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  • How can I know when QProcess wants to read input?

    - by mpcabd
    I'm implementing a compiler in my Compilers class, I'm using Qt & C++. After I have generated the machine code from the source code, I'm executing the virtual machine that will execute the call. I'm facing a problem here, I'm using readyRead() signal to get output from the virtual machine, but how can I know that the virtual machine wants to read data from the user? I wanna show the user an input dialog each time the machine asks for input.

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  • What happens in memory when calling a function with literal values?

    - by Drise
    Suppose I have an arbitrary function: void someFunc(int, double, char); and I call someFunc(8, 2.4, 'a');, what actually happens? How does 8, 2.4, and 'a' get memory, moved into that memory, and passed into the function? What type of optimizations does the compiler have for situations like these? What if I mix and match parameters, such like someFunc(myIntVar, 2.4, someChar);? What happens if the function is declared as inline?

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  • Why -use-network=false

    - by dejaninic
    Hi guys. Dose anyone knows why I have to use -use-network=false in my Flex Builder?!?!?! This is set inside the Project Properties and is Additional compiler argument. This is only when I want to read in a external file like XML. Others in my team doesn't have to have -use-network=false ????

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  • crt0.o and crt1.o -- What's the difference?

    - by Earlz
    Hello, recently I've been trying to debug some low level work and I could not find the crt0.S for the compiler(avr-gcc) but I did find a crt1.S (and the same with the corresponding .o files) What is the difference between these two files? Is crt1 something completely different or what? They both seem to have to do with something for bootstrapping(setting up stack frame and such), but why the distinction?

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  • Make sure bad patterns don't come back after refactoring

    - by Let_Me_Be
    I'm refactoring an old C code. The code has absolutely no layered architecture (everything is being accessed by everything) and I'm trying to change that. I would like to cut direct access to structure members (at least write for now) and only allow access through access functions. Is there some tool (or perhaps directly the compiler) that could check this rule for me? I need this since I'm maintaining a fork and the upstream isn't very concerned with code quality.

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  • How do I bit shift a long by more than 32 bits?

    - by mach7
    It seems like I should be able to perform bit shift in C/C++ by more than 32 bits provided the left operand of the shift is a long. But this doesn't seem to work, at least with the g++ compiler. Example: unsigned long A = (1L << 37) gives A = 0 which isn't what I want. Am I missing something or is this just not possible? -J

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  • Declare a Dictionary inside a static class

    - by Ngu Soon Hui
    How to declare a static dictionary object inside a static class? I tried public static class ErrorCode { public const IDictionary<string , string > ErrorCodeDic =new Dictionary<string, string>() { {"1","User name or password problem"} }; } But the compiler complains that "A const field of a reference type other than string can only be initialized with null".

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  • What is DEFAULT_CC in function declaration?

    - by humoeba
    I'm relatively new to C, and am curious what this syntax means in a function declaration: int DEFAULT_CC foo(void) where DEFAULT_CC is probably defined somewhere else as: #define DEFAULT_CC "cc" Is this a direction to use a certain compiler or something?

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  • Is it OK to put a standard, pure C header #include directive inside a namespace?

    - by mic_e
    I've got a project with a class log in the global namespace (::log). So, naturally, after #include <cmath>, the compiler gives an error message each time I try to instantiate an object of my log class, because <cmath> pollutes the global namespace with lots of three-letter methods, one of them being the logarithm function log(). So there are three possible solutions, each having their unique ugly side-effects. Move the log class to it's own namespace and always access it with it's fully qualified name. I really want to avoid this because the logger should be as convenient as possible to use. Write a mathwrapper.cpp file which is the only file in the project that includes <cmath>, and makes all the required <cmath> functions available through wrappers in a namespace math. I don't want to use this approach because I have to write a wrapper for every single required math function, and it would add additional call penalty (cancelled out partially by the -flto compiler flag) The solution I'm currently considering: Replace #include <cmath> by namespace math { #include "math.h" } and then calculating the logarithm function via math::log(). I have tried it out and it does, indeed, compile, link and run as expected. It does, however, have multiple downsides: It's (obviously) impossible to use <cmath>, because the <cmath> code accesses the functions by their fully qualified names, and it's deprecated to use in C++. I've got a really, really bad feeling about it, like I'm gonna get attacked and eaten alive by raptors. So my question is: Is there any recommendation/convention/etc that forbid putting include directives in namespaces? Could anything go wrong with diferent C standard library implementations (I use glibc), different compilers (I use g++ 4.7, -std=c++11), linking? Have you ever tried doing this? Are there any alternate ways to banish the math functions from the global namespace? I've found several similar questions on stackoverflow, but most were about including other C++ headers, which obviously is a bad idea, and those that weren't made contradictory statements about linking behaviour for C libraries. Also, would it be beneficial to additionally put the #include <math.h> inside extern "C" {}?

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  • [C++] Is it possible to roll a significantly faster version of sqrt

    - by John
    In an app I'm profiling, I found that in some scenarios this functions are able to take over 10% of total execution time. I've seen discussion over the years of faster sqrt implementations using sneaky floating-point trickery, but I don't know if such things are outdated on modern CPUs. MSVC++ 2008 compiler is being used, for reference... though I'd assume sqrt is not going to add much overhead though.

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  • [game] How is it possible to legally write ::: in C++ and ??? in C#?

    - by daveny
    These questions are a kind of game, and I did not find the solution for them. It is possible to write ::: in C++ without using quotes or anything like this and the compiler will accept it (macros are prohibited too). And the same is true for C# too, but in C#, you have to write ???. I think C++ will use the :: scope operator and C# will use ? : , but I do not know the answers to them. Any idea?

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  • is const (c++) optional?

    - by Dr Deo
    according to some tutorials i read a while back, the "const" declaration makes a variable "constant" ie it cannot change later. But i find this const declaration abit inconveniencing since the compiler sometimes gives errors like "cannot convert const int to int" or something like that. and i find myself cheating by removing it anyway. question: assuming that i am careful about not changing a variable in my source code, can i happily forget about this const stuff? Thanks in advance

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  • Any reason to clean up unused imports in Java, other than reducing clutter?

    - by Kip
    Is there any good reason to avoid unused import statements in Java? As I understand it, they are there for the compiler, so lots of unused imports won't have any impacts on the compiled code. Is it just to reduce clutter and to avoid naming conflicts down the line? (I ask because Eclipse gives a warning about unused imports, which is kind of annoying when I'm developing code because I don't want to remove the imports until I'm pretty sure I'm done designing the class.)

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  • How can I check for unused import in many Python files?

    - by Thierry Lam
    I remember when I was developing in C++ or Java, the compiler usually complains for unused methods, functions or imports. In my Django project, I have a bunch of Python files which have gone through a number of iterations. Some of those files have a few lines of import statement at the top of the page and some of those imports are not used anymore. Is there a way to locate those unused imports besides eyeballing each one of them in each file? All my imports are explicit, I don't usually write from blah import *

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  • Switching 2003 SRV to 2008 caused Asp.net application not to Import Dll

    - by Tom
    Switching aged 2003 SRV to 2008 caused my Asp.net 2 application fail: The application is no more loading the required library DLL from /bin/ folder anymore. What should I change in my code or web.config to make this webapp load OK also in new 2008 server? Now I receive this error when I access the application: This type is in IMPORTS ( Dll ). Compiler Error Message: BC30002: Type 'Facebook.Entity.User' is not defined.

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  • Are 'const' variables precomputed by default in C++?

    - by Gunnar
    Suppose I have variables for positions like const float latitude = 51.+11./60.+33.0461/3600.; const float longitude = 12.+50./60.+31.9369/3600.; and use them frequently in the program. Does the compiler precompute that? (This example should not produce much overhead, but you get the point.) Bonus point for pointing out location. ;) TIA

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