What are the cons of using DrawableGameComponent for every instance of a game object?

Posted by Kensai on Game Development See other posts from Game Development or by Kensai
Published on 2011-03-02T06:23:02Z Indexed on 2011/03/02 7:32 UTC
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I've read in many places that DrawableGameComponents should be saved for things like "levels" or some kind of managers instead of using them, for example, for characters or tiles (Like this guy says here). But I don't understand why this is so. I read this post and it made a lot of sense to me, but these are the minority.

I usually wouldn't pay too much attention to things like these, but in this case I would like to know why the apparent majority believes this is not the way to go. Maybe I'm missing something.

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