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  • Project Management Techniques (high level)

    - by Sam J
    Our software dev team is currently using kanban for our development lifecycles, and, from the reasonably short experience of a few months, I think it's going quite well (certainly compared to a few months ago when we didn't really have a methodology). Our team, however, is directed to do work defined by project managers (not software project managers, just general business), and they're using the PMBOK methodology. Question is, how does a traditional methodology like PMBOK, Prince2 etc fit with a lean software development methodology like kanban or scrum? Is it just wasting everyone's time as all the requirements are effectively drawn up to start with (although inevitably changed along the way)?

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  • Master Data Management

    - by Logicalj
    I am looking for a very flexible, easy to integrate and dynamic application with as many features as possible for Master Data Management. As Master Data Management is used to Manage Operational Data, Analytical Data and Master Data so, I want guidance about "What is exactly expected from Master Data Management and What are the Basic and Challenging Scenarios to be covered or resolved in Master Data Management". Please guide me with all the possible aspects of Master Data Management like Data Cleansing, Data Management and Start Data Analyzing, etc.

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  • Power Management - Sleep / Wake up Server when accessed

    - by KP65
    I have a headless HP Proliant Microserver with ubuntu installed. This machine has samba shares on it serving media and I usually rdp or ssh into it. Now my issue is I want the machine to go into sleep mode(so the state is saved from ram to the harddrive) and it will seem like it is turned off after an hour of idling. If there is any attempt to access the samba share through LAN I would like it to wake up. Now my motherboard supports this function, can anyone point me in the right direction for achieving this easily? Thanks

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  • PayPal - Account management

    - by Tom
    I'm running an app that gets small donations (Micro payments up to ~11 USD) and also I'm doing some freelancing where I get some higher payments over PayPal too. (~900 USD a month) Is it possible to have 2 accounts on PayPal? (I'm asking because if someone send me money for my freelancing, they get the contact information from the app - Like [email protected] instead of [email protected] ) Thanks.

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  • Want to make jar,war,ear files using apache ANT and use hudson for automated build process [closed]

    - by user1314506
    I want to make build.xml for following all task and i want to set up jenkins or Hudson for Continuous Integration How should i make build file using apache Ant and how to build all projects using single build file? mkdir MyProjectsjar Compile following project and create jar file javaproject1 package1 javafile1 javafile2 javaproject2 package1 javafiles package2 javafiles javaproject3 package1 javafiles javaproject4 package1 javaproject5 package1 javafiles package2 javafiles javaproject6 package1 javaproject7 package1 javafiles javaproject8 package1 javafiles javaproject9 package1 javafiles package2 javafiles javaproject10 package1 javafiles package2 javafiles javaproject11 package1 javafiles package2 javafiles javaproject12 package1 javafiles package2 javafiles javaproject13 package1 javafiles package2 javafiles javaproject14 package1 javafiles package2 javafiles javaproject15 package1 javafiles package2 javafiles javaproject16 package1 javafiles package2 javafiles javaproject17 package1 javafiles package2 javafiles Copy the above jar files into the folder created in step 1 Compile EJB projects and Create EAR project Compile web projects and other all project and create WAR files copy EAR and WAR files to jboss/default/deploy folder.

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  • Game Asset Management

    - by user964123
    I am making my first small mobile game in C# XNA. Lets say I have 3 screens, the main menu, options and game screen. A single game session usually lasts for 1 min, so the user will alternate frequently between the main menu and game screen. Therefore, once I load the textures for either screen, I want to keep them in memory to avoid frequent reloading. Both screens share some assets like their background textures, but differ in others. The first solution I came up with is making 2 texture factory classes, MainScreenAssetFactory and GameScreenAssetFactory, each with their own content manager, and ill store them in a globally accessible point so that they persist after either screen is destroyed. There is also a OptionsScreenAssetFactory, but that I dont want to cache it since the options screen is rarely visited. A typical Factory would look something like this public class MainScreenAssetFactory { private readonly ContentManager contentManager; public MainScreenAssetFactory(IServiceProvider serviceProvider, string rootDirectory) { contentManager = new ContentManager(serviceProvider) { RootDirectory = rootDirectory }; } public Texture2D ListElementBackground { get { return return contentManager.Load<Texture2D>("UserTab"); } } public Texture2D ListElementBulletPoint { get { return return contentManager.Load<Texture2D>("TabIcon"); } } public Texture2D LoggedOutUser { get { return return contentManager.Load<Texture2D>("LoggedOutUser"); } } } Since both Main, Options and Game Screen share some common resources, instead of loading them more than once, I created another class CommonAssetTexFactory which holds the common stuff and stays in-memory during the app lifetime. For example, this class gets passed to the options screen when it is created. However, given my small game with its few assets, I am already finding this solution cumbersome and inflexible. Changing anything would require looking to see if its already in the common factory, and if not, modifying existing factories and so on. And this is just considering textures currently, i didnt add sound files yet. I cant imagine bigger games with thousands of resources using this approach. A better idea must exist. Would someone please enlighten me?

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  • Automated builds of BizTalk 2009 projects using Team System 2008 Build

    - by Doug
    I'm trying to configure automated build of BizTalk 2009 projects using Team Foundation Server 2008. We have a staging server which has BizTalk 2009 installed. I ran the Team Foundation Server Build Setup on this server, and it can build non-BizTalk projects OK. However, BizTalk projects fail to build. I suspected something was amiss when "Deployment" was not a valid build type! I tried copying various things over from a developer PC which has BizTalk and Visual Studio 2008 installed, but still couldn't get it to work. I don't really want to install Visual Studio on the staging server, but without it the "Developer Tools and SDK" option in the BizTalk install is greyed out. I guess I need this in order for BizTalk projects to compile. So, my question is can a BizTalk 2009 server be used as a TFS build agent to build BizTalk projects without having Visual Studio installed. If the answer is no, what's the smallest part of VS that can be installed to get this to work? Thanks in advance.

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  • iphone build error that makes me want to buy a nail gun

    - by sol
    I'm just trying to build a simple update (which I have done before) for an iphone app, but now for some reason I'm getting this error. Can anyone tell me what it means? Command/Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copyplist failed with exit code 127 sh: plutil: command not found Here are the Build Results: CopyPNGFile /Users/me/path/build/Dist-iphoneos/MyApp.app/img_000.png images/img_000.png cd /Users/me/ setenv COPY_COMMAND /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/System/Library/Frameworks/JavaVM.frameworK/Versions/1.6/Home/" "/Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneOS Build System Support.xcplugin/Contents/Resources/copypng" -compress "" /Users/path/images/img_000.png /Users/me/path/build/Dist-iphoneos/MyApp.app/img_000.png sh: dirname: command not found CopyPlistFile /Users/me/path/build/Dist-iphoneos/MyApp.app/Entitlements.plist Entitlements.plist cd /Users/me/ setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/System/Library/Frameworks/JavaVM.frameworK/Versions/1.6/Home/" /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copyplist --convert binary1 Entitlements.plist --outdir /Users/me/path/build/Dist-iphoneos/MyApp.app sh: plutil: command not found

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  • Displaying build times in Visual Studio?

    - by Roger Lipscombe
    Our build server is taking too long to build one of our C++ projects. It uses Visual Studio 2008. Is there any way to get devenv.com to log the time taken to build each project in the solution, so that I know where to focus my efforts? Improved hardware is not an option in this case. I've tried setting the output verbosity (under Tools / Options / Projects and Solutions / Build and Run / MSBuild project build output verbosity). This doesn't seem to have any effect in the IDE. When running MSBuild from the command line (and, for Visual Studio 2008, it needs to be MSBuild v3.5), it displays the total time elapsed at the end, but not in the IDE. I really wanted a time-taken report for each project in the solution, so that I could figure out where the build process was taking its time. Alternatively, since we actually use NAnt to drive the build process (we use Jetbrains TeamCity), is there a way to get NAnt to tell me the time taken for each step?

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  • shell script over SSH ends unexpectedly after running 'ant build'

    - by YShin
    I wrote a shell script that runs on remote host to build source code with 'ant build' command, and then distribute the built binary to other servers. However, right after Ant build is over successfully(I can see the command line output saying Build was successful), the ssh session ends and whatever commands after 'ant build' does not get executed. I'm confused what might be cause of this behavior. I suspected that it might be because the 'ant build' command takes too long time, and SSH somehow quits itself after that long command. But I don't think that's correct since if I just do 'sleep 60' in place of 'ant build' command, it actually execute latter commands as intended. I'm new at shell programming, so I might have made some silly misassumption. Can someone provide a pointer to a possible cause of this problem? My shell script #!/bin/bash # Inject some variables ssh -T $SSH_USER@$SSH_URL "setenv REMOTE_BASE_DIR $REMOTE_BASE_DIR; setenv CASSANDRA_SRC_TAR_FILE $CASSANDRA_SRC_TAR_FILE; setenv CASSANDRA_SRC_DIR_NAME $CASSANDRA_SRC_DIR_NAME; setenv CLUSTER_SIZE $CLUSTER_SIZE; setenv REMOTE_REDEPLOY_SCRIPT $REMOTE_REDEPLOY_SCRIPT; /bin/bash" << 'EOF' export JAVA_HOME=/usr/lib/jvm/jdk1.7.0 cd $REMOTE_BASE_DIR/$CASSANDRA_SRC_DIR_NAME echo "## Building Cassandra source" ant clean build # Anything after this doesn't run echo "## Ant Build is over. Invoking redeploy script on remote nodes" # Invoke redeploy script for each node for (( i=0; i < CLUSTER_SIZE; i++)) do echo "## Invoking redeploy script on node-$i" done Command-line output ## Building Cassandra source Buildfile: /scratch/ISS/shin14/repos/apache-cassandra-2.0.8-src-0713/build.xml clean: [delete] Deleting directory /scratch/ISS/shin14/repos/apache-cassandra-2.0.8-src-0713/build/test [delete] Deleting directory /scratch/ISS/shin14/repos/apache-cassandra-2.0.8-src-0713/build/classes [delete] Deleting directory /scratch/ISS/shin14/repos/apache-cassandra-2.0.8-src-0713/src/gen-java [delete] Deleting directory /scratch/ISS/shin14/repos/apache-cassandra-2.0.8-src-0713/src/resources/org/apache/cassandra/config init: [mkdir] Created dir: /scratch/ISS/shin14/repos/apache-cassandra-2.0.8-src-0713/build/classes/main [mkdir] Created dir: /scratch/ISS/shin14/repos/apache-cassandra-2.0.8-src-0713/build/classes/thrift [mkdir] Created dir: /scratch/ISS/shin14/repos/apache-cassandra-2.0.8-src-0713/build/test/lib [mkdir] Created dir: /scratch/ISS/shin14/repos/apache-cassandra-2.0.8-src-0713/build/test/classes [mkdir] Created dir: /scratch/ISS/shin14/repos/apache-cassandra-2.0.8-src-0713/src/gen-java maven-ant-tasks-localrepo: maven-ant-tasks-download: maven-ant-tasks-init: maven-declare-dependencies: maven-ant-tasks-retrieve-build: init-dependencies: [echo] Loading dependency paths from file: /scratch/ISS/shin14/repos/apache-cassandra-2.0.8-src-0713/build/build-dependencies.xml check-gen-cli-grammar: gen-cli-grammar: [echo] Building Grammar /scratch/ISS/shin14/repos/apache-cassandra-2.0.8-src-0713/src/java/org/apache/cassandra/cli/Cli.g .... check-gen-cql2-grammar: gen-cql2-grammar: [echo] Building Grammar /scratch/ISS/shin14/repos/apache-cassandra-2.0.8-src-0713/src/java/org/apache/cassandra/cql/Cql.g ... check-gen-cql3-grammar: gen-cql3-grammar: [echo] Building Grammar /scratch/ISS/shin14/repos/apache-cassandra-2.0.8-src-0713/src/java/org/apache/cassandra/cql3/Cql.g ... build-project: [echo] apache-cassandra: /scratch/ISS/shin14/repos/apache-cassandra-2.0.8-src-0713/build.xml [javac] Compiling 43 source files to /scratch/ISS/shin14/repos/apache-cassandra-2.0.8-src-0713/build/classes/thrift [javac] Note: /scratch/ISS/shin14/repos/apache-cassandra-2.0.8-src-0713/interface/thrift/gen-java/org/apache/cassandra/thrift/Cassandra.java uses or overrides a deprecated API. [javac] Note: Recompile with -Xlint:deprecation for details. [javac] Note: Some input files use unchecked or unsafe operations. [javac] Note: Recompile with -Xlint:unchecked for details. [javac] Compiling 865 source files to /scratch/ISS/shin14/repos/apache-cassandra-2.0.8-src-0713/build/classes/main [javac] Note: Some input files use or override a deprecated API. [javac] Note: Recompile with -Xlint:deprecation for details. [javac] Note: Some input files use unchecked or unsafe operations. [javac] Note: Recompile with -Xlint:unchecked for details. createVersionPropFile: [mkdir] Created dir: /scratch/ISS/shin14/repos/apache-cassandra-2.0.8-src-0713/src/resources/org/apache/cassandra/config [propertyfile] Creating new property file: /scratch/ISS/shin14/repos/apache-cassandra-2.0.8-src-0713/src/resources/org/apache/cassandra/config/version.properties [copy] Copying 3 files to /scratch/ISS/shin14/repos/apache-cassandra-2.0.8-src-0713/build/classes/main build: BUILD SUCCESSFUL Total time: 32 seconds

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  • Is there a way to split/factor out common parts of Gradle build

    - by Superfilin
    We have several independent builds (each independent build is a multi-project build). The main build scripts become quite big as we have a set of common tasks reused by subprojects as well as there is a lot of repeation between indepedent builds. What we are looking for is: A way to split main build file into smaller files A way to reuse some parts of the build in other independent builds What is the best way to achieve that in Gradle?

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  • Build file generated by android broken?

    - by Eno
    I generated a build file for an Android project using the android tool (Im using the build file in Hudson to automate builds). However, in Eclipse the build.xml file is flagged as having an error so my project no longer builds in Eclipse - it says that the default target ("help") doesn't exist (its in one of the Android build files referenced in build.xml and copmmand-line builds work just fine). So what do I need to do to keep Eclipse quiet?

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  • TFS 2008 Build and deploy to Inetpub web folder

    - by mattgcon
    I have TFS2008 and have a build running, however, I want to automate the deployment of the build folder and place the build into the inetpub folder it belongs to. I.E.: Run Build After Build, automatically place the new built solution into Inetpub/wwwroot/websitefolder I have tried xcopy, robocopy and synctoy 2.1 and I cannot get any of them to work. Can anyone at all please help me with this dilemna? Thank you in advance

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  • Chromium OS Build: How can I use a prebuilt chromium in my OS build?

    - by trees
    I'm attempting to build chromium-os from source and am having some issues integrating the browser into the build. I have a zip of a prebuilt version but I have not been able to find documentation on what to do with it. I've been following the guide that google provides and have just setup the board, but now I am stuck, the directions for building/including chromium in the OS are far to vague. Any help would be greatly appreciated

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  • Execute build task in Hudson with root privilages

    - by jensendarren
    I have a build script which executes apt-get and therefore requires root privileges. What is the best way to run this script in Hudson? Currently the only solution I have found that works is to add an entry to the sudoers file for the user hudson like so: hudson ALL=(ALL) NOPASSWD:ALL However, although my build script now runs without error in Hudson, I am not entirely comfortable with this solution. Is there a better way?

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  • Building Visual Studio Setup Projects with TFS 2010 Team Build

    - by Jakob Ehn
    One of the most common complaints from people starting to use Team Build is that is doesn’t support building Microsoft’s own Setup and Deployment project (*.vdproj). When creating a default build definition that compiles a solution containing a setup project, you’ll get the following warning: The project file "MyProject.vdproj" is not supported by MSBuild and cannot be built.   This is what the problem is all about. MSBuild, that is used for compiling your projects, does not understand the proprietary vdproj format defined by Microsoft quite some time ago. Unfortunately there is no sign that this will change in the near future, in fact the setup projects has barely changed at all since they were introduced. VS 2010 brings no new features or improvements hen it comes to the setup projects. VS 2010 does include a limited version of InstallShield which promises to be more MSBuild friendly and with more or less the same features as VS setup projects. I hope to get a closer look at this installer project type soon. But, how do we go about to build a Visual Studio setup project and produce an MSI as part of a Team Build process? Well, since only one application known to man understands the vdproj projects, we will have to installa copy of Visual Studio on the build server. Sad but true. After doing this, we use the Visual Studio command line interface (devenv) to perform the build. In this post I will show how to do this by using the InvokeProcess activity directly in a build workflow template. You’ll want to run build your setup projects after you have successfully compiled the projects.   Install Visual Studio 2010 on the build server(s)   Open your build process template /remember to branch or copy the xaml file before modifying it!)   Locate the Try to Compile the Project activity   Drop an instance of the InvokeProcess activity from the toolbox onto the designer, after the Run MSBuild for Project activity   Drop an instance of the WriteBuildMessage activity inside the Handle Standard Output section. Set the Importance property to Microsoft.TeamFoundation.Build.Client.BuildMessageImportance.High (NB: This is necessary if you want the output from devenv to show up in the build log when running the build with the default verbosity) Set the Message property to stdOutput   Drop an instance of the WriteBuildError activity to the Handle Error Output section Set the Message property to errOutput   Select the InvokeProcess activity and set the values of the parameters to:     The finished workflow should look like this:     This will generate the MSI files, but they won’t be copied to the drop location. This is because we are using devenv and not MSBuild, so we have to do this explicitly   Drop a Sequence activity somewhere after the Copy to Drop location activity.   Create a variable in the Sequence activity of type IEnumerable<String> and call it GeneratedInstallers   Drop a FindMatchingFiles activity in the sequence activity and set the properties to:     Drop a ForEach<String> activity after the FindMatchingFiles activity. Set the Value property to GeneratedInstallers   Drop an InvokeProcess activity inside the ForEach activity.  FileName: “xcopy.exe” Arguments: String.Format("""{0}"" ""{1}""", item, BuildDetail.DropLocation) The Sequence activity should look like this:     Save the build process template and check it in.   Run the build and verify that the MSI’s is built and copied to the drop location.   Note 1: One of the drawback of using devenv like this in a team build is that since all the output from the default compilations is placed in the Binaries folder, the outputs is not avaialable when devenv is invoked, which causes the whole solution to rebuild again. In TFS 2008, this was pretty simple to fix by using the CustomizableOutDir property. In TFS 2010, the same feature is not avaialble. Jim Lamb blogged about this recently, have a look at it if you have a problem with this: http://blogs.msdn.com/jimlamb/archive/2010/04/13/customizableoutdir-in-tfs-2010.aspx   Note 2: Although the above solution works, a better approach is to wrap this in a custom activity that you can use in your builds. I will come back to this in a future post.

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  • Dependency Replication with TFS 2010 Build

    - by Jakob Ehn
    Some time ago, I wrote a post about how to implement dependency replication using TFS 2008 Build. We use this for Library builds, where we set up a build definition for a common library, and have the build check the resulting assemblies back into source control. The folder is then branched to the applications that need to reference the common library. See the above post for more details. Of course, we have reimplemented this feature in TFS 2010 Build, which results in a much nicer experience for the developer who wants to setup a new library build. Here is how it looks: There is a separate build process template for library builds registered in all team projects The following properties are used to configure the library build: Deploy Folder in Source Control is the server path where the assemblies should be checked in DeploymentFiles is a list of files and/or extensions to what files to check in. Default here is *.dll;*.pdb which means that all assemblies and debug symbols will be checked in. We can also type for example CommonLibrary.*;SomeOtherAssembly.dll in order to exclude other assemblies You can also see that we are versioning the assemblies as part of the build. This is important, since the resulting assemblies will be deployed together with the referencing application.   When the build executes, it will see of the matching assemblies exist in source control, if not, it will add the files automatically:   After the build has finished, we can see in the history of the TestDeploy folder that the build service account has in fact checked in a new version: Nice!   The implementation of the library build process template is not very complicated, it is a combination of customization of the build process template and some custom activities. We use the generic TFActivity (http://geekswithblogs.net/jakob/archive/2010/11/03/performing-checkins-in-tfs-2010-build.aspx) to check in and out files, but for the part that checks if a file exists and adds it to source control, it was easier to do this in a custom activity:   public sealed class AddFilesToSourceControl : BaseCodeActivity { // Files to add to source control [RequiredArgument] public InArgument<IEnumerable<string>> Files { get; set; } [RequiredArgument] public InArgument<Workspace> Workspace { get; set; } // If your activity returns a value, derive from CodeActivity<TResult> // and return the value from the Execute method. protected override void Execute(CodeActivityContext context) { foreach (var file in Files.Get(context)) { if (!File.Exists(file)) { throw new ApplicationException("Could not locate " + file); } var ws = this.Workspace.Get(context); string serverPath = ws.TryGetServerItemForLocalItem(file); if( !String.IsNullOrEmpty(serverPath)) { if (!ws.VersionControlServer.ServerItemExists(serverPath, ItemType.File)) { TrackMessage(context, "Adding file " + file); ws.PendAdd(file); } else { TrackMessage(context, "File " + file + " already exists in source control"); } } else { TrackMessage(context, "No server path for " + file); } } } } This build template is a very nice tool that makes it easy to do dependency replication with TFS 2010. Next, I will add funtionality for automatically merging the assemblies (using ILMerge) as part of the build, we do this to keep the number of references to a minimum.

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  • How do I set the Eclipse build path and class path from an Ant build file?

    - by Nels Beckman
    Hey folks, There's a lot of discussion about Ant and Eclipse, but no previously answered seems to help me. Here's the deal: I am trying to build a Java program that compiles successfully with Ant from the command-line. (To confuse matters further, the program I am attempting to compile is Ant itself.) What I really want to do is to bring this project into Eclipse and have it compile in Eclipse such that the type bindings and variable bindings (nomenclature from Eclipse JDT) are correctly resolved. I need this because I need to run a static analysis on the code that is built on top of Eclipse JDT. The normal way I bring a Java project into Eclipse so that Eclipse will build it and resolve all the bindings is to just import the source directories into a Java project, and then tell it to use the src/main/ directory as a "source directory." Unfortunately, doing that with Ant causes the build to fail with numerous compile errors. It seems to me that the Ant build file is setting up the class path and build path correctly (possibly by excluding certain source files) and Eclipse does not have this information. Is there any way to take the class path & build path information embedded in an Ant build file, and given that information to Eclipse to put in its .project and .classpath files? I've tried, creating a new project from an existing build file (an option in the File menu) but this does not help. The project still has the same compile errors. Thanks, Nels

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  • Xcode "Build and Archive" from command line

    - by Dan Fabulich
    Xcode 3.2 provides an awesome new feature under the Build menu, "Build and Archive" which generates an .ipa file suitable for Ad Hoc distribution. You can also open the Organizer, go to "Archived Applications," and "Submit Application to iTunesConnect." Is there a way to use "Build and Archive" from the command line (as part of a build script)? I'd assume that xcodebuild would be involved somehow, but the man page doesn't seem to say anything about this. UPDATE Michael Grinich requested clarification; here's what exactly you can't do with command-line builds, features you can ONLY do with Xcode's Organizer after you "Build and Archive." You can click "Share Application..." to share your IPA with beta testers. As Guillaume points out below, due to some Xcode magic, this IPA file does not require a separately distributed .mobileprovision file that beta testers need to install; that's magical. No command-line script can do it. For example, Arrix's script (submitted May 1) does not meet that requirement. More importantly, after you've beta tested a build, you can click "Submit Application to iTunes Connect" to submit that EXACT same build to Apple, the very binary you tested, without rebuilding it. That's impossible from the command line, because signing the app is part of the build process; you can sign bits for Ad Hoc beta testing OR you can sign them for submission to the App Store, but not both. No IPA built on the command-line can be beta tested on phones and then submitted directly to Apple. I'd love for someone to come along and prove me wrong: both of these features work great in the Xcode GUI and cannot be replicated from the command line.

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  • Team Foundation Server (TFS) Team Build Custom Activity C# Code for Assembly Stamping

    - by Bob Hardister
    For the full context and guidance on how to develop and implement a custom activity in Team Build see the Microsoft Visual Studio Rangers Team Foundation Build Customization Guide V.1 at http://vsarbuildguide.codeplex.com/ There are many ways to stamp or set the version number of your assemblies. This approach is based on the build number.   namespace CustomActivities { using System; using System.Activities; using System.IO; using System.Text.RegularExpressions; using Microsoft.TeamFoundation.Build.Client; [BuildActivity(HostEnvironmentOption.Agent)] public sealed class VersionAssemblies : CodeActivity { /// <summary> /// AssemblyInfoFileMask /// </summary> [RequiredArgument] public InArgument<string> AssemblyInfoFileMask { get; set; } /// <summary> /// SourcesDirectory /// </summary> [RequiredArgument] public InArgument<string> SourcesDirectory { get; set; } /// <summary> /// BuildNumber /// </summary> [RequiredArgument] public InArgument<string> BuildNumber { get; set; } /// <summary> /// BuildDirectory /// </summary> [RequiredArgument] public InArgument<string> BuildDirectory { get; set; } /// <summary> /// Publishes field values to the build report /// </summary> public OutArgument<string> DiagnosticTextOut { get; set; } // If your activity returns a value, derive from CodeActivity<TResult> and return the value from the Execute method. protected override void Execute(CodeActivityContext context) { // Obtain the runtime value of the input arguments string sourcesDirectory = context.GetValue(this.SourcesDirectory); string assemblyInfoFileMask = context.GetValue(this.AssemblyInfoFileMask); string buildNumber = context.GetValue(this.BuildNumber); string buildDirectory = context.GetValue(this.BuildDirectory); // ** Determine the version number values ** // Note: the format used here is: major.secondary.maintenance.build // ----------------------------------------------------------------- // Obtain the build definition name int nameStart = buildDirectory.LastIndexOf(@"\") + 1; string buildDefinitionName = buildDirectory.Substring(nameStart); // Set the primary.secondary.maintenance values // NOTE: these are hard coded in this example, but could be sourced from a file or parsed from a build definition name that includes them string p = "1"; string s = "5"; string m = "2"; // Initialize the build number string b; string na = "0"; // used for Assembly and Product Version instead of build number (see versioning best practices: **TBD reference) // Set qualifying product version information string productInfo = "RC2"; // Obtain the build increment number from the build number // NOTE: this code assumes the default build definition name format int buildIncrementNumberDelimterIndex = buildNumber.LastIndexOf("."); b = buildNumber.Substring(buildIncrementNumberDelimterIndex + 1); // Convert version to integer values int pVer = Convert.ToInt16(p); int sVer = Convert.ToInt16(s); int mVer = Convert.ToInt16(m); int bNum = Convert.ToInt16(b); int naNum = Convert.ToInt16(na); // ** Get all AssemblyInfo files and stamp them ** // Note: the mapping of AssemblyInfo.cs attributes to assembly display properties are as follows: // - AssemblyVersion = Assembly Version - used for the assembly version (does not change unless p, s or m values are changed) // - AssemblyFileVersion = File Version - used for the file version (changes with every build) // - AssemblyInformationalVersion = Product Version - used for the product version (can include additional version information) // ------------------------------------------------------------------------------------------------------------------------------------------------ Version assemblyVersion = new Version(pVer, sVer, mVer, naNum); Version newAssemblyFileVersion = new Version(pVer, sVer, mVer, bNum); Version productVersion = new Version(pVer, sVer, mVer); // Setup diagnostic fields int numberOfReplacements = 0; string addedAssemblyInformationalAttribute = "No"; // Enumerate over the assemblyInfo version attributes foreach (string attribute in new[] { "AssemblyVersion", "AssemblyFileVersion", "AssemblyInformationalVersion" }) { // Define the regular expression to find in each and every Assemblyinfo.cs files (which is for example 'AssemblyVersion("1.0.0.0")' ) Regex regex = new Regex(attribute + @"\(""\d+\.\d+\.\d+\.\d+""\)"); foreach (string file in Directory.EnumerateFiles(sourcesDirectory, assemblyInfoFileMask, SearchOption.AllDirectories)) { string text = File.ReadAllText(file); // Read the text from the AssemblyInfo file // If the AsemblyInformationalVersion attribute is not in the file, add it as the last line of the file // Note: by default the AssemblyInfo.cs files will not contain the AssemblyInformationalVersion attribute if (!text.Contains("[assembly: AssemblyInformationalVersion(\"")) { string lastLine = Environment.NewLine + "[assembly: AssemblyInformationalVersion(\"1.0.0.0\")]"; text = text + lastLine; addedAssemblyInformationalAttribute = "Yes"; } // Search for the expression Match match = regex.Match(text); if (match.Success) { // Get file attributes FileAttributes fileAttributes = File.GetAttributes(file); // Set file to read only File.SetAttributes(file, fileAttributes & ~FileAttributes.ReadOnly); // Insert AssemblyInformationalVersion attribute into the file text if does not already exist string newText = string.Empty; if (attribute == "AssemblyVersion") { newText = regex.Replace(text, attribute + "(\"" + assemblyVersion + "\")"); numberOfReplacements++; } if (attribute == "AssemblyFileVersion") { newText = regex.Replace(text, attribute + "(\"" + newAssemblyFileVersion + "\")"); numberOfReplacements++; } if (attribute == "AssemblyInformationalVersion") { newText = regex.Replace(text, attribute + "(\"" + productVersion + " " + productInfo + "\")"); numberOfReplacements++; } // Publish diagnostics to build report (diagnostic verbosity only) context.SetValue(this.DiagnosticTextOut, " Added AssemblyInformational Attribute: " + addedAssemblyInformationalAttribute + " Number of replacements: " + numberOfReplacements + " Build number: " + buildNumber + " Build directory: " + buildDirectory + " Build definition name: " + buildDefinitionName + " Assembly version: " + assemblyVersion + " New file version: " + newAssemblyFileVersion + " Product version: " + productVersion + " AssemblyInfo.cs Text Last Stamped: " + newText); // Write the new text in the AssemblyInfo file File.WriteAllText(file, newText); // restore the file's original attributes File.SetAttributes(file, fileAttributes); } } } } } }

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  • JPRT: A Build & Test System

    - by kto
    DRAFT A while back I did a little blogging on a system called JPRT, the hardware used and a summary on my java.net weblog. This is an update on the JPRT system. JPRT ("JDK Putback Reliablity Testing", but ignore what the letters stand for, I change what they mean every day, just to annoy people :\^) is a build and test system for the JDK, or any source base that has been configured for JPRT. As I mentioned in the above blog, JPRT is a major modification to a system called PRT that the HotSpot VM development team has been using for many years, very successfully I might add. Keeping the source base always buildable and reliable is the first step in the 12 steps of dealing with your product quality... or was the 12 steps from Alcoholics Anonymous... oh well, anyway, it's the first of many steps. ;\^) Internally when we make changes to any part of the JDK, there are certain procedures we are required to perform prior to any putback or commit of the changes. The procedures often vary from team to team, depending on many factors, such as whether native code is changed, or if the change could impact other areas of the JDK. But a common requirement is a verification that the source base with the changes (and merged with the very latest source base) will build on many of not all 8 platforms, and a full 'from scratch' build, not an incremental build, which can hide full build problems. The testing needed varies, depending on what has been changed. Anyone that was worked on a project where multiple engineers or groups are submitting changes to a shared source base knows how disruptive a 'bad commit' can be on everyone. How many times have you heard: "So And So made a bunch of changes and now I can't build!". But multiply the number of platforms by 8, and make all the platforms old and antiquated OS versions with bizarre system setup requirements and you have a pretty complicated situation (see http://download.java.net/jdk6/docs/build/README-builds.html). We don't tolerate bad commits, but our enforcement is somewhat lacking, usually it's an 'after the fact' correction. Luckily the Source Code Management system we use (another antique called TeamWare) allows for a tree of repositories and 'bad commits' are usually isolated to a small team. Punishment to date has been pretty drastic, the Queen of Hearts in 'Alice in Wonderland' said 'Off With Their Heads', well trust me, you don't want to be the engineer doing a 'bad commit' to the JDK. With JPRT, hopefully this will become a thing of the past, not that we have had many 'bad commits' to the master source base, in general the teams doing the integrations know how important their jobs are and they rarely make 'bad commits'. So for these JDK integrators, maybe what JPRT does is keep them from chewing their finger nails at night. ;\^) Over the years each of the teams have accumulated sets of machines they use for building, or they use some of the shared machines available to all of us. But the hunt for build machines is just part of the job, or has been. And although the issues with consistency of the build machines hasn't been a horrible problem, often you never know if the Solaris build machine you are using has all the right patches, or if the Linux machine has the right service pack, or if the Windows machine has it's latest updates. Hopefully the JPRT system can solve this problem. When we ship the binary JDK bits, it is SO very important that the build machines are correct, and we know how difficult it is to get them setup. Sure, if you need to debug a JDK problem that only shows up on Windows XP or Solaris 9, you'll still need to hunt down a machine, but not as a regular everyday occurance. I'm a big fan of a regular nightly build and test system, constantly verifying that a source base builds and tests out. There are many examples of automated build/tests, some that trigger on any change to the source base, some that just run every night. Some provide a protection gateway to the 'golden' source base which only gets changes that the nightly process has verified are good. The JPRT (and PRT) system is meant to guard the source base before anything is sent to it, guarding all source bases from the evil developer, well maybe 'evil' isn't the right word, I haven't met many 'evil' developers, more like 'error prone' developers. ;\^) Humm, come to think about it, I may be one from time to time. :\^{ But the point is that by spreading the build up over a set of machines, and getting the turnaround down to under an hour, it becomes realistic to completely build on all platforms and test it, on every putback. We have the technology, we can build and rebuild and rebuild, and it will be better than it was before, ha ha... Anybody remember the Six Million Dollar Man? Man, I gotta get out more often.. Anyway, now the nightly build and test can become a 'fetch the latest JPRT build bits' and start extensive testing (the testing not done by JPRT, or the platforms not tested by JPRT). Is it Open Source? No, not yet. Would you like to be? Let me know. Or is it more important that you have the ability to use such a system for JDK changes? So enough blabbering on about this JPRT system, tell me what you think. And let me know if you want to hear more about it or not. Stay tuned for the next episode, same Bloody Bat time, same Bloody Bat channel. ;\^) -kto

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  • Blink build with Xcode failed

    - by Merci
    I found a GPL-ed SIP client for Mac, Blink. I'd like to build it from source since the binaries are only available as paid download. Just FYI i'm studying programming at university but have no experience in building complex application from source. After downloading the content of the repository i opened the Xcode project and tried to build on OS X 10.7, Xcode 4.2.1. Unfortunately the build fail with 1 error and many warnings Most of the warnings are like this: Attribute Unavailable: Custom Identifiers in Interface Builder versions prior to 3.2 The error message is: Apple Mach-O Linker (ld) Error Command /Developer/usr/bin/clang failed with exit code 1 preceded by the warning Apple Mach-O Linker (ld) Warning directory not found for option '-L/Users/Sergio/Downloads/Blink/devel.ag-projects.com/repositories/public/blink-cocoa/Distribution/Frameworks' I notice that in the list of required files i have this files missing: Dependencies/Frameworks libgcrypt.11.6.0.dylib libgcrypt.11.dylib libgnutls-extra.26.dylib libgnutls.26.dylib libgpg-error.0.dylib libintl.8.dylib liblzo.1.dylib libtasn1.3.dylib Dependencies/Resources lib Frameworks/Linked Frameworks Sparkle.framework Products Blink.app It should be possible to download these files somewhere. Unfortunately googling did not help. There's no documentation on the project site.

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  • Comprehensive solution for managing patches, event viewing, change management, inventory, etc

    - by Holocryptic
    I'm looking for a solution that incorporates most or all of the following: Patch Management, Server event viewing/tracking, AD change management, ticketing and internal/external kb, remote access - ability to shadow user sessions or create new ones, imaging, and inventory. Our environments contains Windows Servers and ESXi Hosts (We're not completely virtual, but we're moving that direction). Various Cisco and Linksys switches and firewalls. This is a tall order, and I don't know if it can be done on a reasonable budget. I've looked and found some questions on SF that deal with some of this: http://serverfault.com/questions/72015/active-directory-management-tools-for-medium-sized-forest-less-than-1000-users http://serverfault.com/questions/4021/are-there-any-tools-to-do-change-management-with-active-directory-group-policy http://serverfault.com/questions/21752/what-is-a-good-patch-update-management-server What I'm ideally looking for is a reasonably cheap solution that integrates the features into a central interface. We're a non-profit, so money is a limiting factor (the cheaper, the better; but we have a max of $15k). What we are trying to avoid is having to deal with multiple vendors, while maintaining scalability (we're creating more sites that we'll have to manage). Is this possible, or will we have to cobble together something to make it work for us?

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