Adobe Air turn based multiplayer Game, sockets vs http bandwidth

Posted by Arin Aivazian on Game Development See other posts from Game Development or by Arin Aivazian
Published on 2013-06-25T06:29:42Z Indexed on 2013/06/25 10:29 UTC
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I am developing an Adobe Air multiplayer game for iPad.
It is turn based and not realtime. It is like checkers game.
I want to use a client server model.
I have found 2 options to connect to server so far: socket connection and http requests

My question is:
Is the bandwidth requirement for socket connection vs http requests different?

I need the game to work with very low speed internet connections

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