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  • Azure eBook Update #1 &ndash; 16 authors so far!

    - by Eric Nelson
    I just wanted to share with folks where we are up to with the Windows Azure eBook (Check out the original post for full details) I have had lots of great submissions from folks with some awesome stuff to share on Azure. Currently we have 16 authors and 25 proposed articles. There is still a couple of days left to submit your proposal if you would like to get involved (see the original post ) and some topic suggestions below for which we don’t currently have authors. It is official – I’m excited! :-) Article Area Accepted Wikipedia Explorer: A case study how we did it and why. CaseSetudy Optional Patterns for the Windows Azure Platform (picking up 1 or 2 patterns that seem to be evolving) Architecture Optional Azure and cost-oriented architecture. Architecture Yes Code walkthrough of a comprehensive application submitted to newCloudApp contest CaseSetudy Yes Principles of highly scalable apps on Azure Compute Optional Auto-Scaling Azure Compute Yes Implementing a distributed cache using memcached with worker roles Interop Yes Building a content-based router service to direct requests to internal HTTP endpoints Compute Optional How to debug an Azure app by with a custom TraceListener & the AppFabric Service Bus AppFabric Yes How to host Java apps in Azure Interop Yes Bing Maps Tile Servers using Azure Blog Storage Interop Yes Tricks for storing time and date fields in Table Storage Storage Yes Service Runtime in Windows Azure Compute Yes Azure Drive Storage Optional Queries in Azure Table Storage Optional Getting RubyOnRails running on Azure Interop Yes Consuming Azure services within Windows Phone Interop Yes De-risking Your First Azure Project Architecture Yes Designing for failure Architecture Optional Connecting to SQL Azure In x Minutes SQLAzure Yes Using Azure Table Service as a NoSQL store via the REST API Storage Yes Azure Table Service REST API Storage Optional Threading, Scalability and Reliability in the Cloud Compute Yes Azure Diagnostics Compute Yes 5 steps to getting started with Windows Azure Introduction Yes The best tools for working with Windows Azure Tools Author Needed Understanding how SQL Azure works SQLAzure Author Needed Getting started with AppFabric Control Services AppFabric Author Needed Using the Microsoft Sync Framework with SQL Azure SQLAzure Author Needed Dallas - just a TV show or something more? Dallas Author Needed Comparing Azure to other cloud offerings Interop Author Needed Hybrid solutions using Azure and on-premise Interop Author Needed

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  • Ubuntu security with services running from /opt

    - by thejartender
    It took me a while to understand what's going on here (I think), but can someone explain to me if there are security risks with regards to my logic of what's going on here as I am trying to set up a home web server as a developer with some good Linux knowledge? Ubuntu is not like other systems, as it has restricted the root user account. You can not log in as root or su to root. This was a problem for me as I have had to install numerous applications and services to /opt as per user documentation (XAMPPfor Linux is a good example). The problem here is that this directory is owned by root:root. I notice that my admin user account does not belong to root group through the following command: groups username so my understanding is that even though the files and services that I place in /opt belong to root, executing them by means of sudo (as required) does not mean that they are run as root? I imagine that the sudo command is hidden somewhere under belonging to the root user and has a 775 permission? So the question I have is if running a service like Tomcat, Apcahe, etc exposes my system like on other systems? Obviously I need to secure these in configurations, but isn't the golden rule to never run something as root? What happens if I have multiple services running under same user/group with regards to a compromised server?

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  • Constant game speed independent of variable FPS in OpenGL with GLUT?

    - by Nazgulled
    I've been reading Koen Witters detailed article about different game loop solutions but I'm having some problems implementing the last one with GLUT, which is the recommended one. After reading a couple of articles, tutorials and code from other people on how to achieve a constant game speed, I think that what I currently have implemented (I'll post the code below) is what Koen Witters called Game Speed dependent on Variable FPS, the second on his article. First, through my searching experience, there's a couple of people that probably have the knowledge to help out on this but don't know what GLUT is and I'm going to try and explain (feel free to correct me) the relevant functions for my problem of this OpenGL toolkit. Skip this section if you know what GLUT is and how to play with it. GLUT Toolkit: GLUT is an OpenGL toolkit and helps with common tasks in OpenGL. The glutDisplayFunc(renderScene) takes a pointer to a renderScene() function callback, which will be responsible for rendering everything. The renderScene() function will only be called once after the callback registration. The glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0) takes the number of milliseconds to pass before calling the callback processAnimationTimer(). The last argument is just a value to pass to the timer callback. The processAnimationTimer() will not be called each TIMER_MILLISECONDS but just once. The glutPostRedisplay() function requests GLUT to render a new frame so we need call this every time we change something in the scene. The glutIdleFunc(renderScene) could be used to register a callback to renderScene() (this does not make glutDisplayFunc() irrelevant) but this function should be avoided because the idle callback is continuously called when events are not being received, increasing the CPU load. The glutGet(GLUT_ELAPSED_TIME) function returns the number of milliseconds since glutInit was called (or first call to glutGet(GLUT_ELAPSED_TIME)). That's the timer we have with GLUT. I know there are better alternatives for high resolution timers, but let's keep with this one for now. I think this is enough information on how GLUT renders frames so people that didn't know about it could also pitch in this question to try and help if they fell like it. Current Implementation: Now, I'm not sure I have correctly implemented the second solution proposed by Koen, Game Speed dependent on Variable FPS. The relevant code for that goes like this: #define TICKS_PER_SECOND 30 #define MOVEMENT_SPEED 2.0f const int TIMER_MILLISECONDS = 1000 / TICKS_PER_SECOND; int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void processAnimationTimer(int value) { // setups the timer to be called again glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Requests to render a new frame (this will call my renderScene() once) glutPostRedisplay(); } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) // Setup the timer to be called one first time glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Read the current time since glutInit was called currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } This implementation doesn't fell right. It works in the sense that helps the game speed to be constant dependent on the FPS. So that moving from point A to point B takes the same time no matter the high/low framerate. However, I believe I'm limiting the game framerate with this approach. Each frame will only be rendered when the time callback is called, that means the framerate will be roughly around TICKS_PER_SECOND frames per second. This doesn't feel right, you shouldn't limit your powerful hardware, it's wrong. It's my understanding though, that I still need to calculate the elapsedTime. Just because I'm telling GLUT to call the timer callback every TIMER_MILLISECONDS, it doesn't mean it will always do that on time. I'm not sure how can I fix this and to be completely honest, I have no idea what is the game loop in GLUT, you know, the while( game_is_running ) loop in Koen's article. But it's my understanding that GLUT is event-driven and that game loop starts when I call glutMainLoop() (which never returns), yes? I thought I could register an idle callback with glutIdleFunc() and use that as replacement of glutTimerFunc(), only rendering when necessary (instead of all the time as usual) but when I tested this with an empty callback (like void gameLoop() {}) and it was basically doing nothing, only a black screen, the CPU spiked to 25% and remained there until I killed the game and it went back to normal. So I don't think that's the path to follow. Using glutTimerFunc() is definitely not a good approach to perform all movements/animations based on that, as I'm limiting my game to a constant FPS, not cool. Or maybe I'm using it wrong and my implementation is not right? How exactly can I have a constant game speed with variable FPS? More exactly, how do I correctly implement Koen's Constant Game Speed with Maximum FPS solution (the fourth one on his article) with GLUT? Maybe this is not possible at all with GLUT? If not, what are my alternatives? What is the best approach to this problem (constant game speed) with GLUT? I originally posted this question on Stack Overflow before being pointed out about this site. The following is a different approach I tried after creating the question in SO, so I'm posting it here too. Another Approach: I've been experimenting and here's what I was able to achieve now. Instead of calculating the elapsed time on a timed function (which limits my game's framerate) I'm now doing it in renderScene(). Whenever changes to the scene happen I call glutPostRedisplay() (ie: camera moving, some object animation, etc...) which will make a call to renderScene(). I can use the elapsed time in this function to move my camera for instance. My code has now turned into this: int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void renderScene(void) { (...) // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Setup the camera position and looking point SceneCamera.LookAt(); // All drawing code goes inside this function drawCompleteScene(); glutSwapBuffers(); /* Redraw the frame ONLY if the user is moving the camera (similar code will be needed to redraw the frame for other events) */ if(!IsTupleEmpty(cameraDirection)) { glutPostRedisplay(); } } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } Conclusion, it's working, or so it seems. If I don't move the camera, the CPU usage is low, nothing is being rendered (for testing purposes I only have a grid extending for 4000.0f, while zFar is set to 1000.0f). When I start moving the camera the scene starts redrawing itself. If I keep pressing the move keys, the CPU usage will increase; this is normal behavior. It drops back when I stop moving. Unless I'm missing something, it seems like a good approach for now. I did find this interesting article on iDevGames and this implementation is probably affected by the problem described on that article. What's your thoughts on that? Please note that I'm just doing this for fun, I have no intentions of creating some game to distribute or something like that, not in the near future at least. If I did, I would probably go with something else besides GLUT. But since I'm using GLUT, and other than the problem described on iDevGames, do you think this latest implementation is sufficient for GLUT? The only real issue I can think of right now is that I'll need to keep calling glutPostRedisplay() every time the scene changes something and keep calling it until there's nothing new to redraw. A little complexity added to the code for a better cause, I think. What do you think?

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  • What kind of code would Kent Beck avoid unit testing?

    - by tieTYT
    I've been watching a few of the Is TDD Dead? talks on youtube, and one of the things that surprised me is Kent Beck seems to acknowledge that there are just some kinds of programs that aren't worth unit testing. For example, right here DHH says that Kent Beck is ... very happy to say "Well, TDD doesn't fit in this case, I'm just going to bail" It's frustrating to me that Kent Beck seems to acknowledge this, but nobody asks him to elaborate on it or give concrete examples. I'd like to know the situations where Kent Beck thinks TDD is a bad fit. Nobody can read his mind or speak for him, but I'm hoping he's been transparent enough through his books/tweets/whatever for someone to be able to answer. I'm not necessarily going to take what he says as gospel, but it would be useful to know that the times I've tried TDD and it just felt impossible/useless are situations that he would have bailed on it himself. Or, if it turned out he would have tested that code it'd suggest to me that I was approaching the process very wrong. I also think it would be enlightening to understand why he would bail on such projects. My opinion on why this is not a duplicate of "When is it appropriate to not unit test?" After skimming those answers I'm not satisfied. For example, look at UncleBob's answer. He doesn't even acknowledge that such a situation exists. I really think there's value in understanding Kent Beck's position, not just a general, "What's your opinion?" type of question. After all, he's the father of TDD.

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  • Unit test SHA256 wrapper queries

    - by Sam Leach
    I am just beginning to write unit tests. So please bear with me. I have the following SHA256 wrapper. public static string SHA256(string plainText) { StringBuilder sb = new StringBuilder(); SHA256CryptoServiceProvider provider = new SHA256CryptoServiceProvider(); var hashedBytes = provider.ComputeHash(Encoding.UTF8.GetBytes(plainText)); for (int i = 0; i < hashedBytes.Length; i++) { sb.Append(hashedBytes[i].ToString("x2").ToLower()); } return sb.ToString(); } Do I want to be testing it? If so, what do you recommend? My thought process is as follows: What logic is there here. The answer is my for loop and ToString("x2") so from my understanding I want to be testing this part? I can assume Encoding.UTF8.GetBytes(plainText) works. Correct assumption? I can assume SHA256CryptoServiceProvider.ComputeHash() works. Correct assumption? I want to be only testing my logic. In this case is limited to the printing of hex encoded hash. Correct? Thanks.

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  • Need help in determing what, if any, tools can be used to create a free Flash game

    - by ReaperOscuro
    Yes I proudly -and sadly- declare that I am a complete nincompoop when it comes to Flash, and I have been fishing around the big wide web for information. The reason for this is that I have been contracted to create a game(s) for a website -the usual flash-based games caveat. Please I do not mean things like by those gaming generator websites, I mean small yet professional games- but the caveat, as always, is that impossible dream: it needs to be done all for free. The budget...well imagine it as not there. Annoyingly is that I am a game designer yes, but with a ridiculously tight deadline I haven't got much time to re-learn (ah the heady days of programming at uni) everything by the end of March, so I'd like to ask some people who know their stuff rather than keep looking at a gazillion different things. This is my understanding: with the flash sdk you can create a game, albeit you need to be pretty programming savvy. FlashDevelop helps there -yet I am not entirely sure how. Yet even FD says to use Flash for the animation/graphics. Yes its undeniably powerful but as I said there is the unattainable demand of no money. The million dollar question: what, if any, tools can I use to create a free flash game?

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  • Top 10 Posts in 2010

    - by dwahlin
    Blogging’s a lot of fun and a great way to share what you’ve learned. It’s also a great way to learn based upon comments people leave that help you see things in an entirely new way in some cases.  Since we’ve now moved on to 2011 (Happy New Year’s!) I wanted to list the Top 10 posts from my blog during 2010 based on individual views.  Thanks to everyone who follows my blog and adds comments from time to time. Here’s wishing everyone a great 2011!   1. Reducing Code by Using jQuery Templates 2. Integrating HTML into Silverlight Applications 3. Silverlight is Dead, the Moon is Made of Cheese, and HTML 5 is Ready for Prime Time 4. Understanding the Role of Commanding in Silverlight 4 Applications 5. New Article – Getting Started with WCF RIA Services 6. Simplify Your Code with LINQ 7. My Favorite iPad Apps….So Far 8. Final Release of Silverlight Tools for Visual Studio 2010 Released 9. Handling WCF Service Paths in Silverlight 4 – Relative Path Support 10. Tales from the Trenches – Building a Real-World Silverlight Line of Business Application   Getting Started with the MVVM Pattern in Silverlight Applications – Posted late 2009 so I’m giving it honorable mention status since it’s still one of the most popular posts.

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  • Should I give the answer to a failed interview coding exercise?

    - by GlenH7
    We had a senior level interview candidate fail a nuance of the FizzBuzz question*. I mean, really, utterly, completely, failed the question - not even close. I even coached him through to thinking about using a loop and that 3 and 5 were really worth considering as special cases. He blew it. Just for QA purposes, I gave the same exact question to three teammates; gave them 5 minutes; and then came back to collect their pseudo-code. All of them nailed it and hadn't seen the question before. Two asked what the trick was... On a different logic exercise, the candidate showed some understanding of some of the features available within the language he chose to use (C#). So it's not as if he had never written a line of code. But his logic still stunk. My question is whether or not I should have given him the answer to the logic questions. He knew he blew them, and acknowledged it later in the interview. On the other hand, he never asked for the answer or what I was expecting to see. I know coding exercises can be used to set candidates up for failure (again, see second link from above). And I really tried to help him home in on answering the core of the question. But this was a senior level candidate and Fizz-Buzz is, frankly, ridiculously easy even with accounting for interview jitters. I felt like I should have shown him a way of solving the problem so that he could at least learn from the experience. But again, he didn't ask. What's the right way to handle that situation? *Okay, that's not the link to the actual FizzBuzz question, but it is a good P.SE discussion around FizzBuzz and links to the various aspects of it.

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  • SQL Rally Pre-Con: Data Warehouse Modeling – Making the Right Choices

    - by Davide Mauri
    As you may have already learned from my old post or Adam’s or Kalen’s posts, there will be two SQL Rally in North Europe. In the Stockholm SQL Rally, with my friend Thomas Kejser, I’ll be delivering a pre-con on Data Warehouse Modeling: Data warehouses play a central role in any BI solution. It's the back end upon which everything in years to come will be created. For this reason, it must be rock solid and yet flexible at the same time. To develop such a data warehouse, you must have a clear idea of its architecture, a thorough understanding of the concepts of Measures and Dimensions, and a proven engineered way to build it so that quality and stability can go hand-in-hand with cost reduction and scalability. In this workshop, Thomas Kejser and Davide Mauri will share all the information they learned since they started working with data warehouses, giving you the guidance and tips you need to start your BI project in the best way possible?avoiding errors, making implementation effective and efficient, paving the way for a winning Agile approach, and helping you define how your team should work so that your BI solution will stand the test of time. You'll learn: Data warehouse architecture and justification Agile methodology Dimensional modeling, including Kimball vs. Inmon, SCD1/SCD2/SCD3, Junk and Degenerate Dimensions, and Huge Dimensions Best practices, naming conventions, and lessons learned Loading the data warehouse, including loading Dimensions, loading Facts (Full Load, Incremental Load, Partitioned Load) Data warehouses and Big Data (Hadoop) Unit testing Tracking historical changes and managing large sizes With all the Self-Service BI hype, Data Warehouse is become more and more central every day, since if everyone will be able to analyze data using self-service tools, it’s better for him/her to rely on correct, uniform and coherent data. Already 50 people registered from the workshop and seats are limited so don’t miss this unique opportunity to attend to this workshop that is really a unique combination of years and years of experience! http://www.sqlpass.org/sqlrally/2013/nordic/Agenda/PreconferenceSeminars.aspx See you there!

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  • Does concurrency inherently introduce "randomness" into a game?

    - by Jeff
    When a game is implemented with concurrency (as most games are), does this necessarily, by its very nature, introduce an element of randomness into the game that is outside of the players' control? Note that when I use the word "random", I'm not meaning to launch into a philosophical debate about the deterministic nature of the system. I understand that concurrency is deterministic in the sense that the operating system decides which processes to allow time on the CPU and in what order (or the JVM controls which Thread's turn it is to execute, etc). But my understanding of this is that there is no way to control or predict whether one thread's next command will execute before or after another. The reason I'm asking is because this seems like a fundamental difficulty for game development where a game is supposedly designed around a player's skill. Consider a game like League of Legends. Assume that two players are battling it out. It's a very close contest between the two and it's coming down to the wire -- so much so that whoever gets their last attack off will be the one to kill the other and win the game for their team. If the players are implemented using concurrency and the situation really was like this, is it essentially out of the players' hands at this point? Is the outcome of this match all up to whatever system is arbitrarily deciding which player's thread/process will execute next? If not, what am I misunderstanding about concurrency? If so, is there any way around this problem so that a game of skill can always be a game of skill, especially in those most crucial moments?

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  • Eclipse no longer useful

    - by dgood1
    When I got my Eclipse from the Ubuntu Software Center, it was good and worked fine. I could work on Java projects fine. This week I was required to add ADT and tried the ADT-bundle, assuming it had everthing I needed, seeing that the SDK had more steps. So now, I can create Android apps using the ADT-bundle. I tried to work on my java projects again and I now discovered: I can't run my java projects: "The selection cannot be launched. And there are no recent launches." error. I also believe Eclipse doesn't know it's a java program because it all in black and white. Not the usual green/blue/red/black things when making comments, variables and Strings. I can't make new projects of ANYTHING unless I use the adt-bundle. New project only offers CVS (whatever that is) My perspectives seem limited. I remembered more choices and now I'm limited to [Java], Resource, CVS Repository, debug, Team Sync. I was told to be able to use perspectives to swap between Android and Java developing. Even after the ADT installation using "Install new Software",nothing. I can't uninstall/purge/remove Eclipse via the terminal. I tried removing it then reinstalling it via the Ubuntu Software Cetner. No results other than it's temporary removal. (Possibly unrelated) A large number of repositories are not found when updating Eclipse. (See Step 8 in Summary of what I did...) Although, on checking the versions and installation history, I confirmed Android and Java are installed. It probably just doesn't know it's there. Eclipse Indigo: Version: 3.7.2 Build id: I20110613-1736 Summary of what I did before and during the problem: Downloaded adt-bundle. Attempted instructions from teacher. (Install new Software) (Failed but other than an annoying "can't find repository" during each update, no damage to report) (Fixed) Ran "eclipse" executable from the adt-bundle. Updated Eclipse. (After restart, I noticed the problem) NOTE: other than window arrangement, I had no customizations. Played around with the Windowspreferences and Projectpropertied. Restored to default settings after no results. Tried "apt-get purge eclipse". Couldn't find Eclipse so, nothing happened. Used Software center. No results. Tried swapping workspaces. I tried different folder, deeper folder, renaming. All return the same problem. Deleted adt-bundle (browsed folders then delete). Got Adt-sdk only. Installed. Can't find any changes other than some disk space usage. Of course, I can't make Android apps until I unzip the bundle again. WindowsPreferencesInstall/UpdateAvailable Software Sites, Checked as many repositories as possible, then updated. Still nothing. I'm about to get a second try on uninstalling it, because I think my last action will just be taking up space. But I'll wait for tomorrow, in case the answer will help. Any thoughts?

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  • Get the Picture: Pinterest for Marketers

    - by Mike Stiles
    When trying to determine on which networks to conduct social marketing, the usual suspects immediately rise to the top; Facebook & Twitter, then LinkedIn (especially if you’re B2B), then maybe some Google Plus to hedge SEO bets.  So at what juncture do brands get excited about Pinterest? Pinterest has been easy for marketers to de-prioritize thanks to the perception its usage is so dominated by women. Um, what’s wrong with that? Women make an estimated 85% of all consumer purchases. So if there are indeed over 30 million US women active on it monthly, and they do 92% of the pinning, and 84% are still active on it after 4 years, when did an audience of highly engaged, very likely sales conversions become low priority? Okay, if you’re a tech B2B SaaS product like the Oracle Social Cloud, Pinterest may not be where you focus. But if you operate in the top Pinterest categories, which are truly far-reaching, it’s time to take note of Pinterest’s performance to date: 40.1 million monthly users in the US (eMarketer). Over 30 billion pins, half of which were pinned in the last 6 months. (Big momentum) 75% of usage is on their mobile app. (In solid shape for the mobile migration) Pinterest sharing grew 58% in 2013, beating Facebook, Twitter, or LinkedIn. (ShareThis) Pinterest is the 3rd most popular sharing platform overall (over email), with 48% of all sharing on tablets. Users referred by Pinterest are 10% more likely to buy on e-commerce sites and tend to spend twice that of users coming from Facebook. (Shopify) To be fair, brands haven’t had any paid marketing opportunities on that platform…until recently. Users are seeing Promoted Pins in both category and search feeds from rollout brands like Gap, ABC Family, Ziploc, and Nestle. Are the paid pins annoying users? It seems more so than other social networks, they’re fitting right in to the intended user experience and being accepted, getting almost as many click-throughs as user pins. New York Magazine’s Kevin Roose laid it out succinctly; Pinterest offers a place that’s image-centric, search-friendly, makes things easy to purchase, makes things easy to share, and puts users in an aspirational mood to buy. Pinterest is very confident in the value of that combo and that audience, with CPM rates 5x that of the most expensive Facebook ad, plus (at least for now) required spending commitments and required pin review by Pinterest for quality. The latest developments; a continued move toward search and discovery with enhancements like Guided Search to help you hone in on what interests you, Custom Categories, and the rumored Visual Search that stands to be a liberation from text. And most recently, Pinterest has opened up its API so brands can get access to deeper insights into the best search terms and categories in which to play ball, as well as what kinds of pins stand to perform best in those areas. As we learned in our rundown this week of Social Media Examiner’s Social Media Marketing Industry Report, around 50% of marketers specifically intend on upping their use of Pinterest. If you’re a big believer in fishing where the fish are, that’s probably an efficient position to take. @mikestiles @oraclesocialPhoto: Adam Lambert_Gorwyn, freeimages.com

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  • SQL Azure: Notes on Building a Shard Technology

    - by Herve Roggero
    In Chapter 10 of the book on SQL Azure (http://www.apress.com/book/view/9781430229612) I am co-authoring, I am digging deeper in what it takes to write a Shard. It's actually a pretty cool exercise, and I wanted to share some thoughts on how I am designing the technology. A Shard is a technology that spreads the load of database requests over multiple databases, as transparently as possible. The type of shard I am building is called a Vertical Partition Shard  (VPS). A VPS is a mechanism by which the data is stored in one or more databases behind the scenes, but your code has no idea at design time which data is in which database. It's like having a mini cloud for records instead of services. Imagine you have three SQL Azure databases that have the same schema (DB1, DB2 and DB3), you would like to issue a SELECT * FROM Users on all three databases, concatenate the results into a single resultset, and order by last name. Imagine you want to ensure your code doesn't need to change if you add a new database to the shard (DB4). Now imagine that you want to make sure all three databases are queried at the same time, in a multi-threaded manner so your code doesn't have to wait for three database calls sequentially. Then, imagine you would like to obtain a breadcrumb (in the form of a new, virtual column) that gives you a hint as to which database a record came from, so that you could update it if needed. Now imagine all that is done through the standard SqlClient library... and you have the Shard I am currently building. Here are some lessons learned and techniques I am using with this shard: Parellel Processing: Querying databases in parallel is not too hard using the Task Parallel Library; all you need is to lock your resources when needed Deleting/Updating Data: That's not too bad either as long as you have a breadcrumb. However it becomes more difficult if you need to update a single record and you don't know in which database it is. Inserting Data: I am using a round-robin approach in which each new insert request is directed to the next database in the shard. Not sure how to deal with Bulk Loads just yet... Shard Databases:  I use a static collection of SqlConnection objects which needs to be loaded once; from there on all the Shard commands use this collection Extension Methods: In order to make it look like the Shard commands are part of the SqlClient class I use extension methods. For example I added ExecuteShardQuery and ExecuteShardNonQuery methods to SqlClient. Exceptions: Capturing exceptions in a multi-threaded code is interesting... but I kept it simple for now. I am using the ConcurrentQueue to store my exceptions. Database GUID: Every database in the shard is given a GUID, which is calculated based on the connection string's values. DataTable. The Shard methods return a DataTable object which can be bound to objects.  I will be sharing the code soon as an open-source project in CodePlex. Please stay tuned on twitter to know when it will be available (@hroggero). Or check www.bluesyntax.net for updates on the shard. Thanks!

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  • Kent .Net/SqlServer User Group – Upcoming events

    - by Dave Ballantyne
    At the Kent user group we have two upcoming events.  Both are to be held at F-Keys Training suite http://f-keys.co.uk/ in Rochester, Kent. If you haven’t attended before please note the location here. 14-June Is your code S.O.L.I.D ? Nathan Gloyn Everybody keeps on about SOLID principles but what are they? and why should you care? This session is an introduction to SOLID and I'll aim to walk through each principle telling you about that principle and then show how a code base can be refactored using the principles to make your life easier, Come the end of the session you should have a basic understanding of the principle, why to use it and how using it can improve your code. Building composite applications with OpenRasta 3 Sebastien Lambla A wave of change is coming to Web development on .NET. Packaging technologies are bringing dependency management to .NET for the first time, streamlining development workflow and creating new possibilities for deployment and administration. The sky's the limit, and in this session we'll explore how open frameworks can help us leverage composition for the web. Register here for this event http://www.eventbrite.com/event/1643797643 05-July Tony Rogerson Achieving a throughput of 1.5Terabytes or over 92,000 8Kbyte of 100% random reads per second on kit costing less that 2.5K, and of course what to do with it! The session will focus on commodity kit and how it can be used within business to provide massive performance benefits at little cost. End to End Report Creation and Management using SQL Server Reporting Services  Chris Testa-O'NeillThis session will walk through the authoring, management and delivery of reports with a focus on the new features of Reporting Services 2008 R2. At the end of this session you will understand how to create a report in the new report designer. Be aware of the Report management options available and the delivery mechanisms that can be used to deliver reports. Register here for this event http://www.eventbrite.com/event/1643805667 Hope to see you at one or other ( or even both if you are that way inclined).

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  • KERPOOOOW!

    - by Matt Christian
    Recently I discovered the colorful world of comic books.  In the past I've read comics a few times but never really got into them.  When I wanted to start a collection I decided either video games or comics yet stayed away from comics because I am less familiar with them. In any case, I stopped by my local comic shop and picked up a few comics and a few trade paperbacks.  After reading them and understanding their basic flow I began to enjoy not only the stories but the art styles hiding behind those little white bubbles of text (well, they're USUALLY white).  My first stop at the comic store I ended up with: - Nemesis #1 (cover A) - Shuddertown #1 (cover A I think) - Daredevil: King of Hell's Kitchen Trade Paperback - Peter Parker: Spiderman - One Small Break Trade Paperback It took me about 3-4 days to read all of that including re-reading the single issues and glancing over the beginning of Daredevil again.  After a week of looking around online I knew a little more about the comics I wanted to pick up and the kind of art style I enjoyed.  While Peter Parker: Spiderman was ok, I really enjoyed the detailed, realistic look of Daredevil and Shuddertown. Now, a few years back I picked up the game The Darkness for PS3.  I knew it was based off a comic but never read the comic.  I decided I'd pick up a few issues of it and ended up with: - The Darkness #80 (cover A) - The Darkness #81 (cover A) - The Darkness #82 (cover A) - The Darkness #83 (cover A) - The Darkness Shadows and Flame #1  (one-shot; cover A) - The Darkness Origins: Volume 1 Trade Paperback (contains The Darkness #1-6) - New Age boards and bags for storing my comics The Darkness is relatively good though jumping from issue #6 to issue #80 I lost a bit on who the enemy in the current series is.  I think out of all of them, issue #83 was my favorite of them. I'm signed up at the local shop to continue getting Nemesis, The Darkness, and Shuddertown, and I'll probably pick up a few different ones this weekend...

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  • Gems In The Visual Studio 2010 Training Kit - Introduction to ASP.NET MVC: Learning Labs

    - by Jim Duffy
    Following up on my prior “gems post” is another nugget I found in the Visual Studio 2010 and .NET Framework 4 Training Kit. ASP.NET MVC has established quite a bit of momentum in the ASP.NET development community since it was introduced in early-ish 2009 though I’m sure there are many developers who haven’t had the time or opportunity to find out what it is, not to mention learn how to use it. If you’re one of those “I’ve heard of it but I’m not sure what it really is” developers then I suggest you start your research here. Ok, back to the gem. There are a number of fantastic MVC learning resources out there including the video tutorials on the ASP.NET MVC website. Another learning resource for your journey along the yellow brick road into ASP.NET MVC land are the hands-on learning labs contained in the Visual Studio 2010 and .NET Framework 4 Training Kit. These hands-on exercises walk you through the process of creating the “M”, the “V”s, and the “C”s of ASP.NET MVC and help you gain a solid foothold into the details of creating and understanding ASP.NET MVC applications. Have a day. :-|

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  • .NET development on Macs

    - by Jeff
    I posted the “exciting” conclusion of my laptop trade-ins and issues on my personal blog. The links, in chronological order, are posted below. While those posts have all of the details about performance and software used, I wanted to comment on why I like using Macs in the first place. It started in 2006 when Apple released the first Intel-based Mac. As someone with a professional video past, I had been using Macs on and off since college (1995 graduate), so I was never terribly religious about any particular platform. I’m still not, but until recently, it was staggering how crappy PC’s were. They were all plastic, disposable, commodity crap. I could never justify buying a PowerBook because I was a Microsoft stack guy. When Apple went Intel, they removed that barrier. They also didn’t screw around with selling to the low end (though the plastic MacBooks bordered on that), so even the base machines were pretty well equipped. Every Mac I’ve had, I’ve used for three years. Other than that first one, I’ve also sold each one, for quite a bit of money. Things have changed quite a bit, mostly within the last year. I’m actually relieved, because Apple needs competition at the high end. Other manufacturers are finally understanding the importance of industrial design. For me, I’ll stick with Macs for now, because I’m invested in OS X apps like Aperture and the Mac versions of Adobe products. As a Microsoft developer, it doesn’t even matter though… with Parallels, I Cmd-Tab and I’m in Windows. So after three and a half years with a wonderful 17” MBP and upgraded SSD, it was time to get something lighter and smaller (traveling light is critical with a toddler), and I eventually ended up with a 13” MacBook Air, with the i7 and 8 gig upgrades, and I love it. At home I “dock” it to a Thunderbolt Display. A new laptop .NET development on a Retina MacBook Pro with Windows 8 Returning my MacBook Pro with Retina display .NET development on a MacBook Air with Windows 8

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  • Has anyone else read "Programming video games for the Evil Genius"

    - by Martin
    I bought this book called "Programming Video Games for the Evil Genius" by Ian Cinnamon. If there is anyone who has read or is familiar with this book I am wondering if they think it is worth reading. I am interested in making video games. I have already taken intro courses in C++, Java and Python and got through okay. I've been going through this book for about a month now(SLOWLY). All I have to do is type the code exactly in the book, BUT a lot of the code is not clearly explained. I do some research online but I usually still have some trouble answering my questions. Then I found stack overflow. It's been a ton of help. Right now I am trying to make a racing game right out of this book and I got to a point where the author left a bunch of errors in his code. One of the members of this website fixed it up for me, but added some stuff that I'm having trouble understanding. I spend more time trying to figure out the authors errors and fix them or get someone to help me fix them than I actually do learning code. I REALLY want to learn how to do this and I am ready and willing to put in the time, but I'm not sure if my time would be better spent learning from a different source. Are there any veterans out there that are familiar with this book and think it's worth it/not worth it? Should I try to move onto another book? Any advice for a fresh start for someone who wants to learn some video game programming?

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  • New Study Guide: "Oracle Solaris 11 System Administration"

    - by Harold Green
    A new helpful resource for Solaris 11 exam preparation has just been released. "Oracle Solaris 11 System Administration" by author and educator Bill Calkins covers effective installation and administration of an Oracle Solaris 11 system. In addition to being a valuable, comprehensive study guide, the book also serves as a complete reference guide for the everyday tasks of an Oracle Solaris System Administrator. This book can be a valuable addition to your preparation for the Oracle Solaris 11 Advanced System Administration (1Z1-822) certification exam. This exam, combined with the Oracle Certified Associate, Oracle Solaris 11 System Administrator (OCA) certification and a training requirement will earn you the Oracle Certified Professional, Oracle Solaris 11 System Administrator (OCP) certification. This valuable credential is designed for Oracle Solaris System Administrators with a strong foundation in the Oracle Solaris 11 Operating System as well as a fundamental understanding of the UNIX operating system, commands and utilities. This certification covers topics on core elements such as: configuring network interfaces, managing swap configurations, crash dumps, and core files. The 822 exam is currently in beta at the greatly discounted rate of $50 USD, but the beta period will soon be closing (likely the end of this month/June 2013), so be take advantage of the opportunity to be one of the first to hold this new certification.  Bill Calkins also recently posted some tips for taking Oracle Solaris 11 certification exams.

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  • Unit Tests as a learning tool - a good idea?

    - by Ekkehard.Horner
    I'm interested in ways and means for learning (a) programming language(s) efficiently. I believe that using Unit Test concepts and infrastructure early in that process is a good thing, even better than starting with "Hello world". Why: To write a decent program even for a toy/restricted problem in a new language, you'll have to master many heterogenous concepts (control flow & variables & IO ...), you are tempted to glance over details just to get your program 'to work'. Putting (your understanding of) the facts about the new language in assertions with good descriptions (=success messages) enforces thinking thru/clearness/precision. Grouping topics and adding assertions to such groups is much easier than incorporation features from the 2. chapter of your "Learning X" book to your chapter 1 program. Why not: 'Real' Unit Tests are meant to output "1234 tests ok; 1 failure: saveWorld() chokes on negative input"; 'didactic' Unit Tests should output relevant facts about the new language like perl6 10-string.t # ### p5chop ... ok 13 - p5chop( "cbä" ) returns "ä" ok 14 - after that, victim is changed to "cb" # ### (p6) chop ... ok 27 - (p6) chop( "cbä" ) returns chopped copy: "cb" ok 18 - after that, victim is unchanged: "cbä" # ### chomp ... So (mis?)using Unit Tests may be counterproductive - practicing actions while learning you wouldn't use professionally. How: Writing 'didactic' Unit Tests in languages with lightweight testing systems (Perl 5/6) is easy; (mis?)using more elaborate systems (JUnit, CppUnit) may be not worth the effort or not suitable for a person just starting with a new language. So Is using Unit Tests as a learning tool a bad idea? Can the Unit Test tool(s) of your favourite language(s) used didactically? Should implementation details (eventually) be discussed here or over at stackoverflow.com?

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  • How do you keep cool when production system goes down?

    - by Mag20
    This has happened to most of us... You come to work one day. Everything seems normal: the sun is shining, birds are chirping, but you notice a couple of weird things on your way to work like deja vu with cat in matrix. You get into office, there are a lot of phones ringing, but could be that they are just doing a new sales promotion. You settle in, when you notice a dark cloud hovering over you. It takes you a couple of moments, but you recognize the cloud is your boss. Usually he checks on you every morning with his "Soooo Peeeeter, how about those TCP/IP reports?" routine, but today he forgot everything about common manners and rudely invaded your personal space. No "Good Morning", just some drooling, grunts and curses. He reminds you a bit of neanderthal who is trying to get away from cyber tooth tiger, fear and panic all compressed in a tight ball. You try to decipher the new language that he created since yesterday and you start understanding that something bad happened overnight - production system went down. Now, your system is usually used by clients during regular working hours from 9-5, but for whatever reason you didn't get any alerts on your beeper (for people under 30 - beeper was like a mobile phone that could only ring and tell you who beeped you). Need to remember to charge it next time. So it is 8:45am, the system MUST be up at 9am. Every 10 seconds, your boss lets out yet another curse which communicates to you that another customer is having problems getting into the system. Also several account managers are now hovering over your boss trying to make him understand how clients are REALLY REALLY suffering. Everyone is depending on you to get the system up ASAP and at the same time hinder your progress by constantly distracting you. How do you keep cool in a situation like this?

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  • C++ and function pointers assessment: lack of inspiration

    - by OlivierDofus
    I've got an assessment to give to my students. It's about C++ and function pointers. Their skill is middle: it the first year of a programming school after bachelor. To give you something precise, here's a sample of a solution of one of 3 exercices they had to do in 30 minutes (the question was: "here's a version of a code that could be written with function pointers, write down the same thing but with function pointers"): typedef void (*fcPtr) (istream &); fcPtr ArrayFct [] = { Delete , Insert, Swap, Move }; void HandleCmd (const string && Cmd) { string AvalaibleCommands ("DISM"); string::size_type Pos; istringstream Flux (Cmd); char CodeOp; Flux >> CodeOp; Pos = AvalaibleCommands.find (toupper (CodeOp)); if (Pos != string::npos) { ArrayFct [Pos](Flux); } } Any idea where I could find some inspiration? Some of the students have understood the principles, even though it's very hard for them to write C++ code. I know them, I know they're clever, and I'm pretty sure they should be very good project managers. So, writing C++ code is not that important after all. Understanding is the most important part (IMHO). I'm wondering about maybe break the habits, and give half of the questions about the principle, or even better, give some sample in other language and ask them why it's better to use function pointers instead of classical programming (usually a big switch case). Any idea where I could look? Find some inspiration?

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  • How do I work around sudo 'segmentation fault' on basic bash commands?

    - by sage
    I am sure the answers are out there, but alas there are too many answers (here and elsewhere) to other questions stopping me from finding them. I just encountered something substantially similar to what is described at the closed SO question, sudo : “segmentation fault” Ubuntu maverick [closed]. My team is using Ubuntu 11.04 on VMWare Workstation 8.0.4. We are doing development using c++, Xenomai, Qt, and Qt Creator. When we simulate our application on the virtual machine, we currently need to launch Qt Creator with sudo. My colleague mentioned today that he has been having issues where his workstation locks up and he needs to restart and that occasionally he has the issue that all sudo bash commands return "segmentation fault". I just ran our application in simulation mode. I was running Qt Creator under sudo and Qt Creator received the signal abort (if I recall). Afterward, every command executed with sudo from sudo qtcreator to sudo ls resulted in the message Segmentation fault. I clicked on the power widget to see if I could log out, but the system shut down straightaway without prompting. My understanding is that we run sudo because of a permissions issue with Xenomai and the VM as currently configured, but my colleague has a workaround for this. I expect that not running Qt Creator under sudo -- something that has always made me nervous -- will help contain this issue, but I find it troubling that this could happen and manifest as it does. Does anyone know what is happening? Any recommendations on how to work around this issue? This is happening often to I am trying tolobby for VM changes to be able to run the process without sudo.

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  • SQL SERVER – Tell me What You Want to Listen – My 2 TechED 2011 Sessions

    - by pinaldave
    I am going to present two sessions at TechEd India on March 25th, 2011. I would like to know what do you want me to cover in this session. Watch the video taken by my wife when I was preparing for the session. Sessions Date: March 25, 2011 Understanding SQL Server Behavioral Pattern – SQL Server Extended Events Date and Time: March 25, 2011 12:00 PM to 01:00 PM SQL Server Waits and Queues – Your Gateway to Perf. Troubleshooting Date and Time: March 25, 2011 04:15 PM to 05:15 PM I promise following for both of my sessions: I will share the scripts demonstrated in the session right at the end of the sessions The sessions will be 300-400 level but I promise to make the concept very simple Less slides and lots of meaningful Demos Session close to real life cases and scenarios Surprise gifts to best participants I promise to answer all the questions either in session or right after the hall after the session Lots of Technical Education and FUN! Please leave your comments with your expectation and if you are going to attend the session do let me know here. We will for sure meet at the event and do some interesting talk. You can read the abstract of the session over here. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority Author Visit, T SQL, Technology Tagged: TechEd, TechEdIn

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  • Does command/query separation apply to a method that creates an object and returns its ID?

    - by Gilles
    Let's pretend we have a service that calls a business process. This process will call on the data layer to create an object of type A in the database. Afterwards we need to call again on another class of the data layer to create an instance of type B in the database. We need to pass some information about A for a foreign key. In the first method we create an object (modify state) and return it's ID (query) in a single method. In the second method we have two methods, one (createA) for the save and the other (getId) for the query. public void FirstMethod(Info info) { var id = firstRepository.createA(info); secondRepository.createB(id); } public void SecondMethod(Info info) { firstRepository.createA(info); var key = firstRepository.getID(info); secondRepository.createB(key); } From my understanding the second method follows command query separation more fully. But I find it wasteful and counter-intuitive to query the database to get the object we have just created. How do you reconcile CQS with such a scenario? Does only the second method follow CQS and if so is it preferable to use it in this case?

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