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  • File system implementation in MongoDB with GridFS

    - by Ralph
    I am working on two projects that will both implement a Webdav server backed by a MongoDB GridFS. In each case, there is the potential for the system to store tens of millions of files spread across thousands of hierarchical directories. I can come up with two different ways of storing the directory structure: As a "true" hierarchical file system, with directories containing the IDs (_id) of subdirectories and regular files. The paths will be separated by slashes (/) as in a POSIX-compliant file system. The path /a/b/c will be represented as a directory a containing a directory b containing a file c. As a flat file system, where file names include the slashes. The path /a/b/c will be stored as a single file with the name /a/b/c What are the advantages and disadvantages of each, with respect to a "real" folder-based file system?

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  • Naming: objectAction or actionObject?

    - by DocSalvage
    The question, Stored procedure Naming conventions?, and Joel's excellent Making Wrong Code Look Wrong article come closest to addressing my question, but I'm looking for a more general set of criteria to use in deciding how to name modules containing code (classes, objects, methods, functions, widgets, or whatever). English (my only human language) is structured as action-object (i.e closeFile, openFile, saveFile) and since almost all computer languages are based on English, this is the most common convention. However, in trying to keep related code close together and still be able to find things, I've found object-action (i.e. fileClose, fileOpen, fileSave) to be very attractive. Quite a number of non-English human languages follow this structure as well. I doubt that one form is universally superior, but when should each be used in the pursuit of helping to make sure bad code looks bad?

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  • What are the preferred documentation tools for the major programming languages?

    - by Dave Peck
    I'm interested in compiling a list of major programming languages and their preferred documentation toolsets. To scope this a bit: The exact structure of the answer may vary from language to language, but there appear to be two aspects common to all languages: (1) in-code syntax for documentation, and (2) documentation generators that make use of said syntax. There are also cases where generators are used independent of code. For example, tutorial-style documentation is common in the Python world and is often disconnected from underlying code. Many languages have multiple commonly-used documentation strategies and tool chains, and I'd love to capture this. Finally, there are cross-language tools like Doxygen that also have some traction and would be worth noting here. Here are some obvious target languages to start with: Python, Ruby, Java, C#, PHP, Objective-C, C/C++, Haskell, Erlang, Scala, Clojure If this question catches on, I'll try and keep this section updated with the most recent list. Thanks!

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  • Which programming language do you think is the most beautiful and which the ugliest? [closed]

    - by user1598390
    I would like to hear opinions about what programming language do you consider to produce the most legible, self-documenting, intention-transparent, beautiful-looking code ? And which produces the most messy-looking, unintentionally obfuscated, ugly code, regardless of it being good code ? Let me clarify: I'm talking about the syntax, "noise vs signal", structure of the language. Assignment operators. De-referencing. Whether it's dot syntax or "-" syntax. What languages do you think are inherently harder to read than others, given all other things being equal like, say, code quality, absence of code smells, etc. ?

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  • How Orchard works

    I just finished writing a long documentation topic on the Orchard project wiki that aims at being a good starting point for developers who want to understand the architecture, structure and general philosophy behind the Orchard CMS. It is not required reading for anyone who only wants to write Orchard modules and themes but hopefully it will help people who want to evaluate the platform and start writing patches. Read it here: http://orchardproject.net/docs/How-Orchard-works.ashx...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Embed IF text parser in another game?

    - by DragonFax
    Are there any existing interactive fiction text parsing engines that I can embed in another game or application? I'm looking to use something as a library. I can pass it the available objects and verbs from my own side. It will parse the sentences from the user and give me back some sort of structure/AST describing what the user asked for. Then my own code can then act upon that request. I don't need something SIRI level. The simple sentences and actions that current IF games support is fine. But I'm not looking to write a whole text/sentence parser myself. This isn't an If game and I can't write it entirely in an interactive-fiction language like inform 7. Unfortunatly, I can't seem to find any examples of anyone using the text parsing capabilities of these engines without writing the entire game in that engine's language.

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  • How do I copy an existing hard disc to a new one so I can boot off the new disc?

    - by Brian Hooper
    I currently have a failing hard drive which is the only hard drive in the machine. I have just bought a new hard drive to replace it, and my plan is to copy the contents of the old drive onto the new one, and then replace the old drive in the machine with the new one. I presumably can't just copy the whole directory structure (or can I)? What do I need to do to manage this, assuming it is possible? Is there a utility to do this for me? (The old drive is hopefully good for a few more hours.) (I hope by this means to keep all the software and configuration files as they are, to avoid having to re-install everything. Can that be done?)

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  • Multiplayer Game Listen Servers: Ensuring Integrity

    - by Ankit Soni
    I'm making a simple multiplayer game of Tic Tac Toe in Python using Bridge (its an RPC service built over a message queue - RabbitMQ) and I'd like to structure it so that the client and the server are just one file. When a user runs the game, he is offered a choice to either create a game or join an existing game. So when a user creates a game, the program will create the game and also join him as a player to the game. This is basically a listen server (as opposed to a dedicated server) - a familiar concept in multiplayer games. I came across a really interesting question while trying to make this - how can I ensure that the player hosting the game doesn't tamper with it (or atleast make it difficult)? The player hosting the game has access to the array used to store the board etc., and these must be stored in the process' virtual memory, so it seems like this is impossible. On the other hand, many multiplayer games use this model for LAN games.

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  • recover data in linux removed with rm

    - by user3717896
    Today i deleted my home directory (in wrong action) with: sudo rm -rf * And when i use extundelete i get this message: root@ubuntu:~# sudo extundelete --restore-directory /home/hamed/ /dev/sda2WARNING: Extended attributes are not restored. Loading filesystem metadata ... 746 groups loaded. Loading journal descriptors ... 29931 descriptors loaded. Searching for recoverable inodes in directory /home/hamed/ ... 498 recoverable inodes found. Looking through the directory structure for deleted files ... 498 recoverable inodes still lost. No files were undeleted. why it can't recover? Anyone can help me to return my Desktop, Documents and etc? I have ubuntu 14.04.

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  • URL SEO : Using directories or exact keyword phrase in the URL [duplicate]

    - by rahul14gt
    This question already has an answer here: What is the best stucture of SEO friendly URL? 3 answers I am trying to understand how to best optimise a url for a page to rank high for specific keywords. Example: a top keyword search is "rental properties in new york". Question is does this keyword need to appear as this exact phrase in the url or should it be broken up into different directories for a better structure e.g.: www.abc.com/en/properties/new-york/rental OR www.abc.com/en/rental-properties-in-new-york Which will help the page rank higher (given all other things on the page are exactly the same)? Thanks!

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  • Documenting a REST interface with a flowchart

    - by James Kassemi
    Does anybody have suggestions on creating a flowchart representation of a REST-style web interface? In the interest of supplying thorough documentation to co-developers, I've been toying around in dia modeling the interface for modifying and generating a product resource: This particular system begins to act differently with user authentication/resource counts, so before I make modifications, I'm looking for some clarification: Complexity: how would you simplify the overall structure to make this easier to read? Display Symbol: is this appropriate for representing a page? Manual Operation Symbol: is this appropriate for representing a user action like a button click? Any other suggestions would be greatly appreciated. My apologies for the re-post. The main stackexchange site suggested this question was better presented on programmers.

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  • Should I be worried if I solve a lot of my problems the same way?

    - by Bryan Harrington
    I really enjoy programming games and puzzle creators/games. I find myself engineering a lot of these problems the same way and ultimately using similar technique to program them that I'm really comfortable with. To give you brief insight, I like to create graphs where nodes are represented with objects. These object hold data such as coordinates, positions and of course references to other neighboring objects. I'll place them all in a data structure and make decisions on this information in a "game loop". While this is a brief example, its not exact in all situations. It's just one way I feel really comfortable with. Is this bad?

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  • Efficiently representing a dynamic transform hierarchy

    - by Mattia
    I'm looking for a way to represent a dynamic transform hierarchy (i.e. one where nodes can be inserted and removed arbitrarily) that's a bit more efficient than using a standard tree of pointers . I saw the answers to this question ( Efficient structure for representing a transform hierarchy. ), but as far as I can determine the tree-as-array approach only works for static hierarchies or dynamic ones where nodes have a fixed number of children (both deal-breakers for me). I'm probably wrong about that but could anyone point out how? If I'm not wrong are there other alternatives that work for dynamic hierarchies?

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  • How could you model "scent trails" in a game?

    - by Sebastien Diot
    Say you want to create a 3D game, and have either players, or mobiles, be able to tract other entity by following their scent trails. Is there any known data-structure that matches this use case? If you have only few individuals going about, you can probably do something like a map of 3D coord to entity ID, but real scent works differently, because it fades over time, but slowly. And most of the time, you can only know approximately what went there, and approximately how many things of that type went there. And the approximation becomes worst with time, until it's gone. I imagine it's kind of like starting with an exact number, and slowly loosing the least significant digits, until you loose the most significant digit too. But that doesn't really help me, because entity IDs aren't normally encoded to contain the entity type, in addition to it's individual ID.

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  • Should data structures be integrated into the language (as in Python) or be provided in the standard library (as in Java)?

    - by Anto
    In Python, and most likely many other programming languages, common data structures can be found as an integrated part of the core language with their own dedicated syntax. If we put LISP's integrated list syntax aside, I can't think of any other languages that I know which provides some kind of data structure above the array as an integrated part of their syntax, though all of them (but C, I guess) seem to provide them in the standard library. From a language design perspective, what are your opinions on having a specific syntax for data structures in the core language? Is it a good idea, and does the purpose of the language (etc.) change how good this could be of a choice? Edit: I'm sorry for (apparently) causing some confusion about which data structures I mean. I talk about the basic and commonly used ones, but still not the most basic ones. This excludes trees (too complex, uncommon), stacks (too seldom used), arrays (too simple) but includes e.g. sets, lists and hashmaps.

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  • Namespaces are obsolete

    - by Bertrand Le Roy
    To those of us who have been around for a while, namespaces have been part of the landscape. One could even say that they have been defining the large-scale features of the landscape in question. However, something happened fairly recently that I think makes this venerable structure obsolete. Before I explain this development and why it’s a superior concept to namespaces, let me recapitulate what namespaces are and why they’ve been so good to us over the years… Namespaces are used for a few different things: Scope: a namespace delimits the portion of code where a name (for a class, sub-namespace, etc.) has the specified meaning. Namespaces are usually the highest-level scoping structures in a software package. Collision prevention: name collisions are a universal problem. Some systems, such as jQuery, wave it away, but the problem remains. Namespaces provide a reasonable approach to global uniqueness (and in some implementations such as XML, enforce it). In .NET, there are ways to relocate a namespace to avoid those rare collision cases. Hierarchy: programmers like neat little boxes, and especially boxes within boxes within boxes. For some reason. Regular human beings on the other hand, tend to think linearly, which is why the Windows explorer for example has tried in a few different ways to flatten the file system hierarchy for the user. 1 is clearly useful because we need to protect our code from bleeding effects from the rest of the application (and vice versa). A language with only global constructs may be what some of us started programming on, but it’s not desirable in any way today. 2 may not be always reasonably worth the trouble (jQuery is doing fine with its global plug-in namespace), but we still need it in many cases. One should note however that globally unique names are not the only possible implementation. In fact, they are a rather extreme solution. What we really care about is collision prevention within our application. What happens outside is irrelevant. 3 is, more than anything, an aesthetical choice. A common convention has been to encode the whole pedigree of the code into the namespace. Come to think about it, we never think we need to import “Microsoft.SqlServer.Management.Smo.Agent” and that would be very hard to remember. What we want to do is bring nHibernate into our app. And this is precisely what you’ll do with modern package managers and module loaders. I want to take the specific example of RequireJS, which is commonly used with Node. Here is how you import a module with RequireJS: var http = require("http"); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This is of course importing a HTTP stack module into the code. There is no noise here. Let’s break this down. Scope (1) is provided by the one scoping mechanism in JavaScript: the closure surrounding the module’s code. Whatever scoping mechanism is provided by the language would be fine here. Collision prevention (2) is very elegantly handled. Whereas relocating is an afterthought, and an exceptional measure with namespaces, it is here on the frontline. You always relocate, using an extremely familiar pattern: variable assignment. We are very much used to managing our local variable names and any possible collision will get solved very easily by picking a different name. Wait a minute, I hear some of you say. This is only taking care of collisions on the client-side, on the left of that assignment. What if I have two libraries with the name “http”? Well, You can better qualify the path to the module, which is what the require parameter really is. As for hierarchical organization, you don’t really want that, do you? RequireJS’ module pattern does elegantly cover the bases that namespaces used to cover, but it also promotes additional good practices. First, it promotes usage of self-contained, single responsibility units of code through the closure-based, stricter scoping mechanism. Namespaces are somewhat more porous, as using/import statements can be used bi-directionally, which leads us to my second point… Sane dependency graphs are easier to achieve and sustain with such a structure. With namespaces, it is easy to construct dependency cycles (that’s bad, mmkay?). With this pattern, the equivalent would be to build mega-components, which are an easier problem to spot than a decay into inter-dependent namespaces, for which you need specialized tools. I really like this pattern very much, and I would like to see more environments implement it. One could argue that dependency injection has some commonalities with this for example. What do you think? This is the half-baked result of some morning shower reflections, and I’d love to read your thoughts about it. What am I missing?

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  • OBI already has a caching mechanism in presentation layer and BI server layer. How is the new in-memory caching better for performance?

    - by Varun
    Question: OBI already has a caching mechanism in presentation layer and BI server layer. How is the new in-memory caching better for performance? Answer: OBI Caching only speeds up what has been seen before. An In-memory data structure generated by the summary advisor is optimized to provide maximum value by accounting for the expected broad usage and drilldowns. It is possible to adapt the in-memory data to seasonality by running the summary advisor on specific workloads. Moreover, the in-memory data is created in an analytic database providing maximum performance for the large amount of memory available.

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  • Unable to remove some unity lenses

    - by S Prasanth
    I removed the files, video, photos and friends lenses with the following command. sudo apt-get purge unity-lens-files unity-lens-video unity-lens-photos unity-lens-friends Although the corresponding results have disappeared from dash, only the friends tab has been removed. There still are tabs for files, video and photos, albeit empty. How do I remove these empty tabs? I use Ubuntu 13.10 Saucy Salamander. I understand that this issue didn't exist in 12.04. The directory structure of unity lenses seems to have changed from 12.04 to 13.10. Earlier the lenses were stored in /usr/share/unity/lenses/. That isn't the case now, rendering this answer inappropriate: http://askubuntu.com/a/120116/111720

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  • iOS: Versioned static frameworks vs Git Submodules and included code

    - by drekka
    For the last couple of years I've been building static frameworks of common APIs for my iOS projects. I can build a universal binary containing all the architectures (i386, armv6, armv7) and wrap it up in a .framework directory structure. I then stored this in a directory based on the version of the framework. For example ..../myAPI/v0.1.0/myAPI.framework Once I have this framework I can then easily add it to a project and if I want to advance the version, merely change the framework search paths to the later version. This works, but the approach is very similar to what I would use in the Java world. Recently I've been reading about using Git submodules and static framework sub projects in XCode 4. Im wondering if my currently approach is something that I should consider retiring and what the pros/cons are of the new approach. I'm weary of just including code because I've already had issues in a work project which had (effectively) multiple versions of a third party API. Any opinions?

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  • Comprehensive redesigns

    - by Chris Skardon
    So, last night I realised that I’d made some bad decisions with the database, structure and naming, so… I’ve now refactored it all, and I’m feeling… hmmm… meh about it. I suspect I will redo it all later, but for now it will do…. I’ve also come to the conclusion that I was maybe trying too much for the initial release, so as a consequence I have removed one part of the project… (which, by-the-by, I intend to have published in a month or so – and yes Andy, that is one month longer than I mentioned to you in that email :)) @Html.DisplayFor() I find myself using DisplayFor a lot at the moment, is this correct? I mean – it works, but is that really only for forms? Do I need to use it? Should I use it?

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  • Grub failure after cat removed USB drive

    - by user76270
    I had a perfectly working Ubuntu Server system with U12.4 and Server installed and was setting up the mail system. When I was absent from my computer room my cat (furry type) apparently got to play with a USB dongle on an extension cable and removed it. The system went berserk and now will not boot. I ran Ubuntu 12.4 on the install disk and the directory structure and every thing appears to still be on the drives. How do I recover the GRUB boot section without the system repartitioning everything and wiping everything else? Please I am a total newb when it comes to Linux errors and fixing them.

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  • What approaches can I take to lower the odds of introducing new bugs in a complex legacy app?

    - by m.edmondson
    Where I work I often have to develop (and bug fix) in an old system (.NET 1) whos code is complete spaghetti - with little thought given to variable names, program structure nor comments. Because of this it takes me ages to understand what bits need changed, and I often 'break' the existing software because I've made a modification. I really really want to spend a couple of months (with colleagues) going through it to refactor but existing developers both can't see the need - nor think theres time for this (the system is massive). I dread having to work on its code as it takes days to fix something only to find out I've broken something else. This obviously makes me look incompetent - so how can I deal with this?

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  • Copying and pasting files. Nothing new here

    - by Blake Wood
    I installed XBMC and it's working beautifully. I have my own skin I'd like to use and all I should have to do is copy and past my skin.folder into the addons folder and I'm down. However, this isn't so easy with Ubuntu. I have the latest version, installed today 11-14-2012 Could someone please spell out the command process to make this happen? I've read through so many forums, tried ssh, I know now I'm getting into things that could be dangerous so any help would be much appreciated. Structure. /home/cantrellsmedia/Downloads/skin.cantrell <----- Need copied /usr/share/xbmc/addons/ <-------- Paste Some of what I have tried cp skin.cantrell mv skin.cantrell~/usr/share/xbmc/addons/

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  • Ubuntu One messes up with my thunderbird folders

    - by xpanta
    I have added .thunderbird folder to my Ubuntu One's folders to be synced. This is to protect my mails and my thunderbird's settings and plugins. However, U1 constantly keeps messing up with my folders and a lot of .u1conflict files appear in various places in my .thunderbird folder. Some of them I see on my thunderbird application when I start it up. Why is that? Can't I just select my home folders files to be uploaded and not synced? Or set U1, in case of conflicts, to leave the home folder structure and files as is. PS: I have subscribed to U1 service and this is important to me.

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  • What is a good robots.txt for WP ?

    - by Steven
    What is the "best" setup for robots.txt? I'm using the following permalink structure in Wordpress: /%category%/%postname%/. My robots.txt currently looks like this (copied from somewhere a long time ago): User-agent: * Disallow: /cgi-bin Disallow: /wp-admin Disallow: /wp-includes Disallow: /wp-content/plugins Disallow: /wp-content/cache Disallow: /wp-content/themes Disallow: /trackback Disallow: /comments Disallow: /category/*/* Disallow: */trackback Disallow: */comments I want my comments to be indext. So I can remove this, right? Do I want to disallow indexing categories because of my permalinkstructure? An article can have several tags and be in multiple categories. This may cause duplicates in google. How should I work around this? Would you change anything else here?

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