Heightmap and Textures
        Posted  
        
            by 
                Robert
            
        on Game Development
        
        See other posts from Game Development
        
            or by Robert
        
        
        
        Published on 2013-07-11T09:17:58Z
        Indexed on 
            2013/11/08
            22:19 UTC
        
        
        Read the original article
        Hit count: 325
        
Im trying to find the "best way" to apply a texture to a heightmap with opengl 3.x.
Its really hard to find something on google because tutorials are olds and they're all using different methods, im really lost and i dont know what to use at all.
Here is my code that generates the heightmap (its basic)
    float[] vertexes = null;
    float[] textureCoords = null;
    for(int x = 0; x < this.m_size.width; x++)
    {
        for(int y = 0; y < this.m_size.height; y++)
        {
            vertexes ~= [x, 1.0f, y];
            textureCoords ~= [cast(float)x / 50, cast(float)y / 50];
        }
    }
As you can see, i dont know how to apply the texture at all (i was using / 50 for my tests).
Result of that code :

I would like to have something very basic like :

(you can find more pics in his blog)
Edit : my texture size is 1024x1024.
© Game Development or respective owner