Calculate velocity of a bullet ricocheting on a circle

Posted by SteveL on Game Development See other posts from Game Development or by SteveL
Published on 2014-08-17T19:18:59Z Indexed on 2014/08/18 16:48 UTC
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I made a picture to demostrate what I need,basecaly I have a bullet with velocity and I want it to bounce with the correct angle after it hits a circle

Solved(look the accepted answer for explain):

Vector.vector.set(bullet.vel);    //->v
Vector.vector2.setDirection(pos, bullet.pos);     //->n normal from center of circle to bullet
float dot=Vector.vector.dot(Vector.vector2);    //->dot product
Vector.vector2.mul(dot).mul(2);
Vector.vector.sub(Vector.vector2);  
Vector.vector.y=-Vector.vector.y;  //->for some reason i had to invert the y
bullet.vel.set(Vector.vector);

enter image description here

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