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  • Accessing jQuery objects in the module pattern

    - by Stewart
    Hello, Really getting in to javascript and looking around at some patterns. One I have come accross is the module pattern. Its seems like a nice way to think of chucks of functionality so I went ahead and tried to implement it with jQuery. I ran in to a snag though. Consider the following code <!DOCTYPE html> <html> <head> <meta http-equiv="Content-type" content="text/html; charset=utf-8"> <title>index</title> <script type="text/javascript" charset="utf-8" src="https://ajax.googleapis.com/ajax/libs/jquery/1.4.4/jquery.min.js"></script> <script type="text/javascript" charset="utf-8"> $(document).ready(function(){ var TestClass2 = (function(){ var someDiv; return { thisTest: function () { someDiv = document.createElement("div"); $(someDiv).append("#index"); $(someDiv).html("hello"); $(someDiv).addClass("test_class"); } } })(); TestClass2.thisTest(); }); </script> </head> <body id="index" onload=""> <div id="name"> this is content </div> </body> </html> The above code alerts the html content of the div and then adds a class. These both use jQuery methods. The problem is that the .html() method works fine however i can not add the class. No errors result and the class does not get added. What is happening here? Why is the class not getting added to the div?

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  • Injecting correct object graph using StructureMap in Queue of different Objects

    - by davy
    I have a queuing service that has to inject a different dependency graph depending on the type of object in the queue. I'm using Structure Map. So, if the object in the queue is TypeA the concrete classes for TypeA are used and if it's TypeB, the concrete classes for TypeB are used. I'd like to avoid code in the queue like: if (typeA) { // setup TypeA graph } else if (typeB) { // setup TypeB graph } Within the graph, I also have a generic classes such as an IReader(ISomething, ISpomethingElse) where IReader is generic but needs to inject the correct ISomething and ISomethingElse for the type. ISomething will also have dependencies and so on. Currently I create a TypeA or TypeB object and inject a generic Processor class using StructureMap into it and then pass a factory manually inject a TypeA or TypeB factory into a method like: Processor.Process(new TypeAFactory) // perhaps I should have an abstract factory... However, because the factory then creates the generic IReader mentioned above, I end up manually injecting all the TypeA or TypeB classes fro there on. I hope enough of this makes sense. I am new to StructureMap and was hoping somebody could point me in the right direction here for a flexible and elegant solution. Thanks

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  • What happens with unarchived objects?

    - by Dane Man
    After I've unarchived an object with NSKeyedUnarchiver, I am able to use it like usual, but I am unable to re-archive it. When I try, it crashes. [NSKeyedArchiver archiveRootObject:unarchivedObject toFile:fileName]; I tried looking in the developer resources in apple but I haven't seen a thorough explination of proper usage of NSKeyedArchiver. Please Help.

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  • Dottrace Dead vs. Garbage

    - by Moshe
    After reading the dottrace documentation I realized that: Dead objects are objects deleted before the end point of the snapshot. Garbage objects are objects allocated after the starting point and deleted before the end point - in other words, "Garbage objects" is a subset of "Dead objects". But after doing some profiling sessions, I could see that sometimes the number of "Garbage objects" is by far greater than the number of "Dead objects" of the same class (for example System.String). How should I interpret this phenomenon?

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  • junit mock objects

    - by Codenotguru
    i am new to junit so any help is appreciated. I have a class called sysconfig.java for which i have written a junit class file called TestSysconfig.java that tests some methods in the sysconfig.java. The method that i am testing in sysconfig.java calls another class file "ethipmapping.java" i have created a mock of this class file as Testethipmapping.java. so my question is how do i tell sysconfig.java to call this mock object?

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  • Add custom Model Binders for derived objects and their base

    - by mare
    My class diagram: BaseContentClass Page inherits BaseContentClass Tab inherits BaseContentClass ... If I do this ModelBinders.Binders.Add(typeof(BaseContentObject), new BaseContentObjectCommonPropertiesBinder()); then when in controller action parameter of type Tab appears, custom model binder is not fired. It gets fired if I do this: ModelBinders.Binders.Add(typeof(Tab), new BaseContentObjectCommonPropertiesBinder()); But I don't want to go writing "n" number of Add statements in my global.asax.cs to associate all the derived classes with my custom model binder, do I? I don't know if I have any other option.

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  • Setting property of objects in datacontext

    - by ryudice
    Hi, all my entities have a common property which specifies the company they belong to, I would like to set this property in a method in my datacontext but I do not want to use the partial methods for each of the entity types that the datacontext provides, is there a method that receives any entity that is inserted throught the datacontext so that I can hook to it or override it and set the property using reflection? thanks.

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  • Mapping child objects in fluent nhibernate to a read-only view

    - by grenade
    Given that I am implementing a read-only UI, how do I create a ClassMap for Shop: public class Shop { public int Id { get; set; } public City City { get; set; } } public class City { public string Name { get; set; } public string CountryCode { get; set; } } The DB interface for Shops is a View containing 3 columns (ShopId, CityName, CountryCode). I was hoping to do something like this: public sealed class ShopMap : ClassMap<Shop> { public ShopMap() { Table("Shop"); Id(x => x.Id, "ShopId"); Map(x => x.City.Name, "CityName"); Map(x => x.City.CountryCode, "CountryCode"); } } Will fluent auto-instantiate Shop.City?

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  • Objects do not retain the frame that I give then when using CGAffineTransforms with Core Animation

    - by user170030
    Hi, I'm making a game where when a card is touched, it grows so that it is focused, and when you 'let go', it goes back to its original size and place. This seems pretty standard, however, when I add cards and move the hand around to accommodate different numbers of cards, touching the card makes it go to its original place, and not to the new place. This has been stumping me for a while now Any hints would be much appreciated. Thanks !

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  • How to create tests for poco objects

    - by Simon G
    Hi, I'm new to mocking/testing and wanting to know what level should you go to when testing. For example in my code I have the following object: public class RuleViolation { public string ErrorMessage { get; private set; } public string PropertyName { get; private set; } public RuleViolation( string errorMessage ) { ErrorMessage = errorMessage; } public RuleViolation( string errorMessage, string propertyName ) { ErrorMessage = errorMessage; PropertyName = propertyName; } } This is a relatively simple object. So my question is: Does it need a unit test? If it does what do I test and how? Thanks

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  • How to inherit events between objects

    - by marduck19
    I need inherit events and properties for example move a picture around the form Y have this code to move the picture but y need create multiple images with the same behavior private void pictureBox_MouseDown(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { x = e.X; y = e.Y; } } private void pictureBox_MouseMove(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { pictureBox.Left += (e.X -x); pictureBox.Top += (e.Y - y); } }

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  • visual studio 2008 HTML designer group objects and move

    - by Spooky2010
    using visual studio 2008 Asp.net HTML Designer Howdy, Silly question but im using the HTML desinger in vs2008 to produce a ASP.net webform page, and i cant seem to find a way to select/group multiple controls with the mouse and move them all about the page in one group to keep them all aligned. I can select multiple controls with cntrl/click combo, and use the align options, but once they are selected i cannot move them aroound the webform as a group any advice appreciated

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  • Hos to group the complex list objects by using Linq

    - by Daoming Yang
    I want to select and group the products, and rank them by the number of times they occur. For example, I have an OrderList each of order object has a OrderProductVariantList(OrderLineList), and each of OrderProductVariant object has ProductVariant, and then the ProductVariant object will have a Product object which contains product information. A friend helped me with the following code. It could be compiled, but it did not return any value/result. I used the watch window for the query and it gave me "The name 'query' does not exist in the current context". Can anyone help me? Many thanks. var query = orderList.SelectMany( o => o.OrderLineList ) // results in IEnumerable<OrderProductVariant> .Select( opv => opv.ProductVariant ) .Select( pv => p.Product ) .GroupBy( p => p ) .Select( g => new { Product = g.Key, Count = g.Count() });

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  • Updating Data through Objects

    - by Chacha102
    So, lets say I have a record: $record = new Record(); and lets say I assign some data to that record: $record->setName("SomeBobJoePerson"); How do I get that into the database. Do I..... A) Have the module do it. class Record{ public function __construct(DatabaseConnection $database) { $this->database = $database; } public function setName($name) { $this->database->query("query stuff here"); $this->name = $name; } } B) Run through the modules at the end of the script class Record{ private $changed = false; public function __construct(array $data=array()) { $this->data = $data; } public function setName($name) { $this->data['name'] = $name; $this->changed = true; } public function isChanged() { return $this->changed; } public function toArray() { return $this->array; } } class Updater { public function update(array $records) { foreach($records as $record) { if($record->isChanged()) { $this->updateRecord($record->toArray()); } } } public function updateRecord(){ // updates stuff } }

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  • frequency of objects in an array using Ruby

    - by eastafri
    If i had a list of balls each of which has a color property. how can i cleanly get the list of balls with the most frequent color. [m1,m2,m3,m4] say, m1.color = blue m2.color = blue m3.color = red m4.color = blue [m1,m2,m4] is the list of balls with the most frequent color My Approach is to do: [m1,m2,m3,m4].group_by{|ball| ball.color}.each do |samecolor| my_items = samecolor.count end where count is defined as class Array def count k =Hash.new(0) self.each{|x|k[x]+=1} k end end my_items will be a hash of frequencies foreach same color group. My implementation could be buggy and i feel there must be a better and more smarter way. any ideas please?

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  • Getting random objects from an array, and if the objects are the same, get a new object.

    - by XcodeDev
    Hi, I have made a jokes application, where the user generates a joke and the joke will display in a UILabel. However I am trying to randomise the jokes show, but I do not want to show the same joke twice. Please could you tell me how I could do this. I am using the code below to try and do that, but it seems that it is not working. - (IBAction)generateNewJoke { if (i < [jokeArray count]) { i++; [userDefaults setInteger:[userDefaults integerForKey:kNewIndex] forKey:kOldIndex]; int oldnumber = [userDefaults integerForKey:kOldIndex]; int newnumber = [userDefaults integerForKey:kNewIndex]; [answerLabel setText:@""]; [userDefaults setInteger:i forKey:kNewIndex]; if (oldnumber == newnumber) { NSLog(@"they are the same"); [userDefaults setInteger:arc4random()%[jokeArray count] forKey:kNewIndex]; } [jokeLabel setText:[jokeArray objectAtIndex:[userDefaults integerForKey:kNewIndex]]]; } }

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  • Modifying association arrays on cloned ActiveRecord objects

    - by Craig Walker
    I have an ActiveRecord model class Foo that has_many Bar. I want to clone a Foo (to get duplicates of most of its attributes) and then modify its Bar instances. This is a problem because cloned ActiveRecord instances share the same associated array; changes to one affect the other. f1 = Foo.new b = Bar.new f1.bars << b f2 = f1.clone f2.bars.includes? b # true f1.bars.clear f2.bars.includes? b # now false The real problem is that I can't detach the bars arrays from either Foo: f1.bars << b f2.bars.includes? b # true f2.bars = [] f2.bars.includes? b # now false f1.bars.includes? b # now also false If I could do that, then I could replace the Bars as I wanted to. However, any change to one Foo seems to affect the other.

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  • Rotation of two objects in relation

    - by DMan
    I've got a two sprites- I'll say I have a swing and a person. The swing 'swings' back and forth as I passed a rotation variable into spriteBatch.Draw(). Now I want my person to 'sit' on the swing, and am not sure of how to approach it. Since I want a relative to the swing sprite, I tried personPos=swingPos, but that obviously doesn't work as the swing's position is always the same (it's anchored to a point and swings from there). How would I make the person sprite follow the swinging part of the swing sprite, if that makes any sense?

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