, I'm trying to render a map using TileMapRenderer. But it doesn't show anything when I render it. But when I use some other files from a tutorial they are rendered correctly.

When debugging my TileAtlas instance shows the size as 0.

I have used Texture Packer UI for packing the images. Comparing with the tutorial's files, I can see that the index starts from 1 in my file and 0 in the tutorial. But changing it to 0 wouldn't work also.

map.png
format: RGBA8888
filter: Nearest,Nearest
repeat: none
Map
  rotate: false
  xy: 0, 0
  size: 32, 32
  orig: 32, 32
  offset: 0, 0
  index: 1
Map
  rotate: false
  xy: 32, 0
  size: 32, 32
  orig: 32, 32
  offset: 0, 0
  index: 2
Map
  rotate: false
  xy: 64, 0
  size: 32, 32
  orig: 32, 32
  offset: 0, 0
  index: 3
Map
  rotate: false
  xy: 96, 0
  size: 32, 32
  orig: 32, 32
  offset: 0, 0
  index: 4
Map
  rotate: false
  xy: 128, 0
  size: 32, 32
  orig: 32, 32
  offset: 0, 0
  index: 5

Here is the begining of the tmx file.

<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" width="20" height="20" tilewidth="32" tileheight="32">
 <tileset firstgid="1" name="a" tilewidth="32" tileheight="32">
  <image source="map.png" width="256" height="32"/>
 </tileset>
 <layer name="Tile Layer 1" width="20" height="20">
  <data>
   <tile gid="2"/>
   <tile gid="2"/>

Apart from that the tutorial files and my files seems to be similar.

Can anyone help me here.

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