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  • TreeView Control Problem

    - by ProgNet
    Hi all, I have a public folder on the server that contains recursively nested sub folders. In the various Leaf folders contains Images. I wanted to create a server side file browser that will display the Images to the user. I am using the ASP.NET TreeView Control. I create the tree nodes using PopulateOnDemand. If the user click on a leaf directory I want the images in that folder to be displayed in a DataList Control. The problem is that when I click on a sub tree node (after I expanded it parent node) All the expanded sub tree disappears and only the parent node is showed with no + sign next to it !! ( I have set the TreeView's PopulateNodesFromClient property to true ) Can someone tell me what is the problem ?? Thanks Here is the code : <asp:TreeView ID="TreeView1" runat="server" AutoGenerateDataBindings="False" onselectednodechanged="TreeView1_SelectedNodeChanged" ontreenodepopulate="TreeView1_TreeNodePopulate"> </asp:TreeView> protected void Page_Load(object sender, EventArgs e) { if (!Page.IsPostBack) { string path = Server.MapPath("."); PopulateTopNodes(path); } } private void PopulateTopNodes(string pathToRootFolder) { DirectoryInfo dirInfo = new DirectoryInfo(pathToRootFolder); DirectoryInfo[] dirs = dirInfo.GetDirectories(); foreach (DirectoryInfo dir in dirs) { TreeNode folderNode = new TreeNode(dir.Name,dir.FullName); if (dir.GetDirectories().Length > 0) { folderNode.PopulateOnDemand = true; folderNode.Collapse(); } TreeView1.Nodes.Add(folderNode); } } protected void TreeView1_TreeNodePopulate(object sender, TreeNodeEventArgs e) { if (IsCallback == true) { if (e.Node.ChildNodes.Count == 0) { LoadChildNode(e.Node); } } } private void LoadChildNode(TreeNode treeNode) { DirectoryInfo dirInfo = new DirectoryInfo(treeNode.Value); DirectoryInfo[] dirs = dirInfo.GetDirectories(); foreach (DirectoryInfo dir in dirs) { TreeNode folderNode = new TreeNode(dir.Name, dir.FullName); if(dir.GetDirectories().Length>0){ folderNode.PopulateOnDemand = true; folderNode.Collapse(); } treeNode.ChildNodes.Add(folderNode); } } protected void TreeView1_SelectedNodeChanged(object sender, EventArgs e) { // Retrieve the images here }

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  • Command Not working in separate thread in J2me.

    - by RishiPatel
    I am creating a bluetooth application. I created a simple midlet with a exit command and i create a thread for finding the service and discovering the device. While doing so it displays a animated screen on which i added the parent commandListener for exit command. After successful connection both user is represented with greetings(Current screen calls the parent Display method setCurrent for displaying itself). This screen also have CommandListener set to the parent. Now i want to add few more commands. I Implemented the CommandLIstener Interface in this class, added few commands but the commands are not working. I dont whats wen wrong. I am giving u Code snippets to fully describle my issue : - package name Imports here public class MyMidlet extends MIDlet implements CommandListener { public CommandListener theListener; public Display theDisplay; public Command exitCommand; public MyMidlet() { // Retrieve the display for this MIDlet //Create the initial screen } public void startApp() throws MIDletStateChangeException { } public void pauseApp() { } public void destroyApp(boolean unconditional) { } public void commandAction(Command c, Displayable d) { // Determine if the exit command was selected if (c == exitCommand) { //End application here notifyDestroyed(); } else { //Start the new thread here } } } Now here is the code for the class which is invoked by the above midlet in a separate thread; package here; imports here public class MyService implements Runnable, CommandListener { private MyMidlet parent; private StreamConnection conn; private OutputStream output; private InputStream input; public Command sendCommand; private TextField messageToSend Form form; public BChatService(boolean isServer, BChatMidlet parent) { //some stuff here this.parent = parent; } public void run() { //functino for showing animation here try { input = conn.openInputStream(); output = conn.openOutputStream(); } catch (IOException e) { displayError("IO Error", "An error occurred while opening " + "the input and output streams" + "(IOException: " + e.getMessage() + ")"); try { conn.close(); } catch (Exception ex) { } return; } // Create the Form here when service is discoverd and greets the users Command sendCommand = new Command("Send", Command.ITEM, 2); exitCommand = new Command("Exit", Command.EXIT, 1); form.addCommand(exitCommand); form.addCommand(sendCommand); parent.theDisplay.setCurrent(form); form.setCommandListener(this); public void commandAction(Command c, Displayable d) { if (c == exitCommand) { // End the game parent.destroyApp(true); parent.notifyDestroyed(); } if(c == sendCommand) { form.append("SOme text here"); } } } When i select the Send command, the string doesnt append in form neither exit command works. What can be the possible cause for it?? I need to implement this functionality...Is there any other way to achieve this??

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  • Trouble calling a method from an external class

    - by Bradley Hobbs
    Here is my employee database program: import java.util.*; import java.io.*; import java.io.File; import java.io.FileReader; import java.util.ArrayList; public class P { //Instance Variables private static String empName; private static String wage; private static double wages; private static double salary; private static double numHours; private static double increase; // static ArrayList<String> ARempName = new ArrayList<String>(); // static ArrayList<Double> ARwages = new ArrayList<Double>(); // static ArrayList<Double> ARsalary = new ArrayList<Double>(); static ArrayList<Employee> emp = new ArrayList<Employee>(); public static void main(String[] args) throws Exception { clearScreen(); printMenu(); question(); exit(); } public static void printArrayList(ArrayList<Employee> emp) { for (int i = 0; i < emp.size(); i++){ System.out.println(emp.get(i)); } } public static void clearScreen() { System.out.println("\u001b[H\u001b[2J"); } private static void exit() { System.exit(0); } private static void printMenu() { System.out.println("\t------------------------------------"); System.out.println("\t|Commands: n - New employee |"); System.out.println("\t| c - Compute paychecks |"); System.out.println("\t| r - Raise wages |"); System.out.println("\t| p - Print records |"); System.out.println("\t| d - Download data |"); System.out.println("\t| u - Upload data |"); System.out.println("\t| q - Quit |"); System.out.println("\t------------------------------------"); System.out.println(""); } public static void question() { System.out.print("Enter command: "); Scanner q = new Scanner(System.in); String input = q.nextLine(); input.replaceAll("\\s","").toLowerCase(); boolean valid = (input.equals("n") || input.equals("c") || input.equals("r") || input.equals("p") || input.equals("d") || input.equals("u") || input.equals("q")); if (!valid){ System.out.println("Command was not recognized; please try again."); printMenu(); question(); } else if (input.equals("n")){ System.out.print("Enter the name of new employee: "); Scanner stdin = new Scanner(System.in); empName = stdin.nextLine(); System.out.print("Hourly (h) or salaried (s): "); Scanner stdin2 = new Scanner(System.in); wage = stdin2.nextLine(); wage.replaceAll("\\s","").toLowerCase(); if (!(wage.equals("h") || wage.equals("s"))){ System.out.println("Input was not h or s; please try again"); } else if (wage.equals("h")){ System.out.print("Enter hourly wage: "); Scanner stdin4 = new Scanner(System.in); wages = stdin4.nextDouble(); Employee emp1 = new HourlyEmployee(empName, wages); emp.add(emp1); printMenu(); question();} else if (wage.equals("s")){ System.out.print("Enter annual salary: "); Scanner stdin5 = new Scanner(System.in); salary = stdin5.nextDouble(); Employee emp1 = new SalariedEmployee(empName, salary); printMenu(); question();}} else if (input.equals("c")){ for (int i = 0; i < emp.size(); i++){ System.out.println("Enter number of hours worked by " + emp.get(i) + ":"); } Scanner stdin = new Scanner(System.in); numHours = stdin.nextInt(); System.out.println("Pay: " + emp1.computePay(numHours)); System.out.print("Enter number of hours worked by " + empName); Scanner stdin2 = new Scanner(System.in); numHours = stdin2.nextInt(); System.out.println("Pay: " + emp1.computePay(numHours)); printMenu(); question();} else if (input.equals("r")){ System.out.print("Enter percentage increase: "); Scanner stdin = new Scanner(System.in); increase = stdin.nextDouble(); System.out.println("\nNew Wages"); System.out.println("---------"); // System.out.println(Employee.toString()); printMenu(); question(); } else if (input.equals("p")){ printArrayList(emp); printMenu(); question(); } else if (input.equals("q")){ exit(); } } } Here is one of the class files: public abstract class Employee { private String name; private double wage; protected Employee(String name, double wage){ this.name = name; this.wage = wage; } public String getName() { return name; } public double getWage() { return wage; } public void setName(String name) { this.name = name; } public void setWage(double wage) { this.wage = wage; } public void percent(double wage, double percent) { wage *= percent; } } And here are the errors: P.java:108: cannot find symbol symbol : variable emp1 location: class P System.out.println("Pay: " + emp1.computePay(numHours)); ^ P.java:112: cannot find symbol symbol : variable emp1 location: class P System.out.println("Pay: " + emp1.computePay(numHours)); ^ 2 errors I'm trying to the get paycheck to print out but i'm having trouble with how to call the method. It should take the user inputed numHours and calculate it then print on the paycheck for each employee. Thanks!

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  • Windows opaque UserControl not refreshing any graphical changes made on it

    - by Debajyoti Das
    I have created a Windows UserControl. It actually paints a Grid (i.e. vertical and horizontal lines) using Graphics. User can change each cell height and width, and according to that Grid is refreshed. Overriding the OnPaint event I have created the grid. I used SetStyle(ControlStyles.Opaque, true) to make it transparent. I used this control on a form and from there I change the values of the cell height and width but due to Opaque the new grid is overlapping on the previous one and making it clumsy. How do I resolve this? UserControl Code: public partial class Grid : UserControl { public Grid() { InitializeComponent(); SetStyle(ControlStyles.Opaque, true); } private float _CellWidth = 10, _CellHeight = 10; private Color _GridColor = Color.Black; public float CellWidth { get { return this._CellWidth; } set { this._CellWidth = value; } } public float CellHeight { get { return this._CellHeight; } set { this._CellHeight = value; } } public Color GridColor { get { return this._GridColor; } set { this._GridColor = value; } } protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); Graphics g; float iHeight = this.Height; float iWidth = this.Width; g = e.Graphics; Pen myPen = new Pen(GridColor); myPen.Width = 1; if (this.CellWidth > 0 && this.CellHeight > 0) { for (float X = 0; X <= iWidth; X += this.CellWidth) { g.DrawLine(myPen, X, 0, X, iHeight); } for (float Y = 0; Y <= iHeight; Y += this.CellHeight) { g.DrawLine(myPen, 0, Y, iWidth, Y); } } } public override void Refresh() { base.ResumeLayout(true); base.Refresh(); ResumeLayout(true); } } Form Code: public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { } private void btnBrowse_Click(object sender, EventArgs e) { try { if (ofdImage.ShowDialog() == System.Windows.Forms.DialogResult.OK) { pbImage.Image = Image.FromFile(ofdImage.FileName); } } catch (Exception ex) { MessageBox.Show(ex.Message); } } private void btnShowGrid_Click(object sender, EventArgs e) { if (grid1.Visible) { grid1.Visible = false; btnShowGrid.Text = "Show"; } else { grid1.Visible = true; btnShowGrid.Text = "Hide"; } } private void btnGridCellMaximize_Click(object sender, EventArgs e) { grid1.CellHeight += 1; grid1.CellWidth += 1; grid1.Refresh(); } private void btnGridCellMinimize_Click(object sender, EventArgs e) { grid1.CellHeight -= 1; grid1.CellWidth -= 1; grid1.Refresh(); } }

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  • Is it safe to use a boolean flag to stop a thread from running in C#

    - by Lirik
    My main concern is with the boolean flag... is it safe to use it without any synchronization? I've read in several places that it's atomic. class MyTask { private ManualResetEvent startSignal; private CountDownLatch latch; private bool running; MyTask(CountDownLatch latch) { running = false; this.latch = latch; startSignal = new ManualResetEvent(false); } // A method which runs in a thread public void Run() { startSignal.WaitOne(); while(running) { startSignal.WaitOne(); //... some code } latch.Signal(); } public void Stop() { running = false; startSignal.Set(); } public void Start() { running = true; startSignal.Set(); } public void Pause() { startSignal.Reset(); } public void Resume() { startSignal.Set(); } } Is this a safe way to design a task? Any suggestions, improvements, comments? Note: I wrote my custom CountDownLatch class in case you're wondering where I'm getting it from.

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  • SWT Browser Drag and Drop

    - by scottalas
    I'm trying to use drag-n-drop with an embedded SWT Browser, so that my application can drag hyperlinks from the Browser to another Control. I've been able to set up the destination to receive data from an external browser, but the internal does not seem to participate in the drag-n-drop. Any ideas? I would guess that I need something like a selection listener to track when something is grabbed in the browser, or some way to ask the browser what is currently selected, perhaps using javascript. My current setup of the Browser is simplistic, looking like this: browser = new Browser(top, SWT.NONE); // MOZILLA createDragSource(browser); // below // a selection listener never receives events: browser.addListener(SWT.Selection, new Listener() { @Override public void handleEvent(Event event) { System.out.println("Selection listener event"); } }); ... private void createDragSource(final Browser browser) { Transfer[] types = new Transfer[] { URLTransfer.getInstance(), HTMLTransfer.getInstance(), TextTransfer.getInstance(), ImageTransfer.getInstance(), }; int mode = DND.DROP_COPY | DND.DROP_LINK | DND.DROP_MOVE; DragSource dragSource = new DragSource(browser, mode); dragSource.setTransfer(types); dragSource.addDragListener(new DragSourceListener() { public void dragStart(DragSourceEvent event) { System.out.println("source.dragStart"); } public void dragSetData(DragSourceEvent event) { System.out.println("source.dragSetData"); // Is there a way to get the Browser's drag item here? } public void dragFinished(DragSourceEvent event) { System.out.println("source.dragFinished"); //do nothing } }); } Thanks for any help!

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  • Which way is preferred when doing asynchronous WCF calls?

    - by Mikael Svenson
    When invoking a WCF service asynchronous there seems to be two ways it can be done. 1. public void One() { WcfClient client = new WcfClient(); client.BegindoSearch("input", ResultOne, null); } private void ResultOne(IAsyncResult ar) { WcfClient client = new WcfClient(); string data = client.EnddoSearch(ar); } 2. public void Two() { WcfClient client = new WcfClient(); client.doSearchCompleted += TwoCompleted; client.doSearchAsync("input"); } void TwoCompleted(object sender, doSearchCompletedEventArgs e) { string data = e.Result; } And with the new Task<T> class we have an easy third way by wrapping the synchronous operation in a task. 3. public void Three() { WcfClient client = new WcfClient(); var task = Task<string>.Factory.StartNew(() => client.doSearch("input")); string data = task.Result; } They all give you the ability to execute other code while you wait for the result, but I think Task<T> gives better control on what you execute before or after the result is retrieved. Are there any advantages or disadvantages to using one over the other? Or scenarios where one way of doing it is more preferable?

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  • Difference between var and Class class in object creation

    - by Divine
    Its a silly question, however shocked to see different behaviors. Learning a lot. Lets say I have two classes below Class A { public void Display() { } } Class B : A { public void Display() { } } Class C : B { public void Display() { } } Class Final { static void Main() { var c = new C(); // B c = new C(); //My doubt is, both of the above gives different results. May I know B c = new C() creates object of B or C? What I understood is, it creates object of B. Then why we say "new C()"? I agree with C c = new C(); But I thought, B b = new C(); creates object of B. Where we use this style? Only when utilizing runtime polymorphism? (Overriding methods)? } }

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  • View isn't scrolling back down after I dismiss the keyboard

    - by fmi
    I have a Tab Bar app. One of the views has a UITextView that is hidden by the keyboard when touched. I've set the view to scroll to account for the keyboard but it the view doesn't always return to it's original position after I dismiss the keyboard. Here is my code: //Scroll the view for keyboard - (void)viewWillAppear:(BOOL)animated { void (^keyBoardWillShow) (NSNotification *)= ^(NSNotification * notif) { NSDictionary* info = [notif userInfo]; NSValue* aValue = [info objectForKey:UIKeyboardFrameEndUserInfoKey]; CGSize keyboardSize = [aValue CGRectValue].size; float bottomPoint = (additionalView.frame.origin.y + additionalView.frame.size.height + 10); scrollAmount = keyboardSize.height - (self.view.frame.size.height - bottomPoint); if (scrollAmount > 0) { moveViewUp =YES; [self scrollTheView:YES]; } else moveViewUp = NO; }; [[NSNotificationCenter defaultCenter] addObserverForName:UIKeyboardWillShowNotification object:self.view.window queue:nil usingBlock:keyBoardWillShow]; void (^keyBoardWillHide) (NSNotification *)= ^(NSNotification * notif) { if (moveViewUp) [self scrollTheView:NO]; }; [[NSNotificationCenter defaultCenter] addObserverForName:UIKeyboardWillHideNotification object:self.view.window queue:nil usingBlock:keyBoardWillHide]; [super viewWillAppear:animated]; } - (void)viewWillDisappear:(BOOL)animated { [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillShowNotification object:nil]; [super viewWillDisappear:animated]; } (void)scrollTheView:(BOOL)movedUp { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.3]; CGRect rect = self.view.frame; if (movedUp){ rect.origin.y -= scrollAmount; } else { rect.origin.y += scrollAmount; } self.view.frame = rect; [UIView commitAnimations]; }

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  • How to implement a private virtual function within derived classes?

    - by Dane
    Hi, I know why I want to use private virtual functions, but how exactly can I implement them? For example: class Base{ [...] private: virtual void func() = 0; [...] } class Derived1: puplic Base{ void func() { //short implementation is ok here } } class Derived2: puplic Base{ void func(); //long implementation elsewhere (in cpp file) } [...] void Derived2::func() { //long implementation } The first version is ok but not always possible. Isn't the second version simply name hiding? How do you define the Base::func() of Derived2, if you cannot do it within the class declaration of Dereived2? Thanks

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  • difference in using virtual and not using virtual

    - by numerical25
    In C++, whether you choose to use virtual or not, you can still override the base class function. The following compiles just fine... class Enemy { public: void SelectAnimation(); void RunAI(); void Interact() { cout<<"Hi I am a regular Enemy"; } private: int m_iHitPoints; }; class Boss : public Enemy { public: void Interact() { cout<<"Hi I am a evil Boss"; } }; So my question is what is the difference in using or not using the virtual function. And what is the disadvantage.

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  • Java Thread execution on same data

    - by AR89
    first of all here is the code, you can just copy an paste import java.util.ArrayList; public class RepetionCounter implements Runnable{ private int x; private int y; private int[][] matrix; private int xCounter; private int yCounter; private ArrayList<Thread> threadArray; private int rowIndex; private boolean[] countCompleted; public RepetionCounter(int x, int y, int [][]matrix) { this.x = x; this.y = y; this.matrix = matrix; this.threadArray = new ArrayList<Thread>(matrix.length); this.rowIndex = 0; for(int i = 0; i < matrix.length; i++){ threadArray.add(new Thread(this)); } countCompleted = new boolean[matrix.length]; } public void start(){ for (int i = 0; i < threadArray.size(); i++){ threadArray.get(i).start(); this.rowIndex++; } } public void count(int rowIndex) { for(int i = 0; i < matrix[rowIndex].length; i++){ if (matrix[rowIndex][i] == x){ this.xCounter++; } else if (matrix[rowIndex][i] == y){ this.yCounter++; } } } @Override public void run() { count(this.rowIndex); countCompleted[this.rowIndex] = true; } public int getxCounter() { return xCounter; } public void setxCounter(int xCounter) { this.xCounter = xCounter; } public int getyCounter() { return yCounter; } public void setyCounter(int yCounter) { this.yCounter = yCounter; } public boolean[] getCountCompleted() { return countCompleted; } public void setCountCompleted(boolean[] countCompleted) { this.countCompleted = countCompleted; } public static void main(String args[]){ int[][] matrix = {{0,2,1}, {2,3,4}, {3,2,0}}; RepetionCounter rc = new RepetionCounter(0, 2, matrix); rc.start(); boolean ready = false; while(!ready){ for(int i = 0; i < matrix.length; i++){ if (rc.getCountCompleted()[i]){ ready = true; } else { ready = false; } } } if (rc.getxCounter() > rc.getyCounter()){ System.out.println("Thre are more x than y"); } else {System.out.println("There are:"+rc.getxCounter()+" x and:"+rc.getyCounter()+" y"); } } } What I want this code to do: I give to the object a matrix and tow numbers, and I want to know how much times these two numbers occurs in the matrix. I create as many thread as the number of rows of the matrix (that' why there is that ArrayList), so in this object I have k threads (supposing k is the number of rows), each of them count the occurrences of the two numbers. The problem is: if I run it for the first time everything work, but if I try to execute it another time I get and IndexOutOfBoundException, or a bad count of the occurrences, the odd thing is that if I get the error, and modify the code, after that it will works again just for once. Can you explain to me why is this happening?

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  • Reusable non generic method for generic methods

    - by Jehof
    I have the following base interface public interface IHandler{ void Handle(IMessage message); } and an generic interface inheriting the base interface public interface IHandler<TMessage> : IHandler where TMessage : IMessage{ void Handle(TMessage message); } My classes can implement the interface IHandler<TMessage> mutiple times. IMessage is an base interface for messages and isn´t relevant here. Currently i´m implementing the interfaces as follows. public class ExampleHandler : IHandler<ExampleMessage>, IHandler<OtherExampleMessag>{ void IHandler.Handle(IMessage message){ ExampleMessage example = message as ExampleMessage; if (example != null) { Handle(example); } else { OtherExampleMessage otherExample = message as OtherExampleMessage; if (otherExample != null) { Handle(otherExample); } } public void Handle(ExampleMessage) { //handle message; } public void Handle(OtherExampleMessage) { //handle message; } } What bothers me is the way i have to implement the Handle(IMessage) method, cause in my opinion its many redundant code, and i have to extend the method each time when i implement a new IHandler<TMessage> interface on my class. What i´m looking for is a more generic way to implement the Handle(IMessage) method (maybe in a base class for Handlers), but i´m currently stuck how to do that.

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  • Android - dialer icon gets placed in recently used apps after finish()

    - by Donal Rafferty
    In my application I detect the out going call when a call is dialled from the dialer or contacts. This works fine and I then pop up a dialog saying I have detected the call and then the user presses a button to close the dialog which calls finish() on that activity. It all works fine except that when I then hold the home key to bring up the recently used apps the dialer icon is there. And when it is clicked the dialog is brought back into focus in the foreground when the dialog activity should be dead and gone and not be able to be brought back to the foreground. Here is a picture of what I mean. So two questions arise, why would the dialer icon be getting placed there and why would it be recalling my activity to the foreground? Here is the code for that Activity which has a dialog theme: public class CallDialogActivity extends Activity{ boolean isRecording; AudioManager audio_service; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.dialog); audio_service = (AudioManager) getSystemService(Context.AUDIO_SERVICE); getWindow().addFlags(WindowManager.LayoutParams.FLAG_BLUR_BEHIND); Bundle b = this.getIntent().getExtras(); String number = b.getString("com.networks.NUMBER"); String name = b.getString("com.networks.NAME"); TextView tv = (TextView) findViewById(R.id.voip) ; tv.setText(name); Intent service = new Intent(CallAudio.CICERO_CALL_SERVICE); startService(service); final Button stop_Call_Button = (Button) findViewById(R.id.widget35); this.setVolumeControlStream(AudioManager.STREAM_VOICE_CALL); stop_Call_Button.setOnClickListener(new View.OnClickListener(){ public void onClick(View v){ Intent service = new Intent(CallAudio._CALL_SERVICE); //this is for Android 1.5 (sets speaker going for a few seconds before shutting down) stopService(service); Intent setIntent = new Intent(Intent.ACTION_MAIN); setIntent.addCategory(Intent.CATEGORY_HOME); setIntent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); startActivity(setIntent); finish(); isRecording = false; } }); final Button speaker_Button = (Button) findViewById(R.id.widget36); speaker_Button.setOnClickListener(new View.OnClickListener(){ public void onClick(View v){ if(true){ audio_service.setSpeakerphoneOn(false); } else{ audio_service.setSpeakerphoneOn(true); } } }); } @Override protected void onResume() { super.onResume(); } @Override protected void onPause() { super.onPause(); } public void onCofigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); } } It calls a service that uses AudioRecord to record from the Mic and AudioTrack to play it out the earpiece, nothing in the service to do with the dialler. Has anyone any idea why this might be happening?

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  • Java Generics error when implementing Hibernate message interpolator

    - by Jayaprakash
    Framework: Spring, Hibernate. O/S: Windows I am trying to implement hibernate's Custom message interpolator following the direction of this Link. When implementing the below class, it gives an error "Cannot make a static reference to the non-static type Locale". public class ClientLocaleThreadLocal<Locale> { private static ThreadLocal tLocal = new ThreadLocal(); public static void set(Locale locale) { tLocal.set(locale); } public static Locale get() { return tLocal.get(); } public static void remove() { tLocal.remove(); } } As I do not know generics enough, not sure how is being used by TimeFilter class below and the purpose of definition in the above class. public class TimerFilter implements Filter { public void destroy() { } public void doFilter(ServletRequest req, ServletResponse res, FilterChain filterChain) throws IOException, ServletException { try { ClientLocaleThreadLocal.set(req.getLocale()); filterChain.doFilter(req, res); }finally { ClientLocaleThreadLocal.remove(); } } public void init(FilterConfig arg0) throws ServletException { } } Will doing the following be okay? Change static method/field in ClientLocaleThreadLocal to non-static method/fields In TimeFilter, set locale by instantiating new object as below. new ClientLocaleThreadLocal().set(req.getLocale()) Thanks for your help in advance

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  • is this the correct way to use glTexCoordPointer?

    - by RubyKing
    Hey all Just trying to work out how to use this function glTexCoordPointer. Here is the man pages http://www.opengl.org/sdk/docs/man/xhtml/glTexCoordPointer.xml which states that I must set a pointer to the first element of the array that uses the texture cordinate. Here is my array static const GLfloat GUIVertices[] = { //FIRST QUAD 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.94f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.94f, 0.0f, 1.0f, 1.0f, 1.0f, //2ND QUAD // x y z w X Y 1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 0.0f, -1.0f,-1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f,-0.94f, 0.0f,1.0f, 0.0f, 1.0f, 1.0f, -0.94f, 0.0f,1.0f, 1.0f, 1.0, }; But how do I set the pointer correctly? like this glTexCoordPointer(1, GL_FLOAT, 6, reinterpret_cast(29 * sizeof(float)) ); for the fifth element on the 2nd quad first row. any help is thankful

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  • problem with threads

    - by Nadeem
    i want to be done for 10 times!!, to scan teh number and print it again!!, how i can do that #include <stdio.h> #include <pthread.h> #include <semaphore.h> sem_t m; int n; void *readnumber(void *arg) { scanf("%d",&n); sem_post(&m); } void *writenumber(void *arg) { //int x =3; //while(x>0) //{ //x = x-1; sem_wait(&m); printf("%d",n); //} } int main(){ pthread_t t1, t2; sem_init(&m, 0, 0); pthread_create(&t2, NULL, writenumber, NULL); pthread_create(&t1, NULL, readnumber, NULL); pthread_join(t2, NULL); pthread_join(t1, NULL); sem_destroy(&m); return 0; }

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  • Memory leak with objective-c on alloc

    - by Grunzig
    When I use Instruments to find memory leaks, a leak is detected on Horaires *jour; jour= [[Horaires alloc] init]; // memory leak reported here by Instruments self.lundi = jour; [jour release]; and I don't know why there is a leak at this point. Does anyone can help me? Here's the code. // HorairesCollection.h #import <Foundation/Foundation.h> #import "Horaires.h" @interface HorairesCollection : NSObject < NSCopying > { Horaires *lundi; } @property (nonatomic, retain) Horaires *lundi; -init; -(void)dealloc; @end // HorairesCollection.m #import "HorairesCollection.h" @implementation HorairesCollection @synthesize lundi; -(id)copyWithZone:(NSZone *)zone{ DefibHoraires *another = [[DefibHoraires alloc] init]; another.lundi = [lundi copyWithZone: zone]; [another autorelease]; return another; } -init{ self = [super init]; Horaires *jour; jour= [[Horaires alloc] init]; // memory leak reported here by Instruments self.lundi = jour; [jour release]; return self; } - (void)dealloc { [lundi release]; [super dealloc]; } @end // Horaires.h #import <Foundation/Foundation.h> @interface Horaires : NSObject <NSCopying>{ BOOL ferme; BOOL h24; NSString *h1; } @property (nonatomic, assign) BOOL ferme; @property (nonatomic, assign) BOOL h24; @property (nonatomic, retain) NSString *h1; -init; -(id)copyWithZone:(NSZone *)zone; -(void)dealloc; @end // Horaires.m #import "Horaires.h" @implementation Horaires -(BOOL) ferme { return ferme; } -(void)setFerme:(BOOL)bFerme{ ferme = bFerme; if (ferme) { self.h1 = @""; self.h24 = NO; } } -(BOOL) h24 { return h24; } -(void)setH24:(BOOL)bH24{ h24 = bH24; if (h24) { self.h1 = @""; self.ferme = NO; } } -(NSString *) h1 { return h1; } -(void)setH1:(NSString *)horaire{ [horaire retain]; [h1 release]; h1 = horaire; if (![h1 isEqualToString:@""]) { self.h24 = NO; self.ferme = NO; } } -(id)copyWithZone:(NSZone *)zone{ Horaires *another = [[Horaires alloc] init]; another.ferme = self.ferme; another.h24 = self.h24; another.h1 = self.h1; [another autorelease]; return another; } -init{ self = [super init]; return self; } -(void)dealloc { [h1 release]; [super dealloc]; } @end

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  • Could someone explain __declspec(naked) please?

    - by Scott
    I'm looking into porting a script engine written for Windows to Linux; it's for Winamp's visualization platform AVS. I'm not sure if it's even possible at the moment. From what I can tell the code is taking the addresses of the C functions nseel_asm_atan and nseel_asm_atan_end and storing them inside a table that it can reference during code execution. I've looked at MS's documentation, but I'm unsure what __declspec(naked) really does. What is prolog and epilog code mentioned in the documentation? Is that related to Windows calling conventions? Is this portable? Know of any Linux-based examples using similar techniques? static double (*__atan)(double) = &atan; __declspec ( naked ) void nseel_asm_atan(void) { FUNC1_ENTER *__nextBlock = __atan(*parm_a); FUNC_LEAVE } __declspec ( naked ) void nseel_asm_atan_end(void) {}

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  • static thread function access non-static class member in C++

    - by user397390
    Class Test{ int value; static void* thread_func(void* args){ value++; } void newthread(){ pthread_create(&thread_func,...); } } I'm trying to create a thread in Class Test. Therefore compiler forces me to make thread_func static. However I cannot access the non-static member "value" anymore. It says: invalid use of member 'Class::value' in static member function Is there a way around it?

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  • Update NSView in function of events

    - by Forchita
    Hi everyone! I have a main view (subclass of NSView) and as i'm new to cocoa, i'd like to know how to update the view in function of events. I know there are many methods that take events such as -(void)mouseMoved:(NSEvent*)event or - (void)mouseClicked:(NSEvent*)event My algorithm to determine what to do is ready. I want to know where I should update the main view: is it in the -(void)mouseMoved:(NSEvent*)event or in the - (void)drawRect:(NSRect)dirtyRect. And if it is in drawRect, then how should i pass the information to it? Thanks in advance!

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  • Updating a C# 2.0 events example to be idiomatic with C# 3.5?

    - by Damien Wildfire
    I have a short events example from .NET 2.0 that I've been using as a reference point for a while. We're now upgrading to 3.5, though, and I'm not clear on the most idiomatic way to do things. How would this simple events example get updated to reflect idioms that are now available in .NET 3.5? // Args class. public class TickArgs : EventArgs { private DateTime TimeNow; public DateTime Time { set { TimeNow = value; } get { return this.TimeNow; } } } // Producer class that generates events. public class Metronome { public event TickHandler Tick; public delegate void TickHandler(Metronome m, TickArgs e); public void Start() { while (true) { System.Threading.Thread.Sleep(3000); if (Tick != null) { TickArgs t = new TickArgs(); t.Time = DateTime.Now; Tick(this, t); } } } } // Consumer class that listens for events. public class Listener { public void Subscribe(Metronome m) { m.Tick += new Metronome.TickHandler(HeardIt); } private void HeardIt(Metronome m, TickArgs e) { System.Console.WriteLine("HEARD IT AT {0}",e.Time); } } // Example. public class Test { static void Main() { Metronome m = new Metronome(); Listener l = new Listener(); l.Subscribe(m); m.Start(); } }

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  • Explain the code: c# locking feature and threads

    - by Mendy
    I used this pattern in a few projects, (this snipped of code is from CodeCampServer), I understand what it does, but I'm really interesting in an explanation about this pattern. Specifically: Why is the double check of _dependenciesRegistered. Why to use lock (Lock){}. Thanks. public class DependencyRegistrarModule : IHttpModule { private static bool _dependenciesRegistered; private static readonly object Lock = new object(); public void Init(HttpApplication context) { context.BeginRequest += context_BeginRequest; } public void Dispose() { } private static void context_BeginRequest(object sender, EventArgs e) { EnsureDependenciesRegistered(); } private static void EnsureDependenciesRegistered() { if (!_dependenciesRegistered) { lock (Lock) { if (!_dependenciesRegistered) { new DependencyRegistrar().ConfigureOnStartup(); _dependenciesRegistered = true; } } } } }

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  • Why doesn't g++ pay attention to __attribute__((pure)) for virtual functions?

    - by jchl
    According to the GCC documentation, __attribute__((pure)) tells the compiler that a function has no side-effects, and so it can be subject to common subexpression elimination. This attribute appears to work for non-virtual functions, but not for virtual functions. For example, consider the following code: extern void f( int ); class C { public: int a1(); int a2() __attribute__((pure)); virtual int b1(); virtual int b2() __attribute__((pure)); }; void test_a1( C *c ) { if( c->a1() ) { f( c->a1() ); } } void test_a2( C *c ) { if( c->a2() ) { f( c->a2() ); } } void test_b1( C *c ) { if( c->b1() ) { f( c->b1() ); } } void test_b2( C *c ) { if( c->b2() ) { f( c->b2() ); } } When compiled with optimization enabled (either -O2 or -Os), test_a2() only calls C::a2() once, but test_b2() calls b2() twice. Is there a reason for this? Is it because, even though the implementation in class C is pure, g++ can't assume that the implementation in every subclass will also be pure? If so, is there a way to tell g++ that this virtual function and every subclass's implementation will be pure?

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  • Profiling help required

    - by Mick
    I have a profiling issue - imagine I have the following code... void main() { well_written_function(); badly_written_function(); } void well_written_function() { for (a small number) { highly_optimised_subroutine(); } } void badly_written_function() { for (a wastefully and unnecessarily large number) { highly_optimised_subroutine(); } } void highly_optimised_subroutine() { // lots of code } If I run this under vtune (or other profilers) it is very hard to spot that anything is wrong. All the hotspots will appear in the section marked "// lots of code" which is already optimised. The badly_written_function() will not be highlighted in any way even though it is the cause of all the trouble. Is there some feature of vtune that will help me find the problem? Is there some sort of mode whereby I can find the time taken by badly_written_function() and all of its sub-functions?

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