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  • Why does this page scrolls down to the bottom automatically?

    - by Majid
    This happens only with Google Chrome and Safari. This is the page in question: http://jqeedu.tuxfamily.org/pmr/ After opening the landing, click on post your apartment, a form is loaded via ajax, and the page automatically scrolls to the bottom and if you scroll up, it returns to the bottom again! What is causing this?

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  • How to read a file from bottom to top in Ruby?

    - by two2twelve
    I've been working on a log viewer for a Rails app and have found that I need to read around 200 lines of a log file from bottom to top instead of the default top to bottom. Log files can get quite large, so I've already tried and ruled out the IO.readlines("log_file.log")[-200..-1] method. Are there any other ways to go about reading a file backwards in Ruby without the need for a plugin or gem?

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  • How do you get the pageYOffset of from the bottom of the window and not the top ( Javascript )?

    - by user782860
    I need to get the pageYOffset of the bottom of the viewable area, whether the user is zoomed in on the webpage or not, on Mobile Safari ( iPhone ). However pageYOffset returns the offset from the upper left corner of the window. Spec: "pageYOffset properties returns the pixels the current document has been scrolled from the upper left corner of the window" How do you get the page y offset from the bottom of the viewable area, (zoomed in or not) on the iPhone via Javascript?

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  • Why does the mouse always move to the bottom left?

    - by AngryHacker
    In the course of doing stuff on the computer, the mouse always moves, by itself, to the bottom left of the screen - I'd say several times in the course of an hour. I thought this might be an issue with the driver, so I re-installed the driver, but the problem continued. Then thinking that the mouse is faulty, I replaced my Microsoft Wheel Mouse with a Dell mouse. The problem still continues. How can I fix this problem?

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  • Does Control Zone touchpad in HP notebooks have standard LMB/RMB clicks at the bottom of touchpad?

    - by user1825608
    I wanted to buy: http://www.x-kom.pl/p/203762-ultrabook-15-6-hp-envy-15-x360-u000ew-i5-4210u-4gb-1000-win81.html# but now I see it does not have normal touchpad but this one which does not work as it should in Spectre 13. The deal is that every video says about those new features (which will be outdated when Windows 9 will come by) not about if it still has standard LMB/RMB click. Question: Does or does not Control Zone touchpade have mechanical left and right mouse button area at the bottom of it as every other touchpad?

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  • How to place an element at the bottom of a page, without declaring a position?

    - by Earl Larson
    I have a row of icons that need to be at the bottom of the page, they also need to be fixed. Simple, right? Not. When you position them fixed, the icons fall into one another so only one icon shows. Well there goes that, but there also goes the chance of placing them at the bottom of the page since I need #icons { position:fixed; bottom:0; } I could always manually place them, but this means they cant be fixed like I need them too, and I would have to declare it for different browsers. Help? Link to website: Roseannebarr.tumblr.com Here is an example of my HTML <div id="outer"> {block:Photo} <img id="block" src="http://static.tumblr.com/ux4v5bf/vYSlebvt2/photo.png"> <div id="tooltip"> {LinkOpenTag}<img id="photo" src="{PhotoURL-500}" alt="{PhotoAlt}" />{LinkCloseTag} {block:Caption}<div class="caption">{Caption}</div>{/block:Caption} </div> {/block:Photo} </div>

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  • Adding a button bar at the bottom of ListView upon checkbox select (as in gmail app)??

    - by elto
    I have a ListView with custom adapter. In each row there is a checkbox and couple of textviews. I want user to give option to delete the check marked items, so as soon as soon clicks on one of the checkbox, I want a button bar to slide in from the bottom and stay at the bottom regardless of listview scroll. This is something like the email app behavior of Motorola Cliq and to some extent gmail app itself. I have tried adding a relativelayout (containing buttons) below the listview, which has visibility set to gone initially, but as soon as user checks a button, the visibility changes to "visible". I have added a slide-in animation to it too. It is working but problem is that it is overlapping the last element of the listview which user can not checkmark if the button bar has already become visible. So I tried to set the bottom margin of the listview equal to the height of the button bar when I'm changing the button bar visibility, which solves the problem of overlap, but now the checkbox behavior has gone weird. Clicking on one checkmark tries to checkmark another checkmark in the list for some weird reason. I noticed that this happens because as soon as I change the listview margin, list redraws itself, and during this new call to getView() method of adapter, things mess up. I wanted to ask if anyone has done something like this. What is the best method to add such button bar below list while keeping the slide-in animation intact. Also, What is the footer-view of listview and can that solve my problem?

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  • Does IE6 Really not Allow Me to set width/height from left/right/top/bottom???

    - by viatropos
    Building a site super quick and having it work on all my Mac browsers, I thought I'd take a gander on a friends old dell laptop with Windows XP and IE6. Nothing looks remotely correct. It's because I used lots of left/right/top/bottom (constraint) declarations to size elements proportionally to their parent's size (I didn't use percent sizes because the percents refer to the parent's size before margins and padding are applied, left/right/top/bottom refer to them after with position:absolute. I'm asking about that here :)). I've read lots these past few weeks on how horrible IE6 (and IE) is in general, but because of all the reasons people say to support it (large market share and the fear of installing better software), and because half the people in the company we're building a site for use IE6 (getting them to upgrade to Chrome slowly but surely), I thought if I could just get IE6 to render my constraints, that might help. So I am messing around with simple layouts here, and they work fine in my latest versions of Firefox, Safari, Chrome, and Opera, but IE6 is basically saying: If you haven't set a width or height on me, I'm assuming it's zero. But position:absolute; left:0px; right:0px; top:0px; bottom:0px; on a container that's width:1000px; height:1000px; should be the same as setting width:1000px; height:1000px on the child, no? Taking a quick look at the source for this, why won't IE6 render the constraint based absolutely positioned AND SIZED elements? (note: I will be messing around with that file for a while) Thanks

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  • Combine 3D objects in XNA 4

    - by Christoph
    Currently I am writing on my thesis for university, the theme I am working on is 3D Visualization of hierarchical structures using cone trees. I want to do is to draw a cone and arrange a number of spheres at the bottom of the cone. The spheres should be arranged according to the radius and the number of spheres correctly. As you can imagine I need a lot of these cone/sphere combinations. First Attempt I was able to find some tutorials that helped with drawing cones and spheres. Cone public Cone(GraphicsDevice device, float height, int tessellation, string name, List<Sphere> children) { //prepare children and calculate the children spacing and radius of the cone if (children == null || children.Count == 0) { throw new ArgumentNullException("children"); } this.Height = height; this.Name = name; this.Children = children; //create the cone if (tessellation < 3) { throw new ArgumentOutOfRangeException("tessellation"); } //Create a ring of triangels around the outside of the cones bottom for (int i = 0; i < tessellation; i++) { Vector3 normal = this.GetCircleVector(i, tessellation); // add the vertices for the top of the cone base.AddVertex(Vector3.Up * height, normal); //add the bottom circle base.AddVertex(normal * this.radius + Vector3.Down * height, normal); //Add indices base.AddIndex(i * 2); base.AddIndex(i * 2 + 1); base.AddIndex((i * 2 + 2) % (tessellation * 2)); base.AddIndex(i * 2 + 1); base.AddIndex((i * 2 + 3) % (tessellation * 2)); base.AddIndex((i * 2 + 2) % (tessellation * 2)); } //create flate triangle to seal the bottom this.CreateCap(tessellation, height, this.Radius, Vector3.Down); base.InitializePrimitive(device); } Sphere public void Initialize(GraphicsDevice device, Vector3 qi) { int verticalSegments = this.Tesselation; int horizontalSegments = this.Tesselation * 2; //single vertex on the bottom base.AddVertex((qi * this.Radius) + this.lowering, Vector3.Down); for (int i = 0; i < verticalSegments; i++) { float latitude = ((i + 1) * MathHelper.Pi / verticalSegments) - MathHelper.PiOver2; float dy = (float)Math.Sin(latitude); float dxz = (float)Math.Cos(latitude); //Create a singe ring of latitudes for (int j = 0; j < horizontalSegments; j++) { float longitude = j * MathHelper.TwoPi / horizontalSegments; float dx = (float)Math.Cos(longitude) * dxz; float dz = (float)Math.Sin(longitude) * dxz; Vector3 normal = new Vector3(dx, dy, dz); base.AddVertex(normal * this.Radius, normal); } } // Finish with a single vertex at the top of the sphere. AddVertex((qi * this.Radius) + this.lowering, Vector3.Up); // Create a fan connecting the bottom vertex to the bottom latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(0); AddIndex(1 + (i + 1) % horizontalSegments); AddIndex(1 + i); } // Fill the sphere body with triangles joining each pair of latitude rings. for (int i = 0; i < verticalSegments - 2; i++) { for (int j = 0; j < horizontalSegments; j++) { int nextI = i + 1; int nextJ = (j + 1) % horizontalSegments; base.AddIndex(1 + i * horizontalSegments + j); base.AddIndex(1 + i * horizontalSegments + nextJ); base.AddIndex(1 + nextI * horizontalSegments + j); base.AddIndex(1 + i * horizontalSegments + nextJ); base.AddIndex(1 + nextI * horizontalSegments + nextJ); base.AddIndex(1 + nextI * horizontalSegments + j); } } // Create a fan connecting the top vertex to the top latitude ring. for (int i = 0; i < horizontalSegments; i++) { base.AddIndex(CurrentVertex - 1); base.AddIndex(CurrentVertex - 2 - (i + 1) % horizontalSegments); base.AddIndex(CurrentVertex - 2 - i); } base.InitializePrimitive(device); } The tricky part now is to arrange the spheres at the bottom of the cone. I tried is to draw just the cone and then draw the spheres. I need a lot of these cones, so it would be pretty hard to calculate all the positions correctly. Second Attempt So the second try was to generate a object that builds all vertices of the cone and all of the spheres at once. So I was hoping to render a cone with all its spheres arranged correctly. After a short debug I found out that the cone is created and the first sphere, when it turn of the second sphere I am running into an OutOfBoundsException of ushort.MaxValue. Cone and Spheres public ConeWithSpheres(GraphicsDevice device, float height, float coneDiameter, float sphereDiameter, int coneTessellation, int sphereTessellation, int numberOfSpheres) { if (coneTessellation < 3) { throw new ArgumentException(string.Format("{0} is to small for the tessellation of the cone. The number must be greater or equal to 3", coneTessellation)); } if (sphereTessellation < 3) { throw new ArgumentException(string.Format("{0} is to small for the tessellation of the sphere. The number must be greater or equal to 3", sphereTessellation)); } //set properties this.Height = height; this.ConeDiameter = coneDiameter; this.SphereDiameter = sphereDiameter; this.NumberOfChildren = numberOfSpheres; //end set properties //generate the cone this.GenerateCone(device, coneTessellation); //generate the spheres //vector that defines the Y position of the sphere on the cones bottom Vector3 lowering = new Vector3(0, 0.888f, 0); this.GenerateSpheres(device, sphereTessellation, numberOfSpheres, lowering); } // ------ GENERATE CONE ------ private void GenerateCone(GraphicsDevice device, int coneTessellation) { int doubleTessellation = coneTessellation * 2; //Create a ring of triangels around the outside of the cones bottom for (int index = 0; index < coneTessellation; index++) { Vector3 normal = this.GetCircleVector(index, coneTessellation); //add the vertices for the top of the cone base.AddVertex(Vector3.Up * this.Height, normal); //add the bottom of the cone base.AddVertex(normal * this.ConeRadius + Vector3.Down * this.Height, normal); //add indices base.AddIndex(index * 2); base.AddIndex(index * 2 + 1); base.AddIndex((index * 2 + 2) % doubleTessellation); base.AddIndex(index * 2 + 1); base.AddIndex((index * 2 + 3) % doubleTessellation); base.AddIndex((index * 2 + 2) % doubleTessellation); } //create flate triangle to seal the bottom this.CreateCap(coneTessellation, this.Height, this.ConeRadius, Vector3.Down); base.InitializePrimitive(device); } // ------ GENERATE SPHERES ------ private void GenerateSpheres(GraphicsDevice device, int sphereTessellation, int numberOfSpheres, Vector3 lowering) { int verticalSegments = sphereTessellation; int horizontalSegments = sphereTessellation * 2; for (int childCount = 1; childCount < numberOfSpheres; childCount++) { //single vertex at the bottom of the sphere base.AddVertex((this.GetCircleVector(childCount, this.NumberOfChildren) * this.SphereRadius) + lowering, Vector3.Down); for (int verticalSegmentsCount = 0; verticalSegmentsCount < verticalSegments; verticalSegmentsCount++) { float latitude = ((verticalSegmentsCount + 1) * MathHelper.Pi / verticalSegments) - MathHelper.PiOver2; float dy = (float)Math.Sin(latitude); float dxz = (float)Math.Cos(latitude); //create a single ring of latitudes for (int horizontalSegmentsCount = 0; horizontalSegmentsCount < horizontalSegments; horizontalSegmentsCount++) { float longitude = horizontalSegmentsCount * MathHelper.TwoPi / horizontalSegments; float dx = (float)Math.Cos(longitude) * dxz; float dz = (float)Math.Sin(longitude) * dxz; Vector3 normal = new Vector3(dx, dy, dz); base.AddVertex((normal * this.SphereRadius) + lowering, normal); } } //finish with a single vertex at the top of the sphere base.AddVertex((this.GetCircleVector(childCount, this.NumberOfChildren) * this.SphereRadius) + lowering, Vector3.Up); //create a fan connecting the bottom vertex to the bottom latitude ring for (int i = 0; i < horizontalSegments; i++) { base.AddIndex(0); base.AddIndex(1 + (i + 1) % horizontalSegments); base.AddIndex(1 + i); } //Fill the sphere body with triangles joining each pair of latitude rings for (int i = 0; i < verticalSegments - 2; i++) { for (int j = 0; j < horizontalSegments; j++) { int nextI = i + 1; int nextJ = (j + 1) % horizontalSegments; base.AddIndex(1 + i * horizontalSegments + j); base.AddIndex(1 + i * horizontalSegments + nextJ); base.AddIndex(1 + nextI * horizontalSegments + j); base.AddIndex(1 + i * horizontalSegments + nextJ); base.AddIndex(1 + nextI * horizontalSegments + nextJ); base.AddIndex(1 + nextI * horizontalSegments + j); } } //create a fan connecting the top vertiex to the top latitude for (int i = 0; i < horizontalSegments; i++) { base.AddIndex(this.CurrentVertex - 1); base.AddIndex(this.CurrentVertex - 2 - (i + 1) % horizontalSegments); base.AddIndex(this.CurrentVertex - 2 - i); } base.InitializePrimitive(device); } } Any ideas how I could fix this?

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  • How do I align the bottom edges of two monitors with xrandr?

    - by denaje
    I have two outputs that I'd like to use on my laptop: LVDS1 - 1366x768 HDMI1 - 1920x1080 I set my monitors up like so: xrandr --output LVDS1 --auto --output HDMI1 --auto --right-of LVDS1 This is all well and good, but my laptop sits considerably lower than my external monitor, and with the top edges of the screens being aligned, it makes the jump from one screen to the other rather unintuitive. Is there a way I can align the bottom edges instead? I thought I could use the --pos flag to do this, but I have tried and not seen any difference (perhaps I do not know how to use it properly). EDIT: Solved. Thanks to tink's link, I deconstructed the Python script and discovered the way to do this is as follows: xrandr --output LVDS1 --pos 0x312 # 312 = 1280 - 768 xrandr --output HDMI1 --pos 1366x0 Not sure I understand exactly what the --pos flags are doing here, but it at least works!

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  • What is Finder doing when it has a spinner in the bottom-right?

    - by rspeicher
    Whenever I open a folder on a remote network share that hasn't been opened since I last booted, Finder displays this animated spinner in the bottom-right (see picture below) for about 30 seconds and won't display any of the folder's contents until it's done doing whatever it's doing. This makes browsing the share painfully slow for seemingly no reason. Why's it doing this? I should note that I've disabled .DS_Store files littering network shares using defaults write com.apple.desktopservices DSDontWriteNetworkStores true, so maybe that's why. I'm kind of hoping it's something else, though.

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  • TV video constantly skips 1/2 second, plays 1 second; green on bottom

    - by Robert
    I just got DirecTV. It worked for a day, but now the TV video constantly skips 1/2 second, then plays 1 second. Also, the bottom 5th of the screen is solid green. The audio does not skip. I tried to do "Set up TV signal" (in Media Center) - but I get an error. See the post I just made here titled "Error - “IR Hardware not detected” - but it’s installed/working." Thanks for your help.

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  • How can I move the Windows 7 Preview Pane to the bottom?

    - by Rich Bennema
    When searching for files in Windows Explorer, I like to use the Preview Pane to determine if it is the file I was looking for. But with the Preview Pane on the right hand side, either the preview is squished and unreadable or I need to make the Preview Pane wider which ends up hiding a lot of search information. Is there a way to move the Preview Pane to the bottom of the screen. I would rather see less lines in the preview and less files in the search results but be able to see (and read) all of what is being shown.

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  • ExtJs How do I scroll to the bottom of a grid?

    - by Poul
    I am making a web-based logviewer using extjs. I would like new log-lines to be added to the bottom of my gridview as it saves cpu by not requiring a sort to move it to the top of the grid (plus its how my coworkers prefer it). My problem is that ideally the grid would scroll to the bottom after a new row is added. I have been looking through the documentation and I cannot figure out how to do this. I just see a method to scroll to the top. Any ideas? Thanks!

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  • How do you get the footer to stay at the bottom of a Web page?

    - by Bill the Lizard
    I have a simple 2-column layout with a footer that clears both the right and left div in my markup. My problem is that I can't get the footer to stay at the bottom of the page in all browsers. It works if the content pushes the footer down, but that's not always the case. Update: It's not working properly in Firefox. I'm seeing a strip of background color below the footer when there's not enough content on the page to push the footer all the way down to the bottom of the browser window. Unfortunately, this is the default state of the page.

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  • How to position a div at the bottom of the viewport in standard and in quirks mode ??

    - by Gonzalo
    Hi, I need to position a div to the bottom of my viewport. I start using position:fixed; bottom:0px; and that work just fine. But the thing that I'm working on gets injected via javascript in different pages. And some of the pages doesn't have a doctype defined, so in IE gets rendered like quircks mode, so the div doesn't get positioned correctly.. I've tried to position the div using javascript (document.documentElement.clientHeight) and that works fine. But when no doctype is defined, the "document.documentElement.clientHeight" is 0, so again the div doesn't get positioned correctly. Any idea on how to fix this problem? I'm only interested in IE 7 and 8. Thanks in advance Gonzalo

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  • How to make a shape with left-top round rounded corner and left-bottom rounded corner?

    - by kknight
    I want to make a shape with with left-top rounded corner and left-bottom rounded corner: <?xml version="1.0" encoding="UTF-8"?> <shape xmlns:android="http://schemas.android.com/apk/res/android"> <solid android:color="#555555"/> <stroke android:width="3dp" android:color="#555555" /> <padding android:left="1dp" android:top="1dp" android:right="1dp" android:bottom="1dp" /> <corners android:bottomRightRadius="0dp" android:bottomLeftRadius="2dp" android:topLeftRadius="2dp" android:topRightRadius="0dp"/> </shape> But the shape above didn't give me what I want. It gives me a rectangle without any rounded corners. Can anyone help? Thanks.

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  • How do I get a div to float to the bottom of its container?

    - by Stephen Martin
    I have floated images and inset boxes at the top of a container using float:right (or left) many times. Recently I hit a need to float a div at the bottom right corner of another div with the normal text wrap that you get with float (text wrapped above and to the left only). I thought this must be relatively easy even though float has no bottom value but I haven't been able to do it using a number of techniques and searching the web hasn't come up with anything other than using absolute positioning but this doesn't give the correct word wrap behaviour. I had thought this would be a very common design but apparently it isn't. If nobody has a suggestion I'll have to break my text up into separate boxes and align the div manually but that is rather precarious and I'd hate to have to do it on every page that needs it.

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  • how to set the tabs in the bottom of the screen in android?

    - by androidbase
    hi all, i am working on tabactivity. i wanna show my tabwidget below the tabcontent(framelayout). i done it by setting the tabwiget tab attribute as android:gravity="bottom" but the framelayout cant align with those tabs. that is the tabs are shown at the bottom of the screen and overlap the framelayout how to do that? if set some height value to the framelayout it not optimized for all screens of android. what can i do? any idea???

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  • Is it possible to align an element with the bottom of the window, yet make it scrollable, with CSS o

    - by last-child
    I have a design going on where I want to align the bottom of an intro paragraph with the bottom of the window, yet make it scroll with the rest of the page. So when the page opens, the visitor sees only the first paragraph (and a full screen background image, which is what I want to focus their attention on), but as they scroll they see the paragraph and the rest of the text. The height of the intro element can vary. Right now I think I have to introduce some javascript to do this - meassure the height of the window, the height of the paragraph, and adjust top: or margin-top of the paragraph to the difference between the two values. If there is a way to make a div have a height that corresponds exactly to the window height, and position the paragraph absolutely inside of this div, the let the rest of the text sit outside of the div, it could work... but I can't seem to make that happen with css. Any suggestions?

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  • how to dynamically (re)position an element according to the bottom of the page using JS / Jquery?

    - by jon
    Hi All, the back story: i have a tab section on a page which when navigated through displays sections (divs) of varying height. the result, is that certain inputs (which are strangely positioned for reasons i can't change) on this page reposition themselves problematically. the proposed solution: as the page height changes, have these problem inputs repositioned according to the page bottom (from which their appropriate distances are always a constant). what i'm thinking is that i need some js that does something like, page height change triggers input position from bottom to = x. there are two inputs if that's at all relevant. :) if only there was css for this (i know there is under normal circumstances, but trust me -- not in this case). thanks for your time & help i've been struggling with this for weeks!

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