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  • Rotating an ImageVIew along with its original position in android in below HoneyComb versions

    - by candy
    I am trying rotate an ImageView along with its original location (rotating the image aswell as the view). So that After rotation, when I click on the rotated Image in its current position, it should be able clicked in the rotated location only. For this solution I am trying the following code. However it is rotating is going fine. After the rotation end I need to place the ImageView and Image in the rotated Location to make it able click over there only. But it is not going successfully. I am unable to rotated Image location axis points to place correctly. Can any one please suggest a way to resolve this issue. fyi-It should work on Gingerbread version android-9 aniView1.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Log.e("", "Clicked on IMAGE VIEW - 1"); } }); RotateAnimation rotate5 = new RotateAnimation(0, 150, Animation.INFINITE, 100, Animation.INFINITE, 250); //rotate5.setFillAfter(true); rotate5.setDuration(2000); rotate5.setInterpolator(new LinearInterpolator()); aniView1.setAnimation(rotate5); rotate5.setAnimationListener(new Animation.AnimationListener() { @Override public void onAnimationStart(Animation animation) { } @Override public void onAnimationRepeat(Animation animation) { } @Override public void onAnimationEnd(Animation animation) { int newTop = (int) (aniView1.getTop() + aniView1.getWidth()); aniView1.layout(aniView1.getLeft()-200, newTop, aniView1.getRight(), aniView1.getBottom() + aniView1.getMeasuredWidth()); // aniView1.setLayoutParams(new // RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,RelativeLayout.LayoutParams.WRAP_CONTENT)); } });

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  • Java - Calling all methods of a class

    - by Thomas Eschemann
    I'm currently working on an application that has to render several Freemarker templates. So far I have a Generator class that handles the rendering. The class looks more or less like this: public class Generator { public static void generate(…) { renderTemplate1(); renderTemplate2(); renderTemplate3(); } private static void render(…) { // renders the template } private static void renderTemplate1() { // Create config object for the rendering // and calls render(); }; private static void renderTemplate1() { // Create config object for the rendering // and calls render(); }; … } This works, but it doesn't really feel right. What I would like to do is create a class that holds all the renderTemplate...() methods and then call them dynamically from my Generator class. This would make it cleaner and easier to extend. I was thinking about using something like reflection, but it doesn't really feel like a good solution either. Any idea on how to implement this properly ?

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  • UINaviagtionBar not displaying?

    - by Rajendra Bhole
    Hi, I developing an application in which initially choose UINavigationController based application. In rooViewController xib i added two more UIView, the code is written as follows. @implementation RootViewController @synthesize introductionView, WheelView; (void)viewDidLoad { [super viewDidLoad]; [self.navigationController setNavigationBarHidden:YES]; } pragma mark pragma mark strart up screen: -(void)startIntroductionScreen{ if(window == nil) { window = [[UIWindow alloc] initWithFrame:CGRectMake(0, 0, 320, 480)]; } [window addSubview: introductionView]; [window makeKeyAndVisible]; } -(void)WheelScreen{ [window addSubview:carnivalWheelView]; [window makeKeyAndVisible]; self.navigationController.navigationBar.hidden = NO; [self.navigationItem setLeftBarButtonItem:[[UIBarButtonItem alloc] initWithTitle:@"Setting" style:UIBarButtonItemStylePlain target:nil action:nil] animated:YES]; } pragma mark pragma mark IBAction: -(IBAction)breakGlass:(id)sender{ [self startIntroductionScreen]; } -(IBAction)anotherView:(id)sender{ [self WheelScreen]; } In above code, when the -(void)WheelScreen method on the IBAction anotherView of invoke the UINaviagtionBar is not displaying. Thank's in advance.

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  • OmniCppComplete: Completing on Class Members which are STL containers

    - by Robert S. Barnes
    Completion on class members which are STL containers is failing. Completion on local objects which are STL containers works fine. For example, given the following files: // foo.h #include <string> class foo { public: void set_str(const std::string &); std::string get_str_reverse( void ); private: std::string str; }; // foo.cpp #include "foo.h" using std::string; string foo::get_str_reverse ( void ) { string temp; temp.assign(str); reverse(temp.begin(), temp.end()); return temp; } /* ----- end of method foo::get_str ----- */ void foo::set_str ( const string &s ) { str.assign(s); } /* ----- end of method foo::set_str ----- */ I've generated the tags for these two files using: ctags -R --c++-kinds=+pl --fields=+iaS --extra=+q . When I type temp. in the cpp I get a list of string member functions as expected. But if I type str. omnicppcomplete spits out "Pattern Not Found". I've noticed that the temp. completion only works if I have the using std::string; declaration. How do I get completion to work on my class members which are STL containers?

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  • How to implement an interface class using the non-virtual interface idiom in C++?

    - by andreas buykx
    Hi all, In C++ an interface can be implemented by a class with all its methods pure virtual. Such a class could be part of a library to describe what methods an object should implement to be able to work with other classes in the library: class Lib::IFoo { public: virtual void method() = 0; }; : class Lib::Bar { public: void stuff( Lib::IFoo & ); }; Now I want to to use class Lib::Bar, so I have to implement the IFoo interface. For my purposes I need a whole of related classes so I would like to work with a base class that guarantees common behavior using the NVI idiom: class FooBase : public IFoo // implement interface IFoo { public: void method(); // calls methodImpl; private: virtual void methodImpl(); }; The non-virtual interface (NVI) idiom ought to deny derived classes the possibility of overriding the common behavior implemented in FooBase::method(), but since IFoo made it virtual it seems that all derived classes have the opportunity to override the FooBase::method(). If I want to use the NVI idiom, what are my options other than the pImpl idiom already suggested (thanks space-c0wb0y).

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  • Generic callbacks

    - by bobobobo
    Extends So, I'm trying to learn template metaprogramming better and I figure this is a good exercise for it. I'm trying to write code that can callback a function with any number of arguments I like passed to it. // First function to call int add( int x, int y ) ; // Second function to call double square( double x ) ; // Third func to call void go() ; The callback creation code should look like: // Write a callback object that // will be executed after 42ms for "add" Callback<int, int, int> c1 ; c1.func = add ; c1.args.push_back( 2 ); // these are the 2 args c1.args.push_back( 5 ); // to pass to the "add" function // when it is called Callback<double, double> c2 ; c2.func = square ; c2.args.push_back( 52.2 ) ; What I'm thinking is, using template metaprogramming I want to be able to declare callbacks like, write a struct like this (please keep in mind this is VERY PSEUDOcode) <TEMPLATING ACTION <<ANY NUMBER OF TYPES GO HERE>> > struct Callback { double execTime ; // when to execute TYPE1 (*func)( TYPE2 a, TYPE3 b ) ; void* argList ; // a stored list of arguments // to plug in when it is time to call __func__ } ; So for when called with Callback<int, int, int> c1 ; You would automatically get constructed for you by < HARDCORE TEMPLATING ACTION > a struct like struct Callback { double execTime ; // when to execute int (*func)( int a, int b ) ; void* argList ; // this would still be void*, // but I somehow need to remember // the types of the args.. } ; Any pointers in the right direction to get started on writing this?

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  • How to access webbrowser object on this code? C++

    - by extintor
    I found this example http://www.mvps.org/user32/webhost.cab that host an Internet Explorer WebBrowser object, and it uses this code to access the object void webhostwnd::CreateEmbeddedWebControl(void) { OleCreate(CLSID_WebBrowser,IID_IOleObject,OLERENDER_DRAW,0,&site,&storage,(void**)&mpWebObject); mpWebObject->SetHostNames(L"Web Host",L"Web View"); // I have no idea why this is necessary. remark it out and everything works perfectly. OleSetContainedObject(mpWebObject,TRUE); RECT rect; GetClientRect(hwnd,&rect); mpWebObject->DoVerb(OLEIVERB_SHOW,NULL,&site,-1,hwnd,&rect); IWebBrowser2* iBrowser; mpWebObject->QueryInterface(IID_IWebBrowser2,(void**)&iBrowser); VARIANT vURL; vURL.vt = VT_BSTR; vURL.bstrVal = SysAllocString(L"http://google.com"); VARIANT ve1, ve2, ve3, ve4; ve1.vt = VT_EMPTY; ve2.vt = VT_EMPTY; ve3.vt = VT_EMPTY; ve4.vt = VT_EMPTY; iBrowser->put_Left(0); iBrowser->put_Top(0); iBrowser->put_Width(rect.right); iBrowser->put_Height(rect.bottom); iBrowser->Navigate2(&vURL, &ve1, &ve2, &ve3, &ve4); VariantClear(&vURL); iBrowser->Release(); } I don't have much experience with cpp, I want to know how to access that same ie object (to use Navigate2 for example) from a button or something like that. How could I achieve this?

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  • templete class c++

    - by inna karpasas
    hi! i try to design a templete for my universty project. i wrote the follwing cod: #ifndef _LinkedList_H_ #define _LinkedList_H_ #include "Link.h" #include <ostream> template <class L>//error one class LinkedList { private: Link<L> *pm_head; Link<L> * pm_tail; int m_numOfElements; Link<L>* FindLink(L * dataToFind); public: LinkedList(); ~LinkedList(); int GetNumOfElements(){return m_numOfElements;} bool Add( L * data); L *FindData(L * data); template <class L> friend ostream & operator<<(ostream& os,const LinkedList<L> listToprint);//error two L* GetDataOnTop(); bool RemoveFromHead(); L* Remove(L * toRemove); this templete uses the link class templete #ifndef _Link_H_ #define _Link_H_ template <class T>//error 3 class Link { private: T* m_data; Link* m_next; Link* m_prev; public: Link(T* data); ~Link(void); bool Link::operator ==(const Link& other)const; /*getters*/ Link* GetNext()const {return m_next;} Link* GetPrev()const {return m_prev;} T* GetData()const {return m_data;} //setters void SetNext(Link* next) {m_next = next;} void SetPrev(Link* prev) {m_prev = prev;} void SetData(T* data) {m_data = data;} }; error one: shadows template parm class L' error two:declaration ofclass L' error three: shadows template parm `class T' i dont understand what is the problem. i can relly usr your help thank you :)

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  • How to highlight the new created file in JTree

    - by newbie123
    I want to make it like when I click a button, it will create a new file. Then the jTree will highlight the new file. Below are my code. Currently I create new file, i will show the new file but no highlight the file. class FileTreeModel implements TreeModel { private FileNode root; public FileTreeModel(String directory) { root = new FileNode(directory); } public Object getRoot() { return root; } public Object getChild(Object parent, int index) { FileNode parentNode = (FileNode) parent; return new FileNode(parentNode, parentNode.listFiles()[index].getName()); } public int getChildCount(Object parent) { FileNode parentNode = (FileNode) parent; if (parent == null || !parentNode.isDirectory() || parentNode.listFiles() == null) { return 0; } return parentNode.listFiles().length; } public boolean isLeaf(Object node) { return (getChildCount(node) == 0); } public int getIndexOfChild(Object parent, Object child) { FileNode parentNode = (FileNode) parent; FileNode childNode = (FileNode) child; return Arrays.asList(parentNode.list()).indexOf(childNode.getName()); } public void valueForPathChanged(TreePath path, Object newValue) { } public void addTreeModelListener(TreeModelListener l) { } public void removeTreeModelListener(TreeModelListener l) { } } class FileNode extends java.io.File { public FileNode(String directory) { super(directory); } public FileNode(FileNode parent, String child) { super(parent, child); } @Override public String toString() { return getName(); } } jTree = new JTree(); jTree.setBounds(new Rectangle(164, 66, 180, 421)); jTree.setBackground(SystemColor.inactiveCaptionBorder); jTree.setBorder(BorderFactory.createTitledBorder(null, "", TitledBorder.LEADING, TitledBorder.TOP, new Font("Arial", Font.BOLD, 12), new Color(0, 0, 0))); FileTreeModel model = new FileTreeModel(root); jTree.setRootVisible(false); jTree.setModel(model); expandAll(jTree); public void expandAll(JTree tree) { int row = 0; while (row < tree.getRowCount()) { tree.expandRow(row); row++; } }

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  • How to print a page when a JButton is pressed in java swing using PrinterJob?

    - by Prayag Upd
    I tried the following code AWT but at runtime shows multiple print dialogs repeatedly.... package printerjob; import java.awt.BasicStroke; import java.awt.Frame; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.event.WindowAdapter; import java.awt.print.PageFormat; import java.awt.print.Printable; import java.awt.print.PrinterException; import java.awt.print.PrinterJob; /** * * @author pragX */ public class FramePrinterJob extends Frame implements Printable{ public void start(){ add(button); } @Override public void paint(Graphics graphics){ PrinterJob printerJob=PrinterJob.getPrinterJob(); printerJob.setPrintable(this); if(printerJob.printDialog()){ try{ printerJob.print(); }catch(PrinterException printerException){ //printerException.printStackTrace(); System.out.println("Error Printing." + printerException); } } } public int print(Graphics graphics, PageFormat pageFormat, int pageIndex) throws PrinterException { //throw new UnsupportedOperationException("Not supported yet."); if(pageIndex>=1){ return Printable.NO_SUCH_PAGE; } graphics.translate((int) pageFormat.getImageableX(), (int)pageFormat.getImageableY()); Graphics2D graphics2D=(Graphics2D)graphics; graphics2D.setStroke(new BasicStroke(4f)); graphics2D.drawLine(20, 20, 20, 120); graphics2D.drawLine(40, 20, 40, 120); graphics2D.drawLine(20, 70, 40, 70); graphics2D.drawLine(60, 70, 60, 120); graphics2D.drawLine(60, 40, 60, 45); return Printable.PAGE_EXISTS; } public static void main(String args[]){ Frame frame=new FramePrinterJob(); frame.addWindowListener(new WindowAdapter() { public void windowClosing(){System.exit(0);}}); frame.setSize(300,400); frame.setVisible(true); } }

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  • help me improve my sse yuv to rgb ssse3 code

    - by David McPaul
    Hello, I am looking to optimise some sse code I wrote for converting yuv to rgb (both planar and packed yuv functions). i am using SSSE3 at the moment but if there are useful functions from later sse versions thats ok. I am mainly interested in how I would work out processor stalls and the like. Anyone know of any tools that do static analysis of sse code? ; ; Copyright (C) 2009-2010 David McPaul ; ; All rights reserved. Distributed under the terms of the MIT License. ; ; A rather unoptimised set of ssse3 yuv to rgb converters ; does 8 pixels per loop ; inputer: ; reads 128 bits of yuv 8 bit data and puts ; the y values converted to 16 bit in xmm0 ; the u values converted to 16 bit and duplicated into xmm1 ; the v values converted to 16 bit and duplicated into xmm2 ; conversion: ; does the yuv to rgb conversion using 16 bit integer and the ; results are placed into the following registers as 8 bit clamped values ; r values in xmm3 ; g values in xmm4 ; b values in xmm5 ; outputer: ; writes out the rgba pixels as 8 bit values with 0 for alpha ; xmm6 used for scratch ; xmm7 used for scratch %macro cglobal 1 global _%1 %define %1 _%1 align 16 %1: %endmacro ; conversion code %macro yuv2rgbsse2 0 ; u = u - 128 ; v = v - 128 ; r = y + v + v >> 2 + v >> 3 + v >> 5 ; g = y - (u >> 2 + u >> 4 + u >> 5) - (v >> 1 + v >> 3 + v >> 4 + v >> 5) ; b = y + u + u >> 1 + u >> 2 + u >> 6 ; subtract 16 from y movdqa xmm7, [Const16] ; loads a constant using data cache (slower on first fetch but then cached) psubsw xmm0,xmm7 ; y = y - 16 ; subtract 128 from u and v movdqa xmm7, [Const128] ; loads a constant using data cache (slower on first fetch but then cached) psubsw xmm1,xmm7 ; u = u - 128 psubsw xmm2,xmm7 ; v = v - 128 ; load r,b with y movdqa xmm3,xmm0 ; r = y pshufd xmm5,xmm0, 0xE4 ; b = y ; r = y + v + v >> 2 + v >> 3 + v >> 5 paddsw xmm3, xmm2 ; add v to r movdqa xmm7, xmm1 ; move u to scratch pshufd xmm6, xmm2, 0xE4 ; move v to scratch psraw xmm6,2 ; divide v by 4 paddsw xmm3, xmm6 ; and add to r psraw xmm6,1 ; divide v by 2 paddsw xmm3, xmm6 ; and add to r psraw xmm6,2 ; divide v by 4 paddsw xmm3, xmm6 ; and add to r ; b = y + u + u >> 1 + u >> 2 + u >> 6 paddsw xmm5, xmm1 ; add u to b psraw xmm7,1 ; divide u by 2 paddsw xmm5, xmm7 ; and add to b psraw xmm7,1 ; divide u by 2 paddsw xmm5, xmm7 ; and add to b psraw xmm7,4 ; divide u by 32 paddsw xmm5, xmm7 ; and add to b ; g = y - u >> 2 - u >> 4 - u >> 5 - v >> 1 - v >> 3 - v >> 4 - v >> 5 movdqa xmm7,xmm2 ; move v to scratch pshufd xmm6,xmm1, 0xE4 ; move u to scratch movdqa xmm4,xmm0 ; g = y psraw xmm6,2 ; divide u by 4 psubsw xmm4,xmm6 ; subtract from g psraw xmm6,2 ; divide u by 4 psubsw xmm4,xmm6 ; subtract from g psraw xmm6,1 ; divide u by 2 psubsw xmm4,xmm6 ; subtract from g psraw xmm7,1 ; divide v by 2 psubsw xmm4,xmm7 ; subtract from g psraw xmm7,2 ; divide v by 4 psubsw xmm4,xmm7 ; subtract from g psraw xmm7,1 ; divide v by 2 psubsw xmm4,xmm7 ; subtract from g psraw xmm7,1 ; divide v by 2 psubsw xmm4,xmm7 ; subtract from g %endmacro ; outputer %macro rgba32sse2output 0 ; clamp values pxor xmm7,xmm7 packuswb xmm3,xmm7 ; clamp to 0,255 and pack R to 8 bit per pixel packuswb xmm4,xmm7 ; clamp to 0,255 and pack G to 8 bit per pixel packuswb xmm5,xmm7 ; clamp to 0,255 and pack B to 8 bit per pixel ; convert to bgra32 packed punpcklbw xmm5,xmm4 ; bgbgbgbgbgbgbgbg movdqa xmm0, xmm5 ; save bg values punpcklbw xmm3,xmm7 ; r0r0r0r0r0r0r0r0 punpcklwd xmm5,xmm3 ; lower half bgr0bgr0bgr0bgr0 punpckhwd xmm0,xmm3 ; upper half bgr0bgr0bgr0bgr0 ; write to output ptr movntdq [edi], xmm5 ; output first 4 pixels bypassing cache movntdq [edi+16], xmm0 ; output second 4 pixels bypassing cache %endmacro SECTION .data align=16 Const16 dw 16 dw 16 dw 16 dw 16 dw 16 dw 16 dw 16 dw 16 Const128 dw 128 dw 128 dw 128 dw 128 dw 128 dw 128 dw 128 dw 128 UMask db 0x01 db 0x80 db 0x01 db 0x80 db 0x05 db 0x80 db 0x05 db 0x80 db 0x09 db 0x80 db 0x09 db 0x80 db 0x0d db 0x80 db 0x0d db 0x80 VMask db 0x03 db 0x80 db 0x03 db 0x80 db 0x07 db 0x80 db 0x07 db 0x80 db 0x0b db 0x80 db 0x0b db 0x80 db 0x0f db 0x80 db 0x0f db 0x80 YMask db 0x00 db 0x80 db 0x02 db 0x80 db 0x04 db 0x80 db 0x06 db 0x80 db 0x08 db 0x80 db 0x0a db 0x80 db 0x0c db 0x80 db 0x0e db 0x80 ; void Convert_YUV422_RGBA32_SSSE3(void *fromPtr, void *toPtr, int width) width equ ebp+16 toPtr equ ebp+12 fromPtr equ ebp+8 ; void Convert_YUV420P_RGBA32_SSSE3(void *fromYPtr, void *fromUPtr, void *fromVPtr, void *toPtr, int width) width1 equ ebp+24 toPtr1 equ ebp+20 fromVPtr equ ebp+16 fromUPtr equ ebp+12 fromYPtr equ ebp+8 SECTION .text align=16 cglobal Convert_YUV422_RGBA32_SSSE3 ; reserve variables push ebp mov ebp, esp push edi push esi push ecx mov esi, [fromPtr] mov edi, [toPtr] mov ecx, [width] ; loop width / 8 times shr ecx,3 test ecx,ecx jng ENDLOOP REPEATLOOP: ; loop over width / 8 ; YUV422 packed inputer movdqa xmm0, [esi] ; should have yuyv yuyv yuyv yuyv pshufd xmm1, xmm0, 0xE4 ; copy to xmm1 movdqa xmm2, xmm0 ; copy to xmm2 ; extract both y giving y0y0 pshufb xmm0, [YMask] ; extract u and duplicate so each u in yuyv becomes u0u0 pshufb xmm1, [UMask] ; extract v and duplicate so each v in yuyv becomes v0v0 pshufb xmm2, [VMask] yuv2rgbsse2 rgba32sse2output ; endloop add edi,32 add esi,16 sub ecx, 1 ; apparently sub is better than dec jnz REPEATLOOP ENDLOOP: ; Cleanup pop ecx pop esi pop edi mov esp, ebp pop ebp ret cglobal Convert_YUV420P_RGBA32_SSSE3 ; reserve variables push ebp mov ebp, esp push edi push esi push ecx push eax push ebx mov esi, [fromYPtr] mov eax, [fromUPtr] mov ebx, [fromVPtr] mov edi, [toPtr1] mov ecx, [width1] ; loop width / 8 times shr ecx,3 test ecx,ecx jng ENDLOOP1 REPEATLOOP1: ; loop over width / 8 ; YUV420 Planar inputer movq xmm0, [esi] ; fetch 8 y values (8 bit) yyyyyyyy00000000 movd xmm1, [eax] ; fetch 4 u values (8 bit) uuuu000000000000 movd xmm2, [ebx] ; fetch 4 v values (8 bit) vvvv000000000000 ; extract y pxor xmm7,xmm7 ; 00000000000000000000000000000000 punpcklbw xmm0,xmm7 ; interleave xmm7 into xmm0 y0y0y0y0y0y0y0y0 ; extract u and duplicate so each becomes 0u0u punpcklbw xmm1,xmm7 ; interleave xmm7 into xmm1 u0u0u0u000000000 punpcklwd xmm1,xmm7 ; interleave again u000u000u000u000 pshuflw xmm1,xmm1, 0xA0 ; copy u values pshufhw xmm1,xmm1, 0xA0 ; to get u0u0 ; extract v punpcklbw xmm2,xmm7 ; interleave xmm7 into xmm1 v0v0v0v000000000 punpcklwd xmm2,xmm7 ; interleave again v000v000v000v000 pshuflw xmm2,xmm2, 0xA0 ; copy v values pshufhw xmm2,xmm2, 0xA0 ; to get v0v0 yuv2rgbsse2 rgba32sse2output ; endloop add edi,32 add esi,8 add eax,4 add ebx,4 sub ecx, 1 ; apparently sub is better than dec jnz REPEATLOOP1 ENDLOOP1: ; Cleanup pop ebx pop eax pop ecx pop esi pop edi mov esp, ebp pop ebp ret SECTION .note.GNU-stack noalloc noexec nowrite progbits

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  • Passing data between objects in Chain of Responsibility pattern

    - by AbrahamJP
    While implementing the Chain of Responsibility pattern, i came across a dilemma om how to pass data between objects in the chain. The datatypes passed between object in the chain can differ for each object. As a temporary fix I had created a Static class containing a stack where each object in the chain can push the results to the stack while the next object in the chain could pop the results from the stack. Here is a sample code on what I had implemented. public interface IHandler { void Process(); } public static class StackManager { public static Stack DataStack = new Stack(); } //This class doesn't require any input to operate public class OpsA : IHandler { public IHandler Successor {get; set; } public void Process() { //Do some processing, store the result into Stack var ProcessedData = DoSomeOperation(); StackManager.DataStack.Push(ProcessedData); if(Successor != null) Successor(); } } //This class require input data to operate upon public class OpsB : IHandler { public IHandler Successor {get; set; } public void Process() { //Retrieve the results from the previous Operation var InputData = StackManager.DataStack.Pop(); //Do some processing, store the result into Stack var NewProcessedData = DoMoreProcessing(InputData); StackManager.DataStack.Push(NewProcessedData); if(Successor != null) Successor(); } } public class ChainOfResponsibilityPattern { public void Process() { IHandler ProcessA = new OpsA(); IHandler ProcessB = new OpsB(); ProcessA.Successor = ProcessB; ProcessA.Process(); } } Please help me to find a better approach to pass data between handlers objects in the chain.

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  • how to scroll in android???

    - by antony
    I create a program to add check boxes dynamically.But i cant scroll down.I add the code here ,Pls HELP...... package dyntodo.pack; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.CheckBox; import android.widget.EditText; import android.widget.LinearLayout; import android.widget.Button; import android.widget.TextView; public class dynact extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); TextView tv = (TextView)findViewById(R.id.textview); final EditText task = (EditText)findViewById(R.id.task); Button add = (Button)findViewById(R.id.add); add.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { addTask(task.getText().toString()); } }); } public void addTask(String task) { LinearLayout layout = (LinearLayout) findViewById(R.id.layout); final CheckBox chk = new CheckBox(this); //Creating checkbox objects….. chk.setText(task); layout.addView(chk); chk.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { chk.setVisibility(5); } }); } }

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  • UIImage - should be loaded with [UIImage imageNamed:@""] or not ?

    - by sagar
    Hello ! every one. I am having number of images with in my application. ( images more than 50 - approximately & it can extend according to client's need ) Each image are very large round about - 1024 x 768 & 150 dpi Now, I have to add all this images in a scroll view & display it. Ok, My question is as follows. According to me there are two options of loading large images imageNamed:@"" load asynchronously when viewDidLoad Called. Which is more preferable ? imgModel.image=[UIImage imageNamed:[dMain valueForKey:@"imgVal"]]; or like this. NSURL *ur=[[NSURL alloc] initFileURLWithPath:[[NSBundle mainBundle] pathForResource:lblModelName.text ofType:@"png"] isDirectory:NO]; NSURLRequest *req=[NSURLRequest requestWithURL:ur cachePolicy:NSURLCacheStorageNotAllowed timeoutInterval:40]; [ur release]; NSURLConnection *con=[[NSURLConnection alloc] initWithRequest:req delegate:self]; if(con){ myWebData=[[NSMutableData data] retain]; } else { } -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { [myWebData setLength: 0]; } -(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { [myWebData appendData:data]; } -(void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { [connection release]; } -(void)connectionDidFinishLoading:(NSURLConnection *)connection { NSLog(@"ImageView Ref From - %@",imgV); // my image view & set image imgV.image=[UIImage imageWithData:myWebData]; [connection release]; connection=nil; }

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  • Error in VC++ for code that looks perfectly good C++?

    - by Ram Bhat
    Hey guys. Check out this piece of sample code. #include "stdafx.h" #include<conio.h> #include<string.h> class person{ private char name[20]; private int age; public void setValues(char n[],int a) { strcpy(this->name,n); this->age=a; } public void display() { printf("\nName = %s",name); printf("\nAge = %d",age); } }; int _tmain(int argc, _TCHAR* argv[]) { person p; p.setValues("ram",20); p.display(); getch(); return 0; } I am getting the following errors : 1------ Build started: Project: first, Configuration: Debug Win32 ------ 1 first.cpp 1c:\documents and settings\dark wraith\my documents\visual studio 2010\projects\first\first\first.cpp(9): error C2144: syntax error : 'char' should be preceded by ':' 1c:\documents and settings\dark wraith\my documents\visual studio 2010\projects\first\first\first.cpp(10): error C2144: syntax error : 'int' should be preceded by ':' 1c:\documents and settings\dark wraith\my documents\visual studio 2010\projects\first\first\first.cpp(12): error C2144: syntax error : 'void' should be preceded by ':' 1c:\documents and settings\dark wraith\my documents\visual studio 2010\projects\first\first\first.cpp(17): error C2144: syntax error : 'void' should be preceded by ':' ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

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  • How to define and use a friend function to a temlate class with the same template?

    - by Narek
    I have written the following code: #include <iostream> using namespace std; template <class T> class AA { T a; public: AA() { a = 7; } friend void print(const AA<T> & z); }; template <class T> void print(const AA<T> & z) { cout<<"Print: "<<z.a<<endl; } void main() { AA<int> a; print<int>(a); } And getting the following error: error C2248: 'AA<T>::a' : cannot access private member declared in class 'AA<T>' 1> with 1> [ 1> T=int 1> ] 1> c:\users\narek\documents\visual studio 2008\projects\aaa\aaa\a.cpp(7) : see declaration of 'AA<T>::a' 1> with 1> [ 1> T=int 1> ] 1> c:\users\narek\documents\visual studio 2008\projects\aaa\aaa\a.cpp(30) : see reference to function template instantiation 'void print<int>(const AA<T> &)' being compiled 1> with 1> [ 1> T=int 1> ] What's wrong?

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  • Hi I am facing a fragmentation error while executing this code? Can someone explain why?

    - by aks
    #include<stdio.h> struct table { char *ipAddress; char *domainName; struct table *next; }; struct table *head = NULL; void add_rec(); void show_rec(); int main() { add_rec(); show_rec(); return 0; } void add_rec() { struct table * temp = head; struct table * temp1 = (struct table *)malloc(sizeof(struct table)); if(!temp1) printf("\n Unable to allocate memory \n"); printf("Enter the ip address you want \n"); scanf("%s",temp1->ipAddress); printf("\nEnter the domain name you want \n"); scanf("%s",temp1->domainName); if(!temp) { head = temp; } else { while(temp->next!=NULL) temp = temp->next; temp->next = temp1; } } void show_rec() { struct table * temp = head; if(!temp) printf("\n No entry exists \n"); while(temp!=NULL) { printf("ipAddress = %s\t domainName = %s\n",temp->ipAddress,temp->domainName); temp = temp->next; } } When i execute this code and enters the IP address for the first node, i am facing fragmentation error. The code crashed. Can someone enlighten?

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  • C++. How to define template parameter of type T for class A when class T needs a type A template parameter?

    - by jaybny
    Executor class has template of type P and it takes a P object in constructor. Algo class has a template E and also has a static variable of type E. Processor class has template T and a collection of Ts. Question how can I define Executor< Processor<Algo> > and Algo<Executor> ? Is this possible? I see no way to defining this, its kind of an "infinite recursive template argument" See code. template <class T> class Processor { map<string,T> ts; void Process(string str, int i) { ts[str].Do(i); } } template <class P> class Executor { Proc &p; Executor(P &p) : Proc(p) {} void Foo(string str, int i) { p.Process(str,i); } Execute(string str) { } } template <class E> class Algo { static E e; void Do(int i) {} void Foo() { e.Execute("xxx"); } } main () { typedef Processor<Algo> PALGO; // invalid typedef Executor<PALGO> EPALGO; typedef Algo<EPALGO> AEPALGO; Executor<PALGO> executor(PALGO()); AEPALGO::E = executor; }

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  • "variable tracking" is eating my compile time!

    - by wowus
    I have an auto-generated file which looks something like this... static void do_SomeFunc1(void* parameter) { // Do stuff. } // Continues on for another 4000 functions... void dispatch(int id, void* parameter) { switch(id) { case ::SomeClass1::id: return do_SomeFunc1(parameter); case ::SomeClass2::id: return do_SomeFunc2(parameter); // This continues for the next 4000 cases... } } When I build it like this, the build time is enormous. If I inline all the functions automagically into their respective cases using my script, the build time is cut in half. GCC 4.5.0 says ~50% of the build time is being taken up by "variable tracking" when I use -ftime-report. What does this mean and how can I speed compilation while still maintaining the superior cache locality of pulling out the functions from the switch? EDIT: Interestingly enough, the build time has exploded only on debug builds, as per the following profiling information of the whole project (which isn't just the file in question, but still a good metric; the file in question takes the most time to build): Debug: 8 minutes 50 seconds Release: 4 minutes, 25 seconds

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  • Android ListView: how to select an item?

    - by mmo
    I am having trouble with a ListView I created: I want an item to get selected when I click on it. My code for this looks like: protected void onResume() { ... ListView lv = getListView(); lv.setOnItemSelectedListener(new OnItemSelectedListener() { public void onItemSelected(AdapterView<?> adapterView, View view, int pos, long id) { Log.v(TAG, "onItemSelected(..., " + pos + ",...) => selected: " + getSelectedItemPosition()); } public void onNothingSelected(AdapterView<?> adapterView) { Log.v(TAG, "onNothingSelected(...) => selected: " + getSelectedItemPosition()); } }); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> adapterView, View view, int pos, long id) { lv.setSelection(pos); Log.v(TAG, "onItemClick(..., " + pos + ",...) => selected: " + getSelectedItemPosition()); } }); ... } When I run this and click e.g. on the second item (i.e. pos=1) I get: 04-03 23:08:36.994: V/DisplayLists(663): onItemClick(..., 1,...) => selected: -1 i.e. even though the OnItemClickListener is called with the proper argument and calls a setSelection(1), there is no item selected (and hence also OnItemSelectedListener.onItemSelected(...) is never called) and getSelectedItemPosition() still yields -1 after the setSelection(1)-call. What am I missing? Michael PS.: My list does have =2 elements...

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  • sigleton EXC_BAD_ACCESS

    - by lclaud
    Hi, so I have a class that I decleare as a singleton and in that class I have a NSMutableArray that contains some NSDictionaries with some key/value pairs in them. The trouble is it doesn't work and I dont't know why... I mean it crashes with EXC_BAD_ACCESS but i don't know where. I followed the code and it did create a new array on first add, made it to the end of the funtion ..and crashed ... @interface dataBase : NSObject { NSMutableArray *inregistrari; } @property (nonatomic,retain) NSMutableArray *inregistrari; -(void)adaugaInregistrareCuData:(NSDate *)data siValoare:(NSNumber *)suma caVenit:(BOOL)venit cuDetaliu:(NSString *)detaliu; -(NSDictionary *)raportIntreData:(NSDate *)dataInitiala siData:(NSDate *)dataFinala; -(NSArray *)luniDisponibileIntreData:(NSDate *)dataInitiala siData:(NSDate *)dataFinala; -(NSArray *)aniDisponibiliIntreData:(NSDate *)dataInitiala siData:(NSDate *)dataFinala; -(NSArray *)vectorDateIntreData:(NSDate *)dataI siData:(NSDate *)dataF; -(void)salveazaInFisier; -(void)incarcaDinFisier; + (dataBase *)shareddataBase; @end And here is the .m file #import "dataBase.h" #import "SynthesizeSingleton.h" @implementation dataBase @synthesize inregistrari; SYNTHESIZE_SINGLETON_FOR_CLASS(dataBase); -(void)adaugaInregistrareCuData:(NSDate *)data siValoare:(NSNumber *)suma caVenit:(BOOL)venit cuDetaliu:(NSString *)detaliu{ NSNumber *v=[NSNumber numberWithBool:venit]; NSArray *input=[NSArray arrayWithObjects:data,suma,v,detaliu,nil]; NSArray *keys=[NSArray arrayWithObjects:@"data",@"suma",@"venit",@"detaliu",nil]; NSDictionary *inreg=[NSDictionary dictionaryWithObjects:input forKeys:keys]; if(inregistrari == nil) { inregistrari=[[NSMutableArray alloc ] initWithObjects:inreg,nil]; }else { [inregistrari addObject:inreg]; } [inreg release]; [input release]; [keys release]; } It made it to the end of that adaugaInregistrareCuData ... ok . said the array had one object ... and then crashed

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  • Why am I getting this error when overriding an inherited method?

    - by Sergio Tapia
    Here's my parent class: public abstract class BaseFile { public string Name { get; set; } public string FileType { get; set; } public long Size { get; set; } public DateTime CreationDate { get; set; } public DateTime ModificationDate { get; set; } public abstract void GetFileInformation(); public abstract void GetThumbnail(); } And here's the class that's inheriting it: public class Picture:BaseFile { public override void GetFileInformation(string filePath) { FileInfo fileInformation = new FileInfo(filePath); if (fileInformation.Exists) { Name = fileInformation.Name; FileType = fileInformation.Extension; Size = fileInformation.Length; CreationDate = fileInformation.CreationTime; ModificationDate = fileInformation.LastWriteTime; } } public override void GetThumbnail() { } } I thought when a method was overridden, I could do what I wanted with it. Any help please? :)

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  • Web User Control og Event

    - by Mcoroklo
    I have a web user control, CreateQuestion.ascx, in ASP.NET. I want an event "QuestionAdded" to fire when a specific button is clicked. I don't want to send any data, I just want to know WHEN the button is fired. My implementation: CreateQuestion.ascx: public event EventHandler QuestionAdded; protected virtual void OnQuestionAdded(EventArgs e) { if (QuestionAdded != null) QuestionAdded(this, e); } /// This is the button I want to know when is fired protected void SubmitButton_Click(object sender, EventArgs e) { //question.Save(); this.OnQuestionAdded(new EventArgs()); } On the page AnswerQuestion.aspx, I use this: private void SetupControls(int myId) { CreateQuestionControl.QuestionAdded += new EventHandler(QuestionAdded); } private void QuestionAdded(object sender, EventArgs e) { Response.Write("HEJ KARL?"); } My problem No matter what, the event is never fired. I know that both SetupControls() is being run, and the code behind the button which should fire the event is run. When I debug, I can see the event QuestionAdded always are null. How do I make this work? Thanks a lot

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  • Disposing ActiveX resources owned by another thread

    - by Stefan Teitge
    I've got a problem problem with threading and disposing resources. I've got a C# Windows Forms application which runs expensive operation in a thread. This thread instantiates an ActiveX control (AxControl). This control must be disposed as it uses a high amount of memory. So I implemented a Dispose() method and even a destructor. After the thread ends the destructor is called. This is sadly called by the UI thread. So invoking activexControl.Dispose(); fails with the message "COM object that has been separated from its underlying RCW", as the object belongs to another thread. How to do this correctly or is it just a bad design I use? (I stripped the code down to the minimum including removing any safety concerns.) class Program { [STAThread] static void Main() { // do stuff here, e.g. open a form new Thread(new ThreadStart(RunStuff); // do more stuff } private void RunStuff() { DoStuff stuff = new DoStuff(); stuff.PerformStuff(); } } class DoStuff : IDisposable { private AxControl activexControl; DoStuff() { activexControl = new AxControl(); activexControl.CreateControl(); // force instance } ~DoStuff() { Dispose(); } public void Dispose() { activexControl.Dispose(); } public void PerformStuff() { // invent perpetuum mobile here, takes time } }

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  • Making a database backup to SDCard on Android

    - by Pentium10
    I am using the below code to write a backup copy to SDCard and I get java.io.IOException: Parent directory of file is not writable: /sdcard/mydbfile.db private class ExportDatabaseFileTask extends AsyncTask<String, Void, Boolean> { private final ProgressDialog dialog = new ProgressDialog(ctx); // can use UI thread here protected void onPreExecute() { this.dialog.setMessage("Exporting database..."); this.dialog.show(); } // automatically done on worker thread (separate from UI thread) protected Boolean doInBackground(final String... args) { File dbFile = new File(Environment.getDataDirectory() + "/data/com.mypkg/databases/mydbfile.db"); File exportDir = new File(Environment.getExternalStorageDirectory(), ""); if (!exportDir.exists()) { exportDir.mkdirs(); } File file = new File(exportDir, dbFile.getName()); try { file.createNewFile(); this.copyFile(dbFile, file); return true; } catch (IOException e) { Log.e("mypck", e.getMessage(), e); return false; } } // can use UI thread here protected void onPostExecute(final Boolean success) { if (this.dialog.isShowing()) { this.dialog.dismiss(); } if (success) { Toast.makeText(ctx, "Export successful!", Toast.LENGTH_SHORT).show(); } else { Toast.makeText(ctx, "Export failed", Toast.LENGTH_SHORT).show(); } } void copyFile(File src, File dst) throws IOException { FileChannel inChannel = new FileInputStream(src).getChannel(); FileChannel outChannel = new FileOutputStream(dst).getChannel(); try { inChannel.transferTo(0, inChannel.size(), outChannel); } finally { if (inChannel != null) inChannel.close(); if (outChannel != null) outChannel.close(); } } }

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