implementing match-making & community system for multiplayer games
        Posted  
        
            by 
                kamziro
            
        on Game Development
        
        See other posts from Game Development
        
            or by kamziro
        
        
        
        Published on 2011-02-10T17:17:30Z
        Indexed on 
            2011/02/10
            23:34 UTC
        
        
        Read the original article
        Hit count: 424
        
These days, games often have multiplayer portals with chat channels & match making system for the multiplayer aspects of the game.
An example would be battle.net, magic the gathering online's chat rooms, halo etc.
Now, for the rest of us indie gamers that probably won't be able to spend much development effort on creating those back-ends from scratch, what options do we have?
I was thinking of something along the line of using IRC as the backbone of the system. From there, the "community" aspect and implement player tracking, game tracking and match making on top of that. It seems to be what the old battle.net (brood war era) used to be.
The question is, is this easy to do? What does it take to run an irc server, and I suppose this also requires writing an IRC client (which seems to have been done a lot these days?)?
If there are other ways as well (say, an open framework for this stuff), let's hear them too.
© Game Development or respective owner