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  • Drawing outlines around organic shapes

    - by ThunderChunky_SF
    One thing that seems particularly easy to do in the Flash IDE but difficult to do with code is to outline an organic shape. In the IDE you can just use the inkbucket tool to draw a stroke around something. Using nothing but code it seems much trickier. One method I've seen is to add a glow filter to the shape in question and just mess with the strength. But what if i want to only show the outline? What I'd like to do is to collect all of the points that make up the edge of the shape and then just connect the dots. I've actually gotten so far as to collect all of the points with a quick and dirty edge detection script that I wrote. So now I have a Vector of all the points that makeup my shape. How do I connect them in the proper sequence so it actually looks like the original object? For anyone who is interested here is my edge detection script: // Create a new sprite which we'll use for our outline var sp:Sprite = new Sprite(); var radius:int = 50; sp.graphics.beginFill(0x00FF00, 1); sp.graphics.drawCircle(0, 0, radius); sp.graphics.endFill(); sp.x = stage.stageWidth / 2; sp.y = stage.stageHeight / 2; // Create a bitmap data object to draw our vector data var bmd:BitmapData = new BitmapData(sp.width, sp.height, true, 0); // Use a transform matrix to translate the drawn clip so that none of its // pixels reside in negative space. The draw method will only draw starting // at 0,0 var mat:Matrix = new Matrix(1, 0, 0, 1, radius, radius); bmd.draw(sp, mat); // Pass the bitmap data to an actual bitmap var bmp:Bitmap = new Bitmap(bmd); // Add the bitmap to the stage addChild(bmp); // Grab all of the pixel data from the bitmap data object var pixels:Vector.<uint> = bmd.getVector(bmd.rect); // Setup a vector to hold our stroke points var points:Vector.<Point> = new Vector.<Point>; // Loop through all of the pixels of the bitmap data object and // create a point instance for each pixel location that isn't // transparent. var l:int = pixels.length; for(var i:int = 0; i < l; ++i) { // Check to see if the pixel is transparent if(pixels[i] != 0) { var pt:Point; // Check to see if the pixel is on the first or last // row. We'll grab everything from these rows to close the outline if(i <= bmp.width || i >= (bmp.width * bmp.height) - bmp.width) { pt = new Point(); pt.x = int(i % bmp.width); pt.y = int(i / bmp.width); points.push(pt); continue; } // Check to see if the current pixel is on either extreme edge if(int(i % bmp.width) == 0 || int(i % bmp.width) == bmp.width - 1) { pt = new Point(); pt.x = int(i % bmp.width); pt.y = int(i / bmp.width); points.push(pt); continue; } // Check to see if the previous or next pixel are transparent, // if so save the current one. if(i > 0 && i < bmp.width * bmp.height) { if(pixels[i - 1] == 0 || pixels[i + 1] == 0) { pt = new Point(); pt.x = int(i % bmp.width); pt.y = int(i / bmp.width); points.push(pt); } } } }

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  • How to eat HTML tags?

    - by Lost_in_code
    Is there any function that converts <a href="test.php"/> to &lt; href=&quot;test.php&quot;/&gt; It would be helpful if all html characters were converted in the similar manner. Is there a function or library to do this?

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  • scaleX scaleY increeasing left, top margin, and line spacing

    - by Mark
    If you have Text with a font that is 72 point for example (and scaleX scaleY = 1) you can achieve the same size with a font size of 12 and scaleX,scaleY = 6. For reasons that would take too long to explain I am applying a large scale factor as in the latter example. The problem is, even though the text is the same size, the line spacing and left and top margins have all been increased but I want them to be the same size as well. As far as the line spacing, I discovered that TextFormat.leading was being automatically increased when scaleX, scaleY was greater than 1, so I just had to reset TextFormat.leading back to 0. That leaves the left and top margins, and I have no idea how those are being increased. I tried TextFormat.blockIndent=0 and TextFormat.leftMargin=0 (and also ingnorePadding=true) and it had no effect. And have no clue how to reset the top margin either to its orginal size, in case anyone has an idea for all these.

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  • Passing ByteArray from flash (as3) to AMFPHP (2.0.1)

    - by Mauro
    i have a problem passing ByteArray from flash (as3) to amfphp to save an image. With old version of amfphp, all worked in the past… now, with new version i have many problem. I'm using version 2.0.1 and the first problem is that i have to do this, for access to my info: function SaveAsJPEG($json) { $string = json_encode($json); $obj = json_decode($string); $compressed = $obj->{'compressed'}; } in the past i wrote only: function SaveAsJPEG($json) { $compressed = $json['compressed']; } Anyway… now i can take all data (if i use " $json['compressed']" i receive an error) but i can't receive my ByteArray data. From flash i write this: var tempObj:Object = new Object(); tempObj["jpgStream "]= createBitStream(myBitmmapData); // return ByteArray tempObj["compressed"] = false; tempObj["dir"] = linkToSave; tempObj["name"] = this.imageName; So.. in my php class i receive all correct info, except "jpgStream" that seems "null". Do you have any idea?

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  • How to add a new Stage to my default stage?

    - by Raigomaru
    I want to add a new Stage called field to the default stage (i need to place different elements on it later). And then i want to add a bitmap called myBitmap to the field. But nothing happens. I don't understand what should i do... var field:Stage = new Stage(); field.x = 200; field.y = 200; field.width = 300; field.height = 300; stage.addChild(field); var bdWidth:Number = 100; var bdHeight:Number = 100; var bdTransparent:Boolean = true; var bdFillColorARGB:uint = 0xFF007090; var myBitmapData:BitmapData = new BitmapData(bdWidth, bdHeight, bdTransparent, bdFillColorARGB); var myBitmap:Bitmap = new Bitmap(myBitmapData); myBitmap.x = 10; myBitmap.y = 10; field.addChild(myBitmap);

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  • LoaderContext and ApplicationDomain changes with Adobe AIR ?

    - by Tyn
    Hello, I'm currently experimenting with loading external SWF files from both an standard AS3 application, and an AIR application. It seems that the AIR application doesn't act the same way a standard SWF run by the Flash Player does. According to the documentation, the applicationDomain property of LoaderContext is usable in an AIR application too, but it just seems to be not working. I have the following code : package { import flash.display.Loader; import flash.display.LoaderInfo; import flash.display.Sprite; import flash.events.Event; import flash.net.URLRequest; import flash.system.ApplicationDomain; import flash.system.LoaderContext; public class Invoker extends Sprite { private var _ldr : Loader; public function Invoker() { _ldr = new Loader(); _ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, onChildOneComplete); var ldrC : LoaderContext = new LoaderContext(false, new ApplicationDomain(ApplicationDomain.currentDomain) ); _ldr.load(new URLRequest("otherSwf.swf"), ldrC); } private function onChildOneComplete(e : Event) : void { var c1ad : ApplicationDomain = (e.target as LoaderInfo).applicationDomain; var inad : ApplicationDomain = ApplicationDomain.currentDomain; trace("Child One parentDomain : " + c1ad.parentDomain); trace("Invoker parentDomain : " + inad.parentDomain); trace("Child One has Invoker : " + c1ad.hasDefinition("Invoker")); trace("Invoker has Invoker : " + inad.hasDefinition("Invoker")); } } } Compiling this code as an SWF file and launching it with the Flash Player does this output, which seems right : Child One parentDomain : [object ApplicationDomain] Invoker parentDomain : null Child One has Invoker : true Invoker has Invoker : true But the same code as an AIR application does a different output : Child One parentDomain : null Invoker parentDomain : null Child One has Invoker : false Invoker has Invoker : true According to the documentation, the first output (using a SWF with Flash Player, and not an AIR application) is the right one. Also, playing around with this snippet and changing the application domain to others possible configurations (like new ApplicationDomain(null), or ApplicationDomain.currentDomain) does exaclty what the documentation says with the SWF, but does not change the output of the AIR application. Any clue why AIR is simply ignoring the application domain passed to the loader context ? Any documentation about this particular issue ? Thank you very much.

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  • mp3 playback stop echoing, as3

    - by pixelGreaser
    Hitting play more than once, causes an echo and I can't stop my mp3 player. What's the best practice for mp3 playback? var mySound:Sound = new Sound(); playButton.addEventListener (MouseEvent.CLICK, myPlayButtonHandler); var myChannel:SoundChannel = new SoundChannel(); function myPlayButtonHandler (e:MouseEvent):void { myChannel = mySound.play(); } stopButton.addEventListener(MouseEvent.CLICK, onClickStop); function onClickStop(e:MouseEvent):void{ myChannel.stop(); }

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  • One DataGrid Item Renderer for multiple columns

    - by user329650
    Hey, I'm trying to create a Flex DataGrid where the firstname and lastname are shown under each other, but in the DataGridColumn Ideally I would want to do something like <mx:columns> <mx:DataGridColumn headerText="Column 2" dataField="time"/> <mx:DataGridColumn headerText="Column 2" dataField="firstname,lastname" itemRenderer="renderers.FirstNameLastName"/> so that both values get passed to the itemrenderer, is this possible? Dennis

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  • Flash - playing video

    - by Yippie-Kai-Yay
    Hello! I'm developing a Flash-only application and I want to integrate the flowplayer directly into it, but not on the webpage using some swfobject-like approach. So, at some moment (for example, when arbitrary event fires), I would like to add the flowplayer object to the scene so that it starts streaming the specified video. Does someone know if that is possible? Would the following API (http://releases.flowplayer.org/apidoc-latest/index.html) help me somehow? Thank you.

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  • How to modify a already made tween?

    - by Fahim Akhter
    Hi, I have a tween like this : new Tween(myObject, "x",null,nowPosition,finalPosition,time,true); sometween.start(); Now when the tween has not finished and is somewhere in the middle and the final position changes. I want this tween to be modified so instead of moving to its already defined postion the object goes to the final position. Any ideas?

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  • How do you handle live video streaming in Flash AS3?

    - by CodeJustin.com
    I've been dabbling with socket servers in Java and now I'm ready to get my feet wet with an idea I had. I would like to use python for my socket server and obviously AS3 for my client. I'm able to create a full chat using my own python socket server but I'm almost clueless what to do now that I want to add in LIVE video (want to make it a live video "chat"). I've found tutorials but they are for FMS and I can not afford that, also Red5 looked nice but couldn't find a live video tutorial off hand (plus I would have to switch to Red5 from my own socket server). So if someone could even nudge me into some resources on the subject (the subject of live video without using FMS) that would be very helpful, Google is failing me right now.

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  • how to control a embedded multiframe swf file?

    - by liuliu
    [Embed(source="data/fire.swf")] static public var movieFire:Class; I have some multiframe swf file and I want to have control of them. For example, I can use gotoandplay and gotoandstop functionality. I tried something like: var m:MovieClip = new movieFire() as MovieClip; but it turns out when I tried to get totalFrames, m.totalFrames, it gives me zero, and gotoand* functions don't work either. How can I correctly control the swf file embedded in actionsript 3.0 (No Flex component)?

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  • Sorted array: how to get position before and after using name? as3

    - by user1560239
    I have been working on a project and Stack Overflow has helped me with a few problems so far, so I am very thankful! My question is this: I have an array like this: var records:Object = {}; var arr:Array = [ records["nh"] = { medinc:66303, statename:"New Hampshire"}, records["ct"] = { medinc:65958, statename:"Connecticut"}, records["nj"] = { medinc:65173, statename:"New Jersey"}, records["md"] = { medinc:64596, statename:"Maryland"}, etc... for all 50 states. And then I have the array sorted reverse numerically (descending) like this: arr.sortOn("medinc", Array.NUMERIC); arr.reverse(); Can I call the name of the record (i.e. "nj" for new jersey) and then get the value from the numeric position above and below the record in the array? Basically, medinc is medium income of US states, and I am trying to show a ranking system... a user would click Texas for example, and it would show the medinc value for Texas, along with the state the ranks one position below and the state that ranks one position above in the array. Thanks for your help!

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  • How to create an object from 2 arrays?

    - by Ole Jak
    So I hava array Links and array Params with same langth N So what I need is to create an object where for each link from Links I will be able to see param from Params And than for example to be abble to call something like for each( item in object) if (item.param == "some value") { // some code } else... How to do such thing (Code exaMple, please)

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  • Is there an encoding method that is mutual to flash and php?

    - by Gus
    I'm base64 encoding a JPG in AS3 and passing it to PHP where it would be decoded. It appears that AS3's encodeToBase64String() function and and PHP's base64_decode() function do not use the same algorithm. Is there a library or API for either language that would allow it to interface with the other? Alternatively, does anyone even know what PHP's default base64 map is? My Google searching is not yielding results.

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  • Running The JVM From Within An MXML Component

    - by Joshua
    Thinking outside of the box here... What possible basic approaches could be taken in an effort to create a Flex component that could run Java? I know I can easily use flex to browse to or launch a Java app, but there are things I can only do if I can run the Java from WITHIN an MXML Component. I the strictest sense, I know it's not impossible (ie: if you had all the source code for flex and for the jvm), but what's the least impractical means to this end? Showcase your creativity.

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  • How can you prevent both jumpiness, and interrupting tweens with animated Flash buttons?

    - by Kevin Suttle
    This is something I've never been able to figure out. You've got a button offscreen you want to animate in. We'll call it 'btn.' You've got a hit area that serves as the proximity sensor to trigger btn's animation. We'll call it 'hitZone' (as to not cause confusion with the hitArea property of display objects). Both btn and hitZone are MovieClips. The listeners go something like this. import com.greensock.*; import com.greensock.easing.*; import flash.events.MouseEvent; var endPoint:Number = 31; hitZone.addEventListener(MouseEvent.ROLL_OVER, onHitZoneOver); hitZone.addEventListener(MouseEvent.ROLL_OUT, onHitZoneOut); hitZone.addEventListener(MouseEvent.CLICK, onHitZoneClick); btn.addEventListener(MouseEvent.ROLL_OVER, onBtnOver); btn.addEventListener(MouseEvent.ROLL_OUT, onBtnOut); btn.addEventListener(MouseEvent.CLICK, onBtnClick); btn.mouseChildren = false; function onHitZoneOver(e:MouseEvent):void { TweenLite.to(btn, 0.75, {x:endPoint, ease:Expo.easeOut}); trace("over hitZone"); } function onHitZoneOut(e:MouseEvent):void { TweenLite.to(btn, 0.75, {x:-1, ease:Expo.easeOut}); trace("out hitZone"); } function onBtnOver(e:MouseEvent):void { hitZone.mouseEnabled = false; hitZone.removeEventListener(MouseEvent.ROLL_OVER, onHitZoneOver); hitZone.removeEventListener(MouseEvent.ROLL_OUT, onHitZoneOut); trace("over BTN"); // This line is the only thing keeping the btn animation from being fired continuously // causing jumpiness. However, calling this allows the animation to be interrupted // at any point. TweenLite.killTweensOf(btn); } function onBtnOut(e:MouseEvent):void { hitZone.mouseEnabled = true; hitZone.addEventListener(MouseEvent.ROLL_OVER, onHitZoneOver); hitZone.addEventListener(MouseEvent.ROLL_OUT, onHitZoneOut); trace("out BTN"); } function onBtnClick(e:MouseEvent):void { trace("click BTN"); } function onHitZoneClick(e:MouseEvent):void { trace("click hitZone"); } The issue is when your mouse is over both the hitZone and btn. The button continuously jumps unless you call TweenLite.killAllTweensOf(). This fixes the jumpiness, but it introduces a new problem. Now, it's very easy to interrupt the animation of the btn at any point, stopping it before it's totally visible on the stage. I've seen similar posts, but even they suffer from the same issue. Perhaps it's a problem with how Flash detects edges, because I've never once seen a workaround for this.

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  • Issues rendering image in flash via Context.Response.Write C# asp.

    - by Justin
    I am having an issue rendering images in flash via a character array. I am sending it from a webhandler via Context.Response.Write as a Base64CharacterArray. It functions 100% properly in a windows environment, however when using a Mac the image data is not retrieved correctly causing the image to appear incorrectly. It does not affect the data,however as it is rendered properly in a player which accesses the data via a webservice. I am at the end of my rope on this one. Anything will help. You can find an example at the following url http://www.discoverirelandtoday.com/photoalbum/Public/Main.aspx Thanks

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  • Is it possible to get all member variables in flash(AS3)?

    - by Parris
    Hi, I am trying grab all the member variables in AS3, and then foreach one i would like to process it in various ways. I would need the name and then if it is a collection of some type I would like to loop through that collection as well. I am attempting to essentially serialize in a somewhat custom fashion. Thanks!

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  • Using an image as a border

    - by Tempname
    I am working on an custom container and I need a border for this container. I have a 15x15 image that I am creating a 9-slice border skin with. The issue that I am having is that the border skin does not appear the way that I had hoped it would. Here is a ss of the skin in place. Ideally I should have a transparent box with a 5 pixel border around it. Here is my current testing code: CSS Code: Box { borderSkin: Embed(source="15x15.png", scaleGridLeft="5", scaleGridTop="5", scaleGridRight="10", scaleGridBottom="10"); } MXML Code: <mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Style source="MainTest.css"/> <mx:Box id="tw" width="400" height="400"> </mx:Box> </mx:WindowedApplication>

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  • Loading Flash / Flex Applications in another AIR Application

    - by t.stamm
    Hi there, i'm loading a Flex Application in my AIR App and i'm using the childSandboxBridge and parentSandboxBridge to communicate between those two. Works like a charm. But i've tried to load a Flash Application (the main Class extends Sprite, not Application) and therefore i get a SecurityError when trying to set the childSandboxBridge on the loaderInfo object. In the Flex app it's like this: I'm casting the loaderInfo since the childSandboxBridge Property is only available in AIR. loaderInfo = FlexGlobals.topLevelApplication.systemManager.loaderInfo; try { Object(loaderInfo).childSandboxBridge = this; } catch(e:Error) { ... } In my Flash app it's like this: loaderInfo = myMainObject.loaderInfo; // myMainObject is the same class as 'root' try { Object(loaderInfo).childSandboxBridge = this; } catch(e:Error) { ... } In the below example i get the following SecurityError: Error #3206: Caller app:/airapp.swf/[[DYNAMIC]]/1 cannot set LoaderInfo property childSandboxBridge. The SecuritySandbox for both examples is 'application'. Any ideas why it doesn't work with the Flash app? Thanks in advance.

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  • Scrollbar skininng problem

    - by simplemagik
    I'm skinning scrollbar in my flex app and got one problem. This white square between scrollbars(view the image) ruibs all my design and i need to disable it, make it invisible, change it background color, alpha or smth like this. I can paste some code here but i think there is no need in it. Working in Flex 3. any ideas? image

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