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Articles indexed in April 2012

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  • Google Analytics: Track user usage and flow

    - by Quintin Par
    Can someone help to query Google analytics to track a specific user behavior and usage pattern? Currently I pass user id’s to GA as _setCustomVar(2, 'id', id, 1); This is session based. But I am yet to master how I can utilize this to view usage pattern & behavior for the passed id. Say, I need to understand the visualization flow for one id or the page view count for that id etc Rephrasing, can I filter all existing reports for a specific id that I can select?

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  • Need assistance matching a general theme style as well as eCommerce capability

    - by humble_coder
    I'm in the process of acquiring a new design client. They are getting into the business of "auto parts wholesaling" and they want a storefront. My preference is/was to create something from scratch. However, here is an established trend in their particular market (similar parts, layout, etc). They insist on following the existing visual trend, as per the following: http://www.xtremediesel.com/ http://www.thoroughbreddiesel.com/ http://www.alligatorperformance.com/ My plan of attack at this point is to find a comparable WP theme and a flexible (but useful) backend/product management. Their current demo site (which their previous developer made a stab at) is using Pinnacle Cart. It is no where near what they need, nor is it intuitive to work with. I was actually considering Magento for its greater abilities but I'm still considering options. That said, my two primary dilemmas are as follows: 1) I need a theme that mimics the general style of those listed. They explicitly said they didn't want anything too clean (e.g. ThemeForest, Woothemes) as it "wasn't rugged or busy looking enough" for their field. 2) I need a WP/Magento/WP e-Commerce (or any one of a host of other) plugin that will allow for bulk import/update of nearly 200,000 products, descriptions and images. I'm not opposed to manually interfacing with the DB for import, but in the end, I need a store/system that doesn't needlessly add 50 tables to accommodate some "wet behind the ears" concept of table normalization and is easy to add to. Anyway, if anyone has any quality suggestions regarding either of these issues, it would be most appreciated. Best.

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  • How to add sitemap of a blogger blog to Google webmaster tools?

    - by Chankey Pathak
    I have two blogs. Let's say http://name.blogspot.com/ and the other one is http://name2.blogspot.com/ For blog 1: While submitting sitemap to Google webmaster tool I selected the option and then added rss.xml at last. (http://name.blogspot.com/rss.xml) Sitemap added successfully. For blog 2: I followed the same procedure but it didn't work. Then I tried to open the url (http://name.blogspot.com/rss.xml). The url was showing the atom feeds. I tried same with the other blog but that url is redirecting to the feedburner feeds. I think this is the reason why the other blog's sitemap is not getting submitted. Help me with it.

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  • Switching my collision detection to array lists caused it to stop working

    - by Charlton Santana
    I have made a collision detection system which worked when I did not use array list and block generation. It is weird why it's not working but here's the code, and if anyone could help I would be very grateful :) The first code if the block generation. private static final List<Block> BLOCKS = new ArrayList<Block>(); Random rnd = new Random(System.currentTimeMillis()); int randomx = 400; int randomy = 400; int blocknum = 100; String Title = "blocktitle" + blocknum; private Block block; public void generateBlocks(){ if(blocknum > 0){ int offset = rnd.nextInt(250) + 100; //500 is the maximum offset, this is a constant randomx += offset;//ofset will be between 100 and 400 int randomyoff = rnd.nextInt(80); //500 is the maximum offset, this is a constant randomy = platformheighttwo - 6 - randomyoff;//ofset will be between 100 and 400 block = new Block(BitmapFactory.decodeResource(getResources(), R.drawable.block2), randomx, randomy); BLOCKS.add(block); blocknum -= 1; } The second is where the collision detection takes place note: the block.draw(canvas); works perfectly. It's the blocks that don't work. for(Block block : BLOCKS) { block.draw(canvas); if (sprite.bottomrx < block.bottomrx && sprite.bottomrx > block.bottomlx && sprite.bottomry < block.bottommy && sprite.bottomry > block.topry ){ Log.d(TAG, "Collided!!!!!!!!!!!!1"); } // bottom left touching block? if (sprite.bottomlx < block.bottomrx && sprite.bottomlx > block.bottomlx && sprite.bottomly < block.bottommy && sprite.bottomly > block.topry ){ Log.d(TAG, "Collided!!!!!!!!!!!!1"); } // top right touching block? if (sprite.toprx < block.bottomrx && sprite.toprx > block.bottomlx && sprite.topry < block.bottommy && sprite.topry > block.topry ){ Log.d(TAG, "Collided!!!!!!!!!!!!1"); } //top left touching block? if (sprite.toprx < block.bottomrx && sprite.toprx > block.bottomlx && sprite.topry < block.bottommy && sprite.topry > block.topry ){ Log.d(TAG, "Collided!!!!!!!!!!!!1"); } } The values eg bottomrx are in the block.java file..

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  • 2D Particle Explosion

    - by TheBroodian
    I'm developing a 2D action game, and in said game I've given my primary character an ability he can use to throw a fireball. I'm trying to design an effect so that when said fireball collides (be it with terrain or with an enemy) that the fireball will explode. For the explosion effect I've created a particle that once placed into game space will follow random, yet autonomic behavior based on random variables. Here is my question: When I generate my explosion (essentially 90 of these particles) I get one of two behaviors, 1) They are all generated with the same random variables, and don't resemble an explosion at all, more like a large mass of clumped sprites that all follow the same randomly generated path. 2) If I assign each particle a unique seed to its random number generator, they are a little bit -more- spread out, yet clumping is still visible (they seem to fork out into 3 different directions) Does anybody have any tips for producing particle-based 2D explosions? I'll include the code for my particle and the event I'm generating them in. Fire particle class: public FireParticle(xTile.Dimensions.Location StartLocation, ContentManager content) { worldLocation = StartLocation; fireParticleAnimation = new FireParticleAnimation(content); random = new Random(); int rightorleft = random.Next(0, 3); int upordown = random.Next(1, 3); int xVelocity = random.Next(0, 101); int yVelocity = random.Next(0, 101); Vector2 tempVector2 = new Vector2(0,0); if (rightorleft == 1) { tempVector2 = new Vector2(xVelocity, tempVector2.Y); } else if (rightorleft == 2) { tempVector2 = new Vector2(-xVelocity, tempVector2.Y); } if (upordown == 1) { tempVector2 = new Vector2(tempVector2.X, -yVelocity); } else if (upordown == 2) { tempVector2 = new Vector2(tempVector2.X, yVelocity); } velocity = tempVector2; scale = random.Next(1, 11); upwardForce = -10; dead = false; } public FireParticle(xTile.Dimensions.Location StartLocation, ContentManager content, int seed) { worldLocation = StartLocation; fireParticleAnimation = new FireParticleAnimation(content); random = new Random(seed); int rightorleft = random.Next(0, 3); int upordown = random.Next(1, 3); int xVelocity = random.Next(0, 101); int yVelocity = random.Next(0, 101); Vector2 tempVector2 = new Vector2(0, 0); if (rightorleft == 1) { tempVector2 = new Vector2(xVelocity, tempVector2.Y); } else if (rightorleft == 2) { tempVector2 = new Vector2(-xVelocity, tempVector2.Y); } if (upordown == 1) { tempVector2 = new Vector2(tempVector2.X, -yVelocity); } else if (upordown == 2) { tempVector2 = new Vector2(tempVector2.X, yVelocity); } velocity = tempVector2; scale = random.Next(1, 11); upwardForce = -10; dead = false; } #endregion #region Update and Draw public void Update(GameTime gameTime) { elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; fireParticleAnimation.Update(gameTime); Vector2 moveAmount = velocity * elapsed; xTile.Dimensions.Location newPosition = new xTile.Dimensions.Location(worldLocation.X + (int)moveAmount.X, worldLocation.Y + (int)moveAmount.Y); worldLocation = newPosition; velocity.Y += upwardForce; if (fireParticleAnimation.finishedPlaying) { dead = true; } } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw( fireParticleAnimation.image.Image, new Rectangle((int)drawLocation.X, (int)drawLocation.Y, scale, scale), fireParticleAnimation.image.SizeAndsource, Color.White * fireParticleAnimation.image.Alpha); } Fireball explosion event: public override void Update(GameTime gameTime) { if (enabled) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; foreach (Heart_of_Fire.World_Objects.Particles.FireParticle particle in explosionParticles.ToList()) { particle.Update(gameTime); if (particle.Dead) { explosionParticles.Remove(particle); } } collisionRectangle = new Microsoft.Xna.Framework.Rectangle((int)wrldPstn.X, (int)wrldPstn.Y, 5, 5); explosionCheck = exploded; if (!exploded) { coreGraphic.Update(gameTime); tailGraphic.Update(gameTime); Vector2 moveAmount = velocity * elapsed; moveAmount = horizontalCollision(moveAmount, layer); moveAmount = verticalCollision(moveAmount, layer); Vector2 newPosition = new Vector2(wrldPstn.X + moveAmount.X, wrldPstn.Y + moveAmount.Y); if (hasCollidedHorizontally || hasCollidedVertically) { exploded = true; } wrldPstn = newPosition; worldLocation = new xTile.Dimensions.Location((int)wrldPstn.X, (int)wrldPstn.Y); } if (explosionCheck != exploded) { for (int i = 0; i < 90; i++) { explosionParticles.Add(new World_Objects.Particles.FireParticle( new Location( collisionRectangle.X + random.Next(0, 6), collisionRectangle.Y + random.Next(0, 6)), contentMgr)); } } if (exploded && explosionParticles.Count() == 0) { //enabled = false; } } }

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  • Parenting Opengl with Groups in LibGDX

    - by Rudy_TM
    I am trying to make an object child of a Group, but this object has a draw method that calls opengl to draw in the screen. Its class its this public class OpenGLSquare extends Actor { private static final ImmediateModeRenderer renderer = new ImmediateModeRenderer10(); private static Matrix4 matrix = null; private static Vector2 temp = new Vector2(); public static void setMatrix4(Matrix4 mat) { matrix = mat; } @Override public void draw(SpriteBatch batch, float arg1) { // TODO Auto-generated method stub renderer.begin(matrix, GL10.GL_TRIANGLES); renderer.color(color.r, color.g, color.b, color.a); renderer.vertex(x0, y0, 0f); renderer.color(color.r, color.g, color.b, color.a); renderer.vertex(x0, y1, 0f); renderer.color(color.r, color.g, color.b, color.a); renderer.vertex(x1, y1, 0f); renderer.color(color.r, color.g, color.b, color.a); renderer.vertex(x1, y1, 0f); renderer.color(color.r, color.g, color.b, color.a); renderer.vertex(x1, y0, 0f); renderer.color(color.r, color.g, color.b, color.a); renderer.vertex(x0, y0, 0f); renderer.end(); } } In my screen class I have this, i call it in the constructor MyGroupClass spriteLab = new MyGroupClass(spriteSheetLab); OpenGLSquare square = new OpenGLSquare(); square.setX0(100); square.setY0(200); square.setX1(400); square.setY1(280); square.color.set(Color.BLUE); square.setSize(); //spriteLab.addActorAt(0, clock); spriteLab.addActor(square); stage.addActor(spriteLab); And the render in the screen I have @Override public void render(float arg0) { this.gl.glClear(GL10.GL_COLOR_BUFFER_BIT |GL10.GL_DEPTH_BUFFER_BIT); stage.draw(); stage.act(Gdx.graphics.getDeltaTime()); } The problem its that when i use opengl with parent, it resets all the other chldren to position 0,0 and the opengl renderer paints the square in the exact position of the screen and not relative to the parent. I tried using batch.enableBlending() and batch.disableBlending() that fixes the position problem of the other children, but not the relative position of the opengl drawing and it also puts alpha to the glDrawing. What am i doing wrong?:/

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  • I need a very rapid game engine with as many presets as possible [closed]

    - by GLycan
    I have to make a game about the immune system (with as many grotesque simplifications as I want) in roughly two weeks. I'm thinking of something along the lines of bubble tanks, but I think I can roll with pretty much anything that fits the following: Working engine that handles mouvement, objects The fighting system can be done in any way that allows a bare minimum of configuration Scripting should be, preferably, Python Art should be customizable I'm hoping that there is some existing game that I could adapt. Any sggestions (aside from not leaving projects until later) ?

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  • Rendering shadow sprites in cocos2d-x

    - by lukeluke
    I am writing a 2D game with cocos2d-x. I want to put a "shadow" sprite on a background sprite using the equation: MAX(0, Cd*1 - Cs*S) where Cd is the destination color (that is, a background pixel), Cs is the source color (the shadow pixel) , S is the scale factor (between 0 and 1). The MAX() function is used to avoid negative results. This is a lighting effect: when the shadow sprite pixel is 0, there is no effect on the background pixel, otherwise, the background pixel becomes darker. Now, the only way that comes to my mind is to change the blending equation to GL_FUNC_SUBTRACT, but it doesn't compile with cocos2d-x (can't found it)... I would subclass the CCSprite class in order to implement the draw() method in order to change, when needed, the blending equation, call the original draw() method and restore the blending equation to its previous state at the end of the method. So my questions are two: how to use glBlendEquation() with cocos2d-x? Keep in mind that i am writing a game for iphone/android/windows. are shadows handled this way in 2D games? Thx

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  • Issues glVertexAttribPointer last 2 parameters?

    - by NoobScratcher
    Introduction Hello I will start out by explaining my setup, showing samples as I go along explaining the situation. I'm using these tools: OpenGL 3.3 GLSL 330 C++ Problem The problem is when I render the wavefront obj 3d model it gives a very weird visual glitch the model was supposed to be a square but instead its a triangluated mess with parts of the vertexes pointing in a stretched direction in massive amounts towards the bottom left side of the frustum.... Explanation: I'm using std::vectors to store my wavefront .obj model data using sscanf to get the floating point values into the structure members x,y,z and store them into the Points structure variable p; int index = IndexAssigner(1, 1); ifstream file (list[index].c_str() ); points.push_back(Point()); Point p; int face[4]; while (!file.eof() ) { char modelbuffer[10000]; file.getline(modelbuffer, 10000); switch(modelbuffer[0]) { case 'v' : sscanf(modelbuffer, "v %f %f %f", &p.x, &p.y, &p.z); points.push_back(p); break; case 'f': sscanf(modelbuffer, "f %d %d %d %d", face, face+1, face+2, face+3 ); faces.push_back(face[0]); faces.push_back(face[1]); faces.push_back(face[2]); faces.push_back(face[3]); } //Turn on FileReader aka "RENDER CODE" FileReader = true; } then I render the Points vector using the .data() member of std::vectors to the frustum. Other declarations: int numfloats = 4; float* point=reinterpret_cast<float*>(&points[0]); int num_bytes=numfloats*sizeof(float); Vector declarations: struct Point {float x, y , z; }; std::vector<int>faces; std::vector<Point>points; Render code: glGenBuffers(1, &vertexbuffer); glGenTextures(1, &ModelTexture); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); glBindTexture(GL_TEXTURE_3D, ModelTexture); glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, ModelSurface->w, ModelSurface->h, 0, GL_BGR, GL_UNSIGNED_BYTE, ModelSurface->pixels); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glBufferData(GL_ARRAY_BUFFER, sizeof(points), points.data(), GL_STATIC_DRAW); glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE,num_bytes ,points.data()); glEnableVertexAttribArray(3); //Translation Process GLfloat TranslationMatrix[] = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 0.0, 1.0 }; //Send Translation Matrix up to the vertex shader glUniformMatrix4fv(translation, 1, TRUE, TranslationMatrix); glDrawElements( GL_QUADS, faces.size(), GL_UNSIGNED_INT, faces.data()); I tried looking at what was causing this and went through every function every parameter ,etc looked at the man pages. Then found out that it could be my glVertexAttribPointer. Here are the man pages for glVertexAttribPointer http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribPointer.xml The last 2 parameters is my problem How do I write those 2 last parameters do I try putting the data from Points into it?. glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE,num_bytes ,points.data()); How does it work with vectors? Is it fast?* if you can not be bothered too look at the man pages here is the scripts coming from the man pages directly. Stride Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. Pointer Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0. If you want my full source - http://ideone.com/fPfkg Thanks Again if you do read this.

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  • Javascript click function not working

    - by Nabe
    I need to null the value in text box on click, currently I have written a code as such <div class="keyword_non"> <h1>Keywords : <a class="someClass question_off" title="Keywords "></a></h1> <h2><input type="text" name="kw1" value="one" /></h2> <h2><input type="text" name="kw2" value="two" /></h2> <h2><input type="text" name="kw3" value="three" /></h2> <h2><input type="text" name="kw4" value="four" /></h2> </div> <script type="text/javascript" src="/functions/javascript/custom/non_profit_edit.js"></script> <script type="text/javascript" src="/functions/javascript/jquery-1.7.1.min.js"></script> <script type="text/javascript" src="/functions/javascript/custom/jquery-ui-1.8.7.custom.min.js"></script> Inside non_profit_edit.js i have written as such $(document).ready(function(){ $(".kw1").click(function() { $(".kw1").val(" "); }); $(".kw2").click(function() { $(".kw2").val(" "); }); $(".kw3").click(function() { $(".kw3").val(" "); }); $(".kw4").click(function() { $(".kw4").val(" "); }); }); But write now its not working properly... Is this any browser issues or error in code..

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  • EXC_BAD_ACCESS iPhone Development

    - by gkres121
    Sorry, this could be a simple fix, as I am new to iPhone Development. In my Delegate, after pressing the create profile button, the create profile view is pushed: -(void) createProfile_clicked:(id)sender { AddNewProfile *create = [[AddNewProfile alloc] init]; [self.window addSubview:create.view]; [self invisibleCreateProfileBar]; AddNewProfile *controller = [[AddNewProfile alloc] initWithNibName:@"AddNewProfile" bundle:[NSBundle mainBundle]]; [ self.navigationController pushViewController:controller animated:YES ]; currentController=controller; } Then in the AddNewProfile.m: - (IBAction)backgroundTap:(id)sender { if([nameField isFirstResponder]){ [nameField resignFirstResponder]; } if([ageField isFirstResponder]){ [ageField resignFirstResponder]; } if([doctorNameField isFirstResponder]){ [doctorNameField isFirstResponder]; } if([doctorNumberField isFirstResponder]){ [doctorNumberField resignFirstResponder]; } } This leads to a exc_bad_access error every time the FirstResponder is ever messed with, with any of my controls. I can select a control(text box), but once I click out of one, it crashes. Any help would be greatly appreciated.

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  • Sending email with PHP mail()

    - by david_85
    I'm trying to send automated emails with mail(). It sends some emails but not all, around 50%. To test I'm using the same email address for all emails, and still only some get delivered. I'm using localhost XAMPP. Here's the code: if($_POST['sendEmail'] == "SEND Email"){ ob_start(); $buffer = str_repeat(" ", 4096); $buffer .= "\r\n some HTML \r\n"; set_time_limit(0); $noEmails = $last - $first + 1; echo "Emails sent (of $noEmails):"; for($index = $first; $index <= $last; $index++){ $to = $email["$index"]; $subject = "Hey {$firstName["$index"]}!"; $message = "$emailMessage"; $headers = 'From: [email protected]' . "\r\n" . 'Reply-To: [email protected]' . "\r\n" . 'X-Mailer: PHP/' . phpversion(); sleep(1); mail($to,$subject,$message,$headers); echo $buffer.$index; ob_flush(); flush(); } ob_end_flush(); } Please give your suggestions.

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  • 'An error occurred. Please try later' message on Facebook authentication dialog

    - by Eugene Zhuang
    I am a newbie who is trying to create a Facebook app using PHP and Facebook's PHP SDK. The app is hosted on Heroku, and the sample app that they provided is working fine. However, I am now trying to get the sample app to work on Apache 2.2, and I have encountered a lot of problems along the way. Well, straight to the point, my latest problem will be trying to do Facebook login on localhost, but the 'An error occurred. Please try later' appears on the popup dialog. This does not happen on Heroku. Will someone please enlighten me on if there's any steps that I can take to overcome this error? I don't think it got to do with any coding error since I am just following the provided sample app. Thanks!

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  • How to merge two single column csv files with linux commands

    - by user1328191
    I was wondering how to merge two single column csv files into one file where the resulting file will contain two columns. file1.csv    first_name    chris    ben    jerry file2.csv    last_name    smith    white    perry result.csv    first_name,last_name    chris,smith    ben,white    jerry,perry Thanks

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  • "TypeError: CreateText() takes exactly 8 arguments (5 given)" with default arguments

    - by Eli Nahon
    def CreateText(win, text, x, y, size, font, color, style): txtObject = Text(Point(x,y), text) if size==None: txtObject.setSize(12) else: txtObject.setSize(size) if font==None: txtObject.setFace("courier") else: txtObject.setFace(font) if color==None: txtObject.setTextColor("black") else: txtObject.setTextColor(color) if style==None: txtObject.setStyle("normal") else: txtObject.setStyle(style) return txtObject def FlashingIntro(win, numTimes): txtIntro = CreateText(win, "CELSIUS CONVERTER!", 5,5,28) for i in range(numTimes): txtIntro.draw(win) sleep(.5) txtIntro.undraw() sleep(.5) I'm trying to get the CreateText function to create a text object with my "default" values if the parameters are not used. (I've tried it with blank strings "" instead of None and no luck) I'm fairly new to Python and have little programming knowledge.

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  • Sort MySQL query result by a alphanumeric field

    - by Jason Shultz
    I'm querying a table in a db using php. one of the fields is a column called "rank" and has data like the following: none 1-bronze 2-silver 3-gold ... 10-ambassador 11-president I want to be able to sort the results based on that "rank" column. any results where the field is "none" get excluded, so those don't factor in. As you can already guess, right now the results are coming back like this: 1-bronze 10-ambassador 11-president 2-silver 3-gold Of course, I would like for it to be sorted so it is like the following: 1-bronze 2-silver 3-gold ... 10-ambassador 11-president Right now the query is being returned as an object. I've tried different sort options like natsort, sort, array_multisort but haven't got it to work the way I'm sure it can. I would prefer keeping the results in an object form if possible. I'm passing the data on to a view in the next step. although, it's perfectly acceptable to pass the object to the view and then do the work there. so it's not an issue after all. :) thank you for your help. i'm hoping I'm making sense.

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  • Convert and convert back datetime in Django

    - by Anshuma
    I am parsing feeds using feedparser and I am trying to store updated or updated_parsed attributes of feeds in Django db. But it shows an error as [u'Enter a valid date/time in YYYY-MM-DD HH:MM[:ss[.uuuuuu]] format.'] Please tell me how to convert updated and updated_parsed such that it can be stored in the Django db such that I can (convert and reuse) or just reuse the date stored in db while parsing in this way: feedparser.parse("url", modified = lastupdate)

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  • Sum multi dimensional array based on a key in php

    - by user1328178
    I have mutiple arrays say for now 2, first array has Cities(Mumbai, Pune. Bangalore, Hyderabad) And 2nd array has Mumbia nad Hyderabd. I want to sum up the values based on the Key. Array ( [Mumbai] = Array ( [ga:pageviews] = 1 [ga:visits] = 1 [ga:newVisits] = 1 [ga:pageviewsPerVisit] = 1 [ga:entranceBounceRate] = 1 [ga:avgTimeOnSite] = 1 [ga:timeOnSite] = 1 [ga:bounces] = 1 ) [Pune] => Array ( [ga:pageviews] => 2 [ga:visits] => 2 [ga:newVisits] => 2 [ga:pageviewsPerVisit] => 2 [ga:entranceBounceRate] => 2 [ga:avgTimeOnSite] => 2 [ga:timeOnSite] => 2 [ga:bounces] => 2 ) [Bangalore] => Array ( [ga:pageviews] => 3 [ga:visits] => 3 [ga:newVisits] => 3 [ga:pageviewsPerVisit] => 3 [ga:entranceBounceRate] => 3 [ga:avgTimeOnSite] => 3 [ga:timeOnSite] => 3 [ga:bounces] => 3 ) [Hyderabad] => Array ( [ga:pageviews] => 4 [ga:visits] => 4 [ga:newVisits] => 4 [ga:pageviewsPerVisit] => 4 [ga:entranceBounceRate] => 4 [ga:avgTimeOnSite] => 4 [ga:timeOnSite] => 4 [ga:bounces] => 4 ) ) 2nd Array: Array ( [Mumbai] = Array ( [ga:pageviews] = 5 [ga:visits] = 5 [ga:newVisits] = 5 [ga:pageviewsPerVisit] = 5 [ga:entranceBounceRate] = 5 [ga:avgTimeOnSite] = 5 [ga:timeOnSite] = 5 [ga:bounces] = 5 ) [Hyderabad] => Array ( [ga:pageviews] => 2 [ga:visits] => 2 [ga:newVisits] => 2 [ga:pageviewsPerVisit] => 2 [ga:entranceBounceRate] => 2 [ga:avgTimeOnSite] => 2 [ga:timeOnSite] => 2 [ga:bounces] => 2 ) ) I want the result as: Array ( [Mumbai] = Array ( [ga:pageviews] = 6 [ga:visits] = 6 [ga:newVisits] = 6 [ga:pageviewsPerVisit] = 6 [ga:entranceBounceRate] = 6 [ga:avgTimeOnSite] = 6 [ga:timeOnSite] = 6 [ga:bounces] = 6 ) [Pune] => Array ( [ga:pageviews] => 2 [ga:visits] => 2 [ga:newVisits] => 2 [ga:pageviewsPerVisit] => 2 [ga:entranceBounceRate] => 2 [ga:avgTimeOnSite] => 2 [ga:timeOnSite] => 2 [ga:bounces] => 2 ) [Bangalore] => Array ( [ga:pageviews] => 3 [ga:visits] => 3 [ga:newVisits] => 3 [ga:pageviewsPerVisit] => 3 [ga:entranceBounceRate] => 3 [ga:avgTimeOnSite] => 3 [ga:timeOnSite] => 3 [ga:bounces] => 3 ) [Hyderabad] => Array ( [ga:pageviews] => 6 [ga:visits] => 6 [ga:newVisits] => 6 [ga:pageviewsPerVisit] => 6 [ga:entranceBounceRate] => 6 [ga:avgTimeOnSite] => 6 [ga:timeOnSite] => 6 [ga:bounces] => 6 ) ) Thanks for your help.... Ruth.

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  • Update PEAR on MAMP MacOsX

    - by Jevgeni Smirnov
    Current I am trying to install phpunit on my mac os x and mamp server: pear config-set auto_discover 1 pear install pear.phpunit.de/PHPUnit Errors which I got during installation: Validation Error: This package.xml requires PEAR version 1.9.4 to parse properly, we are version 1.9.2 pear upgrade pear Nothing to upgrade UPDATE 1 This is my pear config. I assume that I messed up local and mamp installs(I didn't know that mamp also has pear, so I installed local one). I suppose something wrong with bin_dir, php_dir and other paths? Keefir-Samolet-iMac:MAMP jevgenismirnov$ pear config-show Configuration (channel pear.php.net): ===================================== Auto-discover new Channels auto_discover 1 Default Channel default_channel pear.php.net HTTP Proxy Server Address http_proxy PEAR server [DEPRECATED] master_server pear.php.net Default Channel Mirror preferred_mirror pear.php.net Remote Configuration File remote_config PEAR executables directory bin_dir /Users/jevgenismirnov/pear/bin PEAR documentation directory doc_dir /Users/jevgenismirnov/pear/docs PHP extension directory ext_dir /Applications/MAMP/bin/php/php5.3.6/lib/php/extensions/no-debug-non-zts-20090626/ PEAR directory php_dir /Users/jevgenismirnov/pear/share/pear PEAR Installer cache directory cache_dir /var/folders/k7/xpwbcbrs1xs8tlxjk5mvkwrr0000gp/T//pear/cache PEAR configuration file cfg_dir /Users/jevgenismirnov/pear/cfg directory PEAR data directory data_dir /Users/jevgenismirnov/pear/data PEAR Installer download download_dir /tmp/pear/install directory PHP CLI/CGI binary php_bin /Applications/MAMP/bin/php/php5.3.6/bin/php php.ini location php_ini --program-prefix passed to php_prefix PHP's ./configure --program-suffix passed to php_suffix PHP's ./configure PEAR Installer temp directory temp_dir /tmp/pear/install PEAR test directory test_dir /Users/jevgenismirnov/pear/tests PEAR www files directory www_dir /Users/jevgenismirnov/pear/www Cache TimeToLive cache_ttl 3600 Preferred Package State preferred_state stable Unix file mask umask 22 Debug Log Level verbose 1 PEAR password (for password maintainers) Signature Handling Program sig_bin /usr/local/bin/gpg Signature Key Directory sig_keydir /Applications/MAMP/bin/php/php5.3.6/conf/pearkeys Signature Key Id sig_keyid Package Signature Type sig_type gpg PEAR username (for username maintainers) User Configuration File Filename /Users/jevgenismirnov/.pearrc System Configuration File Filename /Applications/MAMP/bin/php/php5.3.6/conf/pear.conf

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  • Interface injection in Spring Framework

    - by Aubergine
    There is article in here, however I am still in doubt, as some people keep confusing me. Doesn't Spring really support Interface injection at all? So what I want to clarify: setSomething(somethingInterface something); // this IS NOT interface injection, IT IS setter injection? Interface injection is when you just write `implements someExportedModuleInterface' and it configures it automatically? Could you please give an example of how this interface injection is done with Spring 'aware' interfaces? I am writing dissertation and I want to be sure what I am saying is not lie and correct.

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  • C# drawing and invalidating 2 lines to meet

    - by BlueMonster
    If i have 2 lines on a page as such: e.Graphics.DrawLine(blackPen, w, h, h, w); e.Graphics.DrawLine(blackPen, w2, h2, h2, w2); how would i animate the first line to reach the second line's position? I have the following method which calculates the distance between two points (i'm assuming i would use this?) public int Distance2D(int x1, int y1, int x2, int y2) { // ______________________ //d = &#8730; (x2-x1)^2 + (y2-y1)^2 // //Our end result int result = 0; //Take x2-x1, then square it double part1 = Math.Pow((x2 - x1), 2); //Take y2-y1, then sqaure it double part2 = Math.Pow((y2 - y1), 2); //Add both of the parts together double underRadical = part1 + part2; //Get the square root of the parts result = (int)Math.Sqrt(underRadical); //Return our result return result; } How would i re-draw the line (on a timer) to reach the second line's position? I've looked a lot into XAML (story-boarding) and such - but i want to know how to do this on my own. Any ideas? I know i would need a method which runs in a loop re-drawing the line after moving the position a tid bit. I would have to call Invalidate() in order to make the line appear as though it's moving... but how would i do this? how would i move that line slowly over to the other line? I'm pretty sure i'd have to use double buffering if i'm doing this as well... as such: SetStyle(ControlStyles.DoubleBuffer | ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint, true); This doesn't quiet work, i'm not quiet sure how to fix it. Any ideas? protected override void OnPaint(PaintEventArgs e) { Distance2D(w, h, w2, h2); if (w2 != w && h2 != h) { e.Graphics.DrawLine(blackPen, (w * (int)frame), (h * (int)frame), (h * (int)frame), (w * (int)frame)); e.Graphics.DrawLine(blackPen, w2, h2, h2, w2); } else { t.Abort(); } base.OnPaint(e); } public void MoveLine() { for (int i = 0; i < 126; i++) { frame += .02; Invalidate(); Thread.Sleep(30); } } private void button1_Click(object sender, EventArgs e) { t = new Thread(new ThreadStart(MoveLine)); t.Start(); }

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  • Get Started with .Net and Apache Cassandra

    - by Sazzad Hossain
    Just came across a easy and nice to read article explaining how to get started with noSQL database system. These no relational databases are getting increasingly popular to tackle the distribution and large data set problems.Cassandra's ColumnFamily data model offers the convenience of column indexes with the performance of log-structured updates, strong support for materialized views, and powerful built-in caching.The article is nicely written by Kellabyte  and shows step by step process how to get going with the programming in a .net platform.Read more here.

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  • New blog site&ndash;Same great stuff

    - by rodelljr
    Thought I would let everyone know that I am moving my blog to mixtio.wordpress.com. I would like to thank geekswithblogs for allowing me to use them for blogging. My personal site has also expired. Mixtio.com  Mixtio’s Facebook pages are still around and will continue. Since my blog is more evolved around Mixtio, I wanted to consolidate some. Be sure to keep checking them out, and we also have a page on google+. Just look me up on their and add me to a circle. I added a page just for Mixtio. Thanks all .

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  • TFS API The All New Team Project Picker &ndash; Beautiful!

    - by Tarun Arora
    The Team Project Picker in TFS 2011 looks gorgeous. I specially like the status bar on the working state, at least let’s you know that the project picker is still working on getting the details and of course the new icons for team project collection and team projects are stunning too.     How do I get the Team Project Picker using the TFS API? That is fairly straight forward. Add a reference to the Microsoft.TeamFoundation.Client dll available in C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\ReferenceAssemblies\v2.0 and use the below code, public void ConnectToTfs() { TeamProjectPicker tfsPP = new TeamProjectPicker(TeamProjectPickerMode.MultiProject, false, new UICredentialsProvider()); tfsPP.ShowDialog(); }   Download a sample application here Why does my project picker look different? You might run into an issue, where the project picker looks like the below, When the Team Project Picker is run from inside of VS the colour theme will be picked up from VS itself. When running outside of VS the windows theme colours are used, so there can be differences between the two. Currently there isn’t a way to change that since the dialog itself is not public (just the wrapper that launches the dialog). So don’t be surprised if the Team Project Picker looks different then expected :-]

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  • Add drupal modules on ec2 server

    - by CQM
    how do I add external drupal modules to an ec2 server? Drupal interface wants me to provide ftp password, but amazon ec2 uses private key pair and not username/password (unless I enable that, which I don't want to) how would I install from a site like this http://drupal.org/project/restws if the automated way is not feasible, do I just have to upload the individual module files to a particular drupal folder via sftp?

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