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  • Keyring no longer prompts for password when SSH-ing

    - by Lie Ryan
    I remember that I used to be able to do ssh [email protected] and have a prompt asks me for a password to unlock the keyring for the whole GNOME session so subsequent ssh wouldn't need to enter the keyring password any longer (not quite sure if this is in Ubuntu or other distro). But nowadays doing ssh [email protected] would ask me, in the terminal, my keyring password every single time; which defeats the purpose of using SSH keys. I checked $ cat /etc/pam.d/lightdm | grep keyring auth optional pam_gnome_keyring.so session optional pam_gnome_keyring.so auto_start which looks fine, and $ pgrep keyring 1784 gnome-keyring-d so the keyring daemon is alive. I finally found that SSH_AUTH_SOCK variable (and GNOME_KEYRING_CONTROL and GPG_AGENT_INFO and GNOME_KEYRING_PID) are not being set properly. What is the proper way to set this variable and why aren't they being set in my environment (i.e. shouldn't they be set in default install)? I guess I can set it in .bashrc, but then the variables would only be defined in bash session, while that is fine for ssh, I believe the other environment variables are necessary for GUI apps to use keyring.

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  • How do I parse a header with two different version [ID3] avoiding code duplication?

    - by user66141
    I really hope you can give me some interesting viewpoints for my situation, because I am not satisfied with my current approach. I am writing an MP3 parser, starting with an ID3v2 parser. Right now I`m working on the extended header parsing, my issue is that the optional header is defined differently in version 2.3 and 2.4 of the tag. The 2.3 version optional header is defined as follows: struct ID3_3_EXTENDED_HEADER{ DWORD dwExtHeaderSize; //Extended header size (either 6 or 8 bytes , excluded) WORD wExtFlags; //Extended header flags DWORD dwSizeOfPadding; //Size of padding (size of the tag excluding the frames and headers) }; While the 2.4 version is defined : struct ID3_4_EXTENDED_HEADER{ DWORD dwExtHeaderSize; //Extended header size (synchsafe int) BYTE bNumberOfFlagBytes; //Number of flag bytes BYTE bFlags; //Flags }; How could I parse the header while minimizing code duplication? Using two different functions to parse each version sounds less great, using a single function with a different flow for each occasion is similar, any good practices for this kind of issues ? Any tips for avoiding code duplication? Any help would be appreciated.

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  • Deferred rendering order?

    - by Nick Wiggill
    There are some effects for which I must do multi-pass rendering. I've got the basics set up (FBO rendering etc.), but I'm trying to get my head around the most suitable setup. Here's what I'm thinking... The framebuffer objects: FBO 1 has a color attachment and a depth attachment. FBO 2 has a color attachment. The render passes: Render g-buffer: normals and depth (used by outline & DoF blur shaders); output to FBO no. 1. Render solid geometry, bold outlines (as in toon shader), and fog; output to FBO no. 2. (can all render via a single fragment shader -- I think.) (optional) DoF blur the scene; output to the default frame buffer OR ELSE render FBO2 directly to default frame buffer. (optional) Mesh wireframes; composite over what's already in the default framebuffer. Does this order seem viable? Any obvious mistakes?

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  • Parsing an header with two different version [ID3] avoiding code duplication?

    - by user66141
    I really hope you could give me some interesting viewpoints for my situation, my ways to approach my issue are not to my liking . I am writing an mp3 parser , starting with an ID3v2 parser . Right now I`m working on the extended header parsing , my issue is that the optional header is defined differently in version 2.3 and 2.4 of the tag . The 2.3 version optional header is defined as follows : struct ID3_3_EXTENDED_HEADER{ DWORD dwExtHeaderSize; //Extended header size (either 6 or 8 bytes , excluded) WORD wExtFlags; //Extended header flags DWORD dwSizeOfPadding; //Size of padding (size of the tag excluding the frames and headers) }; While the 2.4 version is defined : struct ID3_4_EXTENDED_HEADER{ DWORD dwExtHeaderSize; //Extended header size (synchsafe int) BYTE bNumberOfFlagBytes; //Number of flag bytes BYTE bFlags; //Flags }; How could I parse the header while minimizing code duplication ? Using two different functions to parse each version sounds less great , using a single function with a different flow for each occasion is similar , any good practices for this kind of issues ? any tips for avoiding code duplication ? anything would be great .

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  • How to implement string matching based on a pattern

    - by Vincent Rischmann
    I was asked to build a tool that can identify if a string match a pattern. Example: {1:20} stuff t(x) {a,b,c} would match: 1 stuff tx a 20 stuff t c It is a sort of regex but with a different syntax Parentheses indicate an optional value {1:20} is a interval; I will have to check if the token is a number and if it is between 1 and 20 {a,b,c} is just an enumeration; it can be either a or b or c Right now I implemented this with a regex, and the interval stuff was a pain to do. On my own time I tried implementing some kind of matcher by hand, but it turns out it's not that easy to do. By experimenting I ended up with a function that generates a state table from the pattern and a state machine. It worked well until I tried to implement the optional value, and I got stuck and how to generate the state table. After that I searched how I could do this, and that led me to stuff like LL parser, LALR parser, recursive-descent parser, context-free grammars, etc. I never studied any of this so it's hard to know what is relevant here, but I think this is what I need: A grammar A parser which generates states from the grammar and a pattern A state machine to see if a string match the states So my first question is: Is this right ? And second question, what do you recommend I read/study to be able to implement this ?

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  • Parallelism in .NET – Part 14, The Different Forms of Task

    - by Reed
    Before discussing Task creation and actual usage in concurrent environments, I will briefly expand upon my introduction of the Task class and provide a short explanation of the distinct forms of Task.  The Task Parallel Library includes four distinct, though related, variations on the Task class. In my introduction to the Task class, I focused on the most basic version of Task.  This version of Task, the standard Task class, is most often used with an Action delegate.  This allows you to implement for each task within the task decomposition as a single delegate. Typically, when using the new threading constructs in .NET 4 and the Task Parallel Library, we use lambda expressions to define anonymous methods.  The advantage of using a lambda expression is that it allows the Action delegate to directly use variables in the calling scope.  This eliminates the need to make separate Task classes for Action<T>, Action<T1,T2>, and all of the other Action<…> delegate types.  As an example, suppose we wanted to make a Task to handle the ”Show Splash” task from our earlier decomposition.  Even if this task required parameters, such as a message to display, we could still use an Action delegate specified via a lambda: // Store this as a local variable string messageForSplashScreen = GetSplashScreenMessage(); // Create our task Task showSplashTask = new Task( () => { // We can use variables in our outer scope, // as well as methods scoped to our class! this.DisplaySplashScreen(messageForSplashScreen); }); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This provides a huge amount of flexibility.  We can use this single form of task for any task which performs an operation, provided the only information we need to track is whether the task has completed successfully or not.  This leads to my first observation: Use a Task with a System.Action delegate for any task for which no result is generated. This observation leads to an obvious corollary: we also need a way to define a task which generates a result.  The Task Parallel Library provides this via the Task<TResult> class. Task<TResult> subclasses the standard Task class, providing one additional feature – the ability to return a value back to the user of the task.  This is done by switching from providing an Action delegate to providing a Func<TResult> delegate.  If we decompose our problem, and we realize we have one task where its result is required by a future operation, this can be handled via Task<TResult>.  For example, suppose we want to make a task for our “Check for Update” task, we could do: Task<bool> checkForUpdateTask = new Task<bool>( () => { return this.CheckWebsiteForUpdate(); }); Later, we would start this task, and perform some other work.  At any point in the future, we could get the value from the Task<TResult>.Result property, which will cause our thread to block until the task has finished processing: // This uses Task<bool> checkForUpdateTask generated above... // Start the task, typically on a background thread checkForUpdateTask.Start(); // Do some other work on our current thread this.DoSomeWork(); // Discover, from our background task, whether an update is available // This will block until our task completes bool updateAvailable = checkForUpdateTask.Result; This leads me to my second observation: Use a Task<TResult> with a System.Func<TResult> delegate for any task which generates a result. Task and Task<TResult> provide a much cleaner alternative to the previous Asynchronous Programming design patterns in the .NET framework.  Instead of trying to implement IAsyncResult, and providing BeginXXX() and EndXXX() methods, implementing an asynchronous programming API can be as simple as creating a method that returns a Task or Task<TResult>.  The client side of the pattern also is dramatically simplified – the client can call a method, then either choose to call task.Wait() or use task.Result when it needs to wait for the operation’s completion. While this provides a much cleaner model for future APIs, there is quite a bit of infrastructure built around the current Asynchronous Programming design patterns.  In order to provide a model to work with existing APIs, two other forms of Task exist.  There is a constructor for Task which takes an Action<Object> and a state parameter.  In addition, there is a constructor for creating a Task<TResult> which takes a Func<Object, TResult> as well as a state parameter.  When using these constructors, the state parameter is stored in the Task.AsyncState property. While these two overloads exist, and are usable directly, I strongly recommend avoiding this for new development.  The two forms of Task which take an object state parameter exist primarily for interoperability with traditional .NET Asynchronous Programming methodologies.  Using lambda expressions to capture variables from the scope of the creator is a much cleaner approach than using the untyped state parameters, since lambda expressions provide full type safety without introducing new variables.

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  • Customize Team Build 2010 – Part 16: Specify the relative reference path

    In the series the following parts have been published Part 1: Introduction Part 2: Add arguments and variables Part 3: Use more complex arguments Part 4: Create your own activity Part 5: Increase AssemblyVersion Part 6: Use custom type for an argument Part 7: How is the custom assembly found Part 8: Send information to the build log Part 9: Impersonate activities (run under other credentials) Part 10: Include Version Number in the Build Number Part 11: Speed up opening my build process template Part 12: How to debug my custom activities Part 13: Get control over the Build Output Part 14: Execute a PowerShell script Part 15: Fail a build based on the exit code of a console application Part 16: Specify the relative reference path As I have already blogged about, it is not intuitive how to specify the paths where the build server has to look for references that are stored in Source Control. It is a common practice to store 3rd party libraries in Source Control, so they are available to everyone, everyone uses the same version of the libraries and updating a library can be done centrally. In Team Build 2010 these paths are specified as a parameter for MSBuild. What we will do in this post is building the values for this parameter based on the values in an argument. You are now pretty aware how to customize the build template, so let’s do the modifications in another way. Instead of opening the xaml file in the workflow designer, we open it in the XML editor. You can open it in the XML Editor by either selecting the Open with menu (see the context menu), or by choosing the View code option. To add this functionality we need to: Specify a new argument Add the argument to the metadata Build the absolute paths for the references and add these paths to the MSBuild arguments 1. Specify a new argument Locate at the top of the document the Members (which are the arguments) of the XAML and add the following line <x:Property Name="ReferencePaths" Type="InArgument(s:String[])" /> 2. Add the argument to the metadata Then locate the line <mtbw:ProcessParameterMetadataCollection> and paste the following line <mtbw:ProcessParameterMetadata Category="Misc" Description="The list of reference paths, relative to the root path in the Workspace mapping." DisplayName="Reference paths" ParameterName="ReferencePaths" /> 3. Build the absolute paths for the references and add these paths to the MSBuild arguments Now locate the place where the assignments are done to the variables used in the agent. And add the following lines after the last Assign activity         <Sequence DisplayName="Initialize ReferencePath" sap:VirtualizedContainerService.HintSize="464,428">           <Sequence.Variables>             <Variable x:TypeArguments="x:String" Name="ReferencePathsArgument">               <Variable.Default>                 <Literal x:TypeArguments="x:String" Value="" />               </Variable.Default>             </Variable>           </Sequence.Variables>           <sap:WorkflowViewStateService.ViewState>             <scg:Dictionary x:TypeArguments="x:String, x:Object">               <x:Boolean x:Key="IsExpanded">True</x:Boolean>             </scg:Dictionary>           </sap:WorkflowViewStateService.ViewState>           <ForEach x:TypeArguments="x:String" DisplayName="Iterate through the paths" sap:VirtualizedContainerService.HintSize="287,206" mtbwt:BuildTrackingParticipant.Importance="Low" Values="[ReferencePaths]">             <ActivityAction x:TypeArguments="x:String">               <ActivityAction.Argument>                 <DelegateInArgument x:TypeArguments="x:String" Name="path" />               </ActivityAction.Argument>               <Assign x:TypeArguments="x:String" DisplayName="Build ReferencePath argument" sap:VirtualizedContainerService.HintSize="257,100" mtbwt:BuildTrackingParticipant.Importance="Low"  To="[ReferencePathsArgument]" Value="[If(String.IsNullOrEmpty(ReferencePathsArgument), &quot;&quot;, ReferencePathsArgument + &quot;;&quot;) + IO.Path.Combine(SourcesDirectory, path)]" />             </ActivityAction>           </ForEach>           <Assign DisplayName="Append the reference paths to the MSBuild Arguments" sap:VirtualizedContainerService.HintSize="287,58">             <Assign.To>               <OutArgument x:TypeArguments="x:String">[MSBuildArguments]</OutArgument>             </Assign.To>             <Assign.Value>               <InArgument x:TypeArguments="x:String">[String.Format("{0} /p:ReferencePath=""{1}""", MSBuildArguments, ReferencePathsArgument)]</InArgument>             </Assign.Value>           </Assign>         </Sequence> Now you can use the template to specify the paths relative to SourcesDirectory. You can download the full solution at BuildProcess.zip. It will include the sources of every part and will continue to evolve.

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  • SQL SERVER – Weekly Series – Memory Lane – #052

    - by Pinal Dave
    Let us continue with the final episode of the Memory Lane Series. Here is the list of selected articles of SQLAuthority.com across all these years. Instead of just listing all the articles I have selected a few of my most favorite articles and have listed them here with additional notes below it. Let me know which one of the following is your favorite article from memory lane. 2007 Set Server Level FILLFACTOR Using T-SQL Script Specifies a percentage that indicates how full the Database Engine should make the leaf level of each index page during index creation or alteration. fillfactor must be an integer value from 1 to 100. The default is 0. Limitation of Online Index Rebuld Operation Online operation means when online operations are happening in the database are in normal operational condition, the processes which are participating in online operations does not require exclusive access to the database. Get Permissions of My Username / Userlogin on Server / Database A few days ago, I was invited to one of the largest database company. I was asked to review database schema and propose changes to it. There was special username or user logic was created for me, so I can review their database. I was very much interested to know what kind of permissions I was assigned per server level and database level. I did not feel like asking Sr. DBA the question about permissions. Simple Example of WHILE Loop With CONTINUE and BREAK Keywords This question is one of those questions which is very simple and most of the users get it correct, however few users find it confusing for the first time. I have tried to explain the usage of simple WHILE loop in the first example. BREAK keyword will exit the stop the while loop and control is moved to the next statement after the while loop. CONTINUE keyword skips all the statement after its execution and control is sent to the first statement of while loop. Forced Parameterization and Simple Parameterization – T-SQL and SSMS When the PARAMETERIZATION option is set to FORCED, any literal value that appears in a SELECT, INSERT, UPDATE or DELETE statement is converted to a parameter during query compilation. When the PARAMETERIZATION database option is SET to SIMPLE, the SQL Server query optimizer may choose to parameterize the queries. 2008 Transaction and Local Variables – Swap Variables – Update All At Once Concept Summary : Transaction have no effect over memory variables. When UPDATE statement is applied over any table (physical or memory) all the updates are applied at one time together when the statement is committed. First of all I suggest that you read the article listed above about the effect of transaction on local variant. As seen there local variables are independent of any transaction effect. Simulate INNER JOIN using LEFT JOIN statement – Performance Analysis Just a day ago, while I was working with JOINs I find one interesting observation, which has prompted me to create following example. Before we continue further let me make very clear that INNER JOIN should be used where it cannot be used and simulating INNER JOIN using any other JOINs will degrade the performance. If there are scopes to convert any OUTER JOIN to INNER JOIN it should be done with priority. 2009 Introduction to Business Intelligence – Important Terms & Definitions Business intelligence (BI) is a broad category of application programs and technologies for gathering, storing, analyzing, and providing access to data from various data sources, thus providing enterprise users with reliable and timely information and analysis for improved decision making. Difference Between Candidate Keys and Primary Key Candidate Key – A Candidate Key can be any column or a combination of columns that can qualify as unique key in database. There can be multiple Candidate Keys in one table. Each Candidate Key can qualify as Primary Key. Primary Key – A Primary Key is a column or a combination of columns that uniquely identify a record. Only one Candidate Key can be Primary Key. 2010 Taking Multiple Backup of Database in Single Command – Mirrored Database Backup I recently had a very interesting experience. In one of my recent consultancy works, I was told by our client that they are going to take the backup of the database and will also a copy of it at the same time. I expressed that it was surely possible if they were going to use a mirror command. In addition, they told me that whenever they take two copies of the database, the size of the database, is always reduced. Now this was something not clear to me, I said it was not possible and so I asked them to show me the script. Corrupted Backup File and Unsuccessful Restore The CTO, who was also present at the location, got very upset with this situation. He then asked when the last successful restore test was done. As expected, the answer was NEVER.There were no successful restore tests done before. During that time, I was present and I could clearly see the stress, confusion, carelessness and anger around me. I did not appreciate the feeling and I was pretty sure that no one in there wanted the atmosphere like me. 2011 TRACEWRITE – Wait Type – Wait Related to Buffer and Resolution SQL Trace is a SQL Server database engine technology which monitors specific events generated when various actions occur in the database engine. When any event is fired it goes through various stages as well various routes. One of the routes is Trace I/O Provider, which sends data to its final destination either as a file or rowset. DATEDIFF – Accuracy of Various Dateparts If you want to have accuracy in seconds, you need to use a different approach. In the first example, the accurate method is to find the number of seconds first and then divide it by 60 to convert it in minutes. Dedicated Access Control for SQL Server Express Edition http://www.youtube.com/watch?v=1k00z82u4OI Book Signing at SQLPASS 2012 Who I Am And How I Got Here – True Story as Blog Post If there was a shortcut to success – I want to know. I learnt SQL Server hard way and I am still learning. There are so many things, I have to learn. There is not enough time to learn everything which we want to learn. I am constantly working on it every day. I welcome you to join my journey as well. Please join me in my journey to learn SQL Server – more the merrier. Vacation, Travel and Study – A New Concept Even those who have advanced degrees and went to college for years, or even decades, find studying hard.  There is a difference between studying for a career and studying for a certification.  At least to get a degree there is a variety of subjects, with labs, exams, and practice problems to make things more interesting. Order By Numeric Values Formatted as String We have a table which has a column containing alphanumeric data. The data always has first as an integer and later part as a string. The business need is to order the data based on the first part of the alphanumeric data which is an integer. Now the problem is that no matter how we use ORDER BY the result is not produced as expected. Let us understand this with an example. Resolving SQL Server Connection Errors – SQL in Sixty Seconds #030 – Video One of the most famous errors related to SQL Server is about connecting to SQL Server itself. Here is how it goes, most of the time developers have worked with SQL Server and knows pretty much every error which they face during development language. However, hardly they install fresh SQL Server. As the installation of the SQL Server is a rare occasion unless you are a DBA who is responsible for such an instance – the error faced during installations are pretty rare as well. http://www.youtube.com/watch?v=1k00z82u4OI Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Memory Lane, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Accessing PerSession service simultaneously in WCF using C#

    - by krishna555
    1.) I have a main method Processing, which takes string as an arguments and that string contains some x number of tasks. 2.) I have another method Status, which keeps track of first method by using two variables TotalTests and CurrentTest. which will be modified every time with in a loop in first method(Processing). 3.) When more than one client makes a call parallely to my web service to call the Processing method by passing a string, which has different tasks will take more time to process. so in the mean while clients will be using a second thread to call the Status method in the webservice to get the status of the first method. 4.) when point number 3 is being done all the clients are supposed to get the variables(TotalTests,CurrentTest) parallely with out being mixed up with other client requests. 5.) The code that i have provided below is getting mixed up variables results for all the clients when i make them as static. If i remove static for the variables then clients are just getting all 0's for these 2 variables and i am unable to fix it. Please take a look at the below code. [ServiceBehavior(InstanceContextMode = InstanceContextMode.PerSession)] public class Service1 : IService1 { public int TotalTests = 0; public int CurrentTest = 0; public string Processing(string OriginalXmlString) { XmlDocument XmlDoc = new XmlDocument(); XmlDoc.LoadXml(OriginalXmlString); this.TotalTests = XmlDoc.GetElementsByTagName("TestScenario").Count; //finding the count of total test scenarios in the given xml string this.CurrentTest = 0; while(i<10) { ++this.CurrentTest; i++; } } public string Status() { return (this.TotalTests + ";" + this.CurrentTest); } } server configuration <wsHttpBinding> <binding name="WSHttpBinding_IService1" closeTimeout="00:10:00" openTimeout="00:10:00" receiveTimeout="00:10:00" sendTimeout="00:10:00" bypassProxyOnLocal="false" transactionFlow="false" hostNameComparisonMode="StrongWildcard" maxBufferPoolSize="524288" maxReceivedMessageSize="2147483647" messageEncoding="Text" textEncoding="utf-8" useDefaultWebProxy="true" allowCookies="false"> <readerQuotas maxDepth="2147483647" maxStringContentLength="2147483647" maxArrayLength="2147483647" maxBytesPerRead="2147483647" maxNameTableCharCount="2147483647" /> <reliableSession ordered="true" inactivityTimeout="00:10:00" enabled="true" /> <security mode="Message"> <transport clientCredentialType="Windows" proxyCredentialType="None" realm="" /> <message clientCredentialType="Windows" negotiateServiceCredential="true" algorithmSuite="Default" establishSecurityContext="true" /> </security> </binding> </wsHttpBinding> client configuration <wsHttpBinding> <binding name="WSHttpBinding_IService1" closeTimeout="00:10:00" openTimeout="00:10:00" receiveTimeout="00:10:00" sendTimeout="00:10:00" bypassProxyOnLocal="false" transactionFlow="false" hostNameComparisonMode="StrongWildcard" maxBufferPoolSize="524288" maxReceivedMessageSize="2147483647" messageEncoding="Text" textEncoding="utf-8" useDefaultWebProxy="true" allowCookies="false"> <readerQuotas maxDepth="2147483647" maxStringContentLength="2147483647" maxArrayLength="2147483647" maxBytesPerRead="2147483647" maxNameTableCharCount="2147483647" /> <reliableSession ordered="true" inactivityTimeout="00:10:00" enabled="true" /> <security mode="Message"> <transport clientCredentialType="Windows" proxyCredentialType="None" realm="" /> <message clientCredentialType="Windows" negotiateServiceCredential="true" algorithmSuite="Default" establishSecurityContext="true" /> </security> </binding> </wsHttpBinding> Below mentioned is my client code class Program { static void Main(string[] args) { Program prog = new Program(); Thread JavaClientCallThread = new Thread(new ThreadStart(prog.ClientCallThreadRun)); Thread JavaStatusCallThread = new Thread(new ThreadStart(prog.StatusCallThreadRun)); JavaClientCallThread.Start(); JavaStatusCallThread.Start(); } public void ClientCallThreadRun() { XmlDocument doc = new XmlDocument(); doc.Load(@"D:\t72CalculateReasonableWithdrawal_Input.xml"); bool error = false; Service1Client Client = new Service1Client(); string temp = Client.Processing(doc.OuterXml, ref error); } public void StatusCallThreadRun() { int i = 0; Service1Client Client = new Service1Client(); string temp; while (i < 10) { temp = Client.Status(); Thread.Sleep(1500); Console.WriteLine("TotalTestScenarios;CurrentTestCase = {0}", temp); i++; } } } Can any one please help.

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  • having issue while making the client calls persession in c# wcf

    - by krishna555
    1.) I have a main method Processing, which takes string as an arguments and that string contains some x number of tasks. 2.) I have another method Status, which keeps track of first method by using two variables TotalTests and CurrentTest. which will be modified every time with in a loop in first method(Processing). 3.) When more than one client makes a call parallely to my web service to call the Processing method by passing a string, which has different tasks will take more time to process. so in the mean while clients will be using a second thread to call the Status method in the webservice to get the status of the first method. 4.) when point number 3 is being done all the clients are supposed to get the variables(TotalTests,CurrentTest) parallely with out being mixed up with other client requests. 5.) The code that i have provided below is getting mixed up variables results for all the clients when i make them as static. If i remove static for the variables then clients are just getting all 0's for these 2 variables and i am unable to fix it. Please take a look at the below code. [ServiceBehavior(InstanceContextMode = InstanceContextMode.PerSession)] public class Service1 : IService1 { public int TotalTests = 0; public int CurrentTest = 0; public string Processing(string OriginalXmlString) { XmlDocument XmlDoc = new XmlDocument(); XmlDoc.LoadXml(OriginalXmlString); this.TotalTests = XmlDoc.GetElementsByTagName("TestScenario").Count; //finding the count of total test scenarios in the given xml string this.CurrentTest = 0; while(i<10) { ++this.CurrentTest; i++; } } public string Status() { return (this.TotalTests + ";" + this.CurrentTest); } } server configuration <wsHttpBinding> <binding name="WSHttpBinding_IService1" closeTimeout="00:10:00" openTimeout="00:10:00" receiveTimeout="00:10:00" sendTimeout="00:10:00" bypassProxyOnLocal="false" transactionFlow="false" hostNameComparisonMode="StrongWildcard" maxBufferPoolSize="524288" maxReceivedMessageSize="2147483647" messageEncoding="Text" textEncoding="utf-8" useDefaultWebProxy="true" allowCookies="false"> <readerQuotas maxDepth="2147483647" maxStringContentLength="2147483647" maxArrayLength="2147483647" maxBytesPerRead="2147483647" maxNameTableCharCount="2147483647" /> <reliableSession ordered="true" inactivityTimeout="00:10:00" enabled="true" /> <security mode="Message"> <transport clientCredentialType="Windows" proxyCredentialType="None" realm="" /> <message clientCredentialType="Windows" negotiateServiceCredential="true" algorithmSuite="Default" establishSecurityContext="true" /> </security> </binding> </wsHttpBinding> client configuration <wsHttpBinding> <binding name="WSHttpBinding_IService1" closeTimeout="00:10:00" openTimeout="00:10:00" receiveTimeout="00:10:00" sendTimeout="00:10:00" bypassProxyOnLocal="false" transactionFlow="false" hostNameComparisonMode="StrongWildcard" maxBufferPoolSize="524288" maxReceivedMessageSize="2147483647" messageEncoding="Text" textEncoding="utf-8" useDefaultWebProxy="true" allowCookies="false"> <readerQuotas maxDepth="2147483647" maxStringContentLength="2147483647" maxArrayLength="2147483647" maxBytesPerRead="2147483647" maxNameTableCharCount="2147483647" /> <reliableSession ordered="true" inactivityTimeout="00:10:00" enabled="true" /> <security mode="Message"> <transport clientCredentialType="Windows" proxyCredentialType="None" realm="" /> <message clientCredentialType="Windows" negotiateServiceCredential="true" algorithmSuite="Default" establishSecurityContext="true" /> </security> </binding> </wsHttpBinding> Below mentioned is my client code class Program { static void Main(string[] args) { Program prog = new Program(); Thread JavaClientCallThread = new Thread(new ThreadStart(prog.ClientCallThreadRun)); Thread JavaStatusCallThread = new Thread(new ThreadStart(prog.StatusCallThreadRun)); JavaClientCallThread.Start(); JavaStatusCallThread.Start(); } public void ClientCallThreadRun() { XmlDocument doc = new XmlDocument(); doc.Load(@"D:\t72CalculateReasonableWithdrawal_Input.xml"); bool error = false; Service1Client Client = new Service1Client(); string temp = Client.Processing(doc.OuterXml, ref error); } public void StatusCallThreadRun() { int i = 0; Service1Client Client = new Service1Client(); string temp; while (i < 10) { temp = Client.Status(); Thread.Sleep(1500); Console.WriteLine("TotalTestScenarios;CurrentTestCase = {0}", temp); i++; } } } Can any one please help.

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  • Keypress detection wont work after seemingly unrelated code change

    - by LukeZaz
    I'm trying to have the Enter key cause a new 'map' to generate for my game, but for whatever reason after implementing full-screen in it the input check won't work anymore. I tried removing the new code and only pressing one key at a time, but it still won't work. Here's the check code and the method it uses, along with the newMap method: public class Game1 : Microsoft.Xna.Framework.Game { // ... protected override void Update(GameTime gameTime) { // ... // Check if Enter was pressed - if so, generate a new map if (CheckInput(Keys.Enter, 1)) { blocks = newMap(map, blocks, console); } // ... } // Method: Checks if a key is/was pressed public bool CheckInput(Keys key, int checkType) { // Get current keyboard state KeyboardState newState = Keyboard.GetState(); bool retType = false; // Return type if (checkType == 0) { // Check Type: Is key currently down? if (newState.IsKeyDown(key)) { retType = true; } else { retType = false; } } else if (checkType == 1) { // Check Type: Was the key pressed? if (newState.IsKeyDown(key)) { if (!oldState.IsKeyDown(key)) { // Key was just pressed retType = true; } else { // Key was already pressed, return false retType = false; } } } // Save keyboard state oldState = newState; // Return result if (retType == true) { return true; } else { return false; } } // Method: Generate a new map public List<Block> newMap(Map map, List<Block> blockList, Console console) { // Create new map block coordinates List<Vector2> positions = new List<Vector2>(); positions = map.generateMap(console); // Clear list and reallocate memory previously used up by it blockList.Clear(); blockList.TrimExcess(); // Add new blocks to the list using positions created by generateMap() foreach (Vector2 pos in positions) { blockList.Add(new Block() { Position = pos, Texture = dirtTex }); } // Return modified list return blockList; } // ... } and the generateMap code: // Generate a list of Vector2 positions for blocks public List<Vector2> generateMap(Console console, int method = 0) { ScreenTileWidth = gDevice.Viewport.Width / 16; ScreenTileHeight = gDevice.Viewport.Height / 16; maxHeight = gDevice.Viewport.Height; List<Vector2> blockLocations = new List<Vector2>(); if (useScreenSize == true) { Width = ScreenTileWidth; Height = ScreenTileHeight; } else { maxHeight = Height; } int startHeight = -500; // For debugging purposes, the startHeight is set to an // hopefully-unreachable value - if it returns this, something is wrong // Methods of land generation /// <summary> /// Third version land generation /// Generates a base land height as the second version does /// but also generates a 'max change' value which determines how much /// the land can raise or lower by which it now does by a random amount /// during generation /// </summary> if (method == 0) { // Get the land height startHeight = rnd.Next(1, maxHeight); int maxChange = rnd.Next(1, 5); // Amount ground will raise/lower by int curHeight = startHeight; for (int w = 0; w < Width; w++) { // Run a chance to lower/raise ground level int changeBy = rnd.Next(1, maxChange); int doChange = rnd.Next(0, 3); if (doChange == 1 && !(curHeight <= (1 + maxChange))) { curHeight = curHeight - changeBy; } else if (doChange == 2 && !(curHeight >= (29 - maxChange))) { curHeight = curHeight + changeBy; } for (int h = curHeight; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; blockLocations.Add(new Vector2(x, y)); } } console.newMsg("[INFO] Cur, height change maximum: " + maxChange.ToString()); } /// <summary> /// Second version land generator /// Generates a solid mass of land starting at a random height /// derived from either screen height or provided height value /// </summary> else if (method == 1) { // Get the land height startHeight = rnd.Next(0, 30); for (int w = 0; w < Width; w++) { for (int h = startHeight; h < ScreenTileHeight; h++) { // Location variables float x = w * 16; float y = h * 16; // Add a tile at set location blockLocations.Add(new Vector2(x, y)); } } } /// <summary> /// First version land generator /// Generates land completely randomly either across screen or /// in a box set by Width and Height values /// </summary> else { // For each tile in the map... for (int w = 0; w < Width; w++) { for (int h = 0; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; // ...decide whether or not to place a tile... if (rnd.Next(0, 2) == 1) { // ...and if so, add a tile at that location. blockLocations.Add(new Vector2(x, y)); } } } } console.newMsg("[INFO] Cur, base height: " + startHeight.ToString()); return blockLocations; } I never touched any of the above code for this when it broke - changing keys won't seem to fix it. Despite this, I have camera movement set inside another Game1 method that uses WASD and works perfectly. All I did was add a few lines of code here: private int BackBufferWidth = 1280; // Added these variables private int BackBufferHeight = 800; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = BackBufferWidth; // and this graphics.PreferredBackBufferHeight = BackBufferHeight; // this Content.RootDirectory = "Content"; this.graphics.IsFullScreen = true; // and this } When I try adding a console line to be printed in the event the key is pressed, it seems that the If is never even triggered despite the correct key being pressed.

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  • We've completed the first iteration

    - by CliveT
    There are a lot of features in C# that are implemented by the compiler and not by the underlying platform. One such feature is a lambda expression. Since local variables cannot be accessed once the current method activation finishes, the compiler has to go out of its way to generate a new class which acts as a home for any variable whose lifetime needs to be extended past the activation of the procedure. Take the following example:     Random generator = new Random();     Func func = () = generator.Next(10); In this case, the compiler generates a new class called c_DisplayClass1 which is marked with the CompilerGenerated attribute. [CompilerGenerated] private sealed class c__DisplayClass1 {     // Fields     public Random generator;     // Methods     public int b__0()     {         return this.generator.Next(10);     } } Two quick comments on this: (i)    A display was the means that compilers for languages like Algol recorded the various lexical contours of the nested procedure activations on the stack. I imagine that this is what has led to the name. (ii)    It is a shame that the same attribute is used to mark all compiler generated classes as it makes it hard to figure out what they are being used for. Indeed, you could imagine optimisations that the runtime could perform if it knew that classes corresponded to certain high level concepts. We can see that the local variable generator has been turned into a field in the class, and the body of the lambda expression has been turned into a method of the new class. The code that builds the Func object simply constructs an instance of this class and initialises the fields to their initial values.     c__DisplayClass1 class2 = new c__DisplayClass1();     class2.generator = new Random();     Func func = new Func(class2.b__0); Reflector already contains code to spot this pattern of code and reproduce the form containing the lambda expression, so this is example is correctly decompiled. The use of compiler generated code is even more spectacular in the case of iterators. C# introduced the idea of a method that could automatically store its state between calls, so that it can pick up where it left off. The code can express the logical flow with yield return and yield break denoting places where the method should return a particular value and be prepared to resume.         {             yield return 1;             yield return 2;             yield return 3;         } Of course, there was already a .NET pattern for expressing the idea of returning a sequence of values with the computation proceeding lazily (in the sense that the work for the next value is executed on demand). This is expressed by the IEnumerable interface with its Current property for fetching the current value and the MoveNext method for forcing the computation of the next value. The sequence is terminated when this method returns false. The C# compiler links these two ideas together so that an IEnumerator returning method using the yield keyword causes the compiler to produce the implementation of an Iterator. Take the following piece of code.         IEnumerable GetItems()         {             yield return 1;             yield return 2;             yield return 3;         } The compiler implements this by defining a new class that implements a state machine. This has an integer state that records which yield point we should go to if we are resumed. It also has a field that records the Current value of the enumerator and a field for recording the thread. This latter value is used for optimising the creation of iterator instances. [CompilerGenerated] private sealed class d__0 : IEnumerable, IEnumerable, IEnumerator, IEnumerator, IDisposable {     // Fields     private int 1__state;     private int 2__current;     public Program 4__this;     private int l__initialThreadId; The body gets converted into the code to construct and initialize this new class. private IEnumerable GetItems() {     d__0 d__ = new d__0(-2);     d__.4__this = this;     return d__; } When the class is constructed we set the state, which was passed through as -2 and the current thread. public d__0(int 1__state) {     this.1__state = 1__state;     this.l__initialThreadId = Thread.CurrentThread.ManagedThreadId; } The state needs to be set to 0 to represent a valid enumerator and this is done in the GetEnumerator method which optimises for the usual case where the returned enumerator is only used once. IEnumerator IEnumerable.GetEnumerator() {     if ((Thread.CurrentThread.ManagedThreadId == this.l__initialThreadId)               && (this.1__state == -2))     {         this.1__state = 0;         return this;     } The state machine itself is implemented inside the MoveNext method. private bool MoveNext() {     switch (this.1__state)     {         case 0:             this.1__state = -1;             this.2__current = 1;             this.1__state = 1;             return true;         case 1:             this.1__state = -1;             this.2__current = 2;             this.1__state = 2;             return true;         case 2:             this.1__state = -1;             this.2__current = 3;             this.1__state = 3;             return true;         case 3:             this.1__state = -1;             break;     }     return false; } At each stage, the current value of the state is used to determine how far we got, and then we generate the next value which we return after recording the next state. Finally we return false from the MoveNext to signify the end of the sequence. Of course, that example was really simple. The original method body didn't have any local variables. Any local variables need to live between the calls to MoveNext and so they need to be transformed into fields in much the same way that we did in the case of the lambda expression. More complicated MoveNext methods are required to deal with resources that need to be disposed when the iterator finishes, and sometimes the compiler uses a temporary variable to hold the return value. Why all of this explanation? We've implemented the de-compilation of iterators in the current EAP version of Reflector (7). This contrasts with previous version where all you could do was look at the MoveNext method and try to figure out the control flow. There's a fair amount of things we have to do. We have to spot the use of a CompilerGenerated class which implements the Enumerator pattern. We need to go to the class and figure out the fields corresponding to the local variables. We then need to go to the MoveNext method and try to break it into the various possible states and spot the state transitions. We can then take these pieces and put them back together into an object model that uses yield return to show the transition points. After that Reflector can carry on optimising using its usual optimisations. The pattern matching is currently a little too sensitive to changes in the code generation, and we only do a limited analysis of the MoveNext method to determine use of the compiler generated fields. In some ways, it is a pity that iterators are compiled away and there is no metadata that reflects the original intent. Without it, we are always going to dependent on our knowledge of the compiler's implementation. For example, we have noticed that the Async CTP changes the way that iterators are code generated, so we'll have to do some more work to support that. However, with that warning in place, we seem to do a reasonable job of decompiling the iterators that are built into the framework. Hopefully, the EAP will give us a chance to find examples where we don't spot the pattern correctly or regenerate the wrong code, and we can improve things. Please give it a go, and report any problems.

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  • Oracle HRMS API – Update Employee Assignment

    - by PRajkumar
    To Update Supervisor, Manager Flag, Bargaining Unit, Labour Union Member Flag, Gre, Time Card, Work Schedule, Normal Hours, Frequency, Time Normal Finish, Time Normal Start, Default Code Combination, Set of Books Id API -- hr_assignment_api.update_emp_asg   To Update Grade, Location, Job, Payroll, Organization, Employee Category, People Group API -- hr_assignment_api.update_emp_asg_criteria   Example --   DECLARE    -- Local Variables    -- -----------------------    lc_dt_ud_mode           VARCHAR2(100)    := NULL;    ln_assignment_id       NUMBER                  := 33561;    ln_supervisor_id        NUMBER                  := 2;    ln_object_number       NUMBER                  := 1;    ln_people_group_id  NUMBER                  := 1;      -- Out Variables for Find Date Track Mode API    -- -----------------------------------------------------------------    lb_correction                           BOOLEAN;    lb_update                                 BOOLEAN;    lb_update_override              BOOLEAN;    lb_update_change_insert   BOOLEAN;       -- Out Variables for Update Employee Assignment API    -- ----------------------------------------------------------------------------    ln_soft_coding_keyflex_id       HR_SOFT_CODING_KEYFLEX.SOFT_CODING_KEYFLEX_ID%TYPE;    lc_concatenated_segments       VARCHAR2(2000);    ln_comment_id                             PER_ALL_ASSIGNMENTS_F.COMMENT_ID%TYPE;    lb_no_managers_warning        BOOLEAN;  -- Out Variables for Update Employee Assgment Criteria  -- -------------------------------------------------------------------------------  ln_special_ceiling_step_id                    PER_ALL_ASSIGNMENTS_F.SPECIAL_CEILING_STEP_ID%TYPE;  lc_group_name                                          VARCHAR2(30);  ld_effective_start_date                             PER_ALL_ASSIGNMENTS_F.EFFECTIVE_START_DATE%TYPE;  ld_effective_end_date                              PER_ALL_ASSIGNMENTS_F.EFFECTIVE_END_DATE%TYPE;  lb_org_now_no_manager_warning   BOOLEAN;  lb_other_manager_warning                  BOOLEAN;  lb_spp_delete_warning                          BOOLEAN;  lc_entries_changed_warning                VARCHAR2(30);  lb_tax_district_changed_warn             BOOLEAN;   BEGIN    -- Find Date Track Mode    -- --------------------------------    dt_api.find_dt_upd_modes    (    p_effective_date                  => TO_DATE('12-JUN-2011'),         p_base_table_name            => 'PER_ALL_ASSIGNMENTS_F',         p_base_key_column           => 'ASSIGNMENT_ID',         p_base_key_value               => ln_assignment_id,          -- Output data elements          -- --------------------------------          p_correction                          => lb_correction,          p_update                                => lb_update,          p_update_override              => lb_update_override,          p_update_change_insert   => lb_update_change_insert      );      IF ( lb_update_override = TRUE OR lb_update_change_insert = TRUE )    THEN        -- UPDATE_OVERRIDE        -- ---------------------------------        lc_dt_ud_mode := 'UPDATE_OVERRIDE';    END IF;     IF ( lb_correction = TRUE )   THEN       -- CORRECTION       -- ----------------------      lc_dt_ud_mode := 'CORRECTION';   END IF;     IF ( lb_update = TRUE )   THEN       -- UPDATE       -- --------------       lc_dt_ud_mode := 'UPDATE';    END IF;     -- Update Employee Assignment   -- ---------------------------------------------  hr_assignment_api.update_emp_asg  ( -- Input data elements   -- ------------------------------   p_effective_date                              => TO_DATE('12-JUN-2011'),   p_datetrack_update_mode         => lc_dt_ud_mode,   p_assignment_id                            => ln_assignment_id,   p_supervisor_id                              => NULL,   p_change_reason                           => NULL,   p_manager_flag                              => 'N',   p_bargaining_unit_code              => NULL,   p_labour_union_member_flag   => NULL,   p_segment1                                       => 204,   p_segment3                                       => 'N',   p_normal_hours                              => 10,   p_frequency                                       => 'W',   -- Output data elements   -- -------------------------------   p_object_version_number             => ln_object_number,   p_soft_coding_keyflex_id              => ln_soft_coding_keyflex_id,   p_concatenated_segments             => lc_concatenated_segments,   p_comment_id                                   => ln_comment_id,   p_effective_start_date                      => ld_effective_start_date,   p_effective_end_date                        => ld_effective_end_date,   p_no_managers_warning               => lb_no_managers_warning,   p_other_manager_warning            => lb_other_manager_warning  );    -- Find Date Track Mode for Second API   -- ------------------------------------------------------   dt_api.find_dt_upd_modes   (  p_effective_date                   => TO_DATE('12-JUN-2011'),      p_base_table_name            => 'PER_ALL_ASSIGNMENTS_F',      p_base_key_column           => 'ASSIGNMENT_ID',      p_base_key_value               => ln_assignment_id,      -- Output data elements      -- -------------------------------      p_correction                           => lb_correction,      p_update                                 => lb_update,      p_update_override               => lb_update_override,      p_update_change_insert    => lb_update_change_insert   );     IF ( lb_update_override = TRUE OR lb_update_change_insert = TRUE )   THEN     -- UPDATE_OVERRIDE     -- --------------------------------     lc_dt_ud_mode := 'UPDATE_OVERRIDE';   END IF;      IF ( lb_correction = TRUE )    THEN      -- CORRECTION      -- ----------------------      lc_dt_ud_mode := 'CORRECTION';   END IF;      IF ( lb_update = TRUE )    THEN      -- UPDATE      -- --------------      lc_dt_ud_mode := 'UPDATE';    END IF;    -- Update Employee Assgment Criteria  -- -----------------------------------------------------  hr_assignment_api.update_emp_asg_criteria  ( -- Input data elements   -- ------------------------------   p_effective_date                                   => TO_DATE('12-JUN-2011'),   p_datetrack_update_mode               => lc_dt_ud_mode,   p_assignment_id                                 => ln_assignment_id,   p_location_id                                        => 204,   p_grade_id                                             => 29,   p_job_id                                                  => 16,   p_payroll_id                                          => 52,   p_organization_id                               => 239,   p_employment_category                    => 'FR',   -- Output data elements   -- -------------------------------   p_people_group_id                              => ln_people_group_id,   p_object_version_number                   => ln_object_number,   p_special_ceiling_step_id                  => ln_special_ceiling_step_id,   p_group_name                                        => lc_group_name,   p_effective_start_date                           => ld_effective_start_date,   p_effective_end_date                             => ld_effective_end_date,   p_org_now_no_manager_warning  => lb_org_now_no_manager_warning,   p_other_manager_warning                 => lb_other_manager_warning,   p_spp_delete_warning                         => lb_spp_delete_warning,   p_entries_changed_warning              => lc_entries_changed_warning,   p_tax_district_changed_warning     => lb_tax_district_changed_warn  );    COMMIT; EXCEPTION          WHEN OTHERS THEN                       ROLLBACK;                       dbms_output.put_line(SQLERRM); END; / SHOW ERR;    

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  • SOA 10g Developing a Simple Hello World Process

    - by [email protected]
    Softwares & Hardware Needed Intel Pentium D CPU 3 GHz, 2 GB RAM, Windows XP System ( Thats what i am using ) You could as well use Linux , but please choose High End RAM 10G SOA Suite from Oracle(TM) , Read Installation documents at www.Oracle.com J Developer 10.1.3.3 Official Documents at http://www.oracle.com/technology/products/ias/bpel/index.html java -version Java HotSpot(TM) Client VM (build 1.5.0_06-b05, mixed mode)BPEL Introduction - Developing a Simple Hello World Process  Synchronous BPEL Process      This Exercise focuses on developing a Synchronous Process, which mean you give input to the BPEL Process you get output immediately no waiting at all. The Objective of this exercise is to give input as name and it greets with Hello Appended by that name example, if I give input as "James" the BPEL process returns "Hello James". 1. Open the Oracle JDeveloper click on File -> New Application give the name "JamesApp" you can give your own name if it pleases you. Select the folder where you want to place the application. Click "OK" 2. Right Click on the "JamesApp" in the Application Navigator, Select New Menu. 3. Select "Projects" under "General" and "BPEL Process Project", click "OK" these steps remain same for all BPEL Projects 4. Project Setting Wizard Appears, Give the "Process Name" as "MyBPELProc" and Namespace as http://xmlns.james.com/ MyBPELProc, Select Template as "Synchronous BPEL Process click "Next" 5. Accept the input and output schema names as it is, click "Finish" 6. You would see the BPEL Process Designer, some of the folders such as Integration content and Resources are created and few more files 7. Assign Activity : Allows Assigning values to variables or copying values of one variable to another and also do some string manipulation or mathematical operations In the component palette at extreme right, select Process Activities from the drop down, and drag and drop "Assign" between "receive Input" and "replyOutput" 8. You can right click and edit the Assign activity and give any suitable name "AssignHello", 9. Select "Copy Operation" Tab create "Copy Operation" 10. In the From variables click on expression builder, select input under "input variable", Click on insert into expression bar, complete the concat syntax, Note to use "Ctrl+space bar" inside expression window to Auto Populate the expression as shown in the figure below. What we are actually doing here is concatenating the String "Hello ", with the variable value received through the variable named "input" 11. Observe that once an expression is completed the "To Variable" is assigned to a variable by name "result" 12. Finally the copy variable looks as below 13. It's the time to deploy, start the SOA Suite 14. Establish connection to the Server from JDeveloper, this can be done adding a New Application Server under Connection, give the server name, username and password and test connection. 15. Deploy the "MyBPELProc" to the "default domain" 16. http://localhost:8080/ allows connecting to SOA Suite web portal, click on "BPEL Control" , login with the username "oc4jadmin" password what ever you gave during installation 17. "MyBPELProc" is visisble under "Deployed BPEL Processes" in the "Dashboard" Tab, click on the it 18. Initiate tab open to accept input, enter data such as input is "James" click on "Post XML Button" 19. Click on Visual Flow 20. Click on receive Input , it shows "James" as input received 21. Click on reply Output, it shows "Hello James" so the BPEL process is successfully executed. 22. It may be worth seeing all the instance created everytime a BPEL process is executed by giving some inputs. Purge All button allows to delete all the unwanted previous instances of BPEL process, dont worry it wont delete the BPEL process itself :-) 23. It may also be some importance to understand the XSD File which holds input & output variable names & data types. 24. You could drag n drop variables as elements over sequence at the designer or directly edit the XML Source file. 

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  • T-SQL Improvements And Data Types in ms sql 2008

    - by Aamir Hasan
     Microsoft SQL Server 2008 is a new version released in the first half of 2008 introducing new properties and capabilities to SQL Server product family. All these new and enhanced capabilities can be defined as the classic words like secure, reliable, scalable and manageable. SQL Server 2008 is secure. It is reliable. SQL2008 is scalable and is more manageable when compared to previous releases. Now we will have a look at the features that are making MS SQL Server 2008 more secure, more reliable, more scalable, etc. in details.Microsoft SQL Server 2008 provides T-SQL enhancements that improve performance and reliability. Itzik discusses composable DML, the ability to declare and initialize variables in the same statement, compound assignment operators, and more reliable object dependency information. Table-Valued ParametersInserts into structures with 1-N cardinality problematicOne order -> N order line items"N" is variable and can be largeDon't want to force a new order for every 20 line itemsOne database round-trip / line item slows things downNo ARRAY data type in SQL ServerXML composition/decomposition used as an alternativeTable-valued parameters solve this problemTable-Valued ParametersSQL Server has table variablesDECLARE @t TABLE (id int);SQL Server 2008 adds strongly typed table variablesCREATE TYPE mytab AS TABLE (id int);DECLARE @t mytab;Parameters must use strongly typed table variables Table Variables are Input OnlyDeclare and initialize TABLE variable  DECLARE @t mytab;  INSERT @t VALUES (1), (2), (3);  EXEC myproc @t;Procedure must declare variable READONLY  CREATE PROCEDURE usetable (    @t mytab READONLY ...)  AS    INSERT INTO lineitems SELECT * FROM @t;    UPDATE @t SET... -- no!T-SQL Syntax EnhancementsSingle statement declare and initialize  DECLARE @iint = 4;Compound Assignment Operators  SET @i += 1;Row constructors  DECLARE @t TABLE (id int, name varchar(20));  INSERT INTO @t VALUES    (1, 'Fred'), (2, 'Jim'), (3, 'Sue');Grouping SetsGrouping Sets allow multiple GROUP BY clauses in a single SQL statementMultiple, arbitrary, sets of subtotalsSingle read pass for performanceNested subtotals provide ever better performanceGrouping Sets are an ANSI-standardCOMPUTE BY is deprecatedGROUPING SETS, ROLLUP, CUBESQL Server 2008 - ANSI-syntax ROLLUP and CUBEPre-2008 non-ANSI syntax is deprecatedWITH ROLLUP produces n+1 different groupings of datawhere n is the number of columns in GROUP BYWITH CUBE produces 2^n different groupingswhere n is the number of columns in GROUP BYGROUPING SETS provide a "halfway measure"Just the number of different groupings you needGrouping Sets are visible in query planGROUPING_ID and GROUPINGGrouping Sets can produce non-homogeneous setsGrouping set includes NULL values for group membersNeed to distinguish by grouping and NULL valuesGROUPING (column expression) returns 0 or 1Is this a group based on column expr. or NULL value?GROUPING_ID (a,b,c) is a bitmaskGROUPING_ID bits are set based on column expressions a, b, and cMERGE StatementMultiple set operations in a single SQL statementUses multiple sets as inputMERGE target USING source ON ...Operations can be INSERT, UPDATE, DELETEOperations based onWHEN MATCHEDWHEN NOT MATCHED [BY TARGET] WHEN NOT MATCHED [BY SOURCE]More on MERGEMERGE statement can reference a $action columnUsed when MERGE used with OUTPUT clauseMultiple WHEN clauses possible For MATCHED and NOT MATCHED BY SOURCEOnly one WHEN clause for NOT MATCHED BY TARGETMERGE can be used with any table sourceA MERGE statement causes triggers to be fired onceRows affected includes total rows affected by all clausesMERGE PerformanceMERGE statement is transactionalNo explicit transaction requiredOne Pass Through TablesAt most a full outer joinMatching rows = when matchedLeft-outer join rows = when not matched by targetRight-outer join rows = when not matched by sourceMERGE and DeterminismUPDATE using a JOIN is non-deterministicIf more than one row in source matches ON clause, either/any row can be used for the UPDATEMERGE is deterministicIf more than one row in source matches ON clause, its an errorKeeping Track of DependenciesNew dependency views replace sp_dependsViews are kept in sync as changes occursys.dm_sql_referenced_entitiesLists all named entities that an object referencesExample: which objects does this stored procedure use?sys.dm_sql_referencing_entities 

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  • BizTalk 2009 - Pipeline Component Wizard

    - by Stuart Brierley
    Recently I decided to try out the BizTalk Server Pipeline Component Wizard when creating a new pipeline component for BizTalk 2009. There are different versions of the wizard available, so be sure to download the appropriate version for the BizTalk environment that you are working with. Following the download and expansion of the zip file, you should be left with a Visual Studio solution.  Open this solution and build the project. Following this installation is straight foward - locate and run the built setup.exe file in the PipelineComponentWizard Setup project and click through the small number of installation screens. Once you have completed installation you will be ready to use the wizard in Visual Studio to create your BizTalk Pipeline Component. Start by creating a new project, selecting BizTalk Projects then BizTalk Server Pipeline Component.  You will then be presented with the splash screen. The next step is General Setup, where you will detail the classname, namespace, pipeline and component types, and the implementation language for your Pipeline Component. The options for pipeline type are Receive, Send or Any. Depending on the pipeline type chosen there are different options presented for the component type, matching those available within the BizTalk Pipelines themselves: Receive - Decoder, Disassembling Parser, Validate, Party Resolver, Any. Send -  Encoder, Assembling Serializer, Any. Any - Any. The options for implementation language are C# or VB.Net Next you must set up the UI settings - these are the settings that affect the appearance of the pipeline component within Visual Studio. You must detail the component name, version, description and icon.  Next is the definition of the variables that the pipeline component will use.  The values for these variables will be defined in Visual Studio when creating a pipeline. The options for each variable you require are: Designer Property - The name of the variable. Data Type - String, Boolean, Integer, Long, Short, Schema List, Schema With None Clicking finish now will complete the wizard stage of the creation of your pipeline component. Once the wizard has completed you will be left with a BizTalk Server Pipeline Component project containing a skeleton code file for you to complete.   Within this code file you will mainly be interested in the execute method, which is left mostly empty ready for you to implement your custom pipeline code:          #region IComponent members         /// <summary>         /// Implements IComponent.Execute method.         /// </summary>         /// <param name="pc">Pipeline context</param>         /// <param name="inmsg">Input message</param>         /// <returns>Original input message</returns>         /// <remarks>         /// IComponent.Execute method is used to initiate         /// the processing of the message in this pipeline component.         /// </remarks>         public Microsoft.BizTalk.Message.Interop.IBaseMessage Execute(Microsoft.BizTalk.Component.Interop.IPipelineContext pc, Microsoft.BizTalk.Message.Interop.IBaseMessage inmsg)         {             //             // TODO: implement component logic             //             // this way, it's a passthrough pipeline component             return inmsg;         }         #endregion Once you have implemented your custom code, build and compile your Custom Pipeline Component then add the compiled .dll to C:\Program Files\Microsoft BizTalk Server 2009\Pipeline Components . When creating a new pipeline, in Visual Studio reset the toolbox and the custom pipeline component should appear ready for you to use in your Biztalk Pipeline. Drop the pipeline component into the relevant pipeline stage and configure the component properties (the variables defined in the wizard). You can now deploy and use the pipeline as you would any other custom pipeline.

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  • Anatomy of a .NET Assembly - Signature encodings

    - by Simon Cooper
    If you've just joined this series, I highly recommend you read the previous posts in this series, starting here, or at least these posts, covering the CLR metadata tables. Before we look at custom attribute encoding, we first need to have a brief look at how signatures are encoded in an assembly in general. Signature types There are several types of signatures in an assembly, all of which share a common base representation, and are all stored as binary blobs in the #Blob heap, referenced by an offset from various metadata tables. The types of signatures are: Method definition and method reference signatures. Field signatures Property signatures Method local variables. These are referenced from the StandAloneSig table, which is then referenced by method body headers. Generic type specifications. These represent a particular instantiation of a generic type. Generic method specifications. Similarly, these represent a particular instantiation of a generic method. All these signatures share the same underlying mechanism to represent a type Representing a type All metadata signatures are based around the ELEMENT_TYPE structure. This assigns a number to each 'built-in' type in the framework; for example, Uint16 is 0x07, String is 0x0e, and Object is 0x1c. Byte codes are also used to indicate SzArrays, multi-dimensional arrays, custom types, and generic type and method variables. However, these require some further information. Firstly, custom types (ie not one of the built-in types). These require you to specify the 4-byte TypeDefOrRef coded token after the CLASS (0x12) or VALUETYPE (0x11) element type. This 4-byte value is stored in a compressed format before being written out to disk (for more excruciating details, you can refer to the CLI specification). SzArrays simply have the array item type after the SZARRAY byte (0x1d). Multidimensional arrays follow the ARRAY element type with a series of compressed integers indicating the number of dimensions, and the size and lower bound of each dimension. Generic variables are simply followed by the index of the generic variable they refer to. There are other additions as well, for example, a specific byte value indicates a method parameter passed by reference (BYREF), and other values indicating custom modifiers. Some examples... To demonstrate, here's a few examples and what the resulting blobs in the #Blob heap will look like. Each name in capitals corresponds to a particular byte value in the ELEMENT_TYPE or CALLCONV structure, and coded tokens to custom types are represented by the type name in curly brackets. A simple field: int intField; FIELD I4 A field of an array of a generic type parameter (assuming T is the first generic parameter of the containing type): T[] genArrayField FIELD SZARRAY VAR 0 An instance method signature (note how the number of parameters does not include the return type): instance string MyMethod(MyType, int&, bool[][]); HASTHIS DEFAULT 3 STRING CLASS {MyType} BYREF I4 SZARRAY SZARRAY BOOLEAN A generic type instantiation: MyGenericType<MyType, MyStruct> GENERICINST CLASS {MyGenericType} 2 CLASS {MyType} VALUETYPE {MyStruct} For more complicated examples, in the following C# type declaration: GenericType<T> : GenericBaseType<object[], T, GenericType<T>> { ... } the Extends field of the TypeDef for GenericType will point to a TypeSpec with the following blob: GENERICINST CLASS {GenericBaseType} 3 SZARRAY OBJECT VAR 0 GENERICINST CLASS {GenericType} 1 VAR 0 And a static generic method signature (generic parameters on types are referenced using VAR, generic parameters on methods using MVAR): TResult[] GenericMethod<TInput, TResult>( TInput, System.Converter<TInput, TOutput>); GENERIC 2 2 SZARRAY MVAR 1 MVAR 0 GENERICINST CLASS {System.Converter} 2 MVAR 0 MVAR 1 As you can see, complicated signatures are recursively built up out of quite simple building blocks to represent all the possible variations in a .NET assembly. Now we've looked at the basics of normal method signatures, in my next post I'll look at custom attribute application signatures, and how they are different to normal signatures.

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  • Violation of the DRY Principle

    - by Onorio Catenacci
    I am sure there's a name for this anti-pattern somewhere; however I am not familiar enough with the anti-pattern literature to know it. Consider the following scenario: or0 is a member function in a class. For better or worse, it's heavily dependent on class member variables. Programmer A comes along and needs functionality like or0 but rather than calling or0, Programmer A copies and renames the entire class. I'm guessing that she doesn't call or0 because, as I say, it's heavily dependent on member variables for its functionality. Or maybe she's a junior programmer and doesn't know how to call it from other code. So now we've got or0 and c0 (c for copy). I can't completely fault Programmer A for this approach--we all get under tight deadlines and we hack code to get work done. Several programmers maintain or0 so it's now version orN. c0 is now version cN. Unfortunately most of the programmers that maintained the class containing or0 seemed to be completely unaware of c0--which is one of the strongest arguments I can think of for the wisdom of the DRY principle. And there may also have been independent maintainance of the code in c. Either way it appears that or0 and c0 were maintained independent of each other. And, joy and happiness, an error is occurring in cN that does not occur in orN. So I have a few questions: 1.) Is there a name for this anti-pattern? I've seen this happen so often I'd find it hard to believe this is not a named anti-pattern. 2.) I can see a few alternatives: a.) Fix orN to take a parameter that specifies the values of all the member variables it needs. Then modify cN to call orN with all of the needed parameters passed in. b.) Try to manually port fixes from orN to cN. (Mind you I don't want to do this but it is a realistic possibility.) c.) Recopy orN to cN--again, yuck but I list it for sake of completeness. d.) Try to figure out where cN is broken and then repair it independently of orN. Alternative a seems like the best fix in the long term but I doubt the customer will let me implement it. Never time or money to fix things right but always time and money to repair the same problem 40 or 50 times, right? Can anyone suggest other approaches I may not have considered? If you were in my place, which approach would you take? If there are other questions and answers here along these lines, please post links to them. I don't mind removing this question if it's a dupe but my searching hasn't turned up anything that addresses this question yet. EDIT: Thanks everyone for all the thoughtful responses. I asked about a name for the anti-pattern so I could research it further on my own. I'm surprised this particular bad coding practice doesn't seem to have a "canonical" name for it.

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  • UINavigationController crash because of pushing and poping UIViewControllers

    - by Wayne Lo
    My question is related to my discovery of a reason for UINavigationController to crash. So I will tell you about the discovery first. Please bare with me. The issue: I have a UINavigationController as as subview of UIWindow, a rootViewController class and a custom MyViewController class. The following steps will get a Exc_Bad_Access, 100% reproducible.: [myNaviationController pushViewController:myViewController_1stInstance animated:YES]; [myNaviationController pushViewController:myViewController_2ndInstance animated:YES]; Hit the left back tapBarItem twice (pop out two of the myViewController instances) to show the rootViewController. After a painful 1/2 day of try and error, I finally figure out the answer but also raise a question. The Solutio: I declared many objects in the .m file as a lazy way of declaring private variables to avoid cluttering the .h file. For instance, #impoart "MyViewController.h" NSMutableString*variable1; @implement ... -(id)init { ... varialbe1=[[NSMutableString alloc] init]; ... } -(void)dealloc { [variable1 release]; } For some reasons, the iphone OS may loose track of these "lazy private" variables memory allocation when myViewController_1stInstance's view is unloaded (but still in the navigation controller's stacks) after loading the view of myViewController_2ndInstance. The first time to tap the back tapBarItem is ok since myViewController_2ndInstance'view is still loaded. But the 2nd tap on the back tapBarItem gave me hell because it tried to dealloc the 2nd instance. Executing [variable release] resulted in Exc_Bad_Access because it pointed randomly (loose pointer). To fix this problem is simple, declare variable1 as a @private in the .h file. Here is my Question: I have been using the "lazy private" variables for quite some time without any issues until they are involved in UINavigationController. Is this a bug in iPhone OS? Or there is a fundamental misunderstanding on my part about Objective C? Please help.

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  • How to refactor this Javascript anonymous function?

    - by HeavyWave
    We have this anonymous function in our code, which is part of the jQuery's Ajax object parameters and which uses some variables from the function it is called from. this.invoke = function(method, data, callback, error, bare) { $.ajax({ success: function(res) { if (!callback) return; var result = ""; if (res != null && res.length != 0) var result = JSON2.parse(res); if (bare) { callback(result); return; } for (var property in result) { callback(result[property]); break; } } }); } I have omitted the extra code, but you get the idea. The code works perfectly fine, but it leaks 4 Kbs on each call in IE, so I want to refactor it to turn the anonymous function into a named one, like this.onSuccess = function(res) { .. }. The problem is that this function uses variables from this.invoke(..), so I cannot just take it outside of its body. How do I correctly refactor this code, so that it does not use anonymous functions and parent function variables?

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  • Ruby - Immutable Objects

    - by Chris Bunch
    I've got a highly multithreaded app written in Ruby that shares a few instance variables. Writes to these variables are rare (1%) while reads are very common (99%). What is the best way (either in your opinion or in the idiomatic Ruby fashion) to ensure that these threads always see the most up-to-date values involved? Here's some ideas so far that I had (although I'd like your input before I overhaul this): Have a lock that most be used before reading or writing any of these variables (from Java Concurrency in Practice). The downside of this is that it puts a lot of synchronize blocks in my code and I don't see an easy way to avoid it. Use Ruby's freeze method (see here), although it looks equally cumbersome and doesn't give me any of the synchronization benefits that the first option gives. These options both seem pretty similar but hopefully anyone out there will have a better idea (or can argue well for one of these ideas). I'd also be fine with making the objects immutable so they aren't corrupted or altered in the middle of an operation, but I don't know Ruby well enough to make the call on my own and this question seems to argue that objects are highly mutable.

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  • Unhandled Status Event (facebook application)

    - by Fahim Akhter
    Hi, I'm getting the following error looked around couldn't find a resultion to it. I'm working on Facebook btw with flash. Warning: AllowScriptAccess='never' found in HTML. This setting is ineffective and deprecated. See http://www.adobe.com/go/allowscriptaccess for details. One of your LocalConnection variables was able to connect say: calling callFBJS a329775198094_sendShoeNumber args ["test"] say: sending to _swf416624 method: asMethod args ["10"] Error #2044: Unhandled StatusEvent:. level=error, code= This is the code I am using: var connection:LocalConnection = new LocalConnection(); var connectionName:String = LoaderInfo(this.root.loaderInfo).parameters.fb_local_connection; // Used to get information from javascript connection.allowDomain("*"); connection.client = { asMethod: function(paramOne:Number) { trace("HAVE RECIEVED SOMETHING : "+paramOne); } }; // To call the javascript function callFBJS(methodName:String, parameters:Array):void { if (connectionNameOne) { connectionOne.send(connectionNameOne, "callFBJS", methodName,parameters); } } callFBJS("sendShoeNumber", ["test"]); connection.addEventListener(StatusEvent.STATUS, testStatus); // Listener for status event function testStatus(event:StatusEvent):void { switch (event.level) { case "status": trace("One of your LocalConnection variables was able to connect"); break; case "error": trace("One of your LocalConnection variables FAILED to connect"); break; } } Have been stuck on this for a while now.

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  • Makefile for DOS/Windows and Cygwin

    - by Thomas Matthews
    I need to have a makefile work under DOS (Windows) and Cygwin. I having problems with the makefile detecting the OS correctly and setting appropriate variables. The objective is to set variables for the following commands, then invoke the commands in rules using the variables: Delete file: rm in Cygwin, del in DOS. Remove directory: rmdir (different parameters in Cygwin and DOS) Copy file: cp in Cygwin, copy in DOS. Testing for file existance: test in Cygwin, IF EXIST in DOS. Listing contents of a file: cat in Cygwin, type in DOS. Here is my attempt, which always uses the else clause: OS_KIND = $(OSTYPE) #OSTYPE is an environment variable set by Cygwin. ifeq ($(OS_KIND), cygwin) ENV_OS = Cygwin RM = rm -f RMDIR = rmdir -r CP = cp REN = mv IF_EXIST = test -a IF_NOT_EXIST = ! test -a LIST_FILE = cat else ENV_OS = Win_Cmd RM = del -f -Q RMDIR = rmdir /S /Q IF_EXIST = if exist IF_NOT_EXIST = if not exist LIST_FILE = type endif I'm using the forward slash character, '/', as a directory separator. This is a problem with the DOS command, as it is interpreting it as program argument rather than a separator. Anybody know how to resolve this issue? Edit: I am using make with Mingw in both Windows Console (DOS) and Cygwin.

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  • iPhone: Proper use of View and View Controller

    - by Joel
    I've recently been doing a lot of Objective-C programming, and just got back into doing more iPhone development. I've done a lot of programming using MVC in other languages/frameworks, but I just want to make sure I'm using MVC properly in my iPhone Development. I created a new iPhone Utility Application, which creates two views: MainView and FlipsideView. Both have a controller (FlipsideViewController and MainViewController) and XIB file of their own. What I've been doing is putting the IBOutlet UIControl myControl variables in my MainView.h or FlipsideView.h files and then tying the controls in Interface Builder to those variables. Then I put any IBAction SomeAction myAction methods in the MainViewController.h and FlipsideViewController.h files and tying the events to those methods in Interface Builder. This seems to be conceptually correct, but seems to cause problems. Say I have a button that when clicked it changes a label's text. So the Controller doesn't have a clue of what the variable name of the label is in the OnTouchUp event handler for my button. So I make a @property for it. But since the MainViewController.view property isn't of type MyView, I get warnings or errors whenever I try to access those properties from the view controller. I am doing this correctly? Is there a better way to do this? If this is correct, how do I properly work with those variables without getting warnings or errors? Thanks

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  • SQL Server Multi-statement UDF - way to store data temporarily required

    - by Kharlos Dominguez
    Hello, I have a relatively complex query, with several self joins, which works on a rather large table. For that query to perform faster, I thus need to only work with a subset of the data. Said subset of data can range between 12 000 and 120 000 rows depending on the parameters passed. More details can be found here: http://stackoverflow.com/questions/3054843/sql-server-cte-referred-in-self-joins-slow As you can see, I was using a CTE to return the data subset before, which caused some performance problems as SQL Server was re-running the Select statement in the CTE for every join instead of simply being run once and reusing its data set. The alternative, using temporary tables worked much faster (while testing the query in a separate window outside the UDF body). However, when I tried to implement this in a multi-statement UDF, I was harshly reminded by SQL Server that multi-statement UDFs do not support temporary tables for some reason... UDFs do allow table variables however, so I tried that, but the performance is absolutely horrible as it takes 1m40 for my query to complete whereas the the CTE version only took 40minutes. I believe the table variables is slow for reasons listed in this thread: http://stackoverflow.com/questions/1643687/table-variable-poor-performance-on-insert-in-sql-server-stored-procedure Temporary table version takes around 1 seconds, but I can't make it into a function due to the SQL Server restrictions, and I have to return a table back to the caller. Considering that CTE and table variables are both too slow, and that temporary tables are rejected in UDFs, What are my options in order for my UDF to perform quickly? Thanks a lot in advance.

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