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  • CodePlex Daily Summary for Thursday, October 17, 2013

    CodePlex Daily Summary for Thursday, October 17, 2013Popular ReleasesSocial Network Importer for NodeXL: SocialNetImporter(v.1.9): This new version includes: - Download latest status update and use it as vertex tooltip - Limit the timelines to parse to me, my friends or both - Fixed some reported bugs about the fan page and group importer - Fixed the login bug reported latelyDotNetNuke® Wiki: 05.00.00: Changes made to better support upgrades and the removal of deprecated legacy files that were causing formatting issues. Updated the Version number to better indicate the significance of the C# migration and the new DNN 7.0.2 minimum requirement.TerrariViewer: TerrariViewer v7.1 [Terraria Inventory Editor]: You can now backspace in number fields Items added in 1.2.0.3 no longer corrupt player files Buff durations capped at 9999999 Item stacks capped at 9999999 Version info added Prefix IDs corrected Shoe and Eye color box are now properly clickable Moved Bank and Safe into their own tab Users will now be notified of new updatesPython Tools for Visual Studio: 2.0: PTVS 2.0 We’re pleased to announce the release of Python Tools for Visual Studio 2.0 RTM. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, Edit/Intellisense/Debug/Profile, Cloud, IPython, and cross platform and cross language debugging support. QUICK VIDEO OVERVIEW For a quick overview of the general IDE experience, please watch this v...C# Intellisense for Notepad++: Release v.1.0.8.2: Solved scrolling problem after DocumentFormatting Implemented "format as you type" --- To avoid the DLLs getting locked by OS use MSI file for the installation.CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.8.2: Solved scrolling problem after DocumentFormatting Implemented "format as you type" --- To avoid the DLLs getting locked by OS use MSI file for the installation.Collection Commander for Configuration Manager 2012: CMCollCtr 1.0.0: Change log: - MSI Setup - UI Improved - CM12 Console integration - New Powershell code snippets - Client Center IntegrationLINQ to Twitter: LINQ to Twitter v2.1.09: Supports .NET 3.5, .NET 4.0, .NET 4.5, Silverlight 4.0, Windows Phone 7.1, Windows Phone 8, Client Profile, Windows 8, and Windows Azure. 100% Twitter API coverage. Also supports Twitter API v1.1! Also on NuGet.Sandcastle Help File Builder: SHFB v1.9.8.0 with Visual Studio Package: General InformationIMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog. This new release contains bug fixes and feature enhancements. There are some potential breaking changes in this release as some features of the Help File Builder have been moved into...C++ REST SDK (codename "Casablanca"): C++ REST SDK 1.3.0: This release fixes multiple customer reported issues as well as the following: Full support for Dev12 binaries and project files Full support for Windows XP New sample highlighting the Client and Server APIs : BlackJack Expose underlying native handle to set custom options on http_client Improvements to Listener Library Note: Dev10 binaries have been dropped as of this release, however the Dev10 project files are still available in the Source CodeAD ACL Scanner: 1.3.2: Minor bug fixed: Powershell 4.0 will report: Select—Object: Parameter cannot be processed because the parameter name p is ambiguous.Json.NET: Json.NET 5.0 Release 7: New feature - Added support for Immutable Collections New feature - Added WriteData and ReadData settings to DataExtensionAttribute New feature - Added reference and type name handling support to extension data New feature - Added default value and required support to constructor deserialization Change - Extension data is now written when serializing Fix - Added missing casts to JToken Fix - Fixed parsing large floating point numbers Fix - Fixed not parsing some ISO date ...Fast YouTube Downloader: YouTube Downloader 2.2.0: YouTube Downloader 2.2.0VidCoder: 1.5.8 Beta: Added hardware acceleration options: Bicubic OpenCL scaling algorithm, QSV decoding/encoding and DXVA decoding. Updated HandBrake core to SVN 5834. Updated VidCoder setup icon. Fixed crash when choosing the mp4v2 container on x86 and opening on x64. Warning: the hardware acceleration features require specific hardware or file types to work correctly: QSV: Need an Intel processor that supports Quick Sync Video encoding, with a monitor hooked up to the Intel HD Graphics output and the lat...ASP.net MVC Awesome - jQuery Ajax Helpers: 3.5.2: version 3.5.2 - fix for setting single value to multivalue controls - datepicker min max date offset fix - html encoding for keys fix - enable Column.ClientFormatFunc to be a function call that will return a function version 3.5.1 - fixed html attributes rendering - fixed loading animation rendering - css improvements version 3.5 ========================== - autosize for all popups ( can be turned off by calling in js awe.autoSize = false ) - added Parent, Paremeter extensions ...Wsus Package Publisher: Release v1.3.1310.12: Allow the Update Creation Wizard to be set in full screen mode. Fix a bug which prevent WPP to Reset Remote Sus Client ID. Change the behavior of links in the Update Detail Viewer. Left-Click to open, Right-Click to copy to the Clipboard.WDTVHubGen - Adds Metadata, thumbnails and subtitles to WDTV Live Hubs: WDTVHubGen.v2.1.6.maint: I think this covers all of the issues. new additions: fixed the thumbnail problem for backgrounds. general clean up and error checking. need to get this put through the wringer and all feedback is welcome.BIDS Helper: BIDS Helper 1.6.4: This BIDS Helper release brings the following new features and fixes: New Features: A new Bus Matrix style report option when you run the Printer Friendly Dimension Usage report for an SSAS cube. The Biml engine is now fully in sync with the supported subset of Varigence Mist 3.4. This includes a large number of language enhancements, bugfixes, and project deployment support. Fixed Issues: Fixed Biml execution for project connections fixing a bug with Tabular Translations Editor not a...Free language translator and file converter: Free Language Translator 3.4: fixes for new version look up.PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.0.6: Added PersistPrompt parameter to Show-InstallationWelcome and Show-InstallationPrompt. Prompt window is persistently returned to center screen after interval specified in config file (default 10 seconds). For Show-InstallationWelcome, this only takes effect if deferral is not available to user. The user will have no option but to respond to the prompt - resistance is futile! Added example advanced Office 2010 deployment script Asynchronous actions now write to the same log file as synchro...New ProjectsAdditionPage: This is a simple ASP.NET in VB.NET page that allows users to enter 2 numbers, and display their sum. Arad Enterprise Messaging Proxy: In these situations, the overhead and configuration complexity of an external webserver is seldom worth the trouble. AEMGP Server Implementation base on Socke.Boring Sudoku: Boring Sudoku is Sudoku game, made for SFML-game programming tutorial. Feel free to download the source code to learn more about game programming.Configurator Debug: O Configurator Debug é uma ferramenta que auxilia na depuração das queries da feature do Configurador no Dynamics AX 2009.Fast Query: FastQuery - is a tool to execute MS SQL Queries without SQL Server Management Studio (SSMS). gdrwebapp1: Test ProjectK2 workflow Manifestation d'interet with custom IPF methode: K2 SamplesL Language Interpreter: We are now in dev start stage, when none of the functionality is available, but probably you will be able to see it published. this shoud have tex outputLameXP - Audio Encoder Front-End: LameXP is a graphical user-interface for various of audio encoders: It allows you convert audio files from one format to another one in the most simple way.Learn Node.js: Node.js express jade ...localcompare: localhistory add new featureOpen source WPF PDF Viewer: Open source PDF Viewer based on Apitron PDF Rasterizer for .NET component that performs high-quality conversion from PDF file to an image.Pfz.AnimationManagement: A .NET animation library that supports both declarative and imperative animations, capable of creating from simple animation to entire games.SerieSpotter: .net projectSimpleUnitity: ??????? ??? DataBase, TextLog, CacheSPOnlineDevelopTool(SharePoint ??????): SPOnlineDevelopTool?????????SharePoint WebPart?SharePoint WebPartVoya Media: Voya Media is free, open-source and provides one central place to play and organize all your music, pictures and videos.

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  • Why does DataContractJsonSerializer not include generic like JavaScriptSerializer?

    - by Patrick Magee
    So the JavaScriptSerializer was deprecated in favor of the DataContractJsonSerializer. var client = new WebClient(); var json = await client.DownloadStringTaskAsync(url); // http://example.com/api/people/1 // Deprecated, but clean looking and generally fits in nicely with // other code in my app domain that makes use of generics var serializer = new JavaScriptSerializer(); Person p = serializer.Deserialize<Person>(json); // Now have to make use of ugly typeof to get the Type when I // already know the Type at compile type. Why no Generic type T? var serializer = new DataContractJsonSerializer(typeof(Person)); Person p = serializer.ReadObject(json) as Person; The JavaScriptSerializer is nice and allows you to deserialize using a type of T generic in the function name. Understandably, it's been deprecated for good reason, with the DataContractJsonSerializer, you can decorate your Type to be deserialized with various things so it isn't so brittle like the JavaScriptSerializer, for example [DataMember(name = "personName")] public string Name { get; set; } Is there a particular reason why they decided to only allow users to pass in the Type? Type type = typeof(Person); var serializer = new DataContractJsonSerializer(type); Person p = serializer.ReadObject(json) as Person; Why not this? var serializer = new DataContractJsonSerializer(); Person p = serializer.ReadObject<Person>(json); They can still use reflection with the DataContract decorated attributes based on the T that I've specified on the .ReadObject<T>(json)

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  • Access Violation when trying to bind Vertex Object Array

    - by Paul
    I've just started digging into OpenGL and I've run into a problem trying to set a VOA. It's giving me a run-time error of : An unhandled exception of type 'System.AccessViolationException' At // Create and bind a VAO GLuint vao; glGenVertexArrays(1, &vao); glBindVertexArray(vao); I have searched the internet high and low for a solution and I haven't found one. The rest of my function looks like this: int main(array<System::String ^> ^args) { // Initialise GLFW if( !glfwInit() ) { fprintf( stderr, "Failed to initialize GLFW\n" ); return -1; } glfwOpenWindowHint(GLFW_FSAA_SAMPLES, 0); // 4x antialiasing glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3); // We want OpenGL 3.3 glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 3); glfwOpenWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); //We don't want the old OpenGL // Open a window and create its OpenGL context if( !glfwOpenWindow( 800, 600, 0,0,0,0, 32,0, GLFW_WINDOW ) ) { fprintf( stderr, "Failed to open GLFW window\n" ); glfwTerminate(); return -1; } // Initialize GLEW if (glewInit() != GLEW_OK) { fprintf(stderr, "Failed to initialize GLEW\n"); return -1; } glfwSetWindowTitle( "Game Engine" ); // Create and bind a VAO GLuint vao; glGenVertexArrays(1, &vao); glBindVertexArray(vao); glfwEnable( GLFW_STICKY_KEYS );

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  • How best to keep bumbling, non-technical managers at bay and still deliver good work?

    - by Curious
    This question may be considered subjective (I got a warning) and be closed, but I will risk it, as I need some good advice/experience on this. I read the following at the 'About' page of Fog Creek Software, the company that Joel Spolsky founded and is CEO of: Back in the year 2000, the founders of Fog Creek, Joel Spolsky and Michael Pryor, were having trouble finding a place to work where programmers had decent working conditions and got an opportunity to do great work, without bumbling, non-technical managers getting in the way. Every high tech company claimed they wanted great programmers, but they wouldn’t put their money where their mouth was. It started with the physical environment (with dozens of cubicles jammed into a noisy, dark room, where the salespeople shouting on the phone make it impossible for developers to concentrate). But it went much deeper than that. Managers, terrified of change, treated any new idea as a bizarre virus to be quarantined. Napoleon-complex junior managers insisted that things be done exactly their way or you’re fired. Corporate Furniture Police writhed in agony when anyone taped up a movie poster in their cubicle. Disorganization was so rampant that even if the ideas were good, it would have been impossible to make a product out of them. Inexperienced managers practiced hit-and-run management, issuing stern orders on exactly how to do things without sticking around to see the farcical results of their fiats. And worst of all, the MBA-types in charge thought that coding was a support function, basically a fancy form of typing. A blunt truth about most of today's big software companies! Unfortunately not every developer is as gutsy (or lucky, may I say?) as Joel Spolsky! So my question is: How best to work with such managers, keep them at bay and still deliver great work?

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  • Tracking Outgoing Links With Google Analytics Events

    - by the_archer
    I've been trying to track clicks on external links on my website using the events tracking method. So I've got my Google Analytics code setup before body ends as shown below (note: quotes have been entitied by blogger, but it works fine): <script type='text/javascript'> var _gaq = _gaq || []; _gaq.push([&#39;_setAccount&#39;, &#39;UA-XXXXXXX-X#39;]); _gaq.push([&#39;_trackPageview&#39;]); (function() { var ga = document.createElement(&#39;script&#39;); ga.type = &#39;text/javascript&#39;; ga.async = true; ga.src = (&#39;https:&#39; == document.location.protocol ? &#39;https://ssl&#39; : &#39;http://www&#39;) + &#39;.google-analytics.com/ga.js&#39;; var s = document.getElementsByTagName(&#39;script&#39;)[0]; s.parentNode.insertBefore(ga, s); })(); </script> Now I wanted to track a link on the addthis.com follow widget. So there is a link of the type below to which following instructions from here I added the onclick event. <a addthis:url='http://feeds.feedburner.com/myfeedburnerlurl' onClick="_gaq.push(['_trackEvent', 'Subscription Clicks', 'RSS']);" class='addthis_button_rss_follow'/> I clicked on it a couple of times, left it for over a day now, but nothing shows up in google analytics events. It just says zero events. Here's a screenshot of the events page on GA: Could anybody help me? Am I doing anything wrong?

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  • Sending changes to a terrain heightmap over UDP

    - by Floomi
    This is a more conceptual, thinking-out-loud question than a technical one. I have a 3D heightmapped terrain as part of a multiplayer RTS that I would like to terraform over a network. The terraforming will be done by units within the gameworld; the player will paint a "target heightmap" that they'd like the current terrain to resemble and units will deform towards that on their own (a la Perimeter). Given my terrain is 257x257 vertices, the naive approach of sending heights when they change will flood the bandwidth very quickly - updating a quarter of the terrain every second will hit ~66kB/s. This is clearly way too much. My next thought was to move to a brush-based system, where you send e.g. the centre of a circle, its radius, and some function defining the influence of the brush from the centre going outwards. But even with reliable UDP the "start" and "stop" messages could still be delayed. I guess I could compare timestamps and compensate for this, although it'd likely mean that clients would deform verts too much on their local simulations and then have to smooth them back to the correct heights. I could also send absolute vert heights in the "start" and "stop" messages to guarantee correct data on the clients. Alternatively I could treat brushes in a similar way to units, and do the standard position + velocity + client-side prediction jazz on them, with the added stipulation that they deform terrain within a certain radius around them. The server could then intermittently do a pass and send (a subset of) recently updated verts to clients as and when there's bandwidth to spare. Any other suggestions, or indications that I'm on the right (or wrong!) track with any of these ideas would be greatly appreciated.

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  • Input Handling and Game loop

    - by Bob Coder
    So, I intercept the WM_KEYDOWN and other messages. Thing is, my game can't/shouldn't react to these messages just yet, since my game might be currently drawing to the screen or in the middle of updating my game entities. So the idea is to keep a keyboardstate and mousestate, which is updated by the part of my code that intercepts the windows messages. These states just keep track of which keys/buttons are currently pressed. Then, at the start of my game's update function, I access these keyboard and mouse states and my game reacts to the user input. Now, which is the best way to access these states? I assume that windows messages can be sent whenever, so the keyboard/mouse states are constantly being edited. Accessing say a list of currently pressed keys in the keyboard state the same time another part of the code is editing the list would cause problems. Should I make a deep copy of a state and act on that? How would I deal with the garbage generated though, this would take place every frame.

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  • OpenGL ES Loading

    - by kuroutadori
    I want to know what is the norm of loading rendering code. Take a button. When the application is loaded, a texture is loaded which has the image of the button on it. When the button is tapped, it then adds a loader into a queue, which is loaded on render thread. It then loads up an array buffer with vertexes and tex coords when render is called. It then adds to a render tree. Then it renders. the render function looks like this void render() { update(); mBaseRenderer->render(); } update() is when the queue is checked to see if anything needs loading. mBaseRenderer->render() is the render tree. What I am asking then is, should I even have the update() there at all and instead have everything preloaded before it renders? If I can have it loaded when need, for instance when there is tap, then how can it be done (My current code causes an dequeueing buffer error (Unknown error: -75) which I assume is to do with OpenGL ES and the context)?

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  • What is the safest way to remove a swap partition?

    - by user212062
    I am running Ubuntu 12.04 on a 64-bit HP laptop with a 16 GB flash drive. I do not have a working hard drive right now. When I installed Ubuntu, I created a 2 GB swap partition on sdb1. I have since learned that swap partitions are generally a bad idea on flash drives, so I would like to use my swap space for my other partitions. You can see my partition scheme in the link below. I have read that I just have to comment sdb1 out of the fstab file, boot from a GParted live CD, select swapoff for sdb1, delete/merge with other partition, and everything's good. But, I've also read that messing with sdb1 can change the UUID of sdb2 or sdb3 and cause problems. Is this true? Does initramfs use swap at all? Also, when I get Ubuntu running on my laptop with an internal hard drive, does the swap partition help that much? I have 6 GB of DDR3. Does the rule of 1.5xActual RAM still apply? It seems like quite a bit to me. Thanks for the help! UPDATE: I have removed swap. The process I followed is: Right click swap partition in GParted and selected swapoff. Used # to comment the swap partition out of fstab. I tried to boot from a live GParted CD, but I kept getting an error, so I ran GParted in Ubuntu. Deleted swap partition in GParted. Unmounted /windows. Expanded /windows to take the remaining space. Mounted /windows. The / and /windows partitions each kept their own names and UUIDs, and everything is running fine. I have never seen any swap space being used before, and I don't intend to use the hibernate function, so I think removing swap was a good idea.

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  • How to organize music files?

    - by newbie
    I'm trying to re-organize my music files. I copied them from my iPod before it died, so they have funky names, like DGEDH.mp3. I tried using a Windows utility to rename them from their ID3 tags, but it didn't work very well--it created a bunch of folders (one for each album in theory, but more like 7 or 8 in reality) and renamed the files with non-English characters. Most of the files are MP3s, but there's at least one or two other file types as well. I'd like to copy them to a new folder and try a Ubuntu utility to rename and re-organize them. In Windows, this would be straightforward--I'd use the Search function (with no file name specified) to list all of the files in the main folder and its subfolders, then drag and drop them to the new folder. What's the easiest way to accomplish the same thing in Ubuntu? The GUI search doesn't seem to accept wildcard characters, and I don't remember all of the file types I have, so it's not as simple as searching for "mp3". Many thanks!

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  • What is the point of dynamic allocation in C++?

    - by Aerovistae
    I really have never understood it at all. I can do it, but I just don't get why I would want to. For instance, I was programming a game yesterday, and I set up an array of pointers to dynamically allocated little enemies in the game, then passed it to a function which updates their positions. When I ran the game, I got one of those nondescript assertion errors, something about a memory block not existing, I don't know. It was a run-time error, so it didn't say where the problem was. So I just said screw it and rewrote it with static instantiation, i.e.: while(n<4) { Enemy tempEnemy = Enemy(3, 4); enemyVector.push_back(tempEnemy); n++; } updatePositions(&enemyVector); And it immediately worked perfectly. Now sure, some of you may be thinking something to the effect of "Maybe if you knew what you were doing," or perhaps "n00b can't use pointers L0L," but frankly, you really can't deny that they make things way overcomplicated, hence most modern languages have done away with them entirely. But please-- someone -- What IS the point of dynamic allocation? What advantage does it afford? Why would I ever not do what I just did in the above example?

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  • Matrix Multiplication with C++ AMP

    - by Daniel Moth
    As part of our API tour of C++ AMP, we looked recently at parallel_for_each. I ended that post by saying we would revisit parallel_for_each after introducing array and array_view. Now is the time, so this is part 2 of parallel_for_each, and also a post that brings together everything we've seen until now. The code for serial and accelerated Consider a naïve (or brute force) serial implementation of matrix multiplication  0: void MatrixMultiplySerial(std::vector<float>& vC, const std::vector<float>& vA, const std::vector<float>& vB, int M, int N, int W) 1: { 2: for (int row = 0; row < M; row++) 3: { 4: for (int col = 0; col < N; col++) 5: { 6: float sum = 0.0f; 7: for(int i = 0; i < W; i++) 8: sum += vA[row * W + i] * vB[i * N + col]; 9: vC[row * N + col] = sum; 10: } 11: } 12: } We notice that each loop iteration is independent from each other and so can be parallelized. If in addition we have really large amounts of data, then this is a good candidate to offload to an accelerator. First, I'll just show you an example of what that code may look like with C++ AMP, and then we'll analyze it. It is assumed that you included at the top of your file #include <amp.h> 13: void MatrixMultiplySimple(std::vector<float>& vC, const std::vector<float>& vA, const std::vector<float>& vB, int M, int N, int W) 14: { 15: concurrency::array_view<const float,2> a(M, W, vA); 16: concurrency::array_view<const float,2> b(W, N, vB); 17: concurrency::array_view<concurrency::writeonly<float>,2> c(M, N, vC); 18: concurrency::parallel_for_each(c.grid, 19: [=](concurrency::index<2> idx) restrict(direct3d) { 20: int row = idx[0]; int col = idx[1]; 21: float sum = 0.0f; 22: for(int i = 0; i < W; i++) 23: sum += a(row, i) * b(i, col); 24: c[idx] = sum; 25: }); 26: } First a visual comparison, just for fun: The beginning and end is the same, i.e. lines 0,1,12 are identical to lines 13,14,26. The double nested loop (lines 2,3,4,5 and 10,11) has been transformed into a parallel_for_each call (18,19,20 and 25). The core algorithm (lines 6,7,8,9) is essentially the same (lines 21,22,23,24). We have extra lines in the C++ AMP version (15,16,17). Now let's dig in deeper. Using array_view and extent When we decided to convert this function to run on an accelerator, we knew we couldn't use the std::vector objects in the restrict(direct3d) function. So we had a choice of copying the data to the the concurrency::array<T,N> object, or wrapping the vector container (and hence its data) with a concurrency::array_view<T,N> object from amp.h – here we used the latter (lines 15,16,17). Now we can access the same data through the array_view objects (a and b) instead of the vector objects (vA and vB), and the added benefit is that we can capture the array_view objects in the lambda (lines 19-25) that we pass to the parallel_for_each call (line 18) and the data will get copied on demand for us to the accelerator. Note that line 15 (and ditto for 16 and 17) could have been written as two lines instead of one: extent<2> e(M, W); array_view<const float, 2> a(e, vA); In other words, we could have explicitly created the extent object instead of letting the array_view create it for us under the covers through the constructor overload we chose. The benefit of the extent object in this instance is that we can express that the data is indeed two dimensional, i.e a matrix. When we were using a vector object we could not do that, and instead we had to track via additional unrelated variables the dimensions of the matrix (i.e. with the integers M and W) – aren't you loving C++ AMP already? Note that the const before the float when creating a and b, will result in the underling data only being copied to the accelerator and not be copied back – a nice optimization. A similar thing is happening on line 17 when creating array_view c, where we have indicated that we do not need to copy the data to the accelerator, only copy it back. The kernel dispatch On line 18 we make the call to the C++ AMP entry point (parallel_for_each) to invoke our parallel loop or, as some may say, dispatch our kernel. The first argument we need to pass describes how many threads we want for this computation. For this algorithm we decided that we want exactly the same number of threads as the number of elements in the output matrix, i.e. in array_view c which will eventually update the vector vC. So each thread will compute exactly one result. Since the elements in c are organized in a 2-dimensional manner we can organize our threads in a two-dimensional manner too. We don't have to think too much about how to create the first argument (a grid) since the array_view object helpfully exposes that as a property. Note that instead of c.grid we could have written grid<2>(c.extent) or grid<2>(extent<2>(M, N)) – the result is the same in that we have specified M*N threads to execute our lambda. The second argument is a restrict(direct3d) lambda that accepts an index object. Since we elected to use a two-dimensional extent as the first argument of parallel_for_each, the index will also be two-dimensional and as covered in the previous posts it represents the thread ID, which in our case maps perfectly to the index of each element in the resulting array_view. The kernel itself The lambda body (lines 20-24), or as some may say, the kernel, is the code that will actually execute on the accelerator. It will be called by M*N threads and we can use those threads to index into the two input array_views (a,b) and write results into the output array_view ( c ). The four lines (21-24) are essentially identical to the four lines of the serial algorithm (6-9). The only difference is how we index into a,b,c versus how we index into vA,vB,vC. The code we wrote with C++ AMP is much nicer in its indexing, because the dimensionality is a first class concept, so you don't have to do funny arithmetic calculating the index of where the next row starts, which you have to do when working with vectors directly (since they store all the data in a flat manner). I skipped over describing line 20. Note that we didn't really need to read the two components of the index into temporary local variables. This mostly reflects my personal choice, in some algorithms to break down the index into local variables with names that make sense for the algorithm, i.e. in this case row and col. In other cases it may i,j,k or x,y,z, or M,N or whatever. Also note that we could have written line 24 as: c(idx[0], idx[1])=sum  or  c(row, col)=sum instead of the simpler c[idx]=sum Targeting a specific accelerator Imagine that we had more than one hardware accelerator on a system and we wanted to pick a specific one to execute this parallel loop on. So there would be some code like this anywhere before line 18: vector<accelerator> accs = MyFunctionThatChoosesSuitableAccelerators(); accelerator acc = accs[0]; …and then we would modify line 18 so we would be calling another overload of parallel_for_each that accepts an accelerator_view as the first argument, so it would become: concurrency::parallel_for_each(acc.default_view, c.grid, ...and the rest of your code remains the same… how simple is that? Comments about this post by Daniel Moth welcome at the original blog.

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  • Use CompiledQuery.Compile to improve LINQ to SQL performance

    - by Michael Freidgeim
    After reading DLinq (Linq to SQL) Performance and in particular Part 4  I had a few questions. If CompiledQuery.Compile gives so much benefits, why not to do it for all Linq To Sql queries? Is any essential disadvantages of compiling all select queries? What are conditions, when compiling makes whose performance, for how much percentage? World be good to have default on application config level or on DBML level to specify are all select queries to be compiled? And the same questions about Entity Framework CompiledQuery Class. However in comments I’ve found answer  of the author ricom 6 Jul 2007 3:08 AM Compiling the query makes it durable. There is no need for this, nor is there any desire, unless you intend to run that same query many times. SQL provides regular select statements, prepared select statements, and stored procedures for a reason.  Linq now has analogs. Also from 10 Tips to Improve your LINQ to SQL Application Performance   If you are using CompiledQuery make sure that you are using it more than once as it is more costly than normal querying for the first time. The resulting function coming as a CompiledQuery is an object, having the SQL statement and the delegate to apply it.  And your delegate has the ability to replace the variables (or parameters) in the resulting query. However I feel that many developers are not informed enough about benefits of Compile. I think that tools like FxCop and Resharper should check the queries  and suggest if compiling is recommended. Related Articles for LINQ to SQL: MSDN How to: Store and Reuse Queries (LINQ to SQL) 10 Tips to Improve your LINQ to SQL Application Performance Related Articles for Entity Framework: MSDN: CompiledQuery Class Exploring the Performance of the ADO.NET Entity Framework - Part 1 Exploring the Performance of the ADO.NET Entity Framework – Part 2 ADO.NET Entity Framework 4.0: Making it fast through Compiled Query

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  • CodePlex Daily Summary for Monday, October 28, 2013

    CodePlex Daily Summary for Monday, October 28, 2013Popular ReleasesExtJS based ASP.NET Controls: FineUI v4.0beta1: +2013-10-28 v4.0 beta1 +?????Collapsed???????????????。 -????:window/group_panel.aspx??,???????,???????,?????????。 +??????SelectedNodeIDArray???????????????。 -????:tree/checkbox/tree_checkall.aspx??,?????,?????,????????????。 -??TimerPicker???????(????、????ing)。 -??????????????????????(???)。 -?????????????,??type=text/css(??~`)。 -MsgTarget???MessageTarget,???None。 -FormOffsetRight?????20px??5px。 -?Web.config?PageManager??FormLabelAlign???。 -ToolbarPosition??Left/Right。 -??Web.conf...CODE Framework: 4.0.31028.0: See change notes in the documentation section for details on what's new. Note: If you download the class reference help file with, you have to right-click the file, pick "Properties", and then unblock the file, as many browsers flag the file as blocked during download (for security reasons) and thus hides all content.Event-Based Components AppBuilder: AB3.AppDesigner.57.11: Iteration 57.11 (Cleaning): Removing obsolete code parts because of improvements done in this iteration. Removed: LineSourceToTargetDragDropEventHandler, LineSourceToTargetAdorner, LineSourceToTargetToAppDefinitionConverter, LineSourceToPointDragDropEventHandler, LineSourceToPointToAppDefinitionConverter, LinePointToTargetDragDropEventHandler, LinePointToTargetToAppDefinitionConverter, LinePointToTargetAdorner, LineSourceToPointAdorner, LineAdornerBase Improved: EditChartFlow Still missin...Online Radio 3.1: Source Code: Source CodeVidCoder: 1.5.10 Beta: Broke out all the encoder-specific passthrough options into their own dropdown. This should make what they do a bit more clear and clean up the codec list a bit. Updated HandBrake core to SVN 5855.multi: multi (alpha version 0.1): extract the zip to a folder say c:\scripts\multi follow the instructions found in readme.txtAscend 3D: Ascend (2013-10-26): Ascend 2.2.2 Timeline improvements Added ability to specify end frame for TimelineAnimations Added ability to specify a play rate for TimelineAnimations All frame rates are now doubles instead of ints Minor API documentation updatesIndent Guides for Visual Studio: Indent Guides v14: ImportantThis release has a separate download for Visual Studio 2010. The first link is for VS 2012 and later. Version History Changed in v14 Improved performance when scrolling and editing Fixed potential crash when Resharper is installed Fixed highlight of guides split around pragmas in C++/C# Restored VS 2010 support as a separate download Changed in v13 Added page width guide lines Added guide highlighting options Fixed guides appearing over collapsed blocks Fixed guides not...ASP.net MVC Awesome - jQuery Ajax Helpers: 3.5.3 (mvc5): version 3.5.3 - support for mvc5 version 3.5.2 - fix for setting single value to multivalue controls - datepicker min max date offset fix - html encoding for keys fix - enable Column.ClientFormatFunc to be a function call that will return a function version 3.5.1 ========================== - fixed html attributes rendering - fixed loading animation rendering - css improvements version 3.5 ========================== - autosize for all popups ( can be turned off by calling in js...Media Companion: Media Companion MC3.585b: IMDB plot scraping Fixed. New* Movie - Rename Folder using Movie Set, option to move ignored articles to end of Movie Set, only for folder renaming. Fixed* Media Companion - Fixed if using profiles, config files would blown up in size due to some settings duplicating. * Ignore Article of An was cutting of last character of movie title. * If Rescraping title, sort title changed depending on 'Move article to end of Sort Title' setting. * Movie - If changing Poster source order, list would beco...MoreTerra (Terraria World Viewer): MoreTerra 1.11.4: Release 1.11.4 =========== = Compatibility = =========== Updated to add the new tiles/walls in 1.2.1PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.0.7: This is a bug fix release, containing some important fixes! Fixed issue where Session 0 was not detected correctly, resulting in issues when attempting to display a UI when none was allowed Fixed Installation Prompt and Installation Restart Prompt appearing when deploy mode was non-interactive or silent Fixed issue where defer prompt is displayed after force closing multiple applications Fixed issue executing blocked app execution dialog from UNC path (executed instead from local tempo...BlackJumboDog: Ver5.9.7: 2013.10.24 Ver5.9.7 (1)FTP???????、2?????????????shift-jis????????????? (2)????HTTP????、???????POST??????????????????CtrlAltStudio Viewer: CtrlAltStudio Viewer 1.1.0.34322 Alpha 4: This experimental release of the CtrlAltStudio Viewer includes the following significant features: Oculus Rift support. Stereoscopic 3D display support. Based on Firestorm viewer 4.4.2 codebase. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-1-0-34322-alpha-4 Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http://ctrlaltstudio.com/viewer/privacy Disclaimer: This software is not provided or sup...VsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 32 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) This release has been tested with Visual Studio 2008, 2010, 2012 and 2013, using TortoiseSVN 1.6, 1.7 and 1.8. It should also still work with Visual Studio 2005, but I couldn't find anyone to test it in VS2005. Build 32 (beta) changelogNew: Added Visual Studio 2013 support New: Added Visual Studio 2012 support New: Added SVN 1.8 support New: Added 'Ch...ABCat: ABCat v.2.0.1a: ?????????? ???????? ? ?????????? ?????? ???? ??? Win7. ????????? ?????? ????????? ?? ???????. ????? ?????, ???? ????? ???????? ????????? ?????????? ????????? "?? ??????? ????? ???????????? ?????????? ??????...", ?? ?????????? ??????? ? ?????????? ?????? Microsoft SQL Ce ?? ????????? ??????: http://www.microsoft.com/en-us/download/details.aspx?id=17876. ???????? ?????? x64 ??? x86 ? ??????????? ?? ?????? ???????????? ???????. ??? ??????? ????????? ?? ?????????? ?????? Entity Framework, ? ???? ...patterns & practices: Data Access Guidance: Data Access Guidance 2013: This is the 2013 release of Data Access Guidance. The documentation for this RI is also available on MSDN: Data Access for Highly-Scalable Solutions: Using SQL, NoSQL, and Polyglot Persistence: http://msdn.microsoft.com/en-us/library/dn271399.aspxLINQ to Twitter: LINQ to Twitter v2.1.10: Supports .NET 3.5, .NET 4.0, .NET 4.5, Silverlight 4.0, Windows Phone 7.1, Windows Phone 8, Client Profile, Windows 8, and Windows Azure. 100% Twitter API coverage. Also supports Twitter API v1.1! Also on NuGet.TerrariViewer: TerrariViewer v7.2 [Terraria Inventory Editor]: Added "Check for Update" button Hopefully fixed Windows XP issue You can now backspace in Item stack fieldsSimple Injector: Simple Injector v2.3.6: This patch releases fixes one bug concerning resolving open generic types that contain nested generic type arguments. Nested generic types were handled incorrectly in certain cases. This affects RegisterOpenGeneric and RegisterDecorator. (work item 20332)New ProjectsAnimation Manager: The Animation Manager project is designed to be a very simple way of adding animations to XAML content.ASP.NET MVC Plugin Framework: Provides a framework for building ASP.NET MVC sites that can use plugins to extend their functionality.Assignment1_Sum_of_two_numbers: 7COM1052 In this project, a simple ASP.NET web page has been created where the user can calculate the sum of two numbers.Car Cost Simulator: Car Cost SimulatorCpuMon: CpuMon is a small windows 4.5.0 program enables live monitoring of system resources via desktop.CruxOMatic: Crux-O-Matic is a full blown application development platform, with support for authentication, authorization, workflows, scaffolding and multi-tenancy.Deppon: deppon projectFlareCAD: FlareCAD is a solid modeling program implementing a new 3D file format that has emphasis on artificial intelligence.FlareGIS: FlareGIS is a mapping program implementing a new 3D file format that has emphasis on artificial intelligence.joge: Toy code for my own amusementJS1: Art Book Review UGCMSBuild Editor: MSBuildEditor provides intellisense for MSBuild Tasks and Properties. mubeen hussain calculation test: The above is a addition calculator designed using ASP.net via Visual Studio 2013.Parallel Web Crawler: In this project demonstrate how can write an effective parallel crawler using TPL api. As the size of the Web grows, it becomes imperative to parallelize apps.Resources Editor: This tool give you a simplified way to edit your resources (ResX files) in combining all cultures in the same view.SID Translator: Make Active Directory SID Translation easier : - Translate a SID from String to Hex or Hex to String - Compare two SID, no matter the format.TestGaneshmj: This is test summary.Webcam Security Application: Webcam Security is an application which utilizes an ordinary camera. This application is still under construction as new features will be added as time goeswebprojects: webprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswindowsphoneproject: windowsphoneprojectwindowsphoneprojectwindowsphoneprojectwindowsphoneprojectwindowsphoneprojectWSAD module 2013: university project codeXml Visualiser: This tool can edit a simple xml file into a multi tables like DataBase

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  • OpenGL ES 2 on Android: native window

    - by ThreaderSlash
    According to OGLES specification, we have the following definition: EGLSurface eglCreateWindowSurface(EGLDisplay display, EGLConfig config, NativeWindowType native_window, EGLint const * attrib_list) More details, here: http://www.khronos.org/opengles/documentation/opengles1_0/html/eglCreateWindowSurface.html And also by definition: int32_t ANativeWindow_setBuffersGeometry(ANativeWindow* window, int32_t width, int32_t height, int32_t format); More details, here: http://mobilepearls.com/labs/native-android-api I am running Android Native App on OGLES 2 and debugging it in a Samsung Nexus device. For setting up the 3D scene graph environment, the following variables are defined: struct android_app { ... ANativeWindow* window; }; android_app* mApplication; ... mApplication=&pApplication; And to initialize the App, we run the commands in the code: ANativeWindow_setBuffersGeometry(mApplication->window, 0, 0, lFormat); mSurface = eglCreateWindowSurface(mDisplay, lConfig, mApplication->window, NULL); Funny to say is that, the command ANativeWindow_setBuffersGeometry behaves as expected and works fine according to its definition, accepting all the parameters sent to it. But the eglCreateWindowSurface does no accept the parameter mApplication-window, as it should accept according to its definition. Instead, it looks for the following input: EGLNativeWindowType hWnd; mSurface = eglCreateWindowSurface(mDisplay,lConfig,hWnd,NULL); As an alternative, I considered to use instead: NativeWindowType hWnd=android_createDisplaySurface(); But debugger says: Function 'android_createDisplaySurface' could not be resolved Is 'android_createDisplaySurface' compatible only for OGLES 1 and not for OGLES 2? Can someone tell if there is a way to convert mApplication-window? In a way that the data from the android_app get accepted to the window surface?

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  • Top 25 security issues for developers of web sites

    - by BizTalk Visionary
    Sourced from: CWE This is a brief listing of the Top 25 items, using the general ranking. NOTE: 16 other weaknesses were considered for inclusion in the Top 25, but their general scores were not high enough. They are listed in the On the Cusp focus profile. Rank Score ID Name [1] 346 CWE-79 Failure to Preserve Web Page Structure ('Cross-site Scripting') [2] 330 CWE-89 Improper Sanitization of Special Elements used in an SQL Command ('SQL Injection') [3] 273 CWE-120 Buffer Copy without Checking Size of Input ('Classic Buffer Overflow') [4] 261 CWE-352 Cross-Site Request Forgery (CSRF) [5] 219 CWE-285 Improper Access Control (Authorization) [6] 202 CWE-807 Reliance on Untrusted Inputs in a Security Decision [7] 197 CWE-22 Improper Limitation of a Pathname to a Restricted Directory ('Path Traversal') [8] 194 CWE-434 Unrestricted Upload of File with Dangerous Type [9] 188 CWE-78 Improper Sanitization of Special Elements used in an OS Command ('OS Command Injection') [10] 188 CWE-311 Missing Encryption of Sensitive Data [11] 176 CWE-798 Use of Hard-coded Credentials [12] 158 CWE-805 Buffer Access with Incorrect Length Value [13] 157 CWE-98 Improper Control of Filename for Include/Require Statement in PHP Program ('PHP File Inclusion') [14] 156 CWE-129 Improper Validation of Array Index [15] 155 CWE-754 Improper Check for Unusual or Exceptional Conditions [16] 154 CWE-209 Information Exposure Through an Error Message [17] 154 CWE-190 Integer Overflow or Wraparound [18] 153 CWE-131 Incorrect Calculation of Buffer Size [19] 147 CWE-306 Missing Authentication for Critical Function [20] 146 CWE-494 Download of Code Without Integrity Check [21] 145 CWE-732 Incorrect Permission Assignment for Critical Resource [22] 145 CWE-770 Allocation of Resources Without Limits or Throttling [23] 142 CWE-601 URL Redirection to Untrusted Site ('Open Redirect') [24] 141 CWE-327 Use of a Broken or Risky Cryptographic Algorithm [25] 138 CWE-362 Race Condition Cross-site scripting and SQL injection are the 1-2 punch of security weaknesses in 2010. Even when a software package doesn't primarily run on the web, there's a good chance that it has a web-based management interface or HTML-based output formats that allow cross-site scripting. For data-rich software applications, SQL injection is the means to steal the keys to the kingdom. The classic buffer overflow comes in third, while more complex buffer overflow variants are sprinkled in the rest of the Top 25.

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  • Is it OK to use dynamic typing to reduce the amount of variables in scope?

    - by missingno
    Often, when I am initializing something I have to use a temporary variable, for example: file_str = "path/to/file" file_file = open(file) or regexp_parts = ['foo', 'bar'] regexp = new RegExp( regexp_parts.join('|') ) However, I like to reduce the scope my variables to the smallest scope possible so there is less places where they can be (mis-)used. For example, I try to use for(var i ...) in C++ so the loop variable is confined to the loop body. In these initialization cases, if I am using a dynamic language, I am then often tempted to reuse the same variable in order to prevent the initial (and now useless) value from being used latter in the function. file = "path/to/file" file = open(file) regexp = ['...', '...'] regexp = new RegExp( regexp.join('|') ) The idea is that by reducing the number of variables in scope I reduce the chances to misuse them. However this sometimes makes the variable names look a little weird, as in the first example, where "file" refers to a "filename". I think perhaps this would be a non issue if I could use non-nested scopes begin scope1 filename = ... begin scope2 file = open(filename) end scope1 //use file here //can't use filename on accident end scope2 but I can't think of any programming language that supports this. What rules of thumb should I use in this situation? When is it best to reuse the variable? When is it best to create an extra variable? What other ways do we solve this scope problem?

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  • CodePlex Daily Summary for Friday, October 18, 2013

    CodePlex Daily Summary for Friday, October 18, 2013Popular ReleasesVoya Media: Voya Media v. 1.2.255: Voya Media is free, open-source and provides one central place to play and organize all your music, pictures and videos. Voya Media | Twitter | Facebook | Google+ Features: Scans disk drives and network shares for valid media files. Generates playlist tags based on directory names. Supports MP3 tags and cover images. Supports built-in and external SRT/SUB subtitles. Gets TV Show episode details from the tvrage.com API. Gets Movie details from the themoviedb.org API. Supports Med...Aphid: Aphid 0.1.0.17 Alpha: Added several samples Fixed + operator bugpatterns & practices - Windows Azure Guidance: Cloud Design Patterns: 1st drop of Cloud Design Patterns project. It contains 14 patterns with 6 related guidance.Media Companion: Media Companion MC3.582b: New* Both - Added 'An' as option to ignore in title * Movie - Renaming - added %Z - Sorttitle to Legend * Movie - Renaming - added %O - Audio Channels to Legend * Movie - Remove a poster source from priority list. Reset List back to defaults. * Made Media Companion truly portable application. Fixed* Movie - browse for Poster Or Fanart, allows for jpg, tbn, png and bmp images * Movie - Alt Fanart Browser - Url or Browse window now fully visible. * Movie - Manual renaming checks if 'Use Fold...Json.NET: Json.NET 5.0 Release 8: Fix - Fixed not writing string quotes when QuoteName is falsePowerShell Community Extensions: 3.1 Production: PowerShell Community Extensions 3.1 Release NotesOct 17, 2013 This version of PSCX supports Windows PowerShell 3.0 and 4.0 See the ReleaseNotes.txt download above for more information.SQL Power Doc: Version 1.0.2.1: Misc. bug fixes Added logic to resolve members of a Windows Group server login Added columns to Excel workbooks to show definitions for server permissions, server roles, database permissions, and database rolesNB_Store - Free DotNetNuke Ecommerce Catalog Module: NB_Store v2.3.8 Rel1: v2.3.8 Is now DNN6 and DNN7 compatible NOTE: NB_Store v2.3.8 is NOT compatible with DNN5. SOURCE CODE : https://github.com/leedavi/NB_Store (Source code has been moved to GitHub, due to issues with codeplex SVN and the inability to move easily to GIT on codeplex)Social Network Importer for NodeXL: SocialNetImporter(v.1.9): This new version includes: - Download latest status update and use it as vertex tooltip - Limit the timelines to parse to me, my friends or both - Fixed some reported bugs about the fan page and group importer - Fixed the login bug reported latelyTerrariViewer: TerrariViewer v7.1 [Terraria Inventory Editor]: You can now backspace in number fields Items added in 1.2.0.3 no longer corrupt player files Buff durations capped at 9999999 Item stacks capped at 9999999 Version info added Prefix IDs corrected Shoe and Eye color box are now properly clickable Moved Bank and Safe into their own tab Users will now be notified of new updatesPython Tools for Visual Studio: 2.0: PTVS 2.0 We’re pleased to announce the release of Python Tools for Visual Studio 2.0 RTM. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, Edit/Intellisense/Debug/Profile, Cloud, IPython, and cross platform and cross language debugging support. QUICK VIDEO OVERVIEW For a quick overview of the general IDE experience, please watch this v...Collection Commander for Configuration Manager 2012: CMCollCtr 1.0.0: Change log: - MSI Setup - UI Improved - CM12 Console integration - New Powershell code snippets - Client Center IntegrationSandcastle Help File Builder: SHFB v1.9.8.0 with Visual Studio Package: General InformationIMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog. This new release contains bug fixes and feature enhancements. There are some potential breaking changes in this release as some features of the Help File Builder have been moved into...Fast YouTube Downloader: YouTube Downloader 2.2.0: YouTube Downloader 2.2.0VidCoder: 1.5.8 Beta: Added hardware acceleration options: Bicubic OpenCL scaling algorithm, QSV decoding/encoding and DXVA decoding. Updated HandBrake core to SVN 5834. Updated VidCoder setup icon. Fixed crash when choosing the mp4v2 container on x86 and opening on x64. Warning: the hardware acceleration features require specific hardware or file types to work correctly: QSV: Need an Intel processor that supports Quick Sync Video encoding, with a monitor hooked up to the Intel HD Graphics output and the lat...ASP.net MVC Awesome - jQuery Ajax Helpers: 3.5.2: version 3.5.2 - fix for setting single value to multivalue controls - datepicker min max date offset fix - html encoding for keys fix - enable Column.ClientFormatFunc to be a function call that will return a function version 3.5.1 - fixed html attributes rendering - fixed loading animation rendering - css improvements version 3.5 ========================== - autosize for all popups ( can be turned off by calling in js awe.autoSize = false ) - added Parent, Paremeter extensions ...Wsus Package Publisher: Release v1.3.1310.12: Allow the Update Creation Wizard to be set in full screen mode. Fix a bug which prevent WPP to Reset Remote Sus Client ID. Change the behavior of links in the Update Detail Viewer. Left-Click to open, Right-Click to copy to the Clipboard.WDTVHubGen - Adds Metadata, thumbnails and subtitles to WDTV Live Hubs: WDTVHubGen.v2.1.6.maint: I think this covers all of the issues. new additions: fixed the thumbnail problem for backgrounds. general clean up and error checking. need to get this put through the wringer and all feedback is welcome.BIDS Helper: BIDS Helper 1.6.4: This BIDS Helper release brings the following new features and fixes: New Features: A new Bus Matrix style report option when you run the Printer Friendly Dimension Usage report for an SSAS cube. The Biml engine is now fully in sync with the supported subset of Varigence Mist 3.4. This includes a large number of language enhancements, bugfixes, and project deployment support. Fixed Issues: Fixed Biml execution for project connections fixing a bug with Tabular Translations Editor not a...Free language translator and file converter: Free Language Translator 3.4: fixes for new version look up.New ProjectsA Program to Calculate the Sum of Two Numbers: Dennis Gaya - University of HertfordshireAllow users to change their Active Directory password from SharePoint 2013: Allow users to change their Active Directory password from SharePoint 2013 user menu contextAutoCAD Code Pack: AutoCADCodePack is a powerful library that help you to develop AutoCAD plugins using the AutoCAD .NET API.Core Engine: A game engine, written by engineers, for engineers.EmeraldForum: A simple forumFcdbas: FcdbasFreedom: ...High School Behaviour Log: A web based tool for recording student detentions, behaviour issues as well as referrals and positive behaviour. Integrated with school's SIMS.net MIS system.htmlcxx unicode version: thanks for Davi de Castro Reis and Robson Braga Ara?o's work. also thanks for Kasper Peeters 's tree.hhLets Learn DirectX 11.1 Series: Lets Learn DirectX 11.1 is a project run by Ernest Loveland to make knowledge about DirectX 11.1 development more public and freely available.Migrate CPPUnit to VS2013: migrate CPPUnit to VS2013Poll System: Poll system for educational purposePort Layer: ????????,???????R.M.B: JUST XIXIRecetas_LosBorbotones: Recetas Los BorbotonesScrolltastic-Skin: Imagine A Free DotNetNuke responsive Skin, Which Will Make Your Wishes Come True. Sharepoint and web service: This is Sharepoint 2010 project, after deploy it, you can use javascript (ajax) to access sharepoint list, call a custom web service. Everything are very easy!SourceSareProject: 00TestWebApi: WebApi serviceTFSBuildMonitor: Application that in its current shape let you monitor build queues and finished builds in an easier way than what is possible throug the built in Build ExplorerTigerProjects: This project is to create a online RSS reader similar as Google ReaderVottReader: It is project simple reader and viewer for http://vott.ru site.WinFormStudy: C#??

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  • Switch or a Dictionary when assigning to new object

    - by KChaloux
    Recently, I've come to prefer mapping 1-1 relationships using Dictionaries instead of Switch statements. I find it to be a little faster to write and easier to mentally process. Unfortunately, when mapping to a new instance of an object, I don't want to define it like this: var fooDict = new Dictionary<int, IBigObject>() { { 0, new Foo() }, // Creates an instance of Foo { 1, new Bar() }, // Creates an instance of Bar { 2, new Baz() } // Creates an instance of Baz } var quux = fooDict[0]; // quux references Foo Given that construct, I've wasted CPU cycles and memory creating 3 objects, doing whatever their constructors might contain, and only ended up using one of them. I also believe that mapping other objects to fooDict[0] in this case will cause them to reference the same thing, rather than creating a new instance of Foo as intended. A solution would be to use a lambda instead: var fooDict = new Dictionary<int, Func<IBigObject>>() { { 0, () => new Foo() }, // Returns a new instance of Foo when invoked { 1, () => new Bar() }, // Ditto Bar { 2, () => new Baz() } // Ditto Baz } var quux = fooDict[0](); // equivalent to saying 'var quux = new Foo();' Is this getting to a point where it's too confusing? It's easy to miss that () on the end. Or is mapping to a function/expression a fairly common practice? The alternative would be to use a switch: IBigObject quux; switch(someInt) { case 0: quux = new Foo(); break; case 1: quux = new Bar(); break; case 2: quux = new Baz(); break; } Which invocation is more acceptable? Dictionary, for faster lookups and fewer keywords (case and break) Switch: More commonly found in code, doesn't require the use of a Func< object for indirection.

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  • Outlook macro runs through 250 iterations before failing with error [migrated]

    - by Senoculus
    Description: I have an Outlook macro that loops through selected emails in a folder and writes down some info to a .csv file. It works perfectly up until 250 before failing. Here is some of the code: Open strSaveAsFilename For Append As #1 CountVar = 0 For Each objItem In Application.ActiveExplorer.Selection DoEvents If objItem.VotingResponse <> "" Then CountVar = CountVar + 1 Debug.Print " " & CountVar & ". " & objItem.SenderName Print #1, & objItem.SenderName & "," & objItem.VotingResponse Else CountVar = CountVar + 1 Debug.Print " " & CountVar & ". " & "Moving email from: " & Chr(34) & objItem.SenderName & Chr(34) & " to: Special Cases sub-folder" objItem.Move CurrentFolderVar.Folders("Special Cases") End If Next Close #1 Problem After this code runs through 250 emails, the following screenshot pops up: http://i.stack.imgur.com/yt9P8.jpg I've tried adding a "wait" function to give the server a rest so that I'm not querying it so quickly, but I get the same error at the same point.

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  • C++ Numerical Recipes &ndash; A New Adventure!

    - by JoshReuben
    I am about to embark on a great journey – over the next 6 weeks I plan to read through C++ Numerical Recipes 3rd edition http://amzn.to/YtdpkS I'll be reading this with an eye to C++ AMP, thinking about implementing the suitable subset (non-recursive, additive, commutative) to run on the GPU. APIs supporting HPC, GPGPU or MapReduce are all useful – providing you have the ability to choose the correct algorithm to leverage on them. I really think this is the most fascinating area of programming – a lot more exciting than LOB CRUD !!! When you think about it , everything is a function – we categorize & we extrapolate. As abstractions get higher & less leaky, sooner or later information systems programming will become a non-programmer task – you will be using WYSIWYG designers to build: GUIs MVVM service mapping & virtualization workflows ORM Entity relations In the data source SharePoint / LightSwitch are not there yet, but every iteration gets closer. For information workers, managed code is a race to the bottom. As MS futures are a bit shaky right now, the provider agnostic nature & higher barriers of entry of both C++ & Numerical Analysis seem like a rational choice to me. Its also fascinating – stepping outside the box. This is not the first time I've delved into numerical analysis. 6 months ago I read Numerical methods with Applications, which can be found for free online: http://nm.mathforcollege.com/ 2 years ago I learned the .NET Extreme Optimization library www.extremeoptimization.com – not bad 2.5 years ago I read Schaums Numerical Analysis book http://amzn.to/V5yuLI - not an easy read, as topics jump back & forth across chapters: 3 years ago I read Practical Numerical Methods with C# http://amzn.to/V5yCL9 (which is a toy learning language for this kind of stuff) I also read through AI a Modern Approach 3rd edition END to END http://amzn.to/V5yQSp - this took me a few years but was the most rewarding experience. I'll post progress updates – see you on the other side !

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  • Simple Architecture Verification

    - by Jean Carlos Suárez Marranzini
    I just made an architecture for an application with the function of scoring, saving and loading tennis games. The architecture has 2 kinds of elements: components & layers. Components: Standalone elements that can be consumed by other components or by layers. They might also consume functionality from the model/bottom layer. Layers: Software components whose functionality rests on previous layers (except for the model layer). -Layers: -Models: Data and it's behavior. -Controllers: A layer that allows interaction between the views and the models. -Views: The presentation layer for interacting with the user. -Components: -Persistence: Makes sure the game data can be stored away for later retrieval. -Time Machine: Records changes in the game through time so it's possible to navigate the game back and forth. -Settings: Contains the settings that determine how some of the game logic will apply. -Game Engine: Contains all the game logic, which it applies to the game data to determine the path the game should take. This is an image of the architecture (I don't have enough rep to post images): http://i49.tinypic.com/35lt5a9.png The requierements which this architecture should satisfy are the following: Save & load games. Move through game history and see how the scoreboard changes as the game evolves. Tie-breaks must be properly managed. Games must be classified by hit-type. Every point can be modified. Match name and player names must be stored. Game logic must be configurable by the user. I would really appreciate any kind of advice or comments on this architecture. To see if it is well built and makes sense as a whole. I took the idea from this link. http://en.wikipedia.org/wiki/Model%E2%80%93view%E2%80%93controller

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  • Are certain problems solved more elegantly with AOP?

    - by Winston Ewert
    I've come across the idea of Aspect Oriented Programming, and I have some concerns with it. The basic idea seems to be that we want to take cross-cutting concerns which aren't well modularized using object and modularize them. That is all very fine and well. But the implementation of AOP seems to be that of modifying code from outside of the module. So, for example, an aspect could be written that changes what happens when a particular object is passed as a parameter in a function. This seems to go directly against the idea of modules. I should not be able to modify a module's behavior from outside of that module, otherwise the whole point of modules are overturned. But aspects seem to be doing exactly that! Basically, aspects seems to be a form of code patching. It may useful for some quick hacks; but, as a general principle perhaps its not something you want to do. Aspect Oriented Programming seems to me taking a bad practice and raising to a general design principle. Is AOP a good practice? Are certain programming problems solved more elegantly with AOP?

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  • CodePlex Daily Summary for Thursday, May 08, 2014

    CodePlex Daily Summary for Thursday, May 08, 2014Popular ReleasesOneNote Tagging Kit: OneNoteTaggingKit Add-In v2.3.5241.24721: Bugfix Release First time add-in registration problem fixed (issue 973 ). Was introduced by changing installer technology. Page tags retrieved from page meta element rather than outline to avoid round-trip encoding issues and avoid tags getting out of sync if someone edits the tags in the outline. Fixed issue with popup which showed an incorrect message for a short timeAST - a tool for exploring windows kernel: Ast-0.1-win8.1x86: Ast-0.1-win8.1x86Ghostscript.NET: Ghostscript.NET v.1.1.8.: 1.1.8. fixed incompatibility problem with 'gsapisetarg_encoding' function in Ghostscript releases prior to 9.10. (this function was introduced in 9.10 release) fixed older versions incompatibility problem with '-dMaxBitmap=1g' switch bugfix which in some cases turns on text antialiasing for Ghostscript 9.14 added better initialization checking 1.1.7. implemented Ghostscript native library verification with a friendly error message that will clear out the confusion when used native Ghosts...SimCityPak: SimCityPak 0.3.0.0: Contains several bugfixes, newly identified properties and some UI improvements. Main new features UI overhaul for the main index list: Icons for each different index, including icons for different property files Tooltips for all relevant fields Removed clutter Identified hundreds of additional properties (thanks to MaxisGuillaume) - this should make modding gameplay easierSeal Report: Seal Report 1.4: New Features: Report Designer: New option to convert a Report Source into a Repository Source. Report Designer: New contextual helper menus to select, remove, copy, prompt elements in a model. Web Server: New option to expand sub-folders displayed in the tree view. Web Server: Web Folder Description File can be a .cshtml file to display a MVC View. Views: additional CSS parameters for some DIVs. NVD3 Chart: Some default configuration values have been changed. Issues Addressed:16 ...Magick.NET: Magick.NET 6.8.9.002: Magick.NET linked with ImageMagick 6.8.9.0.VidCoder: 1.5.22 Beta: Added ability to burn SRT subtitles. Updated to HandBrake SVN 6169. Added checks to prevent VidCoder from running with a database version newer than it expects. Tooltips in the Advanced Video panel now trigger on the field labels as well as the fields themselves. Fixed updating preset/profile/tune/level settings on changing video encoder. This should resolve some problems with QSV encoding. Fixed tunes and profiles getting set to blank when switching between x264 and x265. Fixed co...NuGet: NuGet 2.8.2: We will be releasing a 2.8.2 version of our own NuGet packages and the NuGet.exe command-line tool. The 2.8.2 release will not include updated VS or WebMatrix extensions. NuGet.Server.Extensions.dll needs to be used alongside NuGet-Signed.exe to provide the NuGet.exe mirror functionality.SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 2.0.2: SmartStore.NET 2.0.2 is primarily a maintenance release for version 2.0.0, which has been released on April 04 2014. It contains several improvements & important fixes. BugfixesIMPORTANT FIX: Memory leak leads to OutOfMemoryException in application after a while Installation fix: some varchar(MAX) columns get created as varchar(4000). Added a migration to fix the column specs. Installation fix: Setup fails with exception Value cannot be null. Parameter name: stream Bugfix for stock iss...Channel9's Absolute Beginner Series: Windows Phone 8.1: Entire source code for Windows Phone 8.1 Absolute Beginner Series.BIDS Helper: BIDS Helper 1.6.6: This BIDS Helper beta release brings support for SQL Server 2014 and SSDTBI for Visual Studio 2013. (Note that SSDTBI for Visual Studio 2013 is currently unavailable to download from Microsoft. We are releasing BIDS Helper support to help those who downloaded it before it became unavailable, and we will recheck BIDS Helper 2014 is compatible after SSDTBI becomes available to download again.) BIDS Helper 2014 Beta Limitations: SQL Server 2014 support for Biml is still in progress, so this bet...Windows Phone IsoStoreSpy (a cool WP8.1 + WP8 Isolated Storage Explorer): IsoStoreSpy WP8.1 3.0.0.0 (Win8 only): 3.0.0.0 + WP8.1 & WP8 device allowed + Local, Roaming or Temp directory Selector for WindowsRuntime apps + Version number in the title :)CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.24.0: ShortcutMapping panel now allows direct modification of the shortcuts. Custom updater dropped support for MSI installation but it still allows downloading of MSI http://www.csscript.net/npp/codeplex/non_msi_update.pngProDinner - ASP.NET MVC Sample (EF5, N-Tier, jQuery): 8.2: upgrade to mvc 5 upgrade to ASP.net MVC Awesome 4.0, EF 6.1, latest jcrop, Windsor Castle etc. ability to show/hide the dog using tinymce for the feedback page mobile friendly uiASP.net MVC Awesome - jQuery Ajax Helpers: 4.0: version 4.0 ========================== - added InitPopup, InitPopupForm helpers, open initialized popups using awe.open(name, params) - added Tag or Tags for all helpers, usable in mod code - added popup aweclose, aweresize events - popups have api accessible via .data('api'), with methods open, close and destroy - all popups have .awe-popup class - popups can be grouped using .Group(string), only 1 popup in the same group can exist at the same time - added awebeginload event for...SEToolbox: SEToolbox 01.028.008 Release 2: Fixes for drag-drop copying. Added ship joiner, to rejoin a broken ship! Installation of this version will replace older version.ScreenToGif: Release 1.0: What's new: • Small UI tweaks everywhere. • You can add Text, Subtitles and Title Frames. • Processing the gif now takes less time. • Languages: Spanish, Italian and Tamil added. • Single .exe multi language. • Takes less time to apply blur and pixelated efect. • Restart button. • Language picker. (If the user wants to select a diferent language than the system's) • "Encoding Finished" page with a link to open the file. • GreenScreen unchanged pixels to save kilobytes. • "Check for Updates" t...Touchmote: Touchmote 1.0 beta 11: Changes Support for multiple monitor setup Additional settings for analog sticks More reliable pairing Bug fixes and improvementsMicrosoft Script Analyzer: Microsoft Script Analyzer 1.1: The Script Analyzer scans your current PowerShell script code against some PowerShell best practice rules, and provide suggestions to improve the script quality and readability. By double-clicking the checking result, the relevant script code will be highlighted in the code editor. Script Analyzer result You can configure the Script Analyzer rules in the Settings window of Script Analyzer. Script Analyzer settings The current release includes 5 PowerShell best practice rules. Invoke-...Microsoft Script Browser: Script Browser 1.1: Script Browser for Windows PowerShell ISE was designed and developed in response to many IT Pros’ and MVPs’ feedback during the MVP Global Summit. It puts nearly 10K script examples at IT Pros fingertips when they write scripts to automate their IT tasks. Users can search, learn, download and manage scripts from within their scripting environment - PowerShell ISE - with just a few button clicks. It saves the time of switching back and forth between webpages and scripting environment, and also...New ProjectsAgenda do Estudante: Aplicativo para auxiliar estudantes no gerenciamento do tempo, disponível na WEB, buscando possuir ampla acessibilidade. Code Analysis Rule Collection: Contains a set of diagnostics, code fixes and refactorings built on the Microsoft .NET Compiler Platform "Roslyn".CRM User Diagnostics Tool: DiagnosticsDbWord: this tools use xml.sql generate daily report and weekly report from word. EasyWork: ADO.NET Entity Framework Common Service Locator Unity Unity Interception Extension MEF ASP.NET MVC jQWidgetsEjerciciosFer: Ultimate Summary re LocoGestionEvenement: ASP .NET applicationINNOVA: Sistema web-movil para disponiblidad...,.Internal: This is an internal project for personal usageLearnserve CORE - SCORM LMS: Learnserve CORE LMS is a comprehensive .NET SCORM LMS Module designed to extend DNN into a CMS/LMS that can deliver any online training.M2B Gestion Entretiens: Gestion des entretiensModern DevOps Tools: Modern DevOps Tools is based around building an tools that uses recommended practices that will work inside of your continuous delivery cycle.Monopoly NOHI: Monopoly for the NOHIORT MAY 2014 HOTELUCHO C# MVC3 EF5: Academic web project using MVC 3, Entity Framework 5. Hotel reservations management. User registration and room reservations.ProfSteeve: ProfSteeve is a teaching tool.Project issue resolution lists: wenti Registry Settings Export Library: The main purpose of this project is to enable the creation of .reg files from registry keys.Scroll++: Enables scrolling ui-elements without focusing them. SIGCBI: Sistema para Gestión de las áreas de Almacén, Administración y Ventas del Complejo Turístico Baños del Inca.SISPERRHH - WEB: Sistema de Gestión de RRHH.Trabajo Practico Laboratorio V: Trabajo Practico Laboratorio VTraining_MEF_MVC: Training MEF MVCTraining_MEF_SimpleCalculator: Simple Calculator MEFTraining_MVC_ExploringMVCParts: Training Exploring MVC PartsTres Punto Cinco: Tres Punto CincoUI Exception Handler: UI Exception Handler is a simple library that provides error windows for unexpected .Net application exceptions.Widjet_jQueryUI_CustomLineSelector: Custom line selector

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  • How do I give Ubuntu 10.10 more space (when installed inside Windows 7 (via wubi))?

    - by Pavitar
    I had installed Ubuntu inside Windows XP but then I formatted XP and installed Windows 7. EDIT1: I used Wubi for the same. I want to know which one of the two will solve my problem? creating a virtual disk or resizing root? Also is resizing root possible as the 4GB ext4 partition is already in a NTFS format Hard Drive partition. At the time of installation I had allocated only 4GB of space to Ubuntu. I want to increase that size as I keep getting a low disk space notification. I have surfed through a lot of similar questions but this is not a duplicate. Because I want to know a little about the file systems. In order to solve my problem,do I have to increase the size of root.disk? Or will it be solved by creating a virtual disk? Also I want to know the difference between creating a virtual disk and just increasing disk space of root.I'm new to Ubuntu so I don't know how the file systems function. EDIT2:I have created a virtual disk of 10gb ,but I'm still getting the same notification.Is there anyway to install all further applications on the virtual disk I created?

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