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  • using object in multiple function

    - by nixon
    Hi. How can i use object from one function in another ? main() { private void button1_click { MyClass object = new MyClass(); object.blabla(); } private void button2_click { // how can i use object from button1_click ?? } }

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  • Problem with "moveable-only types" in VC++ 2010

    - by Luc Touraille
    I recently installed Visual Studio 2010 Professional RC to try it out and test the few C++0x features that are implemented in VC++ 2010. I instantiated a std::vector of std::unique_ptr, without any problems. However, when I try to populate it by passing temporaries to push_back, the compiler complains that the copy constructor of unique_ptr is private. I tried inserting an lvalue by moving it, and it works just fine. #include <utility> #include <vector> int main() { typedef std::unique_ptr<int> int_ptr; int_ptr pi(new int(1)); std::vector<int_ptr> vec; vec.push_back(std::move(pi)); // OK vec.push_back(int_ptr(new int(2)); // compiler error } As it turns out, the problem is neither unique_ptr nor vector::push_back but the way VC++ resolves overloads when dealing with rvalues, as demonstrated by the following code: struct MoveOnly { MoveOnly() {} MoveOnly(MoveOnly && other) {} private: MoveOnly(const MoveOnly & other); }; void acceptRValue(MoveOnly && mo) {} int main() { acceptRValue(MoveOnly()); // Compiler error } The compiler complains that the copy constructor is not accessible. If I make it public, the program compiles (even though the copy constructor is not defined). Did I misunderstand something about rvalue references, or is it a (possibly known) bug in VC++ 2010 implementation of this feature?

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  • Lifetime of a const string literal returned by a function

    - by Neeraj
    Consider this code: const char* someFun() { // ... some stuff return "Some text!!" } int main() { { // Block: A const char* retStr = someFun(); // use retStr } } My question is in the function sumFun() where is "some Text!!", stored (i think may be in some static area in ROM) and what will be its scope? Will the memory pointed by retStr be occupied throughout the program or be released once the block A exits? -- Thanks

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  • Does a HashSet make an internal copy of added Objects?

    - by praks5432
    Let's say I have a function that is recursive and is like this public void someRecur(List<Integer>someList){ if(someBreakCondition) Set.add(someList); for(int i = 0; i < someLen ; i++){ someList.add(someInt); someRecur(someList); someList.remove(someInt); } } Does the remove affect the list that has been put into the set? What should I do to give the set an actual copy of the list?

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  • Emulating Test::More::done_testing - what is the most idiomatic way?

    - by DVK
    I have to build unit tests for in environment with a very old version of Test::More (perl5.8 with $Test::More::VERSION being '0.80') which predates the addition of done_testing(). Upgrading to newer Test::More is out of the question for practical reasons. And I am trying to avoid using no_tests - it's generally a bad idea not catching when your unit test dies prematurely. What is the most idiomatic way of running a configurable amount of tests, assuming no no_tests or done_testing() is used? Details: My unit tests usually take the form of: use Test::More; my @test_set = ( [ "Test #1", $param1, $param2, ... ] ,[ "Test #1", $param1, $param2, ... ] # ,... ); foreach my $test (@test_set) { run_test($test); } sub run_test { # $expected_tests += count_tests($test); ok(test1($test)) || diag("Test1 failed"); # ... } The standard approach of use Test::More tests => 23; or BEGIN {plan tests => 23} does not work since both are obviously executed before @tests is known. My current approach involves making @tests global and defining it in the BEGIN {} block as follows: use Test::More; BEGIN { our @test_set = (); # Same set of tests as above my $expected_tests = 0; foreach my $test (@tests) { my $expected_tests += count_tests($test); } plan tests = $expected_tests; } our @test_set; # Must do!!! Since first "our" was in BEGIN's scope :( foreach my $test (@test_set) { run_test($test); } # Same sub run_test {} # Same I feel this can be done more idiomatically but not certain how to improve. Chief among the smells is the duplicate our @test_test declarations - in BEGIN{} and after it.

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  • Argument type deduction, references and rvalues

    - by uj2
    Consider the situation where a function template needs to forward an argument while keeping it's lvalue-ness in case it's a non-const lvalue, but is itself agnostic to what the argument actually is, as in: template <typename T> void target(T&) { cout << "non-const lvalue"; } template <typename T> void target(const T&) { cout << "const lvalue or rvalue"; } template <typename T> void forward(T& x) { target(x); } When x is an rvalue, instead of T being deduced to a constant type, it gives an error: int x = 0; const int y = 0; forward(x); // T = int forward(y); // T = const int forward(0); // Hopefully, T = const int, but actually an error forward<const int>(0); // Works, T = const int It seems that for forward to handle rvalues (without calling for explicit template arguments) there needs to be an forward(const T&) overload, even though it's body would be an exact duplicate. Is there any way to avoid this duplication?

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  • Returning a local object from a function

    - by pocoa
    Is this the right way to return an object from a function? Car getCar(string model, int year) { Car c(model, year); return c; } void displayCar(Car &car) { cout << car.getModel() << ", " << car.getYear() << endl; } displayCar(getCar("Honda", 1999)); I'm getting an error, "taking address of temporary". Should I use this way: Car &getCar(string model, int year) { Car c(model, year); return c; }

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  • How do I add a VSTO project as a reference to a unit testing project?

    - by Mathias
    In order not to pollute my projects with unit tests, I like to create a separate project for my unit tests; I add a reference to the project under test in the unit tests project. However, this isn't working that well with my VSTO excel add-in projects: when I create a separate unit test project and go to Add Reference Projects, there is no project to pick. What I have done so far is Add Reference Browse, and pick the add-in dll from the debug folder. I have also run into issues from time to time with this, with the reference suddenly not working, requiring to remove/re-add the dll reference. Can anybody explain why a VSTO project doesn't show up as a regular project? And is there a better way to go about it than what I am doing presently?

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  • Most efficient way of checking for a return from a function call in Perl

    - by Gaurav Dadhania
    I want to add the return value from the function call to an array iff something is returned (not by default, i.e. if I have a return statement in the subroutine.) so I'm using unshift @{$errors}, "HashValidator::$vfunction($hashref)"; but this actually adds the string of the function call to the array. I also tried unshift @{$errors}, $temp if defined my $temp = "HashValidator::$vfunction($hashref)"; with the same result. What would a perl one-liner look like that does this efficiently (I know I can do the ugly, multi-line check but I want to learn). Thanks,

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  • Custom string class (C++)

    - by Sanctus2099
    Hey guys. I'm trying to write my own C++ String class for educational and need purposes. The first thing is that I don't know that much about operators and that's why I want to learn them. I started writing my class but when I run it it blocks the program but does not do any crash. Take a look at the following code please before reading further: class CString { private: char* cstr; public: CString(); CString(char* str); CString(CString& str); ~CString(); operator char*(); operator const char*(); CString operator+(const CString& q)const; CString operator=(const CString& q); }; First of all I'm not so sure I declared everything right. I tried googleing about it but all the tutorials about overloading explain the basic ideea which is very simple but lack to explain how and when each thing is called. For instance in my = operator the program calls CString(CString& str); but I have no ideea why. I have also attached the cpp file below: CString::CString() { cstr=0; } CString::CString(char *str) { cstr=new char[strlen(str)]; strcpy(cstr,str); } CString::CString(CString& q) { if(this==&q) return; cstr = new char[strlen(q.cstr)+1]; strcpy(cstr,q.cstr); } CString::~CString() { if(cstr) delete[] cstr; } CString::operator char*() { return cstr; } CString::operator const char* () { return cstr; } CString CString::operator +(const CString &q) const { CString s; s.cstr = new char[strlen(cstr)+strlen(q.cstr)+1]; strcpy(s.cstr,cstr); strcat(s.cstr,q.cstr); return s; } CString CString::operator =(const CString &q) { if(this!=&q) { if(cstr) delete[] cstr; cstr = new char[strlen(q.cstr)+1]; strcpy(cstr,q.cstr); } return *this; } For testing I used a code just as simple as this CString a = CString("Hello") + CString(" World"); printf(a); I tried debugging it but at a point I get lost. First it calls the constructor 2 times for "hello" and for " world". Then it get's in the + operator which is fine. Then it calls the constructor for the empty string. After that it get's into "CString(CString& str)" and now I'm lost. Why is this happening? After this I noticed my string containing "Hello World" is in the destructor (a few times in a row). Again I'm very puzzeled. After converting again from char* to Cstring and back and forth it stops. It never get's into the = operator but neither does it go further. printf(a) is never reached. I use VisualStudio 2010 for this but it's basically just standard c++ code and thus I don't think it should make that much of a difference

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  • Java static method parameters

    - by Blitzkr1eg
    Why does the following code return 100 100 1 1 1 and not 100 1 1 1 1 ? public class Hotel { private int roomNr; public Hotel(int roomNr) { this.roomNr = roomNr; } public int getRoomNr() { return this.roomNr; } static Hotel doStuff(Hotel hotel) { hotel = new Hotel(1); return hotel; } public static void main(String args[]) { Hotel h1 = new Hotel(100); System.out.print(h1.getRoomNr() + " "); Hotel h2 = doStuff(h1); System.out.print(h1.getRoomNr() + " "); System.out.print(h2.getRoomNr() + " "); h1 = doStuff(h2); System.out.print(h1.getRoomNr() + " "); System.out.print(h2.getRoomNr() + " "); } } Why does it appear to pass Hotel by-value to doStuff() ?

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  • Using variables for colors in table cells

    - by Mark Robinson
    Using the variables extension, I want to change the background color of a cell in a table. So far I've done this: {{#vardefine:green|<span style="background:Green; color:White">text</span>}} The problem is that, when I add {{#var:green}} to the cell, only the text itself has a green background. Ideally, I want the whole cell to have a background color, like it does if I use this: | bgcolor="#ff00ff" | test or this | style="background:silver" |silver in the cell. Does anyone know how to solve this?

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  • Adding buttons dynamically to a uitableviewcell - iPhone app

    - by alan
    I have a verb conjugation app that displays verb translations in the first cell of a table. At present the translation list is just a string (comma-separated list) but I'd like to change it to have clickable buttons. I had a play around adding buttons to the cell view without too much success but my only experience with custom cells has been using specific positioning so I'm unsure as to how to achieve a dynamic list of buttons (varying widths) within a cell. Any help greatly appreciated. Cheers.

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  • How to add .Net3.5 dll into .Net2.0 project?

    - by macias
    I have a dll which is based on .net 3.5 -- it uses internally for example Linq, but the exposed API is straightforward, no fancy stuff. Since C# generics are resolved at compile time I assume that for calling party all it counts is API (all public parts). However when I try to use this dll from net2.0 project I get info, that the dll cannot be referenced because the dll or one of its dependencies requires a later version of .net framework. I can install any .net version I want on target computer (when entire app is installed), but I cannot change .net version for the project itself. So: how to solve this? When adding a C dll to this project I had no such problems, so are C# dlls self-contained or not?

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  • Does a simple delphi form app needs any libraries or dependencies to deploy?

    - by peterg
    I need to code a simple form application and I want to make it easy to deploy (without installing libraries or dependencies), I don't want to use visual studio cpp or csharp because clr apps compile with .net frameworks and I have no much experience with mfc and dialogs. So I was wondering which libraries does a simple delphi vcl forms app (those using TForm) use, because I've never had to install anything to run simple delphi apps.

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  • JQuery will not set a higher scoped object in callback

    - by user344666
    Hello, I have a jquery callback function. In that function I want it to change the value of a varible that is in a higher scope, for somereason it is not doing that. Here is the code. Thanks function add() { var returnedData = { my_id: 0 }; $.post("add_event.php", { event : toSendText }, function(data) {returnedData.my_id = 5;}, "json"); if(add_page == true){ alert(returnedData.my_id); window.open('content-list.php?cal_id='); } }

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  • C# XNA: What can cause SpriteBatch.End() to throw a NRE?

    - by Rosarch
    I don't understand what I'm doing wrong here: public void Draw(GameTime gameTime) // in ScreenManager { SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int i = 0; i < Screens.Count; i++) { if (Screens[i].State == Screen.ScreenState.HIDDEN) continue; Screens[i].Draw(gameTime); } SpriteBatch.End(); // null ref exception } SpriteBatch itself is not null. Some more context: public class MasterEngine : Microsoft.Xna.Framework.Game { public MasterEngine() { graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); // ... spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); screenManager = new ScreenManager(assets, gameEngine, graphicsDeviceManager.GraphicsDevice, spriteBatch); } //... protected override void Draw(GameTime gameTime) { screenManager.Draw(gameTime); // calls the problematic method base.Draw(gameTime); } } Am I failing to initialize something properly? UPDATE: As an experiment, I tried this to the constructor of MasterEngine: spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); spriteBatch.Begin(); spriteBatch.DrawString(assets.GetAsset<SpriteFont>("calibri"), "ftw", new Vector2(), Color.White); spriteBatch.End(); This does not cause a NRE. hmm.... UPDATE 2: This does cause an NRE: protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.End(); // boned here //screenManager.Draw(gameTime); base.Draw(gameTime); }

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  • How can I determine a file extension given a file name in LaTeX?

    - by Frank
    I am attempting to write a LaTeX package which leverages the minted package's \inputminted command. My \mycommand command takes two parameters, the first being a path to a file, and I want to pass the file's extension to the \inputminted command: \newcommand\mycommand[2]{ \inputminted{#1}{...} } Note that the above won't work since the full path is passed to \inputminted. Example: \mycommand{/path/to/Test.java}{blah} should invoke \inputminted{java}{...}

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  • How to hash and check for equality of objects with circular references

    - by mfya
    I have a cyclic graph-like structure that is represented by Node objects. A Node is either a scalar value (leaf) or a list of n=1 Nodes (inner node). Because of the possible circular references, I cannot simply use a recursive HashCode() function, that combines the HashCode() of all child nodes: It would end up in an infinite recursion. While the HashCode() part seems at least to be doable by flagging and ignoring already visited nodes, I'm having some troubles to think of a working and efficient algorithm for Equals(). To my surprise I did not find any useful information about this, but I'm sure many smart people have thought about good ways to solve these problems...right? Example (python): A = [ 1, 2, None ]; A[2] = A B = [ 1, 2, None ]; B[2] = B A is equal to B, because it represents exactly the same graph. BTW. This question is not targeted to any specific language, but implementing hashCode() and equals() for the described Node object in Java would be a good practical example.

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  • perl: added hash entry in a subroutine is lost

    - by hansi
    Why is the hash empty on the second call of printHash? my %hash = (); addToHash(\%hash); printHash(\%hash); sub addToHash { my %hash = %{$_[0]}; $hash{"test"} = "test"; printHash(\%hash); } sub printHash { print "printHash: \n"; my %hash = %{$_[0]}; foreach my $key (keys %hash) { print "key: $key, value: $hash{$key}\n"; } } Output: printHash: key: test, value: test printHash:

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  • Property Scope (Iphone)

    - by Hank
    Hello All. I am having trouble accessing a declared property and I think I am missing something fundamental about the nature of properties and perhaps view controllers. Here's what I'm doing so far: declaring a property "myPhone" in a root view controller called RootViewController. grabbing a phone number from a modally presented people picker setting "myPhone" to the value from the people picker (from within shouldContinueAfterSelectingPerson of ABPeoplePickerNavigationController) trying to access "myPhone" from another modally presented view controller "myPhone" continues to NSLog to null despite trying every permutation of self.myPhone, super, RootViewController, etc. to try and access the value I set. What am I missing?

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