Search Results

Search found 2362 results on 95 pages for 'matt mc'.

Page 1/95 | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • AJI Report Talks With Matt Watson About Stackify

    - by Jeff Julian
    Matt Watson of Stackify sits down with us at HDC to talk about what Stackify offers for developers who need the ability to get access to their production systems for diagnostics. Matt discusses why it is important to have good tools to gain visibility into their applications and some great examples of why he started Stackify after selling his first software company. Matt has been a blogger on Geekswithblogs.net since day one and we were excited to sit down with him to talk about what his new company will be offering developers who interact with production systems.   Listen to the Show   Site: http://stackify.com Twitter: @MattWatson81 Blog: http://geekswithblogs.net/mwatson/

    Read the article

  • SQLPeople Interviews Wrap Up January 2011 with Matt Velic

    - by andyleonard
    Introduction Late last year I announced an exciting new endeavor called SQLPeople . At the end of 2010 I announced the 2010 SQLPeople Person of the Year . Check out this interview with Matt Velic! SQLPeople is off to a great start. Thanks to all who have our first month awesome - those willing to share and respond to interview requests and those who are enjoying the interviews! Here's a wrap up of January 2011: January 2011 Interviews Matt Velic Cindy Gross Steve Fibich Tim Mitchell Jeremiah Peschka...(read more)

    Read the article

  • SQLPeople Interviews Wrap Up January 2011 with Matt Velic

    - by andyleonard
    Introduction Late last year I announced an exciting new endeavor called SQLPeople . At the end of 2010 I announced the 2010 SQLPeople Person of the Year . Check out this interview with Matt Velic! SQLPeople is off to a great start. Thanks to all who have our first month awesome - those willing to share and respond to interview requests and those who are enjoying the interviews! Here's a wrap up of January 2011: January 2011 Interviews Matt Velic Cindy Gross Steve Fibich Tim Mitchell Jeremiah Peschka...(read more)

    Read the article

  • sudo midnight commander

    - by mit
    I sometimes start midnight commander as superuser with the command sudo mc to do some operations on the current working directory as superuser. But this results in ~/.mc having the wrong permissions, which I need to fix manually. Any solution? Edit: I accepted an answer. I want to further add, that .mc is a directory, so my solution goes like this: $ cd ~ ~$ sudo chown -R mit.mit .mc ~$ chmod 775 .mc ~$ cd .mc ~$ chmod -R 664 .mc ~/.mc$ chmod 775 cedit It seems not to be a good idea after installing mc to use sudo on its first start .

    Read the article

  • For commands to check duped/multiple mc's.

    - by Desmond
    Currently I'm working on a platform type game. I have a for loop in place to check weather or not the players feet are touching the ground. I had this; for (i=0; i<5; i++) { //There are 5 floors if (this.feet.hitTest(_root["g"+i])) { _root.mc.groundTouch = true; //triggers the mc falling } } This works fine only if one of the floors exist(IE if floor1 is on the stage, but floor2-5 aren't); So to try and counter it I tried using; for (i=0; i<5; i++) { if (this.feet.hitTest(_root["floor"+i])) { _root.mc.groundTouch = true; //triggers the mc falling } if (!this.feet.hitTest(_root["floor"+i])) { _root.mc.groundTouch = false; } } This obviously doesn't work because in order for it to function properly, _root.mc.feet would have to be touching all 5 instances of "floor". So my question is; How do I get the code to make _root.mc.groundTouch = true if _root.mc.feet is touching any of the floor instances, but make _root.mc.groundTouch = false only if its touching none of the floor instances? I know that if I really wanted to I could do something like if (_root.mc.feet.hitTest(_root.floor1) && !_root.mc.feet.hitTest(_root.floor2) && etc) But to save myself time, and to give myself the ability to add floors without altering more then i<5 to the amount of floors I have, I would prefer a easier method hopefully something to do with for loops. Thank you ahead of time and your help is very much appreciated

    Read the article

  • QotD: Matt Stephens on OpenJDK in 2012 at the Register

    - by $utils.escapeXML($entry.author)
    While Java SE churns and gets pushed back, the new initiatives do at least show OpenJDK is reinvigorating the Java space. The project has picked up speed just a little too late for the fifth anniversary of the open-sourcing of Java, but if these promised developments really do come together then that means next year should see a series of “one last things” missing from 2011.Matt Stephens in an article in the Register.

    Read the article

  • Referencing movie clips from within an actionscript class

    - by Ant
    Hi all, I have been given the task of adding a scoring system to various flash games. This simply involves taking input, adding functionality such as pausing and replaying and then outputting the score, time left etc. at the end. I've so far successfully edited two games. Both these games used the "actions" code on frames. The latest game I'm trying to do uses an actionscript class which makes it both easier and harder. I'm not very adept at flash at all, but I've worked it out so far. I've added various movie clips that are to be used for displaying the pause screen background, buttons for replaying etc. I've been showing and hiding these using: back._visible = true; //movie clip, instance of back (back.png) I doubt it's best practice, but it's quick and has been working. However, now with the change of coding style to classes, this doesn't seem to work. I kinda understand why, but I'm now unsure how to hide/show these elements. Any help would be greatly appreciated :) I've attached the modified AS. class RivalOrbs extends MovieClip { var infinite_levels, orbs_start, orbs_inc, orbs_per_level, show_timer, _parent, one_time_per_level, speed_start, speed_inc_percent, max_speed, percent_starting_on_wrong_side, colorize, colors, secs_per_level; function RivalOrbs() { super(); mc = this; this.init(); } // End of the function function get_num_orbs() { if (infinite_levels) { return (orbs_start + (level - 1) * orbs_inc); } else if (level > orbs_per_level.length) { return (0); } else { return (orbs_per_level[level - 1]); } // end else if } // End of the function function get_timer_str(secs) { var _loc2 = Math.floor(secs / 60); var _loc1 = secs % 60; return ((_loc2 > 0 ? (_loc2) : ("0")) + ":" + (_loc1 >= 10 ? (_loc1) : ("0" + _loc1))); } // End of the function function frame() { //PLACE PAUSE CODE HERE if (!Key.isDown(80) and !Key.isDown(Key.ESCAPE)) { _root.offKey = true; } else if (Key.isDown(80) or Key.isDown(Key.ESCAPE)) { if (_root.offKey and _root.game_mode == "play") { _root.game_mode = "pause"; /* back._visible = true; btn_resume._visible = true; btn_exit._visible = true; txt_pause._visible = true; */ } else if (_root.offKey and _root.game_mode == "pause") { _root.game_mode = "play"; } _root.offKey = false; } if (_root.game_mode == "pause" or paused) { return; } else { /* back._visible = false; btn_resume._visible = false; btn_exit._visible = false; txt_pause._visible = false; */ } if (show_timer && total_secs != -1 || show_timer && _parent.timesup) { _loc7 = total_secs - Math.ceil((getTimer() - timer) / 1000); var diff = oldSeconds - (_loc7 + additional); if (diff > 1) additional = additional + diff; _loc7 = _loc7 + additional; oldSeconds = _loc7; trace(oldSeconds); mc.timer_field.text = this.get_timer_str(Math.max(0, _loc7)); if (_loc7 <= -1 || _parent.timesup) { if (one_time_per_level) { _root.gotoAndPlay("Lose"); } else { this.show_dialog(false); return; } // end if } // end if } // end else if var _loc9 = _root._xmouse; var _loc8 = _root._ymouse; var _loc6 = {x: _loc9, y: _loc8}; mc.globalToLocal(_loc6); _loc6.y = Math.max(-mc.bg._height / 2 + gap / 2, _loc6.y); _loc6.y = Math.min(mc.bg._height / 2 - gap / 2, _loc6.y); mc.wall1._y = _loc6.y - gap / 2 - mc.wall1._height / 2; mc.wall2._y = _loc6.y + gap / 2 + mc.wall1._height / 2; var _loc5 = true; for (var _loc4 = 0; _loc4 < this.get_num_orbs(); ++_loc4) { var _loc3 = mc.stage["orb" + _loc4]; _loc3.x_last = _loc3._x; _loc3.y_last = _loc3._y; _loc3._x = _loc3._x + _loc3.x_speed; _loc3._y = _loc3._y + _loc3.y_speed; if (_loc3._x < l_thresh) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = l_thresh + (l_thresh - _loc3._x); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._x > r_thresh) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = r_thresh - (_loc3._x - r_thresh); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._y < t_thresh) { _loc3.y_speed = _loc3.y_speed * -1; _loc3._y = t_thresh + (t_thresh - _loc3._y); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._y > b_thresh) { _loc3.y_speed = _loc3.y_speed * -1; _loc3._y = b_thresh - (_loc3._y - b_thresh); _loc3.gotoAndPlay("hit"); } // end if if (_loc3.x_speed > 0) { if (_loc3._x >= m1_thresh && _loc3.x_last < m1_thresh || _loc3._x >= m1_thresh && _loc3._x <= m2_thresh) { if (_loc3._y <= mc.wall1._y + mc.wall1._height / 2 || _loc3._y >= mc.wall2._y - mc.wall2._height / 2) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = m1_thresh - (_loc3._x - m1_thresh); _loc3.gotoAndPlay("hit"); } // end if } // end if } else if (_loc3._x <= m2_thresh && _loc3.x_last > m2_thresh || _loc3._x >= m1_thresh && _loc3._x <= m2_thresh) { if (_loc3._y <= mc.wall1._y + mc.wall1._height / 2 || _loc3._y >= mc.wall2._y - mc.wall2._height / 2) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = m2_thresh + (m2_thresh - _loc3._x); _loc3.gotoAndPlay("hit"); } // end if } // end else if if (_loc3.side == 1 && _loc3._x > 0) { _loc5 = false; } // end if if (_loc3.side == 2 && _loc3._x < 0) { _loc5 = false; } // end if } // end of for if (_loc5) { this.end_level(); } // end if } // End of the function function colorize_hex(mc, hex) { var _loc4 = hex >> 16; var _loc5 = (hex ^ hex >> 16 << 16) >> 8; var _loc3 = hex >> 8 << 8 ^ hex; var _loc2 = new flash.geom.ColorTransform(0, 0, 0, 1, _loc4, _loc5, _loc3, 0); mc.transform.colorTransform = _loc2; } // End of the function function tint_hex(mc, hex, amount) { var _loc4 = hex >> 16; var _loc5 = hex >> 8 & 255; var _loc3 = hex & 255; this.tint(mc, _loc4, _loc5, _loc3, amount); } // End of the function function tint(mc, r, g, b, amount) { var _loc4 = 100 - amount; var _loc1 = new Object(); _loc1.ra = _loc1.ga = _loc1.ba = _loc4; var _loc2 = amount / 100; _loc1.rb = r * _loc2; _loc1.gb = g * _loc2; _loc1.bb = b * _loc2; var _loc3 = new Color(mc); _loc3.setTransform(_loc1); } // End of the function function get_num_levels() { if (infinite_levels) { return (Number.MAX_VALUE); } else { return (orbs_per_level.length); } // end else if } // End of the function function end_level() { _global.inputTimeAvailable = _global.inputTimeAvailable - (60 - oldSeconds); ++level; _parent.levelOver = true; if (level <= this.get_num_levels()) { this.show_dialog(true); } else { _root.gotoAndPlay("Win"); } // end else if } // End of the function function get_speed() { var _loc3 = speed_start; for (var _loc2 = 0; _loc2 < level - 1; ++_loc2) { _loc3 = _loc3 + _loc3 * (speed_inc_percent / 100); } // end of for return (Math.min(_loc3, Math.max(max_speed, speed_start))); } // End of the function function init_orbs() { var _loc6 = this.get_speed(); var _loc7 = Math.max(1, Math.ceil(this.get_num_orbs() * (percent_starting_on_wrong_side / 100))); for (var _loc3 = 0; _loc3 < this.get_num_orbs(); ++_loc3) { var _loc2 = null; if (_loc3 % 2 == 0) { _loc2 = mc.stage.attachMovie("Orb1", "orb" + _loc3, _loc3); _loc2.side = 1; if (colorize && color1 != -1) { this.colorize_hex(_loc2.orb.bg, color1); } // end if _loc2._x = Math.random() * (mc.bg._width * 4.000000E-001) - mc.bg._width * 2.000000E-001 - mc.bg._width / 4; } else { _loc2 = mc.stage.attachMovie("Orb2", "orb" + _loc3, _loc3); _loc2.side = 2; if (colorize && color2 != -1) { this.colorize_hex(_loc2.orb.bg, color2); } // end if _loc2._x = Math.random() * (mc.bg._width * 4.000000E-001) - mc.bg._width * 2.000000E-001 + mc.bg._width / 4; } // end else if _loc2._width = _loc2._height = orb_w; _loc2._y = Math.random() * (mc.bg._height * 8.000000E-001) - mc.bg._height * 4.000000E-001; if (_loc3 < _loc7) { _loc2._x = _loc2._x * -1; } // end if var _loc5 = Math.random() * 60; var _loc4 = _loc5 / 180 * 3.141593E+000; _loc2.x_speed = Math.cos(_loc4) * _loc6; _loc2.y_speed = Math.sin(_loc4) * _loc6; if (Math.random() >= 5.000000E-001) { _loc2.x_speed = _loc2.x_speed * -1; } // end if if (Math.random() >= 5.000000E-001) { _loc2.y_speed = _loc2.y_speed * -1; } // end if } // end of for } // End of the function function init_colors() { if (colorize && colors.length >= 2) { color1 = colors[Math.floor(Math.random() * colors.length)]; for (color2 = colors[Math.floor(Math.random() * colors.length)]; color2 == color1; color2 = colors[Math.floor(Math.random() * colors.length)]) { } // end of for this.tint_hex(mc.side1, color1, 40); this.tint_hex(mc.side2, color2, 40); } else { color1 = -1; color2 = -1; } // end else if } // End of the function function get_total_secs() { if (show_timer) { if (secs_per_level.length > 0) { if (level > secs_per_level.length) { return (secs_per_level[secs_per_level.length - 1]); } else { return (secs_per_level[level - 1]); } // end if } // end if } // end else if return (-1); } // End of the function function start_level() { trace ("start_level"); _parent.timesup = false; _parent.levelOver = false; _parent.times_up_comp.start_timer(); this.init_orbs(); mc.level_field.text = "LEVEL " + level; total_secs = _global.inputTimeAvailable; if (total_secs > 60) total_secs = 60; timer = getTimer(); paused = false; mc.dialog.gotoAndPlay("off"); } // End of the function function clear_orbs() { for (var _loc2 = 0; mc.stage["orb" + _loc2]; ++_loc2) { mc.stage["orb" + _loc2].removeMovieClip(); } // end of for } // End of the function function show_dialog(new_level) { mc.back._visible = false; trace("yes"); paused = true; if (new_level) { this.init_colors(); } // end if this.clear_orbs(); mc.dialog.gotoAndPlay("level"); if (!new_level || _parent.timesup) { mc.dialog.level_top.text = "Time\'s Up!"; /* dyn_line1.text = "Goodbye " + _global.inputName + "!"; dyn_line2.text = "You scored " + score; //buttons if (_global.inputTimeAvailable > 60) btn_replay._visible = true; btn_resume._visible = false; btn_exit._visible = false; txt_pause._visible = false; sendInfo = new LoadVars(); sendLoader = new LoadVars(); sendInfo.game_name = 'rival_orbs'; sendInfo.timeavailable = _global.inputTimeAvailable; if (sendInfo.timeavailable < 0) sendInfo.timeavailable = 0; sendInfo.id = _global.inputId; sendInfo.score = level*_global.inputFactor; sendInfo.directive = 'record'; //sendInfo.sendAndLoad('ncc1701e.aspx', sendLoader, "GET"); sendInfo.sendAndLoad('http://keyload.co.uk/output.php', sendLoader, "POST"); */ } else if (level > 1) { mc.dialog.level_top.text = "Next Level:"; } else { mc.dialog.level_top.text = ""; } // end else if mc.dialog.level_num.text = "LEVEL " + level; mc.dialog.level_mid.text = "Number of Orbs: " + this.get_num_orbs(); _root.max_level = level; var _this = this; mc.dialog.btn.onRelease = function () { _this.start_level(); }; } // End of the function function init() { var getInfo = new LoadVars(); var getLoader = new LoadVars(); getInfo.directive = "read"; getInfo.sendAndLoad('http://keyload.co.uk/input.php', getLoader, "GET"); getLoader.onLoad = function (success) { if (success) { _global.inputId = this.id; _global.inputTimeAvailable = this.timeavailable; _global.inputFactor = this.factor; _global.inputName = this.name; } else { trace("Failed"); } } _root.game_mode = "play"; /* back._visible = false; btn_exit._visible = false; btn_replay._visible = false; btn_resume._visible = false; txt_pause._visible = false; */ l_thresh = -mc.bg._width / 2 + orb_w / 2; t_thresh = -mc.bg._height / 2 + orb_w / 2; r_thresh = mc.bg._width / 2 - orb_w / 2; b_thresh = mc.bg._height / 2 - orb_w / 2; m1_thresh = -wall_w / 2 - orb_w / 2; m2_thresh = wall_w / 2 + orb_w / 2; this.show_dialog(true); mc.onEnterFrame = frame; } // End of the function var mc = null; var orb_w = 15; var wall_w = 2; var l_thresh = 0; var r_thresh = 0; var t_thresh = 0; var b_thresh = 0; var m1_thresh = 0; var m2_thresh = 0; var color1 = -1; var color2 = -1; var level = 1; var total_secs = 30; var gap = 60; var timer = 0; var additional = 0; var oldSeconds = 0; var paused = true; var _loc7 = 0; } // End of Class

    Read the article

  • Matt Asay on Partisanship

    <b>The-Source.com:</b> "If Microsoft warms up to open source, why not share some plaudits? And even when it gets things wrong, surely it&#8217;s better to politely critique rather than spew invectives?"

    Read the article

  • Reset DRAC/MC password on Dell BladeCentre 1855

    - by Farseeker
    I have a Dell Blade Centre 1855, and nobody knows what the root password for the DRAC/MC card in the blade chassis is (I tried root/calvin). I do not have IP access to the DRAC/MC, nor do I have physical access to the back of the blade centre to access the DRAC/MC module. I do have serial access (and can see the login prompt in hyperterm). I do have physical access to the FRONT of the chassis (the back of the cabinet is locked and lo-and-behold the key cannot be found). Does anyone know how to reset the password? Every piece of literature I find on the internet tells me I need to log in, or run racadm on the host machine (which I can't, because it's inside a blade chassis). If someone does know how to do it with physical access to the back of the bladecentre, please post it anyway, as I'm sure I'll get access to the back of the cabinet one day)

    Read the article

  • Sendmail + m4 - problem converting mc files into cf

    - by zbigh
    Hi I'm currently trying to configure sendmail fo the first time and setup a mail server on a small embedded computer ( running a custom linux distribution ). I'm having an issue with the m4 macros: I'm trying to convert this: VERSIONID(`$Id: generic-linux.mc,v 8.1 1999/09/24 22:48:05 gshapiro Exp $') OSTYPE(linux)dnl DOMAIN(generic)dnl define(HELPFILE, `/etc/mail/helpfile') FEATURE(nouucp, `noscpecial') MAILER(local)dnl MAILER(smtp)dnl to sendmail.cf, but all the output I get when running m4 is: VERSIONID($Id: generic-linux.mc,v 8.1 1999/09/24 22:48:05 gshapiro Exp $) OSTYPE(linux)DOMAIN(generic) FEATURE(nouucp, noscpecial) MAILER(local)MAILER(smtp) Am I doing something wrong?

    Read the article

  • Sendmail + m4 - problem converting mc files into cf

    - by zbigh
    Hi I'm currently trying to configure sendmail fo the first time and setup a mail server on a small embedded computer ( running a custom linux distribution ). I'm having an issue with the m4 macros: I'm trying to convert this: VERSIONID(`$Id: generic-linux.mc,v 8.1 1999/09/24 22:48:05 gshapiro Exp $') OSTYPE(linux)dnl DOMAIN(generic)dnl define(HELPFILE, `/etc/mail/helpfile') FEATURE(nouucp, `noscpecial') MAILER(local)dnl MAILER(smtp)dnl to sendmail.cf, but all the output I get when running m4 is: VERSIONID($Id: generic-linux.mc,v 8.1 1999/09/24 22:48:05 gshapiro Exp $) OSTYPE(linux)DOMAIN(generic) FEATURE(nouucp, noscpecial) MAILER(local)MAILER(smtp) Am I doing something wrong?

    Read the article

  • Installing Midnight Commander from sources (no root privileges)

    - by ouroboros
    I tried to configure ./configure --prefix=/localfolder glib-2.26.1/ make make install but it fails at make stage. trying to configure mc-4.6.1/ and make doesn't obviously work. What are the steps I need to make in order to install midnight comander for my local user in a custom folder? Make for glib gives me these errors /usr/bin/msgfmt: found 2 fatal errors cp: cannot stat `test.mo': No such file or directory gmake[4]: *** [test.mo] Error 1 gmake[4]: Leaving directory `/remote/folder/mc/glib-2.26.1/gio/tests' gmake[3]: *** [all-recursive] Error 1 gmake[3]: Leaving directory `/remote/folder/mc/glib-2.26.1/gio' gmake[2]: *** [all] Error 2 gmake[2]: Leaving directory `/remote/folder/mc/glib-2.26.1/gio' gmake[1]: *** [all-recursive] Error 1 gmake[1]: Leaving directory `/remote/folder/mc/glib-2.26.1' gmake: *** [all] Error 2

    Read the article

  • How to make HOME or END keys work in mc running on OS X (ssh)

    - by Sorin Sbarnea
    I installed MacPorts on OS X 10.5 and I found out that when I connect to the computer using SSH and use mc - Midnight Commander - the HOME and END keys do not work. I have to mention that I'm using putty and I am able to use the keyboard very well on Linux machines like Fedora, Ubuntu,... Here is putty keyboard configuration (a configuration I found to be optimal over time): Backspace key: 127 Home/End keys: Standard Function keys: Xterm R6 Cursor keys: Normal Numpad: normal Terminal type string: xterm-color I'm looking for a command line solution/script that does these changes, this make much easier to create a prepare OS script for configuring a new OS.

    Read the article

  • How to make HOME or END keys work in mc running on OS X (ssh)

    - by Sorin Sbarnea
    I installed MacPorts on OS X 10.5 and I found out that when I connect to the computer using SSH and use mc - Midnight Commander - the HOME and END keys do not work. I have to mention that I'm using putty and I am able to use the keyboard very well on Linux machines like Fedora, Ubuntu,... Here is putty keyboard configuration (a configuration I found to be optimal over time): Backspace key: 127 Home/End keys: Standard Function keys: Xterm R6 Cursor keys: Normal Numpad: normal Terminal type string: xterm-color I'm looking for a command line solution/script that does these changes, this make much easier to create a prepare OS script for configuring a new OS.

    Read the article

  • Sendmail.mc: alias all incoming e-mails to one account

    - by Angus
    I need to alias all mail coming from another SMTP server to this one account "myinbox". The system in question is to receive all e-mail on the domain, if that's any help. http://william.shallum.net/random-notes/sendmailredirectallmailfordevelopment is a template for the beginning of a solution, but that routes everything (including outgoing and internal mail) to that one account, and trying to understand how these R rules work is making my head spin. I think the answer is in sendmail.mc rather than any Procmail configuration. So I think what I generally don't want the filter to do is: Interfere w/any outgoing e-mail Interfere w/any internal e-mail Sometimes some cron job causes "root" to mail to "root". I don't want these to go to myinbox. Cause infinite loops Who does? Bounce messages and any DSNs come to mind. I'm running Sendmail 8.13.1 and Procmail 3.22.

    Read the article

  • Progressive download using Matt Gallagher's audio streamer

    - by Fernando Valente
    I'm a completely n00b when talking about audio. I'm using Matt Gallagher's audio streamer on my radio app. How may I use progressive download? Also, ExtAudioFile is a good idea too :) Edit: Used this: length = CFReadStreamRead(stream, bytes, kAQDefaultBufSize); if(!data) data =[[NSMutableData alloc] initWithLength:0]; [data appendData:[NSData dataWithBytes:bytes length:kAQDefaultBufSize]]; Now I can save the audio data using writeToFile:atomically: NSData method, but the audio won't play. Also, if I try to load it on a AVAudioPlayer, I get an error.

    Read the article

  • fatal error 'stdio.h' Python 2.7 on Mc OS X 10.7.5 [closed]

    - by DjangoRocks
    I have this weird issue on my Mac OS X 10.7.5 /Library/Frameworks/Python.framework/Versions/2.7/include/python2.7/Python.h:33:10: fatal error: 'stdio.h' file not found What caused the above error? This error has been bugging me and i can't install mysql-python as i'm stuck with this step. I'm using Python 2.7.3. Things like Google App Engine ( python ), python script, tornado generally works on my mac. But not mysql-python. I've install MySQL using the dmg image and have copied the mysql folder to /usr/local/ How do i fix this? ======UPDATE====== I've ran the command, and tried to install mysql-python by running sudo python setup.py install. But received the following: running install running bdist_egg running egg_info writing MySQL_python.egg-info/PKG-INFO writing top-level names to MySQL_python.egg-info/top_level.txt writing dependency_links to MySQL_python.egg-info/dependency_links.txt writing MySQL_python.egg-info/PKG-INFO writing top-level names to MySQL_python.egg-info/top_level.txt writing dependency_links to MySQL_python.egg-info/dependency_links.txt reading manifest file 'MySQL_python.egg-info/SOURCES.txt' reading manifest template 'MANIFEST.in' writing manifest file 'MySQL_python.egg-info/SOURCES.txt' installing library code to build/bdist.macosx-10.6-intel/egg running install_lib running build_py copying MySQLdb/release.py -> build/lib.macosx-10.6-intel-2.7/MySQLdb running build_ext gcc-4.2 not found, using clang instead building '_mysql' extension clang -fno-strict-aliasing -fno-common -dynamic -g -O2 -DNDEBUG -g -O3 -Dversion_info=(1,2,4,'rc',5) -D__version__=1.2.4c1 -I/usr/local/mysql/include -I/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7 -c _mysql.c -o build/temp.macosx-10.6-intel-2.7/_mysql.o -Os -g -fno-common -fno-strict-aliasing -arch x86_64 In file included from _mysql.c:29: /Library/Frameworks/Python.framework/Versions/2.7/include/python2.7/Python.h:33:10: fatal error: 'stdio.h' file not found #include <stdio.h> ^ 1 error generated. error: command 'clang' failed with exit status 1 What other possible ways can i fix it? thanks! Best Regards.

    Read the article

  • Unable to load images into each MC?

    - by Hwang
    The images only loads into the last MC, how to make it load into each MC? private function imageHandler():void { imageBox=new MovieClip(); imageBox.graphics.lineStyle(5, 0xFFFFFF); imageBox.graphics.beginFill(0xFF0000); imageBox.graphics.drawRect(0,0,150,225); imageBox.graphics.endFill(); allImage.addChild(imageBox); } private function getPhoto():void { for (i=0; i<myXMLList.length(); i++) { placePhoto(); imageHandler(); imagesArray.push(imageBox); imagesArray[i].x=20+(200*i); } addChild(allImage); allImage.x=-(allImage.width+20); allImage.y=-(allImage.height+50); } private function placePhoto():void { loadedPic=myXMLList[i].@PIC; galleryLoader = new Loader(); galleryLoader.load(new URLRequest(loadedPic)); galleryLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,picLoaded); } private function picLoaded(event:Event):void { bmp=new Bitmap(event.target.content.bitmapData); bmp.smoothing=true; imageBox.addChild(bmp); }

    Read the article

1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >