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Articles indexed in November 2012

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  • The underlying mechanism in 'yield return www' of Unity3D Game Engine

    - by thyandrecardoso
    In the Unity3D game engine, a common code sequence for getting remote data is this: WWW www = new WWW("http://remote.com/data/location/with/texture.png"); yield return www; What is the underlying mechanism here? I know we use the yield mechanism in order to allow the next frame to be processed, while the download is being completed. But what is going on under the hood when we do the yield return www ? What method is being called (if any, on the WWW class)? Is Unity using threads? Is the "upper" Unity layer getting hold of www instance and doing something?

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  • Ray Tracing concers: Efficient Data Structure and Photon Mapping

    - by Grieverheart
    I'm trying to build a simple ray tracer for specific target scenes. An example of such scene can be seen below. I'm concerned as to what accelerating data structure would be most efficient in this case since all objects are touching but on the other hand, the scene is uniform. The objects in my ray tracer are stored as a collection of triangles, thus I also have access to individual triangles. Also, when trying to find the bounding box of the scene, how should infinite planes be handled? Should one instead use the viewing frustum to calculate the bounding box? A few other questions I have are about photon mapping. I've read the original paper by Jensen and many more material. In the compact data structure for the photon they introduce, they store photon power as 4 chars, which from my understanding is 3 chars for color and 1 for flux. But I don't understand how 1 char is enough to store a flux of the order of 1/n, where n is the number of photons (I'm also a bit confused about flux vs power). The other question about photon mapping is, if it would be more efficient in my case to store photons per object (or even per Object's triangle) instead of using a balanced kd-tree. Also, same question about bounding box of the scene but for photon mapping. How should one find a bounding box from the pov of the light when infinite planes are involved?

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  • How do you turn a cube into a sphere?

    - by Tom Dalling
    I'm trying to make a quad sphere based on an article, which shows results like this: I can generate a cube correctly: But when I convert all the points according to this formula (from the page linked above): x = x * sqrtf(1.0 - (y*y/2.0) - (z*z/2.0) + (y*y*z*z/3.0)); y = y * sqrtf(1.0 - (z*z/2.0) - (x*x/2.0) + (z*z*x*x/3.0)); z = z * sqrtf(1.0 - (x*x/2.0) - (y*y/2.0) + (x*x*y*y/3.0)); My sphere looks like this: As you can see, the edges of the cube still poke out too far. The cube ranges from -1 to +1 on all axes, like the article says. Any ideas what is wrong?

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  • Camera lookAt target changes when rotating parent node

    - by Michael IV
    have the following issue.I have a camera with lookAt method which works fine.I have a parent node to which I parent the camera.If I rotate the parent node while keeping the camera lookAt the target , the camera lookAt changes too.That is nor what I want to achieve.I need it to work like in Adobe AE when you parent camera to a null object:when null object is rotated the camera starts orbiting around the target while still looking at the target.What I do currently is multiplying parent's model matrix with camera model matrix which is calculated from lookAt() method.I am sure I need to decompose (or recompose ) one of the matrices before multiplying them .Parent model or camera model ? Anyone here can show the right way doing it ? UPDATE: The parent is just a node .The child is the camera.The parented camera in AfterEffects works like this: If you rotate the parent node while camera looks at the target , the camera actually starts orbiting around the target based on the parent rotation.In my case the parent rotation changes also Camera's lookAt direction which IS NOT what I want.Hope now it is clear .

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  • Non-object-oriented game tutorials

    - by Arcadian
    I've been tasked with writing an essay extolling the virtues of object oriented programming and creating an accompanying game to demonstrate them. My initial idea is to find a tutorial for a simple game written in a programming language which does not follow the OOP paradigm (or written in an OOP language but not in an OOP way) and recreate it in an OOP way using either C# or Java (haven't yet decided). This would then allow me to make concrete comparisons between the two. The game doesn't have to be anything complex; Tetris, Pong, etc. that sort of thing. The problem I've had so far is finding a suitable tutorial, any suggestions?

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  • How to implement a birds eye view of 2D Grid Map using Android

    - by IM_Adan
    I'm a true beginner with using the android platform and I'm having difficulties on implementing a 2D grid system for a tower defense type game. Where I can place towers on a specific tile and enemies will be able to traverse through tiles etc. What I would like is a practical explanation of how I could tackle this. A step by step guide for dummies. This is what I believe are the necessary steps to take, I think I might be wrong but I hope someone could help me out. Calculate the Width and Height of the view I'm working with. Based on that, determine the number of tiles required and their dimensions, (Still not sure how I would do this) Create each tile as a Rectangle object and draw these rectangle on a canvas I would really be grateful if someone could steer me in the right direction on how to implement a 2D Grid Map using android. I hope the answer to this questions helps the TRUE beginners out there like me. I have looked at the following links below yet I still feel that I don't trully understand what's going on. For XNA: 2D Grid based game - how should I draw grid lines? How to Create a Grid for a 2D Game? Also a quick note: All my previous game development has been in Java, mostly using Java SE and Swing. I also have good understanding of the game development process, it is only android thats confusing me :S

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  • Load SpriteFont in XNA

    - by user22715
    I'm planning on my game using multiple backgrounds so I'm trying to use spritefonts to draw the text. Every time I load my spritefont I get a error. Line1 = content.Load<SpriteFont>("Courier New"); Line2 = content.Load<SpriteFont>("Courier New"); This is the error I get. Error loading "Courier New". File not found. Although this was the font listed on the official microsoft website http://msdn.microsoft.com/en-us/library/bb447673.aspx.

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  • Jquery Double clicking on link removing div content

    - by ram
    I wrote this code to load the content of a DIV ,when some one clicks on a link. Now,if you click on a link twice,it is removing the content. Here is the code $('a').click(function() { var id = $(this).attr('class'); if(id == 'first') { $('.active').removeClass('active'); $('a.first').addClass('active'); } else if(id == 'second') { $('.active').removeClass('active'); $('a.second').addClass('active'); } $('#first').toggle(id == 'first'); $('#second').toggle(id == 'second'); });? <a class="first">one</a> <a class="second">two</a> <div> <li id="first"> <h2>pen</h2> <div> <div>parker</div> </div> </li> <li id="second" style="display: none;"> <h2>car</h2> <div>Bugatti</div> </div> </li> </div>? .active { color: green; }

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  • VB.NET pinvoke declaration wrong?

    - by tmighty
    I copied and pasted the following VB.NET structure from the pinvoke website. http://www.pinvoke.net/default.aspx/Structures/BITMAPINFOHEADER.html However when I paste it into a module under the module name like this, VB.NET is telling me that a declaration is expected: Option Strict Off Option Explicit On Imports System Imports System.Diagnostics Imports System.Drawing Imports System.Drawing.Drawing2D Imports System.Runtime.InteropServices Imports System.Windows.Forms Module modDrawing StructLayout(LayoutKind.Explicit)>Public Structure BITMAPINFOHEADER <FieldOffset(0)> Public biSize As Int32 <FieldOffset(4)> Public biWidth As Int32 <FieldOffset(8)> Public biHeight As Int32 <FieldOffset(12)> Public biPlanes As Int16 <FieldOffset(14)> Public biBitCount As Int16 <FieldOffset(16)> Public biCompression As Int32 <FieldOffset(20)> Public biSizeImage As Int32 <FieldOffset(24)> Public biXPelsperMeter As Int32 <FieldOffset(28)> Public biYPelsPerMeter As Int32 <FieldOffset(32)> Public biClrUsed As Int32 <FieldOffset(36)> Public biClrImportant As Int32 End Structure Where did I go wrong, please? Thank you very much.

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  • How can I find all attributes with single quotes in a Sublime Text 2 document and replace with double quotes?

    - by Brandon Durham
    I'm feeling particularly nit-picky today. I'm working in some HTML docs that have single quotes around all attribute values through the docs, like this: <div class='classone classtwo'> I'd love to be able to do a find-and-replace in each doc and replace with double quotes, like this: <div class="classone classtwo"> Many elements in the document will have multiple attributes: <div class='classone classtwo' data-scripts='lazyload'> And some will have the correct double quotes: <div class='classone classtwo' data-scripts="lazyload"> What's the best way to replace all single quotes wrapping values with double?

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  • How to create a local Windows-based service bus outside of Azure, similar to Redis with automatic fail-over?

    - by ElHaix
    We are implementing a service/message-bus feature in our SignalR application and have been looking at Redis, with automatic fail-over using Redis Sentiel. We would like to maintain our own servers and have read SignalR powered by Service Bus. Since this is a Winddows Azure implementation, how can I accomplish this in our internal network with VM's with automatic fail-over similar to the Redis solution discussed above?

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  • Html.LabelFor and Html.TextBoxFor generate empy html code

    - by Ceridan
    I'm writing my first ASP.NET MVC application and there is one big problem for me. I want to make a control which will represent a form, but when I try to generate labels and textboxes it returns to me empty page. So, this is my model file (MyModel.cs): namespace MyNamespace.Models { public class MyModel { [Required(ErrorMessage = "You have to fill this field")] [DisplayName("Input name")] public string Name{ get; set; } } } This is MyFormControlView.ascx file with my control: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<MyNamespace.Models.MyModel>"%> <div> <% using (Html.BeginForm()) { Html.LabelFor(m => m.Name); Html.TextBoxFor(m => m.Name); Html.ValidationMessageFor(m => m.Name); } %> </div> And this is my Index.aspx file where I render the control: <%@ Page Language="C#" MasterPageFile="~/Views/Shared/Main.Master" Inherits="System.Web.Mvc.ViewPage<System.Collections.IEnumerable>" %> <asp:Content runat="server" ID="MainContent" ContentPlaceHolderID="MainContent"> This is my control test! <%Html.RenderPartial("MyFormControlView", new MyNamespace.Models.MyModel { Name = "MyTestName"}); %> </asp:Content> So, when I run my application the result is lonely caption: "This is my control test!" and there are no label or textbox on the generated page. If I inspect the source code of the generated page I can see my block, but it's inner text is empty. Please, could you help me?

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  • How to add text to email sent from a php contact form

    - by JustStatic
    Hi all this is the PHP im using: <?php $name = $_POST['name']; $email = $_POST['email']; $phone = $_POST['phone']; $message = $_POST['message']; $formcontent=" From: $name \n Phone: $phone \n Message: $message"; $recipient = "[email protected]"; $subject = "Contact Form"; $mailheader = "From: $email \r\n"; mail($recipient, $subject, $formcontent, $mailheader) or die("Error!"); echo "Thank You!" . " -" . "<a href='contact.html' style='text-decoration:none; color:#ff0099;'> Return Home</a>"; ?> Its working perfectly fine but i would like there to be some text sent with this email that says "This is from your website" or something similar to tell the recipient that it isnt spam (my client isn't tech friendly and sees everything plain text as spam). I'm very new to PHP with nearly 0 knowledge and have no idea how to add something like that. I did have a go at making a new variable with the string inside and then include that in the: mail($recipient, $subject, $formcontent, $mailheader) or die("Error!"); line but with no success. Thanks for taking the time any help would be welcome.

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  • Split with token info

    - by boomhauer
    I would like to split a string using multiple chars to split upon. For example, consider spin text format: This is a {long|ugly|example} string I would want to parse this string and split it on the "{", "|", and "}" chars myString.Split('|','{','}') Now I have tokens to play with, but what I would like is to retain the info about which char was used to split each piece of the array that is returned. Any existing code that can do something like this?

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  • how do i make the app take correct input..?

    - by user1824343
    This is my windows app's one layout which converts Celsius to Fahrenheit. The problem is that when I try to input the temperature it shows some junk(for eg: if i enter '3' it displayin '3.0000009') and sometimes its even showing stack overflow exception. The output is also not shown properly : cel.text is the textbox for celsius. fahre.text is the textbox for fahrenheit. namespace PanoramaApp1 { public partial class FahretoCel : PhoneApplicationPage { public FahretoCel() { InitializeComponent(); } private void fahre_TextChanged(object sender, TextChangedEventArgs e) { if (fahre.Text != "") { try { double F = Convert.ToDouble(fahre.Text); cel.Text = "" + ((5.0/9.0) * (F - 32)) ; //this is conversion expression } catch (FormatException) { fahre.Text = ""; cel.Text = ""; } } else { cel.Text = ""; } } private void cel_TextChanged(object sender, TextChangedEventArgs e) { if (cel.Text != "") { try { Double c = Convert.ToDouble(cel.Text); fahre.Text = "" + ((c *(9.0 / 5.0 )) + 32); } catch (FormatException) { fahre.Text = ""; cel.Text = ""; } } else { fahre.Text = ""; } } } }

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  • Using pair in c++

    - by user1543957
    Can someone please tell why i am unable to compile the following program #include<iostream> #include<string> #include<cmath> #include<iostream> #include<cfloat> #define MOD 10000009 using namespace std; double distance(pair<int,int> p1,pair<int,int> p2) { double dist; dist = sqrt( (p1.first-p2.first)*(p1.first-p2.first) + (p1.second-p2.second)*(p1.second-p2.second) ); return(dist); } int main() { int N,i,j; cin >> N; pair<int,int> pi[N]; for(i=0;i<N;i++) { cin >> pi[i].first >> pi[i].second; } for(i=0;i<N;i++) { cout << pi[i].first << " "<< pi[i].second << endl; } distance(pi[0],pi[1]); // This line is giving error return 0; }

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  • DateTime.Parse with the "+" symbol

    - by Blah_Blah
    So I have a piece of code which parses and validates user input: DateTime myDateTime = DateTime.Parse(userInput,currentCulture); Current culture is being set (to en-ca or en-fr) and the user Input is always in ISO 8601 format "yyyy-MM-dd". If the user enters 1900-01-01 the date is created as expected. If the input is "1900-01+01" the date time created is 1899-12-31 6:00:00 PM No exception is thrown, the DateTime.Parse happily converts this to the wrong date. To make this work I am using DateTime.ParseExact(userInput,"yyyy-MM-dd",currentCulture). So my question is: whats up with the +01 or any + value? Am I missing something in ISO standard?

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  • A Few Questions About QT

    - by ForgiveMeI'mAN00b
    Is it free? It looks like on the website it says "Try Now", which makes me worry that it just gives you a demo. Do you have to pay the QT company anything to distribute a program using QT, or can you just throw it (the program) out there and just say you used QT. Is it native c++, or something wierd, like, the same way .NET programs aren't actual c++, they just look like it. Would somebody who uses my program have to install the QT framework before they can run it, or will the program run without any installation? Can it easily be compiled to work on a Windows, Linux and Mac OS?

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  • Iterating through nested dictionaries

    - by Framester
    I want to write an iterator for my 'toy' Trie implementation. Adding already works like this: class Trie: def __init__(self): self.root = dict() pass def add(self, string, value): global nops current_dict = self.root for letter in s: nops += 1 current_dict = current_dict.setdefault(letter, {}) current_dict = current_dict.setdefault('value', value) pass The output of the adding looks like that: trie = Trie() trie.add("hello",1) trie.add("world",2) trie.add("worlds",12) print trie.root {'h': {'e': {'l': {'l': {'o': {'value': 1}}}}}, 'w': {'o': {'r': {'l': {'d': {'s': {'value': 2}, 'value': 2}}}}}} I know, that I need a __iter__ and next method. def __iter__(self): self.root.__iter__() pass def next(self): print self.root.next() But AttributeError: 'dict' object has no attribute 'next'. How should I do it? [Update] In the perfect world I would like the output to be one dict with all the words/entries with their corresponding values.

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  • sqlite3 JOIN, GROUP_CONCAT using distinct with custom separator

    - by aiwilliams
    Given a table of "events" where each event may be associated with zero or more "speakers" and zero or more "terms", those records associated with the events through join tables, I need to produce a table of all events with a column in each row which represents the list of "speaker_names" and "term_names" associated with each event. However, when I run my query, I have duplication in the speaker_names and term_names values, since the join tables produce a row per association for each of the speakers and terms of the events: 1|Soccer|Bobby|Ball 2|Baseball|Bobby - Bobby - Bobby|Ball - Bat - Helmets 3|Football|Bobby - Jane - Bobby - Jane|Ball - Ball - Helmets - Helmets The group_concat aggregate function has the ability to use 'distinct', which removes the duplication, though sadly it does not support that alongside the custom separator, which I really need. I am left with these results: 1|Soccer|Bobby|Ball 2|Baseball|Bobby|Ball,Bat,Helmets 3|Football|Bobby,Jane|Ball,Helmets My question is this: Is there a way I can form the query or change the data structures in order to get my desired results? Keep in mind this is a sqlite3 query I need, and I cannot add custom C aggregate functions, as this is for an Android deployment. I have created a gist which makes it easy for you to test a possible solution: https://gist.github.com/4072840

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  • csv to hash data structure conversion using perl

    - by Kavya S
    1. Convert a .csv file to perlhash data structure Format of a .csv file: sw,s1,s2,s3,s4 ver,v1,v2,v3,v4 msword,v2,v3,v1,v1 paint,v4,v2,v3,v3 outlook,v1,v1,v3,v2 my perl script: #!/usr/local/bin/perl use strict; use warnings; use Data::Dumper; my %hash; open my $fh, '<', 'some_file.csv' or die "Cannot open: $!"; while (my $line = <$fh>) { $line =~ s/,,/-/; chomp ($line); my @array = split /,/, $line; my $key = shift @array; $hash{$key} = $line; $hash{$key} = \@array; } print Dumper(\%hash); close $fh; perl hash i.e output should look like: $sw_ver_db = { s1 => { msword => {ver => v2}, paint => {ver => v4}, outlook => {ver => v1}, }, s2 => { msword => {ver => v3}, paint => {ver => v2}, outlook => {ver => v1}, }, s3 => { msword => {ver =>v1}, paint => {ver =>v3}, outlook => {ver =>v3}, }, s4 => { msword => {ver =>v1}, paint => {ver =>v3}, outlook => {ver =>v2}, }, };

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  • Multiple .obj Models in THREE.js and detecting clicked objects

    - by ZedBee
    I have been following along this example to load .obj Model using three.js. Since I needed more than one model to load so I tried this loader.addEventListener( 'load', function ( event ) { var object = event.content; object.position.y = - 80; scene.add( object ); }); loader.load( 'obj/model1.obj' ); loader.load( 'obj/model2.obj' ); First: I don't know whether this is the right approach or not since I searched but didn't find any tutorial loading more than one .obj models. Second: I want to be able to click different models on the screen. I tried this which doest not seem to work for me. Any suggestions on this?

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  • Multiple mesh with one geometry and diferent textures. Error

    - by user1821834
    I have a loop where I create a multiple Mesh with different geometry, because each mesh has one texture: .... var geoCube = new THREE.CubeGeometry(voxelSize, voxelSize, voxelSize); var geometry = new THREE.Geometry(); for( var i = 0; i < voxels.length; i++ ){ var voxel = voxels[i]; var object; color = voxel.color; texture = almacen.textPlaneTexture(voxel.texto,color,voxelSize); //Return the texture with a color and a text for each face of the geometry material = new THREE.MeshBasicMaterial({ map: texture }); object = new THREE.Mesh(geoCube, material); THREE.GeometryUtils.merge( geometry, object ); } //Add geometry merged at scene mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() ); mesh.geometry.computeFaceNormals(); mesh.geometry.computeVertexNormals(); mesh.geometry.computeTangents(); scene.add( mesh ); .... But now I have this error in the javascript code Three.js Uncaught TypeError: Cannot read property 'map' of undefined In the funcion: function bufferGuessUVType ( material ) { .... } Update: Finally I have removed the merged solution and I can use an unnique geometry for the all voxels. Altough I think that If I use merge meshes the app would have a better performance...

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  • Why does my Spring Controller direct me to the wrong page?

    - by kc2001
    I am writing my first Spring 3.0.5 MVC app and am confused about why my controller mappings aren't doing what I expect. I have a VerifyPasswordController that is called after a user tries to log in by entering his name and password. // Called upon clicking "submit" from /login @RequestMapping(value = "/verifyPassword", method = RequestMethod.POST) @ModelAttribute("user") public String verifyPassword(User user, BindingResult result) { String email = user.getEmail(); String nextPage = CHOOSE_OPERATION_PAGE; // success case if (result.hasErrors()) { nextPage = LOGIN_PAGE; } else if (!passwordMatches(email, user.getPassword())) { nextPage = LOGIN_FAILURE_PAGE; } else { // success } return nextPage; } I can verify in the debugger that this method is being called, but afterwards, the verifyPassword page is displayed rather than the chooseOperation page. The console output of WebLogic seems to show that my mapping are correct: INFO : org.springframework.web.servlet.mvc.annotation.DefaultAnnotationHandlerMapping - Mapped URL path [/chooseOperation] onto handler 'chooseOperationController' INFO : org.springframework.web.servlet.mvc.annotation.DefaultAnnotationHandlerMapping - Mapped URL path [/chooseOperation.*] onto handler 'chooseOperationController' INFO : org.springframework.web.servlet.mvc.annotation.DefaultAnnotationHandlerMapping - Mapped URL path [/chooseOperation/] onto handler 'chooseOperationController' Here is the ChooseOperationController: @Controller @SessionAttributes("leaveRequestForm") public class ChooseOperationController implements PageIfc, AttributeIfc { @RequestMapping(value = "/chooseOperation") @ModelAttribute("leaveRequestForm") public LeaveRequest setUpLeaveRequestForm( @RequestParam(NAME_ATTRIBUTE) String name) { LeaveRequest form = populateFormFromDatabase(name); return form; } // helper methods omited } I welcome any advice, particularly "generic" techniques for debugging such mapping problems. BTW, I've also tried to "redirect" to the desired page, but got the same result. servlet-context.xml: <?xml version="1.0" encoding="UTF-8"?> <beans:beans xmlns="http://www.springframework.org/schema/mvc" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:beans="http://www.springframework.org/schema/beans" xmlns:context="http://www.springframework.org/schema/context" xsi:schemaLocation=" http://www.springframework.org/schema/mvc http://www.springframework.org/schema/mvc/spring-mvc-3.0.xsd http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-3.0.xsd http://www.springframework.org/schema/context http://www.springframework.org/schema/context/spring-context-3.0.xsd"> <!-- DispatcherServlet Context: defines this servlet's request-processing infrastructure --> <!-- Enables the Spring MVC @Controller programming model --> <annotation-driven /> <!-- Handles HTTP GET requests for /resources/** by efficiently serving up static resources in the ${webappRoot}/resources directory --> <resources mapping="/resources/**" location="/resources/" /> <!-- Resolves views selected for rendering by @Controllers to .jsp resources in the /WEB-INF/views directory --> <beans:bean class="org.springframework.web.servlet.view.InternalResourceViewResolver"> <beans:property name="prefix" value="/WEB-INF/views/" /> <beans:property name="suffix" value=".jsp" /> </beans:bean> <context:component-scan base-package="com.engilitycorp.leavetracker" /> <beans:bean id="leaveRequestForm" class="com.engilitycorp.leavetracker.model.LeaveRequest" /> </beans:beans> The constants: String LOGIN_FAILURE_PAGE = "loginFailure"; String LOGIN_PAGE = "login"; String CHOOSE_OPERATION_PAGE = "chooseOperation";

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  • Ember multiple property changes but want to trigger single event

    - by Ankur Agarwal
    I have a ArrayController for date picker with properties to and from. Now when user selects a new date range from the UI both to and from value changes. So a function which observers on to and from is trigger twice for a single change in date range. I want to trigger the function only one every date range change. Any suggestions how to do that with ember app = Ember.Application.create(); app.Time = Ember.ArrayController.create({ to: null, from: null, rootElement: "#time", debug1: function() { this.set('to', 1); this.set('from', 2); }, debug2: function() { this.setProperties( { 'to': 3, 'from': 4 }); }, debug3: function() { this.beginPropertyChanges(); this.set('to', 5); this.set('from', 6); this.endPropertyChanges(); }, search: function() { alert('called'); }.observes('to', 'from') }); View in JS Fiddle

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