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  • Custom event loop and UIKit controls. What extra magic Apple's event loop does?

    - by tequilatango
    Does anyone know or have good links that explain what iPhone's event loop does under the hood? We are using a custom event loop in our OpenGL-based iPhone game framework. It calls our game rendering system, calls presentRenderbuffer and pumps events using CFRunLoopRunInMode. See the code below for details. It works well when we are not using UIKit controls (as a proof, try Facetap, our first released game). However, when using UIKit controls, everything almost works, but not quite. Specifically, scrolling of UIKit controls doesn't work properly. For example, let's consider following scenario. We show UIImagePickerController on top of our own view. UIImagePickerController covers our custom view We also pause our own rendering, but keep on using the custom event loop. As said, everything works, except scrolling. Picking photos works. Drilling down to photo albums works and transition animations are smooth. When trying to scroll photo album view, the view follows your finger. Problem: when scrolling, scrolling stops immediately after you lift your finger. Normally, it continues smoothly based on the speed of your movement, but not when we are using the custom event loop. It seems that iPhone's event loop is doing some magic related to UIKit scrolling that we haven't implemented ourselves. Now, we can get UIKit controls to work just fine and dandy together with our own system by using Apple's event loop and calling our own rendering via NSTimer callbacks. However, I'd still like to understand, what is possibly happening inside iPhone's event loop that is not implemented in our custom event loop. - (void)customEventLoop { OBJC_METHOD; float excess = 0.0f; while(isRunning) { animationInterval = 1.0f / openGLapp->ticks_per_second(); // Calculate the target time to be used in this run of loop float wait = max(0.0, animationInterval - excess); Systemtime target = Systemtime::now().after_seconds(wait); Scope("event loop"); NSAutoreleasePool* pool = [[ NSAutoreleasePool alloc] init]; // Call our own render system and present render buffer [self drawView]; // Pump system events [self handleSystemEvents:target]; [pool release]; excess = target.seconds_to_now(); } } - (void)drawView { OBJC_METHOD; // call our own custom rendering bool bind = openGLapp->app_render(); // bind the buffer to be THE renderbuffer and present its contents if (bind) { opengl::bind_renderbuffer(renderbuffer); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; } } - (void) handleSystemEvents:(Systemtime)target { OBJC_METHOD; SInt32 reason = 0; double time_left = target.seconds_since_now(); if (time_left <= 0.0) { while((reason = CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE)) == kCFRunLoopRunHandledSource) {} } else { float dt = time_left; while((reason = CFRunLoopRunInMode(kCFRunLoopDefaultMode, dt, FALSE)) == kCFRunLoopRunHandledSource) { double time_left = target.seconds_since_now(); if (time_left <= 0.0) break; dt = (float) time_left; } } }

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  • NPE when drawing TabWidget in android (only on HTC Magic?)

    - by David Hedlund
    I've received report from the user of an app I've written that he gets FC whenever starting a certain activity. I have not been able to reproduce the issue on the emulator or on my HTC Hero (running 1.5), but this user running HTC Magic (with 1.6) is facing this error every time. What bothers me is that no single step in the stacktrace actually includes any code in my app (com.filmtipset) 01-07 00:10:26.773 I/ActivityManager( 141): Starting activity: Intent { cmp=com.filmtipset/.ViewMovie (has extras) } 01-07 00:10:27.023 D/AndroidRuntime( 2402): Shutting down VM 01-07 00:10:27.023 W/dalvikvm( 2402): threadid=3: thread exiting with uncaught exception (group=0x4001e170) 01-07 00:10:27.023 E/AndroidRuntime( 2402): Uncaught handler: thread main exiting due to uncaught exception 01-07 00:10:27.083 E/AndroidRuntime( 2402): java.lang.NullPointerException 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.widget.TabWidget.dispatchDraw(TabWidget.java:173) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewGroup.drawChild(ViewGroup.java:1529) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewGroup.drawChild(ViewGroup.java:1529) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewGroup.drawChild(ViewGroup.java:1529) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.View.draw(View.java:6552) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.widget.FrameLayout.draw(FrameLayout.java:352) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewGroup.drawChild(ViewGroup.java:1531) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.View.draw(View.java:6552) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.widget.FrameLayout.draw(FrameLayout.java:352) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at com.android.internal.policy.impl.PhoneWindow$DecorView.draw(PhoneWindow.java:1883) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewRoot.draw(ViewRoot.java:1332) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewRoot.performTraversals(ViewRoot.java:1097) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewRoot.handleMessage(ViewRoot.java:1613) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.os.Handler.dispatchMessage(Handler.java:99) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.os.Looper.loop(Looper.java:123) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.app.ActivityThread.main(ActivityThread.java:4320) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at java.lang.reflect.Method.invokeNative(Native Method) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at java.lang.reflect.Method.invoke(Method.java:521) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at dalvik.system.NativeStart.main(Native Method) Full dump here if I've missed anything of interest I'm guessing, then, that there might be something wrong with my layout. It's quite verbose, so I'm posting it here, rather than pasting the whole thing on SO. There is a tabwidget, where one tab is connected to the scrollview, svFilmInfo, and one to the linear layout llComments. The tab host is populated as such: Drawable commentSelector = getResources().getDrawable(R.drawable.tabcomment); Drawable infoSelector = getResources().getDrawable(R.drawable.tabinfo); mTabHost = getTabHost(); mTabHost.getTabWidget().setBackgroundColor(Color.BLACK); mTabHost.addTab(mTabHost.newTabSpec("tabInfo").setIndicator("Filminfo", infoSelector).setContent(R.id.svFilmInfo)); mTabHost.addTab(mTabHost.newTabSpec("tabInfo").setIndicator("Kommentarer", commentSelector).setContent(R.id.llComments)); Since I cannot reproduce the error myself, and since I cannot find any mention in the stack trace of what might be causing the error, I don't quite know where to start troubleshooting this. I'd appreciate any pointers.

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  • Connect to VPN from Mac on Time Capsule network

    - by Lou Franco
    I have a few clients on my network that can connect to my work VPN (Windows PPTP) when they are not on my home network. On my home network (Cable Modem with Time Capsule providing Wifi), it fails very early -- looks like it can't even establish a connection. Logs just say that it failed -- even verbose logs don't have much: I redacted the host and IP from this log, but I can ping it. Wed Feb 2 14:32:41 2011 : PPTP connecting to server 'XXX.XXX.com' (XXX.XX.XX.XX)... Wed Feb 2 14:32:41 2011 : PPTP connection established. Wed Feb 2 14:32:41 2011 : using link 0 Wed Feb 2 14:32:41 2011 : Using interface ppp0 Wed Feb 2 14:32:41 2011 : Connect: ppp0 <--> socket[34:17] Wed Feb 2 14:32:41 2011 : sent [LCP ConfReq id=0x1 <asyncmap 0x0> <magic 0x543c7af8> <pcomp> <accomp>] Wed Feb 2 14:32:44 2011 : sent [LCP ConfReq id=0x1 <asyncmap 0x0> <magic 0x543c7af8> <pcomp> <accomp>] Wed Feb 2 14:32:47 2011 : sent [LCP ConfReq id=0x1 <asyncmap 0x0> <magic 0x543c7af8> <pcomp> <accomp>] Wed Feb 2 14:32:50 2011 : sent [LCP ConfReq id=0x1 <asyncmap 0x0> <magic 0x543c7af8> <pcomp> <accomp>] Wed Feb 2 14:32:53 2011 : sent [LCP ConfReq id=0x1 <asyncmap 0x0> <magic 0x543c7af8> <pcomp> <accomp>] Wed Feb 2 14:32:56 2011 : sent [LCP ConfReq id=0x1 <asyncmap 0x0> <magic 0x543c7af8> <pcomp> <accomp>] Wed Feb 2 14:32:59 2011 : sent [LCP ConfReq id=0x1 <asyncmap 0x0> <magic 0x543c7af8> <pcomp> <accomp>] Wed Feb 2 14:33:02 2011 : sent [LCP ConfReq id=0x1 <asyncmap 0x0> <magic 0x543c7af8> <pcomp> <accomp>] Wed Feb 2 14:33:05 2011 : sent [LCP ConfReq id=0x1 <asyncmap 0x0> <magic 0x543c7af8> <pcomp> <accomp>] Wed Feb 2 14:33:08 2011 : sent [LCP ConfReq id=0x1 <asyncmap 0x0> <magic 0x543c7af8> <pcomp> <accomp>] Wed Feb 2 14:33:11 2011 : LCP: timeout sending Config-Requests Wed Feb 2 14:33:11 2011 : Connection terminated. Wed Feb 2 14:33:11 2011 : PPTP disconnecting... Wed Feb 2 14:33:11 2011 : PPTP disconnected Others can get to the VPN and I can too, but not on my network. The only clue I have seen in other forums is to set the NAT default host on the Time Capsule -- I set this to the IP that my mac got over DHCP. I made sure that my Mac gets a different range of IP addresses that it would get if it connected to the VPN (192.168.1.x vs. 10.0.0.x). Not using any VPN client -- just Network System Preferences. It has worked in the past -- but it was a while ago, so I can't pinpoint a change. My sysadmin doesn't even see incoming connections to the VPN (nothing logged about me when I connect). Looking for any diagnostic advice at all

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  • Corrupted NTFS Drive showing multiple unallocated partitions

    - by volting
    My external hdd with a single NTFS partition was accidentaly plugged out (kids!)... and is now corrupted. Iv tried running ntfsfix - with no luck - output below.. When I look at the disk under disk management in Windows 7 it shows up as having 5 partitions 2 of which are unallocated - none have drive letters and it is not possible to set any (that option and most others are greyed out) - so I can't run chkdsk /f Iv tried using Minitool partition wizard which was mentioned as a solution to another similar question here. It showed the whole drive as one partition, but as unallocated, and the option -- "Check File System" was greyout. Is there anything else I could try ? Output of fdisk -l Disk /dev/sdb: 1500.3 GB, 1500299395072 bytes 255 heads, 63 sectors/track, 182401 cylinders, total 2930272256 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytest I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x69205244 This doesn't look like a partition table Probably you selected the wrong device. Device Boot Start End Blocks Id System /dev/sdb1 ? 218129509 1920119918 850995205 72 Unknown /dev/sdb2 ? 729050177 1273024900 271987362 74 Unknown /dev/sdb3 ? 168653938 168653938 0 65 Novell Netware 386 /dev/sdb4 2692939776 2692991410 25817+ 0 Empty Partition table entries are not in disk order Output of ntfsfix me@vaio:/dev$ sudo ntfsfix /dev/sdb Mounting volume... ntfs_mst_post_read_fixup_warn: magic: 0xffffffff size: 1024 usa_ofs: 65535 usa_count: 65534: Invalid argument Record 0 has no FILE magic (0xffffffff) Failed to load $MFT: Input/output error FAILED Attempting to correct errors... ntfs_mst_post_read_fixup_warn: magic: 0xffffffff size: 1024 usa_ofs: 65535 usa_count: 65534: Invalid argument Record 0 has no FILE magic (0xffffffff) Failed to load $MFT: Input/output error FAILED Failed to startup volume: Input/output error Checking for self-located MFT segment... ntfs_mst_post_read_fixup_warn: magic: 0xffffffff size: 1024 usa_ofs: 65535 usa_count: 65534: Invalid argument OK ntfs_mst_post_read_fixup_warn: magic: 0xffffffff size: 1024 usa_ofs: 65535 usa_count: 65534: Invalid argument Record 0 has no FILE magic (0xffffffff) Failed to load $MFT: Input/output error Volume is corrupt. You should run chkdsk. Options available with MiniTool: Related questions: How to fix a damaged/corrupted NTFS filesystem/partition without losing the data on it? Repair corrupted NTFS File System

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  • Ray Generation Inconsistency

    - by Myx
    I have written code that generates a ray from the "eye" of the camera to the viewing plane some distance away from the camera's eye: R3Ray ConstructRayThroughPixel(...) { R3Point p; double increments_x = (lr.X() - ul.X())/(double)width; double increments_y = (ul.Y() - lr.Y())/(double)height; p.SetX( ul.X() + ((double)i_pos+0.5)*increments_x ); p.SetY( lr.Y() + ((double)j_pos+0.5)*increments_y ); p.SetZ( lr.Z() ); R3Vector v = p-camera_pos; R3Ray new_ray(camera_pos,v); return new_ray; } ul is the upper left corner of the viewing plane and lr is the lower left corner of the viewing plane. They are defined as follows: R3Point org = scene->camera.eye + scene->camera.towards * radius; R3Vector dx = scene->camera.right * radius * tan(scene->camera.xfov); R3Vector dy = scene->camera.up * radius * tan(scene->camera.yfov); R3Point lr = org + dx - dy; R3Point ul = org - dx + dy; Here, org is the center of the viewing plane with radius being the distance between the viewing plane and the camera eye, dx and dy are the displacements in the x and y directions from the center of the viewing plane. The ConstructRayThroughPixel(...) function works perfectly for a camera whose eye is at (0,0,0). However, when the camera is at some different position, not all needed rays are produced for the image. Any suggestions what could be going wrong? Maybe something wrong with my equations? Thanks for the help.

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  • How to perform spatial partitioning in n-dimensions?

    - by kevin42
    I'm trying to design an implementation of Vector Quantization as a c++ template class that can handle different types and dimensions of vectors (e.g. 16 dimension vectors of bytes, or 4d vectors of doubles, etc). I've been reading up on the algorithms, and I understand most of it: here and here I want to implement the Linde-Buzo-Gray (LBG) Algorithm, but I'm having difficulty figuring out the general algorithm for partitioning the clusters. I think I need to define a plane (hyperplane?) that splits the vectors in a cluster so there is an equal number on each side of the plane. [edit to add more info] This is an iterative process, but I think I start by finding the centroid of all the vectors, then use that centroid to define the splitting plane, get the centroid of each of the sides of the plane, continuing until I have the number of clusters needed for the VQ algorithm (iterating to optimize for less distortion along the way). The animation in the first link above shows it nicely. My questions are: What is an algorithm to find the plane once I have the centroid? How can I test a vector to see if it is on either side of that plane?

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  • Need Magic jQuery Replacement for Selectbox Dropdown Form Element. Thank you!

    - by PlasmaFlux
    Hello! I'm stuck on a problem and, after what seems like days of searching for a solution, I'm reaching out to Stack Overflow for help. I'm trying to replace a standard dropdown form element with a Textbox and a Div containing an unordered list. I'd prefer to have the solution be based on jQuery, but am open to alternatives. I've found a couple jQuery plugins that -almost- do what I need, but are far enough from being a real solution that I need to keep looking. Here's an image of what I'm going for: I'd like the dropdown to look as pictured, and when an element is selected (with mouse or keyboard), have just the first line handed back into the textbox (and not be editable). I'd also like to populate a hidden input field with a value that will be used on Submit. I'm pulling my hair out over this one. Any help and guidance will be most appreciated! Thanks! ~PF

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  • How do you create a formula that has diminishing returns?

    - by egervari
    I guess this is a math question and not a programming question, but what is a good way to create a formula that has diminishing returns? Here are some example points on how I want the curve to look like. f(1) = 1 f(1.5)= .98 f(2) = .95 f(2.5) = .9 f(3) = .8 f(4) = .7 f(5) = .6 f(10) = .5 f(20) = .25 Notice that as the input gets higher, the percentage decreases rapidly. Is there any way to model a function that has a very smooth and accurate curve that says this? Another way to say it is by using a real example. You know in Diablo II they have Magic Find? There are diminishing returns for magic find. If you get 100%, the real magic find is still 100%. But the more get, your actual magic find goes down. So much that say if you had 1200, your real magic find is probably 450%. So they have a function like: actualMagicFind(magicFind) = // some way to reduced magic find

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  • Which is the better way to avoid magic string keys? Using string const keys in a class or using enumeration?

    - by user596314
    My idea is to avoid magic string keys in my Asp.Net MVC application. To do so, I want to create string constant keys to be shared in the application. For example, I can write TempData[MyClass.Message] or TempData[MyEnum.Message.ToString()] instead of TempData["Message"]. public class MyClass { public const string Message = "Message"; } and public enum MyEnum { Message, Others } My questions are: Which is the better way to avoid magic string keys? Using string const keys in a class or using enumeration together with ToString()?

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  • Up in the Air: Team Oracle Play-by-Play

    - by Aaron Lazenby
    Yesterday, I had the amazing opportunity to fly along with Sean D. Tucker and Team Oracle. Leaving from the San Carols airport, we did a 30 minute flight over the Pacific just south of the coastal town of Half Moon Bay. In that half hour, I rode through a massive 4G loop, survived a crushing hammerhead, and took control of the plane to perform a basic wing over (you can learn what the heck I'm talking about by visiting this website). I have lots of great video, but it's going to take me some time to make sense of it. For now, here's my Twitter-based play-by-play of yesterday's events. Many thanks to Sean D. Tucker and the whole crew (Ben and Ian, especially) for this great opportunity to fly with Team Oracle.Live tweets from @OracleProfitI will be spending the afternoon in a stunt plane, upside down above the San Francisco bay. http://bit.ly/cwkrkIAt the San Carlos airport. More than slightly freaked out. Shaking hands diminish texting ability. Slightly reassuring. http://yfrog.com/1qt61nj There go the doors to the photo plane... #teamoracle http://yfrog.com/58ywljSean D Tucker assures me: "The sky is a great place to be." Helpful, but I'm still nervous. #teamoracle"You get a parachute. He gets a harness." How was this decision made? #teamoracleThe plane with @radu43 has returned. I'm up next...Couldn't help myself...drank a soda before flying. Mistake? We'll see... #teamoracleAdvice of the day "If you pull with two hands, you improve the chances of the chute deploying on the first try." Lovely. #teamoracleI feel so strange. But I flew a high performance airplane. And did an aerobatics move. Wild. #teamoracle"Flying ten feet off he ground, upside-down at 250 miles per hour isn't exciting to me." Sean D. Tucker #teamoracle"What is exciting to me is flying that perfect pattern, just like I imagined it in my head." Sean D. Tucker #teamoracle"You're going to sleep well tonight. You just carried four times your body weight." #teamoracle #gforce Just watched the #teamoracle plane take off for its flight home. I'm waiting for Caltrain. #undignifiedanticlimaxEnough with the #teamoracle. Check http://blogs.oracle.com/profit for the video. Coming soon! 

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  • Best Way to Load Streaming Media Content in Intranet

    - by Magic
    Hello, What would be the best way to deal with large streaming media content in Intranet. We have a 50 MB file that is to be loaded to our Intranet site. Currently we have just pointed it to a file location instead of using a Data Streaming Server. This will download to each client when selected and is obviously not a good approach to accessing streaming media when accessing from overseas offices. Any suggestions? Cheers, Magic

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  • Procedural Generation of tile-based 2d World

    - by Matthias
    I am writing a 2d game that uses tile-based top-down graphics to build the world (i.e. the ground plane). Manually made this works fine. Now I want to generate the ground plane procedurally at run time. In other words: I want to place the tiles (their textures) randomised on the fly. Of course I cannot create an endless ground plane, so I need to restrict how far from the player character (on which the camera focuses on) I procedurally generate the ground floor. My approach would be like this: I have a 2d grid that stores all tiles of the floor at their correct x/y coordinates within the game world. When the players moves the character, therefore also the camera, I constantly check whether there are empty locations in my x/y map within a max. distance from the character, i.e. cells in my virtual grid that have no tile set. In such a case I place a new tile there. Therefore the player would always see the ground plane without gaps or empty spots. I guess that would work, but I am not sure whether that would be the best approach. Is there a better alternative, maybe even a best-practice for my case?

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  • Correcting Lighting in Stencil Reflections

    - by Reanimation
    I'm just playing around with OpenGL seeing how different methods of making shadows and reflections work. I've been following this tutorial which describes using GLUT_STENCIL's and MASK's to create a reasonable interpretation of a reflection. Following that and a bit of tweaking to get things to work, I've come up with the code below. Unfortunately, the lighting isn't correct when the reflection is created. glPushMatrix(); plane(); //draw plane that reflection appears on glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); glDepthMask(GL_FALSE); glEnable(GL_STENCIL_TEST); glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF); glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); plane(); //draw plane that acts as clipping area for reflection glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glDepthMask(GL_TRUE); glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); glDisable(GL_DEPTH_TEST); glPushMatrix(); glScalef(1.0f, -1.0f, 1.0f); glTranslatef(0,2,0); glRotatef(180,0,1,0); sphere(radius, spherePos); //draw object that you want to have a reflection glPopMatrix(); glEnable(GL_DEPTH_TEST); glDisable(GL_STENCIL_TEST); sphere(radius, spherePos); //draw object that creates reflection glPopMatrix(); It looked really cool to start with, then I noticed that the light in the reflection isn't correct. I'm not sure that it's even a simple fix because effectively the reflection is also a sphere but I thought I'd ask here none-the-less. I've tried various rotations (seen above the first time the sphere is drawn) but it doesn't seem to work. I figure it needs to rotate around the Y and Z axis but that's not correct. Have I implemented the rotation wrong or is there a way to correct the lighting?

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  • What is the significance of these different width, height and resolution parameters?

    - by ??????? ???????????
    An image with a pixel resolution of 640 x 480 has additional dimension and resolution parameters according to exiftool. I'm unsure what they mean. Why are the X / Y Resolution parameters the same?Should they not reflect the pixel dimensions of the image? What does Exif Image Size mean and how is it different from the pixel dimensions? What is the focal plane? Does it have any relation to the device used to capture this image? $ exiftool evil1.jpg | egrep 'Width|Height|Resolution' X Resolution : 180 Y Resolution : 180 Resolution Unit : inches Exif Image Width : 400 Exif Image Height : 300 Focal Plane X Resolution : 8114.285714 Focal Plane Y Resolution : 8114.285714 Focal Plane Resolution Unit : inches Image Width : 640 Image Height : 480 If needed, the original image can be obtained from: here=http://www.pythonchallenge.com/pc/return/evil1.jpg wget --user=huge --password=file $here

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  • XML and XSD - use element name as replacement of xsi:type for polymorphism

    - by disown
    Taking the W3C vehicle XSD as an example: <schema xmlns="http://www.w3.org/2001/XMLSchema" targetNamespace="http://cars.example.com/schema" xmlns:target="http://cars.example.com/schema"> <complexType name="Vehicle" abstract="true"/> <complexType name="Car"> <complexContent> <extension base="target:Vehicle"/> ... </complexContent> </complexType> <complexType name="Plane"> <complexContent> <extension base="target:Vehicle"/> <sequence> <element name="wingspan" type="integer"/> </sequence> </complexContent> </complexType> </schema> , and the following definition of 'meansOfTravel': <complexType name="MeansOfTravel"> <complexContent> <sequence> <element name="transport" type="target:Vehicle"/> </sequence> </complexContent> </complexType> <element name="meansOfTravel" type="target:MeansOfTravel"/> With this definition you need to specify the type of your instance using xsi:type, like this: <meansOfTravel> <transport xsi:type="Plane"> <wingspan>3</wingspan> </transport> </meansOfTravel> I would just like to acheive a 'name of type' - 'name of element' mapping so that this could be replaced with just <meansOfTravel> <plane> <wingspan>3</wingspan> </plane> </meansOfTravel> The only way I could do this until now is by making it explicit: <complexType name="MeansOfTravel"> <sequence> <choice> <element name="plane" type="target:Plane"/> <element name="car" type="target:Car"/> </choice> </sequence> </complexType> <element name="meansOfTravel" type="target:MeansOfTravel"/> But this means that I have to list all possible sub-types in the 'MeansOfTravel' complex type. Is there no way of making the XML parser assume that you mean a 'Plane' if you call the element 'plane'? Or do I have to make the choice explicit? I would just like to keep my design DRY - if you have any other suggestions (like groups or so) - i would love to hear them.

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  • How can I chainload a USB drive from GRUB2?

    - by magic.plane
    I'm using GNU GRUB version 1.99-12ubuntu5, booted over the network using PXE. I used grub-mknetdir to generate the GRUB image and directory tree, which I'm serving on a TFTP server using Tftpd32 in Windows. I've put the latest version of Clonezilla on my USB drive using Tuxboot. Right now, in GRUB's CLI, using ls lists only the (pxe) device, even if the USB drive is plugged in before the computer is on. Is there any way I can chainload Clonezilla on my USB from GRUB, which is booted over the network?

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  • How can I accept the agreement for ttf-mscorefonts-installer?

    - by Magic
    After a recent update, ttf-mscorefonts-installer prompted me to accept its license agreement. For some reason my terminal will not allow me to accept, or for some reason I am pressing the wrong hotkey... I've tried every letter on the keyboard and Enter among others... I'm sure there is a very simple and obvious solution to this. I've also just tried to remove the package completely however the terminal states that due to the package not being correctly installed, I should reinstall the package before removing it. Very frustrating! Essentially, because I cannot successfully install this package, I can't really ever upgrade my system because I always have to end up terminating the terminal with the license agreement (thus the upgrade fails).

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  • Raycasting mouse coordinates to rotated object?

    - by SPL
    I am trying to cast a ray from my mouse to a plane at a specified position with a known width and length and height. I know that you can use the NDC (Normalized Device Coordinates) to cast ray but I don't know how can I detect if the ray actually hit the plane and when it did. The plane is translated -100 on the Y and rotated 60 on the X then translated again -100. Can anyone please give me a good tutorial on this? For a complete noob! I am almost new to matrix and vector transformations.

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  • Multiple domain with one host - SEO pov

    - by Swing Magic
    Lets say i currently have mycompanyname.com domain. and after several time i found that its very hard to hit top of serp. after searching i find there is domain that match with one of my keyword. i build website with 2 language. and im able to assign both of url with different language. my question, impact with SEO? it will have a load of duplicated content between those domain (image video etc). im afraid one of my website will have marked as plagiarist because many of content will be same. anyone experience the same condition? Thank you!

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  • Simple 2D Flight Physics with Box2D

    - by MarkPowell
    I'm trying to build a simple side scroller with an airplane being the player. As such, I want to build simple flight controls with simple but realistic-feeling physics. I'm making use of cocos2D and Box2D. I have a basic system working, but just can't get the physics feeling correct. I am applying force to the plane (which is a b2CircleShape) based on the user's input. So, basically, if the user pushes up, body_->ApplyForce(b2Vec2(10,30), body_->GetPosition()) is called. Similarly, for down -30 is used. This works and the plane flys along with up/down causing it to dive or climb. But it just doesn't feel right. There is no slowdown on climbs, nor speed up during dives. My simple solution is far to simple. How can I get a better feel for a plane climbing/diving? Thanks!

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  • Scan-Line Z-Buffering Dilemma

    - by Belgin
    I have a set of vertices in 3D space, and for each I retain the following information: Its 3D coordinates (x, y, z). A list of pointers to some of the other vertices with which it's connected by edges. Right now, I'm doing perspective projection with the projecting plane being XY and the eye placed somewhere at (0, 0, d), with d < 0. By doing Z-Buffering, I need to find the depth of the point of a polygon (they're all planar) which corresponds to a certain pixel on the screen so I can hide the surfaces that are not visible. My questions are the following: How do I determine to which polygon does a pixel belong to so I could use the formula of the plane which contains the polygon to find the Z-coordinate? Are my data structures correct? Do I need to store something else entirely in order for this to work? I'm just projecting the vertices onto the projection plane and joining them with lines based on the pointer lists.

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  • C# Threading Background Process - Programming - How to?

    - by Magic
    Hello...I have been given the horrible task of doing this. Launch the website Take a screenshot Fill in the form details, click on Next Take a screenshot ... ... ... Rinse. Repeat. Now, with various combinations, this comes up to 300 screenshots. And I have to do this for 4 different browsers. Chrome, Firefox, IE 6 and IE 7. I cannot use tools which will capture the screenshot and store them, such as, SnagIT. I need to take a screenshot, copy it to a Word Document and take the second screenshot and take it to a Word Document. I thought, I will write a tiny utility which will help me do this. Here is the requirement spec that I put up for it - An executable which once launched seats itself in the System Tray. While it is active, all instances of Key Press (Print Scrn), it should write the contents to a Word Document as defined (either a default path or a user defined one). Save the document periodically. Now, my question is - if I am going to develop this using C# (Winforms application), how do I go about doing this. I can do a fair bit of C# programming and I am willing to learn. But I am not able to locate the references for how to do a background process so that it runs in the background. And while it runs, it has to capture the Print Scrn command. Can you folks point me to the right material where I can learn this? Theoretical references should suffice. But if there are practical references, then nothing like it. Thanks!

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  • Triangle Line-Segment Intersection - detecting near misses

    - by Will
    A ray is a very poor approximation of a player! I think approximating a player with a sphere traveling a straight line each game tick will solve my problems of the player intersecting edges of scenery because their line segment missed it yet their own model is not infinitely thin... I have a 3D triangle and a line segment. I have the normal triangle-line-segment intersection code which I admit I have only a woolly grasp of. To model movement and compute collisions of the player I have to determine if a line passes within sphere-radius of a triangle. But I can find no convenient line near-miss intersection code! Here's the classic triangle intersection ### commented ### code with my starting assumptions: function triangle_ray_intersection(a,b,c,ray_origin,ray_dir,ray_radius) { // http://softsurfer.com/Archive/algorithm_0105/algorithm_0105.htm#intersect_RayTriangle%28%29 // get triangle edge vectors and plane normal var u = vec3_sub(b,a); var v = vec3_sub(c,a); var n = vec3_cross(u,v); if(n[0]==0 && n[1]==0 && n[2]==0) return null; // triangle is degenerate var w0 = vec3_sub(ray_origin,a); var j = vec3_dot(n,ray_dir); if(Math.abs(j) < 0.00000001) { //### if parallel, might still pass within ray_radius of it return null; // parallel, disjoint or on plane } var i = -vec3_dot(n,w0); // get intersect point of ray with triangle plane var k = i / j; if(k < 0.0) return null; // ray goes away from triangle //### as its a line segment, k > 1+ray_radius means no intersect var hit = vec3_add(ray_origin,vec3_scale(ray_dir,k)); // intersect point of ray and plane // is I inside T? //### here I'm a bit lost; this is presumably computing barycentric coordinates? var uu = vec3_dot(u,u); var uv = vec3_dot(u,v); var vv = vec3_dot(v,v); var w = vec3_sub(hit,a); var wu = vec3_dot(w,u); var wv = vec3_dot(w,v); var D = uv * uv - uu * vv; var s = (uv * wv - vv * wu) / D; //### therefore, compute if its within ray_radius scaled to the 0..1 of barycentric coordinates? if(s<0.0 || s>1.0) return null; // I is outside T var t = (uv * wu - uu * wv) / D; if(t<0.0 || (s+t)>1.0) return null; // I is outside T //### finally, if it passses a barycentric test it might still be too far //### to a point; must check that its distance from a corner is within ray_radius too if more than one barycentric coord is >1 //### so we have rounded corners... return [hit,n]; // I is in T } Given the distance between the point of plane intersection and each corner, I ought to be able to determine distance at world scale of how far beyond the edge - beyond 1.0 in barycentric coordinates for each axis - that point is... At this point my head explodes! Is this the right track? What's the actual code? UPDATE: you can earn 100 pts on SO if you answer this question there...! How can you determine if a line segment passes within some distance of a triangle?

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  • cannot connect with huawei e173 after upgrade to 12.10 using network manager

    - by user104195
    Since upgrade from 12.04 to 12.10 I can't connect to internet using mobile broadband modem Huawei e173. It worked earlier without problems and now it seems to be properly recognized (at least its connections appear in network manager applet), and after selecting connection manually it starts connection procedure. After about 20 seconds it returns to state disconnected. After browsing internet I've found that running network manager with: NM_PPP_DEBUG=1 /usr/sbin/NetworkManager --no-daemon After inserting modem I get: NetworkManager[507]: <warn> (ttyUSB2): failed to look up interface index NetworkManager[507]: <info> (ttyUSB2): new GSM/UMTS device (driver: 'option1' ifindex: 0) NetworkManager[507]: <info> (ttyUSB2): exported as /org/freedesktop/NetworkManager/Devices/2 NetworkManager[507]: <info> (ttyUSB2): now managed NetworkManager[507]: <info> (ttyUSB2): device state change: unmanaged -> unavailable (reason 'managed') [10 20 2] NetworkManager[507]: <info> (ttyUSB2): deactivating device (reason 'managed') [2] NetworkManager[507]: <info> (ttyUSB2): device state change: unavailable -> disconnected (reason 'none') [20 30 0] where 'failed to look up interface index' seems to be suspicious. After starting connecting: NetworkManager[507]: <info> Activation (ttyUSB2) starting connection 'Plus - Dostep standardowy' NetworkManager[507]: <info> (ttyUSB2): device state change: disconnected -> prepare (reason 'none') [30 40 0] NetworkManager[507]: <info> Activation (ttyUSB2) Stage 1 of 5 (Device Prepare) scheduled... NetworkManager[507]: <info> Activation (ttyUSB2) Stage 1 of 5 (Device Prepare) started... NetworkManager[507]: <info> (ttyUSB2): device state change: prepare -> need-auth (reason 'none') [40 60 0] NetworkManager[507]: <info> Activation (ttyUSB2) Stage 1 of 5 (Device Prepare) complete. NetworkManager[507]: <info> Activation (ttyUSB2) Stage 1 of 5 (Device Prepare) scheduled... NetworkManager[507]: <info> Activation (ttyUSB2) Stage 1 of 5 (Device Prepare) started... NetworkManager[507]: <info> (ttyUSB2): device state change: need-auth -> prepare (reason 'none') [60 40 0] NetworkManager[507]: <info> Activation (ttyUSB2) Stage 1 of 5 (Device Prepare) complete. NetworkManager[507]: <info> WWAN now enabled by management service NetworkManager[507]: <info> Activation (ttyUSB2) Stage 2 of 5 (Device Configure) scheduled... NetworkManager[507]: <info> Activation (ttyUSB2) Stage 2 of 5 (Device Configure) starting... NetworkManager[507]: <info> (ttyUSB2): device state change: prepare -> config (reason 'none') [40 50 0] NetworkManager[507]: <info> Activation (ttyUSB2) Stage 2 of 5 (Device Configure) successful. NetworkManager[507]: <info> Activation (ttyUSB2) Stage 3 of 5 (IP Configure Start) scheduled. NetworkManager[507]: <info> Activation (ttyUSB2) Stage 2 of 5 (Device Configure) complete. NetworkManager[507]: <info> Activation (ttyUSB2) Stage 3 of 5 (IP Configure Start) started... NetworkManager[507]: <info> (ttyUSB2): device state change: config -> ip-config (reason 'none') [50 70 0] NetworkManager[507]: <info> starting PPP connection NetworkManager[507]: <info> pppd started with pid 663 NetworkManager[507]: <info> Activation (ttyUSB2) Stage 4 of 5 (IPv6 Configure Timeout) scheduled... NetworkManager[507]: <info> Activation (ttyUSB2) Stage 3 of 5 (IP Configure Start) complete. NetworkManager[507]: <info> Activation (ttyUSB2) Stage 4 of 5 (IPv6 Configure Timeout) started... NetworkManager[507]: <info> Activation (ttyUSB2) Stage 4 of 5 (IPv6 Configure Timeout) complete. Plugin /usr/lib/pppd/2.4.5/nm-pppd-plugin.so loaded. ** Message: nm-ppp-plugin: (plugin_init): initializing ** Message: nm-ppp-plugin: (nm_phasechange): status 3 / phase 'serial connection' Removed stale lock on ttyUSB2 (pid 32146) using channel 23 NetworkManager[507]: SCPlugin-Ifupdown: devices added (path: /sys/devices/virtual/net/ppp0, iface: ppp0) NetworkManager[507]: SCPlugin-Ifupdown: device added (path: /sys/devices/virtual/net/ppp0, iface: ppp0): no ifupdown configuration found. NetworkManager[507]: <warn> /sys/devices/virtual/net/ppp0: couldn't determine device driver; ignoring... Using interface ppp0 Connect: ppp0 <--> /dev/ttyUSB2 ** Message: nm-ppp-plugin: (nm_phasechange): status 5 / phase 'establish' sent [LCP ConfReq id=0x1 <asyncmap 0x0> <magic 0x64b4024a> <pcomp> <accomp>] sent [LCP ConfReq id=0x1 <asyncmap 0x0> <magic 0x64b4024a> <pcomp> <accomp>] sent [LCP ConfReq id=0x1 <asyncmap 0x0> <magic 0x64b4024a> <pcomp> <accomp>] sent [LCP ConfReq id=0x1 <asyncmap 0x0> <magic 0x64b4024a> <pcomp> <accomp>] sent [LCP ConfReq id=0x1 <asyncmap 0x0> <magic 0x64b4024a> <pcomp> <accomp>] sent [LCP ConfReq id=0x1 <asyncmap 0x0> <magic 0x64b4024a> <pcomp> <accomp>] sent [LCP ConfReq id=0x1 <asyncmap 0x0> <magic 0x64b4024a> <pcomp> <accomp>] NetworkManager[507]: <warn> pppd timed out or didn't initialize our dbus module NetworkManager[507]: <info> Activation (ttyUSB2) Stage 4 of 5 (IPv4 Configure Timeout) scheduled... NetworkManager[507]: <info> Activation (ttyUSB2) Stage 4 of 5 (IPv4 Configure Timeout) started... NetworkManager[507]: <info> (ttyUSB2): device state change: ip-config -> failed (reason 'ip-config-unavailable') [70 120 5] NetworkManager[507]: <warn> Activation (ttyUSB2) failed for connection 'Plus - Dostep standardowy' NetworkManager[507]: <info> Activation (ttyUSB2) Stage 4 of 5 (IPv4 Configure Timeout) complete. NetworkManager[507]: <info> (ttyUSB2): device state change: failed -> disconnected (reason 'none') [120 30 0] NetworkManager[507]: <info> (ttyUSB2): deactivating device (reason 'none') [0] Terminating on signal 15 ** Message: nm-ppp-plugin: (nm_phasechange): status 10 / phase 'terminate' sent [LCP TermReq id=0x2 "User request"] NetworkManager[507]: SCPlugin-Ifupdown: devices removed (path: /sys/devices/virtual/net/ppp0, iface: ppp0) where repeated: sent [LCP ConfReq id=0x1 <asyncmap 0x0> <magic 0x64b4024a> <pcomp> <accomp>] last for about 20 seconds. I've tried to downgrade network manager but failed due to many dependencies. Can anyone point me to solution or tell what should I do to further investigate the problem?

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  • How do I randomly fill an array in Java?

    - by Kat
    I'm writing a program that creates a 2D array from a integer n. I then have to fill the array with values from 1 to the n*n array size and check to see if it is a magic square. The way I am doing it now fills the array in order from 1 to n*n array size. How can I make that random? My code: System.out.print("Enter an whole number: "); int n = scan.nextInt(); int [][] magic = new int [n][n]; for (int row = 0; row < magic.length; row++) { for(int col = 0; col < magic[row].length; col++) magic[row][col] = ((row * n) + 1) + col; }

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