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  • OpenGL 3.3 different colours with fragment shader [solved]

    - by Andrew Seymour
    I'm an OpenGL newbie. I'm trying to colour 3 circles but only 3 white circles are appearing. n is 3 in this example. Each vertice has 5 points, 2 for position and 3 for color Here is where I think a problem may lie: glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void*)0 ); glEnableVertexAttribArray(1); glVertexAttribPointer( 1, 3, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void*)(2*sizeof(float)) ); glDrawElements(GL_TRIANGLES, 20 * 3 * n, GL_UNSIGNED_INT, 0); glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); My shaders: #version 330 core in vec3 Color; out vec4 outColor; void main() { outColor = vec4(Color, 1.0); } #version 330 core layout(location = 0) in vec2 position; layout(location = 1) in vec3 color out vec3 Color void main(){ gl_Position = vec4(position, 0.0, 1.0); Color = color; } Thanks for taking a look Andy EDIT: layout(location = 1) in vec3 color out vec3 Color layout(location = 1) in vec3 color; out vec3 Color;

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  • C++ design related question

    - by Kotti
    Hi! Here is the question's plot: suppose I have some abstract classes for objects, let's call it Object. It's definition would include 2D position and dimensions. Let it also have some virtual void Render(Backend& backend) const = 0 method used for rendering. Now I specialize my inheritance tree and add Rectangle and Ellipse class. Guess they won't have their own properties, but they will have their own virtual void Render method. Let's say I implemented these methods, so that Render for Rectangle actually draws some rectangle, and the same for ellipse. Now, I add some object called Plane, which is defined as class Plane : public Rectangle and has a private member of std::vector<Object*> plane_objects; Right after that I add a method to add some object to my plane. And here comes the question. If I design this method as void AddObject(Object& object) I would face trouble like I won't be able to call virtual functions, because I would have to do something like plane_objects.push_back(new Object(object)); and this should be push_back(new Rectangle(object)) for rectangles and new Circle(...) for circles. If I implement this method as void AddObject(Object* object), it looks good, but then somewhere else this means making call like plane.AddObject(new Rectangle(params)); and this is generally a mess because then it's not clear which part of my program should free the allocated memory. ["when destroying the plane? why? are we sure that calls to AddObject were only done as AddObject(new something).] I guess the problems caused by using the second approach could be solved using smart pointers, but I am sure there have to be something better. Any ideas?

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  • Java NullPointerException In the constructor's class

    - by AndreaF
    I have made a Java class where I have defined a constructor and some methods but I get a NullPointer Exception, and I don't know how I could fix It. public class Job { String idJob; int time; int timeRun; Job j1; List<Job> startBeforeStart; List<Job> restricted; Job(String idJob, int time){ this.idJob=idJob; this.time=time; } public boolean isRestricted() { return restricted.size() != 0; } public void startsBeforeStartOf(Job job){ startBeforeStart.add(job); job.restricted.add(this); } public void startsAfterStartOf(Job job){ job.startsBeforeStartOf(this); } public void checkRestrictions(){ if (!isRestricted()){ System.out.println("+\n"); } else{ Iterator<Job> itR = restricted.iterator(); while(itR.hasNext()){ Job j1 = itR.next(); if(time>timeRun){ System.out.println("-\n"); time--; } else { restricted.remove(j1); } } } } @Override public boolean equals(Object obj) { return obj instanceof Job && ((Job) obj).idJob.equals(idJob); } public void run() { timeRun++; } } PS Looking in a forum a user says that to fix the error I should make an ArrayList inside the constructor (without modify the received parameters that should remain String id and int time), but I haven't understand what He mean.

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  • How to build a control programatically?

    - by W_K
    I have custom control written in Java. For the sake of simplicity lets assume that it looks like this: public class HelloworldControl extends UIComponentBase { @Override public void decode(FacesContext context) { String cid = this.getClientId(context); ... super.decode(context); } @Override public void encodeBegin(FacesContext context) throws IOException { ResponseWriter writer = context.getResponseWriter(); writer.writeText("Hello world!", this); // I want a view!! } @Override public void encodeEnd(FacesContext context) throws IOException { ResponseWriter writer = context.getResponseWriter(); ... } public void restoreState(FacesContext context, Object state) { Object values[] = (Object[]) state; ... super.restoreState(context, values[0]); } public Object saveState(FacesContext context) { Object values[] = ... } } I would like to add programatically child control to it. For example I would like a child view control to render a view just under the Hellow world text. How can i do this? What is the standard procedure to build dynamically a control? To put it simply - I want programatically build a hierarchy of standard components and I want to attach it to my control.

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  • Starting an STA thread, but with parameters to the final function

    - by DRapp
    I'm a bit weak on how some delegates behave, such as passing a method as the parameter to be invoked. While trying to do some NUnit test scripts, I have something that I need to run many test with. Each of these tests requires a GUI created and thus the need for an STA thread. So, I have something like public class MyTest { // the Delegate "ThreadStart" is part of the System.Threading namespace and is defined as // public delegate void ThreadStart(); protected void Start_STA_Thread(ThreadStart whichMethod) { Thread thread = new Thread(whichMethod); thread.SetApartmentState(ApartmentState.STA); //Set the thread to STA thread.Start(); thread.Join(); } [Test] public void Test101() { // Since the thread issues an INVOKE of a method, I'm having it call the // corresponding "FromSTAThread" method, such as Start_STA_Thread( Test101FromSTAThread ); } protected void Test101FromSTAThread() { MySTA_RequiredClass oTmp = new MySTA_RequiredClass(); Assert.IsTrue( oTmp.DoSomething() ); } } This part all works fine... Now the next step. I now have a different set of tests that ALSO require an STA thread. However, each "thing" I need to do requires two parameters... both strings (for this case). How do I go about declaring proper delegate so I can pass in the method I need to invoke, AND the two string parameters in one shot... I may have 20+ tests to run with in this pattern and may have future of other similar tests with different parameter counts and types of parameters too. Thanks.

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  • Open closed prinicple, problem

    - by Marcus
    Hi, I'm trying to apply OCP to a code snippet I have that in it's current state is really smelly, but I feel I'm not getting all the way to the end. Current code: public abstract class SomeObject {} public class SpecificObject1 : SomeObject {} public class SpecificObject2 : SomeObject {} // Smelly code public class Model { public void Store(SomeObject someObject) { if (someObject is SpecificObject1) {} else if (someObject is SpecificObject2) {} } } That is really ugly, my new approach looks like this: // No so smelly code public class Model { public void Store(SomeObject someObject) { throw new Expception("Not allowed!"); } public void Store(SpecificObject1 someObject) {} public void Store(SpecificObject2 someObject) {} } When a new SomeObject type comes along I must implement how that specific object is stored, this will break OCP cause I need to alter the Model-class. To move the store logic to SomeObject also feels wrong cause then I will violate SRP (?), becuase in this case the SomeObject is almost like a DTO, it's resposibility it not how to know to store itself. If a new implementation to SomeObject comes along who's store implementation is missing I will get a runtime error due to exception in Store method in Model class, it also feels like a code smell. This is because calling code will in the form of IEnumerable<SomeObject> sequence; I will not know the specific types of the sequence objects. I can't seem to grasp the OCP-concept. Anyone has any concrete examples or links that is a bit more than just some Car/Fruit example?

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  • Why does double dispatch not work in C++?

    - by Bruce
    #include<iostream.h> #include<conio.h> using namespace std; class SpaceShip {}; class GiantSpaceShip : public SpaceShip {}; class Asteroid { public: virtual void CollideWith(SpaceShip *) { cout << "Asteroid hit a SpaceShip" << endl; } virtual void CollideWith(GiantSpaceShip *) { cout << "Asteroid hit a GiantSpaceShip" << endl; } }; class ExplodingAsteroid : public Asteroid { public: virtual void CollideWith(SpaceShip *) { cout << "ExplodingAsteroid hit a SpaceShip" << endl; } virtual void CollideWith(GiantSpaceShip *) { cout << "ExplodingAsteroid hit a GiantSpaceShip" << endl; } }; int main() { SpaceShip * s = new GiantSpaceShip(); Asteroid * a = new ExplodingAsteroid(); a->CollideWith(s); getch(); return 0; } How can I enable double dispatch in C++?

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  • Implement a threading to prevent UI block on a bug in an async function

    - by Marcx
    I think I ran up againt a bug in an async function... Precisely the getDirectoryListingAsync() of the File class... This method is supposted to return an object containing the lists of files in a specified folder. I found that calling this method on a direcory with a lot of files (in my tests more than 20k files), after few seconds there is a block on the UI until the process is completed... I think that this method is separated in two main block: 1) get the list of files 2) create the array with the details of the files The point 1 seems to be async (for a few second the ui is responsive), then when the process pass from point 1 to point 2 the block of the UI occurs until the complete event is dispathed... Here's some (simple) code: private function checkFiles(dir:File):void { if (dir.exists) { dir.addEventListener( FileListEvent.DIRECTORY_LISTING, listaImmaginiLocale); dir.getDirectoryListingAsync(); // after this point, for the firsts seconds the UI respond well (point 1), // few seconds later (point 2) the UI is frozen } } private function listaImmaginiLocale( event:FileListEvent ):void { // from this point on the UI is responsive again... } Actually in my projects there are some function that perform an heavy cpu usage and to prevent the UI block I implemented a simple function that after some iteration will wait giving time to UI to be refreshed. private var maxIteration:int = 150000; private function sampleFunct(offset:int = 0) :void { if (offset < maxIteration) { // do something // call the recursive function using a timeout.. // if the offset in multiple by 1000 the function will wait 15 millisec, // otherwise it will be called immediately // 1000 is a random number for the pourpose of this example, but I usually change the // value based on how much heavy is the function itself... setTimeout(function():void{aaa(++offset);}, (offset%1000?15:0)); } } Using this method I got a good responsive UI without afflicting performance... I'd like to implement it into the getDirectoryListingAsync method but I don't know if it's possibile how can I do it where is the file to edit or extend.. Any suggestion???

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  • Is there a general-purpose printf-ish routine defined in any C standard

    - by supercat
    In many C libraries, there is a printf-style routine which is something like the following: int __vgprintf(void *info, (void)(*print_function(void*, char)), const char *format, va_list params); which will format the supplied string and call print_function with the passed-in info value and each character in sequence. A function like fprintf will pass __vgprintf the passed-in file parameter and a pointer to a function which will cast its void* to a FILE* and output the passed-in character to that file. A function like snprintf will create a struct holding a char* and length, and pass the address of that struct to a function which will output each character in sequence, space permitting. Is there any standard for such a function, which could be used if e.g. one wanted a function to output an arbitrary format to a TCP port? A common approach is to allocate a buffer one hopes is big enough, use snprintf to put the data there, and then output the data from the buffer. It would seem cleaner, though, if there were a standard way to to specify that the print formatter should call a user-supplied routine with each character.

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  • Java/Hibernate using interfaces over the entities.

    - by Dennetik
    I am using annoted Hibernate, and I'm wondering whether the following is possible. I have to set up a series of interfaces representing the objects that can be persisted, and an interface for the main database class containing several operations for persisting these objects (... an API for the database). Below that, I have to implement these interfaces, and persist them with Hibernate. So I'll have, for example: public interface Data { public String getSomeString(); public void setSomeString(String someString); } @Entity public class HbnData implements Data, Serializable { @Column(name = "some_string") private String someString; public String getSomeString() { return this.someString; } public void setSomeString(String someString) { this.someString = someString; } } Now, this works fine, sort of. The trouble comes when I want nested entities. The interface of what I'd want is easy enough: public interface HasData { public Data getSomeData(); public void setSomeData(Data someData); } But when I implement the class, I can follow the interface, as below, and get an error from Hibernate saying it doesn't know the class "Data". @Entity public class HbnHasData implements HasData, Serializable { @OneToOne(cascade = CascadeType.ALL) private Data someData; public Data getSomeData() { return this.someData; } public void setSomeData(Data someData) { this.someData = someData; } } The simple change would be to change the type from "Data" to "HbnData", but that would obviously break the interface implementation, and thus make the abstraction impossible. Can anyone explain to me how to implement this in a way that it will work with Hibernate?

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  • c# winforms events restore textbox contents on escape

    - by aj3jr
    Using c# in 2008 Express. I have a textbox containing a path. I append a "\" at the end on Leave Event. If the user presses 'Escape' key I want the old contents to be restored. When I type over all the text and press 'Escape' I hear a thump and the old text isn't restored. Here what I have so far ... public string _path; public string _oldPath; this.txtPath.KeyPress += new System.Windows.Forms.KeyPressEventHandler(txtPath_CheckKeys); this.txtPath.Enter +=new EventHandler(txtPath_Enter); this.txtPath.LostFocus += new EventHandler(txtPath_LostFocus); public void txtPath_CheckKeys(object sender, KeyPressEventArgs kpe) { if (kpe.KeyChar == (char)27) { _path = _oldPath; } } public void txtPath_Enter(object sender, EventArgs e) { //AppendSlash(sender, e); _oldPath = _path; } void txtPath_LostFocus(object sender, EventArgs e) { //throw new NotImplementedException(); AppendSlash(sender, e); } public void AppendSlash(object sender, EventArgs e) { //add a slash to the end of the txtPath string on ANY change except a restore this.txtPath.Text += @"\"; } Thanks in advance,

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  • Factorial function - design and test.

    - by lukas
    I'm trying to nail down some interview questions, so I stared with a simple one. Design the factorial function. This function is a leaf (no dependencies - easly testable), so I made it static inside the helper class. public static class MathHelper { public static int Factorial(int n) { Debug.Assert(n >= 0); if (n < 0) { throw new ArgumentException("n cannot be lower that 0"); } Debug.Assert(n <= 12); if (n > 12) { throw new OverflowException("Overflow occurs above 12 factorial"); } //by definition if (n == 0) { return 1; } int factorialOfN = 1; for (int i = 1; i <= n; ++i) { //checked //{ factorialOfN *= i; //} } return factorialOfN; } } Testing: [TestMethod] [ExpectedException(typeof(OverflowException))] public void Overflow() { int temp = FactorialHelper.MathHelper.Factorial(40); } [TestMethod] public void ZeroTest() { int factorialOfZero = FactorialHelper.MathHelper.Factorial(0); Assert.AreEqual(1, factorialOfZero); } [TestMethod] public void FactorialOf5() { int factOf5 = FactorialHelper.MathHelper.Factorial(5); Assert.AreEqual(120,factOf5); } [TestMethod] [ExpectedException(typeof(ArgumentException))] public void NegativeTest() { int factOfMinus5 = FactorialHelper.MathHelper.Factorial(-5); } I have a few questions: Is it correct? (I hope so ;) ) Does it throw right exceptions? Should I use checked context or this trick ( n 12 ) is ok? Is it better to use uint istead of checking for negative values? Future improving: Overload for long, decimal, BigInteger or maybe generic method? Thank you

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  • push(ing)_back objects pointers within a loop

    - by Jose Manuel Albornoz
    Consider the following: I have a class CDevices containing, amongst others, a string member class CDevice { public: CDevice(void); ~CDevice(void); // device name std::string Device_Name; etc... } and somewhere else in my code I define another class that contains a vector of pointers to CDevices class CDevice; class CServers { public: CServers(void); ~CServers(void); // Devices vector vector<CDevice*> Devices; etc... } The problem appears in the following lines in my main.c pDevice = new CDevice; pDevice->Device_Name = "de"; Devices.push_back(pDevice); pDevice->Device_Name = " revolotiunibus"; Devices.push_back(pDevice); pDevice->Device_Name = " orbium"; Devices.push_back(pDevice); pDevice->Device_Name = " coelestium"; Devices.push_back(pDevice); for(int i = 0; i < (int)Devices.size(); ++i) cout << "\nLoad name = " << Devices.at(i)->Device_Name << endl; The output I get is " coelestium" repeated four times: each time I push_back a new element into the vector all of the already existing elements take the value of the one which has just been added. I have also tried using iterators to recover each element in the vector with the same results. Could someone please tell me what's wrong here? Thankx

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  • java - question about thread abortion and deadlock - volatile keyword

    - by Tiyoal
    Hello all, I am having some troubles to understand how I have to stop a running thread. I'll try to explain it by example. Assume the following class: public class MyThread extends Thread { protected volatile boolean running = true; public void run() { while (running) { synchronized (someObject) { while (someObject.someCondition() == false && running) { try { someObject.wait(); } catch (InterruptedException e) { e.printStackTrace(); } } // do something useful with someObject } } } public void halt() { running = false; interrupt(); } } Assume the thread is running and the following statement is evaluated to true: while (someObject.someCondition() == false && running) Then, another thread calls MyThread.halt(). Eventhough this function sets 'running' to false (which is a volatile boolean) and interrupts the thread, the following statement is still executed: someObject.wait(); We have a deadlock. The thread will never be halted. Then I came up with this, but I am not sure if it is correct: public class MyThread extends Thread { protected volatile boolean running = true; public void run() { while (running) { synchronized (someObject) { while (someObject.someCondition() == false && running) { try { someObject.wait(); } catch (InterruptedException e) { e.printStackTrace(); } } // do something useful with someObject } } } public void halt() { running = false; synchronized(someObject) { interrupt(); } } } Is this correct? Is this the most common way to do this? This seems like an obvious question, but I fail to come up with a solution. Thanks a lot for your help.

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  • Getting functions of inherited functions to be called

    - by wrongusername
    Let's say I have a base class Animal from which a class Cow inherits, and a Barn class containing an Animal vector, and let's say the Animal class has a virtual function scream(), which Cow overrides. With the following code: Animal.h #ifndef _ANIMAL_H #define _ANIMAL_H #include <iostream> using namespace std; class Animal { public: Animal() {}; virtual void scream() {cout << "aaaAAAAAAAAAAGHHHHHHHHHH!!! ahhh..." << endl;} }; #endif /* _ANIMAL_H */ Cow.h #ifndef _COW_H #define _COW_H #include "Animal.h" class Cow: public Animal { public: Cow() {} void scream() {cout << "MOOooooOOOOOOOO!!!" << endl;} }; #endif /* _COW_H */ Barn.h #ifndef _BARN_H #define _BARN_H #include "Animal.h" #include <vector> class Barn { std::vector<Animal> animals; public: Barn() {} void insertAnimal(Animal animal) {animals.push_back(animal);} void tortureAnimals() { for(int a = 0; a < animals.size(); a++) animals[a].scream(); } }; #endif /* _BARN_H */ and finally main.cpp #include <stdlib.h> #include "Barn.h" #include "Cow.h" #include "Chicken.h" /* * */ int main(int argc, char** argv) { Barn barn; barn.insertAnimal(Cow()); barn.tortureAnimals(); return (EXIT_SUCCESS); } I get this output: aaaAAAAAAAAAAGHHHHHHHHHH!!! ahhh... How should I code this to get MOOooooOOOOOOOO!!! (and whatever other classes inheriting Animal wants scream() to be) instead?

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  • Refreshing a MKMapView when the user location is updated or using default values

    - by koichirose
    I'm trying to refresh my map view and load new data from the server when the device acquires the user location. Here's what I'm doing: - (void)viewDidLoad { CGRect bounds = self.view.bounds; mapView = [[MKMapView alloc] initWithFrame:bounds]; mapView.showsUserLocation=YES; mapView.delegate=self; [self.view insertSubview:mapView atIndex:0]; [self refreshMap]; } - (void)mapView:(MKMapView *)theMapView didUpdateUserLocation:(MKUserLocation *)userLocation { //this is to avoid frequent updates, I just need one position and don't need to continuously track the user's location if (userLocation.location.horizontalAccuracy > self.myUserLocation.location.horizontalAccuracy) { self.myUserLocation = userLocation; CLLocationCoordinate2D centerCoord = { userLocation.location.coordinate.latitude, userLocation.location.coordinate.longitude }; [theMapView setCenterCoordinate:centerCoord zoomLevel:10 animated:YES]; [self refreshMap]; } } - (void)refreshMap { [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:YES]; [self.mapView removeAnnotations:self.mapView.annotations]; //default position NSString *lat = @"45.464161"; NSString *lon = @"9.190336"; if (self.myUserLocation != nil) { lat = [[NSNumber numberWithDouble:myUserLocation.coordinate.latitude] stringValue]; lon = [[NSNumber numberWithDouble:myUserLocation.coordinate.longitude] stringValue]; } NSString *url = [[NSString alloc] initWithFormat:@"http://myserver/geo_search.json?lat=%@&lon=%@", lat, lon]; NSURLRequest *theRequest=[NSURLRequest requestWithURL:[NSURL URLWithString:url] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; [url release]; [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:NO]; } I also have a - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data, to create and add the annotations. Here's what happens: sometimes I get the location after a while, so I already loaded data close to the default location. Then I get the location and it should remove the old annotations and add the new ones, instead I keep seeing the old annotations and the new ones are added anyway (let's say I receive 10 annotations each time, so it means that I have 20 on my map when I should have 10). What am I doing wrong?

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  • C++ polymorphism and slicing

    - by Draco Ater
    The following code, prints out Derived Base Base But I need every Derived object put into User::items, call its own print function, but not the base class one. Can I achieve that without using pointers? If it is not possible, how should I write the function that deletes User::items one by one and frees memory, so that there should not be any memory leaks? #include <iostream> #include <vector> #include <algorithm> using namespace std; class Base{ public: virtual void print(){ cout << "Base" << endl;} }; class Derived: public Base{ public: void print(){ cout << "Derived" << endl;} }; class User{ public: vector<Base> items; void add_item( Base& item ){ item.print(); items.push_back( item ); items.back().print(); } }; void fill_items( User& u ){ Derived d; u.add_item( d ); } int main(){ User u; fill_items( u ); u.items[0].print(); }

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  • How to check at runtime if a class implements certain interface?

    - by mare
    Let's say I have some content classes like Page, TabGroup, Tab, etc. Certain of those will be implementing my IWidgetContainer interface - it means they will geet an additional field named ContainedItems from the interface and some methods for manipulating this field. Now I need to reflect the fact that some class implements this interface by rendering out some special custom controls in my ASP.NET MVC Views (like jQuery Add/Remove/Move/Reorder buttons). For instance, TabGroup will implement IWidgetContainer because it will contain tabs but a tab will not implement it because it won't have the ability to contain anything. So I have to somehow check in my view, when I render my content objects (The problem is, I use my base class as strong type in my view not concrete classes), whether it implements IWidgetContainer. How is that possible or have I completely missed something? To rephrase the question, how do you reflect some special properties of a class (like interface implementation) in the UI in general (not necessarily ASP.NET MVC)? Here's my code so far: [DataContract] public class ContentClass { [DataMember] public string Slug; [DataMember] public string Title; [DataMember] protected ContentType Type; } [DataContract] public class Group : ContentClass, IWidgetContainer { public Group() { Type = ContentType.TabGroup; } public ContentList ContainedItems { get; set; } public void AddContent(ContentListItem toAdd) { throw new NotImplementedException(); } public void RemoveContent(ContentListItem toRemove) { throw new NotImplementedException(); } } [DataContract] public class GroupElement : ContentClass { public GroupElement() { Type = ContentType.Tab; } } Interface: interface IWidgetContainer { [DataMember] ContentList ContainedItems { get; set; } void AddContent(ContentListItem toAdd); void RemoveContent(ContentListItem toRemove); }

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  • Flash AS3: How to Make scroll bar react to dynamic textfield movement?

    - by HeroicNate
    I've been looking for a tutorial and answer to this for a while but can't find what I'm looking for. I am loading html text into a dynamic textfield, and I have a scrollbar controlling the scroll using the code below. What I want to do is also add scroll up/down buttons and have the scroll bar move in relation to the text scroll. I was just going to use "tracklistingtext.scrollV -- " for the scroll buttons, but right now the scroll bar doesn't recognize the text movement. What do I need to do to get the scroll bar to listen to the text scroll position? var listTextreq:URLRequest=new URLRequest("tracklist.txt"); var listTextLoader:URLLoader = new URLLoader(); var bounds:Rectangle=new Rectangle(scrollMC.x,scrollMC.y,0,300); var scrolling:Boolean=false; function fileLoaded(event:Event):void { tracklistingtext.htmlText=listTextLoader.data; tracklistingtext.multiline=true; tracklistingtext.wordWrap=true; scrollMC.addEventListener(MouseEvent.MOUSE_DOWN, startScroll); stage.addEventListener(MouseEvent.MOUSE_UP, stopScroll); addEventListener (Event.ENTER_FRAME, enterHandler); } listTextLoader.addEventListener(Event.COMPLETE, fileLoaded); listTextLoader.load(listTextreq); function startScroll(e:Event):void { scrolling=true; scrollMC.startDrag(false,bounds); } function stopScroll(e:Event):void { scrolling=false; scrollMC.stopDrag(); } function enterHandler (e:Event):void { if (scrolling == true) { tracklistingtext.scrollV = Math.round(((scrollMC.y - bounds.y)/300)*tracklistingtext.maxScrollV); } } Any help is greatly appreciated.

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  • Discusses some issues related to mvc2.0

    - by hao123
    ???????????????,???????? ??: ???????:1????????2????????3???? ?????????????? ??????:1???????:http://demo.com/admin/News/index 2???????:http://demo.com/s7mmer/News/index 3?????:http://demo.com/News/index ??asp.net mvc1.0???????????,?????,??asp.net mvc2.0???Areas?? ??: ???????,?????????????Admin?areas,??VS?????????????areas????,????????????????? ??????????: 1?????????Areas???? 2??Areas ???????? 3?????,?Areas?????????MyAreaRegistration.cs ????: ?? using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Routing; namespace S7mmer.Web { public class AdminAreaRegistration : AreaRegistration { public override string AreaName { get { return "Admin"; } } public override void RegisterArea(AreaRegistrationContext context) { //?????????? context.MapRoute( "AdminController_default", "Admin/{controller}/{action}/{id}", new { controller = "Home", action = "Index", id = "" }, // Parameter defaults new string[] { "S7mmer.Web.Areas.Admin.Controllers" }//controllers????? ); } } public class S7mmerAreaRegistration : AreaRegistration { public override string AreaName { get { return "S7mmer"; } } public override void RegisterArea(AreaRegistrationContext context) { //?????????? context.MapRoute( "S7mmerController_default", "S7mmer/{controller}/{action}/{id}", new { controller = "Home", action = "Index", id = "" }, // Parameter defaults new string[] { "S7mmer.Web.Areas.S7mmer.Controllers" }//controllers????? ); } } public class WebSiteAreaRegistration : AreaRegistration { public override string AreaName { get { return "WebSite"; } } public override void RegisterArea(AreaRegistrationContext context) { //?????????? context.MapRoute( "WebSiteController_default", "{controller}/{action}/{id}", new { controller = "Home", action = "Index", id = "" }, // Parameter defaults new string[] { "S7mmer.Web.Areas.WebSite.Controllers" }//controllers????? ); } } } 4??Areas?????Admin????????NewsController.cs 5??NewsController.cs??public ActionResult Index()?????view,??? ???news????index.aspx 6????????Global.asax??,?Application_Start()????AreaRegistration.RegisterAllAreas(); protected void Application_Start() { AreaRegistration.RegisterAllAreas(); // RegisterRoutes(RouteTable.Routes); } ????? http://localhost:1108/admin/News/index,??????????! ??????????????????,???????????????,????

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  • passing data from an activity to an listactivity or listview

    - by wicked14
    need help on passing data from an activity to an listactivity or listview for an android app. im having problems on passing data to a listview. what the app do is from addact class the user can input things to do and in the viewact class this will display the activies add by the user in listview public class addact extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.newact); Button btn1 = (Button)findViewById(R.id.btnsave); final EditText et1 = (EditText)findViewById(R.id.etactivity); btn1.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent it = new Intent(addact.this, viewact.class); it.putExtra("thekey", et1.getText().toString()); startActivity(it); } }); } } public class viewact extends ListActivity { String addToDo =getIntent().getExtras().getString("thekey"); String[] toDoAct = new String[] {addToDo }; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.viewact); setListAdapter(new ArrayAdapter<String>(this, R.layout.viewact,toDoAct)); ListView listView = getListView(); listView.setTextFilterEnabled(true); listView.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { for (int i=0; i < 2; i++) { Toast.makeText(getApplicationContext(), ((TextView) view).getText(), Toast.LENGTH_LONG).show(); } } }); } }

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  • A member variable's hashCode() value is different

    - by Jacques René Mesrine
    There's a piece of code that looks like this. The problem is that during bootup, 2 initialization takes place. (1) Some method does a reflection on ForumRepository & performs a newInstance() purely to invoke #setCacheEngine. (2) Another method following that invokes #start(). I am noticing that the hashCode of the #cache member variable is different sometimes in some weird scenarios. Since only 1 piece of code invokes #setCacheEngine, how can the hashCode change during runtime (I am assuming that a different instance will have a different hashCode). Is there a bug here somewhere ? public class ForumRepository implements Cacheable { private static CacheEngine cache; private static ForumRepository instance; public void setCacheEngine(CacheEngine engine) { cache = engine; } public synchronized static void start() { instance = new ForumRepository(); } public synchronized static void addForum( ... ) { cache.add( .. ); System.out.println( cache.hashCode() ); // snipped } public synchronized static void getForum( ... ) { ... cache.get( .. ); System.out.println( cache.hashCode() ); // snipped } }

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  • How do I insert this subclass into my code?

    - by BamsBamx
    This is a very noob question so I hope you can help me with this... This is my built code: public class PantallaOpciones extends PreferenceActivity { private SharedPreferences preferences; @Override public void onCreate(Bundle savedInstanceState) { preferences = PreferenceManager.getDefaultSharedPreferences(this); findPreference("speechkeycode").setOnPreferenceClickListener(keycodedialog); Preference.OnPreferenceClickListener keycodedialog = new Preference.OnPreferenceClickListener(){ public boolean onPreferenceClick(Preference preference){ keycodedialog(); return false; }}; } private void keycodedialog(){ final Dialog dialog = new Dialog(this); dialog.setContentView(R.layout.keycodedialog); dialog.setTitle("Speech keycode"); final TextView keypresstext = (TextView) findViewById(R.id.keypresstext); Button savekeycode = (Button) dialog.findViewById(R.id.btnsavekeycode); savekeycode.setOnClickListener(new OnClickListener() { public void onClick(View v) { dialog.dismiss(); } }); Button resetkeycode = (Button) dialog.findViewById(R.id.btnresetvalue); resetkeycode.setOnClickListener(new OnClickListener() { public void onClick(View v) { dialog.dismiss(); } }); dialog.show(); } Okay, now I want to add this code to dialog: public boolean onKeyDown(int keyCode, KeyEvent event) { //SOME STUFF return super.onKeyDown(keyCode, event); } So I want to listen to a keypress when dialog is opened and show the keycode of hardware press by using textview.settext()... The question is: how do I insert public boolean onKeyDown into the dialog??? Thanks in advance!! :)

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  • Serialization of generic types - GWT

    - by sarav
    I have an interface like this public interface IField<T> extends IsSerializable { public String getKey(); public void setKey(String name); public T getValue(); public void setValue(T role); } And a class like this public class FieldImpl<T> implements IField<T> { private String key; public String getKey() { return key; } public void setKey(String key) { this.key = key; } public T getValue() { return value; } public void setValue(T value) { this.value = value; } private T value; public FieldImpl() { } public FieldImpl(String key, T value) { super(); this.key = key; this.value = value; } } When I try to compile I'm getting [ERROR] In order to produce smaller client-side code, 'Object' is not allowed; please use a more specific type (reached via server.sdk.model.IField) What is the cause for this? Is there any place I can read about GWT's generics support?

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  • C++ MFC server app with sockets crashes and I cannot find the fault, help!

    - by usermeister
    My program has one dialog and two sockets. Both sockets are derived from CAsyncSocket, one is for listening, other is for receiving data from client. My program crashes when client tries to connect to server application and server needs to initialize receiving socket. This is my MFC dialog class. class CFileTransferServerDlg : public CDialog { ... ListeningSocket ListenSock; ReceivingSocket* RecvSock; void OnAccept(); // called when ListenSock gets connection attempt ... }; This is my derived socket class for receiving data that calls parent dialogs method when event is signaled. class ReceivingSocket : public CAsyncSocket { CFileTransferServerDlg* m_pDlg; // for accessing parent dialogs controls virtual void OnReceive(int nErrorCode); } ReceivingSocket::ReceivingSocket() { } This is dialogs function that handles incoming connection attempt when listening socket gets event notification. This is where the crash happens. void CFileTransferServerDlg::OnAccept() { RecvSock = new ReceivingSocket; /* CRASH */ } OR void CFileTransferServerDlg::OnAccept() { ReceivingSocket* tmpSock = new ReceivingSocket; tmpSock->SetParentDlg(this); CString message; if( ListenSock.Accept(*tmpSock) ) /* CRASH */ { message.LoadStringW(IDS_CLIENT_CONNECTED); m_txtStatus.SetWindowTextW(message); RecvSock = tmpSock; } } My program crashes when I try to create a socket for receiving file sent from client application. OnAccept starts when Listening socket signals incoming connection attempt, but my application then crashes. I've tried running it on another computer and connection attempt was succesful. What could be wrong? Error in debug mode: Unhandled exception at 0x009c30e1 in FileTransferServer.exe: 0xC0000005: Access violation reading location 0xccccce58.

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