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  • kernel module compiling error

    - by wati
    sh@ubuntu:/home/ccpp/helloworld$ make gcc-4.6 -O2 -DMODULE -D_KERNEL_ -W -Wall -Wstrict-prototypes -Wmissing-prototypes -isystem /lib/modules/`uname -r`/build/include -c -o hello-1.o hello-1.c hello-1.c:4:0: warning: "MODULE" redefined [enabled by default] <command-line>:0:0: note: this is the location of the previous definition hello-1.c:6:0: warning: "_KERNEL_" redefined [enabled by default] <command-line>:0:0: note: this is the location of the previous definition In file included from /lib/modules/3.2.0-25-generic/build/include/linux/list.h:4:0, from /lib/modules/3.2.0-25-generic/build/include/linux/module.h:9, from hello-1.c:7: /lib/modules/3.2.0-25-generic/build/include/linux/types.h:13:2: warning: #warning "Attempt to use kernel headers from user space, see http://kernelnewbies.org/KernelHeaders" [-Wcpp] In file included from /lib/modules/3.2.0-25-generic/build/include/linux/module.h:9:0, from hello-1.c:7: /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘INIT_LIST_HEAD’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:26:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:27:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘__list_add’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:41:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:42:5: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:43:5: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:44:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_add’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:62:28: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_add_tail’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:76:22: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘__list_del’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:88:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:89:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘__list_del_entry’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:101:18: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:101:31: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_del’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:106:18: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:106:31: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:107:7: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:108:7: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_replace’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:125:5: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:125:17: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:126:5: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:127:5: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:127:17: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:128:5: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_is_last’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:179:13: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_empty’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:188:13: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_empty_careful’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:206:31: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:207:40: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_rotate_left’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:219:15: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_is_singular’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:230:35: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:230:49: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘__list_cut_position’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:236:37: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:237:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:237:19: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:238:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:239:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:240:7: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:241:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:242:11: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_cut_position’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:265:8: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘__list_splice’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:277:32: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:278:31: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:280:7: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:281:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:283:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:284:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_splice’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:296:33: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_splice_tail’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:308:27: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_splice_init’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:322:33: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_splice_tail_init’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:339:27: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘INIT_HLIST_NODE’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:572:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:573:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘hlist_unhashed’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:578:11: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘hlist_empty’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:583:11: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘__hlist_del’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:588:29: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:589:31: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:592:7: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘hlist_del’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:598:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:599:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘hlist_add_head’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:612:30: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:613:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:615:8: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:615:20: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:616:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:617:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:617:15: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘hlist_add_before’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:624:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:624:17: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:625:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:626:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:626:18: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:627:5: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘hlist_add_after’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:633:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:633:16: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:634:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:635:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:635:18: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:637:9: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:638:7: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:638:29: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘hlist_add_fake’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:644:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:644:15: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘hlist_move_list’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:654:5: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:654:18: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:655:9: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:656:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:656:27: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:657:5: error: dereferencing pointer to incomplete type In file included from /lib/modules/3.2.0-25-generic/build/include/linux/module.h:12:0, from hello-1.c:7: /lib/modules/3.2.0-25-generic/build/include/linux/cache.h: At top level: /lib/modules/3.2.0-25-generic/build/include/linux/cache.h:5:23: fatal error: asm/cache.h: No such file or directory compilation terminated. make: *** [hello-1.o] Error 1 i got this error after compiling an helloworld program my program is #define MODULE #define LINUX #define _KERNEL_ #include <linux/module.h> #include <linux/kernel.h> int init_module(void) { printk("<1>hello World 1.\n"); return 0; } void cleanup_module(void) { printk(KERN_ALERT "goodbye world 1.\n"); } MODULE_LICENSE("GPL"); my make file is: TARGET := hello-1 WARN := -W -Wall -Wstrict-prototypes -Wmissing-prototypes INCLUDE := -isystem /lib/modules/`uname -r`/build/include CFLAGS := -O2 -DMODULE -D_KERNEL_ ${WARN} ${INCLUDE} CC := gcc-4.6 ${TARGET}.o: ${TARGET}.c .PHONY: clean clean: rm -rf ${TARGET}.o iam usin kernel 3.2.0.25 as novice i can't able to figure out where the problem is I SEARCHED EVERY THING I CAN TO KNOW ABOUT THIS ERROR BUT I CANT UNDERSTAND &I GET IRRELEVANT DOCS anybody help me please

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  • Customize Team Build 2010 – Part 13: Get control over the Build Output

    In the series the following parts have been published Part 1: Introduction Part 2: Add arguments and variables Part 3: Use more complex arguments Part 4: Create your own activity Part 5: Increase AssemblyVersion Part 6: Use custom type for an argument Part 7: How is the custom assembly found Part 8: Send information to the build log Part 9: Impersonate activities (run under other credentials) Part 10: Include Version Number in the Build Number Part 11: Speed up opening my build process template Part 12: How to debug my custom activities Part 13: Get control over the Build Output Part 14: Execute a PowerShell script Part 15: Fail a build based on the exit code of a console application     In the part 8, I have explained how you can add informational messages, warnings or errors to the build output. If you want to integrate with other lines of text to the build output, you need to do more. This post will show you how you can add extra steps, additional information and hyperlinks to the build output. Add an hyperlink to the end of the build output Lets start with a simple example of how you can adjust the build output. In this case we are going to add at the end of the build output an hyperlink where a user can click on to for example start the deployment to the test environment. In part 4 you can find information how you can create a custom activity To add information to the build output, you need the BuildDetail. This value is a variable in your xaml and is thus easily transferable to you custom activity. Besides the BuildDetail the user has also to specify the text and the url that has to be added to the end of the build output. The following code segment shows you how you can achieve this.     [BuildActivity(HostEnvironmentOption.All)]    public sealed class AddHyperlinkToBuildOutput : CodeActivity    {        [RequiredArgument]        public InArgument<IBuildDetail> BuildDetail { get; set; }         [RequiredArgument]        public InArgument<string> DisplayText { get; set; }         [RequiredArgument]        public InArgument<string> Url { get; set; }         protected override void Execute(CodeActivityContext context)        {            // Obtain the runtime value of the input arguments                        IBuildDetail buildDetail = context.GetValue(this.BuildDetail);            string displayText = context.GetValue(this.DisplayText);            string url = context.GetValue(this.Url);             // Add the hyperlink            buildDetail.Information.AddExternalLink(displayText, new Uri(url));            buildDetail.Information.Save();        }    } If you add this activity to somewhere in your build process template (within the scope Run on Agent), you will get the following build output Add an line of text to the build output The next challenge is to add this kind of output not only to the end of the build output but at the step that is currently executing. To be able to do this, you need the current node in the build output. The following code shows you how you can achieve this. First you need to get the current activity tracking, which you can get with the following line of code             IActivityTracking currentTracking = context.GetExtension<IBuildLoggingExtension>().GetActivityTracking(context); Then you can create a new node and set its type to Activity Tracking Node (so copy it from the current node) and do nice things with the node.             IBuildInformationNode childNode = currentTracking.Node.Children.CreateNode();            childNode.Type = currentTracking.Node.Type;            childNode.Fields.Add("DisplayText", "This text is displayed."); You can also add a build step to display progress             IBuildStep buildStep = childNode.Children.AddBuildStep("Custom Build Step", "This is my custom build step");            buildStep.FinishTime = DateTime.Now.AddSeconds(10);            buildStep.Status = BuildStepStatus.Succeeded; Or you can add an hyperlink to the node             childNode.Children.AddExternalLink("My link", new Uri(http://www.ewaldhofman.nl)); When you combine this together you get the following result in the build output     You can download the full solution at BuildProcess.zip. It will include the sources of every part and will continue to evolve.

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  • Replacing build.xml with Build.java - using Java and the Ant libraries as a build system

    - by Dean Schulze
    I've grown disillusioned with Groovy based alternatives to Ant. AntBuilder doesn't work from within Eclipse, the Groovy plugin for Eclipse is disappointing, and Gradle just isn't ready yet. The Ant documentation has a section titled "Using Ant Tasks Outside of Ant" which gives a teaser for how to use the Ant libraries from Java code. There's another example here: http://www.mail-archive.com/[email protected]/msg16310.html In theory it seems simple enough to replace build.xml with Build.java. The Ant documentation hints at some undocumented dependencies that I'll have to discover (undocumented from the point of view of using Ant from within Java). Given the level of disappointment with Ant scripting, I wonder why this hasn't been done before. Perhaps it has and isn't a good build system. Has anyone tried writing build files in Java using the Ant libraries?

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  • Customize Team Build 2010 – Part 11: Speed up opening my build process template

    In the series the following parts have been published Part 1: Introduction Part 2: Add arguments and variables Part 3: Use more complex arguments Part 4: Create your own activity Part 5: Increase AssemblyVersion Part 6: Use custom type for an argument Part 7: How is the custom assembly found Part 8: Send information to the build log Part 9: Impersonate activities (run under other credentials) Part 10: Include Version Number in the Build Number Part 11: Speed up opening my build process template Part 12: How to debug my custom activities Part 13: Get control over the Build Output Part 14: Execute a PowerShell script Part 15: Fail a build based on the exit code of a console application       When you open the build process template, it takes 15 – 30 seconds until it opens. When you are in the process of creating your custom build process template, this can be very frustrating. Thanks to Ed Blankenship how has found a little trick to speed up the opening of the template. It now only takes a few seconds. Create a file called empty.xaml and place the following text in it: <Activity http://www.edsquared.com/ct.ashx?id=1746c587-59ce-45eb-85af-8ea167862617&url=http%3a%2f%2fschemas.microsoft.com%2fnetfx%2f2009%2fxaml%2factivities"http://schemas.microsoft.com/netfx/2009/xaml/activities"> </Activity> Open this file in Visual Studio. In the toolbox panel, add a new tab called “Team Foundation Build Activities”.  Note that it is important to get the tab name correct because if it is not correct then the activities will be reloaded. Inside the new tab, right click and select “Choose Items” Click the Browse button Load the file C:\Windows\Microsoft.NET\assembly\GAC_MSIL\Microsoft.TeamFoundation.Build.Workflow\v4.0_10.0.0.0__b03f5f7f11d50a3a\Microsoft.TeamFoundation.Build.Workflow.dll Click OK to add the toolbox items to the tab. Create another new tab called “Team Foundation LabManagement Activities”. Inside the new tab, right click and select “Choose Items” Click the Browse button Load the file C:\Windows\Microsoft.NET\assembly\GAC_MSIL\Microsoft.TeamFoundation.Lab.Workflow.Activities\v4.0_10.0.0.0__b03f5f7f11d50a3a\Microsoft.TeamFoundation.Lab.Workflow.Activities.dll Click OK to add the toolbox items to the tab. You can download the full solution at BuildProcess.zip. It will include the sources of every part and will continue to evolve.

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  • Getting TF215097 error after modifying a build process template in TFS Team Build 2010

    - by Jakob Ehn
    When embracing Team Build 2010, you typically want to define several different build process templates for different scenarios. Common examples here are CI builds, QA builds and release builds. For example, in a contiuous build you often have no interest in publishing to the symbol store, you might or might not want to associate changesets and work items etc. The build server is often heavily occupied as it is, so you don’t want to have it doing more that necessary. Try to define a set of build process templates that are used across your company. In previous versions of TFS Team Build, there was no easy way to do this. But in TFS 2010 it is very easy so there is no excuse to not do it! :-)   I ran into a scenario today where I had an existing build definition that was based on our release build process template. In this template, we have defined several different build process parameters that control the release build. These are placed into its own sectionin the Build Process Parameters editor. This is done using the ProcessParameterMetadataCollection element, I will explain how this works in a future post.   I won’t go into details on these parametes, the issue for this blog post is what happens when you modify a build process template so that it is no longer compatible with the build definition, i.e. a breaking change. In this case, I removed a parameter that was no longer necessary. After merging the new build process template to one of the projects and queued a new release build, I got this error:   TF215097: An error occurred while initializing a build for build definition <Build Definition Name>: The values provided for the root activity's arguments did not satisfy the root activity's requirements: 'DynamicActivity': The following keys from the input dictionary do not map to arguments and must be removed: <Parameter Name>.  Please note that argument names are case sensitive. Parameter name: rootArgumentValues <Parameter Name> was the parameter that I removed so it was pretty easy to understand why the error had occurred. However, it is not entirely obvious how to fix the problem. When open the build definition everything looks OK, the removed build process parameter is not there, and I can open the build process template without any validation warnings. The problem here is that all settings specific to a particular build definition is stored in the TFS database. In TFS 2005, everything that was related to a build was stored in TFS source control in files (TFSBuild.proj, WorkspaceMapping.xml..). In TFS 2008, many of these settings were moved into the database. Still, lots of things were stored in TFSBuild.proj, such as the solution and configuration to build, wether to execute tests or not. In TFS 2010, all settings for a build definition is stored in the database. If we look inside the database we can see what this looks like. The table tbl_BuildDefinition contains all information for a build definition. One of the columns is called ProcessParameters and contains a serialized representation of a Dictionary that is the underlying object where these settings are stoded. Here is an example:   <Dictionary x:TypeArguments="x:String, x:Object" xmlns="clr-namespace:System.Collections.Generic;assembly=mscorlib" xmlns:mtbwa="clr-namespace:Microsoft.TeamFoundation.Build.Workflow.Activities;assembly=Microsoft.TeamFoundation.Build.Workflow" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <mtbwa:BuildSettings x:Key="BuildSettings" ProjectsToBuild="$/PathToProject.sln"> <mtbwa:BuildSettings.PlatformConfigurations> <mtbwa:PlatformConfigurationList Capacity="4"> <mtbwa:PlatformConfiguration Configuration="Release" Platform="Any CPU" /> </mtbwa:PlatformConfigurationList> </mtbwa:BuildSettings.PlatformConfigurations> </mtbwa:BuildSettings> <mtbwa:AgentSettings x:Key="AgentSettings" Tags="Agent1" /> <x:Boolean x:Key="DisableTests">True</x:Boolean> <x:String x:Key="ReleaseRepositorySolution">ERP</x:String> <x:Int32 x:Key="Major">2</x:Int32> <x:Int32 x:Key="Minor">3</x:Int32> </Dictionary> Here we can see that it is really only the non-default values that are persisted into the databasen. So, the problem in my case was that I removed one of the parameteres from the build process template, but the parameter and its value still existed in the build definition database. The solution to the problem is to refresh the build definition and save it. In the process tab, there is a Refresh button that will reload the build definition and the process template and synchronize them:   After refreshing the build definition and saving it, the build was running successfully again.

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  • Modify Build Failure Work Item in TFS 2010 Build

    - by Jakob Ehn
    The default behaviour in TFS Team Build (all versions) is to create a bug work item when a build fails. This main benefit of this is that you get a work item for something that needs to be done, namely to fix the build!. When the developer responsible for the build failure has fixed the problem, he/she can associated that check-in with the work item that was created from the previous build failure. In TFS 2005/2008 you could modify the information in the created work item by changing some predefined properties in the TFSBuild.proj file:   <!-- WorkItemType The type of the work item created on a build failure. --> <WorkItemType>Bug</WorkItemType> <!-- WorkItemFieldValues Fields and values of the work item created on a build failure. Note: Use reference names for fields if you want the build to be resistant to field name changes. Reference names are language independent while friendly names are changed depending on the installed language. For example, "System.Reason" is the reference name for the "Reason" field. --> <WorkItemFieldValues>System.Reason=Build Failure;System.Description=Start the build using Team Build</WorkItemFieldValues> <!-- WorkItemTitle Title of the work item created on build failure. --> <WorkItemTitle>Build failure in build:</WorkItemTitle> <!-- DescriptionText History comment of the work item created on a build failure. --> <DescriptionText>This work item was created by Team Build on a build failure.</DescriptionText> <!-- BuildLogText Additional comment text for the work item created on a build failure. --> <BuildlogText>The build log file is at:</BuildlogText> <!-- ErrorWarningLogText Additional comment text for the work item created on a build failure. This text will only be added if there were errors or warnings. --> <ErrorWarningLogText>The errors/warnings log file is at:</ErrorWarningLogText>   In TFS 2010, with Windows Workflow, you change this by modifying the properties on the OpenWorkItem activity. The hardest part of this is to actually find where this activity is located in the build process workflow. If you open the build definition in XAML you can just search for OpenWorkItem. If you use the designer you need to click your way down to the Catch section of the Try to Compile the Project sequence: To change the default values of the created work item, select the Created Work Item activity and look at the Properties window: Note the CustomFields property which is a dictionary with key (work item field name) and value. If you add custom fields to your work item you can add a value for it here by adding a new entry in the dictionary.

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  • Structure of NAnt build scripts and solution structure on build server

    - by llykke
    We're in the process of streamlining/automating build, integration and unit testing as well as deployment. Our software is developed in Visual Studio where we have use both C# and VB.NET in our projects. A single project can be contained within multiple solutions (i.e. Utils project is used in both ProductA and ProductB solutions) For historical reasons our code repository isn't as well structured as one could have hoped for. E.g. Utils project might be located under ProductA solution (because that's were it was first used) but it was later deemed useful for productB development and merely just included into the solution of productB (but still located in a subdirectory of productA). I would like to use continous integration testing and have setup a CC.NET build server where I intend to use NAnt for creating the actual builds. Question 1: How should I structure my builds on the buildserver? Should I instruct CC.NET to retrieve all the projects for productB into a single library e.g. a file structure similar to -ProductB --Utils --BetterUtils --Data or should I opt for a filestructure similar to this -ProductA --Utils -ProductB --BetterUtils --Data and then just have the NAnt build scripts handle the references? Our references in VS doesn't match the actual location in the code repository so it's not possible today to just check-out productB solution and build it straight away (unfortunately). I hope this question makes sense? Question 2: Is it better to check out all the source code located in different projects into a single file folder (whilst retaining some kind of structure) and then build every thing at once or have multiple projects in CC.NET and then let the CC.NET server handle dependencies? Example: Should I have a seperate project in CC.NET for monitoring the automated build/test of Utils project when it's never released on it's own? Or should I just build/test it whilst building it as part of ProductB? I hope the above makes sense and that you can provide me with some arguments for using either option. We're nowhere near an ideal source code repository structure and I would prefer if I can resolve the lack of repository structure on the build server instead of having to clean up the structure of our repository. Switching away from VSS is (unfortunately) not an option. Right now our build consists of either deploying via VS clickonce or pressing F5 so just getting the build automated would be a huge step up for us. Thanks

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  • Copy TFS Build Definitions between Projects and Collections

    - by Jakob Ehn
    Originally posted on: http://geekswithblogs.net/jakob/archive/2014/06/05/copy-tfs-build-definitions-between-projects-and-collections.aspxThe last couple of years it has become apparent that using multiple team projects in TFS is generally a bad idea. There are of course exceptions to this, but there are a lot ot things that becomes much easier to do when you put all of your projects and team in the same team project. Fellow ALM MVP Martin Hinshelwood has blogged about this several times, as well as other people in the community. In particular, using the backlog and portfolio management tools makes much more sense when everything is located in the same team project. Consolidating multiple team projects into one is not that easy unfortunately, it involves migrating source code, work items, reports etc.  Another thing that also need to be migrated is build definitions. It is possible to clone build definitions within the same team project using the TFS power tools. The Community TFS Build Manager also lets you clone build definitions to other team projects. But there is no tool that allows you to clone/copy a build definition to another collection. So, I whipped up a simple console application that let you do this. The tool can be downloaded from https://onedrive.live.com/redir?resid=EE034C9F620CD58D!8162&authkey=!ACTr56v1QVowzuE&ithint=file%2c.zip   Using CopyTFSBuildDefinitions You use the tool like this: CopyTFSBuildDefinitions  SourceCollectionUrl  SourceTeamProject  BuildDefinitionName  DestinationCollectionUrl  DestinationTeamProject [NewDefinitionName] Arguments SourceCollectionUrl The URL to the TFS collection that contains the team project with the build definition that you want to copy SourceTeamProject The name of the team project that contains the build definition BuildDefinitionName Name of the build definition DestinationCollectionUrl The URL to the TFS collection that contains the team project that you want to copy your build definition to DestinationTeamProject The name of the team project in the destination collection NewDefinitionName (Optional) Use this to override the name of the new build definition. If you don’t specify this, the name will the same as the original one Example: CopyTFSBuildDefinitions  https://jakob.visualstudio.com DemoProject  WebApplication.CI https://anotheraccount.visualstudio.com     Notes Since we are (potentially) create a build definition in a new collection, there is no guarantee that the various paths that are defined in the build definition exist in the new collection. For example, a build definition refers to server paths in TFVC or repos + branches in TFGit. It also refers to build controllers that definitely don’t exist in the new collection. So there will be some cleanup to do after you copy your build definitions. You can fix some of these using the Community TFS Build Manager, for example it is very easy to apply the correct build controller to a set of build definitions The problem stated above also applies to build process templates. However, the tool tries to find a build process template in the new team project with the same file name as the one that existed in the old team project. If it finds one, it will be used for the new build definition. Otherwise is will use the default build template If you want to run the tool for many build definitions, you can use this SQL scripts, compliments of Mr. Scrum/ALM MVP Richard Hundhausen to generate the necessary commands: USE Tfs_Collection GO SELECT 'CopyTFSBuildDefinitions.exe http://SERVER:8080/tfs/collection "' + P.ProjectName + '" "' + REPLACE(BD.DefinitionName,'\','') + '" http://NEWSERVER:8080/tfs/COLLECTION TEAMPROJECT'   FROM tbl_Project P        INNER JOIN tbl_BuildGroup BG on BG.TeamProject = P.ProjectUri        INNER JOIN tbl_BuildDefinition BD on BD.GroupId = BG.GroupId   ORDER BY P.ProjectName, BD.DefinitionName   Hope that helps, let me know if you have any problems with the tool or if you find it useful

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  • Reasons to fail a build

    - by Brian Laframboise
    As a build engineer, I'm constantly looking for new and interesting ways to improve our build process - and that includes looking for new and interesting ways to fail our builds! I have yet to find a canonical list of reasons to fail a build ... so I figure it's time to get one created. With that in mind: What build-time checks - both obvious and creative - have you seen fail builds?

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  • sharing build artifacts between jobs in hudson

    - by programming panda
    Hi I'm trying to set up our build process in hudson. Job 1 will be a super fast (hopefully) continuous integration build job that will be built frequently. Job 2, will be responsible for running a comprehensive test suite, at a regular interval or triggered manually. Job 3 will be responsible for running analysis tools across the codebase (much like Job 2). I tried using the "Advanced Projects Options use custom workspace" feature so that code compiled in Job 1 can be used in Job 2 and 3. However, it seems that all build artifacts remain inside that Job 1 workspace. I'm I doing this right? Is there a better way of doing this? I guess I'm looking for something similar to a build pipeline setup...so that things can be shared and the appropriate jobs can be executed in stages. (I also considered using 'batch tasks'...but it seems like those can't be scheduled? only triggered manually?) Any suggestions are welcomed. Thanks!

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  • Customize Team Build 2010 – Part 13: Get control over the Build Output

    In the series the following parts have been published Part 1: Introduction Part 2: Add arguments and variables Part 3: Use more complex arguments Part 4: Create your own activity Part 5: Increase AssemblyVersion Part 6: Use custom type for an argument Part 7: How is the custom assembly found Part 8: Send information to the build log Part 9: Impersonate activities (run under other credentials) Part 10: Include Version Number in the Build Number Part 11: Speed up opening my build process template Part 12: How to debug my custom activities Part 13: Get control over the Build Output Part 14: Execute a PowerShell script Part 15: Fail a build based on the exit code of a console application In the part 8, I have explained how you can add informational messages, warnings or errors to the build output. If you want to integrate with other lines of text to the build output, you need to do more. This post will show you how you can add extra steps, additional information and hyperlinks to the build output. UPDATE 13-12-2010: Thanks to Jason Pricket, it is now also possible to not show every activity in the build log. This is really useful when you are doing for-loops in your template. To see how you can do that, check out Jason's blog: http://blogs.msdn.com/b/jpricket/archive/2010/12/09/tfs-2010-making-your-build-log-less-noisy.aspx Add an hyperlink to the end of the build output Lets start with a simple example of how you can adjust the build output. In this case we are going to add at the end of the build output an hyperlink where a user can click on to for example start the deployment to the test environment. In part 4 you can find information how you can create a custom activity To add information to the build output, you need the BuildDetail. This value is a variable in your xaml and is thus easily transferable to you custom activity. Besides the BuildDetail the user has also to specify the text and the url that has to be added to the end of the build output. The following code segment shows you how you can achieve this.     [BuildActivity(HostEnvironmentOption.All)]    public sealed class AddHyperlinkToBuildOutput : CodeActivity    {        [RequiredArgument]        public InArgument<IBuildDetail> BuildDetail { get; set; }         [RequiredArgument]        public InArgument<string> DisplayText { get; set; }         [RequiredArgument]        public InArgument<string> Url { get; set; }         protected override void Execute(CodeActivityContext context)        {            // Obtain the runtime value of the input arguments                        IBuildDetail buildDetail = context.GetValue(this.BuildDetail);            string displayText = context.GetValue(this.DisplayText);            string url = context.GetValue(this.Url);             // Add the hyperlink            buildDetail.Information.AddExternalLink(displayText, new Uri(url));            buildDetail.Information.Save();        }    } If you add this activity to somewhere in your build process template (within the scope Run on Agent), you will get the following build output Add an line of text to the build output The next challenge is to add this kind of output not only to the end of the build output but at the step that is currently executing. To be able to do this, you need the current node in the build output. The following code shows you how you can achieve this. First you need to get the current activity tracking, which you can get with the following line of code             IActivityTracking currentTracking = context.GetExtension<IBuildLoggingExtension>().GetActivityTracking(context); Then you can create a new node and set its type to Activity Tracking Node (so copy it from the current node) and do nice things with the node.             IBuildInformationNode childNode = currentTracking.Node.Children.CreateNode();            childNode.Type = currentTracking.Node.Type;            childNode.Fields.Add("DisplayText", "This text is displayed."); You can also add a build step to display progress             IBuildStep buildStep = childNode.Children.AddBuildStep("Custom Build Step", "This is my custom build step");            buildStep.FinishTime = DateTime.Now.AddSeconds(10);            buildStep.Status = BuildStepStatus.Succeeded; Or you can add an hyperlink to the node             childNode.Children.AddExternalLink("My link", new Uri(http://www.ewaldhofman.nl)); When you combine this together you get the following result in the build output   You can download the full solution at BuildProcess.zip. It will include the sources of every part and will continue to evolve.

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  • How Social Networking Websites Can Play a Vital Role Websites in SEO

    Social networking websites have now became an important part of the internet platform all across the globe and almost every individual who is using the internet these days has an account or profile registered with at least 1 or 2 social networking websites. The spreading and rapidly growing trend of social sites should be an obvious sign to all online businesses and individual internet marketers that are competing in the search engines that this is a platform which they must consider using in order to give more exposure to their business as well as target to attract different people to their site.

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  • Customize Team Build 2010 – Part 12: How to debug my custom activities

    In the series the following parts have been published Part 1: Introduction Part 2: Add arguments and variables Part 3: Use more complex arguments Part 4: Create your own activity Part 5: Increase AssemblyVersion Part 6: Use custom type for an argument Part 7: How is the custom assembly found Part 8: Send information to the build log Part 9: Impersonate activities (run under other credentials) Part 10: Include Version Number in the Build Number Part 11: Speed up opening my build process template Part 12: How to debug my custom activities Part 13: Get control over the Build Output Part 14: Execute a PowerShell script Part 15: Fail a build based on the exit code of a console application       Developers are “spoilt” persons who expect to be able to have easy debugging experiences for every technique they work with. So they also expect it when developing custom activities for the build process template. This post describes how you can debug your custom activities without having to develop on the build server itself. Remote debugging prerequisites The prerequisite for these steps are to install the Microsoft Visual Studio Remote Debugging Monitor. You can find information how to install this at http://msdn.microsoft.com/en-us/library/bt727f1t.aspx. I chose for the option to run the remote debugger on the build server from a file share. Debugging symbols prerequisites To be able to start the debugging, you need to have the pdb files on the buildserver together with the assembly. The pdb must have been build with Full Debug Info. Steps In my setup I have a development machine and a build server. To setup the remote debugging, I performed the following steps Locate on your development machine the folder C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE\Remote Debugger Create a share for the Remote Debugger folder. Make sure that the share (and the folder) has the correct permissions so the user on the build server has access to the share. On the build server go to the shared “Remote Debugger” folder Start msvsmon.exe which is located in the folder that represents the platform of the build server. This will open a winform application like   Go back to your development machine and open the BuildProcess solution. Start the Attach to process command (Ctrl+Alt+P) Type in the Qualifier the name of the build server. In my case the user account that has started the msvsmon is another user then the user on my development machine. In that case you have to type the qualifier in the format that is shown in the Remote Debugging Monitor (in my case LOCAL\Administrator@TFSLAB) and confirm it by pressing <Enter> Since the build service is running with other credentials, check the option “Show processes from all users”. Now the Attach to process dialog shows the TFSBuildServiceHost process Set the breakpoint in the activity you want to debug and kick of a build. Be aware that when you attach to the TFSBuildServiceHost that you debug every single build that is run by this windows service, so make sure you don’t debug the build server that is in production! You can download the full solution at BuildProcess.zip. It will include the sources of every part and will continue to evolve.

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  • Including an embedded framework using a cross-project-reference: Header no such file or directory

    - by d11wtq
    I'm trying to create a Cocoa framework by using a cross-project reference in Xcode. I have 2 projects: one for the framework; one for the application that will use the framework. This framework is not intended to be stored within the system; it is an embedded framework that lives within the application bundle. I have successfully made the cross-project reference, marked the framework as being a dependency of my target, added a Copy Files build phase that puts the framework in Contents/Frameworks/ and added the framework to the linker phase (I checked the little "Target" checkbox; I've also done it manually by dragging the framework into the linker phase). My framework's install directory is correctly set to @executable_path/../Frameworks. However, when I try to build my app it: a) Correctly builds the framework first b) Correctly copies the framework c) Errors because it cannot find the master header file in my framework I have verified that the header is there. I can see it in the app product that is partially built. ls build/Debug/CioccolataTest.webapp/Contents/Frameworks/Cioccolata.framework/Headers/Cioccolata.h build/Debug/CioccolataTest.webapp/Contents/Frameworks/Cioccolata.framework/Headers/Cioccolata.h I have been able to successfully build the app by copying my framework into /Library/Frameworks (I can then delete it again after the successful build), but this is a workaround, I'm looking to find it out why Xcode doesn't find the framework's master header file without it being copied to a system directory. Is copying it to the app bundle during the build not sufficient? Here's the full build transcript if it's any help (it's just a Hello World app right now, so not much going on here): Build Cioccolata of project Cioccolata with configuration Debug SymLink /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/Current A cd /Users/chris/Projects/Mac/Cioccolata /bin/ln -sf A /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/Current SymLink /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Resources Versions/Current/Resources cd /Users/chris/Projects/Mac/Cioccolata /bin/ln -sf Versions/Current/Resources /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Resources SymLink /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Headers Versions/Current/Headers cd /Users/chris/Projects/Mac/Cioccolata /bin/ln -sf Versions/Current/Headers /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Headers SymLink /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Cioccolata Versions/Current/Cioccolata cd /Users/chris/Projects/Mac/Cioccolata /bin/ln -sf Versions/Current/Cioccolata /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Cioccolata ProcessInfoPlistFile /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Resources/Info.plist Info.plist cd /Users/chris/Projects/Mac/Cioccolata builtin-infoPlistUtility Info.plist -expandbuildsettings -platform macosx -o /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Resources/Info.plist CpHeader build/Debug/Cioccolata.framework/Versions/A/Headers/CWHelloWorld.h CWHelloWorld.h cd /Users/chris/Projects/Mac/Cioccolata /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Users/chris/Projects/Mac/Cioccolata/CWHelloWorld.h /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Headers CpHeader build/Debug/Cioccolata.framework/Versions/A/Headers/Cioccolata.h Cioccolata.h cd /Users/chris/Projects/Mac/Cioccolata /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Users/chris/Projects/Mac/Cioccolata/Cioccolata.h /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Headers CopyStringsFile /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Resources/English.lproj/InfoPlist.strings English.lproj/InfoPlist.strings cd /Users/chris/Projects/Mac/Cioccolata setenv ICONV /usr/bin/iconv /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copystrings --validate --inputencoding utf-8 --outputencoding UTF-16 English.lproj/InfoPlist.strings --outdir /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Resources/English.lproj ProcessPCH /var/folders/Xy/Xy-bvnxtFpiYBQPED0dK1++++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/Cioccolata_Prefix-dololiigmwjzkgenggebqtpvbauu/Cioccolata_Prefix.pch.gch Cioccolata_Prefix.pch normal i386 objective-c com.apple.compilers.gcc.4_2 cd /Users/chris/Projects/Mac/Cioccolata setenv LANG en_US.US-ASCII /Developer/usr/bin/gcc-4.2 -x objective-c-header -arch i386 -fmessage-length=0 -pipe -std=gnu99 -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.5.sdk -mfix-and-continue -mmacosx-version-min=10.5 -gdwarf-2 -iquote /Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-generated-files.hmap -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-own-target-headers.hmap -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-all-target-headers.hmap -iquote /Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-project-headers.hmap -F/Users/chris/Projects/Mac/Cioccolata/build/Debug -I/Users/chris/Projects/Mac/Cioccolata/build/Debug/include -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/DerivedSources/i386 -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/DerivedSources -c /Users/chris/Projects/Mac/Cioccolata/Cioccolata_Prefix.pch -o /var/folders/Xy/Xy-bvnxtFpiYBQPED0dK1++++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/Cioccolata_Prefix-dololiigmwjzkgenggebqtpvbauu/Cioccolata_Prefix.pch.gch CompileC build/Cioccolata.build/Debug/Cioccolata.build/Objects-normal/i386/CWHelloWorld.o /Users/chris/Projects/Mac/Cioccolata/CWHelloWorld.m normal i386 objective-c com.apple.compilers.gcc.4_2 cd /Users/chris/Projects/Mac/Cioccolata setenv LANG en_US.US-ASCII /Developer/usr/bin/gcc-4.2 -x objective-c -arch i386 -fmessage-length=0 -pipe -std=gnu99 -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.5.sdk -mfix-and-continue -mmacosx-version-min=10.5 -gdwarf-2 -iquote /Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-generated-files.hmap -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-own-target-headers.hmap -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-all-target-headers.hmap -iquote /Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-project-headers.hmap -F/Users/chris/Projects/Mac/Cioccolata/build/Debug -I/Users/chris/Projects/Mac/Cioccolata/build/Debug/include -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/DerivedSources/i386 -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/DerivedSources -include /var/folders/Xy/Xy-bvnxtFpiYBQPED0dK1++++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/Cioccolata_Prefix-dololiigmwjzkgenggebqtpvbauu/Cioccolata_Prefix.pch -c /Users/chris/Projects/Mac/Cioccolata/CWHelloWorld.m -o /Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Objects-normal/i386/CWHelloWorld.o Ld /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Cioccolata normal i386 cd /Users/chris/Projects/Mac/Cioccolata setenv MACOSX_DEPLOYMENT_TARGET 10.5 /Developer/usr/bin/gcc-4.2 -arch i386 -dynamiclib -isysroot /Developer/SDKs/MacOSX10.5.sdk -L/Users/chris/Projects/Mac/Cioccolata/build/Debug -F/Users/chris/Projects/Mac/Cioccolata/build/Debug -filelist /Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Objects-normal/i386/Cioccolata.LinkFileList -install_name @executable_path/../Frameworks/Cioccolata.framework/Versions/A/Cioccolata -mmacosx-version-min=10.5 -framework Foundation -single_module -compatibility_version 1 -current_version 1 -o /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Cioccolata Touch /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework cd /Users/chris/Projects/Mac/Cioccolata /usr/bin/touch -c /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework Build CioccolataTest of project CioccolataTest with configuration Debug ProcessInfoPlistFile /Users/chris/Projects/Mac/CioccolataTest/build/Debug/CioccolataTest.webapp/Contents/Info.plist Info.plist cd /Users/chris/Projects/Mac/CioccolataTest builtin-infoPlistUtility Info.plist -expandbuildsettings -platform macosx -o /Users/chris/Projects/Mac/CioccolataTest/build/Debug/CioccolataTest.webapp/Contents/Info.plist PBXCp build/Debug/CioccolataTest.webapp/Contents/Frameworks/Cioccolata.framework /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework cd /Users/chris/Projects/Mac/CioccolataTest /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework /Users/chris/Projects/Mac/CioccolataTest/build/Debug/CioccolataTest.webapp/Contents/Frameworks CopyStringsFile /Users/chris/Projects/Mac/CioccolataTest/build/Debug/CioccolataTest.webapp/Contents/Resources/English.lproj/InfoPlist.strings English.lproj/InfoPlist.strings cd /Users/chris/Projects/Mac/CioccolataTest setenv ICONV /usr/bin/iconv /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copystrings --validate --inputencoding utf-8 --outputencoding UTF-16 English.lproj/InfoPlist.strings --outdir /Users/chris/Projects/Mac/CioccolataTest/build/Debug/CioccolataTest.webapp/Contents/Resources/English.lproj CompileC build/CioccolataTest.build/Debug/CioccolataTest.build/Objects-normal/i386/main.o main.m normal i386 objective-c com.apple.compilers.gcc.4_2 cd /Users/chris/Projects/Mac/CioccolataTest setenv LANG en_US.US-ASCII /Developer/usr/bin/gcc-4.2 -x objective-c -arch i386 -fmessage-length=0 -pipe -std=gnu99 -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.5.sdk -mfix-and-continue -mmacosx-version-min=10.5 -gdwarf-2 -iquote /Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/CioccolataTest-generated-files.hmap -I/Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/CioccolataTest-own-target-headers.hmap -I/Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/CioccolataTest-all-target-headers.hmap -iquote /Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/CioccolataTest-project-headers.hmap -F/Users/chris/Projects/Mac/CioccolataTest/build/Debug -I/Users/chris/Projects/Mac/CioccolataTest/build/Debug/include -I/Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/DerivedSources/i386 -I/Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/DerivedSources -include /Users/chris/Projects/Mac/CioccolataTest/prefix.pch -c /Users/chris/Projects/Mac/CioccolataTest/main.m -o /Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/Objects-normal/i386/main.o In file included from <command-line>:0: /Users/chris/Projects/Mac/CioccolataTest/prefix.pch:13:35: error: Cioccolata/Cioccolata.h: No such file or directory /Users/chris/Projects/Mac/CioccolataTest/main.m: In function 'main': /Users/chris/Projects/Mac/CioccolataTest/main.m:13: error: 'CWHelloWorld' undeclared (first use in this function) /Users/chris/Projects/Mac/CioccolataTest/main.m:13: error: (Each undeclared identifier is reported only once /Users/chris/Projects/Mac/CioccolataTest/main.m:13: error: for each function it appears in.) /Users/chris/Projects/Mac/CioccolataTest/main.m:13: error: 'hello' undeclared (first use in this function)

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  • Release build vs nightly build

    - by Tuomas Hietanen
    Hi! A typical solution is to have a CI (Continuous Integration) build running on a build server: It will analyze the source code, make build (in debug) and run tests, measure test coverage, etc. Now, another build type usually known is "Nightly build": do slow stuff like create code documents, make a setup package, deploy to test environment, and run automatic (smoke or acceptance) tests against the test environment, etc. Now, the question: Is it better to have a third separate "Release build" as release build? Or do "Nightly build" in release mode and use it as a release? What are you using in your company? (The release build should also add some kind of tag to source control of potential product version.)

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  • PHP accessible shared content between two websites on the same VPS on different domains/IPs

    - by Lee Fentress
    I have two ecommerce websites, selling music digital downloads, on the same VPS, currently using cPanel/WHM (but thinking of switching to Virtualmin). They have separate domains and IPs of course. They both share from the same set of music files, so I have duplicate copies in each website directory, which takes up a lot of disk space. How might I go about sharing the same set of music files across both sites, allowing PHP access, so that it does not break my shopping cart's functionality of serving customers the downloads after they have paid for them? I thought of maybe using symlinks or something, but I don't know if it's possible, or if it would have to somehow circumvent built-in security features of the server. I'm new to VPS management.

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  • How To Apply Online For New Passport Or Renewal Of Your Passport [Indian Websites]

    - by Gopinath
    Are you bored wasting time and energy in standing lengthy queues at Passport offices in India to apply a new passport or renew it? Indian Government Passport Office has an online portal that lets you apply for new passport or renew your expiring passport by filling details online. By filling the details online you can complete half of the required formalities sitting at home and the rest of tasks like submitting required proofs, paying money etc at your regional passport office. Saves lot of time. Advantages of Applying For Passport Online Ask anyone who already obtained a passport by visiting the passport office, they will narrate stories of spending long time in queues. In certain office, the length of queues may require you to stand 3 to 4 hours. And sometimes by the time your turn comes, the officers may break for lunch, coffee or the day if your time is very bad. The main advantage of applying for passport using this online portal is – we can skip the process of standing in long queues to obtain tokens for submitting tokens and also we get a pre booked appointment with passport issuing officer for submitting the proofs and paying fees. When you submit the application online, an appointment will be booked automatically for submitting the required documents and fees so that  you can just walk-in to passport office 15 minutes ahead of your appointment. List Of Passport Offices Accepting Online Application Forms I know that you are excited and all set to apply online, but hold on. The online Passport application submission is supported in 37 regional passport offices across India as I write this post. If you are residing in any of these cities, then only you can apply online – Ahemdabad,  Amritsar, Bareilly, Bhopal, Bhubneswar, Chennai, Cochin, Coimbatore, Dehradun, Delhi, Ghaziabad, Guwahati, Hyderabad, Jaipur, Jalandhar, Jammu, Kolkata, Kozhikode, Lucknow, Madurai, Malappuram, Mumbai, Nagpur, Panaji, Patna, Pune, Raipur, Ranchi, Shimla, Srinagar, Surat, Thane, Trichy, Trivandrum, Visakhapatnam. Others should approach the passport office directly. Government is trying to expand this to other locations, so please check if place accepting online registration by visiting registration page(link given below). Types Of Applications Accepted Online The online system accepts following types of passport applications Fresh Passport / Renewal New Passport in lieu of Damaged/Lost Passport Passport for Children up to 15 Years of Age Re-issue of Passport / Additional Booklet Indian Govt. Passport Office Website And Online Application URL To apply for passport online visit the url https://passport.gov.in/pms/Information.jsp using Internet Explorer browser. This site may not work on your Firefox, Chrome or other browsers as the site request users to use Internet Explorer. Here are few other links that will help you get more details on passport application Govt. Of India Passport Office Website Passport Application Fee Structure Information Passport Application Filling Guidelines Passport Application Check List URL For NRIs To Apply Online If you are an NRI then the above links and the list of supported Passport offices are not for you. NRIs should use the URL http://passport.gov.in/nri/OnlineRegistration.jsp for applying passport related services online. For more details you can visit special NRI section on Passport website. CC Image credit: LucasTheExperience This article titled,How To Apply Online For New Passport Or Renewal Of Your Passport [Indian Websites], was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Enabling Http caching and compression in IIS 7 for asp.net websites

    - by anil.kasalanati
    Caching – There are 2 ways to set Http caching 1-      Use Max age property 2-      Expires header. Doing the changes via IIS Console – 1.       Select the website for which you want to enable caching and then select Http Responses in the features tab       2.       Select the Expires webcontent and on changing the After setting you can generate the max age property for the cache control    3.       Following is the screenshot of the headers   Then you can use some tool like fiddler and see 302 response coming from the server. Doing it web.config way – We can add static content section in the system.webserver section <system.webServer>   <staticContent>             <clientCache cacheControlMode="UseMaxAge" cacheControlMaxAge="365.00:00:00" />   </staticContent> Compression - By default static compression is enabled on IIS 7.0 but the only thing which falls under that category is CSS but this is not enough for most of the websites using lots of javascript.  If you just thought by enabling dynamic compression would fix this then you are wrong so please follow following steps –   In some machines the dynamic compression is not enabled and following are the steps to enable it – Open server manager Roles > Web Server (IIS) Role Services (scroll down) > Add Role Services Add desired role (Web Server > Performance > Dynamic Content Compression) Next, Install, Wait…Done!   ?  Roles > Web Server (IIS) ?  Role Services (scroll down) > Add Role Services     Add desired role (Web Server > Performance > Dynamic Content Compression)     Next, Install, Wait…Done!     Enable  - ?  Open server manager ?  Roles > Web Server (IIS) > Internet Information Services (IIS) Manager   Next pane: Sites > Default Web Site > Your Web Site Main pane: IIS > Compression         Then comes the custom configuration for encrypting javascript resources. The problem is that the compression in IIS 7 completely works on the mime types and by default there is a mismatch in the mime types Go to following location C:\Windows\System32\inetsrv\config Open applicationHost.config The mimemap is as follows  <mimeMap fileExtension=".js" mimeType="application/javascript" />   So the section in the staticTypes should be changed          <add mimeType="application/javascript" enabled="true" />     Doing the web.config way –   We can add following section in the system.webserver section <system.webServer> <urlCompression doDynamicCompression="false"  doStaticCompression="true"/> More Information/References – ·         http://weblogs.asp.net/owscott/archive/2009/02/22/iis-7-compression-good-bad-how-much.aspx ·         http://www.west-wind.com/weblog/posts/98538.aspx  

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  • Teamcity build agent gives 504 gateway timeout

    - by Anthony
    I have a new teamcity build agent machine, which when started up tries to connect to the build server and fails. It never shows up in the connected, disconnected or unauthorised agents tabs of the build server web interface. The logs on the build agent show that it fails to connect with a 504 gateway timeout. This is from teamcity-agent.log [2012-09-04 15:34:59,776] INFO - buildServer.AGENT.registration - Registering on server http://10.0.10.16, AgentDetails{Name='my-local', AgentId=null, BuildId=null, AgentOwnAddress='10.0.1.14', AlternativeAddresses=[10.0.10.32], Port=8080, Version='21424', PluginsVersion='21424-md5-somechecksum', AvailableRunners=[ABunchOfPlugins], AvailableVcs=[SomeRunners], AuthorizationToken='sometoken'} [2012-09-04 15:35:53,606] WARN - buildServer.AGENT.registration - Call http://10.0.10.16/RPC2 buildServer.registerAgent3: org.apache.xmlrpc.XmlRpcClientException: Server returned incorrect status code: 504 Gateway Time-out [2012-09-04 15:35:53,606] WARN - buildServer.AGENT.registration - Connection to TeamCity server is probably lost. Will be trying to restore it. Take a look at logs/teamcity-agent.log for details (unless you're using custom logging). (I have edited some identifying data out of this log excerpt) But I can reach the build server. In fact, tracert shows that it is very nearby. Tracing route to TEAMCITYSERVER [10.0.10.16] over a maximum of 30 hops: 1 <1 ms <1 ms <1 ms 10.0.2.1 2 <1 ms <1 ms <1 ms TEAMCITYSERVER [10.0.10.16] Trace complete. I can see a teamcity login page if I hit http://10.0.10.16 in the browser. The teamcity service is logging in as the same (local administrator) account as I used to log in and test the network. The build agent is a windows 2008 server VM hosted on Ubuntu 12.04 under Oracle VirtualBox. I have disabled firewalls on both the Windows and Ubuntu machines. Other VMS with similar configuration can connect fine and do not report this error. What can possibly be preventing this connection?

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  • Part 15: Fail a build based on the exit code of a console application

    In the series the following parts have been published Part 1: Introduction Part 2: Add arguments and variables Part 3: Use more complex arguments Part 4: Create your own activity Part 5: Increase AssemblyVersion Part 6: Use custom type for an argument Part 7: How is the custom assembly found Part 8: Send information to the build log Part 9: Impersonate activities (run under other credentials) Part 10: Include Version Number in the Build Number Part 11: Speed up opening my build process template Part 12: How to debug my custom activities Part 13: Get control over the Build Output Part 14: Execute a PowerShell script Part 15: Fail a build based on the exit code of a console application When you have a Console Application or a batch file that has errors, the exitcode is set to another value then 0. You would expect that the build would see this and report an error. This is not true however. First we setup the scenario. Add a ConsoleApplication project to your solution you are building. In the Main function set the ExitCode to 1     class Program    {        static void Main(string[] args)        {            Console.WriteLine("This is an error in the script.");            Environment.ExitCode = 1;        }    } Checkin the code. You can choose to include this Console Application in the build or you can decide to add the exe to source control Now modify the Build Process Template CustomTemplate.xaml Add an argument ErrornousScript Scroll down beneath the TryCatch activity called “Try Compile, Test, and Associate Changesets and Work Items” Add an Sequence activity to the template In the Sequence, add a ConvertWorkspaceItem and an InvokeProcess activity (see Part 14: Execute a PowerShell script  for more detailed steps) In the FileName property of the InvokeProcess use the ErrornousScript so the ConsoleApplication will be called. Modify the build definition and make sure that the ErrornousScript is executing the exe that is setting the ExitCode to 1. You have now setup a build definition that will execute the errornous Console Application. When you run it, you will see that the build succeeds. This is not what you want! To solve this, you can make use of the Result property on the InvokeProcess activity. So lets change our Build Process Template. Add the new variables (scoped to the sequence where you run the Console Application) called ExitCode (type = Int32) and ErrorMessage Click on the InvokeProcess activity and change the Result property to ExitCode In the Handle Standard Output of the InvokeProcess add a Sequence activity In the Sequence activity, add an Assign primitive. Set the following properties: To = ErrorMessage Value = If(Not String.IsNullOrEmpty(ErrorMessage), Environment.NewLine + ErrorMessage, "") + stdOutput And add the default BuildMessage to the sequence that outputs the stdOutput Add beneath the InvokeProcess activity and If activity with the condition ExitCode <> 0 In the Then section add a Throw activity and set the Exception property to New Exception(ErrorMessage) The complete workflow looks now like When you now check in the Build Process Template and run the build, you get the following result And that is exactly what we want.   You can download the full solution at BuildProcess.zip. It will include the sources of every part and will continue to evolve.

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  • Websites or tools similar to Ginwiz (mobile website creator)

    - by t3st
    I have a website which i want to make more mobile friendly(currently its not). While searching about this i found this awesome website Ginwiz; my website can be modified into an mobile friendly site without any additional coding. But i find two disadvantages with this website (free version) 1)We cant add our domain to it with out upgrading (i dont have enough money to pay for it) 2)We can only "Advanced edit" one page Do you know any website which is similar to Ginwiz but can use our domain address instead of theirs (in free version). Do you have any idea about any tools which can be also used to convert my website to mobile website by trimming my current website easily.

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  • .aspx websites: Is it built using web forms?

    - by Lazeera
    I visit many website which I think is built using ASP.NET web forms because of the extension (.aspx). When I view source of these website I see at least one or two something like: <input type="hidden" name="__VIEWSTATE" id="__VIEWSTATE"> or wvcD4NCjxwPtin2YTZh9iv2YrYqSDYp9mE2KvYp9mG2YrYqSDZh9mKINit2..... However, yesterday I visited two sites on is the 'ASP.NET forums - http://forums.asp.net' and the other is 'POF'. The extension of these sites is still (.aspx) but when I view the source of these site I could not find any <input type="hidden" name="__VIEWSTATE" id="__VIEWSTATE"> nor wvcD4NCjxwPtin2YTZh9iv2YrYqSDYp9mE2KvYp9mG2YrYqSDZh9mKINit2..... Now, I would like to know how those sites use ASP.NET Web Forms and their final HTML output is still clean?

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  • Enums for Build Flavor and Build Platform in Custom TFS 2010 Build Activities

    - by Ben Hughes
    Are there enums available in the .NET framework that have values for build flavor (Debug, Release) and build platform (Any CPU, x86, x64 etc)? I haven't been able to find anything on MSDN or Google. It seems unnecessarily cumbersome to create my own. For context: I'm creating a custom TFS2010 workflow activity that requires flavor and platform info. Currently these are entered in the build definition as free-from strings. The default TFS build template has a dialog box (accessible in the build definition editor under Process\1.Required\Items to Build\Configurations to Build) that provides drop-down menus with this info pre-populated. I'd like to do something similar.

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  • TeamCity build number versus Ant build number task

    - by jonny
    I have a build project that I run from TeamCity, now it takes the build.number from TeamCity. I want to be able to use the buildnumber task (Ant) which in my understanding when used, is supposed to change the value of build number property and increment it for next time. But it seems that I still get the build number from TeamCity. How can I use the build number from <buildnumber file="mybuild.number"/>?

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