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Articles indexed in September 2012

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  • Finding .desktop files based on their titles?

    - by stwissel
    That's part 2 of a question asked earlier (to be able to give credit to the answers individually). When I type into the Dash applications show up with their title (also when hovering over the launcher), how can I find the associated desktop file. When I look into the usual suspect locations (/usr/share/applications and ~/.local/share/applications) with Nautilus I see the titles, but not the file names (not even in properties which sucks). When I look from the command line I see the file names but not the titles (a switch would be nice). How can I get a listing (a custom column?) that shows them next to each other?

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  • How do I add a boot from cd option to yaboot?

    - by Sergiu
    So I'm dual-booting Ubuntu 12.04.1 on my iMac G5 powepc alongside Mac OS X and I want to add a boot cd option to yaboot because I'm trying to boot a scratched Mac OS X installation DVD that takes a while to read and the frst bootstrap moves on too fast. How do I edit the timeout for the first bootstrap anyways? So, my main question is, how do I add a cd booting option to yaboot and then, how doI boot it? The devalias from OpenFrmware tells me that 1 have 2 cd-rom instaled, on is /ht/pci@3/ata-6/disk@0 and the other on ends with a 1 instead of a zero. These are the contents of my yaboot.conf file: yaboot.conf generated by the Ubuntu installer run: "man yaboot.conf" for details. Do not make changes until you have!! see also: /usr/share/doc/yaboot/examples for example configurations. For a dual-boot menu, add one or more of: bsd=/dev/hdaX, macos=/dev/hdaY, macosx=/dev/hdaZ boot="/dev/disk/by-id/scsi-SATA_ST3160023AS_5MT1GCWA-part2" device=/ht@0,f2000000/pci@3/k2-sata-root@c/@0/@0 partition=4 root="UUID=798a048f-ee48-49e0-bba3-111aed8dee04" timeout=12000 install=/usr/lib/yaboot/yaboot magicboot=/usr/lib/yaboot/ofboot enablecdboot macosx="/dev/disk/by-id/scsi-SATA_ST3160023AS_5MT1GCWA-part3" image=/boot/vmlinux label=Linux read-only initrd=/boot/initrd.img append="quiet splash" What do I add here so that yaboot will boot from my cd in like 3 minutes after startup? Thanks!

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  • How can I make KDE faster in Ubuntu 12.04. It's very slow

    - by Rizwan Rifan
    I installed the kubuntu-desktop package in Ubuntu 12.04 LTS, but the problem is KDE responses very slowly. If I click on an application's icon to run it, it appears after 10 seconds and sometimes does not appear at all. It hangs all the time. The cursor is almost impossible to follow because of the lag. I have read on the Internet that Unity uses more memory and CPU than KDE. But on my PC Unity runs smoothly and KDE does not. So what should I do to make KDE as fast, responsive and smooth as Unity? My specifications are as follows: RAM: 1.5 GB (DDR2) Processor: 3 GHz Dual Core Graphics Card: Intel HD graphics with 256 MB memory.

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  • Wine not working in 12.04?

    - by Thunderbug
    I updated to Ubuntu 12.04 by doing a clean install from a CD. I installed Wine, Q4wine, WineTricks, PlayOnLinux all from the Software Center. After installing Kindle For PC(I ran it in 11.10 as well) Wine doesn't open it. Then I tried to install a game (Eastside Hockey Manager 2007) that I have had Installed on all my previous versions of Ubuntu, again Wine returned an error saying that the installer GUI would not load. So far I'm lost as to why this is happening. Does anyone have an idea?

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  • OpenGL and switchable graphic cards

    - by Orcun
    I use a laptop and this laptop has readon AMD Radeon HD 6470M and onboad graphic card. When I run fglrxinfo, I get this error: X Error of failed request: BadRequest (invalid request code or no such operation) Major opcode of failed request: 136 (GLX) Minor opcode of failed request: 19 (X_GLXQueryServerString) Serial number of failed request: 12 Current serial number in output stream: 12 Is it a problem ? Because of I reason I can't use opengl. Because, I can't run any opengl applications.

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  • Help Creating a Google Analytics Funnel for Check out process

    - by Drew
    have a funnel question. I am currently working on tracking (through GA) guest and logged in member activity once they get to my sites shopping cart. But need help with setting up funnels. Specifically to see; Total sales Logged in member total sales List item Guest member sales The urls associated to the check out proces are: Logged in members /cart (arriving to checkout) /checkout (checking out as a logged in member) /checkout/confirmation (thank you - confirmed sale) Guest members - /cart (arriving to checkout) - /checkout-guest (checking out as a guest) - /checkout/confirmation (thanks you - confirmed sale) I've tested the funnels set up for the above with 9 transactions. But the end maths doesn't seem to line up. Total sales funnel shows 9 completed transactions when only tracking these to urls: - /cart - /checkout/confirmation Which is great - cause it's working Logged in member sales show a total of 9 completed transactions based on each step of the logged in url steps (above) being tracked in a funnel. Not good because this number should be 3. Guest check out funnel (see guest steps above) shows 9 as well. What the?!?!?!? The results I am looking for should reflect the following - total sales = 9, logged in members = 3, guest members = 6 Is there any way to set these urls up so that the funnels report the correct results - or do I need to changed the urls and provide logged in members and guest stand alone purchase confirmation pages (this would mean I can not track total sales which combine results from both streams)? Any knowledge in this area is welcome. Thanks.

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  • Options for different domain and hosting

    - by Carl
    The situation I have a hosting service (one.com) on which I have installed a wordpress.org site in a subdirectory 'wordpress': myhost.com/wordpress/ (myhost.com is actually my own domain, but it already has contents and I don't want wordpress/ to appear in the root of that domain.) I want to use a second domain for this site. Thinking I would be able to forward to the wordpress site without problems, I registered the domain at GoDaddy.com: mydomain.com What I want So when my visitors type in mydomaind.com, I want them to see the contents on myhost.com/wordpress/, and the same for all subpages (mydomain.com/a/subpage fetches from myhost.com/wordpress/a/subpage). Just a redirect isn't enough, I want my visitors to see only mydomain.com as their domain. Some notes If I set up forward with URL masking at GoDaddy, they just give a full frame, pointing to myhost.com/wordpress/. This isn't good enough for me, since mydomain.com will always show up in the adress bar, also for subpages (I want mydomain/a/subpage to show in the adress bar for a subpage). I believe this could in principle be done with a .htaccess file with URL rewriting, but I have no hosting with GoDaddy so I can't upload such a file there. Hosting with GoDaddy is very expensive (of course) so I don't want to do that. I don't think I can use DNS settings; the host of mydomain.com says they don't allow anyone else to point to their name servers. If possible, I wouldn't want to re-install the wordpress site, it would take quite some time. I'd prefer to keep it at myhost.com/wordpress/ (if possible) Anything involving transferring the domain is supposed to take 5-7 working days. I would need my site up-and-running earlier than that, so I'd like to avoid it if possible. Am I locked in? As it seems, I am rather locked-in with GoDaddy. I can't use the domain with .htaccess since I can't upload such a file (and won't pay for hosting by GoDaddy). I can't use any of their forward options since none of them do what I want (one just forwards, the one that masks the URL does it with frames). Would you agree? Possible solutions Transfer the domain to any hosting service with reasonable hosting pricing, as opposed to GoDaddy (I'd probably use one.com, the same host as for myhost.com, in that case), and there either re-install wordpress on the new account, or use .htaccess with URL rewrite on the new account to fetch the contents from myhost.com/wordpress/. Can this be set-up to work with sub-pages as well? And visitors won't ever see "myhost.com/wordpress", just "mydomain.com"? E.i., mydomain.com/a/subpage/ wold fetch from myhost.com/wordpress/a/subpage/? This might be a long shot but: Find some free (preferrably) hosting allowing to point to their nameservers Make DNS settings at GoDaddy so that my domain appears at the site above at that site, put a .htaccess file with URL rewriting to forward to myhost.com/wordpress/ Could this be possible? What services could I use in that case? As I see it, this would be the only way not to have to transfer a domain (taking 5-7 working days) and not having to re-install the wordpress site. Sorry for the long question. All info and ideas are welcome.

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  • Negamax implementation doesn't appear to work with tic-tac-toe

    - by George Jiglau
    I've implemented Negamax as it can be found on wikipedia, which includes alpha/beta pruning. However, it seems to favor a losing move, which should be an invalid result. The game is Tic-Tac-Toe, I've abstracted most of the game play so it should be rather easy to spot an error within the algorithm. Here is the code, nextMove, negamax or evaluate are probably the functions that contain the fault: #include <list> #include <climits> #include <iostream> //#define DEBUG 1 using namespace std; struct Move { int row, col; Move(int row, int col) : row(row), col(col) { } Move(const Move& m) { row = m.row; col = m.col; } }; struct Board { char player; char opponent; char board[3][3]; Board() { } void read(istream& stream) { stream >> player; opponent = player == 'X' ? 'O' : 'X'; for(int row = 0; row < 3; row++) { for(int col = 0; col < 3; col++) { char playa; stream >> playa; board[row][col] = playa == '_' ? 0 : playa == player ? 1 : -1; } } } void print(ostream& stream) { for(int row = 0; row < 3; row++) { for(int col = 0; col < 3; col++) { switch(board[row][col]) { case -1: stream << opponent; break; case 0: stream << '_'; break; case 1: stream << player; break; } } stream << endl; } } void do_move(const Move& move, int player) { board[move.row][move.col] = player; } void undo_move(const Move& move) { board[move.row][move.col] = 0; } bool isWon() { if (board[0][0] != 0) { if (board[0][0] == board[0][1] && board[0][1] == board[0][2]) return true; if (board[0][0] == board[1][0] && board[1][0] == board[2][0]) return true; } if (board[2][2] != 0) { if (board[2][0] == board[2][1] && board[2][1] == board[2][2]) return true; if (board[0][2] == board[1][2] && board[1][2] == board[2][2]) return true; } if (board[1][1] != 0) { if (board[0][1] == board[1][1] && board[1][1] == board[2][1]) return true; if (board[1][0] == board[1][1] && board[1][1] == board[1][2]) return true; if (board[0][0] == board[1][1] && board[1][1] == board[2][2]) return true; if (board[0][2] == board [1][1] && board[1][1] == board[2][0]) return true; } return false; } list<Move> getMoves() { list<Move> moveList; for(int row = 0; row < 3; row++) for(int col = 0; col < 3; col++) if (board[row][col] == 0) moveList.push_back(Move(row, col)); return moveList; } }; ostream& operator<< (ostream& stream, Board& board) { board.print(stream); return stream; } istream& operator>> (istream& stream, Board& board) { board.read(stream); return stream; } int evaluate(Board& board) { int score = board.isWon() ? 100 : 0; for(int row = 0; row < 3; row++) for(int col = 0; col < 3; col++) if (board.board[row][col] == 0) score += 1; return score; } int negamax(Board& board, int depth, int player, int alpha, int beta) { if (board.isWon() || depth <= 0) { #if DEBUG > 1 cout << "Found winner board at depth " << depth << endl; cout << board << endl; #endif return player * evaluate(board); } list<Move> allMoves = board.getMoves(); if (allMoves.size() == 0) return player * evaluate(board); for(list<Move>::iterator it = allMoves.begin(); it != allMoves.end(); it++) { board.do_move(*it, -player); int val = -negamax(board, depth - 1, -player, -beta, -alpha); board.undo_move(*it); if (val >= beta) return val; if (val > alpha) alpha = val; } return alpha; } void nextMove(Board& board) { list<Move> allMoves = board.getMoves(); Move* bestMove = NULL; int bestScore = INT_MIN; for(list<Move>::iterator it = allMoves.begin(); it != allMoves.end(); it++) { board.do_move(*it, 1); int score = -negamax(board, 100, 1, INT_MIN + 1, INT_MAX); board.undo_move(*it); #if DEBUG cout << it->row << ' ' << it->col << " = " << score << endl; #endif if (score > bestScore) { bestMove = &*it; bestScore = score; } } if (!bestMove) return; cout << bestMove->row << ' ' << bestMove->col << endl; #if DEBUG board.do_move(*bestMove, 1); cout << board; #endif } int main() { Board board; cin >> board; #if DEBUG cout << "Starting board:" << endl; cout << board; #endif nextMove(board); return 0; } Giving this input: O X__ ___ ___ The algorithm chooses to place a piece at 0, 1, causing a guaranteed loss, do to this trap(nothing can be done to win or end in a draw): XO_ X__ ___ Perhaps it has something to do with the evaluation function? If so, how could I fix it?

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  • Basic/research RTS engine/model

    - by XTF
    Does a basic/research RTS engine/model exist that can be used as a basis for further experimentation/research? I'd like to avoid reinventing the wheel if possible. I'm aware of Spring Engine and Stratagus, but those are real game engines and may not be the best to experiment with and learn from. Ideally the docs for the model would answer questions like: How exactly do units move? (constant velocity? constant acceleration? constant force?) How is pathfinding handled? Does every grid cell become an A* graph node (may be expensive)? Does it consider threats? How are groups handled? (w.r.t pathfinding and movement) How is combat handled? I'm mostly interested in the low-level model details (for now), not the graphics etc. I've read a lot of the other quesions (and answers/references) tagged RTS but I haven't found my answer yet.

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  • Enemy collision detection with movie clips

    - by user18080
    I have created multiple movieclips with animations within them. It is an obstacle avoidance game and I cannot seem to be able to get my enemies to contact my playableCharacter. The enemies I have created are each embedded on certain levels of my game. I have created an array, enemiesArray to have each of my enemies placed within it. Here is the code for that: //step 1: make sure array exists if(enemiesArray!=null && enemiesArray.length!=0) { //step 2: check all enemies against villain for(var i:int = 0;i < enemiesArray.length; i++) { //step 3: check for collision if(villain.hitTestObject(enemiesArray[i])) { //step 4: do stuff trace("HIT!"); removeChild(enemiesArray[i]); enemiesArray.splice(i,1); removeChild(villain); villain = null; } } } What I am unsure of is whether or not my enemiesArray is actually holding the movieclips I have suggested. If it was, this code would be tracing back a "HIT" for every time I ran into an enemy and would kill my character. It is not doing that however. I am thinking I have to push my movieclips into my array but I don't know how to do that or where for that matter. Any and all help would be much appreciated.

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  • Why is the MaskBit maxed out

    - by CStreel
    Hi there for some reason the maskbit of my b2FixtureDef is being maxxed out and im not sure why Here is the declaration of the items that are used in the game enum PhysicBits { PB_NONE = 0x0000, PB_PLAYER = 0x0001, PB_PLATFORM = 0x0002 }; Basically what i want is the player to run along a surface is not slow down (i set platform & player friction to 0.0f) I then setup my Contact Listener to print out the connections (currently only have 1 platform and 1 player) Player Fixture Def b2FixtureDef fixtureDef; fixtureDef.shape = &groundBox; fixtureDef.density = 1.0f; fixtureDef.friction = 0.0f; fixtureDef.filter.categoryBits = PB_PLAYER; fixtureDef.filter.maskBits = PB_PLATFORM; Platform Fixture Def b2FixtureDef fixtureDef; fixtureDef.shape = &groundBox; fixtureDef.density = 1.0f; fixtureDef.friction = 0.0f; fixtureDef.filter.categoryBits = PB_PLATFORM; fixtureDef.filter.maskBits = PB_PLAYER; Now correct me if im wrong but these are saying the following: Player Collides with Platform Platform Collides with Player Here is the printout of the fixtures colliding with each other ******** <-- Indicates new Contact Platform ContactA: 2 MaskA: 1 ------ Player ContactB: 1 MaskB: 2 ******** <-- Indicates new Contact Platform ContactA: 2 MaskA: 1 ------ Player ContactB: 1 MaskB: 65535 ******** <-- Indicates new Contact Platform ContactA: 1 MaskA: 65535 ------ Player ContactB: 1 MaskB: 65535 Here is where i am confused. On the second & third contact the player maskBit is set to 65535 when it should be 2 and there are 3 contacts when i am sure at most there should only be 2. I've been trying to figure this out for hours and i can't understand why it is doing this. I would be very grateful is someone could shine some light on this for me UPDATE: **I printed out the class of the contacting objects. For some reason it seems to do the following: First Contact: Correct Result. Second Contact: Player b2Fixture Obtains a new maskBit. Third Contact: Platform b2Fixture appears to be set to the same as the Player b2Fixture. It would seem I have a memory race condition i think**

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  • Returning back to the viewController with segues

    - by umar
    This is my Hierarchy Navigation Controller --> Login Controller View --- > Register Controller View --> My Small Internal LeaderBoard View Now I am using segues (Push) to go to either LoginControllerView or LeaderBoardView Once I am on LoginControllerView and then RegisterControllerView I am using this code [self dismissViewControllerAnimated:YES completion:nil] However instead of returning me to LoginControllerView it is returning me back to NavigationController. How can I return to my LoginController

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  • Can't save my picture

    - by mamii
    I want to save the image that I draw, but I always failure is reported. I have tested and tried but I can correct any errors. Therefore, I appeal to you. This store is for me as a "cancer sore". And what is the drawing application without the possibility shranjevnja? sucks: D Question: What is wrong with my code for storage? or anything else? Posts: 09-12 07:30:34.346: E / Panel (8003): IOEception 09-12 07:30:34.346: E / Panel (8003): java.io.IOException: Parent directory of file does not exist: / sdcard/anppp/2012Sep1273034.png 09-12 07:30:34.346: E / Panel (8003): at java.io.File.createNewFile (File.java: 1263) 09-12 07:30:34.346: E / Panel (8003): at aa.bb.cc.Panel.saveapp (Panel.java: 67) 09-12 07:30:34.346: E / Panel (8003): at aa.bb.cc.AndroidPaint.onOptionsItemSelected (AndroidPaint.java: 94) 09-12 07:30:34.346: E / Panel (8003): at android.app.Activity.onMenuItemSelected (Activity.java: 2170) 09-12 07:30:34.346: E / Panel (8003): at com.android.internal.policy.impl.PhoneWindow.onMenuItemSelected (PhoneWindow.java: 730) 09-12 07:30:34.346: E / Panel (8003): at com.android.internal.view.menu.MenuItemImpl.invoke (MenuItemImpl.java: 139) 09-12 07:30:34.346: E / Panel (8003): at com.android.internal.view.menu.MenuBuilder.performItemAction (MenuBuilder.java: 855) 09-12 07:30:34.346: E / Panel (8003): at com.android.internal.view.menu.ExpandedMenuView.invokeItem (ExpandedMenuView.java: 89) 09-12 07:30:34.346: E / Panel (8003): at com.android.internal.view.menu.ExpandedMenuView.onItemClick (ExpandedMenuView.java: 93) 09-12 07:30:34.346: E / Panel (8003): at android.widget.AdapterView.performItemClick (AdapterView.java: 284) 09-12 07:30:34.346: E / Panel (8003): at android.widget.ListView.performItemClick (ListView.java: 3285) 09-12 07:30:34.346: E / Panel (8003): at android.widget.AbsListView $ PerformClick.run (AbsListView.java: 1640) 09-12 07:30:34.346: E / Panel (8003): at android.os.Handler.handleCallback (Handler.java: 587) 09-12 07:30:34.346: E / Panel (8003): at android.os.Handler.dispatchMessage (Handler.java: 92) 09-12 07:30:34.346: E / Panel (8003): at android.os.Looper.loop (Looper.java: 123) 09-12 07:30:34.346: E / Panel (8003): at android.app.ActivityThread.main (ActivityThread.java: 4363) 09-12 07:30:34.346: E / Panel (8003): at java.lang.reflect.Method.invokeNative (Native Method) 09-12 07:30:34.346: E / Panel (8003): at java.lang.reflect.Method.invoke (Method.java: 521) 09-12 07:30:34.346: E / Panel (8003): at com.android.internal.os.ZygoteInit $ MethodAndArgsCaller.run (ZygoteInit.java: 860) 09-12 07:30:34.346: E / Panel (8003): at com.android.internal.os.ZygoteInit.main (ZygoteInit.java: 618) 09-12 07:30:34.346: E / Panel (8003): at dalvik.system.NativeStart.main (Native Method) There is code: private Bitmap mBitmap; private Canvas mCanvas; private Bitmap tmpBitmap; private Canvas tmpCanvas; private DrawHandler mDrawHandler; private Canvas tCanvas; private String mImagePath = Environment.getExternalStorageDirectory() + "/anppp"; private File file; public void saveapp() { Calendar currentDate = Calendar.getInstance(); SimpleDateFormat formatter= new SimpleDateFormat("yyyyMMMddHmmss"); String dateNow = formatter.format(currentDate.getTime()); file = new File(mImagePath + "/" + dateNow +".png"); FileOutputStream fos; try { file.createNewFile(); fos = new FileOutputStream(file); tmpBitmap.compress(Bitmap.CompressFormat.PNG, 100, fos); fos.close(); } catch (FileNotFoundException e) { Log.e("Panel", "FileNotFoundException", e); } catch (IOException e) { Log.e("Panel", "IOEception", e); } } That's it .. I do not know what could be wrong ;(

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  • C++ dynamic array causes segmentation fault at assigment

    - by opc0de
    I am doing a application witch uses sockets so I am holding in an array the sockets handles.I have the following code: while(0 == 0){ int * tx = (int*)(malloc((nr_con + 2) * sizeof(int))); if (conexiuni != NULL) { syslog(LOG_NOTICE,"Ajung la eliberare %d",nr_con); memcpy(&tx[0],&conexiuni[0],(sizeof(int) * (nr_con))); syslog(LOG_NOTICE,"Ajung la eliberare %d",nr_con); free(conexiuni); } conexiuni = tx; syslog(LOG_NOTICE,"Ajung la mama %d",nr_con); //The line bellow causes a segfault at second connection if ((conexiuni[nr_con] = accept(hsock,(sockaddr*)(&sadr),&addr_size)) != -1) { nr_con++; syslog(LOG_NOTICE,"Primesc de la %s",inet_ntoa(sadr.sin_addr)); syslog(LOG_NOTICE,"kkt %d",conexiuni[nr_con - 1]); int * sz = (int*)malloc(sizeof(int)); *sz = conexiuni[nr_con - 1]; syslog(LOG_NOTICE,"after %d",*sz); pthread_create(&tidi,0,&ConexiuniHandler, sz); } } When I connect the second time when I assign the array the program crashes. What am I doing wrong? I tried the same code on Windows and it works well but on Linux it crashes.

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  • Is it possible to use dex2jar converted jar file into your project

    - by swapnil adsure
    i want to use ffmpeg decoder for my android project but i am having lots of error and config problem to compile it. but today i read about apk recompiling by dex2jar. so My question is " it is possible to use that dex2jar.jar file into your project ?. Like is it possible for me to use ffmpeg decoder into my project by importing that jar file into my project?. and same case with vitamio plugin . so if it is possible than i just need to add that plugin jar into my project and link with code and user dont need to download extra plugin. waiting for reply thank you

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  • Do new Apple SDKs patch previous releases?

    - by Francisco Garcia
    A new iPhone will be soon out there along a new iOS release. Sooner or later there will also be a Xcode upgrade with the SDK for iOS 6 Does Apple do any type of bugfix on previous SDKs or are bugfixes just solved on new releases? As an example: Core Data with iCloud still have some issues but it is getting better over time. Let's say I have an app that really depends on that combo. I would require iOS6, however not all users upgrade the handsets. Ideally an app compiled with a newer XCode release could patch some error on previous SDKs if the target is set to an older iOS release. Should I expect that a project compiled with future SDK releases to work better on devices running on older iOS versions? will be some SDKs bugfixes backported? I understand that there are some bugs that cannot be fixed without an iOS update on the client. Also that it is a lot of work (and unlikely) to backport bugfixes. I am just wondering what is the normal release policy of Apple.

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  • Converting a certain SQL query into relational algebra

    - by Fumler
    Just doing an assignment for my database course and I just want to double check that I've correctly wrapped my head around relational algebra. The SQL query: SELECT dato, SUM(pris*antall) AS total FROM produkt, ordre WHERE ordre.varenr = produkt.varenr GROUP BY dato HAVING total >= 10000 The relational algebra: stotal >= 10000( ?R(dato, total)( sordre.varenr = produkt.varenr( datoISUM(pris*antall(produkt x ordre)))) Is this the correct way of doing it?

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  • How to save data of two for loops in one array?

    - by Homer_Simpson
    I have two for loops and I wanna save that data in one array. The first for loop will create 5 rectangles in the array. After that, the second for loop will create 5 rectangles and add them to the array. But something doesn't work. I get that "Index was outside the bounds of the array" error message in the last line of the code and I don't know what to change. int framewidth = texture.Width / sourceRects.Length; int frameheight = texture.Height; private void vorrück(Rectangle[] sourceRects, int framewidth, int frameheight) { int doublelenght = sourceRects.Length * 2; for (int i = 0; i < sourceRects.Length; i++) sourceRects[i] = new Rectangle(i * framewidth, 0, framewidth, frameheight); for (int normallenght = sourceRects.Length; normallenght < doublelenght; normallenght++) sourceRects[normallenght] = new Rectangle((sourceRects.Length - 1 - normallenght) * framewidth, 0, framewidth, frameheight); }

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  • Erro while join table in SQL

    - by Color Shadow
    I have two tables that have relationship with UserName field. Based on UserName column, I want to get ID from CarReserve table. Here is my SQL statement: SELECT CarReserve.ID FROM CarReserve INNER JOIN aspnet_Users ON CarReserve.UserName = aspnet_Users.UserName WHERE UserName = @UserName Unfortunately, I am getting this warning: Ambiguous column name "UserName" Can anyone here tell me what is wrong with my statement?

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  • Mysql Query is not working, why?

    - by Furkan Kadioglu
    Im using this example: www.jtable.org Now i download to jtable php version. And i edited script. Jtable simple version is working but my edition is doesnt working. I can do list, but i cant do add a row; this codes having problem. But php doesnt giving any error. else if($_GET["action"] == "create") { //Insert record into database $result = mysql_query("INSERT INTO veriler(bolge, sehir, firma, adres, tel, web) VALUES('" . $_POST["bolge"] . "', '" . $_POST["sehir"] . "', '" . $_POST["firma"] . "', '" . $_POST["adres"] . "', '" . $_POST["tel"] . "', '" . $_POST["web"] . "'"); //Get last inserted record (to return to jTable) $result = mysql_query("SELECT * FROM veriler WHERE id = LAST_INSERT_ID();"); $row = mysql_fetch_array($result); //Return result to jTable $jTableResult = array(); $jTableResult['Result'] = "OK"; $jTableResult['Record'] = $row; print json_encode($jTableResult); } if you doesnt understand, please ask me question. Where is the problem?

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  • Insert not working

    - by user1642318
    I've searched evreywhere and tried all suggestions but still no luck when running the following code. Note that some code is commented out. Thats just me trying different things. SqlConnection connection = new SqlConnection("Data Source=URB900-PC\SQLEXPRESS;Initial Catalog=usersSQL;Integrated Security=True"); string password = PasswordTextBox.Text; string email = EmailTextBox.Text; string firstname = FirstNameTextBox.Text; string lastname = SurnameTextBox.Text; //command.Parameters.AddWithValue("@UserName", username); //command.Parameters.AddWithValue("@Password", password); //command.Parameters.AddWithValue("@Email", email); //command.Parameters.AddWithValue("@FirstName", firstname); //command.Parameters.AddWithValue("@LastName", lastname); command.Parameters.Add("@UserName", SqlDbType.VarChar); command.Parameters["@UserName"].Value = username; command.Parameters.Add("@Password", SqlDbType.VarChar); command.Parameters["@Password"].Value = password; command.Parameters.Add("@Email", SqlDbType.VarChar); command.Parameters["@Email"].Value = email; command.Parameters.Add("@FirstName", SqlDbType.VarChar); command.Parameters["@FirstName"].Value = firstname; command.Parameters.Add("@LasttName", SqlDbType.VarChar); command.Parameters["@LasttName"].Value = lastname; SqlCommand command2 = new SqlCommand("INSERT INTO users (UserName, Password, UserEmail, FirstName, LastName)" + "values (@UserName, @Password, @Email, @FirstName, @LastName)", connection); connection.Open(); command2.ExecuteNonQuery(); //command2.ExecuteScalar(); connection.Close(); When I run this, fill in the textboxes and hit the button I get...... Must declare the scalar variable "@UserName". Any help would be greatly appreciated. Thanks.

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  • c# - sqllite dosnt save data i inserted

    - by samy
    I'm messing around with SQL lite and learning it. I got a table called People, I got some method that connect to the database and do some stuff, like show all the info. Now I'm trying to insert some data and here it get wierd for me. I have this method: private void ExecuteQuery(string txtQuery) { SetConnection(); sql_con.Open(); sql_cmd = sql_con.CreateCommand(); sql_cmd.CommandText = txtQuery; sql_cmd.ExecuteNonQuery(); sql_con.Close(); } and to see all the data I've got this method: private void LoadData() { SetConnection(); sql_con.Open(); sql_cmd = sql_con.CreateCommand(); string CommandText = "SELECT * FROM People"; DB = new SQLiteDataAdapter(CommandText, sql_con); DS.Reset(); DB.Fill(DS); DT = DS.Tables[0]; dataGridView1.DataSource = DT; sql_con.Close(); } When I inset some data and right afther it I call the LoadData(), I can see all the changes I made. After I close the program, and then open it agian and call LoadData(), I don't see the new info that I inserted before. I got some data that I used SQL lite GUI app to insert, and I can see that data every time I call the LoadData() method, but not mine. Do I need to do somthing else to make sure SQL lite saves all the data?

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  • Call the method of base Class which was over ridden

    - by Abhijith Venkata
    I have illustrated my question in this example class Car { public void start(){ System.out.println("Car Started!!!"); } } class Mercedes extends Car { public void start(){ System.out.println("Mercedes Started!!!"); } } Now, in my main program, I write Mercedes m = new Mercedes(); m.start(); It prints: Mercedes Started!!! How do I call the start() method of Car class using the same object so that the output can be Car Started!!!. Edit: Actually It was asked in an interview I attended. I gave the super keyword answer. But the interviewer denied it. He said he'd give me a hint and said Virtual Function. I have no idea how to use that hint.

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  • How to use Google Drive api in Android?

    - by Sajid Shaikh
    I Want to implement Google Drive api in my application but how to implement it in Android, I searched lot for sample code or way to implement in android & finally i came back with question on Stackoverflow. I am hoping that developer who implemented Google drive api in their application they will share there knowledge with us. So please android developer help me with step by step process & sample code. Thanks for reading my question patiently.

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  • populate CoreData data model from JSON files prior to app start

    - by johannes_d
    I am creating an iPad App that displays data I got from an API in JSON format. My Core Data model has several entities(Countries, Events, Talks, ...). For each entity I have one .json file that contains all instances of the entity and its attributes as well as its relationships. I would like to populate my Core Data data model with these entities before the start of the App (otherwise it takes about 15 minutes for the iPad to create all the instances of the entities from the several JSON files using factory methods). I am currently importing the data into CoreData like this: -(void)fetchDataIntoDocument:(UIManagedDocument *)document { dispatch_queue_t dataQ = dispatch_queue_create("Data import", NULL); dispatch_async(dataQ, ^{ //Fetching data from application bundle NSURL *tedxgroupsurl = [[NSBundle mainBundle] URLForResource:@"contries" withExtension:@"json"]; NSURL *tedxeventsurl = [[NSBundle mainBundle] URLForResource:@"events" withExtension:@"json"]; //converting the JSON files to NSDictionaries NSError *error = nil; NSDictionary *countries = [NSJSONSerialization JSONObjectWithData:[NSData dataWithContentsOfURL:countriesurl] options:kNilOptions error:&error]; countries = [countries objectForKey:@"countries"]; NSDictionary *events = [NSJSONSerialization JSONObjectWithData:[NSData dataWithContentsOfURL:eventsurl] options:kNilOptions error:&error]; events = [events objectForKey:@"events"]; //creating entities using factory methods in NSManagedObject Subclasses (Country / Event) [document.managedObjectContext performBlock:^{ NSLog(@"creating countries"); for (NSDictionary *country in countries) { [Country countryWithCountryInfo:country inManagedObjectContext:document.managedObjectContext]; //creating Country entities } NSLog(@"creating events"); for (NSDictionary *event in events) { [Event eventWithEventInfo:event inManagedObjectContext:document.managedObjectContext]; // creating Event entities } NSLog(@"done creating, saving document"); [document saveToURL:document.fileURL forSaveOperation:UIDocumentSaveForOverwriting completionHandler:NULL]; }]; }); dispatch_release(dataQ); } This combines the different JSON files into one UIManagedDocument which i can then perform fetchRequests on to populate tableViews, mapView, etc. I'm looking for a way to create this document outside my application & add it to the mainBundle. Then I could copy it once to the apps DocumentsDirectory and be able I use it (instead of creating the Document within the app from the original JSON files). Any help is appreciated!

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