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Articles indexed in March 2012

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  • What are benefit/drawbacks of classifying defects during a peer code review

    - by DXM
    About 3 months ago, our engineering group rolled out Review Board to be used for all peer code reviews. Today, I had a discussion with one of the people involved in that process and found out that we are already looking for a replacement (possibly something commercial) because of several missing features. One of the features that is apparently asked by many people is the ability to classify/categorize each code review comment (i.e. is it a style issue, coding convention, resource leak, logic error, crash... whatever). For those teams that regularly practice code review, is this categorization a common practice? Do you do it? have you done it in the past? Is it good/bad? On one hand, it gives the team some more metrics and possibly will indicate more specific areas where developers may potentially need to be trained in (at least that seems to be the argument). Are there other benefits? And on the other hand, and this is my concern, is that it will slow down code review process that much more. As a team lead, I've done a fairly large share of reviews, and I've always liked the ability, to highlight a chunk of code, hammer off a comment and move on as fast as possible. Although I haven't tried it personally, I have a feeling that expanding that combo box every time and scrolling/searching for the right category would feel like something is tripping you. Also if we start keeping metrics on this stuff, my other concern is that valuable code review meeting time will be spent on arguing whether something is a logic error or if it should be classified as a crash.

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  • JavaScript evolution -- weeding out the confusion [closed]

    - by good_computer
    There was JavaScript v1.3 (I guess) that we all started with. Then there was JavaScript 2.0 that Adobe implemented (ActionScript) but was abandoned later. Then came E4X. Then ES5. There is also ES harmony. I am really confused about which version is the latest and where is the standards body going. Can someone describe the whole chronology of JavaScript / ECMAScript evolution and the important differences between those versions?

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  • Becoming a "maintenance developer"

    - by anon
    So I've kind of been getting angry about the current position I'm in, and I'd love to get other developers' input on this. I've been at my current place of employment for about 11 months now. When I began, I was working on all new features. I basically worked on an entire new web project for the first 5-6 months I was here. After this, I was moved to more of a service oriented role (which was still great, all new stuff for me), and I was in this role for about the past 5-6 months. Here's where the problem comes in. Basically, a couple of days ago I was made the support/maintenance guy. Now, we have an IT support team, so I'm not talking that kind of support, I'm talking more of a second level support guy (when the guys on the surface can't really get to the root of the issue), coupled with working on maintenance issues that have been lingering in the backlog for a while. To me, a developer with about 3 years of experience, this is kind of disheartening. With the type of work place this is, I wouldn't be surprised if these support issues take up most of my days, and I barely make it to working on maintenance issues. Also, most of these support issues aren't even related to code, they are more or less just knowing the system architecture, working with making sure services are running/getting started properly, handling/fixing bad data, etc. I'm a developer, so this part sucks. Also, even when I do have time to work maintenance, these are basically just bug fixes/improving bad code, so this sucks as well, however at least it's related to coding. Am I wrong for getting angry here? I don't want to really complain about it, but to be honest, I wasn't spoken to about this or anything, I was kind of just sent an e-mail letting me know I'm the guy for this type of thing, and that was that. The entire team took a few minutes to give me their "that sucks" talk, because they know how annoying it is to be on support for the type of work we do, so I know I'm not the only guy that knows it's not that great of an opportunity. I'm just kind of on the fence about how to move forward. Obviously I'm just going to continue working for the time being, no point making a bad impression on anybody, but I'd like to know how you guys would approach this situation, or how you think I should be feeling about it/how you guys would feel. Thanks guys.

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  • User script at logout

    - by GUI Junkie
    The problem: I'm sharing a directory with my wife. I've placed us both in a 'shared' group and the directory belongs to the 'shared' group as well. Whenever one of us creates a file, this file belongs to user:user, instead of user:shared... The solution: I can do sudo chown, but my wife can't. So, I want to run a script when I logout of the session. If I understand correctly, the startup scripts go in /etc/init.d/ and the runlevel scripts go /etc/rc0.d/ where 0 is the runlevel (0-6). Do the runlevel scripts execute only on exit/logout? Do these depend on the user, that is, I'd like to run it only for my user (not so important in this case, mind)? Should I place the script somewhere else? Also, I imagine that the script will be run by root, so there's no need for sudo within the script, is that correct?

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  • Thunderbird adds ***UNCHECKED*** to subjects of GPG messages

    - by Roman Geber
    Thunderbird seems to consider it a great idea to add the string UNCHECKED in front of the subject of GPG encrypted messages. Well, its not a good idea but rather annoying. At first I thought it would be a mailserver thing, so I checked. No trace of it, anywhere. Same goes for the raw message source. When I look at it the subject appears untouched, therefore I assume its a Thunderbird thing. Does anyone know an option to turn this ill behavior off? Thanks a lot in advance! cu Roman

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  • I can't get a native resolution of 1920x1080 on 11.10 (AOC f22 on a Nvidia Geforce GTS 450)

    - by Mikeeeee
    I have a problem were the highest resolution I can get is 1360x769, this is a 22 inch LCD monitor with a native resolution of 1920x1080_60 I have tried numerous drivers but nothing changed I tried editing the xorg.conf scipt with no success (I am a noob with linux though). Running many commands in terminal witch I got from people with similar problems only gives me errors like "Failed to get size of gamma for output default. I get edid checksum is invalid error on boot down also. I think there maybe a communication problem between my screens EDID and ubuntu although xp and windows 7 detect my screen without any errors and automatically set native resolution. also when I am installing ubuntu I get a horrible screen flashing every few seconds until I have installed the nvidia driver. pc specks if it helps x64 os, mainboard N68PV-GS, 4 gig ram, AMD Phenom(tm) 9350e Quad-Core Processor × 4, Nvidia Geforce gts450 512mb, hard drives set up in a onboard nvidia raid array striped. realy need to get a better resolution, 1360x769 does not look nice on a 22 inch screen. ty

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  • ISO checksum menu in nautilus

    - by dellphi
    I'm using Ubuntu 11.10 x64, Unity, and Nautilus 3.2.1 I want to be able to perform checksum ISO in Nautilus. I have searched and found: http://www.addictivetips.com/ubuntu-linux-tips/nautilus-actions-extra-add-more-features-to-ubuntu-context-menu/ and perform the procedures written in it. Once completed, the other menus appear, except the menu for "checksum verification". Then, when I run gksu nautilus-actions-config-tool I just asked to enter a user password, and .... nothing happens. What should I do, to bring up the "checksum verification" menu? I am very grateful for any response or advice given.

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  • Kernel Panic - not syncing: VFS: Unable to mount root fs on unknown-block(0,0) after apt-get upgrade

    - by Edward
    I'm using Ubuntu 9.1 server edition, I get this error during boot time after I ran sudo apt-get upgrade when checking my kernel version, uname -r returns 2.6.31-14-generic but when i run dpkg -l 'linux-image*' | grep ^.i I cannot find 2.6.31-14 (only contains 2.6.32*) Following the solution in the thread: Kernel Panic - not syncing: VFS: Unable to mount root fs on unknown-block(0,0) doesn't work for me I'm running the commands inside the Rescue mode by booting from the Ubuntu 9.1 Installation Disc Do I need to update my kernel and run update-initramfs + update-grub again? If so, how can I update the kernel? apt-get install any linux-headers/image cannot change the uname -r value Thanks!

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  • ubuntu 12.04 can't find root partition (it doesn't look for btrfs partitions) end up with kernel-panic [closed]

    - by zalesz
    Possible Duplicate: There's an issue with an Alpha/Beta Release of Ubuntu, what should I do? I'm running Ubuntu 12.04 from kernel v. 3.2.0-17 with all partitions formatted as BTRFS. It was everything ok till kernel 3.2.0-18/19. Now system don't load, after trying to run it with recovery there is a msg that kernel panic occurred cause there is no partition with ext3/4 and some other partitions but I don't see any btrfs alike type. Any ideas how to fix it? Best

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  • Log in manager doesn't appear after editing /etc/X11/default-display-manager

    - by hamed
    I have ubuntu 11.10 , and I installed kde and I choosed kdm mistakly, as mentioned here I did this procedure Pretty simple. Open the file /etc/X11/default-display-manager with your editor of choice. Make sure you invoke that editor as root, otherwise it won't work. In that file there's a single line: /usr/bin/kdm Change that to /usr/bin/gdm and save the file. Reboot and you're in Gnome. now ,after booting, the log in manager gdm or kdm didn't appear . how can I fix this?

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  • remastersys created Live DVD hangs in "Choose a picture"

    - by eos2012
    I used remastersys to create a Live DVD. Then, I used the Live DVD for the installation on another computer. The installation hung at the "Choose a picture" session. Both the "Back" and "Continue" buttons were disabled. It seemed like the installation was hung. I had to power-cycle the computer and reinstall from the Live DVD again. After the power-cycle, the installation from the Live DVD went successfully. Any idea why the installation hung at the "Choose a picture" session, and how to fix it without power-cycle the computer? Thanks a lot!

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  • Simple NAS setup for Ubuntu

    - by Sean Houlihane
    So, I want to connect my shiny new NAS (QNAP TS-210p II) to my Ubuntu 11.10 box. I have a 2nd Ubuntu machine, but I don't use that enough to be too worried about it. Use is ideally to offload all storage except for system (which can then run off a 30GB flash drive). The main machine also runs Myth front/backends. Both are on a wired network currently. I have got a basic setup working, mounted over NFS, but have some issues, and whenever I look for answers, I seem to get unto the UbuntuServer domain, with what seems like more detail than I want in an answer. Questions I have identified so far: 1) Sharing UIDs to get file permissions correct. LDAP or something else? What is necessary to make this work? 2) Mounting an NFS device reliably. Do I just add it in fstab or is some sort of auto-mount advisable? Its a wired network, but I shouldn't need to worry about reboot after power-outages and sequencing...

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  • USB packets - receive wrong data

    - by regorianer
    i have a little python script which shows me the packets of an enocean device and does some events depending on the packet type. unfortunately it doesn't work because i'm getting wrong packets. Parts of the python script (used pySerial): Blockquote ser = serial.Serial('/dev/ttyUSB1',57600,bytesize = serial.EIGHTBITS,timeout = 1, parity = serial.PARITY_NONE , rtscts = 0) print 'clearing buffer' s = ser.read(10000) print 'start read' while 1: s = ser.read(1) for character in s: sys.stdout.write(" %s" % character.encode('hex')) print 'end' ser.close() output baudrate 57600: e0 e0 00 e0 00 e0 e0 e0 e0 e0 00 e0 e0 00 00 00 00 00 00 00 e0 e0 e0 00 00 00 00 e0 e0 e0 00 00 e0 e0 e0 e0 e0 00 e0 00 e0 e0 e0 e0 e0 00 e0 e0 00 00 00 00 00 00 e0 e0 e0 00 00 00 00 e0 e0 e0 00 00 e0 e0 e0 output baudrate 9600: a5 5a 0b 05 10 00 00 00 00 15 c4 56 20 6f a5 5a 0b 05 00 00 00 00 00 15 c4 56 20 5f linux terminal baudrate 57600: $stty -F /dev/ttyUSB1 57600 $stty < /dev/ttyUSB1 speed 57600 baud; line = 0; eof = ^A; min = 0; time = 0; -brkint -icrnl -imaxbel -opost -onlcr -isig -icanon -iexten -echo -echoe -echok -echoctl -echoke $while (true) do cat -A /dev/ttyUSB1 ; done myfile $hexdump -C myfile 00000000 4d 2d 60 4d 2d 60 5e 40 4d 2d 60 5e 40 4d 2d 60 |M-M-^@M-^@M-| 00000010 4d 2d 60 4d 2d 60 4d 2d 60 4d 2d 60 5e 40 4d 2d |M-M-M-M-^@M-| 00000020 60 4d 2d 60 5e 40 5e 40 5e 40 5e 40 5e 40 5e 40 |M-^@^@^@^@^@^@| 00000030 5e 40 4d 2d 60 4d 2d 60 4d 2d 60 5e 40 5e 40 5e |^@M-M-M-`^@^@^| 00000040 40 5e 40 4d 2d 60 4d 2d 60 4d 2d 60 |@^@M-M-M-`| 0000004c linux terminal baudrate 9600: $hexdump -C myfile2 00000000 5e 40 5e 55 4d 2d 44 56 30 4d 2d 3f 5e 40 5e 40 |^@^UM-DV0M-?^@^@| 00000010 5e 55 4d 2d 44 56 20 5f |^UM-DV _| 00000018 the specification says: 0x55 sync byte 1st 0xNNNN data length bytes (2 bytes) 0x07 opt length byte 0x01 type byte CRC, data, opt data und nochmal CRC but I'm not getting this packet structure. The output of the python script differs from the one I get via the terminal. I also wrote the python part with C, but the output is the same as with python As the USB receiver a BSC-BoR USB Receiver/Sender is used The EnOcean device is a simple button

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  • DNS and WIldcards

    - by Thomas Chapman
    Whenever I attempt to make a record for *.schneiderdonnelly.com.au and CNAME it, I get two errors: You can't mix CNAME/MX records together using the same hostname. Domain root's cannot be CNAME's, however you can web-forward this record to www.schneiderdonnelly.com.au instead for the same effect. I've read it's possible so why can't I make it work? I donated $5 to be a premium member and I've been trying to make it work for yonks. http://i.stack.imgur.com/D9Ui5.jpg This is how I want it to appear. The last record. I am prepared to swap DNS providers as long as they're free.

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  • Website performance tips?

    - by Michael Schinis
    Im kind of having some troubles with the loading of my website: Here's a link to the website: link It sometimes loads fast, then when you refresh it.. most of the times, it will just keep trying to load images, and keep doing that for a minute or so, and none of the javascript will execute. I have followed most of the tips given by yahoo, except caching, which I couldn't get working properly. Does anyone know how to do proper caching of image and javascript files using htaccess? most of the code I found online won't work. Any advice whatsoever is extremely helpful. Thanks

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  • How does Starcraft 2 load it's metadata?

    - by chobok
    Lets say you are playing Starcraft 2 melee map. The game loads the map. Melee maps have the following dependencies: Liberty (Mod) Liberty Multi (Mod) I think the game engine will load the data from Liberty (Mod) first, then from Liberty Multi (Mod). For data that exists in both dependencies, the engine will use the one from Liberty Multi (Mod). Is this correct? Liberty Multi (Mod) is updated with each patch of Starcraft 2. Does the game engine load just the latest version of Liberty Multi (Mod)? or Does the game engine load all the versions and overwrite duplicate data with the latest version?

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  • Making entire scene fade to grayscale

    - by Fibericon
    When the player loses all of their lives, I want the entire game screen to go grayscale, but not stop updating immediately. I'd also prefer it fade to grayscale instead of suddenly lose all color. Everything I've found so far is either about taking a screenshot and making it grayscale, or making a specific texture grayscale. Is there a way to change the entire playing field and all objects within to grayscale without iterating through everything?

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  • How to control a spaceship near a planet in Unity3D?

    - by tyjkenn
    Right now I have spaceship orbiting a small planet. I'm trying to make an effective control system for that spaceship, but it always end up spinning out of control. After spinning the ship to change direction, the thrusters thrust the wrong way. Normal airplane controls don't work, since the ship is able to leave the atmosphere and go to other planets, in the journey going "upside-down". Could someone please enlighten me on how to get thrusters to work the way they are supposed to?

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  • How important do you find exception safety to be in your C++ code?

    - by Kai
    Every time I consider making my code strongly exception safe, I justify not doing it because it would be so time consuming. Consider this relatively simple snippet: Level::Entity* entity = new Level::Entity(); entity->id = GetNextId(); entity->AddComponent(new Component::Position(x, y)); entity->AddComponent(new Component::Movement()); entity->AddComponent(new Component::Render()); allEntities.push_back(entity); // std::vector entityById[entity->id] = entity; // std::map return entity; To implement a basic exception guarantee, I could use a scoped pointer on the new calls. This would prevent memory leaks if any of the calls were to throw an exception. However, let's say I want to implement a strong exception guarantee. At the least, I would need to implement a shared pointer for my containers (I'm not using Boost), a nothrow Entity::Swap for adding the components atomically, and some sort of idiom for atomically adding to both the Vector and Map. Not only would these be time consuming to implement, but they would be expensive since it involves a lot more copying than the exception unsafe solution. Ultimately, it feels to me like that time spent doing all of that wouldn't be justified just so that the a simple CreateEntity function is strongly exception safe. I probably just want the game to display an error and close at that point anyway. How far do you take this in your own game projects? Is it generally acceptable to write exception unsafe code for a program that can just crash when there is an exception?

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  • How do I add leaderboard feature of OpenFeint in android?

    - by Avi kumar Manku
    I am developing a game in android, by extending a class with view. I have integrated OpenFeint in it by studying the tutorial provided on the OpenFeint site, but I am not able to add the leaderboard feature in my app. How can I achieve it? My game class is like this public class GameActivity extends Activity { Intent i; Grapic g; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); setContentView(new Grapic(this)); and Grapic is a class which extends view and where scoring is done with touch events.

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  • android odbc connection

    - by Vijay Kumar
    i want to connect odbc connection for my android application. Here in my program i'm using oracle database 11g and my table name is sample. After i run the program close the emulator open the database the values could not be stored. Please give one solution or any changes in my program or connection string. package com.odbc; import java.sql.Connection; import java.sql.DriverManager; import java.sql.PreparedStatement; import android.app.Activity; import android.os.Bundle; public class OdbcActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); String first="vijay"; String last="kumar"; try { DriverManager.registerDriver(new oracle.jdbc.driver.OracleDriver()); Connection con=DriverManager.getConnection("jdbc:oracle:thin:@localshot:1521:XE","system","vijay"); PreparedStatement pst=con.prepareStatement("insert into sample(first,last) values(?,?"); pst.setString(1,first); pst.setString(2,last); pst.executeUpdate(); } catch(Exception e) { System.out.println("Exception:"+e); } } }

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  • Does C++11 offer a better way to concatenate strings on the fly?

    - by Lohoris
    I've seen this answer, and I wonder (I hope) if C++11 has come up with a native better method to concatenate, and possibly format, strings. With "better" I mean actually really one-line, like in pretty much all higher level languages (bonus points if it supports something like python's "formatted string"%(tuple) syntax but I guess that's really hoping for too much). The ideal result should be something like: my_func("bla bla bla" << int(my_int) << "bla bla bla"); The only barely acceptable methods listed in that answer are the fastformat ones, but I wonder if C++11 managed to do better.

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  • Image overlapping in widget

    - by Hunt
    I am trying to create a widget in android in which when I click over image the image gets changed with a new one -- kind of toggle image. But when I click over it, the image overwrites over the old one rather then replacing the new one. I don't know whether this is the way the widget works or am I doing something wrong. My images are semi-transparent so in case one overrides another one can see the image which is being overlapped. This is the code that I have written in OnReceive by overriding it: @Override public void onReceive(Context context, Intent intent){ if (intent.getAction().equals(iAlertConstant.ACTION_WIDGET_UPDATE_FROM_WIDGET)) { RemoteViews remoteViews = new RemoteViews(context.getPackageName(),R.layout.mywidget); remoteViews.setImageViewResource(R.id.btnOnOff,R.drawable.offbtn); ComponentName thisWidget = new ComponentName(context, EmergencyWidget.class); AppWidgetManager.getInstance(context).updateAppWidget(thisWidget, remoteViews); } else super.onReceive(context, intent); } Layout <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:background="@drawable/widget_background" android:paddingLeft="10.0dip" android:paddingTop="8.0dip" android:paddingRight="10.0dip" android:paddingBottom="8.0dip" android:layout_width="fill_parent" android:layout_height="72dp" android:layout_marginLeft="10.0dip" android:layout_marginTop="10.0dip" android:layout_marginRight="10.0dip" android:id="@+id/emergencyWidget" android:orientation="horizontal"> <ImageView android:background="@drawable/offbtn" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginTop="7dp" android:layout_marginLeft="4dp" android:layout_marginRight="4dp" android:layout_gravity="right" android:id="@+id/btnOnOff" /> </LinearLayout>

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  • Creating a GraphicsPath from a semi-transparent bitmap

    - by Moozhe
    I want to create a GraphicsPath and a list of Points to form the outline of the non-transparent area of a bitmap. If needed, I can guarantee that each image has only one solid collection of nontransparent pixels. So for example, I should be able to record the points either clockwise or counter-clockwise along the edge of the pixels and perform a full closed loop. The speed of this algorithm is not important. However, the efficiency of the resulting points is semi-important if I can skip some points to reduce in a smaller and less complex GraphicsPath. I will list my current code below which works perfectly with most images. However, some images which are more complex end up with paths which seem to connect in the wrong order. I think I know why this occurs, but I can't come up with a solution. public static Point[] GetOutlinePoints(Bitmap image) { List<Point> outlinePoints = new List<Point>(); BitmapData bitmapData = image.LockBits(new Rectangle(0, 0, image.Width, image.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); byte[] originalBytes = new byte[image.Width * image.Height * 4]; Marshal.Copy(bitmapData.Scan0, originalBytes, 0, originalBytes.Length); for (int x = 0; x < bitmapData.Width; x++) { for (int y = 0; y < bitmapData.Height; y++) { byte alpha = originalBytes[y * bitmapData.Stride + 4 * x + 3]; if (alpha != 0) { Point p = new Point(x, y); if (!ContainsPoint(outlinePoints, p)) outlinePoints.Add(p); break; } } } for (int y = 0; y < bitmapData.Height; y++) { for (int x = bitmapData.Width - 1; x >= 0; x--) { byte alpha = originalBytes[y * bitmapData.Stride + 4 * x + 3]; if (alpha != 0) { Point p = new Point(x, y); if (!ContainsPoint(outlinePoints, p)) outlinePoints.Add(p); break; } } } for (int x = bitmapData.Width - 1; x >= 0; x--) { for (int y = bitmapData.Height - 1; y >= 0; y--) { byte alpha = originalBytes[y * bitmapData.Stride + 4 * x + 3]; if (alpha != 0) { Point p = new Point(x, y); if (!ContainsPoint(outlinePoints, p)) outlinePoints.Add(p); break; } } } for (int y = bitmapData.Height - 1; y >= 0; y--) { for (int x = 0; x < bitmapData.Width; x++) { byte alpha = originalBytes[y * bitmapData.Stride + 4 * x + 3]; if (alpha != 0) { Point p = new Point(x, y); if (!ContainsPoint(outlinePoints, p)) outlinePoints.Add(p); break; } } } // Added to close the loop outlinePoints.Add(outlinePoints[0]); image.UnlockBits(bitmapData); return outlinePoints.ToArray(); } public static bool ContainsPoint(IEnumerable<Point> points, Point value) { foreach (Point p in points) { if (p == value) return true; } return false; } And when I turn the points into a path: GraphicsPath outlinePath = new GraphicsPath(); outlinePath.AddLines(_outlinePoints); Here's an example showing what I want. The red outline should be an array of points which can be made into a GraphicsPath in order to perform hit detection, draw an outline pen, and fill it with a brush.

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  • append a numpy array to a numpy array

    - by Fraz
    I just started programming in python and am very new to numpy packages.. so still trying to get a hang of it. I have a an numpy_array so something like [ a b c] And then I want to append it into anotehr numpyarray (Just like we create a list of lists) How do we create an array of numpy arrays containing numpy arrays I tried to do the following without any luck >>> M = np.array([]) >>> M array([], dtype=float64) >>> M.append(a,axis=0) Traceback (most recent call last): File "<stdin>", line 1, in <module> AttributeError: 'numpy.ndarray' object has no attribute 'append' >>> a array([1, 2, 3])

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