Export a .FBX file in Unity3D at runtime
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                Timothy Williams
            
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        Published on 2013-06-26T22:37:58Z
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            2013/06/27
            4:32 UTC
        
        
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What I'm looking to do is be able to export an object as a .FBX at runtime in Unity3D.
I've made a C# script which can export a mesh filter or skinned mesh renderer to a .OBJ file at runtime, but .OBJ doesn't support the same kind of animations and skins that .FBX does.
I've been researching this for a while, as of right now it looks like somehow using the Autodesk FBX SDK or some other external .dll would be my best option. Does anyone know of external .dlls I could use for this? Or how to make calls to Autodesk's FBX SDK at runtime?
Another option could possibly be to write the mesh information as a text file then convert to .FBX on exporting.
Just looking for fellow programmer's thoughts, or tips, or to see if this has been accomplished already. As far as I can tell there isn't any pre-existing scripts to export FBX at runtime in Unity.
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