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  • How to not use JavaScript with in the elements events attributes but still load via AJAX

    - by thecoshman
    I am currently loading HTMl content via AJAX. I have code for things on different elements onclick attributes (and other event attributes). It does work, but I am starting to find that the code is getting rather large, and hard to read. I have also read that it is considered bad practice to have the event code 'inline' like this and that I should really do by element.onclick = foobar and have foobar defined somewhere else. I understand how with a static page it is fairly easy to do this, just have a script tag at the bottom of the page and once the page is loaded have it executed. This can then attach any and all events as you need them. But how can I get this sort of affect when loading content via AJAX. There is also the slight case that the content loaded can very depending on what is in the database, some times certain sections of HTML, such as tables of results, will not even be displayed there will be something else entirely. I can post some samples of code if any body needs them, but I have no idea what sort of things would help people with this one. I will point out, that I am using Jquery already so if it has some helpful little functions that would be rather sweet¬

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  • Problems with overriding OnPaint and grabbing mouse events in C# UserControl containing other controls

    - by MoreThanChaos
    I've made a control which contains few other controls like PictureBox, Label and TextBox. But I'm having two problems: 1. I tried to paint some things on top of my control and when I'm overriding OnPaint, it results that things I try to draw are under controls that my control contains. Areas on which I would like to draw intersect with controls in ways that are not easy to predict. I mean that it includes something drawn on controls inside as well as on base of control. Is there a simple way to draw something on top of all contents of my control? Setting ForeColor to Transparent isn't a solution that would help me much. 2. I have a problem with grabbing mouse click events when I place my control on a form and add click event handling. It only works when I click on an area not occupied by controls inside. I would like the whole control to react to clicks and other actions like it was one consistent control. How can I redirect/handle these clicks to make them work the way I want? Thanks in advance for any tips

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  • Multithreaded Delegates/Events

    - by Matt
    I am trying to disable parts of the UI in a .NET app based on polling done on a background thread. The background thread checks to see if the global database connection the app uses is still open and operable. What I need to do, and would prefer to do it without polling on the UI thread, is to add an event handler that can be raised by the background thread if the connection status changes. That way, any form can have a handler that will disable those parts of the UI that require the connection to function. Attempting to use a straight event declaration in the class that holds the thread sub, and raising the event in the background thread causing cross-thread execution errors regarding accessing UI controls from other threads. Obviously, there is a correct way to do this, but we have limited experience with events (single threaded apps mainly), and almost none with delegates. I've read through documentation and examples for delegates, and it seems to be closer to what we need, but I'm not sure how to make it work in this instance. The app is written mainly in VB.NET, but an example or help in C# is fine too.

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  • How do software events work internally?

    - by Duddle
    Hello! I am a student of Computer Science and have learned many of the basic concepts of what is going on "under the hood" while a computer program is running. But recently I realized that I do not understand how software events work efficiently. In hardware, this is easy: instead of the processor "busy waiting" to see if something happened, the component sends an interrupt request. But how does this work in, for example, a mouse-over event? My guess is as follows: if the mouse sends a signal ("moved"), the operating system calculates its new position p, then checks what program is being drawn on the screen, tells that program position p, then the program itself checks what object is at p, checks if any event handlers are associated with said object and finally fires them. That sounds terribly inefficient to me, since a tiny mouse movement equates to a lot of cpu context switches (which I learned are relatively expensive). And then there are dozens of background applications that may want to do stuff of their own as well. Where is my intuition failing me? I realize that even "slow" 500MHz processors do 500 million operations per second, but still it seems too much work for such a simple event. Thanks in advance!

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  • Winforms TabControl causing spurious Paint events for UserControl

    - by Tom Bushell
    For our project, we've written a WinForms UserControl for graphing. We're seeing some strange behavior when our control is sited in a TabControl - our control continuously fires Paint events, even when there is absolutely no activity by the user. We only see this in the TabControl. When we site our control in other containers such as Forms or Splitters, Paint is only fired when you'd expect e.g. when the control is first displayed, etc. Can anyone suggest why this might be happening? Here's a stack trace from a breakpoint in our control's Paint handler, if that's any help. OverlordFrontEnd.exe!OverlordFrontEnd.MainForm.graphControl_Paint(object sender = BI_BaseGraphXY.BaseGraphXY}, System.Windows.Forms.PaintEventArgs e = {ClipRectangle = {X=0,Y=0,Width=1031,Height=408}}) Line 422 C# System.Windows.Forms.dll!System.Windows.Forms.Control.OnPaint(System.Windows.Forms.PaintEventArgs e) + 0x73 bytes BI_AppCore.dll!BI_BaseGraphXY.BaseGraphXY.OnPaint(System.Windows.Forms.PaintEventArgs e = {ClipRectangle = {X=0,Y=0,Width=1031,Height=408}}) Line 377 + 0xb bytes C# System.Windows.Forms.dll!System.Windows.Forms.Control.PaintTransparentBackground(System.Windows.Forms.PaintEventArgs e, System.Drawing.Rectangle rectangle, System.Drawing.Region transparentRegion = null) + 0x16c bytes System.Windows.Forms.dll!System.Windows.Forms.Control.PaintBackground(System.Windows.Forms.PaintEventArgs e = {ClipRectangle = {X=0,Y=0,Width=1029,Height=406}}, System.Drawing.Rectangle rectangle, System.Drawing.Color backColor, System.Drawing.Point scrollOffset) + 0xbc bytes System.Windows.Forms.dll!System.Windows.Forms.Control.PaintBackground(System.Windows.Forms.PaintEventArgs e, System.Drawing.Rectangle rectangle) + 0x63 bytes System.Windows.Forms.dll!System.Windows.Forms.Control.OnPaintBackground(System.Windows.Forms.PaintEventArgs pevent) + 0x59 bytes System.Windows.Forms.dll!System.Windows.Forms.Control.PaintWithErrorHandling(System.Windows.Forms.PaintEventArgs e = {ClipRectangle = {X=0,Y=0,Width=1029,Height=406}}, short layer, bool disposeEventArgs = false) + 0x74 bytes System.Windows.Forms.dll!System.Windows.Forms.Control.WmPaint(ref System.Windows.Forms.Message m) + 0x1ba bytes System.Windows.Forms.dll!System.Windows.Forms.Control.WndProc(ref System.Windows.Forms.Message m) + 0x33e bytes System.Windows.Forms.dll!System.Windows.Forms.Control.ControlNativeWindow.OnMessage(ref System.Windows.Forms.Message m) + 0x10 bytes System.Windows.Forms.dll!System.Windows.Forms.Control.ControlNativeWindow.WndProc(ref System.Windows.Forms.Message m) + 0x31 bytes System.Windows.Forms.dll!System.Windows.Forms.NativeWindow.Callback(System.IntPtr hWnd, int msg = 15, System.IntPtr wparam, System.IntPtr lparam) + 0x5a bytes [Native to Managed Transition] [Managed to Native Transition] System.Windows.Forms.dll!System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(int dwComponentID, int reason = -1, int pvLoopData = 0) + 0x24e bytes System.Windows.Forms.dll!System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(int reason = -1, System.Windows.Forms.ApplicationContext context = {Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.WinFormsAppContext}) + 0x177 bytes System.Windows.Forms.dll!System.Windows.Forms.Application.ThreadContext.RunMessageLoop(int reason, System.Windows.Forms.ApplicationContext context) + 0x61 bytes System.Windows.Forms.dll!System.Windows.Forms.Application.Run(System.Windows.Forms.ApplicationContext context) + 0x18 bytes Microsoft.VisualBasic.dll!Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun() + 0x81 bytes Microsoft.VisualBasic.dll!Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.DoApplicationModel() + 0xef bytes Microsoft.VisualBasic.dll!Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run(string[] commandLine) + 0x2c0 bytes OverlordFrontEnd.exe!OverlordFrontEnd.Program.Main() Line 36 + 0x10 bytes C# [Native to Managed Transition] [Managed to Native Transition] mscorlib.dll!System.AppDomain.ExecuteAssembly(string assemblyFile, System.Security.Policy.Evidence assemblySecurity, string[] args) + 0x3a bytes Microsoft.VisualStudio.HostingProcess.Utilities.dll!Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() + 0x2b bytes mscorlib.dll!System.Threading.ThreadHelper.ThreadStart_Context(object state) + 0x66 bytes mscorlib.dll!System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, object state) + 0x6f bytes mscorlib.dll!System.Threading.ThreadHelper.ThreadStart() + 0x44 bytes

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  • Minimum Baseline for Extended Support are you Ready ?

    - by gadi.chen
    As you all know the Premier support for 11i was ended last year. The extended support is available, but to use it you are advised to be at a minimum patch level as describe in note: 883202.1. So how you can know if you are in the minimum patch level? So, there are few ways. Patch wizard. Contact Oracle Support. Upload me Patch wizard Easy to use, very intuitive, required installing patch 9803629. Check MOS note: 1178133.1 Oracle Support You can log an SR thru My Oracle Support a.k.a MOS. Upload me In this option you will need to run simple sql statement (attached below or you can download it from here patchinfo.sql ) via sql*plus and upload/mail me the output and I will mail you back as soon as I can a detailed report of the required patches to be installed in order to be supported. Gadi Chen Oracle Core Technology Consultant [email protected] -------------------------------- Start from Here --------------------------------- set pagesize 0 echo off feedback off trimspool on timing off col prod format a8 col patchset format a15 spool patchinfo.txt select instance_name, version from v$instance; select bug_number from ad_bugs; prompt EOS select decode(nvl(a.APPLICATION_short_name,'Not Found'), 'SQLAP','AP','SQLGL','GL','OFA','FA', 'Not Found','id '||to_char(fpi.application_id), a.APPLICATION_short_name) prod, fpi.status, nvl(fpi.patch_level,'Unknown') patchset from fnd_application a, fnd_product_installations fpi where fpi.application_id = a.application_id(+) and fpi.status != 'N' and fpi.patch_level is not null order by 2,1; spool off; exit

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  • Extended display - nightmare

    - by user206343
    I have been struggling for quite a while, and I hope one of you can shed some lights on my issue. I am using Xubuntu 13.10 (Ubuntu 12.04LTS behaves the same way, higher version wouldn't install, LinuxMint didn't install, Fedora didn't install). I am trying to set extend display for two dell monitors 1900x1200. It works great when in mirror mode, but I just cannot extend the display. Either one monitor goes to sleep and the other is unresponsive, or both work but are unusable. This is a link to the picture of my monitors in mirror mode This is link showing what happens after I try to extend the desktop I get the same results if I use aRandr or the built in configuration utility. I have an ATI Radeon X300 card. I cannot use proprietary Catalyst drivers (I would have to use the legacy ones, which would force me into using much older version of the OS). Extension is possible with Windows. I am hoping someone can come up with tweaks that would allow me to run an extended desktop. I truly love Xubuntu (and Ubuntu, unfortunately, Unity is a bit too heavy for my old PC, and I have to run in 2D mode, so 12.04 is as high as I can go). I have tried everything I could find online, but nothing worked thus far. I believe some configuration or something I am missing might work. Please, if you have any idea, do not hesitate. Thanks guys.

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  • An XEvent a Day (11 of 31) – Targets Week – Using Multiple Targets to Debug Orphaned Transactions

    - by Jonathan Kehayias
    Yesterday’s blog post Targets Week – etw_classic_sync_target covered the ETW integration that is built into Extended Events and how the etw_classic_sync_target can be used in conjunction with other ETW traces to provide troubleshooting at a level previously not possible with SQL Server. In today’s post we’ll look at how to use multiple targets to simplify analysis of Event collection. Why Multiple Targets? You might ask why you would want to use multiple Targets in an Event Session with Extended...(read more)

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  • An XEvent a Day (4 of 31) – Querying the Session Definition and Active Session DMV’s

    - by Jonathan Kehayias
    Yesterdays post, Managing Event Sessions , showed how to manage Event Sessions in Extended Events Sessions inside the Extended Events framework in SQL Server. In today's post, we’ll take a look at how to find information about the defined Event Sessions that already exist inside a SQL Server using the Session Definition DMV’s and how to find information about the Active Event Sessions that exist using the Active Session DMV’s. Session Definition DMV’s The Session Definition DMV’s provide information...(read more)

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  • An XEvent a Day (6 of 31) – Targets Week – asynchronous_file_target

    - by Jonathan Kehayias
    Yesterday’s post, Targets Week - ring_buffer , looked at the ring_buffer Target in Extended Events and how it outputs the raw Event data in an XML document.  Today I’m going to go over the details of the other Target in Extended Events that captures raw Event data, the asynchronous_file_target. What is the asynchronous_file_target? The asynchronous_file_target holds the raw format Event data in a proprietary binary file format that persists beyond server restarts and can be provided to another...(read more)

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  • SQLAuthority News – I am Presenting 2 Sessions at TechEd India

    - by pinaldave
    TechED is the event which I am always excited about. It is one of the largest technology in India. Microsoft Tech Ed India 2011 is the premier technical education and networking event for tech professionals interested in learning, connecting and exploring a broad set of current and soon-to-be released Microsoft technologies, tools, platforms and services. I am going to speak at the TechED on two very interesting and advanced subjects. Venue: The LaLiT Ashok Kumara Krupa High Grounds Bangalore – 560001, Karnataka, India Sessions Date: March 25, 2011 Understanding SQL Server Behavioral Pattern – SQL Server Extended Events Date and Time: March 25, 2011 12:00 PM to 01:00 PM History repeats itself! SQL Server 2008 has introduced a very powerful, yet very minimal reoccurring feature called Extended Events. This advanced session will teach experienced administrators’ capabilities that were not possible before. From T-SQL error to CPU bottleneck, error login to deadlocks –Extended Event can detect it for you. Understanding the pattern of events can prevent future mistakes. SQL Server Waits and Queues – Your Gateway to Perf. Troubleshooting Date and Time: March 25, 2011 04:15 PM to 05:15 PM Just like a horoscope, SQL Server Waits and Queues can reveal your past, explain your present and predict your future. SQL Server Performance Tuning uses the Waits and Queues as a proven method to identify the best opportunities to improve performance. A glance at Wait Types can tell where there is a bottleneck. Learn how to identify bottlenecks and potential resolutions in this fast paced, advanced performance tuning session. My session will be on the third day of the event and I am very sure that everybody will be in groove to learn new interesting subjects. I will have few give-away during and at the end of the session. I will not tell you what I will have but it will be for sure something you will love to have. Please make a point and reserve above time slots to attend my session. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: About Me, Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQL Wait Stats, SQL Wait Types, T SQL, Technology Tagged: SQL Extended Events

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  • An XEvent a Day (26 of 31) – Configuring Session Options

    - by Jonathan Kehayias
    There are 7 Session level options that can be configured in Extended Events that affect the way an Event Session operates.  These options can impact performance and should be considered when configuring an Event Session.  I have made use of a few of these periodically throughout this months blog posts, and in today’s blog post I’ll cover each of the options separately, and provide further information about their usage.  Mike Wachal from the Extended Events team at Microsoft, talked...(read more)

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  • Using Event Driven Programming in games, when is it beneficial?

    - by Arthur Wulf White
    I am learning ActionScript 3 and I see the Event flow adheres to the W3C recommendations. From what I learned events can only be captured by the dispatcher unless, the listener capturing the event is a DisplayObject on stage and a parent of the object firing the event. You can capture the events in the capture(before) or bubbling(after) phase depending on Listner and Event setup you use. Does this system lend itself well for game programming? When is this system useful? Could you give an example of a case where using events is a lot better than going without them? Are they somehow better for performance in games? Please do not mention events you must use to get a game running, like Event.ENTER_FRAME Or events that are required to get input from the user like, KeyboardEvent.KEY_DOWN and MouseEvent.CLICK. I am asking if there is any use in firing events that have nothing to do with user input, frame rendering and the likes(that are necessary). I am referring to cases where objects are communicating. Is this used to avoid storing a collection of objects that are on the stage? Thanks Here is some code I wrote as an example of event behavior in ActionScript 3, enjoy. package regression { import flash.display.Shape; import flash.display.Sprite; import flash.events.Event; import flash.events.EventDispatcher; import flash.events.KeyboardEvent; import flash.events.MouseEvent; import flash.events.EventPhase; /** * ... * @author ... */ public class Check_event_listening_1 extends Sprite { public const EVENT_DANCE : String = "dance"; public const EVENT_PLAY : String = "play"; public const EVENT_YELL : String = "yell"; private var baby : Shape = new Shape(); private var mom : Sprite = new Sprite(); private var stranger : EventDispatcher = new EventDispatcher(); public function Check_event_listening_1() { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { trace("test begun"); addChild(mom); mom.addChild(baby); stage.addEventListener(EVENT_YELL, onEvent); this.addEventListener(EVENT_YELL, onEvent); mom.addEventListener(EVENT_YELL, onEvent); baby.addEventListener(EVENT_YELL, onEvent); stranger.addEventListener(EVENT_YELL, onEvent); trace("\nTest1 - Stranger yells with no bubbling"); stranger.dispatchEvent(new Event(EVENT_YELL, false)); trace("\nTest2 - Stranger yells with bubbling"); stranger.dispatchEvent(new Event(EVENT_YELL, true)); stage.addEventListener(EVENT_PLAY, onEvent); this.addEventListener(EVENT_PLAY, onEvent); mom.addEventListener(EVENT_PLAY, onEvent); baby.addEventListener(EVENT_PLAY, onEvent); stranger.addEventListener(EVENT_PLAY, onEvent); trace("\nTest3 - baby plays with no bubbling"); baby.dispatchEvent(new Event(EVENT_PLAY, false)); trace("\nTest4 - baby plays with bubbling"); baby.dispatchEvent(new Event(EVENT_PLAY, true)); trace("\nTest5 - baby plays with bubbling but is not a child of mom"); mom.removeChild(baby); baby.dispatchEvent(new Event(EVENT_PLAY, true)); mom.addChild(baby); stage.addEventListener(EVENT_DANCE, onEvent, true); this.addEventListener(EVENT_DANCE, onEvent, true); mom.addEventListener(EVENT_DANCE, onEvent, true); baby.addEventListener(EVENT_DANCE, onEvent); trace("\nTest6 - Mom dances without bubbling - everyone is listening during capture phase(not target and bubble phase)"); mom.dispatchEvent(new Event(EVENT_DANCE, false)); trace("\nTest7 - Mom dances with bubbling - everyone is listening during capture phase(not target and bubble phase)"); mom.dispatchEvent(new Event(EVENT_DANCE, true)); } private function onEvent(e : Event):void { trace("Event was captured"); trace("\nTYPE : ", e.type, "\nTARGET : ", objToName(e.target), "\nCURRENT TARGET : ", objToName(e.currentTarget), "\nPHASE : ", phaseToString(e.eventPhase)); } private function phaseToString(phase : int):String { switch(phase) { case EventPhase.AT_TARGET : return "TARGET"; case EventPhase.BUBBLING_PHASE : return "BUBBLING"; case EventPhase.CAPTURING_PHASE : return "CAPTURE"; default: return "UNKNOWN"; } } private function objToName(obj : Object):String { if (obj == stage) return "STAGE"; else if (obj == this) return "MAIN"; else if (obj == mom) return "Mom"; else if (obj == baby) return "Baby"; else if (obj == stranger) return "Stranger"; else return "Unknown" } } } /*result : test begun Test1 - Stranger yells with no bubbling Event was captured TYPE : yell TARGET : Stranger CURRENT TARGET : Stranger PHASE : TARGET Test2 - Stranger yells with bubbling Event was captured TYPE : yell TARGET : Stranger CURRENT TARGET : Stranger PHASE : TARGET Test3 - baby plays with no bubbling Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Test4 - baby plays with bubbling Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Mom PHASE : BUBBLING Event was captured TYPE : play TARGET : Baby CURRENT TARGET : MAIN PHASE : BUBBLING Event was captured TYPE : play TARGET : Baby CURRENT TARGET : STAGE PHASE : BUBBLING Test5 - baby plays with bubbling but is not a child of mom Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Test6 - Mom dances without bubbling - everyone is listening during capture phase(not target and bubble phase) Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : STAGE PHASE : CAPTURE Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : MAIN PHASE : CAPTURE Test7 - Mom dances with bubbling - everyone is listening during capture phase(not target and bubble phase) Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : STAGE PHASE : CAPTURE Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : MAIN PHASE : CAPTURE */

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  • Using events in an external swf to load a new external swf

    - by wdense51
    Hi I'm trying to get an external swf to load when the flv content of another external swf finishes playing. I've only been using actiosncript 3 for about a week and I've got to this point from tutorials, so my knowledge is limited. This is what I've got so far: Code for External swf (with flv content): import fl.video.FLVPlayback; import fl.video.VideoEvent; motionClip.playPauseButton = player; motionClip.seekBar = seeker; motionClip.addEventListener(VideoEvent.COMPLETE, goNext); function goNext(e:VideoEvent):void { nextFrame(); } And this is the code for the main file: var Xpos:Number=110; var Ypos:Number=110; var swf_MC:MovieClip = new MovieClip(); var loader:Loader = new Loader(); var defaultSWF:URLRequest = new URLRequest("arch_reel.swf"); addChild (swf_MC); swf_MC.x=Xpos swf_MC.y=Ypos loader.load(defaultSWF); swf_MC.addChild(loader); //Btns Universal Function function btnClick(event:MouseEvent):void{ SoundMixer.stopAll(); swf_MC.removeChild(loader); var newSWFRequest:URLRequest = new URLRequest("motion.swf"); loader.load(newSWFRequest); swf_MC.addChild(loader); } function returnSWF(event:Event):void{ swf_MC.removeChild(loader); loader.load(defaultSWF); swf_MC.addChild(loader); } //Btn Listeners motion.addEventListener(MouseEvent.CLICK,btnClick); swf_MC.addEventListener(swf_MC.motionClip.Event.COMPLETE,swf_MC.motionClip.eventClip, returnSWF); I'm starting to get an understanding of how all of this works, but it's all to new to me at the moment, so I'm sure I've approached it from the wrong angle. Any help would be fantastic, as I've been trying at this for a few days now. Thanks

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  • Silverlight prism region events

    - by synergetic
    In silverlight prism application I have a region (ContentControl) and would like to remove currently active view before adding another view. I tried to use region.PropertyChanged event but it doesn't fire. I can do it in the code where I add new view, but that will scatter my code. How to achieve this? Thanks for reply.

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  • MouseLeave LostFocus events Silverlight

    - by Alexandr
    Hello! I'm writing a Windows phone 7 Silverlight Application. and i have to set Visibility of my Stackpanel to Collapsed when mouse leaves this control. But this event occurs even if i simply click on my control without mouse movings. Lost focus event doesn't work too. How to achieve my goal? Thx in advance!

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  • event listeners on plugin in document.onload events in opera

    - by gf
    I am trying to understand an issue where event-listener registration on plugins doesn't work in Opera unless i delay them. In particular, this doesn't work: document.onload = function() { plugin.addEventListener("foo", function() { alert('onFoo'); }, false); } while delaying the addEventListener() call somewhat through e.g. an alert() does: document.onload = function() { alert('onload()'); plugin.addEventListener("foo", function() { alert('onFoo'); }, false); } It seems that plugins are only loaded after document.onload. As a non-web-developer, am i missing something simple here? Or is this a known Opera problem with a common work-around?

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  • JavaScript inline events syntax

    - by Mic
    Is there any reason to use one of the following more than the others: <input type="button" value="b1" onclick="manageClick(this)" /> <input type="button" value="b2" onclick="manageClick(this);" /> <input type="button" value="b2" onclick="manageClick(this);return false;" /> <input type="button" value="b3" onclick="return manageClick(this);" /> <input type="button" value="b4" onclick="javascript:return manageClick(this);" /> And please do not spend your valuable time to tell me to use jQuery or attachEvent/addEventListener. It's not really the objective of my question.

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  • How to disable Events for a while in Javascript or jQuery

    - by Tarik
    Hello, I am wondering if you guys know different approach to disable an event for a while. Let me elaborate this more : Lets say I have a div or button which has a subscriber to its onclick event. To prevent the double click when the the methods are doing some ajax things, these are the some of the ways we can do : Disable the button till the method finishes its job Unbind till the methods finishes its job and then bind it again. Use some kind of flagging system like boolean so it will prevent method from working more than once. So is there any other ways, maybe some javascript tricks or jQuery tricks which is more efficient and better practice. Thanks in advance.

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  • Dojo: dojo onblur events

    - by Jane Wilkie
    Hi guys, I have a form setup with dojo 1.5. I am using a dijit.form.ComboBox and a dijit.form.TextBox The Combobox has values like "car","bike","motorcycle" and the textbox is meant to be an adjective to the Combobox. So it doesn't matter what is in the Combobox but if the ComboBox does have a value then something MUST be filled in the TextBox. Optionally, if nothing is in the ComboBox, then nothing can be in the TextBox and that is just fine. In fact if something isn't in the Combobox then nothing MUST be in the text box. In regular coding I would just use an onBlur event on the text box to go to a function that checks to see if the ComboBox has a value. I see in dojo that this doesn't work... Code example is below... Vehicle: <input dojoType="dijit.form.ComboBox" store="xvarStore" value="" searchAttr="name" name="vehicle_1" id="vehicle_1" /> Descriptor: <input type="text" dojoType="dijit.form.TextBox" value="" class=lighttext style="width:350px;height:19px" id="filter_value_1" name="filter_value_1" /> My initial attempt was to add an onBlur within the Descriptor's <input> tag but discovered that that doesn't work. How does Dojo handle this? Is it via a dojo.connect parameter? Even though in the example above the combobox has an id of "vehicle_1" and the text box has an id of "filter_value_1", there can be numerous comboboxes and textboxes numbering sequentially upward. (vehicle_2, vehicle_3, etc) Any advice or links to resources would be greatly appreciated. Janie

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  • Observing events on injected elements using prototype

    - by snaken
    I asked a question previously, it was answered correctly in the form i asked it but realised now why it wasnt working for me. i have this code to observe multiple select menus: $('product_options').select('select').invoke("observe","change",optchange); This does work - as pointed out - with static layout like this: <html> <head> <title>optchange</title> <script type="text/javascript" src="prototype.js"></script> </head> <body> <div id="product_options"> <select id="o0"> <option>1</option> <option>2</option> </select> <select id="o1"> <option>1</option> <option>2</option> </select> <select id="o3"> <option>1</option> <option>2</option> </select> </div> <script type="text/javascript"> function optchange(e) { alert("optchanged"); } $('product_options').select('select').invoke("observe","change", optchange); </script> </body> </html> But in my context, making a selection in the first select menu fires of an Ajax.Updater that completely replaces the content of Select 2 - this is killing the event observer. Is there a way to fix this without having to apply a new event observer each time? Thanks.

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  • Understanding AddHandler and pass delegates and events.

    - by Achilles
    I am using AddHandler to wire a function to a control's event that I dynamically create: Public Sub BuildControl(EventHandler as System.Delegate) dim objMyButton as new button AddHandler objMyButton.Click, EventHandler end Sub This code is generating a run-time exception stating: Unable to cast object of type 'MyEventHandlerDelegate' to type 'System.EventHandler' What am I not understanding about System.Delegate even though AddHandler takes as an argument of type "System.Delegate"? What Type does "EventHandler need to be to cast to a type that AddHandler can accept? Thanks for your help!

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  • calling and killing a parent function with onmouseover and onmouseout events

    - by Zoolu
    I want to call the function upon the onmouseover="ParentFunction();" then kill it onmouseout="killParent();". Note: in my code the parent function is called initiate(); and the killer function is called reset(); which lies outside the parent function at the bottom of the script. I don't know how to kill the intitiate() function my first guess was: var reset = function(){ return initiate(); }; here's my source code: any suggestions and help appreciated. <!doctype html> <html> <head> <title> function/event prototype </title> <link rel="stylesheet" type="text/css" href="styling.css" /> </head> <body> <h2> <em>Fantastical place<br/>prototype</em> </h2> <div id="button-container"> <div id="button-box"> <button id="activate" onmouseover="initiate()" onmouseout="reset();" width="50px" height="50px" title="Activate"> </button> </div> <div id="text-box"> </div> </div> <div id="container"> <canvas id="playground" width="200px" height="250px"> </canvas> <canvas id="face" width="400px" height="200px"> </canvas> <!-- <div id="clear"> </div> --> </div> <script> alert("Welcome, there are x entries as of" +""+new Date().getHours()); //global scope var i=0; var c1 = []; //c is short for collect var c2 = []; var c3 = []; var c4 = []; var c5 = []; var c6 = []; var initiate = function(){ //the button that triggers the program var timer = setInterval(function(){clock()},90); //copy this block for ref. function clock(){ i+=1; var a = Math.round(Math.random()*200); var b = Math.round(Math.random()*250); var c = Math.round(Math.random()*200); var d = Math.round(Math.random()*250); var e = Math.round(Math.random()*200); var f = Math.round(Math.random()*250); c1.push(a); c2.push(b); c3.push(c); c4.push(d); c5.push(e); c6.push(f); // document.write(i); var c = document.getElementById("playground"); var ctx = c.getContext("2d"); ctx.beginPath(); ctx.moveTo(c3[i-2], c4[i-2]); ctx.bezierCurveTo(c1[i-2],c2[i-2],c5[i-2],c6[i-2],c3[i-1], c4[i-1]); // ctx.lineTo(c3[i-1], c4[i-1]); if(a<200){ ctx.strokeStyle="#FF33CC"; } else if(a<400){ ctx.strokeStyle="#FF33aa"; } else{ ctx.strokeStyle="#FF3388"; } ctx.stroke(); document.getElementById("text-box").innerHTML=i+"<p>Thoughts.</p>"; if(i===20){ //alert("15 reached"); clearInterval(timer);//to clearInterval must be using a global scoped variable. return; } }; //end of clock //setInterval(clock,150); var targetFace = document.getElementById("face"); var face = targetFace.getContext("2d"); var faceTimer = setInterval(function(){faceAnim()},80); //copy this block for ref. global scoped. function faceAnim(){ face.beginPath(); face.strokeStyle="#FF33CC"; face.moveTo(100,104); //eye line face.bezierCurveTo(150,125,250,125,300,104); face.moveTo(200,1); //centre line face.lineTo(200,400); face.moveTo(125,111);//left eye lid face.bezierCurveTo(160,135,170,130,185,120); face.moveTo(150,116);//left eye face.bezierCurveTo(155,125,165,125,170,118); face.moveTo(275,111);//right eye lid face.bezierCurveTo(240,135,230,130,215,120); face.moveTo(250,116);//right eye face.bezierCurveTo(245,125,235,125,230,118); face.moveTo(195, 118); //left nose face.lineTo(190, 160); face.lineTo(200,170); face.moveTo(190,160); //left nostroll face.lineTo(180,160); face.lineTo(191,154); face.moveTo(180,160); //left lower nostrol face.lineTo(200,170); face.moveTo(205, 118); //right nose face.lineTo(210, 160); face.lineTo(200,170); face.moveTo(210,160); //right nostroll face.lineTo(220,160); face.lineTo(209,154); face.moveTo(220,160); //right lower nostrol face.lineTo(200,170); face.moveTo(200,140); //outer triad face.lineTo(170, 100); face.lineTo(230, 100); face.lineTo(200, 140); face.moveTo(200,145); //outer triad drop shadow face.lineTo(170, 100); face.lineTo(230, 100); face.lineTo(200, 145); face.moveTo(200,130); //inner triad face.lineTo(180, 105); face.lineTo(220, 105); face.lineTo(200, 130); //face.lineWidth =0.6; face.moveTo(280,111);//outer right eye lid face.bezierCurveTo(240,140,230,135,210,120); face.moveTo(120,111);//outer left eye lid face.bezierCurveTo(160,140,170,135,190,120); face.moveTo(162,174); //upper mouth line face.bezierCurveTo(170,180,230,180,238,174); face.moveTo(165,175); //mouth line bottom face.bezierCurveTo(190,Math.floor(Math.random()*25+180),210,Math.floor(Math.random()*25+180),235,175); face.moveTo(232,204); //head shape face.lineTo(340, 20); face.moveTo(168,204); //head shape face.lineTo(60, 20); face.stroke(); //exicute all co-ords. }; //end of face anim var clearFace = function(){ document.getElementById('face').getContext('2d').clearRect(0, 0, 700, 750); }; setInterval(clearFace,90); }; //end of parent function var reset = function(){ document.getElementById('playground').getContext('2d').clearRect(0, 0, 700, 750); //clearInterval(faceTimer); //delete initiate(); }; </script> </body> </html>

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  • jQuery events .load(), .ready(), .unload()

    - by Eric
    Hi folks, Just a simple question, for the jquery event. Are the .load(), .ready() and .unload() run in order when the DOM is loaded? The answer seems yes when I see the jQuery Documentation. <script type="text/javascript"> $(window).load(function () { // run code initializeCode(); }); $(document).ready(function() { //run code that MUST be after initialize }); $(window).unload(function() { Cleanup(); }); </script> However, the code inside the .ready() is execute before the initializeCode(); is execute, so I feel really strange. And now I have to place my code inside the .onload() method and just after the initializeCode(); line, which means to be inside the .ready() block. Could someone explain me more about this, as I am new to jQuery. Thank you so much.

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