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  • Getting rid of unused php files

    - by scott
    I'm looking into removing php files that are no longer used on my site. I can use something like get_included_files to show the included files, but that would mean I would have to put it on every child page. If I put it on a parent page, it won't show me the child page that called it. Has anybody else run into a similar situation? If so, what did you do to remove unused php files?

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  • Getting the text from a drop-down box

    - by Teifion
    This gets the value of whatever is selected in my dropdown menu. document.getElementById('newSkill').value I cannot however find out what property to go after for the text that's currently displayed by the drop down menu. I tried "text" then looked at W3Schools but that didn't have the answer, does anybody here know? For those not sure, here's the HTML for a drop down box. <select name="newSkill" id="newSkill" <option value="1"A skill</option <option value="2"Another skill</option <option value="3"Yet another skill</option </select Thanks

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  • I getting undefined using JSON in jQuery why?

    - by YoniGeek
    Im learning some JSON, Im trying to list some data about dogs from twitter...but I can't really present the data...I believe that the error is inside map-method...something I'm missing...thanks for yr help <body> <h1>U almost there!!</h1> <script src="jquery-1.7.1.js"> </script> <script> // PubSub (function( $ ) { var o = $( {} ); $.each({ trigger: 'publish', on: 'subscribe', off: 'unsubscribe' }, function( key, val ) { jQuery[val] = function() { o[key].apply( o, arguments ); }; }); })( jQuery ); $.getJSON('http://search.twitter.com/search.json?q=dogs&callback=?', function( info) { $.publish( 'twitter/info', info ); }); // ... $.subscribe( 'twitter/info', function( e, info ) { $('body').html( $.map( info, function( obj) { // <--- here it's error, something Im missing right? return '<li>' + obj.text + '</li>'; }).join('') ); }); </script> </body> </html>

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  • Getting tree construction with ANTLR

    - by prosseek
    As asked and answered in http://stackoverflow.com/questions/2999755/removing-left-recursion-in-antlr , I could remove the left recursion E - E + T|T T - T * F|F F - INT | ( E ) After left recursion removal, I get the following one E - TE' E' - null | + TE' T - FT' T' - null | * FT' Then, how to make the tree construction with the modified grammar? With the input 1+2, I want to have a tree ^('+' ^(INT 1) ^(INT 2)). Or similar. grammar T; options { output=AST; language=Python; ASTLabelType=CommonTree; } start : e - e ; e : t ep - ??? ; ep : | '+' t ep - ??? ; t : f tp - ??? ; tp : | '*' f tp - ??? ; f : INT | '(' e ')' - e ; INT : '0'..'9'+ ; WS: (' '|'\n'|'\r')+ {$channel=HIDDEN;} ;

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  • getting attributes of href using libxml

    - by iSight
    Hi, I have xml file nameed Hello as under with starting node as under: /Hello xmlns:xsi: = "some text" xmlns:xsd = "some text" version="1.0"/ I tried to get the first and second attributes of node named Hello, using xmlAttr *attr = nodePtr-properties;//nurrent node is Hello while ( attr ) { NSLog(@"\n Attribute name:%s value:%s",attr->name,attr->children->content); attr = attr->next; }; But, i could not get the first and second attributes, instead it only returns third attribute. How can i get the first and second attributes

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  • Getting a gestureoverlayview

    - by Codejoy
    I have been using some nice tutorials on drawing graphics on my android. I wanted to also add in the cool gesture demo found here: http://developer.android.com/resources/articles/gestures.html That takes these lines of code: GestureOverlayView gestures = (GestureOverlayView) findViewById(R.id.gestures); gestures.addOnGesturePerformedListener(this); This is fine and dandy yet I realize in my demo i'm trying to build using code from "Playing with Graphics in Android". The demos make sense, everything makes sense but I found out by using: setContentView(new Panel(this)); as is required by the Playing With Graphics tutorials, then the findViewById seems to no longer be valid and returns null. At first I was about to post a stupider question as to why this is happening, a quick test of playing with the setContentView made me realize the cause of findViewById returning null, I just do not know how to remedy this issue. Whats the key I am missing here? I realize that the new Panel is doinking some reference up but I am not sure how to make the connection here. The: R.id.gestures is defined right int he main.xml as: (just like the tutorial) <android.gesture.GestureOverlayView android:id="@+id/gestures" android:layout_width="fill_parent" android:layout_height="0dip" android:layout_weight="1.0" /> So I did confirm the setContentView(new Panel(this)) is causing the issue. So I know the issue is that I have to figure out how to add the android.gesture.GestureOverlayView to the panel class somehow, I am just not sure how to go about this. After fighting with this I generally know what I need to do just now how to do it. I think I need either the equivalent of creating a panel in that main.xml OR figuring out how to build whats in main.xml for the gestures in code. I am close because I did this: GestureOverlayView gestures = new GestureOverlayView(this); which gets me a non null gestures now, unfortunately since I am not telling it to fill Parent anywhere I don't think its really showing up, so I am trying hard to figure out layout pa rams. Am I even on the right track?

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  • Backbone.js - Getting JSON back from url

    - by Brian
    While trying to learn Backbone.js, I've been trying to grab the content of a JSON file using the following code: (function($){ var MyModel = Backbone.Model.extend(); var MyCollection = Backbone.Collection.extend({ model : MyModel, url: '/backbone/data.json', parse: function(response) { console.log(response); return response; } }); var stuff = new MyCollection; console.log(stuff.fetch()); console.log(stuff.toJSON()); })(jQuery) 'stuff.fetch()' returns the entire object (with the data I'm after in responseText), 'stuff.toJSON' returns nothing ([]), but the console in the parse method is returning exactly what I want (the json object of my data). I feel like I'm missing something obvious here, but I just can't seem to figure it out why I can't get the right data out. Could someone point me in the right direction or show me what I'm doing wrong here? Am I using a model for the wrong thing?

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • Getting search results from Twitter in php

    - by Mark Mayo
    I'm attempting to put together a little mashup with some twitter APIs. However, the whole area is new to me (I'm more of an embedded developer dabbling). And frustratingly, every tutorial I am trying in Php is either out of date, not doing what it claims to do, it or is broken. Essentially, I just want a nice bit of example code - say, an HTML file, a connection.js for the JQuery magic, and a php file - 'getsearch' which contains the relevant Curl calls to the API to just return the results for a given search term. Followed the tutorial to the letter at http://www.reynoldsftw.com/2009/02/using-jquery-php-ajax-with-the-twitter-api/ and even downloaded the guy's code and chucked it on my webserver, but it just seems to sit there. I'm relatively competent at php and html, but it's the Curl and the JQuery side of things which is new to me, and would appreciate any thoughts, links, or code suggestions. I've attempted reading the API - but even that seems sparse - and several links are broken to their own tutorials, so that's put me off a bit for now.

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  • Getting a table cell to become a different color on mouseover

    - by Andrei Korchagin
    Currently, when I create a table, and I mouseover a cell, that entire row is highlighted. I'm trying to make it so that it is only the immediate cell. Here's all the CSS code that pertains to tables in my stylesheet: table{margin:.5em 0 1em;} table td,table th{text-align:center;border-right:1px solid #fff;padding:.4em .8em;} table th{background-color:#5e5e5e;color:#fff;text-transform:uppercase;font-weight:bold;border- bottom:1px solid #e8e1c8;} table td{background-color:#eee;} table th a{color:#d6f325;} table th a:hover{color:#fff;} table tr.even td{background-color:#ddd;} table tr:hover td{background-color:#fff;} table.nostyle td,table.nostyle th,table.nostyle tr.even td,table.nostyle tr:hover td{border:0;background:none;background-color:transparent;} I know it's probably a simple fix but I can't find where to make it work. Everything I try just kills the mouseover effect entirely rather than making it the way I want it. Thanks in advance!

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  • Jersey, JAXB and getting an objectextending an abstract class as a parameter

    - by krajol
    I want to get an object as a parameter of a POST request. I got an abstract superclass that is called Promotion and subclasses Product and Percent. Here's how I try to get a request: @POST @Consumes(MediaType.APPLICATION_XML) @Produces(MediaType.APPLICATION_XML) @Path("promotion/") public Promotion createPromotion(Promotion promotion) { Product p = (Product) promotion; System.out.println(p.getPriceAfter()); return promotion; } and here's how I use JAXB in classes' definitions: @XmlRootElement(name="promotion") @XmlSeeAlso({Product.class,Percent.class}) public abstract class Promotion { //body } @XmlRootElement(name="promotion") public class Product extends Promotion { //body } @XmlRootElement(name="promotion") public class Percent extends Promotion { //body } So the problem now is when I send a POST request with a body like this: <promotion> <priceBefore>34.5</priceBefore> <marked>false</marked> <distance>44</distance> </promotion> and I try to cast it to Product (as in this case, fields 'marked' and 'distance' are from Promotion class and 'priceBefore' is from Product class) I get an Exception: java.lang.ClassCastException: Percent cannot be cast to Product. It seems like Percent is chosen as a 'default' subclass. Why is that and how can I get an object that is a Product?

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  • Where to start when getting into web application development

    - by Aaron
    I am looking to get into web application development. I am an undergrad CS major with experience in programming desktop apps, but with only basic knowledge regarding how web apps work. Any suggestions of where to start? Javascript, php, perl, ruby, python? Should I look into frameworks like django, seaside, ruby on rails, etc at first or wait until I am more experienced to use those?

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  • Getting .NET schema for a stored procedure result

    - by PHeiberg
    I have a couple of stored procedures in T-SQL where each stored procedure has a fixed schema for the result set. I need to map the result sets for each procedure to a POCO object and need the column name and type for each column in the result set. Is there a quick way of accessing the information? The best way I have found so far is accessing each stored procedure from .NET and writing my own extension method on a IDataReader/IDataRecord for dumping the information (column names and types) out. Example, a stored procedure executing the following query: SELECT Id, IntField, NullableIntField, VarcharField, DateField FROM SomeTable would require me to have the mapping information: Id - Guid IntField - System.Int32 NullableIntField - Nullable<System.Int32> VarcharField - String DateField - DateTime

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  • jQuery - getting the id of the item selected

    - by John Leonard
    I have a basic jQuery selector question. Let's say I'm parsing JSON and generating a row of data for each item in my result set. On each item row, I want an action button. What is the best practice to script that button so its click action can reference the data specific to that row? Starting with the block below, how do I generate a 'Click Me' button that when clicked will alert with its json data? $.getJSON(url,params,function(json){ if(json.items){ $.each(json.items, function(i, n){ var item = json.items[i];

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  • Getting version of java in runtime

    - by list
    I need to write version-independent java code, because of some bugs in JDK 1.5 which was fixed in JDK 1.6 now i use the following condition: if (System.getProperty("java.version").startsWith("1.5.")) { ... } else{ ... } Is there another possibility to check this? Will it work for JVM from IBM?

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  • Printing saved HTML to jsp keeps getting corrupted

    - by JWL
    I have a JAVA object where I save a HTML string value I call message. The saved data looks like the below, You have received a new <a href='' onclick='return popupRentalView('5282053859835904');'>Rental Request 5282053859835904</a>. Please view your open orders. But when printed to the JSP file and displayed at runtime using <%=pm.getMessage()%> or <%out.print(pm.getMessage());%> The actual html code comes out all messed up, You have received a new <a 5282053859835904');'="" onclick="return popupRentalView(" href="">Rental Request 5282053859835904</a> . Please view your open orders. Any thoughts on why the displayed string does not match the saved string? JAVA code for saving is note.setMessage("You have received a new <a href=\"\" onclick='return popupRentalView('" + requestId + "');'> Rental Request " + requestId + "</a>. Please view your open orders.");

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  • Getting multiple aggregations in Single statement

    - by Harikrishnan R
    The table has data of city and its branchs/atms CITY TYPE NAME ---------------------------------- agra atm X agra branch X1 delhi atm X2 agra atm X3 agra atm X4 delhi branch X5 chennai branch X6 The result set expecting is CITY ATM BRANCH ------------------------------------ agra 3 1 delhi 1 1 chennai 0 1 Whether we can do this in one select statement.

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  • Getting the title of a page in PHP

    - by Francesc
    Hi. When I want to get the title of a remote webiste, I use this script: function get_remotetitle($urlpage) { $file = @fopen(($urlpage),"r"); $text = fread($file,16384); if (preg_match('/<title>(.*?)<\/title>/is',$text,$found)) { $title = $found[1]; } else { $title = 'Title N/A'; } return $title; } But when I parase a webiste title with accents, I get "?". But if I look in PHPMyAdmin, I see the accents correctly. What's happening?

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  • Getting the right result of mouse click event

    - by Jessy
    Hello, I'm curious why I got the "right" BUT "wrong"number of result when I click the mouse. I supposed to print on the console mouseClicked once everytimes the mouse is clicked. However I got many of them printed out everytimes I clicked the mouse ...sometimes 5 e.g. mouseClicked mouseClicked mouseClicked mouseClicked mouseClicked Instead of just mouseClicked Why? public void mouseClicked(MouseEvent arg0) { System.out.println("mouseClicked"); }

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  • Getting animated gif data in c or c++

    - by Pickles
    I'm trying to get the frames (properly decoded) and the frames delay times from an animated gif. I've opened up the code to gifsicle and have also tried lungif but I'm not accustomed to c code and I'm having a difficult time following the logic. I've also tried other examples and I've gotten one to work but it didn't do the proper LZW decoding. Can anyone give me a quick example of how to do this? I'm building this app in xcode and trying to get an NSArray of the image frames. Thanks.

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