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  • could I know which file is altered using fsevent?

    - by Frost Li
    I get the directory path from fsevent, such as "/User/Data/" But what I really want is "/User/Data/change.txt" I have read the programming guide, it said typedef void ( *FSEventStreamCallback )( ConstFSEventStreamRef streamRef, void *clientCallBackInfo, size_t numEvents, void *eventPaths, const FSEventStreamEventFlags eventFlags[], const FSEventStreamEventId eventIds[]); eventPaths An array of paths to the directories in which event(s) occurred. is there any method to find out which file is altered? thanks!!!! I have stuck to it for so long..

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  • Adding a header view to a UIWebView similar to Safari and Articles

    - by MrMage
    I'd like to add a header view to an UIWebView similar to the address/search bar in MobileSafari and the excellent Articles.app by Sophia Teutschler. More precisely, I'd like to create a "pull to fix orientation" view above a UIWebView, just like in Articles. Articles does use a UIWebView, so it seems to be possible. Is there a way to accomplish this without having to embed the UIWebView into a UIScrollView and updating its size all the time, as described in this article? Apparently, I do need the scrolling events to have the "pull to fix orientation" behave accordingly.

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  • How to resolve a NULL cString crash

    - by hanumanDev
    I'm getting a crash with the following encoding fix I'm trying to implement: // encoding fix NSString *correctStringTitle = [NSString stringWithCString:[[item objectForKey:@"main_tag"] cStringUsingEncoding:NSISOLatin1StringEncoding] encoding:NSUTF8StringEncoding]; cell.titleLabel.text = [correctStringTitle capitalizedString]; my crash log output states: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** +[NSString stringWithCString:encoding:]: NULL cString' thanks for any help

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  • IPhone app with SSL client certs

    - by Pavel Georgiev
    I'm building an iphone app that needs to access a web service over https using client certificates. If I put the client cert (in pkcs12 format) in the app bundle, I'm able to load it into the app and make the https call (largely thanks to stackoverflow.com). However, I need a way to distribute the app without any certs and leave it to the user to provide his own certificate. I thought I would just do that by instructing the user to import the certificate in iphone's profiles (settings-general-profiles), which is what you get by opening a .p12 file in Mail.app and then I would access that item in my app. I would expect that the certificates in profiles are available through the keychain API, but I guess I'm wrong on that. 1) Is there a way to access a certificate that I've already loaded in iphone's profile in my app? 2) What other options I have for loading a user specified certificate in my app? The only thing I can come up with is providing some interface where the user can give an URL to his .p12 cerificate, which I can then load into the app's keychain for later use, but thats not exactly user-friednly. I'm looking for something that would allow the user to put the cert on phone (email it to himself) and then load it in my app.

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  • How can I make links appear in UILabel

    - by Robbie Trencheny
    I need to do data detection of website URL's in live chat and display them in a UILabel NOT UITextView. They need to be clickable and will open a in-app browser. We have tried Craig Hockenberry's code, three20, and making our own, all of which didn't work. We need to use UILabel to take advantage of shadows. Anyone know what to do? Help!

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  • [obj-c] autorelease problem

    - by BQuadra
    Why the NSArray allocated with arrayWithObjects dealloc automatically if already used by BObject object?? in teory NSArray must remain allocated all the BObject life time... [[BObject alloc] initObjectName:@"oneObject" states: [NSArray arrayWithObjects: [[State alloc] initStateName:@"stand_front" singleImg:[NSArray arrayWithObjects:[UIImage imageNamed:@"front_1.png"], nil]], [[State alloc] initStateName:@"front_walking" frames: [NSArray arrayWithObjects: [UIImage imageNamed:@"front_1.png"], [UIImage imageNamed:@"front_2.png"], [UIImage imageNamed:@"front_3.png"], [UIImage imageNamed:@"front_4.png"], [UIImage imageNamed:@"front_5.png"], [UIImage imageNamed:@"front_6.png"], [UIImage imageNamed:@"front_7.png"], [UIImage imageNamed:@"front_8.png"], nil] duration:0.8 repeat:0], nil] isSolid:TRUE];

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  • Voice transforming using OpenAL on iPhone

    - by eaglelouk@
    Hi there, I've played a little bit with OpenAL, and I must say that it's pretty fast, even on the iPhone. However, I still got one problem. My app is recording the user voice, and repeats what he said using OpenAL. I've modified the AL_PITCH value, but it's currently also changing the speed, which I don't want to ! Is there a simple way to only change the tonality ? Thanks ;)

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  • UITableView section index overlaps search bar

    - by Snej
    Hi: I want to display a section index in an UITableView with a search bar in the table view header (not section header). But the index strip is now overlapping the search bar. Is there an elegant solution to avoid this and let the index start below the table header?

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  • MPMoviePlayerController doesn't implement MPMediaPlayback protocol as advertised?

    - by goren
    I'm trying to use the MPMediaPlayback protocol's currentPlaybackRate() to slow down a video. I'm confused though as the class MPMoviePlayerController states that: You can control most aspects of playback programmatically using the methods and properties of the MPMediaPlayback protocol, to which this class conforms. Except just above in the header here: http://developer.apple.com/iphone/library/documentation/MediaPlayer/Reference/MPMoviePlayerController_Class/MPMoviePlayerController/MPMoviePlayerController.html it doesn't seem to. All I want to do is slow down the playback rate for a video.

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  • Setting corelocation results to NSNumber object parameters

    - by Dan Ray
    This is a weird one, y'all. - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { CLLocationCoordinate2D coordinate = newLocation.coordinate; self.mark.longitude = [NSNumber numberWithDouble:coordinate.longitude]; self.mark.latitude = [NSNumber numberWithDouble:coordinate.latitude]; NSLog(@"Got %f %f, set %f %f", coordinate.latitude, coordinate.longitude, self.mark.latitude, self.mark.longitude); [manager stopUpdatingLocation]; manager.delegate = nil; if (self.waitingForLocation) { [self completeUpload]; } } The latitude and longitude in that "mark" object are synthesized parameters referring to NSNumber iVars. In the simulator, my NSLog output for that line in the middle there reads: 2010-05-28 15:08:46.938 EverWondr[8375:207] Got 37.331689 -122.030731, set 0.000000 -44213283338325225829852024986561881455984640.000000 That's a WHOLE lot further East than 1 Infinite Loop! The numbers are different on the device, but similar--lat is still zero and long is a very unlikely high negative number. Elsewhere in the controller I'm accepting a button press and uploading a file (an image I just took with the camera) with its geocoding info associated, and I need that self.waitingForLocation to inform the CLLocationManager delegate that I already hit that button and once its done its deal, it should go ahead and fire off the upload. Thing is, up in the button-click-receiving method, I test see if CL is finished by testing self.mark.latitude, which seems to be getting set zero...

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  • iPhone UILabel text soft shadow

    - by Dimitris
    I know soft shadows are not supported by the UILabel our of the box, on the iPhone. So what would be the best way to implement my own one? EDIT: Obviously I will subclass the UILabel and draw in the -drawRect: My question is, how do I get the contents of the label as graphics and draw around them, blur them etc...

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  • Problem with the scrollbar of a UIWebView

    - by Paulo Ferreira
    Hi there! Im using a UIWebView to access a website, when i rotate the phone (landscape) the UIWebView is properly resized and the scrollbar are on the right place (on the right edge...) but when i acess any of input fields to fill the information required and exit it the UIWebView scrollbar jumps to the middle of screen (looks like it get back to 320, the width of the screen on portrait). Some useful info, this program was created using IB, have lots of outlets, im thinking about in do (redo) everything programmatically cause i was not the author of the first version... If anyone have seen this before plz let me know.. Thanks in advance!

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  • iOS Efficiency File Saving Efficiency

    - by Guvvy Aba
    I was working on my iOS app and my goal is to save a file that I am receiving from the internet bit by bit. My current setup is that I have a NSMutableData object and I add a bit of data to it as I receive my file. After the last "packet" is received, I write the NSData to a file and the process is complete. I'm kind of worried that this isn't the ideal way to do it because of the limitations of RAM in a mobile device and it would be problematic to receive large files. My next thought was to implement a NSFileHandle so that as the file arrives, it would be saved to the disk, rather than the virtual memory. In terms of speed and efficiency, which method do you think will work decently on an iOS device. I am currently using the first, NSMutableData approach. Is it worth changing my app to use the NSFileHandle? Thanks in advance, Guvvy

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  • How to use LIKE query in sqlite & iPhone

    - by 4thSpace
    I'm using the following for a LIKE query. Is this technique for LIKE correct? selectstmtSearch = nil; if(selectstmtSearch == nil){ const char *sql = "SELECT col1, col2 FROM table1 t1 JOIN table2 t2 ON t1.cityid = t2.cityid where t1.cityname like ?001 order by t1.cityname"; if(sqlite3_prepare_v2(databaseSearch, sql, -1, &selectstmtSearch, NULL) == SQLITE_OK) { sqlite3_bind_text(selectstmtSearch, 1, [[NSString stringWithFormat:@"%%%@%%", searchText] UTF8String], -1, SQLITE_TRANSIENT); } } The problem I'm having is after a few uses of this, I get an error 14 on sqlite3_open(), which is unable to open database. If I replace the LIKE with something such as: SELECT col1, col2 FROM table1 t1 JOIN table2 t2 ON t1.cityid = t2.cityid where t1.cityname = ? order by t1.cityname It works fine. I do open/close the DB before after the above code. Is there a way to troubleshoot exactly why the database can't be opened and what its relationship to my LIKE syntax is?

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  • iPhone app running in Instruments fails with unrecognized selector

    - by Mark Smith
    I have an app that appears to run without problems in normal use. The Clang Static Analyzer reports no problems either. When I try to run it in Instruments, it fails with an unrecognized selector exception. The offending line is a simple property setter of the form: self.bar = baz; To figure out what's going on, I added an NSLog() call immediately above it: NSLog(@"class = %@ responds = %d", [self class], [self respondsToSelector:@selector(setBar:)]); self.bar = baz; On the emulator (without Instruments) and on a device, this shows exactly what I'd expect: class = Foo responds = 1 When running under Instruments, I get: class = Foo responds = 0 I'm stumped as to what could cause this. Perhaps a different memory location is getting tromped on when it's in the Instruments environment? Can anyone suggest how I might debug this?

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  • Turning an NSImage* into a CGImageRef?

    - by Brian Postow
    Is there an easy way to do this that works in 10.5? In 10.6 I can use nsImage CGImageForProposedRect: NULL context: NULL hints: NULL If I'm not using 1b black and white images (Like Group 4 TIFF), I can use bitmaps, but cgbitmaps seem to not like that setup... Is there a general way of doing this? I need to do this because I have an IKImageView that seems to only want to add CGImages, but all I've got are NSImages. Currently, I'm using a private setImage:(NSImage*) method that I'd REALLY REALLY rather not be using...

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  • timeIntervalSinceDate Accuracy

    - by mmccomb
    I've been working on a game with an engine that updates 20 times per seconds. I've got to point now where I want to start getting some performance figures and tweak the rendering and logic updates. In order to do so I started to add some timing code to my game loop, implemented as follows... NSDate* startTime = [NSDate date]; // Game update logic here.... // Also timing of smaller internal events NSDate* endTime = [NSDate date]; [endTime timeIntervalSinceDate:startTime]; I noticed however that when I timed blocks within the outer timing logic that the time they took to execute did not sum up to match the overall time taken. So I wrote a small unit test to demonstrate the problem in which I time the overall time taken to complete the test and then 10 smaller events, here it is... - (void)testThatSumOfTimingsMatchesOverallTiming { NSDate* startOfOverallTime = [NSDate date]; // Variable to hold summation of smaller timing events in the upcoming loop... float sumOfIndividualTimes = 0.0; NSTimeInterval times[10] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}; for (int i = 0; i < 10; i++) { NSDate* startOfIndividualTime = [NSDate date]; // Kill some time... sleep(1); NSDate* endOfIndividualTime = [NSDate date]; times[i] = [endOfIndividualTime timeIntervalSinceDate:startOfIndividualTime]; sumOfIndividualTimes += times[i]; } NSDate* endOfOverallTime = [NSDate date]; NSTimeInterval overallTimeTaken = [endOfOverallTime timeIntervalSinceDate:startOfOverallTime]; NSLog(@"Sum of individual times: %fms", sumOfIndividualTimes); NSLog(@"Overall time: %fms", overallTimeTaken); STAssertFalse(TRUE, @""); } And here's the output... Sum of individual times: 10.001377ms Overall time: 10.016834ms Which illustrates my problem quite clearly. The overall time was 0.000012ms but the smaller events took only 0.000001ms. So what happened to the other 0.000011ms? Is there anything that looks particularly wrong with my code? Or is there an alternative timing mechanism I should use?

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  • iPhone:How to make an integer array and store values in Obj-C?

    - by user187532
    Hi, I want to know a simple thing, which i couldn't get it is that i want to store 10 values in an integer array dynamically and then i have to check that stored values and compared with the current values whether it is same or not in some other condition. Initially i tried same like C array, int temp[10], but seems to be that is not possible to set and get method, then i tried NSNumber like below, In AppDelagate file, NSMutableArray *reqID; @property (nonatomic,readwrite) NSMutableArray * reqID; @synthesize reqID; ........................ ........................ ........................ In Some other file, int rd = (1+arc4random() % [arr count]); [myDelagate.reqID addObject:[NSNumber numberWithUnsignedInteger:rd]]; then i need to check, for (int i=0; i<10; i++) { NSUInteger anInt = [[amyDelagate.reqID objectAtIndex:i] unsignedIntegerValue]; if ( anInt==rd ) { rd = (1+arc4random() % [arr count]); break; } } [myDelagate.reqID addObject:[NSNumber numberWithUnsignedInteger:rd]]; But it doesn' work as expected, i.e array value doesn't give proper value. i don't know how to use integer array in Obj-C and handle it to access later etc. Could someone please explian me?

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  • Collection <NSCFSet: 0x1b0b30> was mutated while being enumerated. How to determine which set?

    - by jamone
    I'm doing a bunch of core data inserts and after 20k or so inserts with saves every 1-2k I get this error: Terminating app due to uncaught exception 'NSGenericException', reason: '*** Collection <NSCFSet: 0x1b0b30> was mutated while being enumerated.' I'm trying to figure out which NSSet is causing this. I've done a search and the only NSSets in my code are the autogenerated ones that handle the Core Data relationships. I'm using NSXMLParser and for each element found creating a new entity (if a matching one doesn't already exist). So I will create a state entity and then populate all the city entities and then do a save. This means that a state's NSSet *cities is getting added to but I don't see why you can't do that.

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