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Articles indexed Thursday June 7 2012

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  • Problem playing repeat animation/action?

    - by Beast
    I'm calling this function on multiple sprites after checking numberOfRunningActions()"to play same animation but it's not working only the first tagged sprite plays the animation. What am I doing wrong? void CGame::playAnimation(const char* filename, int tag, CCLayer* target) { CCAnimation* animation = CCAnimation::animation(); CCSprite* spriteSheet = CCSprite::spriteWithFile(filename); for(int i = 0; i < spriteSheet->getTexture()->getPixelsWide()/SIZE; i++) // SIZE is an int value { animation->addFrameWithTexture(spriteSheet->getTexture(), CCRect(SIZE * i, 0, SIZE, SIZE)); } CCActionInterval* action = CCAnimate::actionWithDuration(1, animation, true); CCRepeatForever* repeatAction = CCRepeatForever::actionWithAction(action); target->getChildByTag(tag)->runAction(repeatAction); }

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  • Turn-based tile game dynamic item/skill/command script files

    - by user1542
    I want to create a mechanism that could read text script, for example some kind of custom script such as ".skill" or ".item", which maybe contain some sort of simple script like .item Item.Name = "Strength Gauntlet"; Character.STR += 20; .. .skill Skill.Name = "Poison Attack"; Skill.Description = "Steal HP and inflict poison"; Player.HP += 200; Enemy.HP -= 200; Enemy.Status += Status.POISON; It may be different from this, but just want to give some idea of what I desire. However, I do not know how to dynamically parse these things and translate it into working script. For example, in battle scenerio, I should make my game read one of this ".skill" file and apply it to the current enemy, or the current player. How would I do this? Should I go for String parsing? It is like a script engine, but I prefer C# than creating new language, so how would I parse custom files into appropiate status commands? Another problem is, I have also created a command engine which would read String input and parse it into action such as "MOVE (1,2)" would move character to tile (1,2). Each command belong to separate class, and provide generic parsing method that should be implemented by hand. This is for the reason of custom number/type of arguments per each command. However, I think this is not well designed, because I desire it to automatically parse the parameters according to specify list of types. For example, MOVE command in "MOVE 1 2" would automatically parse the parameters into int, int and put it into X and Y. Now, this form can change, and we should be able to manually specify all type of formats. Any suggestion to this problem? Should I change from string parsing to some hardcode methods/classes?

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  • How can I convert a 2D bitmap (Used for terrain) to a 2D polygon mesh for collision?

    - by Megadanxzero
    So I'm making an artillery type game, sort of similar to Worms with all the usual stuff like destructible terrain etc... and while I could use per-pixel collision that doesn't give me collision normals or anything like that. Converting it all to a mesh would also mean I could use an existing physics library, which would be better than anything I can make by myself. I've seen people mention doing this by using Marching Squares to get contours in the bitmap, but I can't find anything which mentions how to turn these into a mesh (Unless it refers to a 3D mesh with contour lines defining different heights, which is NOT what I want). At the moment I can get a basic Marching Squares contour which looks something like this (Where the grid-like lines in the background would be the Marching Squares 'cells'): That needs to be interpolated to get a smoother, more accurate result but that's the general idea. I had a couple ideas for how to turn this into a mesh, but many of them wouldn't work in certain cases, and the one which I thought would work perfectly has turned out to be very slow and I've not even finished it yet! Ideally I'd like whatever I end up using to be fast enough to do every frame for cases such as rapidly-firing weapons, or digging tools. I'm thinking there must be some kind of existing algorithm/technique for turning something like this into a mesh, but I can't seem to find anything. I've looked at some things like Delaunay Triangulation, but as far as I can tell that won't correctly handle concave shapes like the above example, and also wouldn't account for holes within the terrain. I'll go through the technique I came up with for comparison and I guess I'll see if anyone has a better idea. First of all interpolate the Marching Squares contour lines, creating vertices from the line ends, and getting vertices where lines cross cell edges (Important). Then, for each cell containing vertices create polygons by using 2 vertices, and a cell corner as the 3rd vertex (Probably the closest corner). Do this for each cell and I think you should have a mesh which accurately represents the original bitmap (Though there will only be polygons at the edges of the bitmap, and large filled in areas in between will be empty). The only problem with this is that it involves lopping through every pixel once for the initial Marching Squares, then looping through every cell (image height + 1 x image width + 1) at least twice, which ends up being really slow for any decently sized image...

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  • What is the start point in game development? Where to start?

    - by Dragon
    I understand, I'm not unique with such a question, there are a lot of questions like this one. But I hope you'll take a minute and maybe can give me a piece of advice. I have an idea to develop games, but I don't know where is the start point in game development. The learning curve isn't as straight as in learning of a programming language, but I want to give it a try. I have some experience with OOP and programming in general. I know (not too deep) C#, Java programming languages. I searched info on where to start, read a lot of blogs, forums and so on. Once I decided "stop wandering around, just start develop a game" and I started. At the moment I have a console version of very simple game (RPS - rock-paper-scissors) developed with C#. It has different modes: "player vs cpu" and "player vs player". Some time later I looked at the code and decided that it should be refactored or even redeveloped from the scratch. And I thought that time "GUI is what I need. I can add logic later." And now I'm here. I've already decided to make RPS with GUI, then make multiplayer and so on. I'm not thinking about 3D now, 2D is enough. It doesn't matter what language to use: C# or Java, I found frameworks for both - XNA (C#) and Slick (Java). Both are good for 2D game development. But I know nothing about sprites, how to bind objects on the screen and so on. You can say "you don't need it for such simple game like RPS", but RPS is the beginning, I have some ideas like "Tower Defense" game... you know, everybody has ideas, wishes.... and this knowledge is useful and in some way obligatory. So what is the start point to achieve my plans, ideas, wishes? Where to start? Is it possible to make game development learning curve a little bit straight? Or there're ways that amateur and game development beginners use for years? Thank you for you answers and advise in advance. P.S Sorry for that this post turned out an essay, but I tried to express my wish to start acting. Hope I managed to do it.

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  • How to move an UIView along a curved CGPath according to user dragging the view

    - by Felipe Cypriano
    I'm trying to build a interface that the user can move his finger around the screen an a list of images moves along a path. The idea is that the images center nevers leaves de path. Most of the things I found was about how to animate using CGPath and not about actually using the path as the track to a user movement. I need to objects to be tracked on the path even if the user isn't moving his fingers over the path. For example (image bellow), if the object is at the beginning of the path and the user touches anywhere on the screen and moves his fingers from left to right I need that the object moves from left to right but following the path, that is, going up as it goes to the right towards the path's end. This is the path I've draw, imagine that I'll have a view (any image) that the user can touch and drag it along the path, there's no need to move the finger exactly over the path. If the user move from left to right the image should move from left to right but going up if need following the path. This is how I'm creating the path: CGPoint endPointUp = CGPointMake(315, 124); CGPoint endPointDown = CGPointMake(0, 403); CGPoint controlPoint1 = CGPointMake(133, 187); CGPoint controlPoint2 = CGPointMake(174, 318); CGMutablePathRef path = CGPathCreateMutable(); CGPathMoveToPoint(path, NULL, endPointUp.x, endPointUp.y); CGPathAddCurveToPoint(path, NULL, controlPoint1.x, controlPoint1.y, controlPoint2.x, controlPoint2.y, endPointDown.x, endPointDown.y); Any idead how can I achieve this?

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  • GMF - programmatically create connections without commands

    - by user1437515
    Hi I am developing an graphical editor with GMF and want to create a set of nodes (Resources in my project) and connections between them upon intialization of a new diagram. I do not want to use commands here because without the code is much slimmer, easier to read and also faster it seems to me. There is no problem creating nodes by calling my XXXFactory.eInstance.createResource() and adding them to the diagram model. My connection is contained as source-/targetConnections feature in the resource class. So I added a similarly created connection as source/target to the resources. But it will not show up in the diagram even though it exists in the ResourceImpl structural feature. Maybe I need to add it additionally to the diagram but since its contained by a feature contained by the diagram, I dont know how. Am i doing something wrong or missing something or is it just not possible to do this without commands. Any help would be much appreciated. Sample code is below. The output of it is the two nodes but no connection. Thanks Lars Example createInitialModel method: private static RDFEditor.ShapesDiagram createInitialModel() { ShapesDiagram diagram = >RDFEditor.RDFEditorFactory.eINSTANCE.createShapesDiagram(); RDFEditor.Resource res = RDFEditorFactory.eINSTANCE.createResource(); RDFEditor.Resource res2 = RDFEditorFactory.eINSTANCE.createResource(); Connection con = RDFEditorFactory.eINSTANCE.createConnection(); EStructuralFeature target = >res.eClass().getEStructuralFeature("targetConnections"); EStructuralFeature source = >res.eClass().getEStructuralFeature("sourceConnections"); res2.setName("rdfs:Resource"); res.setName("rdfs:Class"); con.setName("rdfs:type"); con.setSource(res); con.setTarget(res2); res.getSourceConnections().add(con); res.getTargetConnections().add(con); //res2.eSet(target, con); //res.eSet(source, con); List<? extends Shape> resList = Arrays.asList(res,res2); EStructuralFeature shapes = >diagram.eClass().getEStructuralFeature("shapes"); diagram.eSet(shapes, resList); return diagram; }

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  • Mat matrix multiplication, openCV?

    - by facebook-1593205594
    I initialized two Mat images as: Mat ft=Mat::zeros(src.rows,src.cols,CV_32FC1),h=Mat::zeros(src.rows,src.cols,CV_32FC1); and then i have some calculations: ft has fourier transform stored for an image, and h has matrix for Laplacian filtering in fourier domain.......they both have same dimensions, and then i did multiplication of them using both h*ft and gemm(h,ft,1,NULL,0,temp); function call but while executing it shows some problems..... it reads like this: opencv error assertion failed (some long code and at last says something about gemm in ....matmul.cpp)......termination called after throwing exception of 'cv::exception'

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  • Get rid of "Figure 1" in the title of the figure

    - by Alon Shmiel
    I have a figure that I want his name to be Step 2 of 3: Simulation Plot Window, but its name is: figure 2: Step 2 of 3: Simulation Plot Window. How can I change his name to the name I want? I don't know if it's necessary, but in the start of the code I wrote: hFig = figure('Name','window 1','Visible','Off'); and Towards my code ends, I write: hFig = figure('Name','Step 2 of 3: Simulation Plot Window','Menubar','none', 'Resize','off', ... 'WindowStyle','modal', 'Position',[300 300 1150 600]);

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  • Jquery Ajax Request working on Ubuntu but not working on Debian?

    - by MICADO
    I have a strange bug. I develop my application under linux ubuntu. Then i export my project under linux debian for production. I use a classic $.ajax request which return to url ,a json file to parse its content. I created a javascript alert() on the sucess part to see what is returned. Under the developpement version under ubuntu, it's works and i get : [object Object],[object Object],[object Object] Under the production environnement under debian, it's not working and i get my jsonfile content : [ { "cell_line" : "", "id_user" : "2", "public" : "0", },{...},{..} ,etc...] What is going on here? I really don't understand? How the change of platform (ubuntu to debian) can do this??? There is something I am missing.. I'll really appreciate some help on that. Thanks!

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  • Apache basic auth, mod_authn_dbd and password salt

    - by Cristian Vrabie
    Using Apache mod_auth_basic and mod_authn_dbd you can authenticate a user by looking up that user's password in the database. I see that working if the password is held in clear, but what if we use a random string as a salt (also stored in the database) then store the hash of the concatenation? mod_authn_dbd requires you to specify a query to select that password not to decide if the user is authenticated of not. So you cannot use that query to concatenate the user provided password with the salt then compare with the stored hash. AuthDBDUserRealmQuery "SELECT password FROM authn WHERE user = %s AND realm = %s" Is there a way to make this work?

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  • MySQL Casting in C#

    - by user798080
    Okay, so I'm attempting to print out the contents of a table in a comma-separated file. using (OdbcCommand com = new OdbcCommand("SELECT * FROM pie_data WHERE Pie_ID = ?", con)) { com.Parameters.AddWithValue("", Request.Form["pie_id"]); com.ExecuteNonQuery(); using (OdbcDataReader reader = com.ExecuteReader()) { string finalstring = ""; while (reader.Read()) { finalstring = reader.GetString(9) + ","; for (int i = 0; i <= 8; i = i + 1) { finalstring = finalstring + reader.GetString(i) + ","; } } } Response.Write(finalstring); noredirect = 1; } My table layout is: CREATE TABLE `rent_data` ( `Pies` INT(10) UNSIGNED NOT NULL, `Name` VARCHAR(85) NOT NULL, `Email` VARCHAR(85) NOT NULL, `Pie_Rent` DATE NOT NULL, `Rent_To` DATE NOT NULL, `Returned_Date` DATE NULL DEFAULT NULL, `Place` VARCHAR(100) NOT NULL, `Purpose` MEDIUMTEXT NOT NULL, `Comments` MEDIUMTEXT NULL, `Pie_ID` SMALLINT(5) UNSIGNED ZEROFILL NOT NULL, INDEX `Pie_ID` (`Equipment_ID`) ) The error I'm getting is this: Exception Details: System.InvalidCastException: Unable to cast object of type 'System.Int64' to type 'System.String'. On the line: finalstring = finalstring + reader.GetString(i) + ",";

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  • Foolproof way to check for nonzero (error) return code in windows batch file

    - by Pat
    Intro There's a lot of advice out there for dealing with return codes in batch files (using the ERROLEVEL mechanism), e.g. Get error code from within a batch file ERRORLEVEL inside IF Some of the advice is to do if errorlevel 1 goto somethingbad, while others recommend using the %ERRORLEVEL% variable and using ==, EQU, LSS, etc. There seem to be issues within IF statements and such, so then delayedexpansion is encouraged, but it seems to come with quirks of its own. Question What is a foolproof (i.e. robust, so it will work on nearly any system with nearly any return code) way to know if a bad (nonzero) code has been returned? My attempt For basic usage, the following seems to work ok to catch any nonzero return code: if not errorlevel 0 ( echo error level was nonzero )

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  • why refresh evrytime?

    - by cowboy
    I have form below which contains a text field and a button. when i start typing it shows hints from my database and on clicking button or hiting enter key it displys search results. ajax technology is used for both hints and search results and it is working well but THE PROBLEM IS THAT IT WORKS ONLY THE FIRST TIME PAGE LOADS OR ONLY AFTER REFRESHING THE PAGE. IF I WANT ANOTHER SEARCH IT DOESNT RESPOND, JUST SHOWS THE PREVIOS SEARCH RESULT UNLESS THE PAGE IS REFRESHED. <input type="text" id="txt" onkeyup="showhint(this.value)"/> <input type="button" value="search" onclick="searchresult()"/> what kind of problem is this?? any solution?? plz plz plz

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  • Executing python subprocess via git hook

    - by aljesco
    I'm running Gitolite over the Git repository and I have post-receive hook there written in Python. I need to execute "git" command at git repository directory. There are few lines of code: proc = subprocess.Popen(['git', 'log', '-n1'], cwd='/home/git/repos/testing.git' stdout=subprocess.PIPE, stderr=subprocess.PIPE) proc.communicate() After I make new commit and push to repository, scripts executes and says fatal: Not a git repository: '.' If I run proc = subprocess.Popen(['pwd'], cwd='/home/git/repos/testing.git' stdout=subprocess.PIPE, stderr=subprocess.PIPE) it says, as expected, correct path to git repository (/home/git/repos/testing.git) If I run this script manually from bash, it works correct and show correct output of "git log". What I'm doing wrong?

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  • Make multiple targets in 'all'

    - by Hiett
    i'm trying to build a debug and release version of a library with a Makefile and copy those libraries to the relevant build directories, e.g. .PHONY: all clean distclean all: $(program_NAME_DEBUG) $(CP) $(program_NAME_DEBUG) $(BUILD_DIR)/debug/$(program_NAME_DEBUG) $(RM) $(program_NAME_DEBUG) $(RM) $(program_OBJS) $(program_NAME_RELEASE) $(CP) $(program_NAME_RELEASE) $(BUILD_DIR)/release/$(program_NAME_RELEASE) $(RM) $(program_NAME_RELEASE) $(RM) $(program_OBJS) $(program_NAME_DEBUG): $(program_OBJS) $(LINK_DEBUG.c) -shared -Wl,-soname,$(program_NAME_DEBUG) $(program_OBJS) -o $(program_NAME_DEBUG) $(program_NAME_RELEASE): $(program_OBJS) $(LINK_RELEASE.c) -shared -Wl,-soname,$(program_NAME_RELEASE) $(program_OBJS) -o $(program_NAME_RELEASE) The 1st target in all (program_NAME_DEBUG) compiles OK but the 2nd, (program_NAME_RELEASE) produces the following error: libGlamdring_rel.so make: libGlamdring_rel.so: Command not found make: *** [all] Error 127 libGlamdring_rel.so is the value of program_NAME_RELEASE It doesn't seem to be recognising the 2nd target as it does the 1st?

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  • Highlighting company name in Eclipse stack traces

    - by Robin Green
    Is there a way to make Eclipse highlight com.company (where for company substitute the name of the company you work for) in stack traces? It would make it fractionally easier and faster to home in on which parts of the stack trace were ours, and which were third-party code. I tried the logview plugin here, and while it does work, it makes the location information in the stack traces unclickable, which means I would waste more time than I would save.

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  • Measuring the limit of a point on a smooth.spline in R

    - by Subtle Array
    I'm not sure if that's the right terminology. I've entered some data into R, and I've put a smoothingSpline through it using the following command. smoothingSpline = smooth.spline(year, rate, spar=0.35) plot(x,y) lines(smoothingSpline) Now I'd like to measure some limits (or where the curve is at a given y point), and maybe to some predictive analysis on points that extend beyond the graph. Are there commands in R for doing this?

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  • SQL Server last called stored procedures with parameters

    - by Teoman shipahi
    I am using ASP.NET environment. Is it possible to track last N number of stored procedures called with parameters info? I see in this article "Recently executed stored procedures"; http://sqlfool.com/2009/08/find-recently-executed-stored-procedures/ But I need input parameters also. If not what can be the best way to track it? For example, adding an insert statement to a information table for every single procedure beginning? Or is there any better solution for this?

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  • how to convert seconds to time format?

    - by Dewan159
    hi there for some reason i convert a time format like : 03:30 to seconds 3*3600 + 30*60 , now .. i wanna convert it back to it's first ( same ) format upthere ... how could that be ? My attempt : 3*3600 + 30*60 = 12600 12600 / 60 = 210 / 60 = 3.5 , floor(3.5) = 3 = hour now .. what about the minutes ?? considering the value can be like 19:00 or 02:51 ... i think you got the picture and by the way, how to convert 2:0 for example to 02:00 using RegEx ? Thanks in advance

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  • itearation through gridview

    - by user1405508
    I want to get cell value from gridview,but empty string is returned .I am implemented code in selectedindexchanged event of radiobuttonlist .I iterate through gridview and access cell by code .but problem is stll remaining.I used three itemtemplate ,each has one elemnt so that each element get its own coulmn .aspx <asp:GridView ID="GridView2" runat="server" AutoGenerateColumns="false" > <Columns> <asp:Label ID="Label2" runat="server" Text='<%# Eval("qno") %>'> </asp:Label> </ItemTemplate> </asp:TemplateField> <asp:TemplateField> <ItemTemplate> <asp:Label ID="Label3" runat="server" Text='<%# Eval("description") %>'> </ItemTemplate> </asp:TemplateField> <asp:RadioButtonList ID="RadioButtonList1" RepeatDirection="Horizontal" runat="server" OnSelectedIndexChanged="changed" AutoPostBack="true" > <asp:ListItem Value="agree" Selected="True" > </asp:ListItem> <asp:ListItem Value="disagree"> </asp:ListItem> <asp:ListItem Value="strongagree"> </asp:ListItem> <asp:ListItem Value="strondisagree"> </asp:ListItem> </asp:RadioButtonList> </Columns> </asp:GridView> <asp:Label ID="Labe11" runat="server" ></asp:Label> Code behind: public void changed(object sender, EventArgs e) { for(int i=0;i<GridView2.Rows.Count;i++) { string labtext; RadioButtonList list = GridView2.Rows[i].Cells[2].FindControl("RadioButtonList1") as RadioButtonList; labtext= GridView2.Rows[i].Cells[0].Text; Label1.Text = labtext; } }

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  • LinkButton + showmodaldialog not working

    - by CPM
    What would be the west way to open a window.showModalDialog on linkbutton when updating a form? I have a linkbutton on form that allows me to update the data, I want to be able to check if the data updatedin this case , parameter status of client is active I want to be able to open a window to fill some more information. Public Function OpenWindowRquest(ByVal URL As String) As String If accountMode = "1" Then Return "window.showModalDialog('" & Page.ResolveUrl(Server.UrlEncode(URL)) & "', window,'resizable:yes; scroll:on; status:yes; dialogWidth:750px; dialogHeight:350px; center:yes');" Else accountMode = "" Return "" End If On aspx side I have <asp:LinkButton id="UpdateButton" runat="server" commandName="Update" Text="Update" OnClientClick='<%# OpenWindowRequest("myurl.aspx") %>'></asp:LinkButton> I also tried to call the function OpenWindowRequest on FormUpdating event but it doesnt work, window is not opened.

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  • Why doesn't splicing an object from an array in Javascript return the array?

    - by Allen Gould
    I have an array of objects (say, a deck of cards): var deck = []; deck.push(new Card(suit, rank)); The following seems to work: var card = deck.pop(); var card = deck.shift(); (pulling from the "top" or "bottom" of the deck respectively) But if I want a card from the middle (say, if this was a hand of cards) var card = deck.splice(2,1); The object doesn't seem to get properly assigned to the variable (everything is undefined). Everything I look up says that splice should return the object that I'm removing - what am I missing?

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  • C++ data member initializer is not allowed

    - by user1435915
    I totally new to C++ so bear with me. I want to make a class with a static array, and access to this array from the main. Here is what i want to do in C#. namespace ConsoleApplication1 { class Program { static void Main(string[] args) { Class a = new Class(); Console.WriteLine(a.arr[1]); } } } ===================== namespace ConsoleApplication1 { class Class { public static string[] s_strHands = new string[]{"one","two","three"}; } } Here is what i have tried: // justfoolin.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <string> #include <iostream> using namespace std; class Class { public: static string arr[3] = {"one", "two", "three"}; }; int _tmain(int argc, _TCHAR* argv[]) { Class x; cout << x.arr[2] << endl; return 0; } But i got: IntelliSense: data member initializer is not allowed

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  • Objects with permissions assigned by django-guardian not visible in admin

    - by jul
    I'm using django-guardian in order to manage per object permission. For a given user I give permission all permission on one object: joe = User.objects.get(username="joe") mytask = Task.objects.get(pk=1) assign('add_task', joe, mytask) assign('change_task', joe, mytask) assign('delete_task', joe, mytask) and I get, as expected: In [57]: joe.has_perm("add_task", mytask) Out[57]: True In [58]: joe.has_perm("change_task", mytask) Out[58]: True In [59]: joe.has_perm("delete_task", mytask) Out[59]: True In admin.py I also make TaskAdmin inherit from GuardedModelAdmin instead of admin.ModelAdmin Now when I connect to my site with joe, on the admin I get: You don't have permission to edit anything Am I not supposed to be able to edit the object mytask? Do I have to set some permissions using the built-in model-based permission system? Am I missing anything? Thank you

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  • MBR status confusion

    - by Ahmed Ghoneim
    EB 58 90 6D 6B 64 6F 73 66 73 00 00 02 08 20 00 02 00 00 00 00 F8 00 00 3E 00 83 00 00 00 00 00 94 88 7E 00 98 1F 00 00 00 00 00 00 02 00 00 00 01 00 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 29 A9 38 B1 34 57 61 76 65 20 20 20 20 20 20 20 46 41 54 33 32 20 20 20 0E 1F BE 77 7C AC 22 C0 74 0B 56 B4 0E BB 07 00 CD 10 5E EB F0 32 E4 CD 16 CD 19 EB FE 54 68 69 73 20 69 73 20 6E 6F 74 20 61 20 62 6F 6F 74 61 62 6C 65 20 64 69 73 6B 2E 20 20 50 6C 65 61 73 65 20 69 6E 73 65 72 74 20 61 20 62 6F 6F 74 61 62 6C 65 20 66 6C 6F 70 70 79 20 61 6E 64 0D 0A 70 72 65 73 73 20 61 6E 79 20 6B 65 79 20 74 6F 20 74 72 79 20 61 67 61 69 6E 20 2E 2E 2E 20 0D 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 55 AA Learning disk records, this is my USB MBR record viewed by bless on ubuntu formatted with disk utility as MBR table and FAT partition, referring to this Wiki of first record status (0x80 = bootable (active), 0x00 = non-bootable, other = invalid ) but my MBR shows first offset as EB. What's this record stands for ? also, can you provide me with good tables/images tutorials for MBR and other disks' records :)

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