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  • What kind of assemblies can be called using P/Invoke ?

    - by milan
    Hi all, I allready asked at: Is it possible to call unmanaged code using C# reflection from managed code ? if it is possible to call C/C++ library unmanaged function with Invoke and reflection from .NET and the answer is yes. What I am not clear about is can I call using P/Invoke ANY assembly written/compiled/build with other compilers on my Windows PC like Labwindows/CVI(have some kind of C compiler) or Java written dll's, exe. If this is possible is it the same as explained in above given link using "Marshal.GetDelegateForFunctionPointer" ? Thanks! Milan.

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  • How can I protect my .NET assemblies from decompilation?

    - by Holli
    One if the first things I learned when I started with C# was the most important one. You can decompile any .NET assembly with Reflector or other tools. Many developers are not aware of this fact and most of them are shocked when I show them their source code. Protection against decompilation is still a difficult task. I am still looking for a fast, easy and secure way to do it. I don't want to obfuscate my code so my method names will be a,b,c or so. Reflector or other tools should be unable to recognize my application as .NET assembly at all. I know about some tools already but they are very expensive. Is there any other way to protect my applications? EDIT: The reason for my question is not to prevent piracy. I only want to stop competitors from reading my code. I know they will and they already did. They even told me so. Maybe I am a bit paranoid but business rivals reading my code doesn't make me feel good.

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  • Is it OK to use WPF assemblies in a web app?

    - by Chris
    I have an ASP.NET MVC 2 app targeting .NET 4 that needs to be able to resize images on the fly and write them to the response. I have code that does this and it works. I am using System.Drawing.dll. However, I want to enhance my code so that not only am I resizing the image, but I am dropping it from 24bpp down to 4bit grayscale. I could not, for the life of me, find code on how to do this with System.Drawing.dll. But I did find a bunch of WPF stuff. This is my working/sample code (runs in LinqPad). // Load the original 24 bit image var bitmapImage = new BitmapImage(); bitmapImage.BeginInit(); bitmapImage.UriSource = new Uri(@"C:\Temp\Resized\18_appa2_015.png", UriKind.Absolute); //bitmapImage.DecodePixelWidth = 600; bitmapImage.EndInit(); // Create the destination image var formatConvertedBitmap = new FormatConvertedBitmap(); formatConvertedBitmap.BeginInit(); formatConvertedBitmap.Source = bitmapImage; formatConvertedBitmap.DestinationFormat = PixelFormats.Gray4; formatConvertedBitmap.EndInit(); // Encode and dump the image to disk var encoder = new PngBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(formatConvertedBitmap)); using (var fileStream = File.Create(@"C:\Temp\Resized\18_appa2_015_s2.png")) { encoder.Save(fileStream); } It uses System.Xaml.dll, WindowsBase.dll, PresentationCore.dll, and PresentationFramework.dll. The namespaces used are: System.Windows.Controls, System.Windows.Media, and System.Windows.Media.Imaging. Is there any problem using these namespaces in my web application? It doesn't seem right. If anyone knows how to drop the bit depth without all this WPF stuff (which I barely understand, BTW) I would be thrilled to see that too.

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  • How do you add folder level documentation to C# assemblies?

    - by Elijah
    Me: I'm a relative new-comer to the .NET platform. Problem In Java, you can add package level documentation to your project by creating a package-info.java or package.html file and storing in the package folder. How do I add equivalent documentation to my project in C# using Visual Studio 2010? Background I like to write documentation describing my motivations in the package/folder level context of the source code projects that I am working on. I have become very accustomed to this workflow in a variety of languages (specifically Java) and I believe that it is a good way to document my project.

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  • maven assemblies. Putting each dependency with transitive dependencies in own directory?

    - by jr
    I have a maven project which consists of a few modules. This is to be deployed on a client machine and will involve installing Tomcat and will make use of NSIS for installer. There is a separate application which monitors tomcat and can restart it, perform updates, etc. So, I have the modules setup as follows: project +-- client (all code, handlers, for the war) +-- client-common - (shared code, shared between monitor and client) +-- client-web - (the war, basically just uses war has applicationcontext, web.xml,etc) +-- monitor - (the monitor application jar. Uses wrapper to run) So, I need to create an installer. I was planning on creating another module which would be the installer. This is where I would have tomcat directory and I'd like maven to "assemble" everything and then run NSIS so I can create the final installer. However, I need to have the monitor jar file in a directory and then have all monitors dependencies in a lib/ directory. The final directory structure should be: project-installer-directory/monitor/monitor-version.jar project-installer-directory/monitor/lib/monitor-dep-1.jar project-installer-directory/monitor/lib/monitor-dep-2.jar project-installer-directory/monitor/lib/monitor-dep-3.jar project-installer-directory/webapps/client-web.war Where in the client-web\WEB-INF\lib directory we will have all client-web's dependencies after it is exploded. That works, I have the .war file. What I am having problems with is getting the monitor module dependencies independent of the dependencies of the client-web module. I tried to just create the installer module and make the monitor and client-web dependencies, but when I use dependencies-copy it gives me everything. Not what I want. I'm leaning towards creating a new module called monitor-assembly or something to give me a zip file which contains the directory format I need, but that is yet another module. Can someone please help me with the correct way to accomplish this? thanks!

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  • Signing 3rd Party Assemblies leads to them turnign invisible!

    - by Andrew
    Hi All, I followed OJ's instructions here This allowed me to successfully breakdown, then rebuild and sign some 3rd party DLLs. Here's what I did: Dissassembled Old.dll Rebuild and signed as New.dll (using the same *.snk that my VS2005 proj is signed with) Removed all references in my proj to Old.dll and added references to New.dll Replaced 'Imports Old.dll' with 'Imports New.dll' this final step fails. VS2005 won't recognise my New.dll Any clues?

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  • Using C# assemblies from VB6 code. Some issues.

    - by AngryHacker
    I have a C# assembly, which is regasmed, but is not in the GAC. In my VB6 code, I added a reference to the generated type library (the .tlb file). Then I instantiate the C# lib in my VB6 code. If I run it from the VB6 IDE, it does not work. The Set in the code below: Dim obj as MyCSharpNamespace.MyCSharpObject Set obj = New MyCSharpNamespace.MyCSharpObject causes this error: Automation error The system cannot find the file specified However, if I compile the VB6 project to an EXE and run it, it runs perfectly fine. I should add that all the VB6 project files (e.g. forms, modules, etc...) are in the same folder as the C# DLL and TLB. So why can't I run it from the IDE environment?

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  • Why do .NET developers offer 32-bit/64-bit versions of .NET assemblies?

    - by Tyler
    Evey now and then I see both x86 and x64 versions of a .NET assembly. Consider the following web part for SharePoint. Why wouldn't the developer just offer a single version and have let the JIT compiler sort out the rest? When I see these kinds offering is it just that the developer decided to create a native image using a tool like ngen in order to avoid a JIT? Someone please help me out here, I feel like I'm missing something of note. Updated From what I got below, both x86 and x64 builds are offered because one or more of the following reasons: The developer wanted to avoid JITing and created a native image of his code, targeting a given architecture using a tool like ngen.exe. The assembly contains platform specific COM calls and so it makes no point to build it as AnyCPU. In these cases builds that target different platforms may contain different code. The assembly may contain Win32 calls using pinvoke which won't get remapped by a JIT and so the build should target the platform it is bound to.

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  • How can the AssemblyName class be used for existing Assemblies?

    - by IbrarMumtaz
    This is another exam related question. I want to know how can I use the AssemblyName class to represent an existing assembly that already exists on disk??? I am talking about from the perspective of using the AppDomain's instance method .Load(), that takes an AssemblyName object as a parameter. I know what MSDN has to say about what the .Load() method was designed for but that aside, I still want to know how to use it !!!

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  • Where are Silverlight assemblies stored when a xap file is run?

    - by ForeverDebugging
    We currently have a XAP file which contains Foo.dll, and another XAP file (with a completely different name) which contains an updated version Foo.dll (but the same version number). When we run the second XAP file, it looks as though the Silverlight runtime on the client, is picking up the old version of Foo.dll from the first XAP file. Anyone know where the Silverlight runtime unzips the xap file before running its content? Or if the runtime executes on a single app domain which could explain these errors?

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  • I want to be able to derive from a class internally, but disallow class in other assemblies to derive from the class

    - by Rokke
    Hej I have the following setup: Assembly 1 public abstract class XX<T> : XX where T: YY { } public abstract class XX {} Assembly 2 public class ZZ : YY {} public class ZZFriend : XX<ZZ> {} I use this feature in reflection when in YY: public class YY { public Type FindFriend { return GetType().Assembly.GetTypes().FirstOrDefault( t => t.BaseType != null && t.BaseType.IsGenericType && typeof(XX).IsAssignableFrom(t) && t.BaseType.GetGenericArguments().FirstOrDefault() == GetType()); } } I would like do disallow inheritance of the non generic class XX like: public class ZZFriend: XX {} Alternatively, I need a method like (that can be used in the reflection in YY.FindFrind()): public Type F(Type t) { return GetTypeThatIsGeneric(XX, Type genericTypeParameter); } That can be used in YY as: Typeof(XX<ZZ) == F(typeof(GetType()) Hope that makes sense... Thanks in advance Søren Rokkedal

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  • AppDomain dependencies across directories

    - by strager
    I am creating a plugin system and I am creating one AppDomain per plugin. Each plugin has its own directory with its main assemblies and references. The main assemblies will be loaded by my plugin loader, in addition to my interface assemblies (so the plugin can interact with the application). Creating the AppDomain: this.appDomain = AppDomain.CreateDomain("AppDomain", null, new AppDomainSetup { ApplicationBase = pluginPath, PrivateBinPath = pluginPath, }); Loading the assemblies: this.appDomain.Load(myInterfaceAssembly.GetName(true)); var assemblies = new List<Assembly>(); foreach (var assemblyName in this.assemblyNames) { assemblies.Add(this.appDomain.Load(assemblyName)); } The format of assemblyName is the assembly's filename without ".dll". The problem is that AppDomain.Load(assemblyName) throws an exception: Could not load file or assembly '[[assemblyName]], Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. All of the dependencies of [[assemblyName]] are: Inside the directory pluginPath, The myInterfaceAssembly which is already loaded, or In the GAC (e.g. mscorelib). Clearly I'm not doing something right. I have tried: Creating an object using this.appDomain.CreateInstanceAndUnwrap inheriting from MarshalByRefObject with a LoadAssembly method to load the assembly. I get an exception saying that the current assembly (containing the proxy class) could not be loaded (file not found, as above), even if I manually call this.appDomain.Load(Assembly.GetExecutingAssembly().GetName(true)). Attaching an AssemblyResolve handler to this.appDomain. I'm met with the same exception as in (1), and manually loading doesn't help. Recursively loading assemblies by loading their dependencies into this.appDomain first. This doesn't work, but I doubt my code is correct: private static void LoadAssemblyInto(AssemblyName assemblyName, AppDomain appDomain) { var assembly = Assembly.Load(assemblyName); foreach (var referenceName in assembly.GetReferencedAssemblies()) { if (!referenceName.FullName.StartsWith("MyProject")) { continue; } var loadedAssemblies = appDomain.GetAssemblies(); if (loadedAssemblies.Any((asm) => asm.FullName == referenceName.FullName)) { continue; } LoadAssemblyInto(referenceName, appDomain); } appDomain.Load(assembly.GetName(true)); } How can I load my plugin assembly with its dependencies in that plugin's directory while also loading some assemblies in the current directory? Note: The assemblies a plugin may (probably will) reference are already loaded in the current domain. This can be shared across domains (performance benefit? simplicity?) if required. Fusion log: *** Assembly Binder Log Entry (12/24/2010 @ 10:46:40 AM) *** The operation failed. Bind result: hr = 0x80070002. The system cannot find the file specified. Assembly manager loaded from: C:\Windows\Microsoft.NET\Framework\v4.0.30319\clr.dll Running under executable C:\MyProject\bin\Debug\MyProject.vshost.exe --- A detailed error log follows. LOG: Start binding of native image vshost32, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=x86. WRN: No matching native image found. LOG: Bind to native image assembly did not succeed. Use IL image. LOG: IL assembly loaded from C:\MyProject\bin\Debug\MyProject.vshost.exe

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  • T4 Template error - Assembly Directive cannot locate referenced assembly in Visual Studio 2010 proje

    - by CodeSniper
    I ran into the following error recently in Visual Studio 2010 while trying to port Phil Haack’s excellent T4CSS template which was originally built for Visual Studio 2008.   The Problem Error Compiling transformation: Metadata file 'dotless.Core' could not be found In “T4 speak”, this simply means that you have an Assembly directive in your T4 template but the T4 engine was not able to locate or load the referenced assembly. In the case of the T4CSS Template, this was a showstopper for making it work in Visual Studio 2010. On a side note: The T4CSS template is a sweet little wrapper to allow you to use DotLessCss to generate static .css files from .less files rather than using their default HttpHandler or command-line tool.    If you haven't tried DotLessCSS yet, go check it out now!  In short, it is a tool that allows you to templatize and program your CSS files so that you can use variables, expressions, and mixins within your CSS which enables rapid changes and a lot of developer-flexibility as you evolve your CSS and UI. Back to our regularly scheduled program… Anyhow, this post isn't about DotLessCss, its about the T4 Templates and the errors I ran into when converting them from Visual Studio 2008 to Visual Studio 2010. In VS2010, there were quite a few changes to the T4 Template Engine; most were excellent changes, but this one bit me with T4CSS: “Project assemblies are no longer used to resolve template assembly directives.” In VS2008, if you wanted to reference a custom assembly in your T4 Template (.tt file) you would simply right click on your project, choose Add Reference and select that assembly.  Afterwards you were allowed to use the following syntax in your T4 template to tell it to look at the local references: <#@ assembly name="dotless.Core.dll" #> This told the engine to look in the “usual place” for the assembly, which is your project references. However, this is exactly what they changed in VS2010.  They now basically sandbox the T4 Engine to keep your T4 assemblies separate from your project assemblies.  This can come in handy if you want to support different versions of an assembly referenced both by your T4 templates and your project. Who broke the build?  Oh, Microsoft Did! In our case, this change causes a problem since the templates are no longer compatible when upgrading to VS 2010 – thus its a breaking change.  So, how do we make this work in VS 2010? Luckily, Microsoft now offers several options for referencing assemblies from T4 Templates: GAC your assemblies and use Namespace Reference or Fully Qualified Type Name Use a hard-coded Fully Qualified UNC path Copy assembly to Visual Studio "Public Assemblies Folder" and use Namespace Reference or Fully Qualified Type Name.  Use or Define a Windows Environment Variable to build a Fully Qualified UNC path. Use a Visual Studio Macro to build a Fully Qualified UNC path. Option #1 & 2 were already supported in Visual Studio 2008, so if you want to keep your templates compatible with both Visual Studio versions, then you would have to adopt one of these approaches. Yakkety Yak, use the GAC! Option #1 requires an additional pre-build step to GAC the referenced assembly, which could be a pain.  But, if you go that route, then after you GAC, all you need is a simple type name or namespace reference such as: <#@ assembly name="dotless.Core" #> Hard Coding aint that hard! The other option of using hard-coded paths in Option #2 is pretty impractical in most situations since each developer would have to use the same local project folder paths, or modify this setting each time for their local machines as well as for production deployment.  However, if you want to go that route, simply use the following assembly directive style: <#@ assembly name="C:\Code\Lib\dotless.Core.dll" #> Lets go Public! Option #3, the Visual Studio Public Assemblies Folder, is the recommended place to put commonly used tools and libraries that are only needed for Visual Studio.  Think of it like a VS-only GAC.  This is likely the best place for something like dotLessCSS and is my preferred solution.  However, you will need to either use an installer or a pre-build action to copy the assembly to the right folder location.   Normally this is located at:  C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE\PublicAssemblies Once you have copied your assembly there, you use the type name or namespace syntax again: <#@ assembly name="dotless.Core" #> Save the Environment! Option #4, using a Windows Environment Variable, is interesting for enterprise use where you may have standard locations for files, but less useful for demo-code, frameworks, and products where you don't have control over the local system.  The syntax for including a environment variable in your assembly directive looks like the following, just as you would expect: <#@ assembly name="%mypath%\dotless.Core.dll" #> “mypath” is a Windows environment variable you setup that points to some fully qualified UNC path on your system.  In the right situation this can be a great solution such as one where you use a msi installer for deployment, or where you have a pre-existing environment variable you can re-use. OMG Macros! Finally, Option #5 is a very nice option if you want to keep your T4 template’s assembly reference local and relative to the project or solution without muddying-up your dev environment or GAC with extra deployments.  An example looks like this: <#@ assembly name="$(SolutionDir)lib\dotless.Core.dll" #> In this example, I’m using the “SolutionDir” VS macro so I can reference an assembly in a “/lib” folder at the root of the solution.   This is just one of the many macros you can use.  If you are familiar with creating Pre/Post-build Event scripts, you can use its dialog to look at all of the different VS macros available. This option gives the best solution for local assemblies without the hassle of extra installers or other setup before the build.   However, its still not compatible with Visual Studio 2008, so if you have a T4 Template you want to use with both, then you may have to create multiple .tt files, one for each IDE version, or require the developer to set a value in the .tt file manually.   I’m not sure if T4 Templates support any form of compiler switches like “#if (VS2010)”  statements, but it would definitely be nice in this case to switch between this option and one of the ones more compatible with VS 2008. Conclusion As you can see, we went from 3 options with Visual Studio 2008, to 5 options (plus one problem) with Visual Studio 2010.  As a whole, I think the changes are great, but the short-term growing pains during the migration may be annoying until we get used to our new found power. Hopefully this all made sense and was helpful to you.  If nothing else, I’ll just use it as a reference the next time I need to port a T4 template to Visual Studio 2010.  Happy T4 templating, and “May the fourth be with you!”

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  • Run Your Tests With Any NUnit Version

    - by Alois Kraus
    I always thought that the NUnit test runners and the test assemblies need to reference the same NUnit.Framework version. I wanted to be able to run my test assemblies with the newest GUI runner (currently 2.5.3). Ok so all I need to do is to reference both NUnit versions the newest one and the official for the current project. There is a nice article form Kent Bogart online how to reference the same assembly multiple times with different versions. The magic works by referencing one NUnit assembly with an alias which does prefix all types inside it. Then I could decorate my tests with the TestFixture and Test attribute from both NUnit versions and everything worked fine except that this was ugly. After playing a little bit around to make it simpler I found that I did not need to reference both NUnit.Framework assemblies. The test runners do not require the TestFixture and Test attribute in their specific version. That is really neat since the test runners are instructed by attributes what to do in a declarative way there is really no need to tie the runners to a specific version. At its core NUnit has this little method hidden to find matching TestFixtures and Tests   public bool CanBuildFrom(Type type) {     if (!(!type.IsAbstract || type.IsSealed))     {         return false;     }     return (((Reflect.HasAttribute(type,           "NUnit.Framework.TestFixtureAttribute", true) ||               Reflect.HasMethodWithAttribute(type, "NUnit.Framework.TestAttribute"       , true)) ||               Reflect.HasMethodWithAttribute(type, "NUnit.Framework.TestCaseAttribute"   , true)) ||               Reflect.HasMethodWithAttribute(type, "NUnit.Framework.TheoryAttribute"     , true)); } That is versioning and backwards compatibility at its best. I tell NUnit what to do by decorating my tests classes with NUnit Attributes and the runner executes my intent without the need to bind me to a specific version. The contract between NUnit versions is actually a bit more complex (think of AssertExceptions) but this is also handled nicely by using not the concrete type but simply to check for the catched exception type by string. What can we learn from this? Versioning can be easy if the contract is small and the users of your library use it in a declarative way (Attributes). Everything beyond it will force you to reference several versions of the same assembly with all its consequences. Type equality is lost between versions so none of your casts will work. That means that you cannot simply use IBigInterface in two versions. You will need a wrapper to call the correct versioned one. To get out of this mess you can use one (and only one) version agnostic driver to encapsulate your business logic from the concrete versions. This is of course more work but as NUnit shows it can be easy. Simplicity is therefore not a nice thing to have but also requirement number one if you intend to make things more complex in version two and want to support any version (older and newer). Any interaction model above easy will not be maintainable. There are different approached to versioning. Below are my own personal observations how versioning works within the  .NET Framwork and NUnit.   Versioning Models 1. Bug Fixing and New Isolated Features When you only need to fix bugs there is no need to break anything. This is especially true when you have a big API surface. Microsoft did this with the .NET Framework 3.0 which did leave the CLR as is but delivered new assemblies for the features WPF, WCF and Windows Workflow Foundations. Their basic model was that the .NET 2.0 assemblies were declared as red assemblies which must not change (well mostly but each change was carefully reviewed to minimize the risk of breaking changes as much as possible) whereas the new green assemblies of .NET 3,3.5 did not have such obligations since they did implement new unrelated features which did not have any impact on the red assemblies. This is versioning strategy aimed at maximum compatibility and the delivery of new unrelated features. If you have a big API surface you should strive hard to do the same or you will break your customers code with every release. 2. New Breaking Features There are times when really new things need to be added to an existing product. The .NET Framework 4.0 did change the CLR in many ways which caused subtle different behavior although the API´s remained largely unchanged. Sometimes it is possible to simply recompile an application to make it work (e.g. changed method signature void Func() –> bool Func()) but behavioral changes need much more thought and cannot be automated. To minimize the impact .NET 2.0,3.0,3.5 applications will not automatically use the .NET 4.0 runtime when installed but they will keep using the “old” one. What is interesting is that a side by side execution model of both CLR versions (2 and 4) within one process is possible. Key to success was total isolation. You will have 2 GCs, 2 JIT compilers, 2 finalizer threads within one process. The two .NET runtimes cannot talk  (except via the usual IPC mechanisms) to each other. Both runtimes share nothing and run independently within the same process. This enables Explorer plugins written for the CLR 2.0 to work even when a CLR 4 plugin is already running inside the Explorer process. The price for isolation is an increased memory footprint because everything is loaded and running two times.   3. New Non Breaking Features It really depends where you break things. NUnit has evolved and many different Assert, Expect… methods have been added. These changes are all localized in the NUnit.Framework assembly which can be easily extended. As long as the test execution contract (TestFixture, Test, AssertException) remains stable it is possible to write test executors which can run tests written for NUnit 10 because the execution contract has not changed. It is possible to write software which executes other components in a version independent way but this is only feasible if the interaction model is relatively simple.   Versioning software is hard and it looks like it will remain hard since you suddenly work in a severely constrained environment when you try to innovate and to keep everything backwards compatible at the same time. These are contradicting goals and do not play well together. The easiest way out of this is to carefully watch what your customers are doing with your software. Minimizing the impact is much easier when you do not need to guess how many people will be broken when this or that is removed.

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  • Anatomy of a .NET Assembly - PE Headers

    - by Simon Cooper
    Today, I'll be starting a look at what exactly is inside a .NET assembly - how the metadata and IL is stored, how Windows knows how to load it, and what all those bytes are actually doing. First of all, we need to understand the PE file format. PE files .NET assemblies are built on top of the PE (Portable Executable) file format that is used for all Windows executables and dlls, which itself is built on top of the MSDOS executable file format. The reason for this is that when .NET 1 was released, it wasn't a built-in part of the operating system like it is nowadays. Prior to Windows XP, .NET executables had to load like any other executable, had to execute native code to start the CLR to read & execute the rest of the file. However, starting with Windows XP, the operating system loader knows natively how to deal with .NET assemblies, rendering most of this legacy code & structure unnecessary. It still is part of the spec, and so is part of every .NET assembly. The result of this is that there are a lot of structure values in the assembly that simply aren't meaningful in a .NET assembly, as they refer to features that aren't needed. These are either set to zero or to certain pre-defined values, specified in the CLR spec. There are also several fields that specify the size of other datastructures in the file, which I will generally be glossing over in this initial post. Structure of a PE file Most of a PE file is split up into separate sections; each section stores different types of data. For instance, the .text section stores all the executable code; .rsrc stores unmanaged resources, .debug contains debugging information, and so on. Each section has a section header associated with it; this specifies whether the section is executable, read-only or read/write, whether it can be cached... When an exe or dll is loaded, each section can be mapped into a different location in memory as the OS loader sees fit. In order to reliably address a particular location within a file, most file offsets are specified using a Relative Virtual Address (RVA). This specifies the offset from the start of each section, rather than the offset within the executable file on disk, so the various sections can be moved around in memory without breaking anything. The mapping from RVA to file offset is done using the section headers, which specify the range of RVAs which are valid within that section. For example, if the .rsrc section header specifies that the base RVA is 0x4000, and the section starts at file offset 0xa00, then an RVA of 0x401d (offset 0x1d within the .rsrc section) corresponds to a file offset of 0xa1d. Because each section has its own base RVA, each valid RVA has a one-to-one mapping with a particular file offset. PE headers As I said above, most of the header information isn't relevant to .NET assemblies. To help show what's going on, I've created a diagram identifying all the various parts of the first 512 bytes of a .NET executable assembly. I've highlighted the relevant bytes that I will refer to in this post: Bear in mind that all numbers are stored in the assembly in little-endian format; the hex number 0x0123 will appear as 23 01 in the diagram. The first 64 bytes of every file is the DOS header. This starts with the magic number 'MZ' (0x4D, 0x5A in hex), identifying this file as an executable file of some sort (an .exe or .dll). Most of the rest of this header is zeroed out. The important part of this header is at offset 0x3C - this contains the file offset of the PE signature (0x80). Between the DOS header & PE signature is the DOS stub - this is a stub program that simply prints out 'This program cannot be run in DOS mode.\r\n' to the console. I will be having a closer look at this stub later on. The PE signature starts at offset 0x80, with the magic number 'PE\0\0' (0x50, 0x45, 0x00, 0x00), identifying this file as a PE executable, followed by the PE file header (also known as the COFF header). The relevant field in this header is in the last two bytes, and it specifies whether the file is an executable or a dll; bit 0x2000 is set for a dll. Next up is the PE standard fields, which start with a magic number of 0x010b for x86 and AnyCPU assemblies, and 0x20b for x64 assemblies. Most of the rest of the fields are to do with the CLR loader stub, which I will be covering in a later post. After the PE standard fields comes the NT-specific fields; again, most of these are not relevant for .NET assemblies. The one that is is the highlighted Subsystem field, and specifies if this is a GUI or console app - 0x20 for a GUI app, 0x30 for a console app. Data directories & section headers After the PE and COFF headers come the data directories; each directory specifies the RVA (first 4 bytes) and size (next 4 bytes) of various important parts of the executable. The only relevant ones are the 2nd (Import table), 13th (Import Address table), and 15th (CLI header). The Import and Import Address table are only used by the startup stub, so we will look at those later on. The 15th points to the CLI header, where the CLR-specific metadata begins. After the data directories comes the section headers; one for each section in the file. Each header starts with the section's ASCII name, null-padded to 8 bytes. Again, most of each header is irrelevant, but I've highlighted the base RVA and file offset in each header. In the diagram, you can see the following sections: .text: base RVA 0x2000, file offset 0x200 .rsrc: base RVA 0x4000, file offset 0xa00 .reloc: base RVA 0x6000, file offset 0x1000 The .text section contains all the CLR metadata and code, and so is by far the largest in .NET assemblies. The .rsrc section contains the data you see in the Details page in the right-click file properties page, but is otherwise unused. The .reloc section contains address relocations, which we will look at when we study the CLR startup stub. What about the CLR? As you can see, most of the first 512 bytes of an assembly are largely irrelevant to the CLR, and only a few bytes specify needed things like the bitness (AnyCPU/x86 or x64), whether this is an exe or dll, and the type of app this is. There are some bytes that I haven't covered that affect the layout of the file (eg. the file alignment, which determines where in a file each section can start). These values are pretty much constant in most .NET assemblies, and don't affect the CLR data directly. Conclusion To summarize, the important data in the first 512 bytes of a file is: DOS header. This contains a pointer to the PE signature. DOS stub, which we'll be looking at in a later post. PE signature PE file header (aka COFF header). This specifies whether the file is an exe or a dll. PE standard fields. This specifies whether the file is AnyCPU/32bit or 64bit. PE NT-specific fields. This specifies what type of app this is, if it is an app. Data directories. The 15th entry (at offset 0x168) contains the RVA and size of the CLI header inside the .text section. Section headers. These are used to map between RVA and file offset. The important one is .text, which is where all the CLR data is stored. In my next post, we'll start looking at the metadata used by the CLR directly, which is all inside the .text section.

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  • Anatomy of a .NET Assembly - CLR metadata 1

    - by Simon Cooper
    Before we look at the bytes comprising the CLR-specific data inside an assembly, we first need to understand the logical format of the metadata (For this post I only be looking at simple pure-IL assemblies; mixed-mode assemblies & other things complicates things quite a bit). Metadata streams Most of the CLR-specific data inside an assembly is inside one of 5 streams, which are analogous to the sections in a PE file. The name of each section in a PE file starts with a ., and the name of each stream in the CLR metadata starts with a #. All but one of the streams are heaps, which store unstructured binary data. The predefined streams are: #~ Also called the metadata stream, this stream stores all the information on the types, methods, fields, properties and events in the assembly. Unlike the other streams, the metadata stream has predefined contents & structure. #Strings This heap is where all the namespace, type & member names are stored. It is referenced extensively from the #~ stream, as we'll be looking at later. #US Also known as the user string heap, this stream stores all the strings used in code directly. All the strings you embed in your source code end up in here. This stream is only referenced from method bodies. #GUID This heap exclusively stores GUIDs used throughout the assembly. #Blob This heap is for storing pure binary data - method signatures, generic instantiations, that sort of thing. Items inside the heaps (#Strings, #US, #GUID and #Blob) are indexed using a simple binary offset from the start of the heap. At that offset is a coded integer giving the length of that item, then the item's bytes immediately follow. The #GUID stream is slightly different, in that GUIDs are all 16 bytes long, so a length isn't required. Metadata tables The #~ stream contains all the assembly metadata. The metadata is organised into 45 tables, which are binary arrays of predefined structures containing information on various aspects of the metadata. Each entry in a table is called a row, and the rows are simply concatentated together in the file on disk. For example, each row in the TypeRef table contains: A reference to where the type is defined (most of the time, a row in the AssemblyRef table). An offset into the #Strings heap with the name of the type An offset into the #Strings heap with the namespace of the type. in that order. The important tables are (with their table number in hex): 0x2: TypeDef 0x4: FieldDef 0x6: MethodDef 0x14: EventDef 0x17: PropertyDef Contains basic information on all the types, fields, methods, events and properties defined in the assembly. 0x1: TypeRef The details of all the referenced types defined in other assemblies. 0xa: MemberRef The details of all the referenced members of types defined in other assemblies. 0x9: InterfaceImpl Links the types defined in the assembly with the interfaces that type implements. 0xc: CustomAttribute Contains information on all the attributes applied to elements in this assembly, from method parameters to the assembly itself. 0x18: MethodSemantics Links properties and events with the methods that comprise the get/set or add/remove methods of the property or method. 0x1b: TypeSpec 0x2b: MethodSpec These tables provide instantiations of generic types and methods for each usage within the assembly. There are several ways to reference a single row within a table. The simplest is to simply specify the 1-based row index (RID). The indexes are 1-based so a value of 0 can represent 'null'. In this case, which table the row index refers to is inferred from the context. If the table can't be determined from the context, then a particular row is specified using a token. This is a 4-byte value with the most significant byte specifying the table, and the other 3 specifying the 1-based RID within that table. This is generally how a metadata table row is referenced from the instruction stream in method bodies. The third way is to use a coded token, which we will look at in the next post. So, back to the bytes Now we've got a rough idea of how the metadata is logically arranged, we can now look at the bytes comprising the start of the CLR data within an assembly: The first 8 bytes of the .text section are used by the CLR loader stub. After that, the CLR-specific data starts with the CLI header. I've highlighted the important bytes in the diagram. In order, they are: The size of the header. As the header is a fixed size, this is always 0x48. The CLR major version. This is always 2, even for .NET 4 assemblies. The CLR minor version. This is always 5, even for .NET 4 assemblies, and seems to be ignored by the runtime. The RVA and size of the metadata header. In the diagram, the RVA 0x20e4 corresponds to the file offset 0x2e4 Various flags specifying if this assembly is pure-IL, whether it is strong name signed, and whether it should be run as 32-bit (this is how the CLR differentiates between x86 and AnyCPU assemblies). A token pointing to the entrypoint of the assembly. In this case, 06 (the last byte) refers to the MethodDef table, and 01 00 00 refers to to the first row in that table. (after a gap) RVA of the strong name signature hash, which comes straight after the CLI header. The RVA 0x2050 corresponds to file offset 0x250. The rest of the CLI header is mainly used in mixed-mode assemblies, and so is zeroed in this pure-IL assembly. After the CLI header comes the strong name hash, which is a SHA-1 hash of the assembly using the strong name key. After that comes the bodies of all the methods in the assembly concatentated together. Each method body starts off with a header, which I'll be looking at later. As you can see, this is a very small assembly with only 2 methods (an instance constructor and a Main method). After that, near the end of the .text section, comes the metadata, containing a metadata header and the 5 streams discussed above. We'll be looking at this in the next post. Conclusion The CLI header data doesn't have much to it, but we've covered some concepts that will be important in later posts - the logical structure of the CLR metadata and the overall layout of CLR data within the .text section. Next, I'll have a look at the contents of the #~ stream, and how the table data is arranged on disk.

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  • Can An Assembly Be Installed In The GAC but not Show Up In Gacutil.exe?

    - by Brett Bim
    I've got an application where some assemblies are copied to C:\Windows\assembly upon deployment under the assumption that this installs them in the GAC. The application seems to work but when I run gacutil.exe on the copied assemblies, it says the Global Assembly Cache contains 0 assemblies. Should all assemblies in c:\Windows\assembly show up in gacutil? If not, why not? How can I verify that the assembly is in fact installed in the GAC? I have always used gacutil.exe in the past to register assemblies so doing a file copy is new to me and I'm trying to understand the ramifications.

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  • Visual Studio Express 2012 debug mode doesn't work

    - by user2350086
    I have a project in Visual Studio that I have been working on for a while, and I have used the debugger extensively. Recently I changed some settings and I have lost the ability to stop the program and step through code. I can't figure out what I had changed that might have affected this. If I put a breakpoint in my code and try to have the program stop there, it doesn't. The break point shows up white with a red outline. If I hover the mouse over it, it says "The breakpoint will not currently be hit. No executable code of the debugger's target code type is associated with this line. Possible causes include: conditional compilation, compiler optimizations, or the target architecture of this line is not supported by the current debugger code type." I know for a fact that the program executes the code where the breakpoint is because I put the breakpoint in the beginning of the InitializeComponent method. The program displays the window fine, but does not stop at the breakpoint. Yes, I am running in debug mode. It seems as though there is a disconnect between the compiled code and the source code displayed. Does anyone know what that would be, or know which compiler settings I should check to re-enable debugging? Here are the compiler options: /GS /analyze- /W3 /Zc:wchar_t /I"D:\dev\libcurl-7.19.3-win32-ssl-msvc\include" /Zi /Od /sdl /Fd"Debug\vc110.pdb" /fp:precise /D "WIN32" /D "_DEBUG" /D "_UNICODE" /D "UNICODE" /errorReport:prompt /WX- /Zc:forScope /Oy- /clr /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework.NETFramework\v4.5\mscorlib.dll" /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework.NETFramework\v4.5\System.Data.dll" /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework.NETFramework\v4.5\System.dll" /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework.NETFramework\v4.5\System.Drawing.dll" /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework.NETFramework\v4.5\System.Windows.Forms.DataVisualization.dll" /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework.NETFramework\v4.5\System.Windows.Forms.dll" /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework.NETFramework\v4.5\System.Xml.dll" /MDd /Fa"Debug\" /EHa /nologo /Fo"Debug\" /Fp"Debug\Prog.pch" The linker options are: /OUT:"D:\dev\Prog\Debug\Prog.exe" /MANIFEST /NXCOMPAT /PDB:"D:\dev\Prog\Debug\Prog.pdb" /DYNAMICBASE "curllib.lib" "winmm.lib" "kernel32.lib" "user32.lib" "gdi32.lib" "winspool.lib" "comdlg32.lib" "advapi32.lib" "shell32.lib" "ole32.lib" "oleaut32.lib" "uuid.lib" "odbc32.lib" "odbccp32.lib" /FIXED:NO /DEBUG /MACHINE:X86 /ENTRY:"Main" /INCREMENTAL /PGD:"D:\dev\Prog\Debug\Prog.pgd" /SUBSYSTEM:WINDOWS /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /ManifestFile:"Debug\Prog.exe.intermediate.manifest" /ERRORREPORT:PROMPT /NOLOGO /LIBPATH:"D:\dev\libcurl-7.19.3-win32-ssl-msvc\lib\Debug" /ASSEMBLYDEBUG /TLBID:1

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  • .NET Reflector & .NET Reflector Pro 6.1 have been released

    - by Bart Read
    .NET Reflector 6.1 and .NET Reflector Pro 6.1 have been released. You can download them from: http://www.red-gate.com/products/reflector/index.htm .NET Reflector is a class browser and disassembler for .NET assemblies. .NET Reflector Pro is a Visual Studio debugging extension that allows you to step through third party and framework assemblies, as if they were built from your own source code. This release fixes several problems that were present in the 6.0 release: Support for using a copy of Reflector.cfg stored alongside Reflector.exe has been re-enabled so users upgrading from 5.x releases will not lose their settings. Fixed unhandled exception on exit of Visual Studio when .NET Reflector add-in used in conjunction with TestDriven.NET add-in. Added better support for dealing with framework assemblies, which only contain meta-data, in the "Referenced Assemblies" folder. Fixed problem where attempted decompilation with CppCliLanguage add-in would lead to display of a page on the Red Gate website. Added option to activate .NET Reflector Pro to .NET Reflector menu in Visual Studio after receiving feedback from a number of users that it was hard to figure out how to activate the product. For more details about the products please visit: http://www.red-gate.com/products/reflector/index.htm

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  • ASP.NET MVC 2 Hosting :: MVC2 deploy - Could not load file or assembly 'System.Web.MVC, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies.

    - by mbridge
    A new MVC 2 project worked on my local machine but when it was deployed to the test server it gave the error 'Could not load file or assembly 'System.Web.Mvc, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies.' I have the full Visual Studio 2010 installed on my local machine but just the .NET 4 framework installed on the test servers. It seems the MVC assemblies do not come with .NET 4 framework itself so how to make MVC 2 work on the test servers? When I installed Visual Studio 2010 on my local machine it came with all the fruit included (.NET4 framework, MVC2 etc) so the System.Web.Mvc.dll can be found in my machine's GAC (C:\Windows\assembly). However, since there is no need to bloat the web servers only the plain old .NET4 framework has been installed on the test servers. This does NOT include the MVC assembly and that is why it cannot be found by the web application. You need this assembly to be on your web servers that you are deploying to but you want to avoid having to copy them into the GAC manually and doing all that gacutil mess or maybe you don't have access to your servers if they are hosted by provider. Solution You need to make the System.Web.Mvc assembly bin deployable... okay that doesn't sound easy but here is how to do it for the necessary MVC references: Simply right click the reference and select 'Properties' Then change 'Copy Local' to 'True': Note If your server has .NET 3.5 sp1 installed the new(ish) assemblies System.Web.Routing and System.Web.Abstractions will already be in the GAC. If you had previously deployed an MVC 1 application to a .NET 3.5 server you may remember having to deploy the other two assemblies too. Since MVC2 requires at least .NET 3.5 sp1 you will not need to worry about these assemblies, just System.Web.Mvc

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