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  • ~/.xsession-errors is 2.7gb big (and growing), on fresh install, caused by gnome-settings-daemon errors

    - by Alex Black
    I've just installed Ubuntu 10.10 x64, activated the recommended Nvidia drivers, and I noticed my hard disk space is disappearing, I narrowed the culprit down to this: alex@alex-home:~$ ls -la .x* -rw------- 1 alex alex 4436076400 2010-11-19 22:35 .xsession-errors -rw------- 1 alex alex 10495 2010-11-19 21:46 .xsession-errors.old Any idea what this file is, why its so big, and why its growing? A few seconds later: alex@alex-home:~$ ls -la .x* -rw------- 1 alex alex 5143604317 2010-11-19 22:36 .xsession-errors -rw------- 1 alex alex 10495 2010-11-19 21:46 .xsession-errors.old tailing it: alex@alex-home:~$ tail .xsession-errors (gnome-settings-daemon:1514): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed (gnome-settings-daemon:1514): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed (gnome-settings-daemon:1514): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed (gnome-settings-daemon:1514): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed (gnome-settings-daemon:1514): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed Also, the process "gnome-settings" seems to be using 100% cpu: PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 1514 alex 20 0 268m 10m 7044 R 100 0.1 7:06.10 gnome-settings-

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  • QotD: Alex Buckley announcing Java™ SE 8 Early Access Builds with Type Annotation Support

    - by $utils.escapeXML($entry.author)
    I am pleased to announce that binary builds of the JSR 308 Reference Implementation are available at http://jdk8.java.net/type-annotations/.Please see the Type Annotations project page for a link to the JSR 308 Specification. There is also a changelog, which is important to review as there have been significant spec changes in 2012.The builds were generated from the type-annotations/type-annotations forest on 9/9. This forest is regularly updated from jdk8/jdk8 and jdk8/tl.Alex Buckley in a post on the type-annotations-dev mailing list.If you want to play with repeating annotations, check out http://jdk8.java.net/type-annotations/ ... thanks to superior code wrangling by Joel Franck (repeating annotations) and Werner Dietl (type annotations), support for repeating annotations on declarations is included in the build.Alex Buckley in a post on the enhanced-metadata-spec-discuss mailing list.

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  • Programme d'étude sur le C++ bas niveau, un article d'Alex Darby traduit par Bousk

    Nouvelle série d'articles annoncée dans Le programme de rentrée de la rubrique C++. L'objectif de cette série d'article d'Alex Darby sur la programmation "bas-niveau" est de permettre aux développeurs ayant déjà des connaissances de la programmation C++ de mieux comprendre comme vos programmes sont exécutés en pratique. Ce premier article explique l'importance de connaître le fonctionnement bas-niveau et comment récupérer le code assembleur généré par le compilateur et l'interpréter. Programme d'étude sur le C++ bas niveau

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  • Introducing .NET 4.0 with Visual Studio 2010 by Alex Mackey - Book review

    - by Malisa L. Ncube
    Alex (http://simpleisbest.co.uk/) does a very good job in covering the new features of .NET 4.0 and Visual Studio 2010. His focus is on the developers that have experience in development using previous versions of Visual Studio, more specifically Visual Studio 2008.     The following are my views towards his book. 1. Scope / Coverage Even as the book is labeled as introduction, it is covers a broad spectrum of technologies, features and references that are focused into helping a developer quickly decide what to use in the new .NET framework. a. Content The content included covers as much as possible the new additions that are included in the new .NET version 4.0. He shows the Visual Studio 2010 new features and quickly shows how to extend it using Managed Extensibility Framework. Some of my favorites are parallel debugging enhancements. The author delves into JQuery, which Microsoft has decided to support. Some of the very interesting content is on the out-of-band releases including ASP.NET MVC, Windows Azure Silverlight 3 and WCF Data Services. b. What is not included? Windows Phone 7 Series. This was only talked about in the MIX10. The data may not have been available at the time of writing. Microsoft Pinpoint (Microsoft code name "Dallas") Windows Embedded development. c. Table of Contents Chapter 1: Introduction Chapter 2: Visual Studio IDE and MEF Chapter 3: Language and Dynamic Changes Chapter 4: CLR and BCL Changes Chapter 5: Parallelization and Threading Enhancements Chapter 6: Windows Workflow Foundation 4 Chapter 7: Windows Communication Foundation Chapter 8: Entity Framework Chapter 9: WCF Data Services Chapter 10: ASPNET Chapter 11: Microsoft AJAX Library Chapter 12: jQuery Chapter 13: ASPNET MVC Chapter 14: Silverlight Introduction Chapter 15: WPF 4.0 and Silverlight 3.0 Chapter 16: Windows Azure 2. Depth Avoids getting into depth on the topics presented, to present the new concepts in assumption of the developer’s existing knowledge. Code samples are on book and exist mostly as snippets and very easy to follow. There are no downloadable examples. 3. Complexity The book is written in a very simple way and easy to follow. There are no irrelevant intimidating details. So it’s a book that you can grab and never put down until you’ve finished reading the entire book. 4. References The author includes reference links to blogs, Wikis and a lot of online resources including the MSDN documentation, which is a very convenient strategy to avoid flooding the reader with details which may not be of interest to them. Most sites do not use url routing and that is really not nice. There are notes from interviews between the author and people behind the new technologies, in which they explain what some specific areas that need clarifications and what their future views are in relation to the features they are working on. 5. Target The author targets experts that want to make a transition from .NET 3.5 to 4.0. Some obvious 3.5 features have been purposely excluded from the text 6. Overrall It is evident that the author has made extensive research into the breadth of what MS is working on, in relation to .NET and Visual Studio and has also been watching the online community. What I would like to see in the next edition are some details on OData protocol, Expression Blend 4 and Embedded development and Windows Phone development. I should say I’m one of the beneficiaries of this book. Excellent work Alex.   Technorati Tags: .NET,Book-Review,Visual Studio

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  • Red Gate Coder interviews: Alex Davies

    - by Michael Williamson
    Alex Davies has been a software engineer at Red Gate since graduating from university, and is currently busy working on .NET Demon. We talked about tackling parallel programming with his actors framework, a scientific approach to debugging, and how JavaScript is going to affect the programming languages we use in years to come. So, if we start at the start, how did you get started in programming? When I was seven or eight, I was given a BBC Micro for Christmas. I had asked for a Game Boy, but my dad thought it would be better to give me a proper computer. For a year or so, I only played games on it, but then I found the user guide for writing programs in it. I gradually started doing more stuff on it and found it fun. I liked creating. As I went into senior school I continued to write stuff on there, trying to write games that weren’t very good. I got a real computer when I was fourteen and found ways to write BASIC on it. Visual Basic to start with, and then something more interesting than that. How did you learn to program? Was there someone helping you out? Absolutely not! I learnt out of a book, or by experimenting. I remember the first time I found a loop, I was like “Oh my God! I don’t have to write out the same line over and over and over again any more. It’s amazing!” When did you think this might be something that you actually wanted to do as a career? For a long time, I thought it wasn’t something that you would do as a career, because it was too much fun to be a career. I thought I’d do chemistry at university and some kind of career based on chemical engineering. And then I went to a careers fair at school when I was seventeen or eighteen, and it just didn’t interest me whatsoever. I thought “I could be a programmer, and there’s loads of money there, and I’m good at it, and it’s fun”, but also that I shouldn’t spoil my hobby. Now I don’t really program in my spare time any more, which is a bit of a shame, but I program all the rest of the time, so I can live with it. Do you think you learnt much about programming at university? Yes, definitely! I went into university knowing how to make computers do anything I wanted them to do. However, I didn’t have the language to talk about algorithms, so the algorithms course in my first year was massively important. Learning other language paradigms like functional programming was really good for breadth of understanding. Functional programming influences normal programming through design rather than actually using it all the time. I draw inspiration from it to write imperative programs which I think is actually becoming really fashionable now, but I’ve been doing it for ages. I did it first! There were also some courses on really odd programming languages, a bit of Prolog, a little bit of C. Having a little bit of each of those is something that I would have never done on my own, so it was important. And then there are knowledge-based courses which are about not programming itself but things that have been programmed like TCP. Those are really important for examples for how to approach things. Did you do any internships while you were at university? Yeah, I spent both of my summers at the same company. I thought I could code well before I went there. Looking back at the crap that I produced, it was only surpassed in its crappiness by all of the other code already in that company. I’m so much better at writing nice code now than I used to be back then. Was there just not a culture of looking after your code? There was, they just didn’t hire people for their abilities in that area. They hired people for raw IQ. The first indicator of it going wrong was that they didn’t have any computer scientists, which is a bit odd in a programming company. But even beyond that they didn’t have people who learnt architecture from anyone else. Most of them had started straight out of university, so never really had experience or mentors to learn from. There wasn’t the experience to draw from to teach each other. In the second half of my second internship, I was being given tasks like looking at new technologies and teaching people stuff. Interns shouldn’t be teaching people how to do their jobs! All interns are going to have little nuggets of things that you don’t know about, but they shouldn’t consistently be the ones who know the most. It’s not a good environment to learn. I was going to ask how you found working with people who were more experienced than you… When I reached Red Gate, I found some people who were more experienced programmers than me, and that was difficult. I’ve been coding since I was tiny. At university there were people who were cleverer than me, but there weren’t very many who were more experienced programmers than me. During my internship, I didn’t find anyone who I classed as being a noticeably more experienced programmer than me. So, it was a shock to the system to have valid criticisms rather than just formatting criticisms. However, Red Gate’s not so big on the actual code review, at least it wasn’t when I started. We did an entire product release and then somebody looked over all of the UI of that product which I’d written and say what they didn’t like. By that point, it was way too late and I’d disagree with them. Do you think the lack of code reviews was a bad thing? I think if there’s going to be any oversight of new people, then it should be continuous rather than chunky. For me I don’t mind too much, I could go out and get oversight if I wanted it, and in those situations I felt comfortable without it. If I was managing the new person, then maybe I’d be keener on oversight and then the right way to do it is continuously and in very, very small chunks. Have you had any significant projects you’ve worked on outside of a job? When I was a teenager I wrote all sorts of stuff. I used to write games, I derived how to do isomorphic projections myself once. I didn’t know what the word was so I couldn’t Google for it, so I worked it out myself. It was horrifically complicated. But it sort of tailed off when I started at university, and is now basically zero. If I do side-projects now, they tend to be work-related side projects like my actors framework, NAct, which I started in a down tools week. Could you explain a little more about NAct? It is a little C# framework for writing parallel code more easily. Parallel programming is difficult when you need to write to shared data. Sometimes parallel programming is easy because you don’t need to write to shared data. When you do need to access shared data, you could just have your threads pile in and do their work, but then you would screw up the data because the threads would trample on each other’s toes. You could lock, but locks are really dangerous if you’re using more than one of them. You get interactions like deadlocks, and that’s just nasty. Actors instead allows you to say this piece of data belongs to this thread of execution, and nobody else can read it. If you want to read it, then ask that thread of execution for a piece of it by sending a message, and it will send the data back by a message. And that avoids deadlocks as long as you follow some obvious rules about not making your actors sit around waiting for other actors to do something. There are lots of ways to write actors, NAct allows you to do it as if it was method calls on other objects, which means you get all the strong type-safety that C# programmers like. Do you think that this is suitable for the majority of parallel programming, or do you think it’s only suitable for specific cases? It’s suitable for most difficult parallel programming. If you’ve just got a hundred web requests which are all independent of each other, then I wouldn’t bother because it’s easier to just spin them up in separate threads and they can proceed independently of each other. But where you’ve got difficult parallel programming, where you’ve got multiple threads accessing multiple bits of data in multiple ways at different times, then actors is at least as good as all other ways, and is, I reckon, easier to think about. When you’re using actors, you presumably still have to write your code in a different way from you would otherwise using single-threaded code. You can’t use actors with any methods that have return types, because you’re not allowed to call into another actor and wait for it. If you want to get a piece of data out of another actor, then you’ve got to use tasks so that you can use “async” and “await” to await asynchronously for it. But other than that, you can still stick things in classes so it’s not too different really. Rather than having thousands of objects with mutable state, you can use component-orientated design, where there are only a few mutable classes which each have a small number of instances. Then there can be thousands of immutable objects. If you tend to do that anyway, then actors isn’t much of a jump. If I’ve already built my system without any parallelism, how hard is it to add actors to exploit all eight cores on my desktop? Usually pretty easy. If you can identify even one boundary where things look like messages and you have components where some objects live on one side and these other objects live on the other side, then you can have a granddaddy object on one side be an actor and it will parallelise as it goes across that boundary. Not too difficult. If we do get 1000-core desktop PCs, do you think actors will scale up? It’s hard. There are always in the order of twenty to fifty actors in my whole program because I tend to write each component as actors, and I tend to have one instance of each component. So this won’t scale to a thousand cores. What you can do is write data structures out of actors. I use dictionaries all over the place, and if you need a dictionary that is going to be accessed concurrently, then you could build one of those out of actors in no time. You can use queuing to marshal requests between different slices of the dictionary which are living on different threads. So it’s like a distributed hash table but all of the chunks of it are on the same machine. That means that each of these thousand processors has cached one small piece of the dictionary. I reckon it wouldn’t be too big a leap to start doing proper parallelism. Do you think it helps if actors get baked into the language, similarly to Erlang? Erlang is excellent in that it has thread-local garbage collection. C# doesn’t, so there’s a limit to how well C# actors can possibly scale because there’s a single garbage collected heap shared between all of them. When you do a global garbage collection, you’ve got to stop all of the actors, which is seriously expensive, whereas in Erlang garbage collections happen per-actor, so they’re insanely cheap. However, Erlang deviated from all the sensible language design that people have used recently and has just come up with crazy stuff. You can definitely retrofit thread-local garbage collection to .NET, and then it’s quite well-suited to support actors, even if it’s not baked into the language. Speaking of language design, do you have a favourite programming language? I’ll choose a language which I’ve never written before. I like the idea of Scala. It sounds like C#, only with some of the niggles gone. I enjoy writing static types. It means you don’t have to writing tests so much. When you say it doesn’t have some of the niggles? C# doesn’t allow the use of a property as a method group. It doesn’t have Scala case classes, or sum types, where you can do a switch statement and the compiler checks that you’ve checked all the cases, which is really useful in functional-style programming. Pattern-matching, in other words. That’s actually the major niggle. C# is pretty good, and I’m quite happy with C#. And what about going even further with the type system to remove the need for tests to something like Haskell? Or is that a step too far? I’m quite a pragmatist, I don’t think I could deal with trying to write big systems in languages with too few other users, especially when learning how to structure things. I just don’t know anyone who can teach me, and the Internet won’t teach me. That’s the main reason I wouldn’t use it. If I turned up at a company that writes big systems in Haskell, I would have no objection to that, but I wouldn’t instigate it. What about things in C#? For instance, there’s contracts in C#, so you can try to statically verify a bit more about your code. Do you think that’s useful, or just not worthwhile? I’ve not really tried it. My hunch is that it needs to be built into the language and be quite mathematical for it to work in real life, and that doesn’t seem to have ended up true for C# contracts. I don’t think anyone who’s tried them thinks they’re any good. I might be wrong. On a slightly different note, how do you like to debug code? I think I’m quite an odd debugger. I use guesswork extremely rarely, especially if something seems quite difficult to debug. I’ve been bitten spending hours and hours on guesswork and not being scientific about debugging in the past, so now I’m scientific to a fault. What I want is to see the bug happening in the debugger, to step through the bug happening. To watch the program going from a valid state to an invalid state. When there’s a bug and I can’t work out why it’s happening, I try to find some piece of evidence which places the bug in one section of the code. From that experiment, I binary chop on the possible causes of the bug. I suppose that means binary chopping on places in the code, or binary chopping on a stage through a processing cycle. Basically, I’m very stupid about how I debug. I won’t make any guesses, I won’t use any intuition, I will only identify the experiment that’s going to binary chop most effectively and repeat rather than trying to guess anything. I suppose it’s quite top-down. Is most of the time then spent in the debugger? Absolutely, if at all possible I will never debug using print statements or logs. I don’t really hold much stock in outputting logs. If there’s any bug which can be reproduced locally, I’d rather do it in the debugger than outputting logs. And with SmartAssembly error reporting, there’s not a lot that can’t be either observed in an error report and just fixed, or reproduced locally. And in those other situations, maybe I’ll use logs. But I hate using logs. You stare at the log, trying to guess what’s going on, and that’s exactly what I don’t like doing. You have to just look at it and see does this look right or wrong. We’ve covered how you get to grip with bugs. How do you get to grips with an entire codebase? I watch it in the debugger. I find little bugs and then try to fix them, and mostly do it by watching them in the debugger and gradually getting an understanding of how the code works using my process of binary chopping. I have to do a lot of reading and watching code to choose where my slicing-in-half experiment is going to be. The last time I did it was SmartAssembly. The old code was a complete mess, but at least it did things top to bottom. There wasn’t too much of some of the big abstractions where flow of control goes all over the place, into a base class and back again. Code’s really hard to understand when that happens. So I like to choose a little bug and try to fix it, and choose a bigger bug and try to fix it. Definitely learn by doing. I want to always have an aim so that I get a little achievement after every few hours of debugging. Once I’ve learnt the codebase I might be able to fix all the bugs in an hour, but I’d rather be using them as an aim while I’m learning the codebase. If I was a maintainer of a codebase, what should I do to make it as easy as possible for you to understand? Keep distinct concepts in different places. And name your stuff so that it’s obvious which concepts live there. You shouldn’t have some variable that gets set miles up the top of somewhere, and then is read miles down to choose some later behaviour. I’m talking from a very much SmartAssembly point of view because the old SmartAssembly codebase had tons and tons of these things, where it would read some property of the code and then deal with it later. Just thousands of variables in scope. Loads of things to think about. If you can keep concepts separate, then it aids me in my process of fixing bugs one at a time, because each bug is going to more or less be understandable in the one place where it is. And what about tests? Do you think they help at all? I’ve never had the opportunity to learn a codebase which has had tests, I don’t know what it’s like! What about when you’re actually developing? How useful do you find tests in finding bugs or regressions? Finding regressions, absolutely. Running bits of code that would be quite hard to run otherwise, definitely. It doesn’t happen very often that a test finds a bug in the first place. I don’t really buy nebulous promises like tests being a good way to think about the spec of the code. My thinking goes something like “This code works at the moment, great, ship it! Ah, there’s a way that this code doesn’t work. Okay, write a test, demonstrate that it doesn’t work, fix it, use the test to demonstrate that it’s now fixed, and keep the test for future regressions.” The most valuable tests are for bugs that have actually happened at some point, because bugs that have actually happened at some point, despite the fact that you think you’ve fixed them, are way more likely to appear again than new bugs are. Does that mean that when you write your code the first time, there are no tests? Often. The chance of there being a bug in a new feature is relatively unaffected by whether I’ve written a test for that new feature because I’m not good enough at writing tests to think of bugs that I would have written into the code. So not writing regression tests for all of your code hasn’t affected you too badly? There are different kinds of features. Some of them just always work, and are just not flaky, they just continue working whatever you throw at them. Maybe because the type-checker is particularly effective around them. Writing tests for those features which just tend to always work is a waste of time. And because it’s a waste of time I’ll tend to wait until a feature has demonstrated its flakiness by having bugs in it before I start trying to test it. You can get a feel for whether it’s going to be flaky code as you’re writing it. I try to write it to make it not flaky, but there are some things that are just inherently flaky. And very occasionally, I’ll think “this is going to be flaky” as I’m writing, and then maybe do a test, but not most of the time. How do you think your programming style has changed over time? I’ve got clearer about what the right way of doing things is. I used to flip-flop a lot between different ideas. Five years ago I came up with some really good ideas and some really terrible ideas. All of them seemed great when I thought of them, but they were quite diverse ideas, whereas now I have a smaller set of reliable ideas that are actually good for structuring code. So my code is probably more similar to itself than it used to be back in the day, when I was trying stuff out. I’ve got more disciplined about encapsulation, I think. There are operational things like I use actors more now than I used to, and that forces me to use immutability more than I used to. The first code that I wrote in Red Gate was the memory profiler UI, and that was an actor, I just didn’t know the name of it at the time. I don’t really use object-orientation. By object-orientation, I mean having n objects of the same type which are mutable. I want a constant number of objects that are mutable, and they should be different types. I stick stuff in dictionaries and then have one thing that owns the dictionary and puts stuff in and out of it. That’s definitely a pattern that I’ve seen recently. I think maybe I’m doing functional programming. Possibly. It’s plausible. If you had to summarise the essence of programming in a pithy sentence, how would you do it? Programming is the form of art that, without losing any of the beauty of architecture or fine art, allows you to produce things that people love and you make money from. So you think it’s an art rather than a science? It’s a little bit of engineering, a smidgeon of maths, but it’s not science. Like architecture, programming is on that boundary between art and engineering. If you want to do it really nicely, it’s mostly art. You can get away with doing architecture and programming entirely by having a good engineering mind, but you’re not going to produce anything nice. You’re not going to have joy doing it if you’re an engineering mind. Architects who are just engineering minds are not going to enjoy their job. I suppose engineering is the foundation on which you build the art. Exactly. How do you think programming is going to change over the next ten years? There will be an unfortunate shift towards dynamically-typed languages, because of JavaScript. JavaScript has an unfair advantage. JavaScript’s unfair advantage will cause more people to be exposed to dynamically-typed languages, which means other dynamically-typed languages crop up and the best features go into dynamically-typed languages. Then people conflate the good features with the fact that it’s dynamically-typed, and more investment goes into dynamically-typed languages. They end up better, so people use them. What about the idea of compiling other languages, possibly statically-typed, to JavaScript? It’s a reasonable idea. I would like to do it, but I don’t think enough people in the world are going to do it to make it pick up. The hordes of beginners are the lifeblood of a language community. They are what makes there be good tools and what makes there be vibrant community websites. And any particular thing which is the same as JavaScript only with extra stuff added to it, although it might be technically great, is not going to have the hordes of beginners. JavaScript is always to be quickest and easiest way for a beginner to start programming in the browser. And dynamically-typed languages are great for beginners. Compilers are pretty scary and beginners don’t write big code. And having your errors come up in the same place, whether they’re statically checkable errors or not, is quite nice for a beginner. If someone asked me to teach them some programming, I’d teach them JavaScript. If dynamically-typed languages are great for beginners, when do you think the benefits of static typing start to kick in? The value of having a statically typed program is in the tools that rely on the static types to produce a smooth IDE experience rather than actually telling me my compile errors. And only once you’re experienced enough a programmer that having a really smooth IDE experience makes a blind bit of difference, does static typing make a blind bit of difference. So it’s not really about size of codebase. If I go and write up a tiny program, I’m still going to get value out of writing it in C# using ReSharper because I’m experienced with C# and ReSharper enough to be able to write code five times faster if I have that help. Any other visions of the future? Nobody’s going to use actors. Because everyone’s going to be running on single-core VMs connected over network-ready protocols like JSON over HTTP. So, parallelism within one operating system is going to die. But until then, you should use actors. More Red Gater Coder interviews

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  • Last (I think and hope) problems configuring SSL certificate with Apache and VirtualHosts

    - by user65567
    Finally I set apache2 to get a single certificate for all subdomains. [...] # Go ahead and accept connections for these vhosts # from non-SNI clients SSLStrictSNIVHostCheck off # Apache setup which will listen for and accept SSL connections on port 443. Listen 443 # Listen for virtual host requests on all IP addresses NameVirtualHost *:443 # Because this virtual host is defined first, it will # be used as the default if the hostname is not received # in the SSL handshake, e.g. if the browser doesn't support # SNI. <VirtualHost *:443> ServerName domain.localhost DocumentRoot "/Users/<my_user_name>/Sites/domain/public" <Directory "/Users/<my_user_name>/Sites/domain/public"> Order allow,deny Allow from all </Directory> # SSL Configuration SSLEngine on ... </VirtualHost> <VirtualHost *:443> ServerName subdomain1.domain.localhost DocumentRoot "/Users/<my_user_name>/Sites/subdomain1/public" <Directory "/Users/<my_user_name>/Sites/subdomain1/public"> Order allow,deny Allow from all </Directory> # SSL Configuration SSLEngine on ... </VirtualHost> <VirtualHost *:443> ServerName subdomain2.domain.localhost DocumentRoot "/Users/<my_user_name>/Sites/subdomain2/public" <Directory "/Users/<my_user_name>/Sites/subdomain2/public"> Order allow,deny Allow from all </Directory> # SSL Configuration SSLEngine on ... </VirtualHost> So, for example, I can correctly access https://subdomain1.domain.localhost https://subdomain2.domain.localhost ... Now, anyway, I have problems on accessing http://subdomain1.domain.localhost http://subdomain2.domain.localhost ... Since I use a Mac Os, on accessing the "http: version", I get a default page "Your website." (instead of a error). Why does it happen?

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  • Simple (I hope) Excel question about

    - by Princess
    I am doing a directory for my neighborhood. We had most of the information from a previous directory. The information was entered: A1 name, B1 address and C1 phone number; B1 name, B2 address, C2 phone number etc. The publisher wants the information in a different format A1 name, A2 address, A3 phone number, A4 blank; A5 name, A6 address, A7 phone number, A8 blank etc... Is there an easy (or heck - a not so easy) way to have Excel change the format of the information without me having to hand type 1300 households information? I will also need to reformat the information a second time into a crisscross. The format for that one is: A1 Street name, A2 Address Number, B2 Resident Name and C2 Phone number.

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  • Last (I think and hope) problems configuring SSL certificate with Apache and VirtualHosts

    - by user65567
    Finally I set apache2 to get a single certificate for all subdomains. [...] # Go ahead and accept connections for these vhosts # from non-SNI clients SSLStrictSNIVHostCheck off # Apache setup which will listen for and accept SSL connections on port 443. Listen 443 # Listen for virtual host requests on all IP addresses NameVirtualHost *:443 # Because this virtual host is defined first, it will # be used as the default if the hostname is not received # in the SSL handshake, e.g. if the browser doesn't support # SNI. <VirtualHost *:443> ServerName domain.localhost DocumentRoot "/Users/<my_user_name>/Sites/domain/public" <Directory "/Users/<my_user_name>/Sites/domain/public"> Order allow,deny Allow from all </Directory> # SSL Configuration SSLEngine on ... </VirtualHost> <VirtualHost *:443> ServerName subdomain1.domain.localhost DocumentRoot "/Users/<my_user_name>/Sites/subdomain1/public" <Directory "/Users/<my_user_name>/Sites/subdomain1/public"> Order allow,deny Allow from all </Directory> # SSL Configuration SSLEngine on ... </VirtualHost> <VirtualHost *:443> ServerName subdomain2.domain.localhost DocumentRoot "/Users/<my_user_name>/Sites/subdomain2/public" <Directory "/Users/<my_user_name>/Sites/subdomain2/public"> Order allow,deny Allow from all </Directory> # SSL Configuration SSLEngine on ... </VirtualHost> So, for example, I can correctly access https://subdomain1.domain.localhost https://subdomain2.domain.localhost ... Now, anyway, I have problems on accessing http://subdomain1.domain.localhost http://subdomain2.domain.localhost ... Since I use a Mac Os, on accessing the "http: version", I get a default page "Your website." (instead of a error). Why does it happen?

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  • Exporting makefile from Eclipse CDT

    - by Alex Farber
    I have C++ project in the Ubuntu OS, Eclipse CDT. My final goal is to build the project binaries for FreeBSD OS. The first test. I create simple C++ CDT project with main.cpp file: cout << "OK" << endl; and build it. Then I open Terminal window in Release directory: alex@alex-linux:~/workspace/HelloWorld/Release$ ls HelloWorld main.d main.o makefile objects.mk sources.mk subdir.mk alex@alex-linux:~/workspace/HelloWorld/Release$ rm HelloWorld main.d main.o alex@alex-linux:~/workspace/HelloWorld/Release$ ls makefile objects.mk sources.mk subdir.mk alex@alex-linux:~/workspace/HelloWorld/Release$ make Building file: ../main.cpp Invoking: GCC C++ Compiler g++ -O3 -Wall -c -fmessage-length=0 -MMD -MP -MF"main.d" -MT"main.d" -o"main.o" "../main.cpp" Finished building: ../main.cpp Building target: HelloWorld Invoking: GCC C++ Linker g++ -o"HelloWorld" ./main.o Finished building target: HelloWorld alex@alex-linux:~/workspace/HelloWorld/Release$ ./HelloWorld OK alex@alex-linux:~/workspace/HelloWorld/Release$ So far, so good. Now I copy the whole project tree to FreeBSD and trying to build it: $ cd /home/alex/project $ ls main.cpp release $ cd release $ ls makefile objects.mk sources.mk subdir.mk $ make "makefile", line 5: Need an operator "makefile", line 10: Need an operator "makefile", line 11: Need an operator "makefile", line 12: Need an operator CDT-generated makefile doesn't work. This is makefile beginning: $ Automatically-generated file. Do not edit! -include ../makefile.init RM := rm -rf $ All of the sources participating in the build are defined here -include sources.mk -include subdir.mk -include objects.mk ... Line 5 is -include ../makefile.init. Really, there is no such file. But it works by some way on Ubuntu computer. What is the trick, how can I build this? BTW, manually written makefile works: all: g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"main.d" -MT"main.d" -o"main.o" "../main.cpp" g++ -o"HelloWorld" ./main.o Note: $ in makefile is actually #, I replaced it because # creates formatting problems inside of stackoverflow pre block.

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  • Dumb IE6 resize behaviour - hope it rings some bells with someone

    - by Ollie2893
    Hi, I'm having no end of fun (sic) with jQuery.tabs. The widget is quite crafty in that it turns basic HTML like so <div> <ul> <li>Tab #1</li> ... </ul> <div for panel #1> </div> <div for panel #2> </div> ... </div> into a cute tabbed dialogue. (It does so by restyling the UL and then toggling the "display" attribute for the panel DIVs to show/not show whatever panel is selected.) Now I found that I can spare myself a lot of trouble in my JS project if I insert a scrollable IFRAME into each panel. One usability problem I'm trying to ameliorate is that when the tabbed panel becomes larger than the browser's window, then the user ends up with too many scrollbars. I am trying to avoid this situation by linking the size of the tabbed panel to that of $(window). That is, I trap and process the resize event on $(window). To make my life bearable, all components are relatively sized. This is also true, in particular, of the IFRAMEs (100% width, 100% height). The only exception are the panel DIVs, which are of fixed height (in px). And this is the only dimension css attribute that I manipulate during my resize action. All of this works a treat in FF and Chrome, but IE6 is doing something rather cute: So long as I do not affect the width of the browser window (but only change its height), only the panel DIV changes in height; the IFRAME contained will not change. As a result of this behaviour, it is not possible to shorten the tabbed panel below the height of the IFRAME. I can lengthen the DIV, yes. But the IFRAME will not fill the panel in that case. All becomes good the moment I make the slightest change to the width of the browser window. In that moment, the IFRAME expands to catch up with the extended DIV or DIV and IFRAME contract in tandem. Bizarre. I inserted useless CSS instructions like "position: relative" and "zoom: 1". Also nudged the display with "display: block". No joy so far. Any ideas? Thanks.

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  • Programme d'étude sur le C++ bas niveau n° 2 : les types de données, un article d'Alex Darby traduit par Bousk

    Dans ce deuxième article sur le C++ bas niveau, Alex Darby aborde les types de données et leurs représentations internes. Programme d'étude sur le C++ bas niveau n° 2 : les types de données Quels sont les points les plus importants pour vous à connaître sur les types ? Connaissez-vous d'autres subtilités sur les types de données ? Bonne lecture. Retrouver l'ensemble des articles de cette série sur la

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  • Programme d'étude sur le C++ bas niveau n° 3 : la Pile, un article d'Alex Darby traduit par ram-0000

    L'objectif de cette série d'articles d'Alex Darby sur la programmation « bas-niveau » est de permettre aux développeurs ayant déjà des connaissances de la programmation C++ de mieux comprendre comment ses programmes sont exécutés en pratique. Ce troisième article explique le rôle et le fonctionnement de la Pile, son usage lors de l'appel d'une fonction, la gestion des variables locales ainsi que la gestion de la valeur de retour d'une fonction. Programme d'étude sur le C++ bas niveau n° 3 : la Pile Connaissiez-vous bien le fonctionnement de la Pile et des appels de fonctions ?

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  • Plug-in jQuery RoyalSlider de Dmitry Semenov : tutoriel et révision du code par Alex Young, traduction de vermine

    Je vous propose une traduction d'un tutoriel et d'une révision de code d'Alex Young à propos du plugin jQuery (payant) RoyalSlider de Dmitry Semenov. Ce plugin a reçu beaucoup de retours positifs. Il y a beaucoup de plugins du style des carrousels (slide), et ils ont tous des forces et des faiblesses différentes. Cependant, RoyalSlider est une très bonne galerie d'images jQuery réactive et activable également via les touches du clavier. Cet article montre que ce plugin est bien conçu et qu'il est performant.

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  • what is wrong with this easy script

    - by alex
    what is wrong with this easy script? I just want to write an script which change my directory: A. I put below commands on the file witch its name is pathABC on the /home/alex directory, #!/bin/sh cd /home/alex/Documents/A/B/C echo HelloWorld B. also I did chmod +x pathABC , On the terminal when I am on the /home/alex directory, I run ./pathABC . But the output is just HelloWorld and the current directory remains with no change. I mean my directory remains as /home/alex and not go to the /home/alex/Documents/A/B/C. So where is wrong?

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  • Why doesn't `cd` work in a shell script?

    - by alex
    what is wrong with this easy script? I just want to write an script which change my directory: A. I put below commands on the file witch its name is pathABC on the /home/alex directory, #!/bin/sh cd /home/alex/Documents/A/B/C echo HelloWorld B. also I did chmod +x pathABC , On the terminal when I am on the /home/alex directory, I run ./pathABC . But the output is just HelloWorld and the current directory remains with no change. I mean my directory remains as /home/alex and not go to the /home/alex/Documents/A/B/C. So where is wrong?

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  • Hardware from Oracle, Pricing for Education (HOPE) Program: New version now available!

    - by Cinzia Mascanzoni
    With HOPE Version 5, Oracle offers education institutions even more unmatched savings on its award-winning systems products making it more affordable for educational institutions to create scalable, high-performing, and low TCO teaching and learning environments. With special discounts for you, on selected Sun products from Oracle, the net result is that you can assist your Resellers in reducing the impact on their customers' budget in two ways: • Lower the total cost for technology acquisition of systems and hardware, for the end user • Reduce the environmental impact of the educational institutions served by your Resellers, by running and maintaining a lower cost, more efficient infrastructure Start today to take advantage of the new release of this exciting program from Oracle. Check the EMEA VAD Resource Center for a description of the products and discounts offered to you and to find links to more detailed information about these Sun products.

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  • HOPE Programm bis 31. Dezember 2012 verlängert!

    - by A&C Redaktion
    Hochperformante IT zu bezahlbaren Preisen ist für Kunden aus Forschung und Lehre eine ganz besondere Herausforderung. Den speziellen Anforderungen und Bedürfnissen dieses hauptsächlich durch Partner bedienten Segments kommt Oracle gerne entgegen: Wir haben unser F&L-Programm "Hardware from Oracle - Pricing for Education" (HOPE) bis zum 31.12.2012 verlängert, das folgende Hardware-Produkte zu stark vergünstigten Konditionen beinhaltet: Oracle SPARC T4 Server – bis zu 5x schneller als ihre Vorgängersysteme, dabei 100% kompatibel zu allen SPARC/Solaris Applikationen Oracle x86 Server – Linux und Solaris, Virtualisierung und Systems Management inklusive Oracle ZFS Storage Appliances – Enterprise NAS mit führender Leistung, Kosteneffizienz und Benutzerfreundlichkeit Oracle Tape Systeme – Bewährte StorageTek Band- und Bibliothekslösungen Oracle Database Appliance – Hochverfügbare und einfach zu verwaltende Appliance für die Oracle Datenbank 11gR2, mit „Pay-As-You-Grow“-Lizenzmodell Mehr Details und Ihre Ansprechpartner bei Oracle finden Sie in unserem aktuellen deutschsprachigen Flyer.

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  • MVP Summit 2011 summary and thoughts: The &ldquo;I hope I don&rsquo;t cross a line and lose my MVP status&rdquo; post

    - by George Clingerman
    I've been wanting to write this post summarizing my thoughts about the MVP summit but have been dragging my feet since it's a very difficult one to write. However seeing Andy (http://forums.create.msdn.com/forums/t/77625.aspx) and Catalin (http://www.catalinzima.com/2011/03/mvp-summit-2011/) and Chris (http://geekswithblogs.net/cwilliams/archive/2011/03/07/144229.aspx) post about it has encouraged me to finally take the plunge. I'm going to have to write carefully though because I'm going to be dancing around a ton of NDA mine fields as well as having to walk the tight-rope of not sending the wrong message or having people read too much into what I'm saying. I want to note that most of what I'm about to say is just based on my observations, they're not thoughts that Microsoft has asked me to pass along and they're not things I heard Microsoft say. It's just me sharing what I think after going to the MVP summit. Let's start off with a short imaginary question and answer session.     Has the App Hub forums and XBLIG management been rather poor by Microsoft? Yes.     Do I think we're going to see changes to that overnight? No.     Will it continue to look bad from the outside? Somewhat. Confusing right? Well that's kind of how things are right now. Lots of confusion. XNA is doing AWESOME. Like, really, really awesome. As a result of that awesomeness, XNA is on three major platforms: Xbox 360, WP7 and PC. This means that internally Microsoft is really excited and invested in the technology. That's fantastic for XNA and really should show you the future the framework has. It's here to stay. So why are Xbox LIVE Indie Game developers feeling so much pain? The ironic thing is that pain is being caused by the success of XNA. When XNA was just a small thing, there was more freedom and more focus. It was just us and them. We were an only child. Now our family has grown and everyone has and wants some time with XNA. This gets XNA pulled in all directions and as it moves onto new platforms, it plays catch up trying to get those platforms up to speed to where Xbox LIVE Indie Games has grown. Forums, documentation, educational content. They all need to be there because Xbox LIVE Indie Games has all of that and more. Along with the catch up in features/documentation/awesomeness there's the catch up that the people on the team have to play. New platforms and new areas of development mean new players and those new guys don't have the history of being around from the beginning. This leads to a lack of understanding at times just how important some things are because they seem so small and insignificant (Rich Text defaulting for new forum profiles would be one things that jumps to mind). If you're not aware that the forums have become more than just a basic Q&A, if you're not aware that they're a central hub to a very active community, then you don't understand why that small change should be prioritized over something else. New people have to get caught up and figure out how to make a framework and central forum site work for everyone it's now serving. So yeah, a lot of our pain this last year has been simply that XNA is doing well and XBLIG is doing well so the focus was shifted to catch other things up. It hurts when a parent seems to not have any time for you and they're spending some much time with your new baby brother. Growing pains. All families and in our case our product family experience it to some degree. I think as WP7 matures we'll see the team figuring out how to give everyone the right amount of attention. While we're talking about some of our growing pains, it is also important to note (although not really an excuse) that the Xbox LIVE Arcade developers complain about many of the same things that we do. If you paid attention to talks and information coming out of GDC 2011, most of the the XBLA guys were saying things that sounded eerily similar to what the XBLIG developers are saying (Scott Nichols from GayGamer.net noticed http://twitter.com/#!/NaviFairyGG/status/43540379206811650). Does this mean we should just accept the status quo since we're being treated exactly the same? No way. However it DOES show that the way we're being treated is no indication of the stability and future of the platform, it's just Microsoft dropping the communication ball on two playing fields. We're not alone and we're not even being treated worse. Not great, but also in a weird way a very good sign. Now on to a few tidbits I think I CAN share from the summit (I'm really crossing my fingers I'm not stepping over some NDA line I shouldn't be). First, I discovered that the XBLIG user base is bigger than I personally had originally estimated. I won't give the exact numbers (although we did beg Microsoft to release some of these numbers so maybe someday?) but it was much larger than my original guestimates and I was pleasantly surprised. Maybe some of you guys had the right number when you were guessing, but I know that mine was much too low. And even MORE importantly the number of users/shoppers is growing at a steady pace as well. Our market is growing! That was fantastic news and really something that I had to share. On to the community manager discussion. It was mentioned. I was mentioned. I blushed. Nothing more to report there than the blush in my cheeks was a light crimson color. If I ever see a job description posted for that position I have a resume waiting in the wings. I can't deny that I think that would be my dream job... ...so after I finished blushing, the MVPs did make it very, very clear that the communication has to improve. Community manager or not the single biggest pain point with the Xbox LIVE Indie Game community has been a lack of communication. I have seen dramatic improvement in the team responding to MVPs and I'm even seeing more communication from them on the forums so I'm hoping that's a long term change. I really think they understood the issue, the problem remains how to open that communication channel in a way that was sustainable. I think they'll get it figured out and hopefully that's sooner rather than later. During the summit, you may have seen me tweeting about how I was "that guy" (http://twitter.com/#!/clingermangw/status/42740432471470081). You also may have noticed that Andy and Catalin both mentioned me in their summit write ups. I may have come on a bit strong while I was there...went a little out of character for myself. I've been agitated for a while with the way things have been and I've been listening to you guys and hearing you guys be agitated. I'm also watching some really awesome indie game developers looking elsewhere and leaving the platform. Some of them we might not have been able to keep even with changes, but others are only leaving because of perceptions and lack of communication from Microsoft. And that pisses me off. And I let Microsoft know that I was pissed off. You made your list and I took that list and verbalized it. I verbalized the hell out of it. [It was actually mentioned that I'm a lot nicer on the forums and in email than I am in person...I felt bad about that, but I couldn't stay silent]. Hopefully it did something guys, I really did try hard to get the message across. Along with my agitation, I also brought some pride. I mentioned several things in person to the team that I was particularly proud of. From people in the community that are doing an awesome job, to the re-launch of XboxIndies that was going on that week and even gamers like Steven Hurdle (http://writingsofmassdeduction.com/) who have purchased one XBLIG every day for over 100 days now. The community is freaking rocking it and I made sure to highlight that. So in conclusion, I'd just like to say hang in there (you know, like that picture of the cat). If you've been worried about investing in Xbox LIVE Indie Games because you think it's on shaky ground. It's not. Dream Build Play being about the Xbox 360 should have helped a little to point that out. The team is really scrambling around trying to figure things out and make improvements all around. There’s quite a few new gals and guys and it's going to take them time to catch up and there are a lot of constantly shifting priorities. We all have one toy, one team and we're fighting for time with it. It's also time for the community to continue spreading our wings and going out on our own more often. The Indie Game Winter Uprising was a fantastic example of that. We took things into our own hands and it got noticed and Microsoft got behind it. They do every time we stand up and do something (look at how many Microsoft employees tweeted, wrote about the re-launch of XboxIndies.com or the support I've gotten from them for my weekly XNA Notes). XNA is here to stay, it's time for us to stop being scared of that and figure out how to make our own games the successes they should be. There's definitely a list of things that need to be fixed, things that should be improved and I think we should definitely keep vocal about that with Microsoft. Keep it short, focused and prioritized. There's also a lot of things we can do ourselves while we're waiting on them to fix and change things. Lots of ways we can compensate for particular weaknesses in the channel. The kind of stuff that we can step up and do ourselves. Do it on our own, you know, the way Indies always do. And I'm really looking forward to watching us do just that.

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