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  • Abstract skill/talent system implementation

    - by kiliki
    I've been making small 2D games for about 3 years now (XNA and more recently LWJGL/Slick2D). My latest idea would involve some form of "talent tree" system in a real time game. I've been wracking my brain but can't think of a structure to hold a talent. Something like "Your melee attack is an instant kill if behind the target" I'd like to come up with an abstract object rather than putting random conditionals into other methods. I've solved some relatively complex problems before but I don't even know where to begin with this one. Any help would be appreciated - Java, pseudocode or general concepts are all great.

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  • InputLayout handling

    - by Kikaimaru
    Where are you supposed to store InputLayout? Suppose i have some basic structure like. class Mesh { List<MeshPart> MeshParts } class MeshPart { Effect Effect; VertexBufferBinding VertexBuffer; ... } Where should I store input layout? It's a connection between vertex buffer and specific pass, i can live with just 1 pass but I still have diffferent techniques so i need at least an array with some connection to effecttechniques, but I would appriciate something not crazy like dictionary. I could also create wrapper for Effect and EffectTechnique, but there must be some normal solution.

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  • How to purge old links in google from an old domain.

    - by jbcurtin
    Hey all, Recently, I uploaded a new site to an existing domain and I'd like to figure out how I can forward all links to said domain to a new domain. I'm looking for a wordpress solution if possible, but in the end I I seem myself writing a small header script that I will paste into ever directory's index file saying header('Location:http://xxx.yyy.zzz') Is there a cleaner way to do this without having to resort to managing the whole file structure? No, I do not have access to the apache runtime. Unfortunately it is a shared-host server. Thanks in advance.

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  • Passing class names or objects?

    - by nischayn22
    I have a switch statement switch ( $id ) { case 'abc': return 'Animal'; case 'xyz': return 'Human'; //many more } I am returning class names,and use them to call some of their static functions using call_user_func(). Instead I can also create a object of that class, return that and then call the static function from that object as $object::method($param) switch ( $id ) { case 'abc': return new Animal; case 'xyz': return new Human; //many more } Which way is efficient? To make this question broader : I have classes that have mostly all static methods right now, putting them into classes is kind of a grouping idea here (for example the DB table structure of Animal is given by class Animal and so for Human class). I need to access many functions from these classes so the switch needs to give me access to the class

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  • How can I really master a programming language?

    - by cprogcr
    I know that learning a language, you can simply buy a book, follow the examples, and whenever possible try the exercises. But what I'm really looking is how to master the language once you've learned it. Now I know that experience is one major factor, but what about learning the internals of the language, what is the underlying structure, etc. There are articles out there saying read this book, read that book, make this game and that game. But to me this doesn't mean to master a language. I want to be able to read other people's code and understand it, no matter how hard that is. To understand when to use a function and when another, etc etc. The list could go on and on but I believe I've made the point. :) And finally, take whatever language as an example if needed, though best would be if C was taken as an example.

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  • HTML5 Canvas A* Star Path finding

    - by Veyha
    I am trying to learn A* Star Path finding. Library I am using this - https://github.com/qiao/PathFinding.js But I am don't understand one thing how to do. I am need find path from player.x/player.y (player.x and player.y is both 0) to 10/10 This code return array of where I am need to move - var path = finder.findPath(player.x, player.y, 10, 10, grid); I am get array where I am need to move, but how to apply this array to my player.x and player.y? Array structure like - 0: 0 1: 0 length: 2, 0: 1 1: 0 length: 2, ... I am very sorry for my bad English language. Thanks.

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  • Why do i keep forgetting things? [closed]

    - by Mr.Anubis
    I am currently learning many things at the same time in C++ and coded many data structures and algorithms and some small applications. When I suddenly try to remember something that I coded many months ago, my mind completely goes blank. It's like I'll have to re-learn the whole thing. For example, recently I was thinking to refactor my BST data structure, when I realized that I don't even remember how I coded it or how does it works internally. Does this happen with many others? Or is it me only? How do I overcome this problem?

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  • SEO perspective on non existent directory base in URL?

    - by Sandro Dzneladze
    I'm wondering if there will be any SEO/readability/memorability benefit to using this kind of URL structure for my upcoming project: www.moviereviews.com/movie/name? Considering that /movie is not a real directory. So that page doesn't exist. Something similar to wordpress /category/ base that is used purely for content separation on the site. What do you think? For user it will be beneficial, if domain doesn't signal what content is about my extra dir will tell what it is about. Correct? But from SEO perspective?

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  • Do you accept counter offers when recruiting experienced programmers? [migrated]

    - by MathAttack
    It is VERY hard to find good experienced programmers. Generally if they're performing well, their employers don't want to let them go, and many don't have resumes, let alone resumes in circulation. Let's say you find one who for personal circumstances is available. And let's say you make them an offer that's fair within your salary structure. And let's say you get a modest counter. (5-10% of the total offer side) Do you accept the counter? Part of me says, "Programmers like this are so rare, why let a small sum get in the way of hiring them?" The other part says, "This precedent will set up an annual headache." Thoughts? I know it's not black and white.

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  • How to study for an Informatics Olympiad [on hold]

    - by Cloud
    One of my goals for next year is to participate in the Australian Informatics Olympiad. As far as I'm aware, it is not too different from Informatics Olympiads in other countries. What would be the best way to study for this? What content should I pay particular attention to while learning in Python? I am currently using the book 'Learn Python the hard way', but are there any other books worthy of a mention? This is the link to their site: http://orac.amt.edu.au/aio/ It contains sample questions, so you can get an idea for the structure or nature of the competition. I know this isn't really a specific programming question, but it would be great if someone could share their experience or give some suggestions for me.

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  • Ask the Readers: How Do You Organize a Messy Music Collection?

    - by Jason Fitzpatrick
    What do you do when you’re faced with a massive pile of MP3s with mismatched tags, poor directory structure, or worse? This week we want to hear your best tips and tricks for getting out from under a mismanaged music collection. Whether iTunes went nuts and poorly tagged your existing collection on import, it was never very tidy to begin with, or you’ve got a hot mess of mismashed music from your internet travels, we want to hear how you’ve rectified the situation. What tools, tips, and tricks do you use to turn your messy pile of MP3s into a neatly organized music collection? Sound off in the comments and check back on Friday for the What You Said roundup! How to Sync Your Media Across Your Entire House with XBMC How to Own Your Own Website (Even If You Can’t Build One) Pt 2 How to Own Your Own Website (Even If You Can’t Build One) Pt 1

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  • How to organize functional programs

    - by bleakcabal
    In OOP, your basic unit of organization for code is the class. A frequently used methodology in Java, C# and similar languages is to organize your code around having one file for each class with the file name following the class name. You can consider each of these class as a unit of organization to group a single concept. These classes are in in namespaces which often follow the directory structure of the files in the solution/project. Namespaces are another level of organization. How are large projects in functional languages typically organized? How to you determine how to split your functions into different files? Are other units of grouping beside files used? How is code typically organized within a single file?

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  • Microsoft Deal of the Day - 19/June/2012 - HTML5 Step by Step

    - by TATWORTH
    At http://shop.oreilly.com/product/0790145302083.do?code=MSDEAL, Microsoft Press are offering the HTML5 Step by Step e-book at 50% off."Experience learning made easy—and quickly teach yourself how to create Web pages with the HTML5 specification. With Step by Step, you set the pace—building and practicing the skills you need, just when you need them! Use a division-based layout to structure your Web pagesInclude menu bars and hyperlinks for clear navigationApply colors, font sizes, and other formatting with CSSAdd graphics, sound, and video to your pagesUse the Canvas tag to render visual images on the flyBuild user-input forms with buttons, boxes, and menus"

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  • Data for animation

    - by saadtaame
    Say you are using C/SDL for a 2D game project. It's often the case that people use a structure to represent a frame in an animation. The struct consists of an image and how much time the frame is supposed to be visible. Is this data sufficient to represent somewhat complex animatio? Is it a good idea to separate animation management code and animation data? Can somebody provide a link to animations tutorials that store animations in a file and retrieve them when needed. I read this in a book (AI game programming wisdom) but would like to see a real implementation.

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  • How to implement Scrum in a company with three similar web-based products

    - by user1909034
    I am somewhat familiar with the concepts and benefits of Scrum. With that in mind, I am trying to improve the failing Scrum product management structure of a company I'm now working for that has three separate B2C products, catering to the same demographic and accessible on the same website. Each product has a product owner and a unique development team (5 - 9 people in each) behind it. Given that the target audiences are similar (not sure if it should matter) and the 3 web products are similar in nature, what are the potential benefits/risks associated with merging the teams and having just one product owner/scrum master/dev team? Some questions that come to mind are: does it make sense to have 3 product owners and three distinct backlogs if your website has three distinct products? Also, if you only have one product owner, what is the best metric off which to choose who that will be?

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  • PostgreSQL, Ubuntu, NetBeans IDE (Part 2)

    - by Geertjan
    Now let's create the start of a CRUD application on the NetBeans Platform, using Hibernate and PostgreSQL to do so. Here's what I see in NetBeans IDE after setting things up as outlined yesterday: The NetBeans Platform CRUD Tutorial should get you up and started creating the NetBeans Platform application. Open the generated "persistence.xml" in Design mode and then switch the persistence library to Hibernate. The Here's the application structure: The Hibernate module that you see above has this content: Here's the result: And here's the source code: http://java.net/projects/nb-api-samples/sources/api-samples/show/versions/7.3/misc/NBPostgreSQL

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  • understanding computers [closed]

    - by Ashwin
    Possible Duplicate: Good resources to understand how a program interacts with machine hardware I don't know if this is the correct StackExchange site to ask this question. But I could not find any other. I want to understand how a computer works from the software level to the internal structure. For example what happens when I press a button on keyboard. The OS interprets it and then what changes happen in the flip-flops. How is an operating system written? If it is written using some programming language, then how is that interpreter written. At some point it has to come down to the hardware, right? I know to program in c, c++ and java. But after all these years I am still not sure about what is happening inside. I would be grateful to anyone who points me to to a link or a video that explains this to the deep.

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  • grub rescue: grub not installed

    - by linda8
    I tried to install beside my windows 7. It didn't work. After installing it could not find the root directory and I got some other error messages... I just wanted my computer to be faster again so instead I decided to reinstall windows from recovery disk. It formatted the disk and installed windows again. The hard-disk has msdos structure now and the ubuntu partition is empty When I start up the computer grab is starting up an I get a grab rescue problem, but grab is no longer installed. How can I boot directly into windows? i can boot Ubuntu from an usb stick but I'm not able to install it anymore. I just want windows to work again... I'm hoping for advice... Linda

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  • Github Feed affecting my WordPress installation? [on hold]

    - by saul
    Any idea how this fork is affecting my site? I went to verify my website log stats, and realized this may be the cause of a strange redirect constantly happening on my WordPress installation. Here's a line I found on my log: 54.81.91.95 - - [07/May/2014:22:52:08 -0400] "GET /category/selfie/feed/ HTTP/1.1" 200 1826 "-" "feedzirra http://github.com/pauldix/feedzirra/tree/master" And this is the Github fork (or however these are called). https://github.com/feedjira/feedjira/tree/master Basically, I think everytime I update my categories, (selfie in this case), I get redirected to install.php. Probably by triggering some GET function on that feed. to the best of my knowledge, this feed parses all url with this structure, blocking them, kind of like a DDoS attack?? Any ideas how to go about it??

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  • Initialize array in amortized constant time -- what is this trick called?

    - by user946850
    There is this data structure that trades performance of array access against the need to iterate over it when clearing it. You keep a generation counter with each entry, and also a global generation counter. The "clear" operation increases the generation counter. On each access, you compare local vs. global generation counters; if they differ, the value is treated as "clean". This has come up in this answer on Stack Overflow recently, but I don't remember if this trick has an official name. Does it? One use case is Dijkstra's algorithm if only a tiny subset of the nodes has to be relaxed, and if this has to be done repeatedly.

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  • The sign of a true manager is delegation (C# style)

    - by MarkPearl
    Today I thought I would write a bit about delegates in C#. Up till recently I have managed to side step any real understanding of what delegates do and why they are useful – I mean, I know roughly what they do and have used them a lot, but I have never really got down dirty with them and mucked about. Recently however with my renewed interest in Silverlight delegates came up again as a possible solution to a particular problem, and suddenly I found myself opening a bland little console application to just see exactly how far I could take delegates with my limited knowledge. So, let’s first look at the MSDN definition of delegates… A delegate declaration defines a reference type that can be used to encapsulate a method with a specific signature. A delegate instance encapsulates a static or an instance method. Delegates are roughly similar to function pointers in C++; however, delegates are type-safe and secure. Well, don’t you love MSDN for such a useful definition. I must give it credit though… later on it really explains it a bit better by saying “A delegate lets you pass a function as a parameter. The type safety of delegates requires the function you pass as a delegate to have the same signature as the delegate declaration.” A little more reading up on delegates mentions that delegates are similar to interfaces in that they enable the separation of specification and implementation. A delegate declares a single method, while an interface declares a group of methods. So enough reading - lets look at some code and see a basic example of a delegate… Let’s assume we have a console application with a simple delegate declared called AdjustValue like below… class Program { private delegate int AdjustValue(int val); static void Main(string[] args) { } } In a sense, all we have said is that we will be creating one or more methods that follow the same pattern as AdjustValue – i.e. they will take one input value of type int and return an integer. We could then expand our code to have various methods that match the structure of our delegate AdjustValue (remember the structure is int xxx (int xxx)) class Program { private delegate int AdjustValue(int val); private static int Dbl(int val) { return val * 2; } private static int AlwaysOne(int val) { return 1; } static void Main(string[] args) { } }  Above I have expanded my project to have two methods, one called Dbl and the other AlwaysOne. Dbl always returns double the input val and AlwaysOne always returns 1. I could now declare a variable and assign it to be one of those functions, like the following… class Program { private delegate int AdjustValue(int val); private static int Dbl(int val) { return val * 2; } private static int AlwaysOne(int val) { return 1; } static void Main(string[] args) { AdjustValue myDelegate; myDelegate = Dbl; Console.WriteLine(myDelegate(1).ToString()); Console.ReadLine(); } } In this instance I have declared an instance of the AdjustValue delegate called myDelegate; I have then told myDelegate to point to the method Dbl, and then called myDelegate(1). What would the result be? Yes, in this instance it would be exactly the same as me calling the following code… static void Main(string[] args) { Console.WriteLine(Dbl(1).ToString()); Console.ReadLine(); }   So why all the extra work for delegates when we could just do what we did above and call the method directly? Well… that separation of specification to implementation comes to mind. So, this all seems pretty simple. Let’s take a slightly more complicated variation to the console application. Assume that my project is the same as the one previously except that my main method is adjusted as follows… static void Main(string[] args) { AdjustValue myDelegate; myDelegate = Dbl; myDelegate = AlwaysOne; Console.WriteLine(myDelegate(1).ToString()); Console.ReadLine(); } What would happen in this scenario? Quite simply “1” would be written to the console, the reason being that myDelegate was last pointing to the AlwaysOne method before it was called. Make sense? In a way, the myDelegate is a variable method that can be swapped and changed when needed. Let’s make the code a little more confusing by using a delegate in the declaration of another delegate as shown below… class Program { private delegate int AdjustValue(InputValue val); private delegate int InputValue(); private static int Dbl(InputValue val) { return val()*2; } private static int GetInputVal() { Console.WriteLine("Enter a whole number : "); return Convert.ToInt32(Console.ReadLine()); } static void Main(string[] args) { AdjustValue myDelegate; myDelegate = Dbl; Console.WriteLine(myDelegate(GetInputVal).ToString()); Console.ReadLine(); } }   Now it gets really interesting because it looks like we have passed a method into a function in the main method by declaring… Console.WriteLine(myDelegate(GetInputVal).ToString()); So, what it the output? Well, try take a guess on what will happen – then copy the code and see if you got it right. Well that brings me to the end of this short explanation of Delegates. Hopefully it made sense!

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  • What happened to the this type of naming convention?

    - by Smith
    I have read so many docs about naming conventions, most recommending both Pascal and Camel naming conventions. Well, I agree to this, it's ok. This might not be pleasing to some, but I am just trying to get your opinion on why you name your objects and classes in a certain way. What happened to this type of naming conventions, and/or why are they bad? I want to name a structure, and I prefix it with "struct". My reason is that, with IntelliSense, I see all structures in one place, and anywhere I see the struct prefix, I know it's a "struct": structPerson structPosition another example is the enum, although I may not prefix it with "enum", but maybe with "enm": enmFruits enmSex again my reason is that in IntelliSense, I see all my enumerations in one place. Because .NET has so many built-in data structures, I think this helps me do less searching. Note that I used .NET in this example, but I welcome language agnostic answers.

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  • Is there a language offering LISP-like macros with a more complex syntax?

    - by blubb
    LISP's macros are extremely powerful constructs, and the inability to introspect and modify the program itself beyond the method signature level has always struck me as a limitation. Yet I favour "complex" syntax because it tends to be closer to natural language. So far I have failed to find a language which combines a powerful macro mechanism such as LISP's with a naturally looking syntax (1). Is anyone aware of such a language? Footnote: I would consider python to have a naturally looking syntax as it allows constructs like this: if 0 < a < 5 and b in list. The avoidance of braces to structure blocks is irrelevant in this case, though.

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  • DirectCompute information

    - by N0xus
    I've been trying to make use of the GPU as part of a project of mine. I've looked into both CUDA and OpenCL, but the lack of information showing you how to introduce these into a project is shocking. Even their dedicated forum groups are dead. So now, I'm looking into DirectCompute. From what I can tell, it's simply a new type of shader file that makes use of HLSL. My question is this, does my program (aside from being DirectX 10 / 11 ) need its structure changed? I mean, is it simply a case of creating the CS file, setting in the project like I would any other shader, and watch the magic happen? Any information on this would be appreciated.

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  • Is there any benefit to obsession with making code "look pretty"?

    - by TaylorOtwell
    Sometimes I spend ridiculous amounts of time (hours) agonizing over making code "look pretty". I mean making things look symmetrical. I will actually rapidly scroll through an entire class to see if anything jumps out as not looking "pretty" or "clean". Am I wasting my time? Is there any value in this kind of behavior? Sometimes the functionality or design of the code won't even change, I'll just re-structure it so it looks nicer. Am I just being totally OCD or is there some benefit hidden in this?

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