Exporting spritesheet for Cocos2d

Posted by Terko on Game Development See other posts from Game Development or by Terko
Published on 2013-04-06T18:35:58Z Indexed on 2013/11/04 4:16 UTC
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I would like to know how people usually save the animations in order to load them easily in Cocos2d with as few hard-code as possible.

E.G. The solution I thought of is to have one plist file containing information about each frame, and the second plist to contain information about each of the animation(name of the animation, which frames to play, and the delay probably).

If this is the correct solution, how can I generate such plist files for spritesheet automatically?

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