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Articles indexed in June 2012

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  • External Monitors shut off when Laptop Lid closes

    - by John Lanz
    I have researched the solution... gconftool-2 --type string --set /apps/gnome-power-manager/buttons/lid_ac "nothing" does not fix it. I have two external monitors and when I close my lid the settings are reset and the laptop's monitor is set to the default. Thanks! gsettings list-recursively org.gnome.settings-daemon.plugins.power org.gnome.settings-daemon.plugins.power active true org.gnome.settings-daemon.plugins.power button-hibernate 'nothing' org.gnome.settings-daemon.plugins.power button-power 'nothing' org.gnome.settings-daemon.plugins.power button-sleep 'nothing' org.gnome.settings-daemon.plugins.power button-suspend 'nothing' org.gnome.settings-daemon.plugins.power critical-battery-action 'suspend' org.gnome.settings-daemon.plugins.power idle-brightness 30 org.gnome.settings-daemon.plugins.power idle-dim-ac false org.gnome.settings-daemon.plugins.power idle-dim-battery true org.gnome.settings-daemon.plugins.power idle-dim-time 10 org.gnome.settings-daemon.plugins.power lid-close-ac-action 'nothing' org.gnome.settings-daemon.plugins.power lid-close-battery-action 'nothing' org.gnome.settings-daemon.plugins.power notify-perhaps-recall true org.gnome.settings-daemon.plugins.power percentage-action 2 org.gnome.settings-daemon.plugins.power percentage-critical 3 org.gnome.settings-daemon.plugins.power percentage-low 10 org.gnome.settings-daemon.plugins.power priority 1 org.gnome.settings-daemon.plugins.power sleep-display-ac 600 org.gnome.settings-daemon.plugins.power sleep-display-battery 600 org.gnome.settings-daemon.plugins.power sleep-inactive-ac false org.gnome.settings-daemon.plugins.power sleep-inactive-ac-timeout 0 org.gnome.settings-daemon.plugins.power sleep-inactive-ac-type 'suspend' org.gnome.settings-daemon.plugins.power sleep-inactive-battery true org.gnome.settings-daemon.plugins.power sleep-inactive-battery-timeout 0 org.gnome.settings-daemon.plugins.power sleep-inactive-battery-type 'suspend' org.gnome.settings-daemon.plugins.power time-action 120 org.gnome.settings-daemon.plugins.power time-critical 300 org.gnome.settings-daemon.plugins.power time-low 1200 org.gnome.settings-daemon.plugins.power use-time-for-policy true

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  • Is there a taskbar applet to show the status of a remote host?

    - by Mathew
    At the end of the day I would like to be able to copy files to my home PC just in case I feel inspired to work on them in the evening. But I only want to do this if the PC is on already. (I can remote wake-on-lan the PC but I don't want to always be doing that). I would like some taskbar applet that shows the status of the PC and whether I can ssh into it or not. Obviously it would also be interesting to have an idea as to how long it is on for whilst I am at work as that gives a good indication of whether anyone is in or not. However being able to unobtrusively copy files to the remote machine is the main objective. Perhaps another approach is to run rsync on cron and if the remote host is not up then I guess it will fail. Is that correct? If anyone else has ideas on how to best sync a work and home PC then please do tell.

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  • Website speed issues

    - by Jose David Garcia Llanos
    I am developing a website however i have noticed speed issues, i am not sure whether is due to the location of the server. I am not a guru when it comes to performance or speed issues, but according to a website speed test it seems that it takes quite a long time to connect to the website. Speed Test Results Can someone suggest something or give me some tips, the website address is http://www.n1bar.com

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  • Is an xml sitemap good or bad [closed]

    - by Frederik Heyninck
    Possible Duplicate: Are there any clear indicators that my sitemap file is beneficial? The good: You provide search engines with all the urls in your site But, does the search engine search further than the provided urls in the xml site map? If you have a website with a forum does every post need to be in the sitemap? What if remove the sitemap afterwords, will the search engine need to start over?

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  • How to calculate continuous motion with angular velocity in 2d

    - by Rulk
    I'm really new with physics. Maybe someone would be able to help me to solve the next problem: I need to calculate position of an agent on the plane(2D) in next time step where time step is large(20+ seconds) What I know about agent's motion: Initial Position Direction(normalised vector) Velocity(linear function from time ) - object always moves along it's direction Angular Velocity(linear function from time) Optional: External force direction External force (linear function from time) Running discreet simulation with t-0 is not an option.

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  • How to break out of if statement

    - by TheBroodian
    I'm not sure if the title is exactly an accurate representation of what I'm actually trying to ask, but that was the best I could think of. I am experiencing an issue with my character class. I have developed a system so that he can perform chain attacks, and something that was important to me was that 1)button presses during the process of an attack wouldn't interrupt the character, and 2) at the same time, button presses should be stored so that the player can smoothly queue up chain attacks in the middle of one so that gameplay doesn't feel rigid or unresponsive. This all begins when the player presses the punch button. Upon pressing the punch button, the game checks the state of the dpad at the moment of the button press, and then translates the resulting combined buttons into an int which I use as an enumerator relating to a punch method for the character. The enumerator is placed into a List so that the next time the character's Update() method is called, it will execute the next punch in the list. It only executes the next punch if my character is flagged with acceptInput as true. All attacks flag acceptInput as false, to prevent the interruption of attacks, and then at the end of an attack, acceptInput is set back to true. While accepting input, all other actions are polled for, i.e. jumping, running, etc. In runtime, if I attack, and then queue up another attack behind it (by pressing forward+punch) I can see the second attack visibly execute, which should flag acceptInput as false, yet it gets interrupted and my character will stop punching and start running if I am still holding down the dpad. Included is some code for context. This is the input region for my character. //Placed this outside the if (acceptInput) tree because I want it //to be taken into account whether we are accepting input or not. //This will queue up attacks, which will only be executed if we are accepting input. //This creates a desired effect that helps control the character in a // smoother fashion for the player. if (Input.justPressed(buttonManager.Punch)) { int dpadPressed = Input.DpadState(0); if (attackBuffer.Count() < 1) { attackBuffer.Add(CheckPunch(dpadPressed)); } else { attackBuffer.Clear(); attackBuffer.Add(CheckPunch(dpadPressed)); } } if (acceptInput) { if (attackBuffer.Count() > 0) { ExecutePunch(attackBuffer[0]); attackBuffer.RemoveAt(0); } //If D-Pad left is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Left)) { flipped = false; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X - acceleration, velocity.Y); if (walking == true && velocity.X <= -walkSpeed) { velocity.X = -walkSpeed; } else if (walking == false && velocity.X <= -maxSpeed) { velocity.X = -maxSpeed; } } //If D-Pad right is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Right)) { flipped = true; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X + acceleration, velocity.Y); if (walking == true && velocity.X >= walkSpeed) { velocity.X = walkSpeed; } else if (walking == false && velocity.X >= maxSpeed) { velocity.X = maxSpeed; } } //If jump/accept button is pressed. if (Input.justPressed(buttonManager.JumpAccept)) { if (onGround) { Jump(); } } //If toggle element next button is pressed. if (Input.justPressed(buttonManager.ToggleElementNext)) { if (elements.Count != 0) { elementInUse++; if (elementInUse >= elements.Count) { elementInUse = 0; } } } //If toggle element last button is pressed. if (Input.justPressed(buttonManager.ToggleElementLast)) { if (elements.Count != 0) { elementInUse--; if (elementInUse < 0) { elementInUse = Convert.ToSByte(elements.Count() - 1); } } } //If character is in the process of jumping. if (jumping == true) { if (Input.heldDown(buttonManager.JumpAccept)) { velocity.Y -= fallSpeed.Y; maxJumpTime -= elapsed; } if (Input.justReleased(buttonManager.JumpAccept) || maxJumpTime <= 0) { jumping = false; maxJumpTime = 0; } } //Won't execute abilities if input isn't being accepted. foreach (PlayerAbility ability in playerAbilities) { if (buffer.Matches(ability)) { if (onGround) { ability.Activate(); } if (!onGround && ability.UsableInAir) { ability.Activate(); } else if (!onGround && !ability.UsableInAir) { buffer.Clear(); } } } } When the attackBuffer calls ExecutePunch(int) method, ExecutePunch() will call one of the following methods: private void NeutralPunch1() //0 { acceptInput = false; busy = true; newAnimation = "punch1"; numberOfAttacks++; timeSinceLastAttack = 0; } private void ForwardPunch2(bool toLeft) //true == 7, false == 4 { forwardPunch2Timer = 0f; acceptInput = false; busy = true; newAnimation = "punch2begin"; numberOfAttacks++; timeSinceLastAttack = 0; if (toLeft) { velocity.X -= 800; } if (!toLeft) { velocity.X += 800; } } I assume the attack is being interrupted due to the fact that ExecutePunch() is in the same if statement as running, but I haven't been able to find a suitable way to stop this happening. Thank you ahead of time for reading this, I apologize for it having become so long winded.

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  • Starting Game Programming in C++, where to begin for optimal cross-platform development?

    - by Qasim
    I wish to begin learning game development in C++. I have knowledge in syntax and the console using Visual C++ 2010, however I want to begin programming. My only problem is that I want to be able to support many platforms including Windows, Mac OS, and Linux. As I get better, I also hope I can submit games to XBLIG (or XBLA) and Steam, and even the Google Play Store (But that would take some porting and major redesign of controls). I have looked into c++ and SDL but I have no idea how to get started. I have Visual C++ 2010 installed and I hope I can still use that as other C++ IDEs are quit outdated. Because I want to stick with Visual C++ and SDL (unless there is a better library than SDL), there is not much room for debate but rather how to create projects to support cross-platform development.

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  • How do I connect the seams between my terrain?

    - by gnomgrol
    I'm using c++ and D3D11 and I'm trying to create a (pretty) large terrain, lets say 4096x4096, maybe larger. I've got the basics of terrain creation and already split it up into chunks. But, when I'm rendering them (every chunk has its own vertex and index buffer, as well as its own heightmap), there are still little pieces missing between them. I read a lot about LOD(Level Of Detail) and GMM(Geometry Mipmap), but I can't really implement the theory I read. At the moment, it looks like this: I could really use some help, everything is welcome. If you have some good tutorials on any of this, please share them.

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  • Javascript A* path finding

    - by Veyha
    I am trying to learn A* path finding. I am using this library - https://github.com/qiao/PathFinding.js But there is one thing I don't understand how to do. To find a path from player.x/player.y (player.x and player.y are both 0) to 10/10 I use this code var path = finder.findPath(player.x, player.y, 10, 10, grid); This gives an array of where I need to move, but how do I apply this array to my player.x and player.y? The path structure looks like this path = [[0, 0], [1, 0], [1, 1], ..., [10, 10]]

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  • Unable to access static var from Document Class in AS3

    - by omidomid
    I have a Document class called "CityModule", and an asset with class "City". Below is the coe for each. For some reason, I am unable to access the static variables of the City class from CityModule: CityModule.as: package { public class CityModule extends MovieClip { public function CityModule() { var buildings:Array = City.getBuildings(); } } } } City.as: package { import flash.display.MovieClip; public class City extends MovieClip { private static var _buildings:Array = [ {className:'City.Generic1', type:'generic'}, {className:'City.Generic2', type:'generic'}, {className:'City.Generic3', type:'generic'} ]; public function City(){ //empty } public static function getBuildings():Array{ return _buildings; } } } Doing this gives me a "Call to a possibly undefined method getBuildings" error. If I instantiate an instance of City, I can see any public/ getters/ setters perfectly fine. But static isn't working...

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  • how to filter text of the selected value in drop down

    - by Carlos
    I have a drop down menu. Has product types. Product types have associated value (from drop down) values correspond to machine groups. So each option should have three variables--Machine name, values, machine group. I can get the Machine name and I can get the machine value (and display them in a different field)...what I have not been able to figure out is how to change the value into the Machine group. jQuery('#MachineName').bind('change', function() { //get selected value from drop down; var selectedValue = jQuery("#MachineName").val(); //populate a text field with the selected drop down value jQuery("#MachineValue").val(selectedValue); What I would like to do is keep that MachineValue but then populate another text field with the sorted MachineGroup I have been trying to run it through something like switch(jQuery(this).val()){ case "236" : newVal = "8"; break; But I don't want to "change" the value I just want to do an "if then" type filter, so maybe something like: '236' => "8", '237' => "5", I just don't know how to properly say "assign the MachineGroup based on the MachineValue" (and then have it populate a different text field) In the end I would have three fields. The drop down, the MachineValue and the MachineGroup. Drop down and value are done, I just need to do Group. (And I can sort Group based on MachineName...just not sure which would be easier)

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  • JavaScript text slideshow not working?

    - by I Build Websites
    I'm making a Javascript slideshow for my blog yet the array doesn't seem to be working. Can someone please say what I've been doing wrong <SCRIPT type="text/javascript"> var blog = new Array() blog[0]= "<h4>Sunday 17 of June 2012</h4><p title='Blog'>Donec tempus risus eget ligula viverra eget placerat odio tincidunt. Duis nisl sem, scelerisque faucibus congue vitae, accumsan at lectus. Cras vestibulum arcu ut lorem luctus eu pharetra tortor ultricies. Nam iaculis orci mauris. Etiam luctus, mauris sed adipiscing ullamcorper, augue enim volutpat sem, ut sagittis ipsum nibh ac nulla. Nam ultrices, quam eget sollicitudin porta, sapien mauris pulvinar augue, posuere hendrerit erat ligula ut magna. Maecenas laoreet nisi vitae magna consectetur a mollis purus tristique. Pellentesque elementum arcu non urna convallis eleifend. Aliquam eu lorem sed risus tempus tempor. Donec malesuada velit in odio vulputate iaculis. In tristique neque quis velit posuere adipiscing. Nullam dui neque, scelerisque non egestas feugiat, pellentesque vitae mauris.</p><hr>" and so the array continues till function display1() { document.getElementById(blogShow).innerHTML( blog[0]) } function display2() { document.getElementById(blogShow).innerHTML(blog[1]) } function display3() { document.getElementById(blogShow).innerHTML(blog[2]) } function display4() { document.getElementById(blogShow).innerHTML(blog[3]) } function display5() { document.getElementById(blogShow).innerHTML(blog[4]) } </SCRIPT> <div id="blogShow"> <SCRIPT type="text/javascript">display1()</SCRIPT> </div> <div id="blogNav"> <input type="button" onClick="display2()" value="1" class="button"> <input type="button" onClick="display3()" value="2" class="button"> <input type="button" onClick="display4()" value="3" class="button"> <input type="button" onClick="display5()" value="4" class="button"> </div> I know it's all inline and i will clean up after it works

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  • How to convert a void pointer to array of classes

    - by user99545
    I am trying to convert a void pointer to an array of classes in a callback function that only supports a void pointer as a means of passing paramaters to the callback. class person { std::string name, age; }; void callback (void *val) { for (int i = 0; i < 9; i++) { std::cout << (person [])val[i].name; } } int main() { person p[10]; callback((void*)p); } My goal is to be able to pass an array of the class person to the callback which then prints out the data such as their name and age. However, the compile does not like what I am doing and complains that error: request for member 'name' in 'val', which is of non-class type 'void*' How can I go about doing this?

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  • Which PHP session settings are incorrect here?

    - by Greg McNulty
    I see the savepath has no value but does it default to something? Are the other values OK? I have access to the server and PHP files but how and what do I change? The specific issue - On page 1: session_start(); $_SESSION['uType']=$row['usertype']; //save user type to session print_r($_SESSION); //Prints the user type successfully On page 2: session_start(); print_r($_SESSION); //BLANK?? Observed: Page 1 displays the session data. However, there are NO cookies created anywhere on the browser? Page 1 does a require to display page 2. Page 2 does not contain the session data. Using FireFox as the target browser (looking at cookies with web developer add-in) How do I get the session to work across all pages? Thank You and yes I am a newbie at this.

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  • Get twitter bootstrap btn-group to operate like grouped navigation bar with drop down menus

    - by Jeremy Child
    I have been trying to get Twitter Bootstrap btn-group with dropdown to work for multiple buttons that have a drop down menu. Example: <div class="btn-group"> <a href="#" class="btn">1</a> <a href="#" class="btn">2</a> <a href="#" class="btn">3</a> <a href="#" class="btn">4</a> <a href="#" class="btn">5</a> </div> And also my attempt: http://jsfiddle.net/x2BGB/ This displays a button group. I would like some of the buttons in that group to have drop down menus. An example of what I am trying to achieve is: Note: the grouped button "bar" should not have rounded cornes when a button is next to another button. (right side).

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  • JQuery or Javascript solution for selecting default value in drop down

    - by user1446843
    I have a calender list in a webpart page, this webpart page has a version number in it's title e.g. "WebPart 1.62". What I need to do is when a New item is created in the calender list on a webpart page, the New Item form has a dropdown menu 'SystemID' which gets it's values from the title column of a 'Systems' list, which is pre-populated with all versions of webpart forms. This dropdown menu 'SystemID' should select the version of the webpart page it is in as the default value. I need a JQuery solution for this, or even Javascript. I am finding it difficult as I am new to both JQuery and Sharepoint. I am using SP2007. I'll appreciate any guidance in solving this. At the moment the Create New Item form of the Calender list has the 'SystemID' drop down list pre-populated with the versions from the Systems list. If anyhthing is unclear pls let me know and I'll explain in more detail.

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  • Maven overlay with war not generated by maven

    - by dnc253
    I'm pretty new to Maven, so I apologize if this is a newbie question. We are trying to integrate a 3rd-party app into ours. This 3rd-party functionality is delivered to us as a war file. As part of this integration, I want to add some extra jars and and a properties file. Googling around, I discovered overlays. However, in all the examples I've seen, it looks the the wars that are being overlayed, were themselves generated by Maven, and thus Maven can figure out dependencies, conflicts, etc. between the two. I'm just wondering if there's a way for me to overlay this 3rd-party war with this extra stuff I want. If so, what would that look like in the pom.xml?

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  • gcc linking shared libraries with dependent libraries

    - by Geng
    I have a complicated project with multiple executable targets and multiple shared libraries. The shared libraries currently don't have their dependent shared libraries linked in, and the result is that linker arguments to build the executables are hideously long and hard to maintain. I'd like to add in the dependencies so the Makefiles become much cleaner. I want to add the following (example): gcc -shared -o libshared.so -lshared_dependent1 -lshared_dependent2 objfile1.o objfile2.o Is there a way to test if all the symbols in libshared.so will resolve based on that line? Is there a way to print out if any of the shared_dependent libraries specified were unnecessary? Thanks in advance.

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  • Launching and Intent from file and mime type

    - by stonedonkey
    I've reviewed all the similar questions here, but I can't for the life of me figure out what I'm doing wrong. I've written an application that tries to launch various files, sort of a file browser, when a file is clicked it tries to launch the program based on it's associated MIME type or I want it to present the "Choose Application to Launch" dialog. Here's the code I'm using to launch: File file = new File(app.mediaPath() + "/" +_mediaFiles.get(position)); Intent myIntent = new Intent(android.content.Intent.ACTION_VIEW); String extension = android.webkit.MimeTypeMap.getFileExtensionFromUrl(Uri.fromFile(file).toString()); String mimetype = android.webkit.MimeTypeMap.getSingleton().getMimeTypeFromExtension(extension); myIntent.setDataAndType(Uri.fromFile(file),mimetype); startActivity(myIntent); This fails and generates a: android.content.ActivityNotFoundException: No Activity found to handle Intent { act=android.intent.action.VIEW dat=file:///file:/mnt/sdcard/roms/nes/Baseball_simulator.nes } Now if I install OI File Manager for instance, it opens instead of this error being thrown, and then if I click the same file from within in it, it launches the approriate dialogs. I have noticed that the MIME type for that particular file fails, but other mime types like .zip do return values. Am I missing something that when the MIME type is null to call a dialog that lets the user select? I've tried other variations of launching the app, including not setting the mime type and only using .setData with no success. The action I want to happen is, a user clicks a file, if it's associated with an application that app launches, if not, the user gets the "Complete action using" dialog with a list of apps. Thanks for any advice.

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  • Similar Sub-Classes

    - by praks5432
    Lets say I have a class A that is fairly simple like this - public class A{ private int randomField = 0; protected int key; protected double dmg; } Now I want to write a number of sub-classes that inherit the protected fields and only differ based on the initial values that are assigned to those fields - for example, if I wrote two subclasses B and C, the only difference between those two sub-classes would be that the values key and dmg would have different values. They would share a method, set, which would be exactly the same, in that it would affect the same variable. I find when I'm writing these sub-classes I'm repeating myself, as I just change the constructor to set different initial values to key and dmg, and simply copy and paste the set method. Is there a 'good' way to do this?

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  • junit test error - ClassCastException

    - by Josepth Vodary
    When trying to run a junit test I get the following error - java.lang.ClassCastException: business.Factory cannot be cast to services.itemservice.IItemsService at business.ItemManager.get(ItemManager.java:56) at business.ItemMgrTest.testGet(ItemMgrTest.java:49) The specific test that is causing the problem is @Test public void testGet() { Assert.assertTrue(itemmgr.get(items)); } The code it is testing is... public boolean get(Items item) { boolean gotItems = false; Factory factory = Factory.getInstance(); @SuppressWarnings("static-access") IItemsService getItem = (IItemsService)factory.getInstance(); try { getItem.getItems("pens", 15, "red", "gel"); gotItems = true; } catch (ItemNotFoundException e) { // catch e.printStackTrace(); System.out.println("Error - Item Not Found"); } return gotItems; } The test to store items, which is nearly identical, works just fine... The factory class is.. public class Factory { private Factory() {} private static Factory Factory = new Factory(); public static Factory getInstance() {return Factory;} public static IService getService(String serviceName) throws ServiceLoadException { try { Class<?> c = Class.forName(getImplName(serviceName)); return (IService)c.newInstance(); } catch (Exception e) { throw new ServiceLoadException(serviceName + "not loaded"); } } private static String getImplName (String serviceName) throws Exception { java.util.Properties props = new java.util.Properties(); java.io.FileInputStream fis = new java.io.FileInputStream("config\\application.properties"); props.load(fis); fis.close(); return props.getProperty(serviceName); } }

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  • python raw_input odd behavior with accents containing strings

    - by Ryan
    I'm writing a program that asks the user for input that contains accents. The user input string is tested to see if it matches a string declared in the program. As you can see below, my code is not working: code # -*- coding: utf-8 -*- testList = ['má'] myInput = raw_input('enter something here: ') print myInput, repr(myInput) print testList[0], repr(testList[0]) print myInput in testList output in eclipse with pydev enter something here: má mv° 'm\xe2\x88\x9a\xc2\xb0' má 'm\xc3\xa1' False output in IDLE enter something here: má má u'm\xe1' má 'm\xc3\xa1' Warning (from warnings module): File "/Users/ryanculkin/Desktop/delete.py", line 8 print myInput in testList UnicodeWarning: Unicode equal comparison failed to convert both arguments to Unicode - interpreting them as being unequal False How can I get my code to print True when comparing the two strings? Additionally, I note that the result of running this code on the same input is different depending on whether I use eclipse or IDLE. Why is this? My eventual goal is to put my program on the web; is there anything that I need to be aware of, since the result seems to be so volatile?

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  • escaping query string with special characters with python

    - by that_guy
    I got some pretty messy urls that i got via scraping here, problem is that they contain spaces or other special characters in the path and query string, here is some example http://www.example.com/some path/to the/file.html http://www.example.com/some path/?file=path to/file name.png&name=name.me so, is there an easy and robust way to escape the urls so that i can pass them to urlopen? i tried urlib.quote, but it seems to escape the '?', '&', and '=' in the query string as well, and it seems to escape the protocol as well, currently, what i am trying to do is use regex to separate the protocol, path name, and query string and escape them separately, but there are cases where they arent separated properly any advice is appreciated

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  • Trying to create a group of button sprites

    - by user1449653
    Good day, I have like 15 images I need to be buttons. I have buttons working with a Box() (Box - looks like this) class Box(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface((35, 30)) self.image = self.image.convert() self.image.fill((255, 0, 0)) self.rect = self.image.get_rect() self.rect.centerx = 25 self.rect.centery = 505 self.dx = 10 self.dy = 10 I am trying to make the buttons work with image sprites. So I attempted to copy the class style of the box and do the same for my Icons.. code looks like this... class Icons(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() self.rect.x = 25 self.rect.y = 550 the code in the main() rect = image.get_rect() rect.x = 25 rect.y = 550 ic1 = Icons((screen.get_rect().x, screen.get_rect().y)) screen.blit(ic1.image, ic1.rect) pygame.display.update() This code produces a positional (accepts 1 argument but 2 are there) error or an image is not referenced error (inside the Icon class). I'm unsure if this is the right way to go about this anyways.. I know for sure that I need to load all the images (as sprites)... store them in an array... and then have my mouse check if it is clicking one of the items in the array using a for loop. Thanks. EDIT QUESTION 2: class Icons(pygame.sprite.Sprite): def init(self, *args): pygame.sprite.Sprite.init(self, *args) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() ic1 = self.image self.rect.x = 10 self.rect.y = 490 self.image = pygame.image.load("images/fillIC.gif").convert() self.rect = self.image.get_rect() ic2 = self.image self.rect.x = 10 self.rect.y = 540 Thanks to your help I got the Icons class loading ONE image. Its not loading both. Obviously because its being overwritten by the second one. It seems that "class" for this purpose isn't what I need. Which begs the question how I make sprites outside of a class.. If there is a way to make the class work please let me know.

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  • beautifulsoup can't find exist href in file

    - by young001
    I have a html file like following: <form action="/2811457/follow?gsid=3_5bce9b871484d3af90c89f37" method="post"> <div> <a href="/2811457/follow?page=2&amp;gsid=3_5bce9b871484d3af90c89f37">next_page</a> &nbsp;<input name="mp" type="hidden" value="3" /> <input type="text" name="page" size="2" style='-wap-input-format: "*N"' /> <input type="submit" value="jump" />&nbsp;1/3 </div> </form> how to extract the "1/3" from the file? It is a part of html,I intend to make it clear. When I use beautifulsoup, I'm new to beautifulsoup,and I have look the document,but still confused. how to extract"1/3" from the html file? total_urls_num = soup.find(re.compile('.*/d\//d.*')) doesn't work As JBernardo said,\d should be a number,When I change to .*\d/\d.*,it doesn't work too. my code: from BeautifulSoup import BeautifulSoup import re with open("html.txt","r") as f: response = f.read() print response soup = BeautifulSoup(response) delete_urls = soup.findAll('a', href=re.compile('follow\?page')) #works print delete_urls #total_urls_num = soup.find(re.compile('.*\d/\d.*')) total_urls_num = soup.find('input',style='submit') #can't work print total_urls_num

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