Search Results

Search found 841 results on 34 pages for 'balance'.

Page 1/34 | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • How to keep balance / Unlock items / achievement rules

    - by Mark Knol
    I'm working on an engine for a game, too learn javascript and just because its fun. I'm a flashdeveloper, I know how to build websites. Now making games is a different challenge, javascript is a challenge, but I'd love to learn how to structure code and what patterns are common. I dont mind if the game ever finish, I'm mostly interested in the programming part of it. I dont have a particular endresult in mind, so I'll see where it takes me. I currently have a system where you can buy items. The items cost a specified amount of gold, silver, diamonds etc. When you have selected and bought the item, it takes time before getting rewarded. When time is over, you are getting rewarded with other properties (gold, energy, diamonds). For example, you can buy an apple for 50gold, It takes a minute, you get rewarded with 75energy. Or if you take a run, it cost 50energy, it takes 5minutes, reward is 25gold and 25silver. These definitions is what i call actions. Currently I already have a system where this already works and I can define as much actions with as much properties as I want. The definitions I have kinda looks like this: {id:101, category:544, onInit:{gold:-75}, onComplete:{energy:75}, time:2000, name:"Apple", locked: false} {id:102, category:544, onInit:{gold:-135}, onComplete:{energy:145}, time:2000, name:"Banana", locked: false} {id:106, category:302, onInit:{energy:-50, power: -25}, onComplete:{gold:100, diamonds:2}, time:10000, name:"Run", locked: false} {id:107, category:302, onInit:{energy:-70, silver: -55}, onComplete:{gold:100}, time:10000, name:"Dance", locked: false} {id:108, category:302, onInit:{energy:-230, power: -355}, onComplete:{gold:70, silver:70}, time:10000, name:"Fitness", locked: false} Now, I would love to add a system where I can lock/unlock the actions using achievement rules. Lets say, if you buy 10 apples, you unlock a new action, like bananas which cost more, and reward more. In the future I maybe want to restrict achievements and actions to levels. I am kinda stuck how to structure this. I have 2 questions: Which patterns are used to define achievements? How/where are they defined? Should it be part of the action, or should it be a separate controller? Is it a good idea to register all completed actions to it? I think I want multiple types of achievement rules, Id love to hear some ideas how to develop it. How do you create/find a good balance, so the user does not get stuck or can cheat by repeat a pattern of actions to get too much rewards. I know there is not a simple answer and i'm lacking of a good game-concept, but I wonder if anyone created such a game and how you dealed and played with it.

    Read the article

  • How would I balance a multiplayer competitive game

    - by Simon
    I'm looking at my first foray into developing a game, and would love to know whether you guys have any thoughts on game balancing on limited multiplayer games. The game I have in mind involves a neutral player that has to achieve a goal, with two supporting "deity" players who are one of 'good' and 'evil' - One of the deity players would try to help the player achieve their goal, while the other would try to thwart them. Any thoughts or pointers on how I can ensure the deities are balanced? If you want me to expand, I will, just didn't want to give away too much of the game play before I finish it.

    Read the article

  • How to balance a non-symmetric "extension" based game?

    - by Klaim
    Most strategy games have fixed units and possible behaviours. However, think of a game like Magic The Gathering : each card is a set of rules. Regularly, new sets of card types are created. I remember that the firsts editions of the game have been said to be prohibited in official tournaments because the cards were often too powerful. Later extensions of the game provided more subtle effects/rules in cards and they managed to balance the game apparently effectively, even if there is thousands of different cards possible. I'm working on a strategy game that is a bit in the same position : every units are provided by extensions and the game is thought to be extended for some years, at least. The effects variety of the units are very large even with some basic design limitations set to be sure it's manageable. Each player choose a set of units to play with (defining their global strategy) before playing (like chooseing a themed deck of Magic cards). As it's a strategy game (you can think of Magic as a strategy game too in some POV), it's essentially skirmish based so the game have to be fair, even if the players don't choose the same units before starting to play. So, how do you proceed to balance this type of non-symmetric (strategy) game when you know it will always be extended? For the moment, I'm trying to apply those rules but I'm not sure it's right because I don't have enough design experience to know : each unit would provide one unique effect; each unit should have an opposite unit that have an opposite effect that would cancel each others; some limitations based on the gameplay; try to get a lot of beta tests before each extension release? Looks like I'm in the most complex case?

    Read the article

  • How or why would this mechanic (not) work to bring game balance to a singleplayer RPG? [closed]

    - by 0xFFF1
    Mechanic details The player, the monsters, and the merchants act as three separate parties. The player needs to beat up monsters for exp points and resources to sell and to buy potions from merchants to continue to fight. The monsters need healing and reviving to survive (also bought from merchants) and the merchants need potion ingredients from the player and the monsters to make potions to sell. These potions are only able to be processed in such bulk by merchants thus their potions would be cheaper than making them yourself. Only the monsters can farm ingredients in bulk. Only the player is or has to be overly aggressive (in bulk). Monsters can farm and produce "Level up candies" that do the work of exp. they are eaten right away after they are made and are never stockpiled or held for fear of the player and merchants who want to sell to the player. The monsters will defend themselves. Reviving is very expensive. The merchants can be found either with a concerned expression or a grinning expression based on how much profit they are making compared to their morale standing. The economies of each monster town and merchant city are distinct but interconnected. Magic Swords are worth a lot. So what I need to know is what concerns would there be to design a game around this mechanic and/or design this mechanic around a developing game. which would fare better? Is game balance an issue here? (how strong the monsters get or how quickly they die off based on the player's input into the system), Or is game balance solely in the hands of the player? (he decides if he overkills monsters or get underleveled.) What do I need to think about to make sure it isn't too easy or too hard to swing the amount/strength of monsters compared to the player and the amount of profit the merchants get vs the player. Would indicating how out of whack things are getting in game help with this?

    Read the article

  • Is it a good idea to use a formula to balance a game's complexity, in order to keep players in constant flow?

    - by user1107412
    I read a lot about Flow theory and its applications to video games, and I got an idea sticking in my mind. If a number of weight values are applied to different parameters of a certain game level (i.e. the size of the level, the number of enemies, their overal strength, the variance in their behavior, etc), then it should be technically possible to find an overal score mechanism for each level in the game. If a constant ratio of complexity increase were empirically defined, for instance 1,3333, or say, the Golden Ratio, would it be a good idea to arrange the levels in such an order that the increase of overal complexity tends to increase that much? Has somebody tried it?

    Read the article

  • How to balance this Pokémon simulator metagame by feedback?

    - by Dokkat
    This is a Pokémon simulator where you build a team of 6 pokémon and battle with someone. Unfortunately, some Pokémon are stronger than others and only a few of the hundredth species are practical. I'm trying to create a metagame where all of them are competitive. For this, I am tagging a Pokémon with a parameter (level) that changes it's strength and scales up/down depending on the it's performance. That is, if the system detects Mewtwo is overperforming, it should decrease it's level tag until Mewtwo is balanced. The question is: how can I identify if a Pokémon is causing an unbalance? The data I have is the historic of the battles (player 1, player 2, pokémon list, winner). The most basic solution I can think of is victory/loss counting.

    Read the article

  • Load Balance WCF and Share a Remote MSMQ for High Throughput

    - by BarDev
    After a ton of reading in books and on the web, I have noticed hints of information that WCF and MSMQ can be used in achieving high throughput. The information I have seen mentions using multiple WCF services in a farm that reads from a single MSMQ queue. The problem is that I have found paragraphs here and there that mentions that high throughput can be done, but I cannot seem to find a document of how to implement it. The following is an excerpt from a MSDN article. The following paragraph is from Best Practices for Queued Communication http://msdn.microsoft.com/en-us/library/ms731093.aspx To achieve higher throughput and availability, use a farm of WCF services that read from the queue. This requires that all of these services expose the same contract on the same endpoint. The farm approach works best for applications that have high production rates of messages because it enables a number of services to all read from the same queue. This is what I'm trying to solve. I have an intranet application where a client sends a request to a WCF service. But I want the ability to load balance the WCF services on multiple servers in a farm. I also want these WCF services in the farm to do transactional reads from a remote MSMQ when an item is available in the Queue. If this is possible, an issue I have is that I do not understand the activation process of WCF to retrieve messages from a remote queue. If this is possible, does anyone know of any articles or Webcasts that would explain it in detail? BarDev

    Read the article

  • CIO's Corner: Achieving a Balance

    - by Michelle Kimihira
    Author: Rick Beers Senior Director, Product Management, Oracle Fusion Middleware All too often, a CIO is unfairly characterized as either technology-focused or business-focused; as more concerned with either infrastructure performance or business excellence. It seems to me that this completely misses the point. I have long thought that a CIO has probably the most complex C-level position in an enterprise, one that requires an artful balance among four entirely different constituencies, often with competing values and needs. How a CIO balances these is the single largest determinant of success. I was reminded of this while reading the excellent interview of Mark Hurd by CNBC’s Maria Bartiromo in a recent issue of USATODAY (Bartiromo: Oracle's Hurd is in tech sweet spot). The interview covers topics such as Big Data, Leadership and Oracle’s growth strategy. But the topic that really got my interest, and reminded me of the need for balance, was on IT spending trends, in which Mark Hurd observed, “…budgets are tight. What most of our customers have today is both an austerity plan to save money and at the same time a plan to reapply that money to innovation. There isn't a customer we have that doesn't have an austerity plan and an innovation plan.” In an era of economic uncertainty, and an accelerating pace of business change, this is probably the toughest balance a CIO must achieve. Yet for far too many IT organizations, operating costs consume over 75% of their budgets, leaving precious little for innovation and investment in business-critical technology programs. I have found that many CIO’s are trapped by their enterprise systems platforms, which were originally architected for Standardization, Compliance and tightly integrated linear Workflows. Yes, these traits are still required for specific reasons and cannot be compromised. But they are no longer enough. New demands are emerging: the explosion in the volume and diversity of Data, the Consumerization of IT, the rise of Social Media, and the need for continual Business Process Reengineering. These were simply not the design criteria for Enterprise 1.0 and attempting to leverage them with current systems platforms results in an escalation in complexity and a resulting increase in operating costs for many IT organizations. This is the cost vs investment trap and what most constrains CIO’s from achieving the balance they need. But there is a way out of this trap. Enterprise 2.0 represents an entirely new enterprise systems architecture, one that is ‘Business-Centric’ rather than ‘ERP Centric’, which defined the architecture of Enterprise 1.0. Oracle’s best in class suite of Fusion Middleware Products enables a layered approach to enterprise systems architectures that provides the balance that an enterprise needs. The most exciting part of all this? The bottom two layers are focused upon reducing costs and the upper two layers provide business value and innovation. Finally, the Balance a CIO needs.  Additional Information Product Information on Oracle.com: Oracle Fusion Middleware Follow us on Twitter and Facebook Subscribe to our regular Fusion Middleware Newsletter

    Read the article

  • Balancing Player vs. Monsters: Level-Up Curves

    - by ashes999
    I've written a fair number of games that have RPG-like "levelling up," where the player gains experience for killing monsters/enemies, and eventually, reaches a new level, where their stats increase. How do you find a balance between player growth, monster strength, and difficulty? The extreme ends of this spectrum are: Player levels up really fast and blows away monsters without much effort Monsters are incredibly strong and even at low levels, are very difficult to beat I've also tried a strange situation of making enemies relative to players, i.e. an enemy will always be at 50% or 100% or 150% of player stats (thus requiring the player to use other techniques instead of brute strength to succeeed). But where's the balance, and how do you find it? Edit: For example, I am expecting to hear things like: Balance high instead of balance low (200 HP and 20 str is easier to balance than 20 HP and 2 str) Look at easiest vs. hardest monsters, and see what you have in terms of a range

    Read the article

  • Does btrfs balance also defragment files?

    - by pauldoo
    When I run btrfs filesystem balance, does this implicitly defragment files? I could imagine that balance simply reallocates each file extent separately, preserving the existing fragmentation. There is an FAQ entry, 'What does "balance" do?', which is unclear on this point: btrfs filesystem balance is an operation which simply takes all of the data and metadata on the filesystem, and re-writes it in a different place on the disks, passing it through the allocator algorithm on the way. It was originally designed for multi-device filesystems, to spread data more evenly across the devices (i.e. to "balance" their usage). This is particularly useful when adding new devices to a nearly-full filesystem. Due to the way that balance works, it also has some useful side-effects: If there is a lot of allocated but unused data or metadata chunks, a balance may reclaim some of that allocated space. This is the main reason for running a balance on a single-device filesystem. On a filesystem with damaged replication (e.g. a RAID-1 FS with a dead and removed disk), it will force the FS to rebuild the missing copy of the data on one of the currently active devices, restoring the RAID-1 capability of the filesystem.

    Read the article

  • what is the problem in ATM machine program

    - by Have alook
    in this prigramm when the account number is uncorrect it should display a message to write a gain but when i wrote a gain by corrrect account number always it diplay the result of first account also there is aproblem in PIN number ,the use have only three time to try if he enter wrong numbe and if enter three times wrong it should stop the program but it complete to the last part I dont know why pleas help me this is my proram import java.util.*; class assignment2_70307{ public static void main(String args[]){ Scanner m=new Scanner(System.in); int i; i=0; int [] accountNo =new int[7] ;//declear the Accont number array accountNo [0] =1111; accountNo [1] =2222; accountNo [2] =3333; accountNo [3] =4444; accountNo [4] =5555; accountNo [5] =6666; accountNo [6] =7777; int [] PINno =new int[7]; //declear the PIN number array PINno [0] =1234; PINno [1] =5678; PINno [2] =9874; PINno [3] =6523; PINno [4] =1236; PINno [5] =4569; PINno [6] =8521; String [] CusomerNm =new String[7]; //dclear the customer name CusomerNm [0] ="Ali"; CusomerNm [1] ="Ahmed"; CusomerNm [2] ="Amal"; CusomerNm [3] ="Said"; CusomerNm [4] ="Rashid"; CusomerNm [5] ="Fatema"; CusomerNm [6] ="Mariam"; double [] Balance =new double[7]; //declear the Balane array Balance [0] =100.50; Balance [1] =5123.00; Balance [2] =12.00; Balance [3] =4569.00; Balance [4] =1020.25; Balance [5] =0.00; Balance [6] =44.10; System.out.println("Wellcome to mini ATM Machine"); int accountno,pino; accountno=0; pino=0; System.out.println("Please Enter your account number: or -1 to stop" ); accountno=m.nextInt(); if (accountno==accountNo[0]) System.out.print("Customer Name: "+CusomerNm [0]+ "\n" ); else if (accountno==accountNo[1]) System.out.print("Customer Name: "+CusomerNm [1]+ "\n" ); else if (accountno==accountNo[2]) System.out.print("Customer Name: "+CusomerNm [2]+ "\n" ); else if (accountno==accountNo[3]) System.out.print("Customer Name: "+CusomerNm [3]+ "\n" ); else if (accountno==accountNo[4]) System.out.print("Customer Name: "+CusomerNm [4]+ "\n" ); else if (accountno==accountNo[5]) System.out.print("Customer Name: "+CusomerNm [5]+ "\n" ); else if (accountno==accountNo[6]) System.out.print("Customer Name: "+CusomerNm [6]+ "\n" ); // else if (accountNo[0]==-1) //break; else { System.out.println("The account dose not exist,please try again"); //accountNo[i]=m.nextInt(); accountno=m.nextInt(); if(accountNo[i]==accountno) System.out.println("Customer Name: "+CusomerNm[i] ); else System.out.println("The account dose not exist,please try again"); accountno=m.nextInt(); System.out.println("Customer Name: "+CusomerNm[i] ); } System.out.print("Enter your PIN number:"); PINno[i]=m.nextInt(); if(PINno[i]==1234) { System.out.println(PINno[i]); System.out.println("Balance:"+Balance [0]+ "Rial"); //return 0; } else if(PINno[i]==5678) { System.out.println(PINno[i]); System.out.println("Balance:"+Balance [1]+ "Rial"); // return 1; } else if(PINno[i]==9874) { System.out.println(PINno[i]); System.out.println("Balance:"+Balance [2]+ "Rial"); // return 2; } else if(PINno[i]==6523) { System.out.println(PINno[i]); System.out.println("Balance:"+Balance [3]+ "Rial"); // return 3; } else if(PINno[i]==1236) { System.out.println(PINno[i]); System.out.println("Balance:"+Balance [4]+ "Rial"); // return 4; } else if(PINno[i]==4569) { System.out.println(PINno[i]); System.out.println("Balance:"+Balance [5]+ "Rial"); // return 5; } else if(PINno[i]==8521) { System.out.println(PINno[i]); System.out.println("Balance:"+Balance [6]+ "Rial"); // return 6; } else {System.out.println("try again"); //return 7; //if its wrong u can enter PIN number three times only for( i=0;i<2;i++) { System.out.println("enter pin again"); PINno[i]=m.nextInt(); String ss; //ss = "MAnal"; // goto ss ; } } //ss = "m"; int x; x=0; System.out.println("Enter the option from the list /n 1.Deposit /n 2.Withdraw /n 3.Balance"); x=m.nextInt(); double balance,amount; balance=0; amount=0; double deposit ,Withdraw; deposit=0; Withdraw=0; if (x==1){ System.out.println("Enter the amont you want to deposit:"+amount); amount=m.nextDouble(); Balance [i]=Balance [i]+amount; System.out.println("your balance ="+Balance [i]); } else if (x==2) { System.out.println("Enter the amont to withdraw:"); amount=m.nextDouble(); System.out.print(amount); if(Withdraw<=Balance [i]) { Balance [i]=Balance [i]-amount; System.out.println("your balance ="+Balance [i]); } else { System.out.println("sorry,please enter the amont less or equal your balance"); System.out.println(Balance [i]); } } else { if(x==1) { Balance [i]=Balance [i]+deposit; System.out.println("your current balance is :" +Balance [i]); } else { Balance [i]=Balance [i]-Withdraw; System.out.println("your current balance is :"+Balance [i]); } System.out.println("Thank you"); // err() } } }

    Read the article

  • DCOGS Balance Breakup Diagnostic in OPM Financials

    - by ChristineS-Oracle
    Purpose of this diagnostic (OPMDCOGSDiag.sql) is to identify the sales orders which constitute the Deferred COGS account balance.This will help to get the detailed transaction information for Sales Order/s Order Management, Account Receivables, Inventory and OPM financials sub ledger at the Organization level.  This script is applicable for various scenarios of Standard Sales Order, Return Orders (RMA) coupled with all the applicable OPM costing methods like Standard, Actual and Lot costing.  OBJECTIVE: The sales order(s) which are at different stages of their life cycle in one spreadsheet at one go. To collect the information of: This will help in: Lesser time for data collection. Faster diagnosis of the issue. Easy collaboration across different modules like  Order Management, Accounts Receivables, Inventory and Cost Management.  You can download the script from Doc ID 1617599.1 DCOGS Balance Breakup (SO/RMA) and Diagnostic Analyzer in OPM Financials.

    Read the article

  • Database design: Calculating the Account Balance

    - by 001
    How do I design the database to calculate the account balance? 1) Currently I calculate the account balance from the transaction table In my transaction table I have "description" and "amount" etc.. I would then add up all "amount" values and that would work out the user's account balance. I showed this to my friend and he said that is not a good solution, when my database grows its going to slow down???? He said I should create separate table to store the calculated account balance. If did this, I will have to maintain two tables, and its risky, the account balance table could go out of sync. Any suggestion? EDIT: OPTION 2: should I add an extra column to my transaction tables "Balance". now I do not need to go through many rows of data to perform my calculation. Example John buys $100 credit, he debt $60, he then adds $200 credit. Amount $100, Balance $100. Amount -$60, Balance $40. Amount $200, Balance $240.

    Read the article

  • Add opening and closing balance columns

    - by user1862899
    i have a table like this: StockNumber|InventoryName|Year|Month|Adj|iss|piss|Tsfr|return|rdj|rpo|xefr alb001 clinic1 2010 1 4 5 5 5 6 5 4 10 alb001 Clinic1 2010 2 10 2 2 3 3 4 4 4 alb001 Clinic1 2010 4 11 3 5 77 90 78 9 6 alb001 Clinic1 2010 5 10 2 2 3 3 4 4 4 i want to add a closing balance column which will be sum(return+rdj+rpo+xefr) - sum(adj+iss+piss+tsfr) i also want to add the opening balance column which will be the be the closing balance of the previous month. i will then calculate the current months balance as OpeningBalance + sum(return+rdj+rpo+xefr) - sum(adj+iss+piss+tsfr) = ClosingBalance NB.The Year and Month columns are floats and also want to change them to date format. i am newbie to sql and crystal reports....i want a query to help me achieve the tasks of developing a report that has the opening and closing balance columns,the opening balance being the previous closing balance.....thank you for your help....

    Read the article

  • Load Balance and Parallel Performance

    Load balancing an application workload among threads is critical to performance. However, achieving perfect load balance is non-trivial, and it depends on the parallelism within the application, workload, the number of threads, load balancing policy, and the threading implementation.

    Read the article

  • How do you balance documentation requirements with Agile developments

    - by Jeremy
    In our development group there is currently discussions around agile and waterfal methodology. No-one has any practical experience with agile, but we are doing some reading. The agile manifesto lists 4 values: Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan We are an internal development group developing applications for the consumption of other units in our enterprise. A team of 10 developers builds and releases multiple projects simultanously, typically with 1 - maybe 2 (rarely) developer on each project. It seems to be that from a supportability perspective the organization needs to put some real value on documentation - as without it, there are serious risks with resourcing changes. With agile favouring interactions, and software deliverables over processes and documentation, how do you balance that with the requirements of supportable systems and maintaining knowledge and understanding of how those systems work? With a waterfall approach which favours documentation (requirements before design, design specs before construction) it is easy to build a process that meets some of the organizational requirements - how do we do this with an agile approach?

    Read the article

  • Un balance del XXI Congreso de la Comunidad de Usuarios de Oracle

    - by Fabian Gradolph
    La XXI edición del Congreso de CUORE (Comunidad de Usuarios de Oracle) se clausuró el miércoles pasado tras dos intensos días de conferencias, talleres, reuniones y mesas redondas. Los más de 600 asistentes son una buena muestra del gran interés que despiertan las propuestas tecnológicas de Oracle entre nuestros clientes. Big Data y el sector utilities fueron dos de los grandes protagonistas del Congreso. El evento fue inaugurado por Félix del Barrio (en la segunda foto por la izquierda), director general de Oracle en España. Una buena parte del evento, la mañana del martes, estuvo dedicada a Big Data. Con Andrew Sutherland, Vicepresidente Senior de Tecnología de Oracle en EMEA, haciendo la presentación principal, para dar paso después a sesiones específicas sobre las tecnologías necesarias en las diferentes fases de los proyectos Big Data (obtener los datos, organizarlos, analizarlos y, finalmente, tomar las decisiones de negocio correspondientes). No nos vamos a entretener explicando qué es Big Data, un tema que ya hemos tratado previamente en este blog (aquí y aquí), pero sí hay que llamar la atención sobre un tema que Andrew Sutherland puso sobre la mesa en una reunión con periodistas: los proyectos relacionados con los Big Data tienen sentido pleno si nos sirven para modificar procesos y modelos de negocio, de forma que incrementemos la eficacia de la organización. Si nuestra organización está basada en procesos rígidos e inmutables (lo que tiene que ver esencialmente con el tipo de aplicaciones que estén implementadas), el aprovechamiento de los Big Data será limitado. En otras palabras, Big Data es un impulsor del cambio en las organizaciones. Normal 0 21 false false false ES X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} Los retos a los que se enfrenta un sector como el energético ocuparon el segundo día del Congreso. Las tendencias de la industria como las Redes Inteligentes, el Smart Metering, la entrada de nuevos actores y distribuidores en el mercado, la atomización de las operadoras y las inversiones congeladas son el panorama que se dibuja para las compañías del sector utilities . Además de los grandes eventos (Big Data y Oracle Utilities Day), las dos jornadas del Congreso sirvieron para que aquellos partners de Oracle que lo desearan recibieran la certificación gratuita de sus profesionales en diversas jornadas de examen. Adicionalmente, se desarrollaron sesiones paralelas sobre tecnologías y visiones estratégicas, demostraciones de producto y casos de éxito. En resumen, el balance del XXI Congreso de CUORE es muy positivo para Oracle, para nuestros clientes y para nuestros partners. Os esperamos a todos el próximo año.

    Read the article

  • Reusable VS clean code - where's the balance?

    - by Radek Šimko
    Let's say I have a data model for a blog posts and have two use-cases of that model - getting all blogposts and getting only blogposts which were written by specific author. There are basically two ways how I can realize that. 1st model class Articles { public function getPosts() { return $this->connection->find() ->sort(array('creation_time' => -1)); } public function getPostsByAuthor( $authorUid ) { return $this->connection->find(array('author_uid' => $authorUid)) ->sort(array('creation_time' => -1)); } } 1st usage (presenter/controller) if ( $GET['author_uid'] ) { $posts = $articles->getPostsByAuthor($GET['author_uid']); } else { $posts = $articles->getPosts(); } 2nd one class Articles { public function getPosts( $authorUid = NULL ) { $query = array(); if( $authorUid !== NULL ) { $query = array('author_uid' => $authorUid); } return $this->connection->find($query) ->sort(array('creation_time' => -1)); } } 2nd usage (presenter/controller) $posts = $articles->getPosts( $_GET['author_uid'] ); To sum up (dis)advantages: 1) cleaner code 2) more reusable code Which one do you think is better and why? Is there any kind of compromise between those two?

    Read the article

  • The balance between client and server functionality

    - by Eugen Martynov
    I want to bring the discussion that started in our teams and get your opinion about it. Assume we have an user account which could have different credentials for authentication and associated email to recover. An user has possibility to do signup with an email or use his social profile to complete signup process. As an Rest API from the backend to client looks like: Create account Authorise Update user data Link social account Register email Verify email In addition our BE is distributed and divided between several services/servers/clusters. So different calls are related to different end points. In case of the social sign up some of steps should be skipped or simplified. For example, with Facebook signup we could already skip email registration and verification step (we ask email permission form user), linking the social account and pre-fill user displayed name. So we proposed to have another end point which will hide/combine different calls on BE and return whole process result to the clients. The pros for this approach: No more duplication of functionality between clients Speed up the networking and user experience The cons for this approach: Additional work for backend Probably most complex scenarios in future updates I would like to get your opinion or experience with this situation. Especially if you already experienced point #2 from against reasons.

    Read the article

  • How to balance programming projects between feasibility and usefulness

    - by tyjkenn
    I've become fairly competent as a programmer, but I would not say I am a master. I work independently, most as a hobby, although I have done some freelance PHP work. I tend to find myself dabbling in a lot of things: Java Android SDK, Arduino, game scripting, Lua, etc. I've reached the point where I want to start a real software project, but cannot think of a small enough project that allows me enough practice, while still being able to publish a decent piece of software in a reasonable amount of time, and build up a portfolio. More specifically, I was looking at Ubuntu development, in Python, using the Quickly toolset, which includes the PyGTK libraries. So the question is, what is the best way to come up with a small project that is still useful, as a starting point to a software development career?

    Read the article

  • Positive result, negative result and current balance. How do you make starting balance show current result?

    - by Tine
    I have 3 columns. Column A shows positive result and if the result is negative then it is in a column B. Column B shows negative result and if the result is positive then it is in a column A. (meaning that either columns can have 0.00 in the cell (empty zero cells)). Column C has starting assets and it also shows the current balance that while result A or B are adding up and current balance is showing the current result. What is the proper formula for this I hope I was clear with my problem. Please help. Thanks in advance!

    Read the article

  • Use HAProxy or Nginx to Load Balance between VPS

    - by xperator
    I want to load balance + failover backup multiple vps webservers hosted on different providers. I heard that for HAProxy you need multiple server under the same subnet, plus a shared (virtual) ip address between load balancers. But it's not possible in my case cause every VPS is on different node/network. Is there a way to use HAProxy in this kind of setup ? ( Please explain how briefly, I don't want to hear your "YES" answer ) What about NginX? Is it possible to achieve same result with Nginx ? (when servers are located on different nets) I know about Round Rubin DNS, but it doesn't provide a real failover solution, neither a load balance between servers.

    Read the article

  • Haproxy ACL for balance on URL request

    - by Elgreco08
    I'm usung Ubuntu with haproxy 1.4.13 version. Its load balancing two subdomains: app1.domain.com app2.domain.com now i want to be able to use ACL to send based on url request to the right backends For example: http://app1.domain.com/path/games/index.php sould be send to backend1 http://app1.domain.com/path/photos/index.php should be send to backend2 http://app2.domain.com/path/mail/index.php sould be send to backend3 http://app2.domain.com/path/wazap/index.php should be send to backend4 i did used the code the the following acl frontend http-farm bind 0.0.0.0:80 acl app1web hdr_beg(host) -i app1 # for http://app1.domain.com acl app2web hdr_beg(host) -i app2 # for http://app2.domain.com acl msg-url-1 url_reg ^\/path/games/.* acl msg-url-2 url_reg ^\/path/photos/.* acl msg-url-3 url_reg ^\/path/mail/.* acl msg-url-4 url_reg ^\/path/wazap/.* use_backend games if msg-url-1 app1web use_backend photos if msg-url-2 app2web use_backend mail if ..... backend games option httpchk GET /alive.php HTTP/1.1\r\nHost:\ app1.domain.com option forwardfor balance roundrobin server appsrv-1 192.168.1.10:80 check inter 2000 fall 3 server appsrv-2 192.168.1.11:80 check inter 2000 fall 3 backend photos option httpchk GET /alive.php HTTP/1.1\r\nHost:\ app2.domain.com option forwardfor balance roundrobin server appsrv-1 192.168.1.13:80 check inter 2000 fall 3 server appsrv-2 192.168.1.14:80 check inter 2000 fall 3 .... Since the path mail, photos...etc will be application pools on iis, i want to monitor them if they are alive, if the pool does not respond it should stop serving it. my problem is for sure in the regular expression in the ACL acl msg-url-4 url_reg ^\/path/wazap/.* What should i change in the ACL to make it work ? thanks for any hints

    Read the article

1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >