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Articles indexed in October 2013

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  • Using modproxy to get around China's Great Firewall

    - by Yau Leung
    I'm using WIX service and I like it very much. However, one big problem is that some of my colleagues are in China but their IP is blocked. I'm wondering if modproxy can help me. I would like to setup a clean server (not blocked by the stupid Chinese government). Pointed the DNS cname to it and have modproxy get the page in background and send the page to viewers in China. Will it work? If yes, can anyone post any examples? Thanks a million

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  • Developing games using virtualization on macOS (or Linux) [on hold]

    - by zpinner
    From what I've seen, most of the gamedev tools and engines (that could generate cross platform games) are not supported on Mac. Havok/Project Anarchy, UDK, GameMaker, e.g. . Basically, the only options I found are: Unity3d and monogame + xamarin. Unity is nice and I've been playing with it for some time, but the free version is quite limited when we're talking about shaders, that made me consider that as an indie developer, I might want more freedom to experiment new things, without paying the expensive unity license. I didn't try monogame + xamarin yet, and altough XNA is a very nice game framework, I'd like to have more freedom to experiment and finish a game first before paying for the IDE, which is not possible with the current Xamarin business model. That leaves me with the thought that I must go back to windows, which I'd preferably do it partially, if it's possible. Using BootCamp is something that I'd like to avoid, since it's a pain to reboot when changing OS and that would probably force me to become a 100% windows user. Is there anyone actually developing a game using virtualization solutions like parallels or vmwareFusion? How was your experience?

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  • Opengl glVertexAttrib4fv doesn't work?

    - by Naor
    This is my vertex shader: static const GLchar * vertex_shader_source[] = { "#version 430 core \n" "layout (location = 0) in vec4 offset; \n" "void main(void) \n" "{ \n" " const vec4 vertices[3] = vec4[3](vec4( 0.25, -0.25, 0.5, 1.0),\n" " vec4(-0.25, -0.25, 0.5, 1.0), \n" " vec4( 0.25, 0.25, 0.5, 1.0)); \n" " gl_Position = vertices[gl_VertexID] + offset; \n" "} \n" }; and this is what im trying to do: glUseProgram(rendering_program); GLfloat attrib[] = { (float)sin(currentTime) * 0.5f, (float)cos(currentTime) * 0.6f, 0.0f, 0.0f }; glVertexAttrib4fv(0, attrib); glDrawArrays(GL_TRIANGLES, 0, 3); currentTime - The number in seconds since the program has started. Expected result - Triangle moving around the window. Its from the SuperBible book (sixth edition), this is the full code:http://pastebin.com/xA3eCKz1 The triangle should move across the screen but it doesn't.

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  • What light attenuation function does UDK use?

    - by ananamas
    I'm a big fan of the light attenuation in UDK. Traditionally I've always used the constant-linear-quadratic falloff function to control how "soft" the falloff is, which gives three values to play with. In UDK you can get similar results, but you only need to tweak one value: FalloffExponent. I'm interested in what the actual mathematical function here is. The UDK lighting reference describes it as follows: FalloffExponent: This allows you to modify the falloff of a light. The default falloff is 2. The smaller the number, the sharper the falloff and the more the brightness is maintained until the radius is reached. Does anyone know what it's doing behind the scenes?

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  • ScreenManagement how do I had different controls?

    - by DiasFrancisco
    I saw a question here using DataTemplates with WPF for ScreenManagement, I was curious and I gave it a try I think the ideia is amazing and very clean. Though I'm new to WPF and I read a lot of times that almost everything should be made in XAML and very little should be "coded behind". My questions resolves about using the datatemplate ideia, WHERE should the code that calls the transitions be? where should I define which commands are avaiable in which screens. For example: [ScreenA] Commands: Pressing B - Goes to state B Pressing ESC - Exits [ScreenB] Commands: Pressing A - Goes to state A Pressing SPACE - Exits where do I define the keyEventHandlers? and where do I call the next screen? I'm doing this as an hobby for learning and "if you are learning, better learn it right" :) Thank you for your time.

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  • How do you make a 2D character in Javascript? [on hold]

    - by user36507
    How do you actually make a character in JS? I know you are supposed to use objects like var character = new Object(); (If the code has errors I apologise.)But how do you make the character move using keys WASD or let the character pick up items. What I want to know is that whether you need a canvas created specially for the character, how to add attributes and use keys to move it all in code. Also it would be great if you could help me on how to import pictures to JS to use it.

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  • How to add two textures ,one is used as background and another one is used in a rotating cube!

    - by VampirEMufasa
    I am working in OpenGL ES 2.0. Now I am writing a demo for my project, I load two png images as my textures with the libSOIL But now I need to use one of them as the texture of my demo's background and another one as the texture of a rotating cube. In OpenGL ES 2.0, the adding texture operation is in the shader But now I don't know how to add the different textures to the different place in a shader Who can help me! Thank you very much!

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  • iOS Game that Runs Continuously in Background

    - by user2913669
    I'm trying to understand the most logical way of creating an iOS game that runs continuously in the background. For example.. you have tower and enemy waves. The game has endless enemy waves even when the game exits. When you open the game again, it will retrieve the data that occurred when the app was closed. I assume a database on a server would be the best solution. The values continuously increment on the server. The game connects to the server and retrieves the specific user's updated game data.

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  • Correct order of tasks in each frame for a Physics simulation

    - by Johny
    I'm playing a bit around with 2D physics. I created now some physic blocks which should collide with each other. This works fine "mostly" but sometimes one of the blocks does not react to a collision and i think that's because of my order of tasks done in each frame. At the moment it looks something like this: function GameFrame(){ foreach physicObject do AddVelocityToPosition(); DoCollisionStuff(); // Only for this object not to forget! AddGravitationToVelocity(); end RedrawScene(); } Is this the correct order of tasks in each frame?

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  • Hardware instancing for voxel engine

    - by Menno Gouw
    i just did the tutorial on Hardware Instancing from this source: http://www.float4x4.net/index.php/2011/07/hardware-instancing-for-pc-in-xna-4-with-textures/. Somewhere between 900.000 and 1.000.000 draw calls for the cube i get this error "XNA Framework HiDef profile supports a maximum VertexBuffer size of 67108863." while still running smoothly on 900k. That is slightly less then 100x100x100 which are a exactly a million. Now i have seen voxel engines with very "tiny" voxels, you easily get to 1.000.000 cubes in view with rough terrain and a decent far plane. Obviously i can optimize a lot in the geometry buffer method, like rendering only visible faces of a cube or using larger faces covering multiple cubes if the area is flat. But is a vertex buffer of roughly 67mb the max i can work with or can i create multiple?

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  • XNA hlsl tex2D() only reads 3 channels from normal maps and specular maps

    - by cubrman
    Our engine uses deferred rendering and at the main draw phase gathers plenty of data from the objects it draws. In order to save on tex2D calls, we packed our objects' specular maps with all sorts of data, so three out of four channels are already taken. To make it clear: I am talking about the assets that come with the models and are stored in their material's Specular Level channel, not about the RenderTarget. So now I need another information to be stored in the alpha channel, but I cannot make the shader to read it properly! Nomatter what I write into alpha it ends up being 1 (255)! I tried: saving the textures in PNG/TGA formats. turning off pre-computed alpha in model's properties. Out of every texture available to me (we use Diffuse map, Normal Map and Specular Map) I was only able to read alpha successfully from the Diffuse Map! Here is how I add specular and normal maps to my model's material in the content processor: if (geometry.Material.Textures.ContainsKey(normalMapKey)) { ExternalReference<TextureContent> texRef = geometry.Material.Textures[normalMapKey]; geometry.Material.Textures.Remove("NormalMap"); geometry.Material.Textures.Add("NormalMap", texRef); } ... foreach (KeyValuePair<String, ExternalReference<TextureContent>> texture in material.Textures) { if ((texture.Key == "Texture") || (texture.Key == "NormalMap") || (texture.Key == "SpecularMap")) mat.Textures.Add(texture.Key, texture.Value); } In the shader I obviously use: float4 data = tex2D(specularMapSampler, TexCoords); so data.a is always 1 in my case, could you suggest a reason?

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  • 3d transformation of game world keeping gameplay 2d - COCOS2D 2.0

    - by samfisher
    Using: COCOS2D + iOS. I want to rotate the game world, may be loading another .tmx file for another dimensions when user want to switch dimension. the effect what I am looking for is something like this:CLICK HERE What I have thought of till now: rotating CCCamera will be mandatory. Question: How will I have the other part of the level in place while the camera rotates/rotating? I can load a CCSprite and rotate it accordingly to the 3rd dimension. phew..!! Question: When the camera and world is rotated, will the player controls work properly.. I think not...? I think a better option would be to checkout with COCOS3D... there I could implement 3d world... right?? Question: Not sure how well 2d dynamics will work there as I want to user Box2d as physics engine.. could anyone provide suggestions? Regards, Sam

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  • How to mix textures in DirectX?

    - by tobsen
    I am new to DirectX development and I am wondering if I am taking the wrong route to achieve the following: I would like to mix three textures which contain transparent areas and some solid areas (Red, Blue, Green). The three textures should blend like shown in this example: How can I achieve that in DirectX (preferably in directx9)? A link or example code would be nice. Update: My rendering method looks like this and I still think I am doing it wrong, because the sprite only shows the last texture (nothing is rendered transparent or blended): void D3DTester::render() { d3ddevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,0,0), 1.0f, 0); d3ddevice->BeginScene(); d3ddevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE); LPD3DXSPRITE sprite=NULL; HRESULT hres = D3DXCreateSprite(d3ddevice, &sprite); if(hres != S_OK) { throw std::exception(); } sprite->Begin(D3DXSPRITE_ALPHABLEND); std::vector<LPDIRECT3DTEXTURE9>::iterator it; for ( it=textures.begin() ; it < textures.end(); it++ ) { sprite->Draw(*it, NULL, NULL, NULL, 0xFFFFFFFF); } sprite->End(); d3ddevice->EndScene(); d3ddevice->Present(NULL, NULL, NULL, NULL); } The resulting image looks like this: But I need it to look like this instead: Update2: I figured out that I have to SetRenderState after I use sprite->Begin(D3DXSPRITE_ALPHABLEND); thanks to the hint by Josh Petrie. However, by using this: sprite->Begin(D3DXSPRITE_ALPHABLEND); d3ddevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE); std::vector<LPDIRECT3DTEXTURE9>::iterator it; for ( it=textures.begin() ; it < textures.end(); it++ ) { sprite->Draw(*it, NULL, NULL, NULL, 0xFFFFFFFF); } sprite->End(); The sprites colors are becoming transparent towards the background scene e.g.: if I use d3ddevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,100,21), 1.0f, 0); the result looks like: Is there any way to avoid that? I would like the sprites be transparent to each other but to be still solid to the background. Update3: After having sombody explained to me, how to do what @LaurentCouvidou and @JoshPetrie suggested, I have a working solution and therfore accept the answer: d3ddevice->BeginScene(); D3DCOLOR white = D3DCOLOR_RGBA((UINT)255, (UINT)255, (UINT)255, 255); D3DCOLOR black = D3DCOLOR_RGBA((UINT)0, (UINT)0, (UINT)0, 255); sprite->Begin(D3DXSPRITE_ALPHABLEND); sprite->Draw(pTextureRed, NULL, NULL, NULL, black); sprite->Draw(pTextureGreen, NULL, NULL, NULL, black); sprite->Draw(pTextureBlue, NULL, NULL, NULL, black); sprite->End(); sprite->Begin(D3DXSPRITE_ALPHABLEND); d3ddevice->SetRenderState(D3DRS_ALPHATESTENABLE, TRUE); d3ddevice->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD); d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE); sprite->Draw(pTextureRed, NULL, NULL, NULL, white); sprite->Draw(pTextureGreen, NULL, NULL, NULL, white); sprite->Draw(pTextureBlue, NULL, NULL, NULL, white); sprite->End(); d3ddevice->EndScene(); d3ddevice->Present(NULL, NULL, NULL, NULL);

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  • Version control for game development - issues and solutions?

    - by Cyclops
    There are a lot of Version Control systems available, including open-source ones such as Subversion, Git, and Mercurial, plus commercial ones such as Perforce. How well do they support the process of game-development? What are the issues using VCS, with regard to non-text files (binary files), large projects, etc? What are solutions to these problems, if any? For organization of Answers, let's try on a per-package basis. Update each package/Answer with your results. Also, please list some brief details in your answer, about whether your VCS is free or commercial, distributed versus centralized, etc. Update: Found a nice article comparing two of the VCS below - apparently, Git is MacGyver and Mercurial is Bond. Well, I'm glad that's settled... And the author has a nice quote at the end: It’s OK to proselytize to those who have not switched to a distributed VCS yet, but trying to convert a Git user to Mercurial (or vice-versa) is a waste of everyone’s time and energy. Especially since Git and Mercurial's real enemy is Subversion. Dang, it's a code-eat-code world out there in FOSS-land...

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  • Database design for business numbers

    - by Rob Morris
    I'm in need of some help, I need to store the information below into a database, what would the relational database structure be for this: Then I need to create a dropdown for the insurance company followed by another dropdown depending on what the first dropdown selected value was, then once both selects have been chosen display the relevant telephone number. I guess i need to query the database, then display the dropdowns using javascript(jquery) or Ajax?

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  • Switch XML value for another in google maps

    - by JeffP
    all thanks for taking a look. Problem: Using Google maps I need to switch catid value to another value. How would I approach this and display it in a the window. E.G var catid = { 2: { newcatid: 'london' }, 4: { newcatid: 'newyork' } }; function load() { var map = new google.maps.Map(document.getElementById("map"), { center: new google.maps.LatLng(47.6145, -122.3418), zoom: 5, mapTypeId: 'roadmap' }); var infoWindow = new google.maps.InfoWindow; // Change this depending on the name of your PHP file downloadUrl("index_xml.php", function(data) { var xml = data.responseXML; var markers = xml.documentElement.getElementsByTagName("marker"); for (var i = 0; i < markers.length; i++) { var name = markers[i].getAttribute("title"); var address = markers[i].getAttribute("address"); var catid = markers[i].getAttribute("catid"); var point = new google.maps.LatLng( parseFloat(markers[i].getAttribute("latitude")), parseFloat(markers[i].getAttribute("langtitude"))); var html = "<b>" + name + "</b> <br/>" + address + "<br/>" + **catid** + "<br/> <a href='@'>Info</a>" ;

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  • Hazelcast Distributed Executor Service KeyOwner

    - by János Veres
    I have problem understanding the concept of Hazelcast Distributed Execution. It is said to be able to perform the execution on the owner instance of a specific key. From Documentation: <T> Future<T> submitToKeyOwner(Callable<T> task, Object key) Submits task to owner of the specified key and returns a Future representing that task. Parameters: task - task key - key Returns: a Future representing pending completion of the task I believe that I'm not alone to have a cluster built with multiple maps which might actually use the same key for different purposes, holding different objects (e.g. something along the following setup): IMap<String, ObjectTypeA> firstMap = HazelcastInstance.getMap("firstMap"); IMap<String, ObjectTypeA_AppendixClass> secondMap = HazelcastInstance.getMap("secondMap"); To me it seems quite confusing what documentation says about the owner of a key. My real frustration is that I don't know WHICH - in which map - key does it refer to? The documentation also gives a "demo" of this approach: import com.hazelcast.core.Member; import com.hazelcast.core.Hazelcast; import com.hazelcast.core.IExecutorService; import java.util.concurrent.Callable; import java.util.concurrent.Future; import java.util.Set; import com.hazelcast.config.Config; public void echoOnTheMemberOwningTheKey(String input, Object key) throws Exception { Callable<String> task = new Echo(input); HazelcastInstance hz = Hazelcast.newHazelcastInstance(); IExecutorService executorService = hz.getExecutorService("default"); Future<String> future = executorService.submitToKeyOwner(task, key); String echoResult = future.get(); } Here's a link to the documentation site: Hazelcast MultiHTML Documentation 3.0 - Distributed Execution Did any of you guys figure out in the past what key does it want?

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  • Pulling record from mySQL database only working for userid and not email

    - by user2908467
    This function works because I search by userid: private void showList_Click(object sender, EventArgs e) { int id = 0; for (int i = 0; i <= sqlClient.Count("UserList"); i++) { Dictionary<string, string> dik = sqlClient.Select("UserList", "userid = " + id); var lines = dik.Select(kv => kv.Key + ": " + kv.Value.ToString()); userList.AppendText(string.Join(Environment.NewLine, lines)); userList.AppendText(Environment.NewLine); userList.AppendText("--------------------------------------"); id++; } } This function does not work because I search by email: private void login_Click(object sender, EventArgs e) { string email = lemail.Text; Dictionary<string, string> dik = sqlClient.Select("UserList", "firstname = " + email); var lines = dik.Select(kv => kv.Key + ": " + kv.Value.ToString()); logged.AppendText(string.Join(Environment.NewLine, lines)); } This is the error message I receive when I click on the login button: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '@aol.com' at line 1 The email I searched for in the database was "[email protected]" without quotes. I'm lead to believe by the error message the @ sign is causing conflict as I know it is a special character but I am having a hard time figuring out what phrase to search for to help me. Also, here is the function that is being called: public Dictionary<string, string> Select(string table, string WHERE) { //This methods selects from the database, it retrieves data from it. //You must make a dictionary to use this since it both saves the column //and the value. i.e. "age" and "33" so you can easily search for values. //Example: SELECT * FROM names WHERE name='John Smith' // This example would retrieve all data about the entry with the name "John Smith" //Code = Dictionary<string, string> myDictionary = Select("names", "name='John Smith'"); //This code creates a dictionary and fills it with info from the database. string query = "SELECT * FROM " + table + " WHERE " + WHERE + ""; Dictionary<string, string> selectResult = new Dictionary<string, string>(); if (this.Open()) { MySqlCommand cmd = new MySqlCommand(query, conn); MySqlDataReader dataReader = cmd.ExecuteReader(); try { while (dataReader.Read()) { for (int i = 0; i < dataReader.FieldCount; i++) { selectResult.Add(dataReader.GetName(i).ToString(), dataReader.GetValue(i).ToString()); } } dataReader.Close(); } catch { } this.Close(); return selectResult; } else { return selectResult; } } My database table is called "UserList" The fields in order are as follows: userid, email, password, lastname, firstname Any help would be greatly appreciated. This site is amazing!

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  • Email is not working in Salesforce REST API for Events

    - by Hitesh
    We are using Salesforce REST OAuth API for creating events. Here is the sample - $content =json_encode(array("ActivityDateTime"=>$start,"WhoId"=>$userid,"Subject"=>$name,"StartDateTime"=>$start,"DurationInMinutes"=>30)); $obj=new sfdc_API($access_token,$instance_url); $action="sobjects/Event/"; $contactURL=$obj->apiURL($action); $obj->httpPost($contactURL,$content); // PHP Curl Post Request This code is creating an Event on Salesforce for the Contact ( Mentioned in WhoId) but its not sending the email. We want to send an email as well by Salesforce only. Thanks in advance.

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  • Rails 4 json return on API

    - by El - Key
    I'm creating an API on my application. I currently overrided the as_json method in my model in order to be able to get attached files as well as logo from Paperclip : def as_json( options = {} ) super.merge(logo_small: self.logo.url(:small), logo_large: self.logo.url(:large), taxe: self.taxe, attachments: self.attachments) end Then within my controller, I'm doing : def index @products = current_user.products respond_with @products end def show respond_with @product end The problem is that on the index, I don't want get all the attachments. I only need it on the show method. So I tried it : def index @products = current_user.products respond_with @products, except: [:attachments] end But unfortunately it's not working. How can I do to not send :attachments? Thanks

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  • How to add multiple series in highcharts synchronously

    - by leonlong
    I tried to add multiple series in highcharts synchronously, but the response time is very slow. It took almost 3-5 seconds to display the charts. Here is part of the code. while(chart.series.length>0){ chart.series[0].remove(true); } chart.addSeries(series1); chart.addSeries(series2); chart.addSeries(series3); chart.addSeries(series4); chart.addSeries(series5); When I remain only one addSeries command, it response immediately, so I realized it may be the problem of add multiple series in highcharts synchronously. Not so good at highcharts, so is there anyone could help me about this? Or maybe there is another way to do this, I am much appreciated.

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  • Ranking/ weighing search result

    - by biso
    I am trying to build an application that has a smart adaptive search engine (lets say for cars). If I search for for 4x4 then the DB will return all the 4x4 cars I have (100 cars) - but as time goes by and I start checking out cars, liking them, commenting on them, etc the order of the search result should be the different. That means 1 month later when searching for 4x4, I should get the same result set ordered differently as per my previous interaction with the site. If I was mainly liking and commenting on German cars, BMW should be on the top and Land cruiser should be further down. This ranking should be based on attributes that I captureduring user interaction (eg: car origin, user age, user location, car type[4x4, coupe, hatchback], price range). So for each car result I get, I will be weighing it based on how well it is performing on the 5 attributes above. I intend to use the DB just as a repository and do the ranking and the thinking on the server. My question is, what kind of algorithm should I be using to weigh/rank my search result? Thanks.

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  • ESPN API - How can I retrieve college basketball conferences using the Teams API?

    - by nomad
    The support forums on ESPN.com recommend using Stack Overflow with the ESPN tag. That's why I'm here. I'm trying to obtain a list of all NCAA college basketball teams using ESPN's Teams API. I started with this GET request: http://api.espn.com/v1/sports/basketball/mens-college-basketball/teams?apikey=MY_API_KEY That gave me a list of teams, but many of them are missing. For example, there is no Nebraska. So then I thought that maybe I need to get a list of teams by conference. So I read this in the documentation: GROUPS: Allows for filtering by "group" or division, e.g. AL East, NFC South, etc. For group IDs and their corresponding values, make a request to http://developer.espn.com/v1/{resource}/leagues. Not applicable to golf and tennis. So then I try to make a request to `http://developer.espn.com/v1/basketball/mens-college-basketball/leagues?apikey=MY_API_KEY' and it says the page does not exist. Is this a bug or user error?

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  • Rails 4, not saving @user.save when registering new user

    - by Yuichi
    When I try to register an user, it does not give me any error but just cannot save the user. I don't have attr_accessible. I'm not sure what I am missing. Please help me. user.rb class User < ActiveRecord::Base has_secure_password validates :email, presence: true, uniqueness: true, format: { with: /\A([^@\s]+)@((?:[-a-z0-9]+\.)+[a-z]{2,})\Z/i } validates :password, presence: true, length: {minimum: 6} validates :nickname, presence: true, uniqueness: true end users_controller.rb class UsersController < ApplicationController def new @user = User.new end def create @user = User.new(user_params) # Not saving @user ... if @user.save flash[:success] = "Successfully registered" redirect_to videos_path else flash[:error] = "Cannot create an user, check the input and try again" render :new end end private def user_params params.require(:user).permit(:email, :password, :nickname) end end Log: Processing by UsersController#create as HTML Parameters: {"utf8"=>"?", "authenticity_token"=>"x5OqMgarqMFj17dVSuA8tVueg1dncS3YtkCfMzMpOUE=", "user"=>{"email"=>"[email protected]", "password"=>"[FILTERED]", "nickname"=>"example"}, "commit"=>"Register"} (0.1ms) begin transaction User Exists (0.2ms) SELECT 1 AS one FROM "users" WHERE "users"."email" = '[email protected]' LIMIT 1 User Exists (0.1ms) SELECT 1 AS one FROM "users" WHERE "users"."nickname" = 'example' LIMIT 1 (0.1ms) rollback transaction

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