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  • django & postgres linux hosting (with SSH access) recommendations

    - by Justin Grant
    We're looking for a good place to host our custom Django app (a fork of OSQA) and its postgresql backend. Requirements include: Linux Python 2.6 or (ideally) Python 2.7 Django 1.2 Postgres 8.4 or later DB backup/restore handled by the hoster, not us OS & dev-platform-stack patching/maintenance handled by the hoster, not us SSH access (so we can pull source code from GitHub, so we can install python eggs, etc.) ability to set up cron jobs (e.g. to send out dail email updates) ability to send up to 10K emails/day good performance (not ganged up with a zillion other sites on one CPU, not starved for RAM) FTP or SCP access to web logs dedicated public IP SSL support Costs under $1000/month for a relatively small site (<5M pageviews/month) Good customer service We already have a prototype site running on EC2 on top of a Bitnami DjangoStack. The problem is that we have to patch the OS, patch postgres, etc. We'd really prefer a platform-as-a-service (PaaS) offering, like Heroku offers for Rails apps, where all we need to worry about is deploying our code instead of worrying about system software patching and maintenance. Google App Engine is closest to what we're looking for, but they don't offer relational DB access (not yet at least). Anyone have a recommendation?

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  • Queries regarding Geometry Shaders

    - by maverick9888
    I am dealing with geometry shaders using GL_ARB_geometry_shader4 extension. My code goes like : GLfloat vertices[] = { 0.5,0.25,1.0, 0.5,0.75,1.0, -0.5,0.75,1.0, -0.5,0.25,1.0, 0.6,0.35,1.0, 0.6,0.85,1.0, -0.6,0.85,1.0, -0.6,0.35,1.0 }; glProgramParameteriEXT(psId, GL_GEOMETRY_INPUT_TYPE_EXT, GL_TRIANGLES); glProgramParameteriEXT(psId, GL_GEOMETRY_OUTPUT_TYPE_EXT, GL_TRIANGLE_STRIP); glLinkProgram(psId); glBindAttribLocation(psId,0,"Position"); glEnableVertexAttribArray (0); glVertexAttribPointer(0, 3, GL_FLOAT, 0, 0, vertices); glDrawArrays(GL_TRIANGLE_STRIP,0,4); My vertex shader is : #version 150 in vec3 Position; void main() { gl_Position = vec4(Position,1.0); } Geometry shader is : #version 150 #extension GL_EXT_geometry_shader4 : enable in vec4 pos[3]; void main() { int i; vec4 vertex; gl_Position = pos[0]; EmitVertex(); gl_Position = pos[1]; EmitVertex(); gl_Position = pos[2]; EmitVertex(); gl_Position = pos[0] + vec4(0.3,0.0,0.0,0.0); EmitVertex(); EndPrimitive(); } Nothing is rendered with this code. What exactly should be the mode in glDrawArrays() ? How does the GL_GEOMETRY_OUTPUT_TYPE_EXT parameter will affect glDrawArrays() ? What I expect is 3 vertices will be passed on to Geometry Shader and using those we construct a primitive of size 4 (assuming GL_TRIANGLE_STRIP requires 4 vertices). Can somebody please throw some light on this ?

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  • What expectation should I have of South African web development rates / duration? [closed]

    - by Warren van Rooyen
    I am a developer but only intend on doing the front-end work for getting Reddit-like upvote / downvote functionality going on an upcoming site I'm building. I have never had to contract a developer for back-end work to implement code for me so I am quite in the dark on how much I should expect to pay and how long it could take to get the site going. I could be taken for a ride as the developer could distort the time it would take at a seemingly regular rate (hourly/day) or could otherwise distort their rate. Please could you give me help on this. I know you need some guidance on the nature of the site so here it is. I have a Reddit type template with CSS and PHP included. I then downloaded Pligg code that's intended to do the job of the Reddit upvote downvote functionality. How long would a developer roughly need to unite the theme and front end with the back-end functionality? I do understand it's not a lot of info but I'm sure you're experienced enough to have an instinct for the size of the project. Also, should I work on an hourly/day rate/ project payment agreement?

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  • Mono is frequently used to say "Yes, .NET is cross-platform". How valid is that claim?

    - by Thorbjørn Ravn Andersen
    In What would you choose for your project between .NET and Java at this point in time? I say that I would consider the "Will you always deploy to Windows?" the single most important (EDIT: technical) decision to make up front in a new web project, and if the answer is "no", I would recommend Java instead of .NET. A very common counter-argument is that "If we ever want to run on Linux/OS X/Whatever, we'll just run Mono", which is a very compelling argument on the surface, but I don't agree for several reasons. OpenJDK and all the vendor supplied JVM's have passed the official Sun TCK ensuring things work correctly. I am not aware of Mono passing a Microsoft TCK. Mono trails the .NET releases. What .NET-level is currently fully supported? Does all GUI elements (WinForms?) work correctly in Mono? Businesses may not want to depend on Open Source frameworks as the official plan B. I am aware that with the new governance of Java by Oracle, the future is unsafe, but e.g. IBM provides JDK's for many platforms, including Linux. They are just not open sourced. So, under which circumstances is Mono a valid business strategy for .NET-applications? Edit: Mark H summarized it as: "If the claim is that "I have a windows application written in .NET, it should run on mono", then not, it's not a valid claim - but Mono has made efforts to make porting such applications simpler.".

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  • Turn-based JRPG battle system architecture resources

    - by BenoitRen
    The past months I've been busy programming a 2D JRPG (Japanese-style RPG) in C++ using the SDL library. The exploration mode is more or less done. Now I'm tackling the battle mode. I have been unable to find any resources about how a classic turn-based JRPG battle system is structured. All I find are discussions about damage formula. I've tried googling, searching gamedev.net's message board, and crawling through C++-related questions here on Stack Exchange. I've also tried reading source code of existing open source RPGs, but without a guide of some sort it's like trying to find a needle in a haystack. I'm not looking for a set of rules like D&D or anything similar. I'm talking purely about code and object structure design. A battle system asks the player for input using menus. Next the battle turn is executed as the heroes and the enemies execute their actions. Can anyone point me in the right direction? Thanks in advance.

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  • Discuss: PLs are characterised by which (iso)morphisms are implemented

    - by Yttrill
    I am interested to hear discussion of the proposition summarised in the title. As we know programming language constructions admit a vast number of isomorphisms. In some languages in some places in the translation process some of these isomorphisms are implemented, whilst others require code to be written to implement them. For example, in my language Felix, the isomorphism between a type T and a tuple of one element of type T is implemented, meaning the two types are indistinguishable (identical). Similarly, a tuple of N values of the same type is not merely isomorphic to an array, it is an array: the isomorphism is implemented by the compiler. Many other isomorphisms are not implemented for example there is an isomorphism expressed by the following client code: match v with | ((?x,?y),?z = x,(y,z) // Felix match v with | (x,y), - x,(y,z) (* Ocaml *) As another example, a type constructor C of int in Felix may be used directly as a function, whilst in Ocaml you must write a wrapper: let c x = C x Another isomorphism Felix implements is the elimination of unit values, including those in tuples: Felix can do this because (most) polymorphic values are monomorphised which can be done because it is a whole program analyser, Ocaml, for example, cannot do this easily because it supports separate compilation. For the same reason Felix performs type-class dispatch at compile time whilst Haskell passes around dictionaries. There are some quite surprising issues here. For example an array is just a tuple, and tuples can be indexed at run time using a match and returning a value of a corresponding sum type. Indeed, to be correct the index used is in fact a case of unit sum with N summands, rather than an integer. Yet, in a real implementation, if the tuple is an array the index is replaced by an integer with a range check, and the result type is replaced by the common argument type of all the constructors: two isomorphisms are involved here, but they're implemented partly in the compiler translation and partly at run time.

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  • Sneaky Javascript For Loop Bug

    - by Liam McLennan
    Javascript allows you to declare variables simply by assigning a value to an identify, in the same style as ruby: myVar = "some text"; Good javascript developers know that this is a bad idea because undeclared variables are assigned to the global object, usually window, making myVar globally visible. So the above code is equivalent to: window.myVar = "some text"; What I did not realise is that this applies to for loop initialisation as well. for (i = 0; i < myArray.length; i += 1) { } // is equivalent to for (window.i = 0; window.i < myArray.length; window.i += 1) { } Combine this with function calls nested inside of the for loops and you get some very strange behaviour, as the value of i is modified simultaneously by code in different scopes. The moral of the story is to ALWAYS declare javascript variables with the var keyword, even when intialising a for loop. for (var i = 0; i < myArray.length; i += 1) { }

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  • C# and Unity - Learning to Develop a game by developing the game I want to develop

    - by 97s
    So I am pretty new to C#, I have some python and javascript experience, but nothing substantial. I have read a lot about C# and Unity and I know they are the tools I want to use. My question is: Should I be reading books about C# or should I just start hacking in unity and piecing the game together part by part? Right now I am going through the book, HeadFirst C#, and it is very good, but I taught myself web design and javascript by just creating and hacking until I got the results I wanted then looked at other code to see ways they did it and improved my code. The issue is that with the browser I got immediate results and it was all under one roof, where developing games is a completely different monster. I am just wondering if my time would be better spent buying a book that uses C# to teach you unity, and doing that instead, or if the time spent in HeadFirst book is going to be valuable. Thanks a ton, I am having difficulties using my time, and I just want to maximize it as I don't have a lot of free time. Edit: Hopefully this isn't to broad? If it is, I will delete and go elsewhere just let me know. Thanks.

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  • Would it be a good idea to work on letting people add arrays of numbers in javascript?

    - by OneThreeSeven
    I am a very mathematically oriented programmer, and I happen to be doing a lot of java script these days. I am really disappointed in the math aspects of javascript: the Math object is almost a joke because it has so few methods you can't use ^ for exponentiation the + operator is very limited, you cant add array's of numbers or do scalar multiplication on arrays Now I have written some pretty basic extensions to the Math object and have considered writing a library of advanced Math features, amazingly there doesn't seem to be any sort of standard library already out even for calculus, although there is one for vectors and matricies I was able find. The notation for working with vectors and matricies is really bad when you can't use the + operator on arrays, and you cant do scalar multiplication. For example, here is a hideous expression for subtracting two vectors, A - B: Math.vectorAddition(A,Math.scalarMultiplication(-1,B)); I have been looking for some kind of open-source project to contribute to for awhile, and even though my C++ is a bit rusty I would very much like to get into the code for V8 engine and extend the + operator to work on arrays, to get scalar multiplication to work, and possibly to get the ^ operator to work for exponentiation. These things would greatly enhance the utility of any mathematical javascript framework. I really don't know how to get involved in something like the V8 engine other than download the code and start working on it. Of course I'm afraid that since V8 is chrome specific, that without browser cross-compatibility a fundamental change of this type is likely to be rejected for V8. I was hoping someone could either tell me why this is a bad idea, or else give me some pointers about how to proceed at this point to get some kind of approval to add these features. Thanks!

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  • n00b needs some PHP syntax guidance [closed]

    - by Michael
    If you look at http://www.cruc.es/?paged=12/ and go to the bottom of the page you'll see the bottom navigation with the next and previous options. I've been able to make the page numbers work by changing page to paged= in the code. I don't know enough about PHP to get the previous/next options to work. Any advice would be appreciated and I've pasted the code below. Thank you: n00b if ( $query->found_posts > $query->query_vars["posts_per_page"] ) { echo '<ul class="paging">'; // Previous link? if ( $page > 1 ) { echo '<li class="previous"><a href="'.$baseURL.'/page/'.($page-1).'/'.$qs.'">previous</a></li>'; } // Loop through pages for ( $i=1; $i <= $query->max_num_pages; $i++ ) { // Current page or linked page? if ( $i == $page ) { echo '<li class="active">'.$i.'</li>'; } else { echo '<li><a href="'.$baseURL.'/?paged='.$i.'/'.$qs.'">'.$i.'</a></li>'; } } // Next link? if ( $page < $query->max_num_pages ) { echo '<li><a href="'.$baseURL.'/page/'.($page+1).'/'.$qs.'">next</a></li>'; } echo '</ul>'; }

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  • How can I bind a custom color to WPF toolkit ColorPicker? [on hold]

    - by tube-builder
    I need to bind the SelectedColor property of ColorPicker to a custom color which is not present in available colors. I created a simple test to show my problem. My xaml: <xctk:ColorPicker SelectedColor="{Binding Path=Test}"></xctk:ColorPicker> Code behind (CurrentStyle.PenColor returns an integer value which equals 13109765): public Color Test { get; set; } public MyClass() { DataContext = this; Test = Color.FromArgb((byte)((CurrentStyle.PenColor >> 24) & 0xFF), (byte)((CurrentStyle.PenColor >> 16) & 0xFF), (byte)((CurrentStyle.PenColor >> 8) & 0xFF), (byte)(CurrentStyle.PenColor & 0xFF)); InitializeComponent(); } And that's how my ColorPicker looks like when the window is loaded (I don't have enough rep to post images so it's just links): http://s22.postimg.org/frzh2fgy9/image.png Though, when I go to Advanced colors I can see that the color has been recognized and set correctly. Here is a pic: http://s13.postimg.org/gjv4cmy07/image.png Hope for your help. Thanks a lot! EDIT I implemented INotifyPropertyChanged, still to no avail. Here's the code: public Color Test { get { return test; } set { if (test != value) { test = value; OnPropertyChanged("Test"); } } } public event PropertyChangedEventHandler PropertyChanged; protected void OnPropertyChanged(string prop) { if (this.PropertyChanged != null) this.PropertyChanged(this, new PropertyChangedEventArgs(prop)); } Maybe I'm doing smth wrong here.

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  • Html 5 ping pong game side collision problem

    - by Gurjit
    I am making a simple ping pong game where I am facing a side collision problem means when the ball collides with the either side of the paddle . Although I have written code for making it works but something is failing....I want plz someone to give suggestions and tell how to avoid it. Means while trying to hit the ball with side face of the paddle poses a problem.!! Here is the main part of the code causing problem function checkCollision(){ ///// This is collision detection for the upper part ///// if( cy + radius >= paddleTop && cx + radius > paddleLeft && cy + radius >= paddleTop + 5 && cx - radius <= paddleLeft + paddleWidth ) { dy = -dy; ++hits; /// On collision we are increasing the Score playSound(); } else if( cy + radius >= paddleTop && cy + radius <= paddleTop + paddleHeight && cx + radius >= paddleLeft && cy - radius <= paddleLeft - (radius + 1) ) { dx = -dx; } } here is working fiddle for it :- http://jsfiddle.net/gurjitmehta/orzpzf69/

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  • EBS Customer Relationship Manager (CRM) Product Family Webcasts

    - by user793044
    Oracle's Advisor Webcasts are live presentations given by subject matter experts who deliver knowledge and information about services, products, technologies, best practices and more. Delivered through WebEx the Oracle Advisor Webcast Program brings interactive expertise straight to your desktop, at no cost. Each session is usually followed by a live Q&A where you can have your questions answered. If you miss any of the live webcasts then you can replay the recording or download the PDF of the presentation. Doc Id 740966.1 gives you access to all the scheduled webcasts as well as the archived recordings and presentations. Just select the product family you are interested in to access the latest webcasts in that area. Below is a listing of the currently scheduled archived webcasts for the EBS CRM and Industries product family. Webcast Topic and Description Webcast Link Date and Time Upcoming: Oracle E-Business Suite - Service Oracle Service Charges - Introduction/Overview Register Dec 6, 2012 EBS CRM - Service R12: How to debug Email Center Auto Service Request Creation Failures Recording | .pdf Archived XCALC: Failed Calculations when Using OIC Recording | .pdf Archived XPOP: Failed Population When Using Oracle Incentive August 30, 2012 Recording | .pdf Archived XROLL: Failed Roll Up When Using Oracle Incentive Compensation August 16, 2012 Recording | .pdf Archived Common Problems Associated with Product Catalog in Sales Recording | .pdf Archived Oracle Incentive Compensation - Troubleshooting Payment Issues Recording | .pdf Archived R12 Renewing Service Contracts - Overview Recording | .pdf Archived 11i and R12 Oracle CRM Service Basics and Troubleshooting - an Overview Recording | .pdf Archived 11i and R12 Transaction Error Troubleshooting Overview Recording | .pdf Archived

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  • Why isn't there a typeclass for functions?

    - by Steve314
    I already tried this on Reddit, but there's no sign of a response - maybe it's the wrong place, maybe I'm too impatient. Anyway... In a learning problem I've been messing around with, I realised I needed a typeclass for functions with operations for applying, composing etc. Reasons... It can be convenient to treat a representation of a function as if it were the function itself, so that applying the function implicitly uses an interpreter, and composing functions derives a new description. Once you have a typeclass for functions, you can have derived typeclasses for special kinds of functions - in my case, I want invertible functions. For example, functions that apply integer offsets could be represented by an ADT containing an integer. Applying those functions just means adding the integer. Composition is implemented by adding the wrapped integers. The inverse function has the integer negated. The identity function wraps zero. The constant function cannot be provided because there's no suitable representation for it. Of course it doesn't need to spell things as if it the values were genuine Haskell functions, but once I had the idea, I thought a library like that must already exist and maybe even using the standard spellings. But I can't find such a typeclass in the Haskell library. I found the Data.Function module, but there's no typeclass - just some common functions that are also available from the Prelude. So - why isn't there a typeclass for functions? Is it "just because there isn't" or "because it's not so useful as you think"? Or maybe there's a fundamental problem with the idea? The biggest possible problem I've thought of so far is that function application on actual functions would probably have to be special-cased by the compiler to avoid a looping problem - in order to apply this function I need to apply the function application function, and to do that I need to call the function application function, and to do that...

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  • Can't update kernel to 2.6.35.27

    - by Uri Herrera
    When I try to update I get this message, I'm guessing I'm missing something here? Filesystem Type Size Used Avail Use% Mounted on /dev/sdb6 ext4 43G 7.7G 33G 20% / none devtmpfs 1.6G 349k 1.6G 1% /dev none tmpfs 1.6G 5.9M 1.6G 1% /dev/shm none tmpfs 1.6G 218k 1.6G 1% /var/run none tmpfs 1.6G 0 1.6G 0% /var/lock /dev/sdb2 fuseblk 258G 198G 60G 77% /media/Backup /dev/sda1 fuseblk 321G 175G 146G 55% /media/Media /dev/sdb1 ext4 96M 84M 6.7M 93% /boot /dev/sdb7 ext4 175G 81G 86G 49% /home Here's the output: Reading package lists... Done Building dependency tree Reading state information... Done The following packages will be REMOVED: linux-image-2.6.35-22-generic 0 upgraded, 0 newly installed, 1 to remove and 0 not upgraded. 5 not fully installed or removed. After this operation, 107MB disk space will be freed. Do you want to continue [Y/n]? y (Reading database ... 282211 files and directories currently installed.) Removing linux-image-2.6.35-22-generic ... Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 2.6.35-22-generic /boot/vmlinuz-2.6.35-22-generic run-parts: executing /etc/kernel/postrm.d/zz-update-grub 2.6.35-22-generic /boot/vmlinuz-2.6.35-22-generic /etc/default/grub: 23: Syntax error: newline unexpected run-parts: /etc/kernel/postrm.d/zz-update-grub exited with return code 2 Failed to process /etc/kernel/postrm.d at /var/lib/dpkg/info/linux-image-2.6.35-22- generic.postrm line 328. dpkg: error processing linux-image-2.6.35-22-generic (--remove): subprocess installed post-removal script returned error exit status 1 Errors were encountered while processing: linux-image-2.6.35-22-generic E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • WordPress injection?

    - by saul
    I don't really know how to express my problem, so bear with me. This is a bit hard to explain. I have a Wordpress installation, the latest, and often (once a day) my site redirects users to the /wp-admin/install.php file. Asking for my login credentials of course. I have tried reinstalling WordPress and still have not been able to figure what they are doing. That happens regularly. Also, a few hours later, I am able to see my site normally. Hope this makes sense. I suspect there myst be some database DoS that allows them to inject a redirect of some sort into my admin area, thus redirecting the user to said directory (install.php). But that's just me. I really have no clue what else could they be doing. I looked at the source code from several php files and noted some of them don't include a ? tag. Could that be an issue? My hosting company is iPage, I've contacted them and they say there's nothing wrong with my files. Anyone have a clue? I can paste the code to any source file.

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  • Access functions from user control without events?

    - by BornToCode
    I have an application made with usercontrols and a function on main form that removes the previous user controls and shows the desired usercontrol centered and tweaked: public void DisplayControl(UserControl uControl) I find it much easier to make this function static or access this function by reference from the user control, like this: MainForm mainform_functions = (MainForm)Parent; mainform_functions.DisplayControl(uc_a); You probably think it's a sin to access a function in mainform, from the usercontrol, however, raising an event seems much more complex in such case - I'll give a simple example - let's say I raise an event from usercontrol_A to show usercontrol_B on mainform, so I write this: uc_a.show_uc_b+= (s,e) => { usercontrol_B uc_b = new usercontrol_B(); DisplayControl(uc_b); }; Now what if I want usercontrol_B to also have an event to show usercontrol_C? now it would look like this: uc_a.show_uc_b+= (s,e) => { usercontrol_B uc_b = new usercontrol_B(); DisplayControl(uc_b); uc_b.show_uc_c += (s2,e2) => {usercontrol_C uc_c = new usercontrol_C(); DisplayControl(uc_c);} }; THIS LOOKS AWFUL! The code is much simpler and readable when you actually access the function from the usercontrol itself, therefore I came to the conclusion that in such case it's not so terrible if I break the rules and not use events for such general function, I also think that a readable usercontrol that you need to make small adjustments for another app is preferable than a 100% 'generic' one which makes my code look like a pile of mud. What is your opinion? Am I mistaken?

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  • Extending AutoVue Through the API

    - by GrahamOracle
    The AutoVue API (previously called the “VueBean” API) is a great way to extend AutoVue Client/Server Deployment – specifically the client component – beyond the out-of-the-box capabilities and into new use-cases. In addition to having a solid grasp of J2SE programming, make sure to leverage the following resources if you’re developing or interested in developing customizations/extensions to AutoVue Client/Server Deployment: Programmer’s Guide: Before all else, read through the AutoVue API Programmer’s Guide to get an understanding of the architecture of the API. The Programmer’s Guide is included with the installation of AutoVue, and is posted on the Oracle Technology Network (OTN) website for the recent versions of AutoVue: http://www.oracle.com/technetwork/documentation/autovue-091442.html Javadocs: The AutoVue API Javadocs document the many packages, classes, and methods available to you. The Javadocs are included in the product installation under the \docs\JavaDocs\VueBean folder (easiest starting point is through the file index.html). Integrations Forum: If you have development questions that aren’t answered through the documentation, feel free to register and post in the public AutoVue Integrations Forum. For more information refer to the following blog post from October 2010: https://blogs.oracle.com/enterprisevisualization/entry/exciting_news_autovue_integrat Code Samples: Although the Oracle Support team’s scope of Support for API/customization topics is to answer questions regarding information already provided in the documentation (i.e. not to design or develop custom solutions), there are cases where Support comes across interesting samples or code snippets that may benefit various customers. In those cases, our Support team posts the samples into the Oracle knowledge base, and tracks them through a single reference note. The link to the KM Note depends on how you currently access the My Oracle Support portal: Flash interface: https://support.oracle.com/CSP/main/article?cmd=show&type=NOT&doctype=REFERENCE&id=1325990.1 (New) HTML interface: https://supporthtml.oracle.com/epmos/faces/ui/km/SearchDocDisplay.jspx?type=DOCUMENT&id=1325990.1 Happy coding!

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  • Mono is frequently used to say "Yes, .NET is cross-platform". How valid is that claim?

    - by Thorbjørn Ravn Andersen
    In What would you choose for your project between .NET and Java at this point in time ? I say that I would consider the "Will you always deploy to Windows?" the single most important decision to make up front in a new web project, and if the answer is "no", I would recommend Java instead of .NET. A very common counter-argument is that "If we ever want to run on Linux/OS X/Whatever, we'll just run Mono", which is a very compelling argument on the surface, but I don't agree for several reasons. OpenJDK and all the vendor supplied JVM's have passed the official Sun TCK ensuring things work correctly. I am not aware of Mono passing a Microsoft TCK. Mono trails the .NET releases. What .NET-level is currently fully supported? Does all GUI elements (WinForms?) work correctly in Mono? Businesses may not want to depend on Open Source frameworks as the official plan B. I am aware that with the new governance of Java by Oracle, the future is unsafe, but e.g. IBM provides JDK's for many platforms, including Linux. They are just not open sourced. So, under which circumstances is Mono a valid business strategy for .NET-applications?

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  • how to retrieve img alt text with jquery or javascript? [on hold]

    - by kate
    Which is the code with which we can retreive alternative text of image: It is a Cataloge with clothes. Dressers, Shirts, Skirts e.t.c. in front page of a site. The featured images of the categories can be changed manually from someone. I did a check and it is asking me to give alt text. I did it to some images with alt="". But to the cataloge I cannot do it. the code is below: {{ 'option_selection.js' | shopify_asset_url | script_tag }} {{ 'api.jquery.js' | shopify_asset_url | script_tag }} {% if template contains 'customers' %} {{ 'shopify_common.js' | shopify_asset_url | script_tag }} {{ 'customer_area.js' | shopify_asset_url | script_tag }} {% endif %} {% if settings.display_slideshow %}{{ 'jquery.slider.js' | asset_url | script_tag }}{% endif %} {% if settings.include_masonry %}{{ 'jquery.masonry.js' | asset_url | script_tag }}{% endif %} {% if settings.enable_product_image_zoom %}{{ 'jquery.zoom.js' | asset_url | script_tag }}{% endif %} {{ 'fancy.js' | asset_url | script_tag }} {{ 'shop.js' | asset_url | script_tag }} Shopify.money_format = '{{ shop.money_format }}'; {% if template contains "product" %} jQuery(document).ready(function($){ {% if product.variants.size 1 or product.options.size 1 %} new Shopify.OptionSelectors("product-select", { product: {{ product | json }}, onVariantSelected: selectCallback }); {% assign found_one_in_stock = false %} {% for variant in product.variants %} {% if variant.available and found_one_in_stock == false %} {% assign found_one_in_stock = true %} {% for option in product.options %} $('#product-select-option-' + {{ forloop.index0 }}).val({{ variant.options[forloop.index0] | json }}).trigger('change'); {% endfor %} {% endif %} {% endfor %} {% endif %} }); $(function() { $( "#tabs" ).tabs(); });

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  • 360 snake movement

    - by Darius Janavicius
    I'm trying to do 360 degree snake game in actionscript 3. Here is my movement code: //head movement head.x += snake_speed*Math.cos((head.rotation) * (Math.PI /180)); head.y += snake_speed*Math.sin((head.rotation) * (Math.PI /180)); if (dir == "left") head.rotation -= snake_speed*2; if (dir == "right") head.rotation +=snake_speed*2; //Body part movement for(var i:int = body_parts.length-1; i>0; i--) { var angle = (body_parts[i-1].rotation)*(Math.PI/180); body_parts[i].y = body_parts[i-1].y - (25 * Math.sin(angle)); body_parts[i].x = body_parts[i-1].x - (25 * Math.cos(angle)); body_parts[i].rotation = body_parts[i-1].rotation; } With this code head moves just like I want it to move, but body parts have the same angle as head and it looks wrong. What I want to achieve is to make body parts to move like in game "Ultimate snake". Here is a link to that game: http://armorgames.com/play/387/ultimate-snake P.S. I saw similar question here "How to approach 360 degree snake" but didnt understand the answer :/

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  • JUnit Testing in Multithread Application

    - by e2bady
    This is a problem me and my team faces in almost all of the projects. Testing certain parts of the application with JUnit is not easy and you need to start early and to stick to it, but that's not the question I'm asking. The actual problem is that with n-Threads, locking, possible exceptions within the threads and shared objects the task of testing is not as simple as testing the class, but testing them under endless possible situations within threading. To be more precise, let me tell you about the design of one of our applications: When a user makes a request several threads are started that each analyse a part of the data to complete the analysis, these threads run a certain time depending on the size of the chunk of data (which are endless and of uncertain quality) to analyse, or they may fail if the data was insufficient/lacking quality. After each completed its analysis they call upon a handler which decides after each thread terminates if the collected analysis-data is sufficient to deliver an answer to the request. All of these analysers share certain parts of the applications (some parts because the instances are very big and only a certain number can be loaded into memory and those instances are reusable, some parts because they have a standing connection, where connecting takes time, ex.gr. sql connections) so locking is very common (done with reentrant-locks). While the applications runs very efficient and fast, it's not very easy to test it under real-world conditions. What we do right now is test each class and it's predefined conditions, but there are no automated tests for interlocking and synchronization, which in my opionion is not very good for quality insurances. Given this example how would you handle testing the threading, interlocking and synchronization?

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  • Character movement on a 2D tile map

    - by Chris Morris
    I'm working at making a HTML5 game. Top down, closest thing I can equate it to is the gameboy zeldas, but open world and no rooms. What I have so far is a procedurally generated map in a multi dimensional array. And a starting position on the map. Along with this I have an array of movable and non movable tile ID's. I also have a class for my player and have him being rendered out in the center of the starting tile. My problem however is getting the movement sorted out for the player. I want to be able to have the character free move around the map (pixel by pixel essentially) ontop of this 2D generated world. Ideally this would allow the user to move around the walk able area of the canvas. this is simple enough for me to do, but I am having problems now moving the world. If the user is 20% from the edge of the screen i want the world to start panning in the direction the player is heading. But I'm rather lacking in ideas of how to do this. I've looked around for some tutorials, but am coming up blank on ideas of how to generate the playable area (zoomed in) and to then move this generated area under the player when they reach near the end of the screen. My current idea was to generate a certain amount of tiles full size to fill the screen and place the player i the middle. Then when the user approaches the edge of the screen start generating the tiles offset by the distance moved and the direction. I can kind of see this working but I really have no idea if this is the best or easiest to code of methods for generating the world. sorry for the lack of code but I'm still just in the theory stages of working this all out.

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  • Class hierarchy problem in this social network model

    - by Gerenuk
    I'm trying to design a class system for a social network data model - basically a link/object system. Now I have roughly the following structure (simplified and only relevant methods shown) class Data: "used to handle the data with mongodb" "can link, unlink data and also return other linked data" "is basically a proxy object that only stores _id and accesses mongodb on requests" "it looks like {_id: ..., _out: [id1, id2,...], _inc: [id3, id4, ...]}" def get_node(self, id) "create a new Data object from the underlying mongodb" "each data object can potentially create a reference object to new mongo data" "this is needed when the data returns the linked objects" class Node: """ this class proxies linking calls to .data it includes additional network logic operations whereas Data only contains a basic database solution """ def __init__(self, data): "the infrastructure realization is stored as composition by an included object data" "Node bascially proxies most calls to the infrastructure object data" def get_node(self, data): "creates a new object of class Object or Link depending on data" class Object(Node): "can have multiple connections to Link" class Link(Node): "has one 'in' and one 'out' connection to an Object" This system is working, however maybe wouldn't work outside Python. Note that after reading links Now I have two questions here: 1) I want to infrastructure of the data storage to be replacable. Earlier I had Data as a superclass of Node so that it provided the neccessary calls. But (without dirty Python tricks) you cannot replace the superclass dynamically. Is using composition therefore recommended? The drawback is that I have to proxy most calls (link, unlink etc). Any thoughts? 2) The class Node contains the common method .get_node which is used to built new Object or Link instances after reading out the data. Some attribute of data decided whether the object which is only stored by id should be instantiated as an Object or Link class. The problem here is that Node needs to know about Object and Link in advance, which seems dodgy. Do you see a different solution? Both Object and Link need to instantiate one of all possible types depending on what the find in their linked data. Are there any other ideas how to implement a flexible Object/Link structure where the underlying database storage is isolated?

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  • What would you do if you were asked to recommend on someone you are not professionally satisfied with?

    - by Hila
    Where I live, everyone in the IT business knows just about everyone else. This is why it is quite common here to get a phone call from a recruiter asking for your professional opinion regarding people you've been working with in the past, or to be asked by a friend for a recommendation. This is all nice and well until you are asked to recommend on someone you weren't quite satisfied with professionally. There are several problems I can think about: Recommending on unskilled people is generally inadvisable. It is unprofessional and hurts your reputation. Giving this person a bad recommendation will probably hurt his chances of getting the job, and refusing to recommend on someone is just as bad as giving a bad recommendation. It may be that the new employer will be happy with this person's skills, is it fair to deny this guy of the chance to start a new page and prove himself in a new place? Many times you really like this person and are very uncomfortable with the idea of giving him a bad recommendation or refusing his request to recommend on him. What would you do in each of this cases: If this person asked you to recommend on him personally If you got a phone call from a recruiter asking for your opinion on him Thanks!

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