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Articles indexed in March 2011

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  • What are the cons of using DrawableGameComponent for every instance of a game object?

    - by Kensai
    I've read in many places that DrawableGameComponents should be saved for things like "levels" or some kind of managers instead of using them, for example, for characters or tiles (Like this guy says here). But I don't understand why this is so. I read this post and it made a lot of sense to me, but these are the minority. I usually wouldn't pay too much attention to things like these, but in this case I would like to know why the apparent majority believes this is not the way to go. Maybe I'm missing something.

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  • Blending animations for more character movements

    - by Noob Saibot
    I am making a hack n slash 3rd person game. And I want the character movements to be more dynamic not like fighting games where you have a moves list. I want to animate tons of different animations and have them "Tween" between each other? Because I want the controls to not be keyboard mouse. I want it to be all keyboard. that way you have up to 10 inputs (All your fingers) to blend and morph animations to create more fluid movements. In the end this will almost be similar to characters typing a phrase or string of keys rather than move forward mouse look click to melee. My question is. Has anyone done this before and would someone go about trying to tween lets say one for key on the keyboard excluding Tab, Caps, R+Shift, L+Shift, Enter, R+Ctrl, L+Ctrl, L+Alt, R+Alt, Windows Key, and Menu. So thats all the numbers, letters and punctuation keys. Thats 46 keys gives me a combination of 46P1 = 5502622159812088949850305428800254892961651752960000000000L (used Python) and with a minimum entry value of 2 keypresses shortening to half. This is not humanly possible to create so many inique animations in one lifetime. But I'm guessing there is a reason this hasn't been done already. Or if I just used 10 basic keys. Maybe ASDF SPACE (RIGHT HAND) 456+0 (LEFT HAND KEYPAD) it would give me 3,628,800 posible unique animations.

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  • Oscillating Sprite Movement in XNA

    - by Nick Van Hoogenstyn
    I'm working on a 2d game and am looking to make a sprite move horizontally across the screen in XNA while oscillating vertically (basically I want the movement to look like a sin wave). Currently for movement I'm using two vectors, one for speed and one for direction. My update function for sprites just contains this: Position += direction * speed * (float)t.ElapsedGameTime.TotalSeconds; How could I utilize this setup to create the desired movement? I'm assuming I'd call Math.Sin or Math.Cos, but I'm unsure of where to start to make this sort of thing happened. My attempt looked like this: public override void Update(GameTime t) { double msElapsed = t.TotalGameTime.Milliseconds; mDirection.Y = (float)Math.Sin(msElapsed); if (mDirection.Y >= 0) mSpeed.Y = moveSpeed; else mSpeed.Y = -moveSpeed; base.Update(t, mSpeed, mDirection); } moveSpeed is just some constant positive integer. With this, the sprite simply just continuously moves downward until it's off screen. Can anyone give me some info on what I'm doing wrong here? I've never tried something like this so if I'm doing things completely wrong, let me know!

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  • C/C++: feedback in analyzing a code example

    - by KaiserJohaan
    Hello, I have a piece of code from an assignment I am uncertain about. I feel confident that I know the answer, but I just want to double-check with the community incase there's something I forgot. The title is basically secure coding and the question is just to explain the results. int main() { unsigned int i = 1; unsigned int c = 1; while (i > 0) { i = i*2; c++; } printf("%d\n", c); return 0; } My reasoning is this: At first glance you could imagine the code would run forever, considering it's initialized to a positive value and ever increasing. This of course is wrong because eventually the value will grow so large it will cause an integer overflow. This in turn is not entirely true either, because eventally it will force the variable 'i' to be signed by making the last bit to 1 and therefore regarded as a negative number, therefore terminating the loop. So it is not writing to unallocated memory and therefore cause integer overflow, but rather violating the data type and therefore causing the loop to terminate. I am quite sure this is the reason, but I just want to double check. Any opinions?

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  • Zend_Paginator / Doctrine 2

    - by Kevin
    I'm using Doctrine 2 with my Zend Framework application and a typical query result could yield a million (or more) search results. I want to use Zend_Paginator in line with this result set. However, I don't want to return all the results as an array and use the Array adapter as this would be inefficient, instead I would like to supply the paginator the total amount of rows then and array of results based on limit/offset amounts. Is this doable using the Array adapter or would I need to create my own pagination adapter?

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  • Rails 3 Abstract Class vs Inherited Class

    - by R. Yanchuleff
    In my rails 3 model, I have two classes: Product, Service. I want both to be of type InventoryItem because I have another model called Store and Store has_many :InventoryItems This is what I'm trying to get to, but I'm not sure how to model this in my InventoryItem model and my Product and Service models. Should InventoryItem just be a parent class that Product and Service inherit from, or should InventoryItem be modeled as a class abstract of which Product and Service extend from. Thanks in advance for the advice!

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  • GridView take a Row

    - by GIbboK
    Hi I use asp.net 4 and c#. I have a GridView, I would like take a Row when in Edit Mode in my code and find a control. Here my code, but does not work, it takes only the first row for the GridView. Any ideas? protected void uxManageSlotsDisplayer_RowDataBound(object sender, GridViewRowEventArgs e) { switch (e.Row.RowType) { case DataControlRowType.DataRow: // Take Row in Edit Mode DOES NOT WORK PROEPRLY if (e.RowState == DataControlRowState.Edit) { Label myTest = (Label)e.Row.FindControl("uxTest"); } break; }

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  • Can you set the default button of a panel with a button that is not in that panel but in another content placeholder in a master page?

    - by Geezuz
    Can you set the default button of a panel with a button that is not in that panel but in another content placeholder within a master page? I have tried this but I get the following error: The DefaultButton of 'pnlTmp' must be the ID of a control of type IButtonControl. I have also tried setting the panels DefaultButton this way : pnlTmp.DefaultButton = btnContinue.UniqueID This gave me the same error. Any help would be great.

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  • Opengl Coordinate System

    - by praveen
    Say I am using an Identity Matrix for my modelViewTransformation Matrix on an Open GL ES2.0 program. The Co-ordinate system in this case is the canonical opengl co-ordinate system which extends from (-1,-1,-1) to (1,,1,1). My question is, is this coordinate system right-handed or left-handed? A broader question: Is there a document with OpenGL which can list all the mathematical conventions followed by the API?

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  • Adding Functions to an Implementation of Vector

    - by Meursault
    I have this implementation of vector that I've been working on for a few days using examples from a textbook: #include <iostream> #include <string> #include <cassert> #include <algorithm> #include <cstring> // Vector.h using namespace std; template <class T> class Vector { public: typedef T * iterator; Vector(); Vector(unsigned int size); Vector(unsigned int size, const T & initial); Vector(const Vector<T> & v); // copy constructor ~Vector(); unsigned int capacity() const; // return capacity of vector (in elements) unsigned int size() const; // return the number of elements in the vector bool empty() const; iterator begin(); // return an iterator pointing to the first element iterator end(); // return an iterator pointing to one past the last element T & front(); // return a reference to the first element T & back(); // return a reference to the last element void push_back(const T & value); // add a new element void pop_back(); // remove the last element void reserve(unsigned int capacity); // adjust capacity void resize(unsigned int size); // adjust size void erase(unsigned int size); // deletes an element from the vector T & operator[](unsigned int index); // return reference to numbered element Vector<T> & operator=(const Vector<T> &); private: unsigned int my_size; unsigned int my_capacity; T * buffer; }; template<class T>// Vector<T>::Vector() { my_capacity = 0; my_size = 0; buffer = 0; } template<class T> Vector<T>::Vector(const Vector<T> & v) { my_size = v.my_size; my_capacity = v.my_capacity; buffer = new T[my_size]; for (int i = 0; i < my_size; i++) buffer[i] = v.buffer[i]; } template<class T>// Vector<T>::Vector(unsigned int size) { my_capacity = size; my_size = size; buffer = new T[size]; } template<class T>// Vector<T>::Vector(unsigned int size, const T & initial) { my_size = size; //added = size my_capacity = size; buffer = new T [size]; for (int i = 0; i < size; i++) buffer[i] = initial; } template<class T>// Vector<T> & Vector<T>::operator = (const Vector<T> & v) { delete[ ] buffer; my_size = v.my_size; my_capacity = v.my_capacity; buffer = new T [my_size]; for (int i = 0; i < my_size; i++) buffer[i] = v.buffer[i]; return *this; } template<class T>// typename Vector<T>::iterator Vector<T>::begin() { return buffer; } template<class T>// typename Vector<T>::iterator Vector<T>::end() { return buffer + size(); } template<class T>// T& Vector<T>::Vector<T>::front() { return buffer[0]; } template<class T>// T& Vector<T>::Vector<T>::back() { return buffer[size - 1]; } template<class T> void Vector<T>::push_back(const T & v) { if (my_size >= my_capacity) reserve(my_capacity +5); buffer [my_size++] = v; } template<class T>// void Vector<T>::pop_back() { my_size--; } template<class T>// void Vector<T>::reserve(unsigned int capacity) { if(buffer == 0) { my_size = 0; my_capacity = 0; } if (capacity <= my_capacity) return; T * new_buffer = new T [capacity]; assert(new_buffer); copy (buffer, buffer + my_size, new_buffer); my_capacity = capacity; delete[] buffer; buffer = new_buffer; } template<class T>// unsigned int Vector<T>::size()const { return my_size; } template<class T>// void Vector<T>::resize(unsigned int size) { reserve(size); my_size = size; } template<class T>// T& Vector<T>::operator[](unsigned int index) { return buffer[index]; } template<class T>// unsigned int Vector<T>::capacity()const { return my_capacity; } template<class T>// Vector<T>::~Vector() { delete[]buffer; } template<class T> void Vector<T>::erase(unsigned int size) { } int main() { Vector<int> v; v.reserve(2); assert(v.capacity() == 2); Vector<string> v1(2); assert(v1.capacity() == 2); assert(v1.size() == 2); assert(v1[0] == ""); assert(v1[1] == ""); v1[0] = "hi"; assert(v1[0] == "hi"); Vector<int> v2(2, 7); assert(v2[1] == 7); Vector<int> v10(v2); assert(v10[1] == 7); Vector<string> v3(2, "hello"); assert(v3.size() == 2); assert(v3.capacity() == 2); assert(v3[0] == "hello"); assert(v3[1] == "hello"); v3.resize(1); assert(v3.size() == 1); assert(v3[0] == "hello"); Vector<string> v4 = v3; assert(v4.size() == 1); assert(v4[0] == v3[0]); v3[0] = "test"; assert(v4[0] != v3[0]); assert(v4[0] == "hello"); v3.pop_back(); assert(v3.size() == 0); Vector<int> v5(7, 9); Vector<int>::iterator it = v5.begin(); while (it != v5.end()) { assert(*it == 9); ++it; } Vector<int> v6; v6.push_back(100); assert(v6.size() == 1); assert(v6[0] == 100); v6.push_back(101); assert(v6.size() == 2); assert(v6[0] == 100); v6.push_back(101); cout << "SUCCESS\n"; } So far it works pretty well, but I want to add a couple of functions to it that I can't find examples for, a SWAP function that would look at two elements of the vector and switch their values and and an ERASE function that would delete a specific value or range of values in the vector. How should I begin implementing the two extra functions?

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  • Cannot select elements with jquery after a html() load in Internet Explorer 8. Mozilla works fine...

    - by user641379
    I have the following code that runs in a display:none; divtab1 function ToggleTab(tab_id) { $('.divtab1').html('<div class="promo2">Testing</div>...more'); $('.promo2').css("border", "1px solid gray"); } html document: <a href="javascript:ToggleTab(1);">try</a> <div class="divtab"></div> It works fine in Mozilla but not in IE. The actual data come from an ajax request but nothing can be selected in IE! Thanks a lot

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  • Problem: How to display a Wordpress RSS feed in a browser that doesn't have a built in RSS reader?

    - by StephenMeehan
    If I can, i'd rather not use a service like FeedBurner. My setup: I've setup a RSS feed link on a self-hosted Wordpress website, clicking the RSS link in Safari shows the feed - because Safari has a built in RSS reader. Great. Unfortunately clicking the same RSS link in Chrome displays the raw XML feed. I know why this happens - Chrome doesn't have a built in RSS reader. I also assume this will be the same in older versions of Internet Explorer. Possible solution? I've noticed http://www.bbc.co.uk/news has a nice solution: Click the RSS feed (top tight of the page) in a RSS enabled browser (Safari) and it uses the built in RSS reader to display the RSS feed. Click the same RSS feed link in Chrome (Chrome has no built in RSS reader) it displays the RSS feed using what looks like a custom page. Is there a way to check if a browser has a built in RSS reader? How would I provide alternative content (like the BBC site) to a browser that doesn't have a RSS reader installed? Any help on this would be brilliant, thanks for taking the time to read this. Stephen

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  • Finding all instances of a substring in a string

    - by Mr Aleph
    In my last question I asked about parsing the links out of an HTML page. Since I haven't found a solution yet I thought I tried something else in the meantime: search for every <a href= and copy whatever is there until I hit a </a>. Now, my C is a bit rusty but I do remember i can use strstr() to get the first instance of that string, but how do I get the rest? Any help is appreciated. PS: No. This is not homework on school or something like that. Just so you know.

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  • Sharepoint 2007 and <!DOCTYPE html>

    - by Kondor
    Greetings... I'm trying to get my Sharepoint 2007 site to render in Standards mode when browsing in IE. Since makes every browser that I might be worrying about do just that, I decided to use it. I've read here and there that Standards mode could cause unwanted behavior to some OOTB functionality and style (fly-outs, calendar items, etc...), but can't find a full list containing error reference and ways to correct it. So, I'm looking for any kind of info and guidance on the matter... Just trying to avoid endless clicking through my app and hopping that some one altruistic by nature has gone through testing hell already and is willing to share. Thanks...

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  • Simulate Hover using jQuery

    - by Riccardo
    Given the existing "buttons" HTML: <div id="MB"> <ul class="list"> <li id="post-5"><a href="#post-5">5</a></li> <li id="post-4"><a href="#post-4">4</a></li> <li id="post-3"><a href="#post-3">3</a></li> <li id="post-2"><a href="#post-2">2</a></li> <li id="post-1"><a href="#post-1">1</a></li> </ul> </div> CSS: #MB .list li a { float:left; color:#333; background:#f6f6f6; border:1px solid #eaeaea; border-right:none; padding:0 8px; } #MB .list li a:hover, #MB .list li a:focus { color:#fff; border:1px solid #333333; border-right:none; background:#404040; text-decoration:none; } I'd like to simulate "hover" automatically on each button, sequentially, every n seconds. This means that every n seconds a button is "hovered" (changing color etc), at next interval is "turned off" and the following button will "turn on" and so on...

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  • How to stay DRY when using both Javascript and ERB templates (Rails)

    - by user94154
    I'm building a Rails app that uses Pusher to use web sockets to push updates to directly to the client. In javascript: channel.bind('tweet-create', function(tweet){ //when a tweet is created, execute the following code: $('#timeline').append("<div class='tweet'><div class='tweeter'>"+tweet.username+"</div>"+tweet.status+"</div>"); }); This is nasty mixing of code and presentation. So the natural solution would be to use a javascript template. Perhaps eco or mustache: //store this somewhere convenient, perhaps in the view folder: tweet_view = "<div class='tweet'><div class='tweeter'>{{tweet.username}}</div>{{tweet.status}}</div>" channel.bind('tweet-create', function(tweet){ //when a tweet is created, execute the following code: $('#timeline').append(Mustache.to_html(tweet_view, tweet)); //much cleaner }); This is good and all, except, I'm repeating myself. The mustache template is 99% identical to the ERB templates I already have written to render HTML from the server. The intended output/purpose of the mustache and ERB templates are 100% the same: to turn a tweet object into tweet html. What is the best way to eliminate this repetition? UPDATE: Even though I answered my own question, I really want to see other ideas/solutions from other people--hence the bounty!

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  • Finding and displaying image src attributes

    - by MIF
    Hi I have a problem and an try to find in one week. I need help :( I have a script work with : <script type="text/javascript"> var list_images = 'image1.jpg|image2.jpg|image3.jpg|image4.jpg|image5.jpg|image6.jpg|image7.jpg'; var images = list_images.split('|'); </script> but know in blogger always give more tab in my script <script type="text/javascript"> var list_images = ' <div></div> <a href="anything"><img src="image1.jpg"><a/> <a href="anything"><img src="image2.jpg"><a/> <a href="anything"><img src="image3.jpg"><a/> <a href="anything"><img src="image4.jpg"><a/> <a href="anything"><img src="image5.jpg"><a/> <li><img src="image6.jpg"></li> <li><img src="image7.jpg"></li> <br/> '; var images = list_images.split('|'); </script> I want remove all tabs and convert them like var list_images = 'image1.jpg|image2.jpg|image3.jpg|image4.jpg|image5.jpg|image6.jpg|image7.jpg'; Finding and displaying image src attributes - Old question http://manhualayout.blogspot.com/2011/03/httpcomic.html - Work good http://manhualayout.blogspot.com/2011/02/blog-post.html - My problem make my crazy in one week :( I Can't just edit the variable of the block HTML ...I want find a way to search and replace to remove all and got the link with the | Please help me . Very very thanks .. Me so stupid :(

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  • Problem with Mootools Ajax request and submitting a form

    - by Arwed
    Hello. This is my problem: I have a table with content comming from a database. Now i tryed to realize a way to (a) delete rows from the table (b) edit the content of the row "on the fly". (a) is working perfectly (b) makes my head smoking! Here is the complete Mootools Code: <script type="text/javascript"> window.addEvent('domready', function() { $('edit_hide').slide('hide'); var saf = new Request.HTML( { url: 'termin_safe.php', encoding: 'utf-8', onComplete: function(response) { document.location.href=''; } }); var req = new Request.HTML( { url: 'fuss_response.php', encoding: 'utf-8', onComplete: function(response) { document.location.href=''; } }); var eDit = $('edit_hide'); var eD = new Request.HTML( { url: 'fuss_response_edit.php', update: eDit, encoding: 'utf-8', onComplete: function(response) { $('sst').addEvent( 'click', function(e){ e.stop(); saf.send(); }); } }); $$('input.edit').addEvent( 'click', function(e){ e.stop(); var aID = 'edit_', bID = '', cID = 'ed_'; var deleteID = this.getProperty('id').replace(aID,bID); var editID = $(this.getProperty('id').replace(aID,cID)); eD.send({data : "id=" + deleteID}); $('edit_hide').slide('toggle'); }); $$('input.delete').addEvent( 'click', function(e){ e.stop(); var aID = 'delete_', bID = ''; var deleteID = this.getProperty('id').replace(aID,bID); new MooDialog.Confirm('Soll der Termin gelöscht werden?', function(){ req.send({data : "id=" + deleteID}); }, function(){ new MooDialog.Alert('Schon Konfuzius hat gesagt: Erst denken dann handeln!'); }); }); }); </script> Here the PHP Part that makes the Edit Form: <?php $cKey = mysql_real_escape_string($_POST['id']); $request = mysql_query("SELECT * FROM fusspflege WHERE ID = '".$cKey."'"); while ($row = mysql_fetch_object($request)) { $id = $row->ID; $name = $row->name; $vor = $row->vorname; $ort = $row->ort; $tel = $row->telefon; $mail = $row->email; } echo '<form id="termin_edit" method="post" action="">'; echo '<div><label>Name:</label><input type="text" id="nns" name="name" value="'.$name.'"></div>'; echo '<div><label>Vorname:</label><input type="text" id="nvs" name="vorname" value="'.$vor.'"></div>'; echo '<div><label>Ort:</label><input type="text" id="nos" name="ort" value="'.$ort.'"></div>'; echo '<div><label>Telefon:</label><input type="text" id="nts" name="telefon" value="'.$tel.'"></div>'; echo '<div><label>eMail:</label><input type="text" id="nms" name="email" value="'.$mail.'"></div>'; echo '<input name="id" type="hidden" id="ids" value="'.$id.'"/>'; echo '<input type="button" id="sst" value="Speichern">'; echo '</form>'; ?> And last the Code of the termin_safe.php $id = mysql_real_escape_string($_POST['id']); $na = mysql_real_escape_string($_POST['name']); $vn = mysql_real_escape_string($_POST['vorname']); $ort = mysql_real_escape_string($_POST['ort']); $tel = mysql_real_escape_string($_POST['telefon']); $em = mysql_real_escape_string($_POST['email']); $score = mysql_query("UPDATE fuspflege SET name = '".$na."', vorname = '".$vn."', ort = '".$ort."', telefon = '".$tel."', email = '".$em."' WHERE ID = '".$id."'"); As far as i can see the request does work but the data is not updated! i guess somethings wrong with the things posted For any suggestions i will be gladly happy!

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  • Plone, behaviour of URLs

    - by jpet
    The situation is the following: I created a site with Plone, developed, used, but behind a test URL. Now it has to be published, but the test URL is not appropriate and I don't want to move the site. I think, if I use a redirect, it won't be appear in the URL-bar, only in the case of site start page. Am I wrong? (The test URL should not be used, because it will be a "semi-official" site.) What do you suggest to do? As far as I can see Plone uses absolute URLs everywhere. I can add relative URLs, but if I create a new page, a new event, etc., then they have absolute URLs on other automatically generated inner pages. Is there any way to convert these URLs to relative paths? Is there any setting possibilty where only a checkbox changes this default setting?

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  • Zend Regex Route > Track the api version

    - by dskanth
    Hi, i am building a web service with zend and i am using modules to separate my api versions. Ex: "applications/modules/v1/controllers", "applications/modules/v2/controllers" have different set of actions and functionality. I have made "v1" as the default module in "application.ini" file: resources.modules = "" resources.frontController.defaultModule = "v1" resources.frontController.moduleDirectory = APPLICATION_PATH "/modules" resources.frontController.moduleControllerDirectoryName = "controllers" I have written the following in my bootstrap file: $router = $front->getRouter(); $r1 = new Zend_Controller_Router_Route_Regex('api/v1/tags.xml', array('module' => 'v1', 'controller' => 'tags', 'action' => 'index')); $router->addRoute('route1', $r1); Suppose, if this is my url: http://localhost/api/v1/tags.xml then it belongs to version 1 (v1). But i dont want to write many routes like this one, so i want to know how can i track the version from the regex url and dynamically determine the api version to be used (1 or 2).

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  • Android: Deciding between SurfaceView and OpenGL (GLSurfaceView)

    - by Rich
    Is there a way to decide up front based on the expected complexity of a game/app in the planning phase whether to use regular Canvas drawing in a SurfaceView or to go with OpenGL? I've been playing around with a Canvas and only need 2D movement, and on a fairly new phone I'm getting pretty decent performance with a bunch of primitive objects and a few bitmaps running around the screen on a solid background. Is it fair to say that if I'm going to be drawing background images and increasing the number of objects being moved and drawn on top of them that I should go straight to OpenGL?

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  • Javascript clears a variable after there is no further reference it

    - by Praveen Prasad
    It is said, javascript clears a variable from memory after its being referenced last. just for the sake of this question i created a JS file with only one variable; //file start //variable defined var a=["Hello"] //refenence to that variable alert(a[0]); // //file end no further reference to that variable, so i expect javascript to clear varaible 'a' Now i just ran this page and then opened firebug and ran this code alert(a[0]); Now this alerts the value of variable, If the statement "Javascript clears a variable after there is no further reference it" is true how come alert() shows its value. Is it because all variable defined in global context become properties of window object, and since even after the execution file window objects exist so does it properties.

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  • Searching a Better Solution with Delegates

    - by spagetticode
    Hey All, I am a newbie in C# and curious about the better solution of my case. I have a method which gets the DataTable as a parameter and creates a List with MyClass's variables and returns it. public static List<Campaigns> GetCampaignsList(DataTable DataTable) { List<Campaigns> ListCampaigns = new List<Campaigns>(); foreach (DataRow row in DataTable.Rows) { Campaigns Campaign = new Campaigns(); Campaign.CampaignID = Convert.ToInt32(row["CampaignID"]); Campaign.CustomerID = Convert.ToInt32(row["CustomerID"]); Campaign.ClientID = Convert.ToInt32(row["ClientID"]); Campaign.Title = row["Title"].ToString(); Campaign.Subject = row["Subject"].ToString(); Campaign.FromName = row["FromName"].ToString(); Campaign.FromEmail = row["FromEmail"].ToString(); Campaign.ReplyEmail = row["ReplyEmail"].ToString(); Campaign.AddDate = Convert.ToDateTime(row["AddDate"]); Campaign.UniqueRecipients = Convert.ToInt32(row["UniqueRecipients"]); Campaign.ClientReportVisible = Convert.ToBoolean(row["ClientReportVisible"]); Campaign.Status = Convert.ToInt16(row["Status"]); ListCampaigns.Add(Campaign); } return ListCampaigns; } And one of my another DataTable method gets the DataTable from the database with given parameters. Here is the method. public static DataTable GetNewCampaigns() { DataTable dtCampaigns = new DataTable(); Campaigns Campaigns = new Campaigns(); dtCampaigns = Campaigns.SelectStatus(0); return dtCampaigns; } But the problem is that, this GetNewCampaigns method doesnt take parameters but other methods can take parameters. For example when I try to select a campaign with a CampaignID, I have to send CampaignID as parameter. These all Database methods do take return type as DataTable but different number of parameters. public static DataTable GetCampaignDetails(int CampaignID) { DataTable dtCampaigns = new DataTable(); Campaigns Campaigns = new Campaigns(); dtCampaigns = Campaigns.Select(CampaignID); return dtCampaigns; } At the end, I want to pass a Delegate to my first GetCampaignList Method as parameter which will decide which Database method to invoke. I dont want to pass DataTable as parameter as it is newbie programming. Could you pls help me learn some more advance features. I searched over it and got to Func< delegate but could not come up with a solution.

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  • Using stored procedures with Entity Framework in an ASP.Net application

    - by nikolaosk
    This is going to be the third post of a series of posts regarding ASP.Net and the Entity Framework and how we can use Entity Framework to access our datastore. You can find the first one here and the second one here . I have a post regarding ASP.Net and EntityDataSource. You can read it here .I have 3 more posts on Profiling Entity Framework applications. You can have a look at them here , here and here . In this post I will show you how to select,insert,update,delete data in the database using EF...(read more)

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  • [EF + Oracle] Entities

    - by JTorrecilla
    Prologue Following with the Serie I started yesterday about Entity Framework with Oracle, Today I am going to start talking about Entities. What is an Entity? A Entity is an object of the EF model corresponding to a record in a DB table. For example, let’s see, in Image 1 we can see one Entity from our model, and in the second one we can see the mapping done with the DB. (Image 1) (Image 2) More in depth a Entity is a Class inherited from the abstract class “EntityObject”, contained by the “System.Data.Objects.DataClasses” namespace. At the same time, this class inherits from the following Class and interfaces: StructuralObject: It is an Abstract class that inherits from INotifyPropertyChanging and INotifyPropertyChanged interfaces, and it exposes the events that manage the Changes of the class, and the functions related to check the data types of the Properties from our Entity.  IEntityWithKey: Interface which exposes the Key of the entity. IEntityWithChangeTracker: Interface which lets indicate the state of the entity (Detached, Modified, Added…) IEntityWithRelationships: Interface which indicates the relations about the entity. Which is the Content of a Entity? A Entity is composed by: Properties, Navigation Properties and Methods. What is a Property? A Entity Property is an object that represents a column from the mapped table from DB. It has a data type equivalent in .Net Framework to the DB Type. When we create the EF model, VS, internally, create the code for each Entity selected in the Tables step, such all methods that we will see in next steps. For each property, VS creates a structure similar to: · Private variable with the mapped Data type. · Function with a name like On{Property_Name}Changing({dataType} value): It manages the event which happens when we try to change the value. · Function with a name like On{Property_Name}Change: It manages the event raised when the property has changed successfully. · Property with Get and Set methods: The Set Method manages the private variable and do the following steps: Raise Changing event. Report the Entity is Changing. Set the prívate variable. For it, Use the SetValidValue function of the StructuralObject. There is a function for each datatype, and the functions takes 2 params: the value, and if the prop allow nulls. Invoke that the entity has been successfully changed. Invoke the Changed event of the Prop. ReportPropertyChanging and ReportPropertyChanged events, let, respectively, indicate that there is pending changes in the Entity, and the changes have success correctly. While the ReportPropertyChanged is raised, the Track State of the Entity will be changed. What is a Navigation Property? Navigation Properties are a kind of property of the type: EntityCollection<TEntity>, where TEntity is an Entity type from the model related with the current one, it is said, is a set of record from a related table in the DB. The EntityCollection class inherits from: · RelatedEnd: There is an abstract class that give the functions needed to obtein the related objects. · ICollection<TEntity> · IEnumerable<TEntity> · IEnumerable · IListSource For the previous interfaces, I wish recommend the following post from Jose Miguel Torres. Navigation properties allow us, to get and query easily objects related with the Entity. Methods? There is only one method in the Entity object. “Create{Entity}”, that allow us to create an object of the Entity by sending the parameters needed to create it. Finally After this chapter, we know what is an Entity, how is related to the DB and the relation to other Entities. In following chapters, we will se CRUD operations(Create, Read, Update, Delete).

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