How do I morph between meshes that have different vertex counts?

Posted by elijaheac on Game Development See other posts from Game Development or by elijaheac
Published on 2013-07-01T16:34:32Z Indexed on 2013/07/01 17:13 UTC
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I am using MeshMorpher from the Unify wiki in my Unity project, and I want to be able to transform between arbitrary meshes.

This utility works best when there are an equal number of vertices between the two meshes. Is there some way to equalize the vertex count between a set of meshes? I don't mean that this would reduce the vertex count of a mesh, but would rather add redundant vertices to any meshes with smaller counts.

However, if there is an alternate method of handling this (other than increasing vertices), I would like to know.

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