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Articles indexed in March 2011

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  • Internet Explorer 9 is coming Monday to a web near you

    - by brian_ritchie
    Internet Explorer 9 is finally here...well almost.  Microsoft is releasing their new browser on March 14, 2011. IE9 has a number of improvements, including: Faster, Faster, Faster.  Did I mention it is faster?   With the new browsers coming out from Mozilla, Google, and Microsoft, there have been a flood of speed test coverage.  Chrome has long held the javascript speed crown.  But according to Steven J. Vaughan-Nichols over at ZDNET..."for the moment at least IE9 is actually the fastest browser I’ve tested to date."  He came to this revelation after figuring out that the 32-bit version of IE9 has the new Chakra JIT (the 64-bit version doesn't).  It also has a DirectX-based rendering engine so it can do cool tricks once reserved for desktop applications. Windows 7 Desktop Integration.  Read my post for more details.  Unfortantely, they didn't integrate my ideas...at least not yet :) Hot new UI.  Ok, they "borrowed" some ideas from Chrome...but that is the best form of flattery. Standards Compliance.  A real focus on HTML5 and CSS3.  Definite goodness for developers. So, go get yourself some IE9 on Monday and enjoy! 

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  • SharePoint 2010 Hosting :: How to Create an External Content Type SharePoint 2010

    - by mbridge
    In this simple Article trying to show how SharePoint Designer 2010 more the External Content Type to External Database are very easy to create and can be integrated with our SharePoint Portals. You can download SharePoint Designer 2010 here: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=d88a1505-849b-4587-b854-a7054ee28d66&displaylang=en For this Example I will create a Database in SQL Server and will use SharePoint Designer 2010 to create the connections and use as a mirror from our SharePoint Portal using List and the Database. The first thing we need to do, is connect to SQL Server and create our Database call “Contacts” and add the Table “Contact” with the following fields.  When we create the External Content Type. We  will need to associate the Content Type, in this case i am using the Generic List, then we can create the Connection to the external Data Source. After create the Connection to the Database we can define what Columns we will use and what operations we will add our custom List. For this example i select all Operation they came default. This operation are very important because the Business rules are defined in each operation. After we create the diferent operations we can create the Custom List and define the how will be the Operation and add the Name for our custom List.  If you try to access the New Custom List Call “Custom Contact” you will see we will not have access to the Business Data Connectivity. To Resolve this issue we will need to give Access and permissions to users to the Custom External Content Type BDC connection in the Central administration.  Access to Central Administration Page and select the option “Service Application Tab> Manage Service Application”. There you select the Service “Business Data Connectivity Service” then select “Manage”.  This Option will list all External Content Type, choose the External Content Type we create and select the option “Set Object Permission”, this option will allow to add users to the BDC and manage the permissions to the Custom List.  After the correct permissions are given we can Access to Data on our custom Contact List and start creating new Item and all the other options and operation we define to the same List.  Hope you like this litle Article about connect Database Content to SharePoint Portal using the Externa Content Types and BCS.Thank you.

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  • Silverlight Cream for March 10, 2011 -- #1058

    - by Dave Campbell
    In this Issue: Ian T. Lackey, Peter Kuhn, WindowsPhoneGeek(-2-), Jesse Liberty(-2-), Martin Krüger, John Papa, Jeremy Likness, Karl Shifflett, and Colin Eberhardt. Above the Fold: Silverlight: "Silverlight TV 65: 3D Graphics" John Papa WP7: "Developing a Windows Phone 7 Jump List Control" Colin Eberhardt Shoutouts: Telerik announced a special sale on their RadControls for WP7... check it out: RadControls for Windows Phone 7 - on Sale from March 16th at a Special Promo Price! From SilverlightCream.com: Prism BootStrapper Load ModuleCatalog Ansyc Ian T. Lackey has a post up about reading the module catalog for Prism from an XML file asynchronously... fun stuff... this is how we kick-started our app... XNA for Silverlight developers: Part 6 - Input (accelerometer) Peter Kuhn has Part 6 of his XNA for Silverlight devs up at SilverlightShow. This post is on the use of the accelerometer... some great diagrams and explanations of it's use along with some code to play with... including a 'problems and pitfalls' section, and some good external links. Getting Started with Unit Testing in Silverlight for WP7 WindowsPhoneGeek has an introduction to Unit Testing in general, and then moves into Unit Testing in Silverlight for WP7, providing 3 options with links to the materials and code demonstrating the concepts. Using DockPanel in WP7 Responding to reader's questions, WindowsPhoneGeek's next post is on the DockPanel from the Silverlight Toolkit, and using it in WP7... defined declaratively and in code. Reactive Extensions–More About Chaining Jesse Liberty has post number 10 on Rx up and is a follow-on to the last one on Chaining. This time he exercises the chaining aspect of SelectMany. Yet Another Podcast #26–Walt Ritscher In his next post, Jesse Liberty has his 26th 'Yet Another Podcast' up and is chatting with my friend Walt Ritscher. If you don't know who Walt is, check out the links Jesse has on the post... I'm sure you've crossed paths. How to: Create A half square from a regular polygon (triangle) Martin Krüger demonstrates the exact placement of a half-square (isosceles right triangle), formed with a regular polygon in Blend... this is much more involved than I've made it sound... check out his post. Silverlight TV 65: 3D Graphics John Papa has Silverlight TV number 65 up and it's all about the 3D graphics stuff we saw at the Firestarter. John is talking with Danny Riddel, the CEO of Archetype, the company that built the awesome 3D demo we all gushed over. Jounce Part 12: Providing History-Based Back Navigation Jeremy Likness has part 12 of his Jounce exploration up... and discussing the stack of navigated pages that Jounce retains and providing a 'go back' functionality... and provides a good example of using it all. Prism 4 Region Navigation with Silverlight Frame Navigation and Unity Karl Shifflett has a post for all us Prism afficianados... Prism, Unity, and the Silverlight Frame Navigation framework. Some great external links for 'required reading' too. Developing a Windows Phone 7 Jump List Control Colin Eberhardt has an awesome tutorial up for creating a JumpList control for WP7... what a bunch of effort... this is a step-by-step description of designing the control he built and blogged about a while back... and it's still cool! Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Incrementing Assembly Version in TFS Builds and its affect over Other Build Definitions

    - by ssmantha
    A very common scenario while performing TFS builds is to increment version number of the assemblies. There are quite a few approaches of which I would like to share two links: Ewald Hofman’s Approach: http://www.ewaldhofman.nl/post/2010/05/13/Customize-Team-Build-2010-e28093-Part-5-Increase-AssemblyVersion.aspx#id_02e7b082-ce95-49a9-92e9-7dc88887b377 Richard Bank’s Approach : http://www.richard-banks.org/2010/07/how-to-versioning-builds-with-tfs-2010.html   Both these approaches work well, however there are scenarios where Editing and Checking–in the Assembly version information can create problems with Build Definitions meant for Continuous Integration, or gated Check-ins. You can suppress the Continuous Integration Builds while checking in the Assembly info file by just putting a comment “***NO_CI***” as specified by Ewald in his blog. However, if you have Gated Checkin in place, this can turn out to be difficult to suppress, I myself tried to suppress the Build Trigger during the check in process but things doesn’t turn out well. That’s where Richard’s solution comes as handy. Both the solutions have their own pros and cons, which I believe can only be experienced over a period of time. In case of Richard’s solution I believe that we don’t have any history of the Assembly Version Info file and when you take latest of the solution the information will be lost. If you notice closely, that suppressing the Continuous Integration (the NO_CI approach in check in comments) is a workaround provided by Microsoft, however I didn’t find anything to suppress the gated Checkin so far. Suggestions or Findings are most welcome.

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  • Cloud Computing and Data Utilization

    - by Ahsan Alam
    Someone recently asked me “is cloud computing going to change the way we perceive data?”. My first instinct was “off course”; but I restrained myself and thought for a moment. Then my answer was “no”. Why do I feel that way? Technology and business have evolved quite a bit in the past few decades; however, the need to effectively view and utilize data hasn't changed. It is not uncommon to see many organization to rely on multiple database management systems (DBMS). Applications and systems are often built to utilize information from all these data sources, and effectively present them to users. In addition to multiple DBMS, corporations are also housing their systems across numerous data centers. In fact, systems and data can reside anywhere around the world with the advent of globalization. Cloud based systems have simply provided us a different place to maintain our data, nothing more. Hosting costs, security and accessibility are different issues; however, the way we utilize and view these data remains the same.

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  • Management Reporter Installation – Lessons Learned

    - by Ryan McBee
    After successfully completing several installations of Management Reporter this year, I wanted to share a few lessons learned that should help you. First, you will want to make sure that you install Management Reporter under a domain account as opposed to a local system or network service account. Management Reporter gives you the option to install under these accounts, but it is a be a best practice approach to use a domain account. Upon installation of Management Report, you will want to make sure that Directory Browsing is enabled within the IIS server of your site or you will have problems when you go to use Management Reporter. By default, it will be disabled in Server 2008 R2 and you will need to make the setting change under the Actions pane shown below. Lastly, you will want to make sure that SQL Server is running under a domain account. I have had multiple situations where reports have been stuck in the Queued status rather than Processing status of Management Reporter. After reviewing resolution 5 of KB 2298248, it was determined that running SQL Server under a domain account is the way to go.

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • C#/.NET Little Wonders: Tuples and Tuple Factory Methods

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can really help improve your code by making it easier to write and maintain.  This week, we look at the System.Tuple class and the handy factory methods for creating a Tuple by inferring the types. What is a Tuple? The System.Tuple is a class that tends to inspire a reaction in one of two ways: love or hate.  Simply put, a Tuple is a data structure that holds a specific number of items of a specific type in a specific order.  That is, a Tuple<int, string, int> is a tuple that contains exactly three items: an int, followed by a string, followed by an int.  The sequence is important not only to distinguish between two members of the tuple with the same type, but also for comparisons between tuples.  Some people tend to love tuples because they give you a quick way to combine multiple values into one result.  This can be handy for returning more than one value from a method (without using out or ref parameters), or for creating a compound key to a Dictionary, or any other purpose you can think of.  They can be especially handy when passing a series of items into a call that only takes one object parameter, such as passing an argument to a thread's startup routine.  In these cases, you do not need to define a class, simply create a tuple containing the types you wish to return, and you are ready to go? On the other hand, there are some people who see tuples as a crutch in object-oriented design.  They may view the tuple as a very watered down class with very little inherent semantic meaning.  As an example, what if you saw this in a piece of code: 1: var x = new Tuple<int, int>(2, 5); What are the contents of this tuple?  If the tuple isn't named appropriately, and if the contents of each member are not self evident from the type this can be a confusing question.  The people who tend to be against tuples would rather you explicitly code a class to contain the values, such as: 1: public sealed class RetrySettings 2: { 3: public int TimeoutSeconds { get; set; } 4: public int MaxRetries { get; set; } 5: } Here, the meaning of each int in the class is much more clear, but it's a bit more work to create the class and can clutter a solution with extra classes. So, what's the correct way to go?  That's a tough call.  You will have people who will argue quite well for one or the other.  For me, I consider the Tuple to be a tool to make it easy to collect values together easily.  There are times when I just need to combine items for a key or a result, in which case the tuple is short lived and so the meaning isn't easily lost and I feel this is a good compromise.  If the scope of the collection of items, though, is more application-wide I tend to favor creating a full class. Finally, it should be noted that tuples are immutable.  That means they are assigned a value at construction, and that value cannot be changed.  Now, of course if the tuple contains an item of a reference type, this means that the reference is immutable and not the item referred to. Tuples from 1 to N Tuples come in all sizes, you can have as few as one element in your tuple, or as many as you like.  However, since C# generics can't have an infinite generic type parameter list, any items after 7 have to be collapsed into another tuple, as we'll show shortly. So when you declare your tuple from sizes 1 (a 1-tuple or singleton) to 7 (a 7-tuple or septuple), simply include the appropriate number of type arguments: 1: // a singleton tuple of integer 2: Tuple<int> x; 3:  4: // or more 5: Tuple<int, double> y; 6:  7: // up to seven 8: Tuple<int, double, char, double, int, string, uint> z; Anything eight and above, and we have to nest tuples inside of tuples.  The last element of the 8-tuple is the generic type parameter Rest, this is special in that the Tuple checks to make sure at runtime that the type is a Tuple.  This means that a simple 8-tuple must nest a singleton tuple (one of the good uses for a singleton tuple, by the way) for the Rest property. 1: // an 8-tuple 2: Tuple<int, int, int, int, int, double, char, Tuple<string>> t8; 3:  4: // an 9-tuple 5: Tuple<int, int, int, int, double, int, char, Tuple<string, DateTime>> t9; 6:  7: // a 16-tuple 8: Tuple<int, int, int, int, int, int, int, Tuple<int, int, int, int, int, int, int, Tuple<int,int>>> t14; Notice that on the 14-tuple we had to have a nested tuple in the nested tuple.  Since the tuple can only support up to seven items, and then a rest element, that means that if the nested tuple needs more than seven items you must nest in it as well.  Constructing tuples Constructing tuples is just as straightforward as declaring them.  That said, you have two distinct ways to do it.  The first is to construct the tuple explicitly yourself: 1: var t3 = new Tuple<int, string, double>(1, "Hello", 3.1415927); This creates a triple that has an int, string, and double and assigns the values 1, "Hello", and 3.1415927 respectively.  Make sure the order of the arguments supplied matches the order of the types!  Also notice that we can't half-assign a tuple or create a default tuple.  Tuples are immutable (you can't change the values once constructed), so thus you must provide all values at construction time. Another way to easily create tuples is to do it implicitly using the System.Tuple static class's Create() factory methods.  These methods (much like C++'s std::make_pair method) will infer the types from the method call so you don't have to type them in.  This can dramatically reduce the amount of typing required especially for complex tuples! 1: // this 4-tuple is typed Tuple<int, double, string, char> 2: var t4 = Tuple.Create(42, 3.1415927, "Love", 'X'); Notice how much easier it is to use the factory methods and infer the types?  This can cut down on typing quite a bit when constructing tuples.  The Create() factory method can construct from a 1-tuple (singleton) to an 8-tuple (octuple), which of course will be a octuple where the last item is a singleton as we described before in nested tuples. Accessing tuple members Accessing a tuple's members is simplicity itself… mostly.  The properties for accessing up to the first seven items are Item1, Item2, …, Item7.  If you have an octuple or beyond, the final property is Rest which will give you the nested tuple which you can then access in a similar matter.  Once again, keep in mind that these are read-only properties and cannot be changed. 1: // for septuples and below, use the Item properties 2: var t1 = Tuple.Create(42, 3.14); 3:  4: Console.WriteLine("First item is {0} and second is {1}", 5: t1.Item1, t1.Item2); 6:  7: // for octuples and above, use Rest to retrieve nested tuple 8: var t9 = new Tuple<int, int, int, int, int, int, int, 9: Tuple<int, int>>(1,2,3,4,5,6,7,Tuple.Create(8,9)); 10:  11: Console.WriteLine("The 8th item is {0}", t9.Rest.Item1); Tuples are IStructuralComparable and IStructuralEquatable Most of you know about IComparable and IEquatable, what you may not know is that there are two sister interfaces to these that were added in .NET 4.0 to help support tuples.  These IStructuralComparable and IStructuralEquatable make it easy to compare two tuples for equality and ordering.  This is invaluable for sorting, and makes it easy to use tuples as a compound-key to a dictionary (one of my favorite uses)! Why is this so important?  Remember when we said that some folks think tuples are too generic and you should define a custom class?  This is all well and good, but if you want to design a custom class that can automatically order itself based on its members and build a hash code for itself based on its members, it is no longer a trivial task!  Thankfully the tuple does this all for you through the explicit implementations of these interfaces. For equality, two tuples are equal if all elements are equal between the two tuples, that is if t1.Item1 == t2.Item1 and t1.Item2 == t2.Item2, and so on.  For ordering, it's a little more complex in that it compares the two tuples one at a time starting at Item1, and sees which one has a smaller Item1.  If one has a smaller Item1, it is the smaller tuple.  However if both Item1 are the same, it compares Item2 and so on. For example: 1: var t1 = Tuple.Create(1, 3.14, "Hi"); 2: var t2 = Tuple.Create(1, 3.14, "Hi"); 3: var t3 = Tuple.Create(2, 2.72, "Bye"); 4:  5: // true, t1 == t2 because all items are == 6: Console.WriteLine("t1 == t2 : " + t1.Equals(t2)); 7:  8: // false, t1 != t2 because at least one item different 9: Console.WriteLine("t2 == t2 : " + t2.Equals(t3)); The actual implementation of IComparable, IEquatable, IStructuralComparable, and IStructuralEquatable is explicit, so if you want to invoke the methods defined there you'll have to manually cast to the appropriate interface: 1: // true because t1.Item1 < t3.Item1, if had been same would check Item2 and so on 2: Console.WriteLine("t1 < t3 : " + (((IComparable)t1).CompareTo(t3) < 0)); So, as I mentioned, the fact that tuples are automatically equatable and comparable (provided the types you use define equality and comparability as needed) means that we can use tuples for compound keys in hashing and ordering containers like Dictionary and SortedList: 1: var tupleDict = new Dictionary<Tuple<int, double, string>, string>(); 2:  3: tupleDict.Add(t1, "First tuple"); 4: tupleDict.Add(t2, "Second tuple"); 5: tupleDict.Add(t3, "Third tuple"); Because IEquatable defines GetHashCode(), and Tuple's IStructuralEquatable implementation creates this hash code by combining the hash codes of the members, this makes using the tuple as a complex key quite easy!  For example, let's say you are creating account charts for a financial application, and you want to cache those charts in a Dictionary based on the account number and the number of days of chart data (for example, a 1 day chart, 1 week chart, etc): 1: // the account number (string) and number of days (int) are key to get cached chart 2: var chartCache = new Dictionary<Tuple<string, int>, IChart>(); Summary The System.Tuple, like any tool, is best used where it will achieve a greater benefit.  I wouldn't advise overusing them, on objects with a large scope or it can become difficult to maintain.  However, when used properly in a well defined scope they can make your code cleaner and easier to maintain by removing the need for extraneous POCOs and custom property hashing and ordering. They are especially useful in defining compound keys to IDictionary implementations and for returning multiple values from methods, or passing multiple values to a single object parameter. Tweet Technorati Tags: C#,.NET,Tuple,Little Wonders

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  • if I put accept all 0.0.0.0/0 means this server is totally open for any ip ?

    - by davyzhang
    ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 is this means allow all ip from all port? but I still can not visit the server except I go through the allowed ip address and if I put this line in any line, did I make this server totally open for any connection? the full iptable list is below Chain INPUT (policy ACCEPT) target prot opt source destination ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 ACCEPT all -- 116.211.25.89 0.0.0.0/0 ACCEPT all -- 222.215.136.8 0.0.0.0/0 ACCEPT all -- 125.82.87.21 0.0.0.0/0 ACCEPT all -- 127.0.0.1 127.0.0.1 ACCEPT tcp -- 61.172.251.109 0.0.0.0/0 tcp spt:8080 ACCEPT tcp -- 61.172.254.123 0.0.0.0/0 tcp spt:8080 ACCEPT tcp -- 61.129.44.191 0.0.0.0/0 ACCEPT tcp -- 61.129.44.128 0.0.0.0/0 ACCEPT tcp -- 61.172.251.109 0.0.0.0/0 tcp spt:8080 ACCEPT tcp -- 61.172.254.123 0.0.0.0/0 tcp spt:8080 ACCEPT icmp -- 0.0.0.0/0 0.0.0.0/0 icmp type 0 ACCEPT icmp -- 0.0.0.0/0 0.0.0.0/0 icmp type 8 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 tcp spt:53 ACCEPT udp -- 0.0.0.0/0 0.0.0.0/0 udp spt:53 ACCEPT udp -- 0.0.0.0/0 0.0.0.0/0 udp spt:123 ACCEPT udp -- 0.0.0.0/0 0.0.0.0/0 udp dpt:123 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 tcp spt:20 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 tcp spt:21 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 tcp spt:80 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 tcp spt:88 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 tcp spt:8000 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 tcp spt:8080 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 tcp spt:8888 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 tcp spt:873 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 tcp spt:6969 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 tcp spt:6900 ACCEPT tcp -- 61.172.241.98 0.0.0.0/0 ACCEPT tcp -- 61.172.247.98 0.0.0.0/0 ACCEPT tcp -- 61.172.247.100 0.0.0.0/0 ACCEPT tcp -- 61.152.122.33 0.0.0.0/0 ACCEPT tcp -- 61.152.110.130 0.0.0.0/0 ACCEPT tcp -- 210.51.28.220 0.0.0.0/0 ACCEPT tcp -- 210.51.28.120 0.0.0.0/0 ACCEPT tcp -- 61.172.241.120 0.0.0.0/0 ACCEPT tcp -- 211.147.0.85 0.0.0.0/0 ACCEPT tcp -- 211.147.0.114 0.0.0.0/0 ACCEPT tcp -- 222.73.61.249 0.0.0.0/0 ACCEPT tcp -- 222.73.61.250 0.0.0.0/0 ACCEPT tcp -- 222.73.61.251 0.0.0.0/0 ACCEPT tcp -- 210.51.31.11 0.0.0.0/0 tcp dpt:38422 ACCEPT tcp -- 210.51.31.12 0.0.0.0/0 tcp dpt:38422 ACCEPT tcp -- 61.172.254.123 0.0.0.0/0 tcp spt:8080 ACCEPT tcp -- 61.172.251.109 0.0.0.0/0 tcp spt:8080 ACCEPT tcp -- 61.172.247.85 0.0.0.0/0 ACCEPT tcp -- 222.73.12.248 0.0.0.0/0 ACCEPT tcp -- 61.172.254.184 0.0.0.0/0 ACCEPT tcp -- 61.172.254.78 0.0.0.0/0 ACCEPT tcp -- 61.172.254.243 0.0.0.0/0 ACCEPT tcp -- 61.152.97.115 0.0.0.0/0 ACCEPT tcp -- 221.231.128.206 0.0.0.0/0 ACCEPT tcp -- 221.231.130.199 0.0.0.0/0 ACCEPT udp -- 172.0.0.0/8 0.0.0.0/0 udp dpt:161 ACCEPT udp -- 10.0.0.0/8 0.0.0.0/0 udp dpt:161 ACCEPT udp -- 192.168.0.0/16 0.0.0.0/0 udp dpt:161 ACCEPT udp -- 61.172.252.58 0.0.0.0/0 udp dpt:161 ACCEPT udp -- 61.183.13.201 0.0.0.0/0 udp dpt:161 ACCEPT udp -- 222.73.2.11 0.0.0.0/0 udp dpt:161 ACCEPT udp -- 221.208.157.158 0.0.0.0/0 udp dpt:161 ACCEPT udp -- 218.30.74.250 0.0.0.0/0 udp dpt:161 ACCEPT udp -- 202.102.54.234 0.0.0.0/0 udp dpt:161 ACCEPT udp -- 125.64.2.115 0.0.0.0/0 udp dpt:161 ACCEPT udp -- 222.73.23.23 0.0.0.0/0 udp dpt:161 ACCEPT udp -- 210.51.33.97 0.0.0.0/0 udp dpt:161 ACCEPT udp -- 210.51.33.98 0.0.0.0/0 udp dpt:161 ACCEPT udp -- 222.73.11.112 0.0.0.0/0 udp dpt:161 ACCEPT udp -- 222.73.11.111 0.0.0.0/0 udp dpt:161 ACCEPT udp -- 222.73.11.89 0.0.0.0/0 udp spt:38514 DROP tcp -- 0.0.0.0/0 0.0.0.0/0 tcp dpt:38423 REJECT tcp -- 0.0.0.0/0 0.0.0.0/0 reject-with tcp-reset DROP all -- 0.0.0.0/0 0.0.0.0/0 Chain FORWARD (policy ACCEPT) target prot opt source destination DROP all -- 0.0.0.0/0 0.0.0.0/0 Chain OUTPUT (policy ACCEPT) target prot opt source destination ACCEPT udp -- 0.0.0.0/0 222.73.11.89 udp dpt:38514

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  • What is the correct configuration for multiple apache2 vhosts and multiple php5-fpm pools?

    - by farinspace
    I have a group of sites (group A) which I would like to run using one php5-fpm pool and a second group of sites (group B) which I would like to run using a second php5-fpm pool. I can effectively define/create the pool in the fpm.conf file and I confirmed that it is running with the different user/group I've defined. However I am unclear as to how to setup the apache virtual host config. I've tried a few apache2 configurations but I seem to not be able to add the second pool. If you've done this please help.

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  • What is excessive swapping.

    - by amateur barista
    This post led me to ask that question. Cache contention On a large site, if you are using MyISAM, contention occurs in the database tables when the cache is forced to clear after a node or a comment is added. With tens of thousands of filter text snippets needing to be deleted, the table will be locked for a long period, and any accesses to it will be queued pending the purge of the data in it. The same is true for the page cache as well. This often causes a "site hang" for a minute or two. During that time new requests keep piling up, and if you do not have the MaxClients parameter in Apache setup correctly, the system can go into thrashing because of excessive swapping.

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  • Windows 2008 Server on VMWare (hardware)

    - by Bill
    I want to setup a single server to run a few virtual servers for our datacenter. I do not have a lot of money to spend so I am trying to gain bang for the buck. My budget is around $2,000. So I was thinking about building the following as the VMWare physical server: Intel iCore 7 950 (LGA1366, 4 cores,8 threads) Gigabyte GA-X58-USB3 LGA 1366 X58 ATX Intel Motherboard 24 GB of Viper II Series, Sector 7 Edition, Extreme Performance DDR3-1600 (PC3-12800) CL9 Triple Channel Memory VelociRaptor 300GB 10,000 RPM SATA 3.0Gb/s 3.5" Internal Hard Drive I am planning on running the newest version of VMWare ESXi (64-bit). On these I am planning on running a few various servers: Windows 2008 Server R2 w/ IIS (several custom built ASP.NET Apps) Windows 2008 Server R2 w/ MS SQL 2008 Database Server Linux Web Server w/ Several WordPress Blogs (XAMPP?) Windows 2008 Server R2 w/ IIS (DEV ENVIRONMENT) Windows 2008 Server R2 w/ MS SQL 2008 Database Server (DEV ENVIRONMENT) In your opinion, will this hardware be sufficient to run the above load with room for possible 2-3 more virtual machines (probably lightweight web servers)?

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  • SQL Connection String to access localhost\SQLEXPRESS

    - by user34683
    I've installed SQL Express on my PC hoping to do some practice creating tables and then modifying them. I coded a webpage in Visual Studio to, basically, SELECT * from a table in the SQLEXPRESS, but I can never get the connection string to work. Please help My connection string "Data Source=localhost\SQLEXPRESS;Initial Catalog=test;User Id=xaa9-PC\xaa9;Password=abcd;" Error Message: Query is select * from tblCustomers where username='johndoe' error is Login failed for user 'xaa9-PC\xaa9'.

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  • Why is VMware vSphere Client hanging at the console?

    - by David
    When I use the vSphere Client (against an ESXi 4.1 server) it hangs a lot. It's always at the same place - using the console on a VM. The console stops responding - and a lot of times, the management window stops responding as well. The operating system won't close the window (as the application isn't responding) and requires a force close. I've had the console refuse to give up the mouse, and have had the console freeze with the cursor in the top left (before any VM software starts, maybe?). The environment is this: the system is a Dell laptop running Ubuntu 10.10 (Maverick) fully updated with VirtualBox OSE running Windows XP (also fully updated). The vSphere Client is running in the Windows XP VM. Got all that? How do I keep these hangs from happening? It is very aggravating. I'm still trying just to get the VM loaded with Ubuntu Server...

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  • Does VMware ESX Fault Tolerance (FT) support depend on the CPU only?

    - by user71784
    I'm trying to find out whether VMware ESX 4.x Fault Tolerance (FT) is supported on a particular server and VMware's HCL is confusing me. It says that some servers with FT-supported processors (specifically the Xeon 3400 Lynnfield) do not support FT and some with almost identical specs (same chipset for instance) do support FT. Could this be a mistake on the HCL itself? To my understanding FT support is based only on the CPU. Thanks. RC

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  • sys.dm_exec_query_stats interaction with recompilation

    - by Sam Saffron
    We use sys.dm_exec_query_stats to track down slow queries and queries that are IO offenders. This works great, we get a lot of very insightful stats. It is clear this is not as accurate as running a profiler trace, as you have no idea when SQL Server will decide to chuck out a an execution plan. We have quite a few queries where the wrong execution plan is cached. For example queries like the following: SELECT TOP 30 a.Id FROM Posts a JOIN Posts q ON q.Id = a.ParentId JOIN PostTags pt ON q.Id = pt.PostId WHERE a.PostTypeId = 2 AND a.DeletionDate IS NULL AND a.CommunityOwnedDate IS NULL AND a.CreationDate @date AND LEN(a.Body) 300 AND pt.Tag = @tag AND a.Score 0 ORDER BY a.Score DESC The problem is that the ideal plan really depends on the date selected (screenshot of ideal plan): However if the wrong plan is cached, it totally chokes when the date range is big: (notice the big fat lines) To overcome this we were recommended to use either OPTION (OPTIMIZE FOR UNKNOWN) or OPTION (RECOMPILE) OPTIMIZE FOR UNKNOWN results in a slightly better plan, which is far from optimal. Executions are tracked in sys.dm_exec_query_stats. RECOMPILE results in the best plan being chosen, however no execution counts and stats are tracked in sys.dm_exec_query_stats. Is there another DMV we could use to track stats on queries with OPTION (RECOMPILE)? Is this behavior by-design? Is there another way we can for recompilation while keeping stats tracked in sys.dm_exec_query_stats? Note: the framework will always execute parameterized queries using sp_executesql

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  • Set character_set_results UTF8 in MySQL my.cnf

    - by Marc
    Hi Folks, how can i set the Variable character_set_results from latin1 to uft8? I thought it would be enough if I would add the following variable in the my.cnf: default-character-set=utf8 But it not seem so: mysql SHOW VARIABLES LIKE 'character_set_%'; +--------------------------+----------------------------+ | Variable_name | Value | +--------------------------+----------------------------+ | character_set_client | latin1 | | character_set_connection | latin1 | | character_set_database | utf8 | | character_set_filesystem | binary | | character_set_results | latin1 | | character_set_server | utf8 | | character_set_system | utf8 | | character_sets_dir | /usr/share/mysql/charsets/ | +--------------------------+----------------------------+ Some body have an idea how i can set character_set_results to utf8?

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  • Too many files open issue (in CentOS)

    - by Ram
    Recently I ran into this issue in one of our production machines. The actual issue from PHP looked like this: fopen(dberror_20110308.txt): failed to open stream: Too many open files I am running LAMP stack along with memcache in this machine. I also run a couple of Java applications in this machine. While I did increase the limit on the number of files that can be opened to 10000 (from 1024), I would really like to know if there is an easy way to track this (# of files open at any moment) as a metric. I know lsof is a command which will list the file descriptors opened by processes. Wondering if there is any other better (in terms of report) way of tracking this using say, nagios.

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  • Windows Filtering Platform not turning off until admin logon. Win2008R2sp1

    - by rjt
    Just installed Windows Server 2008R2 SP1 to see if it would fix this problem, but it didn't. Until an administrator logs onto the domain controller, there are many events that WFP blocked a connection from Server60 to Server60 or Server60 to Server70. Both server60 and server70 are the domain controllers. One the admin logs on, the WFP events stop. The firewall is off by default GPO. Yes, i know that the WFP kicks in during the boot up sequence until the firewall takes over or in my case does not take over (since Vista), but i clearly should not have to autologon to a domain controller and call autolock or something. Example event LEVEL = Information Source = Microsoft Windows Security Auditing EventID = 5152 "Filtering Platform Packet Drop" and its evil twin id = 5157 "Filtering Platform Connection" "The Windows Filtering platform has blocked a connection." Direction %%14593 SourceAddress 192.168.10.60 SourcePort 49677 DestAddress 192.168.10.60 DestPort 389 Protocol 6 FilterRTID 65667 LayerName %%14611 LayerRTID 48 RemoteUserID S-1-0-0 RemoteMachineID S-1-0-0 windows-server-2008-r2 WFP BFE WindowsFilteringPlatform BaseFilteringEngine

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  • Dynamic Subdomains

    - by crash
    On my new site I want to have dynamic subdomains. I'm trying to make it so that the subdomains use the same web root as the main domain, all under a single CodeIgniter installation. For example, subdomain.example.com would lead to example.com/subdomain, which is actually example.com/index.php/subdomain. I've already the DNS, virtual hosts set up but I"m getting caught up on the .htaccess. The effect of the linked htaccess is that when navigating to any subdomain, it gets caught up in an infinite loop. (Error log after one request.) It's the same effect for www., which should just resolve to the main domain.

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  • Which hosts have low latency across United States and Europe?

    - by Joost van Doorn
    I'm looking for some information on web hosts that have low latency (<100ms) to both the United States and Europe. The host can be in either the United States or Europe. Latency is most important to the United States, United Kingdom, the Netherlands, Sweden and Norway. Should be able to provide managed hosting. Hosting at multiple locations is not what I'm looking for. Answers should contain at least some latency information from multiple locations, preferably from Los Angeles, New York, London, Amsterdam and Oslo. Also some information on your experience with this host is preferred, do not rant, do provide details of your package (with or without SLA, dedicated or VPS etc.). From my own little research I found that probably New York based hosts can offer low latency to all these locations, but I do not have much statistics to back that up other than my own ping is about 85ms to New York from the Netherlands.

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  • How to partition my hard drive, quicker?

    - by Sam
    When I install Windows 7 on my hard drive, it makes three partitions. One with the OS itself, one with bootmgr inside (that is 100 MiB), and one with the factory image (all the crapware from HP). My final goal is to have the OS on a partition of 100 GiB and keep the rest (900 GiB) for storage. I thought it would be easy using gparted, but it is taking so long. It will take hours. There must a way to partition the drive before installing Windows. Yeah, because what I think makes the shrinking/moving of the partitions take so long is because they are not empty (am I wrong?).

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  • How to relink user folders in Windows 7

    - by Jonathan
    The short story: Win7 lost track of my user folders location (desktop, my documents, my pictures etc...). They now reside on a different partition. How can I relink these folders? The long story: The way I partition my drives is: C: - SSD drive for Windows and Program Files D: - A large regular hard drive for all my user data The first thing I do after a fresh Win7 install is move my user folders to D:, by right clicking on these folders under C:\users\username\, choosing the Location tab and clicking on Move. I've just completed encryption of D: using TrueCrypt. It shows a lot of warnings before the encryption process, but (hrrmm...) it does not mention the fact that after encryption the data is located on a new drive letter, say E: This broke Win7's links to my special user folders. How can I relink these folders?

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  • ARM Linux kernel debugging on AT91SAM9261

    - by agg
    I have ported Linux to AT91SAM9261 board, I have compiled my own Bootstrap, Uboot, Kernel and filesystem. Now I want to debug my Linux kernel 2.6.30 using KGDB and GDB. I have host with Ubuntu installed and target (AT91SAM9261) with kernel 2.6.30, I want to debug my Linux kernel 2.6.30 using serial/Ethernet. In KGDB official site they have given KGDB patch for x86, but not for ARM. Is it possible to debug my ARM linux kernel on AT91SAM9261?

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