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  • I need to hire a web developer but I'm not sure which qualifications/skills they should have to do what I see in my head. Any help?

    - by Beau
    I'm looking to develop a simple image editor wherein a user can cycle through multiple layers (6-10) of images to develop a unique avatar. For example, the initial image layer will be a 2D character of their choice, mostly void of any accessories. The next image layer would be a shirt, another pants, another jewelry etc. I like the idea of frontend HTML5 so it can be a web app compatible across most platforms, but I'm lost on the backend requirements of such a project. #noob Any help would be greatly appreciated.

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  • Getting isometric grid coordinates from standard X,Y coordinates

    - by RoryHarvey
    I'm currently trying to add sprites to an isometric Tiled TMX map using Objects in cocos2d. The problem is the X and Y metadata from TMX object are in standard 2d format (pixels x, pixels y), instead of isometric grid X and Y format. Usually you would just divide them by the tile size, but isometric needs some sort of transform. For example on a 64x32 isometric tilemap of size 40 tiles by 40 tiles an object at (20,21)'s coordinates come out as (640,584) So the question really is what formula gets (20,21) from (640,584)?

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  • How to make the Angry Birds "shot arch" dotted line? [duplicate]

    - by unexpected62
    This question already has an answer here: Show path of a body of where it should go after linear impulse is applied 2 answers I am making a game that includes 2D projectile flight paths like that of Angry Birds. Angry Birds employs the notion that a previous shot is shown with a dotted line "arch" showing the player where that last shot went. I think recording that data is simple enough once a shot is fired, but in my game, I want to show it preemptively, ie: before the shot. How would I go about calculating this dotted line? The other caveat is I have wind in my game. How can you determine a projectile preemptively when wind will affect it too? This seems like a pretty tough problem. My wind right now just applies a constant force every step of animation in the direction of the wind flow. I'm using Box2D and AndEngine if it matters.

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  • ubuntu 12.04 returns to login screen on resume from suspend. Is there a fix?

    - by Chad
    When I resume from a suspend, Ubuntu 12.04 will come back ok for about 10 seconds, and then the screen blanks out. After about another second or so, it returns to the login screen for Unity 2d. It normally runs Unity 3d. How can I fix this? I've lost a lot of work from this problem. I sometimes get a error report window asking me to report a Compiz crash after rebooting. I think it may be Compiz or the Xorg server causing the problem. I'm not really sure. Thanks if you can provide help.

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  • No windows whatsoever after compiz reset

    - by Shashank Singh
    Currently using 12.04. This time I was trying to use the application switcher, and it asked me to resolve a few conflicts most of which were not easy to comprehend. So after some yes and no dialogue boxes leading me nowhere, I thought a reset should set things fine. However, after preferences-reset to default, I can't see any window!! NONE whatsoever except the log out one when I press ctrl+alt+del All I can see is the wallpaper and the mouse pointer. I cant even see the terminal or anything when I press alt+f2. I am posting this when I switch to ubuntu 2d (I cant make out the difference between the two, but this just works for now almost the same way)

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  • GDD-BR 2010 [1C] Google Web Tookit: What it is, How it Works and Deeper Dives

    GDD-BR 2010 [1C] Google Web Tookit: What it is, How it Works and Deeper Dives Speaker: Chris Ramsdale Track: Cloud Computing Time slot: C [12:05 - 12:50] Room: 1 Level: 151 If you're like the rest of us, at some point in your web app development you've wondered if there was an easier solution. One that includes built-in debuggers, code refactoring, reliable syntax highlighting, etc. After all, why should the server-side and desktop programmers get all of the good tools? The good news is that with Google Web Toolkit (GWT) you do have access to these tools. And in this session, Chris Ramsdale will get you up and running with GWT, including what it is, how it works, and deeper dives into generators, native Javascript interop, and compiler optimizations. From: GoogleDevelopers Views: 1 0 ratings Time: 35:02 More in Science & Technology

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  • Better Embedded 2012

    - by Valter Minute
    Il 24 e 25 Settembre 2012 a Firenze si svolgerà la conferenza “Better Embedded 2012”. Lo scopo della conferenza è quello di parlare di sistemi embedded a 360°, abbracciando sia lo sviluppo firmware, che i sistemi operativi e i toolkit dedicati alla realizzazione di sistemi dedicati. E’ un’ottima occasione per confrontarsi e, in soli due giorni, avere una panoramica ampia dall’hardware a Linux, da Android a Windows CE, dal .NET microframework a QT, senza troppi messaggi commerciali e con un’ottima apertura sia alle tecnologie commerciali che a quelle free e open source. Io parteciperò come speaker, parlando di Windows CE, ma anche come spettatore interessato a molte delle track di un programma che si va popolando e diventa mano a mano più interessante. Se volete cogliere l’occasione per visitare Firenze (che già sarebbe un motivo più che sufficiente!) e parlare di embedded, contattatemi perchè come speaker posso fornire un codice sconto che vi farà risparmiare un 20% sul prezzo della conferenza (che già è vantaggiosissimo, vista la quantità di contenuti dedicati all’embedded). Arrivederci a Firenze!

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  • Techniques for separating game model from presentation

    - by liortal
    I am creating a simple 2D game using XNA. The elements that make up the game world are what i refer to as the "model". For instance, in a board game, i would have a GameBoard class that stores information about the board. This information could be things such as: Location Size Details about cells on the board (occupied/not occupied) etc This object should either know how to draw itself, or describe how to draw itself to some other entity (renderer) in order to be displayed. I believe that since the board only contains the data+logic for things regarding it or cells on it, it should not provide the logic of how to draw things (separation of concerns). How can i achieve a good partitioning and easily allow some other entity to draw it properly? My motivations for doing so are: Allow multiple "implementations" of presentation for a single game entity Easier porting to other environments where the presentation code is not available (for example - porting my code to Unity or other game technology that does not rely on XNA).

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  • Square game map rendered as sphere

    - by Roflha
    For a hobby project of mine I have created a finite voxel world (similar to Minecraft), but as I said, mine is finite. When you reach the edge of it, you are sent to the other side. That is all working fine along with rendering the far side of the map, but I want to be able to render this grid as a sphere. Looking down from above, the world is a square. I basically want to be able to represent a portion of that square as a sphere, as if you were looking at a planet. Right now I am experimenting with taking a circular section of the map, and rendering that, but it look to flat (no curvature around the edges). My question then, is what would be the best way to add some curvature to the edges of a 2d circle to make it look like a hemisphere. However, I am not overly attached to this implementation so if somebody has some other idea for representing the square as a planet, I am all ears.

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  • How to modify VBO data

    - by Romeo
    I am learning LWJGL so i can start working on my game. In order to learn LWJGL I got the idea to implement the map builder so I can get comfortable with graphics programming. Now, for the map creation tool I need to draw new elements or draw the old one's with different coordinates. Let me explain this: My game will be a 2D scroller. The map will be consisting of multiple rectangles ( 2 strip triangles). When I click my left-mouse button i want to start the rectangle and when I release it I want to stop the rectangle bottom-right at that position. As I want to use VBOs I want to know how to modify data inside the VBO based on user input. Should i have a copy of a vertex array and then add the whole array to the VBO at each user input? How is usually implemented the VBO update?

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  • CW/CCW Rotation of a Vector

    - by user23132
    Considering that I have a vector A, and after an arbitrary rotation I get vector B. I want to use this rotation operation in others vectors as well, but I'm having problems in doing that. My idea do that is to calculate the perpendicular vector C of the plane AB (by calculating AxB). This vector C is the axis that I'll need to rotate. To discover the angle I used the dot product between A and B, the acos of the dot product will return the lowest angle between A and B, the angle ang. The rotation I need to do is then: -rotate *ang*º around the C axis. The problem is that I dont know if this rotation is a CW or CCW rotation, since the cos of the dot product does not give me information of the sign of the angle. There's a tip discover that in 2D ( A.x * B.y - A.y * B.x) that you can use to discover if the vector A is at left/right of vector B. But I dont know how to do this in 3D space. Can anyone help me?

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  • New AutoVue for Agile Data Sheet & Solution Brief

    - by Pam Petropoulos
    AutoVue for Agile visualization solutions deliver best-in-class document and CAD (MCAD and ECAD) visualization and collaboration capabilities directly within Oracle Agile PLM. With AutoVue for Agile solutions, companies can enable visual decision-making across the product lifecycle and simplify end-to-end design to manufacturing. They can also optimize new product development and introduction, as well as change management processes, and enable more efficient collaboration with global supply chain partners without jeopardizing critical intellectual property. Check out the latest AutoVue for Agile materials which outline the capabilities of the AutoVue 2D Professional for Agile and AutoVue Electro-Mechanical Professional for Agile solutions and their corresponding benefits. Click here for the data sheet. Click here for the solution brief.

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  • OpenGL ES 1 Pixel Error?

    - by Beginner001
    I am developing a game on android using OpenGL ES 1.0 for Android OS. It is a 2d game using a simple Orthographic projection and textures for the sprites. One of these textures has a small line (it looks like 1 pixel) all the way across the top that has the same colors as the bottom 1-pixel line of the texture. It is almost as if the bottom line of the image raster was copied and pasted as the top line as well. Is anyone familiar with this type of error? What could the problem be?

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  • JavaOne Latin America Flair

    - by Tori Wieldt
    For all you attendees, reporters, bloggers, user group leaders, speakers, technology thought leaders, influencers, and social media mavens, here are some tools to help you generate awareness, enthusiasm, and participation for JavaOne Latin America. Here are buttons use in your blogs and on websites. You can find more information, the Java logo, and more on the JavaOne Latin America Toolkit page.  Please use this URL on all JavaOne Latin America items: http://www.oracle.com/go/?&Src=7328808&Act=279&pcode=WWMK11054239MPP013 Buttons 125x125 I Like This I'm Attending I'm Speaking Join Me Register Now See Me Here Buttons 160x160 I Like This I'm Attending I'm Speaking Join Me Register Now See Me Here Buttons 200x200 I Like This I'm Attending I'm Speaking Join Me Register Now See Me Here Buttons 250x250 I Like This I'm Attending I'm Speaking Join Me Register Now See Me Here Register Now Banners 120 x 160 160 x 600 180 x 120 300 x 250 336 x 280 728 x 90

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  • Calculate the intersection depth between a rectangle and a right triangle

    - by Celarix
    all. I'm working on a 2D platformer built in C#/XNA, and I'm having a lot of problems calculating the intersection depth between a standard rectangle (used for sprites) and a right triangle (used for sloping tiles). Ideally, the rectangle will collide with the solid edges of the triangle, and its bottom-center point will collide with the sloped edge. I've been fighting with this for a couple of days now, and I can't make sense of it. So far, the method detects intersections (somewhat), but it reports wildly wrong depths. How does one properly calculate the depth? Is there something I'm missing? Thanks!

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  • Android: Layouts and views or a single full screen custom view?

    - by futlib
    I'm developing an Android game, and I'm making it so that it can run on low end devices without GPU, so I'm using the 2D API. I have so far tried to use Android's mechanisms such as layouts and activities where possible, but I'm beginning to wonder if it's not easier to just create a single custom view (or one per activity) and do all the work there. Here's an example of how I currently do things: I'm using a layout to display the game's background as an image view and the square game area, which is a custom view, centered in the middle. What would you say? Should I continue to use layouts where possible or is it more common/reasonable to just use a large custom view? I'm thinking that this would probably also make it easier to port my code to other platforms.

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  • Structuring game world entities and their rendering objects

    - by keithjgrant
    I'm putting together a simple 2d tile-based game. I'm finding myself spinning circles on some design decisions, and I think I'm in danger of over-engineering. After all, the game is simple enough that I had a working prototype inside of four hours with fewer than ten classes, it just wasn't scalable or flexible enough for a polished game. My question is about how to structure flow of control between game entity objects and their rendering objects. Should each renderer have a reference to their entity or vice-versa? Or both? Should the entity be in control of calling the render() method, or be completely oblivious? I know there are several valid approaches here, but I'm kind of feeling decision paralysis. What are the pros and cons of each approach?

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  • How should I sort images in an isometric game so that they appear in the correct order?

    - by Andrew
    Hi! This seems like a rather simple problem but I am having a lot of difficulty with it. What should I do to properly sort images in an isometric game? In a normal 2d top-down game one could use the screen y axis to sort the images. In this example the trees are properly sorted but the isometric walls are not. Example image: sorted by screen y Wall2 is one pixel below wall1 therefore it is drawn after wall1. If I sort by the isometric y axis the walls appear in the correct order but the trees do not. Example image: sorted by isometric y

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  • Why does 12.04 freeze when using multiple desktops?

    - by Dustin
    I am using 12.04 32-bit, upgraded from 11.10. Within the last week and a half Unity has hung on me with no option but a hard reboot, which I hate. It usually happens when I am using multiple desktops and applications and switching desktops. The screen just hangs, sometimes broken between desktops and applications, I can move my mouse but cannot click on anything. alt+f2 , HUD , super+w/s/d and alt+tab/~ does nothing, they do not activate. I let it rest for 15-20 minutes in hopes it will sort itself out but nothing. I'd hate to move to Unity 2D, but I can't risk having to do hard reboots/shutdowns, or moving to a different DE. Other information: the only PPA's I have added recently would be the word lens. 2.8GB RAM processor : 0 vendor_id : AuthenticAMD cpu family : 15 model : 127 model name : AMD Sempron(tm) Processor LE-1250 stepping : 2 microcode : 0x83 cpu MHz : 1000.000

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  • What cars on roads game engines are there?

    - by David Thielen
    What game engines are there that support laying out a map of roads and handle vehicle movement on the roads. Something similar to the basic functionality in Transport Tycoon/Locomotion. I don't care about looks (although prettier is better) and top down or isometric is fine. I just need a simple way to create maps and move cars on it. And preferably the cars do take time to speed up and slow down as they go from stopped to full speed. Prefer in Windows (any API in Windows). I also prefer a free engine as this is just for internal use. I have found CarDriving 2D - does anyone know if it works well?

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  • AutoVue 20.2.1 for Agile Released

    - by Angus Graham
    Oracle's AutoVue 20.2.1 for Agile PLM is now available on Oracle's Software Delivery Cloud.  This latest release allows Agile PLM customers to take advantage of new AutoVue 20.2.1 features in the following Agile PLM environments:  9.3.x, 9.2.2.x, 9.2.1.x. AutoVue 20.2.1 delivers improvements in the following areas: New Format Support: AutoVue 20.2 adds support for the latest versions of popular file formats including: 2D CAD: AutoCAD 2013 MCAD: Inventor 2013, AutoCAD Mechanical 2013, Unigraphics NX8, JT 9.2 through 9.5, CATIA v5-6 R2012, Creo Parametric 2.0 ECAD: Altium Designer New Platform Support:  Client and server support has been extended to the following platforms: Java 7 JVM Google Chrome Browser Oracle VM 2 virtualization environment Installer Improvements: Ensures ports used by AutoVue are not in use - if they are, the admin will be prompted to select alternate ports. Click here to access the latest AutoVue Format Support Sheet.

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  • Xen 4.1 + NVidia driver = Unity has no window decorations

    - by Shade
    I am running Ubuntu 11.10 with Unity. I installed XEN and booted its kernel. The machine booted normally. However, when I started Unity (3D), there were no window decorations. I tried Unity 2D and the window decorations are present there. I then decided to remove the driver (installed through Additional Drivers) and install it manually like this: IGNORE_XEN_PRESENCE=y CC="gcc -DNV_VMAP_4_PRESENT -DNV_SIGNAL_STRUCT_RLIM" ./NVIDIA* ...but the window decorations were still missing in Unity 3D. The window decorations are there when I boot the regular Ubuntu kernel (without XEN support). What could be the problem and how to fix it?

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  • 3d trajectory - calculate initial velocity

    - by Skoder
    Hey, I've got a 2D projectile code sample working, but would like to extend it to 3D. How would I calculate the initial velocity of the Z-axis? At the moment, I've got: initVel.X = (float)Math.Cos(45.0); initVel.Y = (float)Math.Sin(45.0); How would I convert this to work in 3D (and add the initial velocity for the Z-axis)? In my example, X is across, Y is up down and Z is going into the screen. I also normalize the vector and multiply it by the speed. Thanks

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  • Openbox overhead is similar to that with gnome-panel

    - by drN
    I just installed openbox via sudo apt-get install openbox. It already has obconf, btw. I noticed that when I logged into my openbox session instead of the one I usually use (gnome-panel and NOT Ubuntu 2D or one of the high overhead environments) and checked via htop, I found that a similar amount of RAM was being occupied (~600 MB or so) with openbox or gnome-panel. What gives? Openbox looks lighter but it certainly isn't any different. Obviously the same daemons etc would run in both environments as they share the same folders. Is gnome-panel as good as openbox then?

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  • How to avoid being forked into oblivion by a more powerful contributor?

    - by Den
    As recently reported here: Xamarin has forked Cocos2D-XNA, a 2D/3D game development framework, creating a cross-platform library that can be included in PCL projects. However the founder of the project that was forked says: The purpose of the MIT license is to unencumber your fair use. Not to encourage you to take software, rebrand it as your own, and then "take it in a new direction" as you say. While not illegal, it is unethical. It seems that the GitHub page of the new project doesn't even indicate that it's a fork in a typical GitHub manner, opting for an easily-removable History section instead (see bottom). So my questions are: Was Xamarin's action and the way the action was done ethical or not? Is it possible to avoid such a situation if you are a single developer or a small unfunded group of developers? I am hoping this could be either a wiki question or there will be some objective answers grounded on modern OSS ethics/philosophy.

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