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  • Appstore approval - Using activation codes.

    - by Tejaswi Yerukalapudi
    Hi, I'm in the process of building an app related to healthcare IT. My company wants to be able to distribute it through the appstore, but only if a device identified by the UDID of is specifically provisioned in the database. I've got all that built, but I was wondering if Apple might reject something like this. Has anyone had any experience with activation codes? Thanks, Teja.

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  • Apple AppStore approval - post iPad?

    - by BahaiResearch.com
    Has the appStore changed it's approval times? Before the iPad announcement we were getting approved in 2-3 days. After the announcement we're over a week and no sign of any approval on the horizon. Are there any changes in the xml plist for the app needed to improve approval times?

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  • Updates for IOS AppStore Multiplayer Game

    - by TobiHeidi
    I am developing a multiplayer game for the web, android and ios. For the web and android i can instantly push out new versions of my game because they support executing remotly loaded code. But with IOS i need to wait for an Apple approval taking about 10 days. I want to push updates more then weekly. What if my server code changes so the client MUST update? Run an old version of the server code just for IOS? How do other multiplayer devs handle this ?

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  • first app - wrong language is shown in appstore

    - by Sean
    hi all last week i distributed my first app to the appstore. what i've to see was, that the app language which is shown in appstore is not the right one. my app is just in german, but in appstore english is shown up. can somebody tell me what i've exactly got to do, that the language in the appstore is german? i know i ned a "de.lproj" folder, but i don't know what this folder should contain and what i've got to do step by step to realize that the right way. thanks in advance sean

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  • iPhone: AppStore InAppPurchase Connects in Simulator but Not on Device

    - by riteshkumar1905
    I am having trouble connecting to the AppStore from within my application. Everything runs fine in the Simulator but when I run on device the app cannot connect to the Appstore. Here is the code that connects to the Appstore #import "BuyController.h"#import "InAppPurchaseManager.h" #import "SKProducts.h" #define kInAppPurchaseProUpgradeProductId @"com.vigyaapan.iWorkOut1" @implementation BuyController - (IBAction)buy:(id)sender{ /* get the product description (defined in early sections)*/ //[self requestProUpgradeProductData]; if ([SKPaymentQueue canMakePayments]) { InAppPurchaseManager *Observer = [[InAppPurchaseManager alloc] init]; [[SKPaymentQueue defaultQueue] addTransactionObserver:Observer]; //NSURL *sandboxStoreURL = [[NSURL alloc]initWithString:@"http://sandbox.itunes.apple.com/verifyReceipt"]; //[[UIApplication sharedApplication]openURL:[NSURL URLWithString:@"http://sandbox.itunes.apple.com"]]; [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/ com.vigyaapan.iWorkOut1?id=9820091347&;amp;amp;amp;amp;mt=8"]]; //[[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=301349397&;amp;amp;amp;amp;mt=8"]]; SKPayment *payment = [SKPayment paymentWithProductIdentifier:@"com.vigyaapan.iWorkOut1"]; [[SKPaymentQueue defaultQueue] addPayment:payment]; } else { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"MyApp" message:@"You are not authorized to purchase from AppStore" delegate:self cancelButtonTitle:@"OK" otherButtonTitles: nil]; [alert show]; [alert release]; } //return [SKPaymentQueue canMakePayments];} SKPayment *payment = [SKPayment paymentWithProductIdentifier:kInAppPurchaseProUpgradeProductId]; [[SKPaymentQueue defaultQueue] addPayment:payment]; //[self requestProUpgradeProductData]; /* get the product description (defined in early sections)*/ } @end

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  • appstore launch request unable to complete

    - by Joey
    I am trying to launch an appstore page with either of the calls: [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://itunes.apple.com/us/app/myappname/id999999999?mt=8"]]; [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://www.itunes.com/apps/myappname"]]; Both of these urls work when I enter them in a browser. However, from both simulator and device, I get a "Your request could not be completed" error dialog right after it appears to try to launch the appstore. Is there something obvious that I'm doing wrong?

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  • Scripts to parse and download iTunes Connect and AppStore data

    - by bradhouse
    I'm looking for recommendations of a script or series of scripts that download and parse iTunes Connect sales data and AppStore comments, ratings and rankings data for a defined app. I'm also aware of solutions like: AppViz appsales-mobile iphone-stats Heartbeat.app I'm sure I'll find a few more with more searching. I can't help but feel there must be a really decent set of open source scripts out there to do this, given how many developers are now writing apps for the AppStore. Would be interested to hear any commercial offerings as well (although my personal preference is for open source, so I can at least see what it is doing with my iTunes Connect login credentials). To be clear, I'm really looking for something that hits all of the areas mentioned: App Store (per store) Comments Ratings Category/store rankings iTunes Connect The contents of the sales reports Analysis/graphs of the data is not necessary (but would be a nice to have I guess). I'm not really looking for something like AppSales Mobile above, I would like the raw data so I can do my own analysis and formatting. So far it looks like AppViz (listed above) is the best out there. Any suggestions on what is good/available or should I just go roll my own?

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  • AppStore Rank positioning

    - by cvista
    Hey Does anyone know how apple choose the position of apps in the appstore? i have an app that has been there longer than someone who blatantly ripped my idea. mines free - theirs cost $1.19 yet theirs shows second in the list when you search for the main key word and mines not even in the first page! the rest of the apps have nothing to do with the keyword!! w://

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  • OperaMini vient d'être soumis à l'AppStore, un iPhone offert à l'internaute devinant l'instant de so

    Mise à jour du 23.03.2010 par Katleen OperaMini vient d'être soumis à l'AppStore, un iPhone offert à l'internaute devinant l'instant de son approbation Opera vient de franchir le cap et de soumettre une version allégée de son navigateur conçue pour tourner sous l'OS de l'iPhone : OperaMini. A l'instant où j'écris ces lignes, cela fait déjà 02heures21minutes34secondes que l'application a été envoyée à l'AppStore. Opera a en effet lancé un décompte en temps réel sur son site, et demande même aux internautes d'émettre un pronostique quant au moment ou Apple validera OperaMini. A la clé : un iPhone tout neuf à gagner. Et vous, quand pensez-vous que l'AppStore validera OperaMi...

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  • App submitted to Amazon AppStore is both "Status: Incomplete" and "Cannot edit application while in review"

    - by Nicolas Raoul
    Yesterday I submitted my application to the Amazon AppStore. I did not upload a video, because I haven't made one and it seemed optional, because I was able to submit the app without one. Today I checked the app's status, it says "Status: Incomplete (Missing Multimedia)" with a link to the multimedia section whose video field says "Video < none uploaded ". So I made a video, but I can not add it because it says "Cannot edit application while in review." I used the "Feeback" link to send a message to Amazon, I might even get a reply, but do anyone already know a solution to this problem?

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  • Publishing similar apps in AppStore

    - by John
    Hello guys, I have some questions that I think some one here can help me ... I have published 5 apps in AppStore that brings news to the users, for different countries. One app per country, because no one want's to read the news of other countrys. Now, I have submitted 3 more apps to publish and Apple reject it, because they say that I need to use "In App Purchase" because the apps are similar ... I have seen many similar apps published by the same user .. so, my question is, how can I publish many similar apps without "In App Purchase"? I have used the same "bundle Id" for all of my apps .. Is it wrong? I need the create one bundle Id per app to get this work and the ok by Apple? Thanks you very much and sorry for my limited english!!

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  • Tips for a successful AppStore submission?

    - by Andrew Grant
    In a day or two I'll be ready to submit my iPhone app to the AppStore and I'm curious whether people who have gone through this process have any tips / suggestions for a smooth submission process. Here's things I've covered; No memory leaks Tested performance on an actual device Doesn't crash :) Using correct certificates / profile What I'm a little unsure about are how to configure the "Bundle Display Name" /"Bundle Identifier" and "Bundle Name" in info.plist. I understand the first is the text that's shown on the iPhone itself, but what about the last? Does this have to match Bundle Identifier? Are there any other things I should add to the info.plist? I've noticed that when built for Adhoc distribution my app does not have any author/title information in iTunes.

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  • Apple pourrait refuser d'intégrer l'application Google Maps dans l'AppStore d'après Google, qui se dit « peu optimiste »

    Apple pourrait refuser d'intégrer l'application Google Maps dans l'AppStore D'après Google, qui se dit « peu optimiste » Selon The Guardian, ce n'est de sitôt que l'application Google Maps fera son retour sur iOS. C'est en tout cas ce qu'aurait laissé entendre une source du journal britannique, un employé de Google proche de la division qui travaille sur ce projet. Cette source affirme que Google n'est « pas optimiste » sur l'attitude que va avoir Apple lors de la prochaine soumission de l'application sur l'AppStore. Pour mémoire, une des « nouveautés » d'iOS 6 a été de r...

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  • Scrapy issue with iTunes' AppStore

    - by Eric
    I am using Scrapy to fetch some data from iTunes' AppStore database. I start with this list of apps: http://itunes.apple.com/us/genre/mobile-software-applications/id36?mt=8 In the following code I have used the simplest regex which targets all apps in the US store. from scrapy.contrib.linkextractors.sgml import SgmlLinkExtractor from scrapy.contrib.spiders import CrawlSpider, Rule class AppStoreSpider(CrawlSpider): domain_name = 'itunes.apple.com' start_urls = ['http://itunes.apple.com/us/genre/mobile-software-applications/id6015?mt=8'] rules = ( Rule(SgmlLinkExtractor(allow='itunes\.apple\.com/us/app'), 'parse_app', follow=True, ), ) def parse_app(self, response): .... SPIDER = AppStoreSpider() When I run it I receive the following: [itunes.apple.com] DEBUG: Crawled (200) <GET http://itunes.apple.com/us/genre/mobile-software-applications/id6015?mt=8> (referer: None) [itunes.apple.com] DEBUG: Filtered offsite request to 'itunes.apple.com': <GET http://itunes.apple.com/us/app/bloomberg/id281941097?mt=8> As you can see, when it starts crawling the first page it says: "Filtered offsite request to 'itunes.apple.com'". and then the spider stops.. it also returns this message: [ScrapyHTTPPageGetter,client] /usr/lib/python2.5/cookielib.py:1577: exceptions.UserWarning: cookielib bug! Traceback (most recent call last): File "/usr/lib/python2.5/cookielib.py", line 1575, in make_cookies parse_ns_headers(ns_hdrs), request) File "/usr/lib/python2.5/cookielib.py", line 1532, in _cookies_from_attrs_set cookie = self._cookie_from_cookie_tuple(tup, request) File "/usr/lib/python2.5/cookielib.py", line 1451, in _cookie_from_cookie_tuple if version is not None: version = int(version) ValueError: invalid literal for int() with base 10: '"1"' I have used the same script for other website and I didn't have this problem. Any suggestion?

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  • Listing like appstore in firefox

    - by jenso
    A little question about the listing in iphone os and some other applications, and possibly in android market. When listing the apps, it fills the list in an automatic process, when reaching or is near to reach the end. My question is: How is that written in iphone applications. But the main question is: Is that possible to make for firefox users with javascript, ajax or possibly any other language? out

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  • Listing like appstore in firefox or any other browser for windows/desktop linux

    - by jenso
    A little question about the listing in iPhone OS and some other applications, and possibly in Android Market. When listing the apps, it fills the list in an automatic process, when reaching or is near to reach the end. My question is: How is that written in iPhone applications. But the main question is: Is that possible to make for Firefox users with Javascript, Ajax or possibly any other language? Been looking a little bit in documentation but havent found anything useful, maybe I just havent looked enough edit: Found it for Android - http://stackoverflow.com/questions/1917773/dynamic-listview-in-android-app Still looking for same futures for a Windows browser tho out

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  • Il suffit de critiquer l'AppStore pour voir ses applications censurées, suivant l'expérience d'un dé

    Mise à jour du 22.03.2010 par Katleen Il suffit de critiquer l'AppStore pour voir ses applications censurées, suivant l'expérience d'un développeur américain Il y a quelques jours, le développeur de jeux vidéo Tommy Refenes a publiquement décrit la plateforme de vente d'applications d'Apple comme ?atroce? et ?horrible?. L'homme vit cependant du commerce d'une de ses créations, Zits&Giggles (jeu qui consiste à faire éclater des boutons d'acné), qu'il distribue sur l'Appstore à des prix variant suivant ses humeurs (de 15 à 299 dollars). Allant plus loin, il déclare avoir une "pu**** d'aversion pour l'App Store" qui serait "affreux". Apple n'...

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  • Apple de plus en plus critiqué sur l'AppStore, Mozilla et Opera montent au créneau

    Mise à jour du 12.03.2010 par Katleen Apple de plus en plus critiqué sur l'AppStore, Mozilla et Opera montent au créneau contre sa politique de validation La manière dont Apple gère la validation des applications publiables sur l'AppStore n'en finit plus de faire des mécontents. Déjà assez restrictive, cette politique s'est encore ressérée depuis que les applications à connotation sexuelle ont été interdites. Le soucis c'est que la manière de juger l'obscénité d'un contenu diffère selon les personnes, et chez Apple cette dernière est très stricte : un simple maillot de bain est considéré comme innaproprié. Quelles que soient les raisons de cette sévérité, ces contraintes exaspèr...

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  • App Store: Profitability for Game Developers

    - by Bunkai.Satori
    Recent days, I've been spending significant time in discovering chances of profitability of AppStore for developers. I have found many articles. Some of them are highly optimistic, while other are extremely skeptical. This article is extremely skeptical. It even claims to have backed its conclusions by objective sales numbers. This is another pesimistic article saying that games developed by single individuals get 20 downloads a day. Can I kindly ask to clarify from business viewpoint whether average developers publishing games and software on AppStore can cover their living expenses, even, whether they can become profitable? Is it achievable to generate revenues of 50.000 USD yearly on AppStore for a single developer? I would like to stay as realistic as possible. Despite the question might look subjective, a good business man will be able to esitmate chances for profitability and prosperity within AppStore.

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  • App Store: Profitability for Game Developers

    - by Bunkai.Satori
    Recent days, I've been spending significant time in discovering chances of profitability of AppStore for developers. I have found many articles. Some of them are highly optimistic, while other are extremely skeptical. This article is extremely skeptical. It even claims to have backed its conclusions by objective sales numbers. This is another pesimistic article saying that games developed by single individuals get 20 downloads a day. Can I kindly ask to clarify from business viewpoint whether average developers publishing games and software on AppStore can cover their living expenses, even, whether they can become profitable? Is it achievable to generate revenues of 50.000 USD yearly on AppStore for a single developer? I would like to stay as realistic as possible. Despite the question might look subjective, a good business man will be able to esitmate chances for profitability and prosperity within AppStore.

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  • ADF Mobile Application in the Apple AppStore

    - by Joe Huang
    Hi, everyone: I would like to announce that there is now an iPhone App in the Apple AppStore that's built using Oracle ADF Mobile.  This app is the Hudson Mobile Monitor application for the iPhone, which allows you to monitor build status for the Hudson Continuous Integration server.  By default it points to the production instance of the Hudson CI server hosted at Oracle.  One of the key goals for ADF Mobile in general is to ensure an application built using ADF Mobile is compliant with Apple iOS SDK terms.  We designed the framework to ensure applications can go through the approval process - of course there are still things that can be done which would cause issues during the approval process, and we will be publishing more best practices in the coming articles. Thanks, ADF Mobile Product Management Team.

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