Looping 3D environment in shmups

Posted by kamziro on Game Development See other posts from Game Development or by kamziro
Published on 2011-08-12T16:46:04Z Indexed on 2012/06/27 15:27 UTC
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So I was watching Ikaruga:
http://www.youtube.com/watch?v=Aj23K8Ri68E

And then raystorm:
http://www.youtube.com/watch?v=TQ4V0G5ykAg

After looking at their 3D backgrounds for a little bit, it appears that they use a lot of repeated segments.

How would one start with the development with such systems? Would there be editors that can be used (or at least help) with creating the environments? Perhaps a 3D map with splines describing the path of the ship, as well as events on the splines?

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