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  • When should I add a file reference to a Delphi project ?

    - by Roland Bengtsson
    Unit files for standard VCL files like Dialogs, StringUtils etc is never referenced in a projects DPR-file. But when should I add a reference to the DPR-file ? Now I have own sourcefiles and source of own components. What about source files for Ravereport, Devexpress, Indy, Gnostice etc ? I want as fast codeinsight as possible, but of course I do not want to add bloat to the DPR-file. I use Delphi 2007 Regards

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  • How do I get a slice from an array reference?

    - by Sachin
    Let us say that we have following array: my @arr=('Jan','Feb','Mar','Apr'); my @arr2=@arr[0..2]; How can we do the same thing if we have array reference like below: my $arr_ref=['Jan','Feb','Mar','Apr']; my $arr_ref2; # How can we do something similar to @arr[0..2]; using $arr_ref ?

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  • What types of objects should the ViewModel reference in the MVVM pattern?

    - by Blanthor
    I've seen quite a few examples of MVVM. I can see that the View should reference the ViewModel. I've seen recently an example of a ViewModel referencing a View, which seems wrong to me, as it would result in tighter coupling. Given that ViewModel is often described as an intermediary between the View and the Model, is there more to the ViewModel than a facade to domain objects? I hope I used the term "facade" correctly here.

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  • How to reference a class that implements certain interface?

    - by vikp
    Hi, I have an interface for logging the exceptions, i.e. IExceptionLogger. This interface has 3 implementations: DBExceptionLogger, XMLExceptionLogger, CSVExceptionLogger. I have an application that will make a use of DBExceptionLogger. The application references only IExceptionLogger. How do I create an instance of DBExceptionLogger within the application. I can't reference the DBExceptionLogger directly since it will break the purpose of having IExceptionLogger interface. Thanks

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  • Open source equivelants to VS / web reference proxy class autogen?

    - by seraphym
    As an ASP.NET developer, I'm used to working with how VS/C# transparently autogens proxy classes for web references (yes, I know, we're spoiled), but now that I'm creating documentation for more than one coding platform I'm trying to discover what the equivelant to that is in any other framework. So is there a similar way to work transparently with web reference proxy classes for say, RoR, PHP, and Python? And if there's nothing integrated, are there tools you recommend to autogen the proxy classes, or do you recommend to roll custom classes?

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  • Open source equivelants to VS / web reference proxy classes?

    - by seraphym
    As an ASP.NET developer, I'm used to working with how VS/C# transparently autogens proxy classes for web references (yes, I know, we're spoiled), but now that I'm creating documentation for more than one coding platform I'm trying to discover what the equivelant to that is in any other framework. So is there a similar way to work transparently with web reference proxy classes for say, RoR, PHP, and Python? And if there's nothing integrated, are there tools you recommend to autogen the proxy classes, or do you recommend to roll custom classes?

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  • Where is a good javascript reference for object event handlers?

    - by GregH
    I am relatively new to Javascript and constantly need to look up how to handle various events for objects. For example, I have a table containing a few text fields and need to know when somebody starts typing in any of the text boxes. Is there any good concise reference on the web anyplace that documents all of the objects and event handlers associated with all objects? I'd like to be able to look up the object and see all of the events I can handle for that object.

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  • does passing __m128i objects by reference to inline function cause these objects to be moved to stac

    - by ~buratinas
    Hello, I'm writing transpose function for 8x16bit vectors with SSE2 intrinsics. Since there are 8 arguments for that function (a matrix of 8x8x16bit size), I can't do anything but pass them by reference. Will that be optimized by the compiler (I mean, will these __m128i objects be passed in registers instead of stack)? Code snippet: inline void transpose (__m128i &a0, __m128i &a1, __m128i &a2, __m128i &a3, __m128i &a4, __m128i &a5, __m128i &a6, __m128i &a7) { .... }

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  • Can I create a cross-project source reference in redmine?

    - by UlfR
    If you have two separate projects that is somehow connected. How can one make a reference to the source of the other project? For referencing the source of your own project you use: source:some/file But since I want to refer to code in another project my thought was that I could write something like: other_project:source:some/file Anyone that knows if this is possible in some way? I have read http://www.redmine.org/wiki/redmine/RedmineTextFormatting#Redmine-links but found no clues there.

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  • Android: how to obtain AssetManager without reference to Context?

    - by ab11
    I have a Class that needs to obtain a reference to it's application's AssetManager. This class does not extend any sort of android UI class, so it doesn't have a getContext() method, or anything similar. Is there some sort of static Context.getCurrentApplicationContext() type of method? To clarify: my class is intended to be used like a library, for other applications. It has no associated AndroidManifest.xml or control over the context which is calling it.

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  • I am making a maze type of game using javascript and HTML and need some questions answered [on hold]

    - by Timothy Bilodeau
    First off, i am a noob to JavaScript but am willing to learn. :) I found a simple JavaScript moment engine created by another member on this site. Using that i made it so my character can walk around within a rectangle/square shaped room. I want to make it so the character can walk through a "doorway" within a wall to the next room. Either that or make it so if the character moves over a certain image within the room it will take the player to another webpage in which the character "spawns" into the room and so on and so fourth. Here is a link to what i have made so far as to get an idea. http://bit.ly/1fSMesA Any help would be much appreciated. Here is the javascript code for the character movement and boundaries. <script type='text/javascript'> // movement vars var xpos = 100; var ypos = 100; var xspeed = 1; var yspeed = 0; var maxSpeed = 5; // boundary var minx = 37; var miny = 41; var maxx = 187; // 10 pixels for character's width var maxy = 178; // 10 pixels for character's width // controller vars var upPressed = 0; var downPressed = 0; var leftPressed = 0; var rightPressed = 0; function slowDownX() { if (xspeed > 0) xspeed = xspeed - 1; if (xspeed < 0) xspeed = xspeed + 1; } function slowDownY() { if (yspeed > 0) yspeed = yspeed - 1; if (yspeed < 0) yspeed = yspeed + 1; } function gameLoop() { // change position based on speed xpos = Math.min(Math.max(xpos + xspeed,minx),maxx); ypos = Math.min(Math.max(ypos + yspeed,miny),maxy); // or, without boundaries: // xpos = xpos + xspeed; // ypos = ypos + yspeed; // change actual position document.getElementById('character').style.left = xpos; document.getElementById('character').style.top = ypos; // change speed based on keyboard events if (upPressed == 1) yspeed = Math.max(yspeed - 1,-1*maxSpeed); if (downPressed == 1) yspeed = Math.min(yspeed + 1,1*maxSpeed) if (rightPressed == 1) xspeed = Math.min(xspeed + 1,1*maxSpeed); if (leftPressed == 1) xspeed = Math.max(xspeed - 1,-1*maxSpeed); // deceleration if (upPressed == 0 && downPressed == 0) slowDownY(); if (leftPressed == 0 && rightPressed == 0) slowDownX(); // loop setTimeout("gameLoop()",10); } function keyDown(e) { var code = e.keyCode ? e.keyCode : e.which; if (code == 38) upPressed = 1; if (code == 40) downPressed = 1; if (code == 37) leftPressed = 1; if (code == 39) rightPressed = 1; } function keyUp(e) { var code = e.keyCode ? e.keyCode : e.which; if (code == 38) upPressed = 0; if (code == 40) downPressed = 0; if (code == 37) leftPressed = 0; if (code == 39) rightPressed = 0; } </script> here is the HTML code to follow <!-- The Level --> <img src="room1.png" /> <!-- The Character --> <img id='character' src='../texture packs/characters/snazgel.png' style='position:absolute;left:100;top:100;height:40;width:26;'/>

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